[CF-Devel] CVS update: crossfire
Crossfire CVS devel
mwedel at scruznet.com
Wed Aug 2 01:04:50 CDT 2000
Date: Tuesday August 1, 2000 @ 23:04
Author: cvs
Update of /home/cvs/CVS/crossfire
In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32470
Modified Files:
CHANGES
Log Message:
include/config.h, include/global.h, common/init.c, common/living.c,
server/init.c, server/player.c, server/skill_util.c: Add permanent
experience and balanced stat loss features (code by Garth Denley).
Permanent experience make some experience in the skills permanent. Balance
stat loss makes stat loss less likely/costly at low level and more costly
at higher levels. These features are by default off, but can be turned
on either in the config.h file or via command line options. Code checked
in by MSW 8/1/2000
****************************************
Index: crossfire/CHANGES
diff -u crossfire/CHANGES:1.116 crossfire/CHANGES:1.117
--- crossfire/CHANGES:1.116 Fri Jul 28 00:10:21 2000
+++ crossfire/CHANGES Tue Aug 1 23:04:50 2000
@@ -17,6 +17,15 @@
else. With this, include the file(s) that you changed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+include/config.h, include/global.h, common/init.c, common/living.c,
+server/init.c, server/player.c, server/skill_util.c: Add permanent
+experience and balanced stat loss features (code by Garth Denley).
+Permanent experience make some experience in the skills permanent. Balance
+stat loss makes stat loss less likely/costly at low level and more costly
+at higher levels. These features are by default off, but can be turned
+on either in the config.h file or via command line options. Code checked
+in by MSW 8/1/2000
+
server/time.c: Update the change_object function such that if the object
is in a players inventory, send a delete & send_item for the object that
has changed (the delete + send_item is necessary due to the ways objects
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