[CF-Devel] Poisoning and blinding

Peter Mardahl peterm at tesla.EECS.Berkeley.EDU
Wed Aug 23 19:49:34 CDT 2000



I second Andreas' motion to make saving throws for
{poison, paralyze, confusion, fear, slow, blind} depend on 
the relative levels of the attacker and defender.



PeterM

>
     
      Hi everybody,
     
     >
     
     
     >
     
      (Sorry this mail is a bit long...)
     
     >
     
     
     >
     
      I´ve noticed that a character at high overall level (like 110) never gets
     
     >
     
      hit by any special-effect attacktypes like poison, paralyze, confusion,
     
     >
     
      fear, slow, blind,... . Without wearing immunities of course.
     
     >
     
      And that is independant from the attacker´s level. Even a level 200
     
     >
     
      monster can´t hit me with those attacktypes.
     
     >
     
      That irritates me since there are already so many immunities on my
     
     >
     
      equipment. Why should life as a high level char be all that easy?
     
     >
     
     
     
    


More information about the crossfire mailing list