[CF-Devel] Okay here goes... my thoughts
Peter Mardahl
peterm at tesla.EECS.Berkeley.EDU
Sun Oct 8 17:33:14 CDT 2000
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> No, devourers gives no diseases because they don't use "path wounding".
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okay.. I disagree here... Devourers is the god of all things nasty, sure
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something in the disease department? thinking black plague (make little
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mice come out =))
Actually, we don't "disagree". I was just stating a fact, not how
it SHOULD be. I've actually got no problem giving Devourers some moderately
powerful disease spells if they need them for balance. But right now
they get no diseases.
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Have you ever experienced retributive? (ps it was that which killed me not
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face of death). It takes of 100 hp per hit, and there is nothing to
That's the spell you got to shoot at point blank, then blows up like a
fireball? I've tried it once but I don't use it. No characters who have it...
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> Chain Lightning would seem to fall under the mage spell umbrella.
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> If you want to code it, we could stick it in the game though.
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yes yes yes yes yes yes yes yes yes yes! =)
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School finishes in 5 weeks, then I intend to get stuck in >=) I am happy
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to have a shot at this. Chain lighting was the most rad spell in diablo, I
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am think it would be a cross between ball lightning (a crappy spell) and
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normal lightnings. It would chain ever 4 - 10 squares depending on level,
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and what split randomly...
Ball lightning is pretty ineffective, I admit, but it's LOTS of fun.
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> > Most of the other gods are abit tame for my tastes, Ruggillis avatar
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> > rawks.. but no armour really means only my dragon has any use for it at
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> > all.
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> I think that is fine.
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mmmmmmmmmm, well, Rugilli is one of the most 'powerful' and yet only
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one/two really can use it? nah! There has to be something that can be
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done?? I am thinking maybe super fast regen? prot phys as well?
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something... *cries* (Come on.. it has the best name.. surely something
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can be done =))
Well, Rugilli is really a god for Dragons. Read the mythology.
But my word isn't final, I'm not the God of Crossfire. But we
don't want it to ROCK too hard, gotta have balance.
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> > Characters.
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> > Well my only few gripes are, Quetzecoatls get REALLY jibbed at high
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> Yeah, I realize that, and so are the Fireborn, to an even greater extent.
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> I've already addressed this to some degree in my proposal to do a
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> class/race split that I sent yesterday. Will you read it and comment?
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> I compensate Fireborn and Quetzalcoatls for their drawbacks by giving
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> extra net stats and some special abilities.
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yes yes yes.... I read it and I agree.. they need stat advantages not dis
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ads.. did you read my stuff about girdles etc? I think that might REALLY
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help too...
Problem is, those things count as armor. :( I'd have to go muck about in
the code to except them specifically. When I made them I wanted them
to be able to use SOME things, like shields, bracers, and girdles, as
you say. But going and fixing all those things was too much of a task
for me at the time so I decided it was a "feature". Even now I'd rather
fix it by adding extra stats then hacking THAT.
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> > Wraith is neat, perhaps immune to disease would be nice in there?
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> Done already in the CVS repository by adding "undead 1" to the wraithplayer
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> archetype. I removed "protected physical" as compensation, and added
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> "immune poison". (All of which makes sense for a wraith).
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okay, yes undead should defn be immune poison.. but slower... ? the wraith
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in Feist moves so slow you can almost out walk it... and they get canned
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by light? all that could be worked..
Bah. It's no damned fun to move a player around that moves like molassas.
I'm damned if I'm going to make them slow. No way. Keeping them fun is
more important than ANYTHING else.
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ps are wraiths affected by holyword? if they are now undead I spose they
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are? perhaps abit more warning on the effects of killing players with holy
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word should be put up? I accidently killed a player called Fizban with it
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once (sorry Fizzy) and I found you lose ALL your exp.
I suppose I could warn about the effect of holy word on the undead when
a Wraith is made. However, I also had intended to make holy work NOT
always work on undead. Why should EVERY religion get something which
works on undead? :(
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> Demonlords are weak anyway.
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*cough* HELLFIRE? *cough*
It's just an invisible fireball. It's not even much bigger than a medium
fireball. Unless someone turned it up.
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I don't use Valriel.. it is wimpy god... anyway.. that doesn't work
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against balrogs and Greater demons...
It doesn't? Hmm. Maybe I just meteor stormed those. I didn't have much
trouble getting past those either.
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mmm could we do something.. perhaps turn them into a completely different
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breed of dragon? (hell dragon? emerald dragon (play around with palette))
Yeah, I like that idea. "Baby dragon" is just WRONG. Those suckers are
MEAN (which is reflected, actually, in my dragon style maps.). I was
considering calling them "Salamanders" because they look lizardish and
spew so much fire.
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> > word than a goblin or demilich would? cause I think it sucks how the big
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> > things all die first, and the little toots survive. perhaps / the damage
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> > taken by the number of sqaures the creature is? that would make wizards
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> Partial protections, man! It would fix this SO neatly.
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> Give the big suckers protections in the 80% to 90% range. perhaps...
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perhaps... but protection from what? holy power? I spose so... then even
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greater demons etc could have the immunity removed?
YES YES YES EXACTLY!!! They dropped dead too easily to holy word because
of their size. THAT is why I made them immune, NOW I remember. If we
could make them 90% to 95% immune....
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> Well, for Rug, I think it means that only Q's would want that religion,
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> which I think is fine. Devourers is good for wraiths: I was considering
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> adding a "cause many wounds" spell, which would work like bullet storm
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> or bullet storm, and finally give Devourers a way to advance that isn't
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> like cleaning a cargo ship with a toothbrush.
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hmm maybe? mmmm perhaps a level above avatar? an even greater god thingy?
No, I was thinking in the level 3 range. It would scale up in power with
level to "meet new challenges."
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