> > No, devourers gives no diseases because they don't use "path wounding". > > > okay.. I disagree here... Devourers is the god of all things nasty, sure > something in the disease department? thinking black plague (make little > mice come out =)) Actually, we don't "disagree". I was just stating a fact, not how it SHOULD be. I've actually got no problem giving Devourers some moderately powerful disease spells if they need them for balance. But right now they get no diseases. > Have you ever experienced retributive? (ps it was that which killed me not > face of death). It takes of 100 hp per hit, and there is nothing to That's the spell you got to shoot at point blank, then blows up like a fireball? I've tried it once but I don't use it. No characters who have it... > > Chain Lightning would seem to fall under the mage spell umbrella. > > If you want to code it, we could stick it in the game though. > yes yes yes yes yes yes yes yes yes yes! =) > School finishes in 5 weeks, then I intend to get stuck in >=) I am happy > to have a shot at this. Chain lighting was the most rad spell in diablo, I > am think it would be a cross between ball lightning (a crappy spell) and > normal lightnings. It would chain ever 4 - 10 squares depending on level, > and what split randomly... Ball lightning is pretty ineffective, I admit, but it's LOTS of fun. > > > Most of the other gods are abit tame for my tastes, Ruggillis avatar > > > rawks.. but no armour really means only my dragon has any use for it at > > > all. > > > > I think that is fine. > > > mmmmmmmmmm, well, Rugilli is one of the most 'powerful' and yet only > one/two really can use it? nah! There has to be something that can be > done?? I am thinking maybe super fast regen? prot phys as well? > something... *cries* (Come on.. it has the best name.. surely something > can be done =)) Well, Rugilli is really a god for Dragons. Read the mythology. But my word isn't final, I'm not the God of Crossfire. But we don't want it to ROCK too hard, gotta have balance. > > > > Characters. > > > > > > Well my only few gripes are, Quetzecoatls get REALLY jibbed at high > > > > Yeah, I realize that, and so are the Fireborn, to an even greater extent. > > I've already addressed this to some degree in my proposal to do a > > class/race split that I sent yesterday. Will you read it and comment? > > I compensate Fireborn and Quetzalcoatls for their drawbacks by giving > > extra net stats and some special abilities. > > > yes yes yes.... I read it and I agree.. they need stat advantages not dis > ads.. did you read my stuff about girdles etc? I think that might REALLY > help too... Problem is, those things count as armor. :( I'd have to go muck about in the code to except them specifically. When I made them I wanted them to be able to use SOME things, like shields, bracers, and girdles, as you say. But going and fixing all those things was too much of a task for me at the time so I decided it was a "feature". Even now I'd rather fix it by adding extra stats then hacking THAT. > > > Wraith is neat, perhaps immune to disease would be nice in there? > > > > Done already in the CVS repository by adding "undead 1" to the wraithplayer > > archetype. I removed "protected physical" as compensation, and added > > "immune poison". (All of which makes sense for a wraith). > > > okay, yes undead should defn be immune poison.. but slower... ? the wraith > in Feist moves so slow you can almost out walk it... and they get canned > by light? all that could be worked.. Bah. It's no damned fun to move a player around that moves like molassas. I'm damned if I'm going to make them slow. No way. Keeping them fun is more important than ANYTHING else. > ps are wraiths affected by holyword? if they are now undead I spose they > are? perhaps abit more warning on the effects of killing players with holy > word should be put up? I accidently killed a player called Fizban with it > once (sorry Fizzy) and I found you lose ALL your exp. I suppose I could warn about the effect of holy word on the undead when a Wraith is made. However, I also had intended to make holy work NOT always work on undead. Why should EVERY religion get something which works on undead? :( > > Demonlords are weak anyway. > > *cough* HELLFIRE? *cough* It's just an invisible fireball. It's not even much bigger than a medium fireball. Unless someone turned it up. > I don't use Valriel.. it is wimpy god... anyway.. that doesn't work > against balrogs and Greater demons... It doesn't? Hmm. Maybe I just meteor stormed those. I didn't have much trouble getting past those either. > mmm could we do something.. perhaps turn them into a completely different > breed of dragon? (hell dragon? emerald dragon (play around with palette)) Yeah, I like that idea. "Baby dragon" is just WRONG. Those suckers are MEAN (which is reflected, actually, in my dragon style maps.). I was considering calling them "Salamanders" because they look lizardish and spew so much fire. > > > word than a goblin or demilich would? cause I think it sucks how the big > > > things all die first, and the little toots survive. perhaps / the damage > > > taken by the number of sqaures the creature is? that would make wizards > > > > Partial protections, man! It would fix this SO neatly. > > Give the big suckers protections in the 80% to 90% range. perhaps... > perhaps... but protection from what? holy power? I spose so... then even > greater demons etc could have the immunity removed? YES YES YES EXACTLY!!! They dropped dead too easily to holy word because of their size. THAT is why I made them immune, NOW I remember. If we could make them 90% to 95% immune.... > > Well, for Rug, I think it means that only Q's would want that religion, > > which I think is fine. Devourers is good for wraiths: I was considering > > adding a "cause many wounds" spell, which would work like bullet storm > > or bullet storm, and finally give Devourers a way to advance that isn't > > like cleaning a cargo ship with a toothbrush. > > hmm maybe? mmmm perhaps a level above avatar? an even greater god thingy? No, I was thinking in the level 3 range. It would scale up in power with level to "meet new challenges." PM