[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:saru:new_ideas

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Mon Sep 8 11:34:46 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/09/08 11:34
User        : saru
Edit Summary: 

@@ -1,9 +1,10 @@
  ====== New ideas that could be put into crossfire ======
  This is roughly in the order of importance as I see it.
+ 
  
  ===== partial attack type damage =====
- Whilst a great improvement was made with the inclusion of partial resistances allowing for fine tuning of balance to items such as small negative resistances added to balance out wholly awesome items or gods. Currently attack_types are somehwat //all or nothing// when added as a damage source. For example, when the fire attack_type is added to a standard weapon with damage 10 now attacks with physical and fire damage of 10. This poses a massive problem for balancing as elemental attacks are either not available, which makes characters simply unable to fight certain monsters with immunity, or, huge damage can be dealt across the board with the right attack types (e.g. weapon magic).
+ Whilst a great improvement was made with the inclusion of partial resistances allowing for fine tuning of balance to items such as small negative resistances added to balance out wholly awesome items or gods. Currently attack_types are some what //all or nothing// when added as a damage source. For example, when the fire attack_type is added to a standard weapon with damage 10 now attacks with physical and fire damage of 10. This poses a massive problem for balancing as elemental attacks are either not available, which makes characters simply unable to fight certain monsters with immunity, or, huge damage can be dealt across the board with the right attack types (e.g. weapon magic).
  
  Whilst partial resistances can be used to offset the later, items, spells and gods that grant particular attack_types may become overly popular.
  
  In some cases, attack_types have been hard coded to do a percentage of the total damage to avoid being over powered. For example the Death attack type only does a fraction of total damage to make for its ability to kill any monster in one shot if its level is much lower than the attacker. Whilst this fixes Death instantly becoming the best attack_type it also limits the potential for developers to utilise it fully.


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/user:saru:new_ideas?rev=1410194061
New Revision: http://wiki.metalforge.net/doku.php/user:saru:new_ideas

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