Hi, Thanx for help, I finally got my client working with pngs - from the current snapshot (26.Aug). First of all, an important remark concerning the installation process: I tried to compile the client with my current libpng library version 1.0.2 - that did not work. Some errormessages about unknown (missing) commands in /usr/lib/X11R6/lib/libpng.so were displayed. So I downloaded the actual version 1.0.6 from the web, installed, and everything was okay. I think that should be mentioned in the README of the cfclient. About the png-images... They are indeed a LOT better than the current 24x24 xpms! But that applies for the new re-drawn images only. About 50% of the images are just scaled up from the 24x24 format and thus very ugly. Even half of the player-icons and most artifacts are of that kind. I think all the item-images (like artifacts) that haven't been re-drawn should just be copied (and centered) from xpm to png without scaling. All the rest, like buildings, monsters etc still require some serious amount of work. Isn't there any bored graphics artist out there, just waiting to draw some crossfire pngs? :) What about the creator of the existing ones? Is there a chance to convince him to continue his work? If I could draw any better than a pig, I would start doing it myself... :-] Another problem: Some pngs seem to be partly transparent although they shouldn't be. E.g. the "blocked.111" icon is completely transparent, "cave23-25.111", "afloor.131", "grass.111", "mountain1.111" and "wasteland.111" are partly transparent. Any idea why this happens? Andreas Vogl -- Sent through GMX FreeMail - http://www.gmx.net