[CF-Devel] Acid

Mark Wedel mwedel at scruz.net
Thu Nov 16 01:31:51 CST 2000


     dnh at hawthorn.csse.monash.edu.au
     
      wrote:
>
     
     
     >
     
      Okay 50% or greater gives items protection, 100% gives player protection
     
     >
     
      (Protection is actually immunity, its just that when a player or its items
     
     >
     
      are protected no acid can harm them)
     
     
 I was also thinking that the effects of acid should be extended.

 For example, instead of just adding a negative value to the magic, it could
also reduce the effectiveness of other abilities (armour and protection values
for example).  After all, if there is less of the item, there is less magic or
other protection that the item gives.

 But to rephrase the above:

 If an item has 50% protection or higher to acid, it is immune to acids
corrosion effects.

 If a player has 100% protection, all items he has are immune to the acids
corrisive effects.

 That sounds fine, but under the revised protection system, 100% protection
seems that it will be very unlikely if not impossible.  So is the goal to make
it next to impossible to protect your items?

    
    


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