Hello everyone, at last I have returned from my holidays, now I shall attempt to reply to a few emails. Cumulative spells. I think peterm has made some great changes with the single cast limit on spells. I personally feel wizards have it alot easier in CF at the moment. Once a player has all the major spells, they can tackle anything and usually with little pain, while a fighter has a heck of a time with quite a few monster up until very high levels. A wizard doesn't have to rely on items, speed makes up for the armour, and the spells don't really require close proximity. A wizard can get past dragons and demilich alot faster than a warrior for a long long time. For instance, although I know everyone hates it, the dragon hanger is really only useful for wizards, awhile ago, I could bring in 4 potions of fire and ice, 10 or so magic power potions, then get 4 levels in a few minutes (with mostrai more.. cause you can wipe out demilich fast). Warriors simply can't do that. Now with Qs having armour bonus, this change wont even bother them, the only race that really looks in trouble is the fireborn, which sucks already. Navar maps. I agree with the general populace ;), I hate single houses.. they are really boring and you don't get anything out of them. Monster are far apart and of a low level, NPCs are few and far between, and items are usually beyond sucky, for example I know one house, where the final monster is a chinese dragon, which is hidden behind a wall. After dieing once killing it, I get the treasure... and it is a single crown =|, with nothing special =(. Sorig. This is my ball park, this is information I have been wanting to hear for quite sometime folks. Please see -> http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html, I have been trying to iron out these unbalances for along time. I agree with both AV and michtoen, sorig is slightly less off with PR now, I can fix it though. I thought perhaps we could give sorig followers +50 general resistance to elec? Sorig now doesn't get disease, but instead gets some serious firepower, most importantly divine shock, a ball lightning spell that does god power damage... ouch! at level 110 I cleaned out half of the well in brest with one spell =), this spell saves alot of time for sorig users and should make them quite fearsome point gainers (although divine shock is useless in one on one combat with players...). I am open to any suggestions on anything regarding gods =). AV i shall make turning repelled instead. In regards to this topic, Rick could you put a link to my new pantheon so that players who aren't on this list can look and send suggestions? dnh