[CF-Devel] weapons, archery... and stuff
Andreas Vogl
andi.vogl at gmx.net
Tue Dec 5 11:13:59 CST 2000
My own humble opinion about a few things that have been
discussed lately...
First, I´m sorry but I don´t like the idea of wielding
two weapons (or shields) at once too much.
It would make the attack code very complicated for little
outcome: Nobody would want to use a shield anymore.
(Artifact) weapons grant far more protections than shields.
And even more, killing a monsters faster is so much more
useful than anything that could come with a shield.
Two-handed weapons could be nice though. As long as they do
nothing special except "blocking" the use of shields. In
return, these weapons could have extra-good stats.
About the use of bows: Sure, archery still does suck right now. ;)
I think the main problem is that bows must always compete
with weapon attacks. If it´s much easier to kill with weapon,
why use a bow?
I don´t like the idea of creatig a seperate archery-skill
cathegory either, nor the use of spells on arrows.
That would just cause other conflicts (magic <-> archery).
There´s no use for two similar ways to kill monsters, players
will always choose the easier one.
I´d prefer to leave the missile-weapons-scheme as it is now, but
focus more on it´s unique possibilities. There could be some
real powerful arrows/bolts in shops somewhere, for a fair price.
The alch. receipes for the slaying/assassinating arrows need
some modifications too.
And the damage of projectiles in general should rise.
That reminds me... of the reflect-spell/missile fix that still needs
to be done (is it?). I believe there was a positive consens for the
following scheme:
>
Jan E. wrote:
>
>
> I suggest implementing the following protections/immunities:
>
> arrows/thrown objects: 80%
>
> spell missiles: 90%
>
> bolt spells: 100%
>
> finger of death: 100%
>
> "smite" spells: 90%
Is there actually anyone up to coding this? If not, I´ll try if I
can do it myself someday.
Andreas V.
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