Peter Mardahl wrote: > > > Andreas Vogl wrote: > > > > > Thats the point why i want potions: I don't want a player which have armor, > > > rings and > > > amulets on, giving him 99% prot in fire and cold and all the stuff. Remembe > >r > > > a char can wear&wield > > > at the moment more than 13 items at the same time (yeah, count it!). You > > > will come in some problems > > > to balance it without a cap. > > 1 2 3 4 5 6 7 8 9 > Armor shield cloak helmet ring1 ring2 amulet glove girdle > > 10 11 12 13 14 15 > boots weapon bow (talisman) (holy symbol) (lockpicks) > > Of these, very rarely do glove, girdle, boots, bow, talisman, holy symbol, > lockpicks grant any protection at all, and the last three ditch you > whenever you switch skills. And there has been some creeping featurism into items. At one time, girdles, gloves, and boots were only available in artifact forms (basically). So having boots do anything beyond the two artifact forms (levitation and speed I think) did not happen, so you had little choice in those. gloves and girdles were also incredibly rare, so once again, there was limited choice. Cloaks did not exist at one point. And the artifact rings added protections to many rings (and better protections) that did not really exist before. At one time, only the 'strange ring' had immunity to drain, and that is all it did. There is the ring of life, which is actually more common and a better item (As it also gives hp regen). I guess my real point to all of this is that constraints on the items needs to be observed. If you also wanted to put more restrictions on it, many items should not be usable simultaneously (at least in terms of protections and what not). You certainly can't be firing a bow while holding a sword and shield (or lockpics or holy symbols for that matter). > > So that leaves 8 items which commonly provide protection. Protections > will compete with things like STATS, DAMAGE, PATH_ATTUNED for these 8 slots > as well. > > I do not see a problem here. The player must make tradeoffs. Agree. one issue may be that for some items, the flavors they come in are very limited. There are not a lot of boots out there, so you probably don't make the tradeoff on that (same for girdles for example). I actually wouldn't mind going back to the old days when basically the only boots out there were the artifact boots. In many cases, get the armor benefits of boots + armor probably doesn't make sense, as the armor already includes boots (or gauntlets for that matter). I could see the point of the artifact gloves & gauntlets being that you are replacing the ones that came with your suit of armor with better versions - but those better versions did not give AC for armor value - I mentioned the boots above, and the gloves were things like strength and dex. I've said it before and I'll say it again - right now, it is very easy to get a very negative AC with all the peripheral items out there. But that is a bit off topic.