[Crossfire-wiki] [Crossfire DokuWiki] page changed: characters

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Thu Sep 11 01:26:37 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/09/11 01:26
User        : saru
Edit Summary: 

@@ -35,8 +35,9 @@
    * [[characters:INT|Intelligence (INT)]] - measures ability to learn skills and incantations (both prayers and magic).
    * [[characters:WIS|Wisdom (WIS)]] - measures the ability to learn/use divine magic. Affects Maximum Grace.
    * [[characters:POW|Power (POW)]] - measures magical potential. Affects the maximum Spell Points and Grace gained per level.
    * [[characters:CHA|Charisma (CHA)]] - measures social and leadership abilities. Affects the prices when buying and selling items.
+ 
  
  
  
  ===== Secondary Stats =====
@@ -50,16 +51,16 @@
    * [[characters:Mana|Mana (Sp)]] - Measures of how much “fuel” the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana.
    * [[characters:SP_regen|Mana Regeneration Rate (Sp_regen)]]
    * [[characters:Speed]] - How fast the player may move. The value of speed may range between nearly 0 (”very slow”) to higher than 5 (”lightning fast.”) Base speed is determined from the DEX and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.
    * [[characters:Carrying_capacity|Carrying Capacity]]
-   * [[characters:Weapon_Speed|Weapon Speed]] - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per unit of time. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed.
-   * [[characters:Weapon Damage|Weapon Damage]] - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack.
+   * [[characters:Weapon_Speed|Weapon Speed]] - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per [[:server|server tick]]. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed.
+   * [[characters:Dam|Damage]] - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack.
    * [[characters:WC|Weapon Class (WC)]] - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.
    * [[characters:AC|Armour Class (AC)]] - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.
    * [[characters:Resistance]] - How much damage will be subtracted from successful hits made upon the character by the listed [[:attack_types|attack type]]. For non damaging [[:attack_types|attack types]], the resistance value affects saving throw and reduces duration. Higher values are better.
    * [[characters:Luck]]
    * [[characters:Food]] - How full the character’s stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.
-   * [[characters:Sustenance]]
+   * [[characters:Sustenance]] - The rate at which food is consumed.
  
  
  
  


IP-Address  : 49.127.62.220
Old Revision: http://wiki.metalforge.net/doku.php/characters?rev=1410413598
New Revision: http://wiki.metalforge.net/doku.php/characters

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