[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Thu Sep 11 01:21:26 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/09/11 01:21
User        : saru
Edit Summary: Minor tidy up and linkage with existing content

@@ -8,9 +8,9 @@
  ===== Chapter 2 - Installation Questions =====
  
  ==== 2.1 What do I need to run Crossfire? ====
  
- You need a client, and to choose a server to connect to. There are a number of public servers that you can play on, you will be able to choose one of these from the metaserver list when you start a client. Each server has it's own 'world' so if you want to play the same character over a period of time, you will want to pick one server and stick to it. 
+ You need a [[:client]], and to choose a [[:server]] to connect to. There are a number of public servers that you can play on, you will be able to choose one of these from the metaserver list when you start a client. Each server has it's own 'world' so if you want to play the same character over a period of time, you will want to pick one server and stick to it. 
  
  Alternatively you can run your own server, see section 4 of the FAQ for how to do this.
  
  ==== 2.2 Where do I get a client? ====
@@ -18,9 +18,9 @@
  Go to the [[http://crossfire.real-time.com/clients/index.html|Crossfire Client Page]] and choose a client that is suitable for you.
  
  There are 2 'official' clients which are developed as part of the main crossfire project.
  
-   * jxclient
+   * [[:jxclient]]
    * gtk2 client
  
  There are also a number of unofficial clients which you can use as long as they speak the crossfire protocol, but you'll need to contact the developers of those for support.
  
@@ -28,8 +28,10 @@
  
  ==== 2.3 Is there a client for Windows? ====
  
  Yes, there is. Visit the [[ http://crossfire.real-time.com/clients/jxclient.html|Win32 JX Client - Java Client]] page to find out more. 
+ 
+ For more information and support for crossfire on windows visit the [[:windows|Windows Crossfire support page]]
  
  ==== 2.4 How do I get the files? ====
  
  The official releases of crossfire can be downloaded from the web (2.4.1) if you want to be on the bleeding edge then try checking out from svn (2.4.2). Bear in mind that the SVN repository contains new features being added constantly, so it may at times contain additional bugs (or even not compile at all). If you want to use it, and are experiencing any 
@@ -66,25 +68,25 @@
  
  ==== 3.1 Beginner's Questions ====
  
  === 3.1.1 Which initial stats are most important? ===
- 
- First, a summary of the seven primary stats are: 
-   * **Strength** ("STR") - a measure of the physical strength.  Can affect damage and how much can be carried without losing speed.  Also affects how often the character can attack. 
-   * **Dexterity** ("DEX") - measures physical agility.  Helps the character avoid being hit.  Affects the Armour Class and the speed 
-   * **Constitution** ("CON") - measures physical health and toughness.  Affects the maximum Hit Points. 
-   * **Intelligence** ("INT") -  measures ability to learn skills and incantations (both prayers and magic). 
-   * **Wisdom** ("WIS") -  measures the ability to learn/use divine magic.  Affects Maximum Grace. 
-   * **Power** ("POW") -  measures magical potential.  Affects the maximum Spell Points. 
-   * **Charisma** ("CHA") -  measures social and leadership abilities.  Affects the prices when buying and selling items. 
+ For detailed information about [[:characters]] visit the [[:characters|characters page]]
+ First, a summary of the seven [[:characters#Primary stats|primary stats]] are: 
+   * **[[characters:str|Strength]]** ("STR") - a measure of the physical strength.  Can affect damage and how much can be carried without losing speed.  Also affects how often the character can attack. 
+   * **[[characters:dex|Dexterity]]** ("DEX") - measures physical agility.  Helps the character avoid being hit.  Affects the Armour Class and the speed 
+   * **[[characters:con|Constitution]]** ("CON") - measures physical health and toughness.  Affects the maximum Hit Points. 
+   * **[[characters:int|Intelligence]]** ("INT") -  measures ability to learn skills and incantations (both prayers and magic). 
+   * **[[characters:wis|Wisdom]]** ("WIS") -  measures the ability to learn/use divine magic.  Affects Maximum Grace. 
+   * **[[characters:pow|Power]]** ("POW") -  measures magical potential.  Affects the maximum Spell Points. 
+   * **[[characters:cha|Charisma]]** ("CHA") -  measures social and leadership abilities.  Affects the prices when buying and selling items. 
  
  Primary stats have a "natural" range between 0 and ~20. The actual upper limit on each primary stat is set by the chosen character class (see character classes.) You can raise your primary stats by drinking potions up to your class natural limit. 
  
  As for which stat is the most important - many would say Constitution.  One can never have enough Hit Points, and survival is a key aspect of they game.
  
  === 3.1.2 What do the other stats mean? ===
  
- The other stats are: 
+ The [[:characters#Secondary stats|secondary stats]] are: 
  
    * **score** - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0. 
    * **level** - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level. 
    * **hit points** ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment. 


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