[CF-Devel] Poisoning and blinding
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Wed Aug 23 19:49:34 CDT 2000
I second Andreas' motion to make saving throws for
{poison, paralyze, confusion, fear, slow, blind} depend on
the relative levels of the attacker and defender.
PeterM
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Hi everybody,
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(Sorry this mail is a bit long...)
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I´ve noticed that a character at high overall level (like 110) never gets
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hit by any special-effect attacktypes like poison, paralyze, confusion,
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fear, slow, blind,... . Without wearing immunities of course.
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And that is independant from the attacker´s level. Even a level 200
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monster can´t hit me with those attacktypes.
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That irritates me since there are already so many immunities on my
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equipment. Why should life as a high level char be all that easy?
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