On Thu, Dec 07, 2000 at 12:47:10PM +1100, David Hurst wrote: > and you say "major game change". I realised long ago that this would > obselete shields, but the solution is so simple, make shields useful. Lets > face reality.. a shield gives as much AC as a pair of shoes. What the hell > is that? If we bump the average AC of a shield up around 4 (remember a > shield is used for blocking unlike body armour, thus it should have a very > high AC but low armour). Just because something is currently not up to the I already proposed a solution for this problem: A cloak +6 (ac +1) should not effectively give AC +7, but something like AC +(1 + 6/3) = +3, whereas shields still give the full AC bonus. The short-term fix for shoes is also obvious: Remove AC bonus from all shoes, esp. jack boots. But I don't have the time to implement this. I object to increasing the base AC of shields because a) you'd need to re-balance everything, because players' AC is generally lower b) it doesn't help much with items that are enchanted 5 or 10 times Nevertheless, slightly increasing the base AC of a shield to 2 (light shields) or 3 (heavy and artifact shields) looks fine when the effective AC of other items is reduced. > standard is NO reason WHAT SO EVER, to stop progress. Not only is it more > realistic.. but it will be ALOT more fun to sacrafice AC for damage, we add The usual way for arranging that is to have two-handed weapons with much damage and one-handed weapons with little damage. -- Jan