[CF-Devel] WHAT?!?!

Jan Echternach echter at informatik.uni-rostock.de
Thu Dec 7 04:02:04 CST 2000


On Thu, Dec 07, 2000 at 12:47:10PM +1100, David Hurst wrote:
>
     
      and you say "major game change". I realised long ago that this would
     
     >
     
      obselete shields, but the solution is so simple, make shields useful. Lets
     
     >
     
      face reality.. a shield gives as much AC as a pair of shoes. What the hell
     
     >
     
      is that? If we bump the average AC of a shield up around 4 (remember a
     
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      shield is used for blocking unlike body armour, thus it should have a very
     
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      high AC but low armour). Just because something is currently not up to the
     
     
I already proposed a solution for this problem:  A cloak +6 (ac +1) should
not effectively give AC +7, but something like AC +(1 + 6/3) = +3, whereas
shields still give the full AC bonus.  The short-term fix for shoes is also
obvious:  Remove AC bonus from all shoes, esp. jack boots.  But I don't
have the time to implement this.

I object to increasing the base AC of shields because

  a) you'd need to re-balance everything, because players' AC is
     generally lower

  b) it doesn't help much with items that are enchanted 5 or 10 times

Nevertheless, slightly increasing the base AC of a shield to 2 (light
shields) or 3 (heavy and artifact shields) looks fine when the
effective AC of other items is reduced.

>
     
      standard is NO reason WHAT SO EVER, to stop progress. Not only is it more
     
     >
     
      realistic.. but it will be ALOT more fun to sacrafice AC for damage, we add
     
     
The usual way for arranging that is to have two-handed weapons with
much damage and one-handed weapons with little damage.

-- 
Jan

    
    


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