On Mi 1.11.00, Micheal Toennies wrote: > My suggestions are: > > a.) goint to png pictures as default for the next client/server version > b.) using 24 bit color depth as default > c.) using of palette tables (see below) > d.) increase the pictures size of a tile to from 32x32 to 38x38 > e.) include a real sfx interface a.) Yes, I think we should push development in direction of the pngs. Furthermore, I also feel an urge to kick the xbms out! If I want to create a completely new item I have to draw THREE pictures (aargh). Besides, people have stopped supporting xbms anyways - have you noticed that? A lot of new xpms/pngs don´t have an xbm counterpart (e.g. bookshelves, braziers, etc etc). We should take this as indication that it´s time to get rid of them IMHO... c.) Color-palettes would really be an advantage. Being able to draw monsters in different colour-shades... *starts dreaming*... green dragons, black demons, big-wizards in all elemental colours, *haaah*... =) b. & d.) Increase size and default-depth of pngs: No objections, since 95% of the pngs need to be (re-)done anyways. There´s only one problem remaining: WE NEED AN ARTIST! Please, anyone who got time, search the web for artist-mailing lists, ask friends, if neccessary sell your grandmother for an image-set... whatever. =) e.) make real sfx: Do I have to mention how cool this would be? Anyone willing to work on that - go for it! Andreas V.