My own humble opinion about a few things that have been discussed lately... First, I´m sorry but I don´t like the idea of wielding two weapons (or shields) at once too much. It would make the attack code very complicated for little outcome: Nobody would want to use a shield anymore. (Artifact) weapons grant far more protections than shields. And even more, killing a monsters faster is so much more useful than anything that could come with a shield. Two-handed weapons could be nice though. As long as they do nothing special except "blocking" the use of shields. In return, these weapons could have extra-good stats. About the use of bows: Sure, archery still does suck right now. ;) I think the main problem is that bows must always compete with weapon attacks. If it´s much easier to kill with weapon, why use a bow? I don´t like the idea of creatig a seperate archery-skill cathegory either, nor the use of spells on arrows. That would just cause other conflicts (magic <-> archery). There´s no use for two similar ways to kill monsters, players will always choose the easier one. I´d prefer to leave the missile-weapons-scheme as it is now, but focus more on it´s unique possibilities. There could be some real powerful arrows/bolts in shops somewhere, for a fair price. The alch. receipes for the slaying/assassinating arrows need some modifications too. And the damage of projectiles in general should rise. That reminds me... of the reflect-spell/missile fix that still needs to be done (is it?). I believe there was a positive consens for the following scheme: > Jan E. wrote: > > > I suggest implementing the following protections/immunities: > > arrows/thrown objects: 80% > > spell missiles: 90% > > bolt spells: 100% > > finger of death: 100% > > "smite" spells: 90% Is there actually anyone up to coding this? If not, I´ll try if I can do it myself someday. Andreas V.