[CF-Devel] Status of gods project?
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Mon Dec 18 22:55:43 CST 2000
Despite your update on the topic, DB, I'm still not too clear
on the status of the Gods patch.
Subproject Who Status
1) Spells PeterM 95% done, requires final tuning,
conflict spell, blinding cone
2) coding to hand out
items and spells ?? ??
in a god-specific
manner
3) set up to hand out ?? ??
items and spells
(i.e., arches)
4) Descriptions in dnh (just accepted)
temples
So we could be anywhere from 1/2 done to ready to initiate and
start polishing the new system.
Where are we?
PeterM
>
Gods
>
All spells implemented and waiting. All changes listed (see
>
http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html
).
>
We are now simply awaiting Jan's patch before all this can be added to CVS.
>
We are still open to suggestion for anything ideas you have regarding god
>
intervention. I am especially interested to get feedback on items handed
>
out. =). Also, I believe the changes have made Ruggilli and Gaea quite
>
powerful again and I think we need a ruggilli temple in or around scorn or
>
some other major city (wolfsburg, Santo, dragon island, brest). devourers
>
also will be getting a major face lift with all new nasty attacks. If
>
someone is interested in adding some code to change draining to include
>
stealing of hp I would be most greatful. Also if a god attunes you to
>
wounding, it will steal gr too. These are very important changes and need to
>
be implemented soon. I will do it if no one else will, but I currently have
>
very little time, plus any changes I make are by definition slow =).
>
>
Maps
>
AV has been upgrading maps so they have floor tiles and has made some simple
>
changes to make alot of maps more pleasing to the eye =). AV would like
>
assistance on this I am sure, some major maps that need work are, the titans
>
castle above navar/navar and some old and unvisited maps. If you find a map
>
that needs "flooring" or just has got out of date/out of touch with the
>
current level of balance, please tell either AV or I and something will be
>
done as soon as possible =). Monster balancing for maps has also been taking
>
place.
>
Very recently crossedit has come into the spot light. It really needs fixing
>
up, the call goes out to anyone who is interested etc. as this is quite
>
important, if we can make it easy to make maps, more maps will be created
>
=). I feel the same way about monsters, I nice "monster creator" would be
>
cool which perhaps could also include "weapon smithery" and "player maker"
>
=).
>
>
Clients
>
Currently in production are the dxclient, which is being produced by
>
MichToen, and a new linux client which is still very much in alpha stage and
>
may not be seen for some time yet. More than likely after the dxclient. Alot
>
of game issues are coming up here, and if you have an issue with simple
>
interface stuff, im sure MichToen would be very interested to here your
>
idea.
>
>
Servers
>
Simply needs to be further optimized. If anyone has any skill in networking
>
code etc etc =). Any graphics would be MOST welcomed even if it is just a
>
sketch, the more monsters... the merrier =). Some issues regarding expanding
>
of the server to a larger market of also cropped up.. see Mark's posts.
>
>
>
Well this is about all I can think of, perhaps this information should be
>
posted on the main page of crossfire.real-time.com? Alot of new players are
>
appearing, especially on MiDS server, for which we are very greatful.
>
Crossfire is a rapidly expanding game and we are always wanting more
>
developers for windows or linux (or even Mac ;)). Well done everyone, keep
>
up the good work.
>
>
dnh
>
>
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