On Fri, 1 Dec 2000 dnh at hawthorn.csse.monash.edu.au wrote: > * Change AC so that the displayer AC (in the client) is (AC - 20) x -1. > This will then mean the overall Armour Class a player has is give as zero > then increases as more AC is gained. Although I know it has been a > tradition to have it going 20 then decreasing, I would like to make it so > that all numbers are -> Bigger = Better. (On this theme we recently > changed it so that higher values of hunger are better, it used to be that > hunger -1 is good.. but this seemed alittle out of place). I mostly agree on your proposals, but I don't like this one... Armour class has always been calculated with a basis of 20, counting downwards when adding armour. This is so in AD&D, this is also so for most all RPGs and MUDs. Call me conservative, but I'd really hate to see that change. If you chose to do this, you should really call it something else, since AC (or Armour Class) is a very old RPG term, and would confuse a lot of people if not used as it should be. ---------------------------------------------e-r-i-k--g-j-e-r-t-s-e-n------ --- PGP http://erik.subnett.no/pgp.txt --- --- Why PGP? http://www.futt.org/whoami_html --- ---------------------------------------------------------------------------