Despite your update on the topic, DB, I'm still not too clear on the status of the Gods patch. Subproject Who Status 1) Spells PeterM 95% done, requires final tuning, conflict spell, blinding cone 2) coding to hand out items and spells ?? ?? in a god-specific manner 3) set up to hand out ?? ?? items and spells (i.e., arches) 4) Descriptions in dnh (just accepted) temples So we could be anywhere from 1/2 done to ready to initiate and start polishing the new system. Where are we? PeterM > Gods > All spells implemented and waiting. All changes listed (see > http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html ). > We are now simply awaiting Jan's patch before all this can be added to CVS. > We are still open to suggestion for anything ideas you have regarding god > intervention. I am especially interested to get feedback on items handed > out. =). Also, I believe the changes have made Ruggilli and Gaea quite > powerful again and I think we need a ruggilli temple in or around scorn or > some other major city (wolfsburg, Santo, dragon island, brest). devourers > also will be getting a major face lift with all new nasty attacks. If > someone is interested in adding some code to change draining to include > stealing of hp I would be most greatful. Also if a god attunes you to > wounding, it will steal gr too. These are very important changes and need to > be implemented soon. I will do it if no one else will, but I currently have > very little time, plus any changes I make are by definition slow =). > > Maps > AV has been upgrading maps so they have floor tiles and has made some simple > changes to make alot of maps more pleasing to the eye =). AV would like > assistance on this I am sure, some major maps that need work are, the titans > castle above navar/navar and some old and unvisited maps. If you find a map > that needs "flooring" or just has got out of date/out of touch with the > current level of balance, please tell either AV or I and something will be > done as soon as possible =). Monster balancing for maps has also been taking > place. > Very recently crossedit has come into the spot light. It really needs fixing > up, the call goes out to anyone who is interested etc. as this is quite > important, if we can make it easy to make maps, more maps will be created > =). I feel the same way about monsters, I nice "monster creator" would be > cool which perhaps could also include "weapon smithery" and "player maker" > =). > > Clients > Currently in production are the dxclient, which is being produced by > MichToen, and a new linux client which is still very much in alpha stage and > may not be seen for some time yet. More than likely after the dxclient. Alot > of game issues are coming up here, and if you have an issue with simple > interface stuff, im sure MichToen would be very interested to here your > idea. > > Servers > Simply needs to be further optimized. If anyone has any skill in networking > code etc etc =). Any graphics would be MOST welcomed even if it is just a > sketch, the more monsters... the merrier =). Some issues regarding expanding > of the server to a larger market of also cropped up.. see Mark's posts. > > > Well this is about all I can think of, perhaps this information should be > posted on the main page of crossfire.real-time.com? Alot of new players are > appearing, especially on MiDS server, for which we are very greatful. > Crossfire is a rapidly expanding game and we are always wanting more > developers for windows or linux (or even Mac ;)). Well done everyone, keep > up the good work. > > dnh > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel