[CF-Devel] WHAT?!?!
Jan Echternach
echter at informatik.uni-rostock.de
Thu Dec 7 04:02:04 CST 2000
On Thu, Dec 07, 2000 at 12:47:10PM +1100, David Hurst wrote:
>
and you say "major game change". I realised long ago that this would
>
obselete shields, but the solution is so simple, make shields useful. Lets
>
face reality.. a shield gives as much AC as a pair of shoes. What the hell
>
is that? If we bump the average AC of a shield up around 4 (remember a
>
shield is used for blocking unlike body armour, thus it should have a very
>
high AC but low armour). Just because something is currently not up to the
I already proposed a solution for this problem: A cloak +6 (ac +1) should
not effectively give AC +7, but something like AC +(1 + 6/3) = +3, whereas
shields still give the full AC bonus. The short-term fix for shoes is also
obvious: Remove AC bonus from all shoes, esp. jack boots. But I don't
have the time to implement this.
I object to increasing the base AC of shields because
a) you'd need to re-balance everything, because players' AC is
generally lower
b) it doesn't help much with items that are enchanted 5 or 10 times
Nevertheless, slightly increasing the base AC of a shield to 2 (light
shields) or 3 (heavy and artifact shields) looks fine when the
effective AC of other items is reduced.
>
standard is NO reason WHAT SO EVER, to stop progress. Not only is it more
>
realistic.. but it will be ALOT more fun to sacrafice AC for damage, we add
The usual way for arranging that is to have two-handed weapons with
much damage and one-handed weapons with little damage.
--
Jan
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