> > Is there actually anything of any interest in all those small houses? > > I know it may be nice to fill out towns with houses with people, > but most towns > have lots of houses, and if they are just empty/boring houses, I > don't see much > point to it. > > In fact, it can actually be quite annoying if you are actually > looking for > something to adventure. Very true. CF has a lifeless world and city style, there are no creatures NPCs aus there. If you then run in a house, which is nothing more than a dummy, this feeling will grow. I think this should be a task in the area editor/maps, to make this maps more "living". Perhaps, peter has said it somewhere in the list, we should use random maps. But not stupid random maps, where you enter a house with random bookcases and tables in it. This will show not very better. I prefer some kind of "mini" quests. A set of proto quests, using random maps and get attached randomly to this little houses. This will make it worth to search them! So a quest should be for newbies. For example a npc, telling you: "plase clear out my cellar. There is a chest with a sword+2, poisoing in it. You can get it as reward if you can find it." Give this maps a high refresh, like 1 hour and we can avoid the problem, that to much newbies try out the higher quest in search of something interesting. Michael