dnh at hawthorn.csse.monash.edu.au wrote: > > Okay 50% or greater gives items protection, 100% gives player protection > (Protection is actually immunity, its just that when a player or its items > are protected no acid can harm them) I was also thinking that the effects of acid should be extended. For example, instead of just adding a negative value to the magic, it could also reduce the effectiveness of other abilities (armour and protection values for example). After all, if there is less of the item, there is less magic or other protection that the item gives. But to rephrase the above: If an item has 50% protection or higher to acid, it is immune to acids corrosion effects. If a player has 100% protection, all items he has are immune to the acids corrisive effects. That sounds fine, but under the revised protection system, 100% protection seems that it will be very unlikely if not impossible. So is the goal to make it next to impossible to protect your items?