[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:saru:balance

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Sun Sep 14 05:55:48 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/09/14 05:55
User        : saru
Edit Summary: 

@@ -9,9 +9,9 @@
  It can be argued that most of crossfire is designed largely around solo play. This is probably because most development (map, arcs, new skills) has occurred by individuals. There has also been an attitude in the past that all characters should be able to complete content on their own. I think we should be aiming to build a multiplayer experience first and singleplayer experience second. my ideas are largely structured around this definition of balance and this assumption that crossfire is a multiplayer focused game. To deliver balance I believe we should break the problem down into 3 stages.
  
  Stage 1: agree on how characters should be diverse, see [[#character selection]]
  Stage 2: agree on how items should be diverse, see [[#itemisation]]
- Stage 3: agree on how maps should be diverse, see [[#Monsters]]
+ Stage 3: agree on how monsters should be diverse, see [[#Monsters]]
  Stage 4: agree on how maps should be diverse, see [[#maps]]
  
  I want to re-implement the balance of combat (spell, grace, melee and missile) and itemisation (closely linked to combat) by using a constant to measure against. This constant is likely to be player/monster/item level. This would mean that as a players level increases, the power of items increases and the difficulty of monsters increases such that the sum is approximately equal. This means that all items and what maps they are accessed from and how hard the monsters are to kill there should be clearly linked!
  


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/user:saru:balance?rev=1410692105
New Revision: http://wiki.metalforge.net/doku.php/user:saru:balance

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