Michael Toennies wrote: > > Hi > > The bad point of the throw cmd is, that we don't have any real control of > what we can throw. > Also, you must first send a throw command out, and then you throw items > instead of firing... err, you can give an item name when you give the throw command. I haven't played around with it much. I believe when you run out of whatever item you specified, it goes on to an effectively random object again. Problem, for the most part, throw is even more useless than bows, as its slower, and tends to lack range and damage. The only real use I could see for throw is that you could throw various interesting items (like things that explode on impact or have other strange effects. But then this basically mimics currently existing objects/spells (not that its a bad thing, but finding those would tend to be even more unlikely than say wands, and probably cost more too boot). The only way this might even be vaguely interesting if you could make those mixtures via alchemy. then presumably you could make enough of them easy enough that it may actually be useful. but if you had to find such things, there isn't much use. Now of couse, in real life there was use of missile weapons like throwing daggers. But some of that is the relative quickness one can draw and throw daggers, neither of which is enforced in crossfire (you can switch objects pretty much as fast as you can click them, and we don't enforce any minimum ranges of bows). That makes it so missile weapons much less useful. The simple fact of the matter is that many things that may have been useful in earth's history do not make sense in the crossfire universe do to how things work there.