I completely agree with Peter Mardahl. I think a game that is cool and has a few little bugs is much more fun that a game that is stable as a rock, but ten years old. Moreover, players definitly want the "new features", and developers want the players to test them too. So why should we make both sides unhappy and release a stripped version with nothing but bugfixes? For the "TODO" and "DONE"-files: In my opinion ideas are too vague and too flexible to be effectively listed up. People don´t work on a project because it´s written in a TODO-file, people work when they like to. I for instance have my own personal fun-TODO-list here on my desk. And today I´ve put a checkmark to the line "battle arena". =)) Don´t get me wrong, bugfixing *is* important. But we shouldn´t sacrifice development-speed for it, unless we indend to make a CF-release withing one or two weeks. Andreas V.