I second Andreas' motion to make saving throws for {poison, paralyze, confusion, fear, slow, blind} depend on the relative levels of the attacker and defender. PeterM > Hi everybody, > > (Sorry this mail is a bit long...) > > I´ve noticed that a character at high overall level (like 110) never gets > hit by any special-effect attacktypes like poison, paralyze, confusion, > fear, slow, blind,... . Without wearing immunities of course. > And that is independant from the attacker´s level. Even a level 200 > monster can´t hit me with those attacktypes. > That irritates me since there are already so many immunities on my > equipment. Why should life as a high level char be all that easy? >