[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:skills
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Sun Sep 14 00:45:47 CDT 2014
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Date : 2014/09/14 00:45
User : saru
Edit Summary: added link to table for resistances/attacktypes
@@ -246,9 +246,9 @@
Actual implementation of this may be that the attack code passes in the effect it should hit the creatures with - that effect might just be damage, or it could be fear, etc.
Note that I've basically gone down the list of current attacktypes here, suggesting what they become.
- **Blunt, Piercing, Slashing**: This splits apart the generic physical into 3 sub categories - different weapons do different attacks - different items may also provide different levels of protection (chainmail may be very good against slashing, less good against blunt). A simple way to make this change is just take all armor values currently in the game and assign the blunt/piercing/slashing resistance as that value. I'm not 100% if splitting this is good or not - it certainly makes sense for some monsters (skeletons should have resist_piercing 90 for example), but it may just be that is too specific for this general split.
+ //Saru: I have converted these to a table format for easier reading [[user:saru:balance#attack_types|here]]//
<del>Magic</del> This has always been a messy one - the idea behind it goes back to AD&D where creatures had magic resistance - this corresponded to that - if the creature was hit with a magic attack, this resistance would apply. I think this should just get removed - we shouldn't care where the attack comes from (magic or otherwise), and removing it simplifies the code.
**Fire, Electricty, Cold** These elemental resistances are fine, and are unchanged.
IP-Address : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skills?rev=1410243314
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skills
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