From bugs at real-time.com Fri Sep 1 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009010710.e817A2w01900@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 From bugs at real-time.com Sat Sep 2 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009020710.e827A1125702@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 From bugs at real-time.com Sun Sep 3 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009030710.e837A2315735@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 From bugs at real-time.com Mon Sep 4 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009040710.e847A1F06120@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 From bugs at real-time.com Tue Sep 5 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009050710.e857A2x29201@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 From mwedel at scruznet.com Wed Sep 6 01:13:56 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny Message-ID: <200009060613.XAA05638@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:13 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5635/destiny Log Message: Directory /home/cvs/CVS/crossfire/lib/maps/destiny added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 01:14:26 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/cave Message-ID: <200009060614.XAA05675@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:14 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/cave In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5672/cave Log Message: Directory /home/cvs/CVS/crossfire/lib/maps/destiny/cave added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 01:14:26 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/elcyon Message-ID: <200009060614.XAA05683@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:14 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/elcyon In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5672/elcyon Log Message: Directory /home/cvs/CVS/crossfire/lib/maps/destiny/elcyon added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 01:14:26 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/circus Message-ID: <200009060614.XAA05679@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:14 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/circus In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5672/circus Log Message: Directory /home/cvs/CVS/crossfire/lib/maps/destiny/circus added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 01:15:11 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:32 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny Message-ID: <200009060615.XAA05705@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:15 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5700 Added Files: ambush1 dd_alchemy dd_alchemy2 dd_alchemy3 dd_baron dd_baron2 dd_chaos dd_church dd_court dd_inn dd_keep dd_market dd_shop dd_tavern denray dm_cellar dm_church dm_inn dm_keep dm_shop dm_tavern dm_wizard dun_marksel kandora ship_city ship_dog ship_home ship_treasure signal signal2 signal3 Log Message: Added the destiny maps to CVS. **************************************** From mwedel at scruznet.com Wed Sep 6 01:16:45 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/cave Message-ID: <200009060616.XAA05806@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:16 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/cave In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5801/cave Added Files: a_mine a_mine2 cave1 cave2 cave3 entrance m_inn m_inn2 m_temple mithril Log Message: More destiny maps added. **************************************** From mwedel at scruznet.com Wed Sep 6 01:16:46 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/circus Message-ID: <200009060616.XAA05820@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:16 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/circus In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5801/circus Added Files: mp_castle mp_cave mp_church mp_s mp_start mp_tavern mp_world petshop Log Message: More destiny maps added. **************************************** From mwedel at scruznet.com Wed Sep 6 01:16:46 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny/elcyon Message-ID: <200009060616.XAA05832@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:16 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny/elcyon In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5801/elcyon Added Files: elcyon_start elf_grove fall g_store gnome_hut merchant old_temple palace plaza seacity seacity_west temple witch_house Log Message: More destiny maps added. **************************************** From mwedel at scruznet.com Wed Sep 6 01:36:43 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/dtabb/quest Message-ID: <200009060636.XAA05979@boltzmann.eecs.berkeley.edu> Date: Tuesday September 5, 2000 @ 23:36 Author: peterm Update of /home/cvs/CVS/maps/dtabb/quest In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv5974 Modified Files: town2 Log Message: Added the link into the destiny maps. **************************************** Index: maps/dtabb/quest/town2 diff -u maps/dtabb/quest/town2:1.1 maps/dtabb/quest/town2:1.2 --- maps/dtabb/quest/town2:1.1 Sun Mar 28 19:49:23 1999 +++ maps/dtabb/quest/town2 Tue Sep 5 23:36:43 2000 @@ -1,4 +1,10 @@ arch map +name town2 +msg +Creator: Gnat the Gnu +Email: gnu@foo.bar +Date: Tue Jan 26 07:56:55 1999 +endmsg hp 13 sp 7 y 25 @@ -104,14 +110,14 @@ arch cwall_2_2_1 y 24 end -arch wasteland +arch jungle_1 x 1 end -arch mountain2 +arch jungle_1 x 1 y 1 end -arch mountain2 +arch jungle_1 x 1 y 2 end @@ -219,14 +225,14 @@ x 1 y 24 end -arch wasteland +arch jungle_1 x 2 end -arch mountain2 +arch jungle_1 x 2 y 1 end -arch mountain2 +arch jungle_1 x 2 y 2 end @@ -333,14 +339,14 @@ x 2 y 24 end -arch wasteland +arch jungle_1 x 3 end -arch mountain2 +arch jungle_1 x 3 y 1 end -arch mountain2 +arch jungle_1 x 3 y 2 end @@ -440,14 +446,14 @@ x 3 y 24 end -arch wasteland +arch jungle_1 x 4 end -arch mountain2 +arch jungle_1 x 4 y 1 end -arch mountain2 +arch jungle_1 x 4 y 2 end @@ -459,6 +465,11 @@ x 4 y 4 end +arch shrine +slaying destiny/circus/mp_start +x 4 +y 4 +end arch grass x 4 y 5 @@ -547,14 +558,14 @@ x 4 y 24 end -arch wasteland +arch jungle_1 x 5 end -arch mountain2 +arch jungle_1 x 5 y 1 end -arch mountain2 +arch jungle_1 x 5 y 2 end @@ -654,14 +665,14 @@ x 5 y 24 end -arch wasteland +arch jungle_1 x 6 end -arch mountain2 +arch jungle_1 x 6 y 1 end -arch mountain2 +arch jungle_1 x 6 y 2 end @@ -775,18 +786,18 @@ x 6 y 24 end -arch wasteland +arch jungle_1 x 7 end -arch mountain2 +arch jungle_1 x 7 y 1 end -arch mountain2 +arch jungle_1 x 7 y 2 end -arch mountain2 +arch jungle_1 x 7 y 3 end @@ -890,18 +901,28 @@ x 7 y 24 end -arch wasteland +arch hills x 8 end -arch mountain2 +arch brush x 8 y 1 end -arch mountain2 +arch torch_1 x 8 +y 1 +speed_left -1.300000 +end +arch rune_summon_fire_elemental +x 8 +y 1 +speed_left -8.100000 +end +arch brush +x 8 y 2 end -arch mountain2 +arch jungle_1 x 8 y 3 end @@ -997,18 +1018,54 @@ x 8 y 24 end -arch wasteland +arch hills x 9 end -arch mountain2 +arch conjurer +x 9 +unaggressive 1 +end +arch grass_only x 9 y 1 end -arch mountain2 +arch deathtree +name enchanted tree +msg +@match * +The spirits of the wood grant the +wishes of those who serve Gaea. +@match gaea|Gaea +The one who keeps us all bound in our +cycles of creation. Master of a +pattern so grand and complex +endmsg +x 9 +y 1 +end +arch grass x 9 y 2 end -arch mountain2 +arch a_priest +name magi +msg +@match hexentanzenplatz +Beware! We are performing a work that +will create a portal into another +world. +@match world +A place of greater magic, but only to +be found by the wise and virtueous. +@match * +This is the hexentanzenplatz. +endmsg +hp 100 +x 9 +y 2 +speed_left -0.740000 +end +arch jungle_1 x 9 y 3 end @@ -1100,19 +1157,67 @@ x 9 y 24 end -arch wasteland +arch hills x 10 end -arch mountain2 +arch c_sage +msg +@match * +kandora... kandora.... kandora... +endmsg +x 10 +speed_left -0.820000 +end +arch magic_mouth +msg +The shimmering pond's reflection seems +to waver... as if it were a window +into another realm... +endmsg x 10 y 1 end -arch mountain2 +arch magic_ear +msg +@match kandora +A silver mist rises from the pond. +You fall asleep. When you awake, +your surrounding has changed! +endmsg x 10 +y 1 +connected 33 +end +arch grasspond +x 10 +y 1 +end +arch teleporter +slaying destiny/kandora +hp 1 +sp 1 +x 10 +y 1 +speed 0.000000 +invisible 1 +connected 33 +end +arch grass_only +x 10 y 2 end -arch mountain2 +arch torch_1 +x 10 +y 2 +speed_left -0.700000 +end +arch rune_summon_fire_elemental x 10 +y 2 +speed_left -4.100000 +end +arch jungle_1 +x 10 y 3 end arch mountain2 @@ -1207,19 +1312,33 @@ x 10 y 24 end -arch wasteland +arch hills x 11 end -arch mountain2 +arch torch_1 +x 11 +speed_left -1.900000 +end +arch grass_only x 11 y 1 end -arch mountain2 +arch conjurer2 x 11 +y 1 +unaggressive 1 +end +arch grass +x 11 y 2 end -arch mountain2 +arch crone x 11 +y 2 +speed_left -0.300000 +end +arch evergreens +x 11 y 3 end arch mountain2 @@ -1314,18 +1433,18 @@ x 11 y 24 end -arch wasteland +arch hills x 12 end -arch mountain2 +arch brush x 12 y 1 end -arch mountain2 +arch brush x 12 y 2 end -arch mountain2 +arch evergreens x 12 y 3 end @@ -1429,10 +1548,10 @@ x 12 y 24 end -arch wasteland +arch hills_rocky x 13 end -arch mountain2 +arch hills_rocky x 13 y 1 end @@ -1667,7 +1786,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 1 speed 0.000000 @@ -1680,7 +1799,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 2 speed 0.000000 @@ -1693,7 +1812,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 3 speed 0.000000 @@ -1706,7 +1825,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 4 speed 0.000000 @@ -1719,7 +1838,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 5 speed 0.000000 @@ -1732,7 +1851,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 6 speed 0.000000 @@ -1745,7 +1864,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 7 speed 0.000000 @@ -1758,7 +1877,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 8 speed 0.000000 @@ -1771,7 +1890,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 9 speed 0.000000 @@ -1784,7 +1903,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 10 speed 0.000000 @@ -1797,7 +1916,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 11 speed 0.000000 @@ -1810,7 +1929,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 12 speed 0.000000 @@ -1823,7 +1942,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 13 speed 0.000000 @@ -1836,7 +1955,7 @@ arch exit slaying /world/world_e2 hp 17 -sp 13 +sp 11 x 15 y 14 speed 0.000000 @@ -1882,19 +2001,19 @@ x 15 y 20 end +arch cityport_b +x 15 +y 20 +end arch exit slaying town2 hp 2 sp 6 x 15 y 20 -speed_left -0.600000 +speed_left -0.900000 invisible 1 end -arch cityport_b -x 15 -y 20 -end arch grass x 15 y 21 @@ -1966,37 +2085,29 @@ y 18 end arch guild -name Guild of Sages +name guild of sages slaying shop_b -hp 28 -sp 4 x 9 y 22 end More arch guild_2 -name Guild of Sages +name guild of sages slaying shop_b -hp 28 -sp 4 x 10 y 22 end More arch guild_3 -name Guild of Sages +name guild of sages slaying shop_b -hp 28 -sp 4 x 9 y 23 end More arch guild_4 -name Guild of Sages +name guild of sages slaying shop_b -hp 28 -sp 4 x 10 y 23 end From bugs at real-time.com Wed Sep 6 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009060710.e867A2M21310@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From peterm at tesla.EECS.Berkeley.EDU Wed Sep 6 11:05:31 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] Sorry for all the check-in spam. Message-ID: <200009061605.JAA25460@tesla.EECS.Berkeley.EDU> It turns out that CVS likes to mail for EVERY directory that gets checked in. PeterM From peterm at tesla.EECS.Berkeley.EDU Wed Sep 6 11:11:21 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] Thomas Greene's destiny maps added to CVS Message-ID: <200009061611.JAA29930@tesla.EECS.Berkeley.EDU> Hello, I've added Thomas Greene's destiny maps from May 1999 to the CVS. These maps are accessible from one of the towns in dtabb land. I encourage everyone to playtest them.... PeterM From mwedel at scruznet.com Wed Sep 6 11:50:28 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/destiny Message-ID: <200009061650.JAA09326@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 9:50 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/destiny In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9323/destiny Log Message: Directory /home/cvs/CVS/crossfire/lib/maps/destiny added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 11:55:34 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/editor/picks Message-ID: <200009061655.JAA09412@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 9:55 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/editor/picks In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9409/picks Removed Files: TownStaff alchemy alltown artifacts background equipment exits food-bparts indoors items lakes monsters monsters2 other outdoors readables rivers runes shops special town Log Message: **************************************** From bugs at real-time.com Wed Sep 6 11:47:51 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] [Bug 27] Changed - "Arrows of mystery" appear in inventory, vanish at logout Message-ID: <200009061647.e86GlpE31674@crusader.real-time.com> http://bugzilla.real-time.com/show_bug.cgi?id=27 *** shadow/27 Mon Jul 24 14:39:16 2000 --- shadow/27.tmp.31671 Wed Sep 6 11:47:51 2000 *************** *** 42,44 **** --- 42,48 ---- AOMs in my inventory at one time. Visually annoying, but as far as I can tell, harmless otherwise. + + ------- Additional Comments From leaf@real-time.com 2000-09-06 11:47 ------- + Additional note about these arrows. As far as I can tell, they are arrows that + are shot at you by monsters - and hit you of course. From mwedel at scruznet.com Wed Sep 6 12:00:18 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps Message-ID: <200009061700.KAA09512@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:00 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9508/maps Removed Files: CHANGES Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:01:16 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: crossfire/lib/maps/editor/walls Message-ID: <200009061701.KAA09552@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:01 Author: peterm Update of /home/cvs/CVS/crossfire/lib/maps/editor/walls In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9549/maps/editor/walls Removed Files: caves caves2 misc wall Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:12:23 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny Message-ID: <200009061712.KAA09708@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:12 Author: peterm Update of /home/cvs/CVS/maps/destiny In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9705/destiny Log Message: Directory /home/cvs/CVS/maps/destiny added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 12:12:39 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/circus Message-ID: <200009061712.KAA09731@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:12 Author: peterm Update of /home/cvs/CVS/maps/destiny/circus In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9724/circus Log Message: Directory /home/cvs/CVS/maps/destiny/circus added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 12:12:39 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/elcyon Message-ID: <200009061712.KAA09735@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:12 Author: peterm Update of /home/cvs/CVS/maps/destiny/elcyon In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9724/elcyon Log Message: Directory /home/cvs/CVS/maps/destiny/elcyon added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 12:12:39 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/cave Message-ID: <200009061712.KAA09727@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:12 Author: peterm Update of /home/cvs/CVS/maps/destiny/cave In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9724/cave Log Message: Directory /home/cvs/CVS/maps/destiny/cave added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Wed Sep 6 12:16:24 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny Message-ID: <200009061716.KAA09817@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:16 Author: peterm Update of /home/cvs/CVS/maps/destiny In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9808/destiny Added Files: ambush1 dd_alchemy dd_alchemy2 dd_alchemy3 dd_baron dd_baron2 dd_chaos dd_church dd_court dd_inn dd_keep dd_market dd_shop dd_tavern denray dm_cellar dm_church dm_inn dm_keep dm_shop dm_tavern dm_wizard dun_marksel kandora ship_city ship_dog ship_home ship_treasure signal signal2 signal3 Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:16:25 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/cave Message-ID: <200009061716.KAA09852@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:16 Author: peterm Update of /home/cvs/CVS/maps/destiny/cave In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9808/destiny/cave Added Files: a_mine a_mine2 cave1 cave2 cave3 entrance m_inn m_inn2 m_temple mithril Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:16:26 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/circus Message-ID: <200009061716.KAA09866@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:16 Author: peterm Update of /home/cvs/CVS/maps/destiny/circus In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9808/destiny/circus Added Files: mp_castle mp_cave mp_church mp_s mp_start mp_tavern mp_world petshop Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:16:26 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:33 2005 Subject: [CF-Devel] CVS update: maps/destiny/elcyon Message-ID: <200009061716.KAA09878@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:16 Author: peterm Update of /home/cvs/CVS/maps/destiny/elcyon In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv9808/destiny/elcyon Added Files: elcyon_start elf_grove fall g_store gnome_hut merchant old_temple palace plaza seacity seacity_west temple witch_house Log Message: **************************************** From mwedel at scruznet.com Wed Sep 6 12:41:23 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] CVS update: maps/dtabb/quest Message-ID: <200009061741.KAA10076@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 10:41 Author: peterm Update of /home/cvs/CVS/maps/dtabb/quest In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv10049 Modified Files: town2 Log Message: **************************************** Index: maps/dtabb/quest/town2 diff -u maps/dtabb/quest/town2:1.2 maps/dtabb/quest/town2:1.3 --- maps/dtabb/quest/town2:1.2 Tue Sep 5 23:36:43 2000 +++ maps/dtabb/quest/town2 Wed Sep 6 10:41:23 2000 @@ -1186,6 +1186,7 @@ endmsg x 10 y 1 +protected 33 connected 33 end arch grasspond @@ -1193,12 +1194,13 @@ y 1 end arch teleporter -slaying destiny/kandora +slaying /destiny/kandora hp 1 sp 1 x 10 y 1 speed 0.000000 +protected 33 invisible 1 connected 33 end From mwedel at scruznet.com Wed Sep 6 13:17:18 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] CVS update: maps Message-ID: <200009061817.LAA10277@boltzmann.eecs.berkeley.edu> Date: Wednesday September 6, 2000 @ 11:17 Author: peterm Update of /home/cvs/CVS/maps In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv10272 Modified Files: CHANGES Log Message: **************************************** Index: maps/CHANGES diff -u maps/CHANGES:1.18 maps/CHANGES:1.19 --- maps/CHANGES:1.18 Wed Jul 12 18:57:44 2000 +++ maps/CHANGES Wed Sep 6 11:17:18 2000 @@ -1,10 +1,14 @@ Changes for CVS tree: +9/5/2000 Included the destiny maps from Tom Green. --PeterM + + world/world_b3 world/world_c2 Changes made to slaying field of exits to stop characters being "stranded" at sea - John Cater 7/13/2000 ------------------------------------------------------------------------------ + Crossfire-maps-0.95.6 released. langley/pirates/fortvsship,langley/town/percy: Move exit from under floor to From bugs at real-time.com Thu Sep 7 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009070710.e877A2w14124@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Fri Sep 8 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009080710.e887A1H06844@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From peterm at tesla.EECS.Berkeley.EDU Fri Sep 8 17:11:33 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Suggested fun project for someone.... Message-ID: <200009082211.PAA07695@tesla.EECS.Berkeley.EDU> This has been bandied about very often, and I think the consensus was favorable: split races and classes. The project isn't that difficult: it just needs someone to do it. I can't think of a reason it should break existing chars either. Anyone want to take it on? Here's the basic idea: To make a character, 1) roll stats and redistribute the stats. 2) choose a race. This would put stat modifiers in place. Stat modifiers should not change stat TOTALS more than +/- 2, except for CHA, which is much less important than the others. Also, immunities/protections/vulnerabilities and race-based abilities would be done here. 3) choose a class. This sets up the starting equipment and base skills, and may do some ADDITIONAL stat modification, and might change the images used. Steps 2 and 3 should involve archetypes/treasurelists and not special purpose code, as much as possible. Races: elf wraith quetzalcoatl human dwarf gnome hobbit orc half-elf half-orc half-troll (and whatever else amuses you) Classes: wizard priest fighter ninja monk thief conjurer sorcerer evoker summoner ... From bugs at real-time.com Sat Sep 9 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009090710.e897A2s30640@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Sat Sep 9 07:41:29 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... Message-ID: <2211.968503289@www16.gmx.net> on Fri, 8 Sep 2000 15:11:33 Peter Mardahl wrote: > This has been bandied about very often, and I think the consensus > was favorable: split races and classes. > ... > Here's the basic idea: > > To make a character, > > 1) roll stats and redistribute the stats. > > 2) choose a race. This would put stat modifiers in place. > Stat modifiers should not change stat TOTALS more than +/- 2, > except for CHA, which is much less important than the others. > Also, immunities/protections/vulnerabilities and race-based > abilities would be done here. > > 3) choose a class. This sets up the starting equipment and > base skills, and may do some ADDITIONAL stat modification, > and might change the images used. > ... Shouldn?t races (/classes) differ more from each other? The starting equipment won?t last longer than for an hour or two. Stats modifications... well, they all end up at 30 thanks to weapon enchantment and artifacts. Pretty much the same with skills: Reading all the skill-scrolls will take away the last significant difference between character classes. What remains in the end? Different classes = different icons. If the race/class-system becomes more complex, perhaps it should also become more important? Just a thought: A new item-attribute could be created like "is_race" or sth, allowing items (e.g. artifacts) to be "dedicated" to a certain player-race. That means only a certain race can wear (or use) that item. A detector identifying different player-races could also be useful, so that whole race-specific quests could be created. That way, an elf could access a powerful magic bow, whilst a barbarian could go for a mighty sword. Powerful amulets could make up for the missing armour of Quetzals/Fireborns... And without making the game unbalanced because one character could never wear all of it at once. Same for classes (if race/class became split): Special Spellbooks could only be applied by wizzards, special potions for some kind of alchemist-class, improvement scrolls for fighters... the possibillities are endless. I think that wouldn?t be hard to code. It would only require a little map-making work. But for the latter part I?d volunteer :-) Well, it?s just my two cents after all. Andreas Vogl -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Sun Sep 10 02:10:03 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009100710.e8A7A3S20652@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From peterm at tesla.EECS.Berkeley.EDU Sun Sep 10 23:08:39 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... In-Reply-To: Your message of "Sat, 09 Sep 2000 14:41:29 +0200." <2211.968503289@www16.gmx.net> Message-ID: <200009110408.VAA14963@tesla.EECS.Berkeley.EDU> > > Shouldn't races (/classes) differ more from each other? Well, different races have different built-in immunities and protections, and some can't use armor, and some can't use weapons, and they'll all have stat tendencies. Some might be able to see in the dark better than others. (Not yet done, but doable, I think.) Some may be able to see in pitch darkness? (Wraith) Some might have path_attuned and path_repelled and path_denied. (Easily doable.) And we should really add skill_levitation to quetzalcoatls, wraiths, and fireborn. I think these already-available diff's allow for enough differences in races already. Sure, certain deficiencies can be repaired through the use of magic: that is what magic is for. I don't see why we could't have a faster base hp/spellpoint regen as a race property either. I think these provide enough difference between races. > The starting equipment wonīt last longer than for an hour or two. That's true, but long ago we decided that whatever a player did in practice (fighting, thieving, wizarding...), he would become good at, subject to his native proclivities (stats.) We made that decision because all-around characters are needed in this game: the VAST majority of crossfire-playing is done alone by 1 person. > Stats modifications... well, they all end up at 30 thanks to > weapon enchantment and artifacts. Pretty much the same with skills: Actually, I don't know how to do that anymore. It used to be possible with the weapon improvements: is it still possible? I thought the current weapon-improve system made it very tough/impossible. > Reading all the skill-scrolls will take away the last significant > difference between character classes. The whole idea is that class just starts you off, but that you could do what you wanted later. We did this deliberately, for the reason I stated above. If you REALLY want to play a "class" character, all you have to do is NOT take advantage of the flexibility given you. The fact that you DO take advantage of it, means that it is useful and improves playability! > If the race/class-system becomes more complex, perhaps it should > also become more important? My proposal is not to make it more complex: it is to keep it basically the same, but make it more rational, and not have class choices mixed in with race choices. This point has been an irritant to many for a long time. > Just a thought: A new item-attribute could be created like "is_race" > or sth, allowing items (e.g. artifacts) to be "dedicated" to a certain > player-race. That means only a certain race can wear (or use) that item. > A detector identifying different player-races could also be useful, > so that whole race-specific quests could be created. Players already have races, don't they? Human/elf/dwarf.... The "class" players simply all end up as being race human. This new attribute isn't needed: what is needed is code to restrict some items to some races. PeterM From bugs at real-time.com Mon Sep 11 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009110710.e8B7A1511588@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Mon Sep 11 09:05:00 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... Message-ID: <17196.968681100@www17.gmx.net> I basically agree to what Peter M. said. Maybe "jack of all trades"-characters are a good way to go, considered that most people play CF alone. The only disadvantage I see resulting from this concept is that once you hit lvl 110 you?ve done everything you can do, seen everything you can see and most likely you?re invincible too. But there will always be some pros and cons either way you go... And if one played crossfire long enough to reach 110, perhaps one should do sth else anyways (go outside? meet some friends?) ;) Actually, I just wanted to reply to that question about weapon improvement: on Sun, 10 Sep 2000 21:08:39 Peter M. wrote: > > Stats modifications... well, they all end up at 30 thanks to > > weapon enchantment and artifacts. > > Actually, I don't know how to do that anymore. It used to be possible > with the weapon improvements: is it still possible? I thought the > current weapon-improve system made it very tough/impossible. To improve your weapon, what you need is: A few improvement scrolls, a few diamonds and many many stats potions. The potions are the only tough part of it. But since there are many places to find potions, that lenghtens the process but it?s still far from being impossible. Example - the weapon of my main character on voldsbooks: red_blaze?s Calamity +20 (Str+2)(Dex+2)(Con+6)(Wis+10)(Cha-2)(Int+8)(Pow+5) (dam+40)(improved 26/44)(Attacks: physical, electricity, cold, drain poison, paralyze, depletion, death) weight: 0.015 kg However, I don?t really want to complain about it. It?s kinda fun to collect the potions and scrolls, looking forward to the "perfect weapon". It could be tougher, but I would miss it if it was completetly removed or sth. And you need some very high level to wield such a weapon anyways. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From pjka at cc.jyu.fi Tue Sep 12 01:57:59 2000 From: pjka at cc.jyu.fi (Pertti Karppinen (OH6KTR)) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... In-Reply-To: <17196.968681100@www17.gmx.net>; from andi.vogl@gmx.net on Mon, Sep 11, 2000 at 04:05:00PM +0200 References: <17196.968681100@www17.gmx.net> Message-ID: <20000912095759.A11280@tukki.jyu.fi> On Mon, Sep 11, 2000 at 04:05:00PM +0200, Andreas Vogl wrote: > To improve your weapon, what you need is: A few improvement scrolls, > a few diamonds and many many stats potions. The potions are the only > tough part of it. But since there are many places to find potions, > that lenghtens the process but it?s still far from being impossible. > > Example - the weapon of my main character on voldsbooks: > > red_blaze?s Calamity +20 > (Str+2)(Dex+2)(Con+6)(Wis+10)(Cha-2)(Int+8)(Pow+5) > (dam+40)(improved 26/44)(Attacks: physical, electricity, cold, drain > poison, paralyze, depletion, death) weight: 0.015 kg > > However, I don?t really want to complain about it. It?s kinda fun to > collect the potions and scrolls, looking forward to the "perfect weapon". > It could be tougher, but I would miss it if it was completetly removed > or sth. And you need some very high level to wield such a weapon anyways. This example is a bit misleading. The weapon in question has actually 33 improvements, which is clearly a bug. You shouldn't be able to add stat modifiers to weapons who allready have them (or 35 or 31 if You calculate the charisma modifiers). Also You've used the other bug in the system, namely the bug to be able to get attack types from different gods to same weapon, as calamity 'naturally' has only phys, cold, poison and paralyze attack types. Using a lowlevel char to pray over other gods altar to add an attack type to a weapon is, in my opinion a bug, not a feature. Weapons should become 'of God' also when they get an ttack type from god, not only when they become slaying. Also I find personally Calamity to be a bit too powerful a weapon to be achieved so easily. About everything You need is chainmail of winter and polished shield. Also You're at level 107 (max) in physique skill obviously, so there's not a lot to say about choice of weapons (I use gray unicorn horn to kill megadragons on that phys level). You get get to use one weapon improvement (over the 5 You can use at start) for every 5 phys levels. So in order to have all stats at 30 You most probably allready are at general level 110. -- BSc. Pertti Karppinen |'Bridge Players | Systems Designer, University of Jyvaskyla, Finland | Do | http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' | From bugs at real-time.com Tue Sep 12 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009120710.e8C7A2f03412@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From peterm at tesla.EECS.Berkeley.EDU Tue Sep 12 03:59:44 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... In-Reply-To: Your message of "Tue, 12 Sep 2000 09:57:59 +0300." <20000912095759.A11280@tukki.jyu.fi> Message-ID: <200009120859.BAA03080@tesla.EECS.Berkeley.EDU> > > This example is a bit misleading. The weapon in question has actually 33 > improvements, which is clearly a bug. You shouldn't be able to add stat Yeah, I thought you couldn't "improve" a weapon which already had magic (e.g., +7) on it (such as Calamity or most other powerful artifact weapons). If you can, then clearly, some fixing is needed. > Weapons should become 'of God' also when they get an ttack type from > god, not only when they become slaying. Also I find personally I agree, or at least, I agree that weapons should not be reconsecrated, ever. Once touched by a god, such a relic should be either destroyed or unchanged by the touch of another. > Calamity to be a bit too powerful a weapon to be achieved so easily. > About everything You need is chainmail of winter and polished shield. Er, I'd argue that the chainmail of winter is too powerful. Immune cold? :( I didn't know about the artifact when I made the quest for Lord Spectres. Permanent immunity to cold. Ick, ack, bad. We don't even allow SPELLS of immunity. As to the power of Calamity.... Maybe it IS a bit strong. I didn't think it was any worse than Demonslayer. I could make it impossible for players to use? It's real purpose is to fulfil a quest. I did that with the Whisker. PeterM > Also You're at level 107 (max) in physique skill obviously, so there's > not a lot to say about choice of weapons (I use gray unicorn horn to > kill megadragons on that phys level). You get get to use one weapon > improvement (over the 5 You can use at start) for every 5 phys levels. > So in order to have all stats at 30 You most probably allready > are at general level 110. > -- > BSc. Pertti Karppinen |'Bridge Players | > Systems Designer, University of Jyvaskyla, Finland | Do | > http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | > HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' | > _______________________________________________ > crossfire-devel mailing list > crossfire-devel@lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel From pjka at cc.jyu.fi Tue Sep 12 08:53:47 2000 From: pjka at cc.jyu.fi (Pertti Karppinen (OH6KTR)) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... In-Reply-To: <200009120859.BAA03080@tesla.EECS.Berkeley.EDU>; from peterm@tesla.EECS.Berkeley.EDU on Tue, Sep 12, 2000 at 01:59:44AM -0700 References: <20000912095759.A11280@tukki.jyu.fi> <200009120859.BAA03080@tesla.EECS.Berkeley.EDU> Message-ID: <20000912165347.A17365@tukki.jyu.fi> On Tue, Sep 12, 2000 at 01:59:44AM -0700, Peter Mardahl wrote: > Yeah, I thought you couldn't "improve" a weapon which already had > magic (e.g., +7) on it (such as Calamity or most other powerful > artifact weapons). If you can, then clearly, some fixing is needed. I think that a what is needed is that no weapon that has 'natural' stat modifiers could be enhanced (expect by praying). > > Weapons should become 'of God' also when they get an ttack type from > > god, not only when they become slaying. Also I find personally > > I agree, or at least, I agree that weapons should not be reconsecrated, > ever. Once touched by a god, such a relic should be either destroyed > or unchanged by the touch of another. Yup, My thoughts exactly. > > Calamity to be a bit too powerful a weapon to be achieved so easily. > > About everything You need is chainmail of winter and polished shield. > > Er, I'd argue that the chainmail of winter is too powerful. Immune cold? > :( I didn't know about the artifact when I made the quest for Lord > Spectres. Permanent immunity to cold. Ick, ack, bad. We don't even > allow SPELLS of immunity. > > As to the power of Calamity.... Maybe it IS a bit strong. I didn't > think it was any worse than Demonslayer. I could make it impossible > for players to use? It's real purpose is to fulfil a quest. I did > that with the Whisker. Yup perhaps that would be nice. Whisker was funny :-) To get the Demonslayer You have to do a little detective work to get the passwords and so on, but to get Calamity You only need to stumble into the right map and hack away. Btw. does one become King of Scorn by killing the King and Queen? That would be fun :-) -- BSc. Pertti Karppinen |'Bridge Players | Systems Designer, University of Jyvaskyla, Finland | Do | http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' | From andi.vogl at gmx.net Tue Sep 12 09:01:31 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:34 2005 Subject: [CF-Devel] RE: Suggested fun project for someone.... References: <200009120859.BAA03080@tesla.EECS.Berkeley.EDU> Message-ID: <30898.968767291@www26.gmx.net> on Tue, 12 Sep 2000 Peter M. wrote: > > > > This example is a bit misleading. The weapon in question has actually 33 > > improvements, which is clearly a bug. You shouldn't be able to add stat > > Yeah, I thought you couldn't "improve" a weapon which already had > magic (e.g., +7) on it (such as Calamity or most other powerful > artifact weapons). If you can, then clearly, some fixing is needed. Calamity a misleading example? Why? I think it showed my point. I wouldn?t consider it a bug either. Let?s face it - that?s just the way the crossfire rules are defined for now. I do agree that it is overpowered though. Break it, cut it, tone it down - whatever, I?d support you. > ... > Er, I'd argue that the chainmail of winter is too powerful. Immune cold? > :( I didn't know about the artifact when I made the quest for Lord > Spectres. Permanent immunity to cold. Ick, ack, bad. We don't even > allow SPELLS of immunity. > ... YES YES YES! I would hug you for that statement if that was possible :-) But did you know that there?s a white dragon scale mail in pupland, granting immunity to BOTH fire AND cold?! The only disadvantage about the so called "wdsm" is it?s weight: 5 kg - the ultimate penalty... It?s quite easy to get too, once you know how to do it (and with a little bit of luck). And then there is also this cloak of magic resistance, makes the wearer immune to magic, thus immune to most spells (fireball, snowstorm, lightning etc.). And there is sorigs holy word, temporare immunity to lightning... Not to forget the armour enchanting: Armour 99 eqals physical immunity. Either oilskin cloak or cloak of the underworld grant complete immunity to acid. The worst thing however is about the special attacktypes (read my previous post about poisoning and blinding): Immunity to paralyze, poison, blinding, depletion, fear and slow comes with level 90 just for the fun of it... Anything left? Well, weaponmagic and godpower remains. Just a pity that there is no enemy attacking with that stuff (except for dark angel Hanuk). I used to believe that you guys know about this stuff and are all happy with it. Now that sentence about the wintermail... maybe there is hope... :-) If you?d ask me what to do about it - hm, hard to say... I remember that once some person suggested we should completely remove immunities and make protections accumulative instead. With an upper limit of 75% protection or something. But that would be a major major change, I?m not sure if many people would agree to that... Another way could be to make those kinds of power-artifacts much harder to get. I mean a lava slasher (cold immu) for defeating a few baby dragons (about 10 or so), isn?t that ridiculous? Instead, just replacing those artifacts with a bunch of diamonds (or sth. similar useless) would rip the "heart and soul" of those quests appart - I think that would be the worst opion. It?s real fun to do all those quest. Just that most of the fun is over once you got all the artifacts. And don?t forget - as always - this was no more than my humble 0.02$ :-) Andreas -- Sent through GMX FreeMail - http://www.gmx.net From mwedel at scruznet.com Tue Sep 12 11:25:19 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] CVS update: maps/pup_land/s_f Message-ID: <200009121625.JAA23804@boltzmann.eecs.berkeley.edu> Date: Tuesday September 12, 2000 @ 9:25 Author: pjka Update of /home/cvs/CVS/maps/pup_land/s_f In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv23795 Modified Files: cave2 floor1 ruin_ug st2 st5 Log Message: Wrong stacking order made some walls invisible. Fixed I hope. **************************************** Index: maps/pup_land/s_f/cave2 diff -u maps/pup_land/s_f/cave2:1.1 maps/pup_land/s_f/cave2:1.2 --- maps/pup_land/s_f/cave2:1.1 Sun Mar 28 20:36:23 1999 +++ maps/pup_land/s_f/cave2 Tue Sep 12 09:25:19 2000 @@ -30,10 +30,10 @@ endmsg y 4 end -arch cave4 +arch large_stones y 5 end -arch large_stones +arch cave4 y 5 end arch large_stones @@ -45,10 +45,10 @@ sp 3 y 6 end -arch cave2 +arch large_stones y 7 end -arch large_stones +arch cave2 y 7 end arch blocked @@ -114,19 +114,19 @@ x 1 y 3 end -arch cave18 +arch large_stones x 1 y 4 end -arch large_stones +arch cave18 x 1 y 4 end -arch cave13 +arch large_stones x 1 y 5 end -arch large_stones +arch cave13 x 1 y 5 end @@ -134,11 +134,11 @@ x 1 y 6 end -arch cave2 +arch large_stones x 1 y 7 end -arch large_stones +arch cave2 x 1 y 7 end @@ -195,13 +195,17 @@ endmsg x 2 end +arch large_stones +x 2 +y 1 +end arch cave18 x 2 y 1 end arch large_stones x 2 -y 1 +y 2 end arch cave3 x 2 @@ -209,7 +213,7 @@ end arch large_stones x 2 -y 2 +y 3 end arch cave3 x 2 @@ -217,7 +221,7 @@ end arch large_stones x 2 -y 3 +y 4 end arch cave13 x 2 @@ -225,15 +229,15 @@ end arch large_stones x 2 -y 4 +y 5 end arch large_stones x 2 -y 5 +y 6 end arch large_stones x 2 -y 6 +y 7 end arch cave16 x 2 @@ -241,7 +245,7 @@ end arch large_stones x 2 -y 7 +y 8 end arch cave3 x 2 @@ -249,7 +253,7 @@ end arch large_stones x 2 -y 8 +y 9 end arch cave3 x 2 @@ -257,7 +261,7 @@ end arch large_stones x 2 -y 9 +y 10 end arch cave3 x 2 @@ -265,7 +269,7 @@ end arch large_stones x 2 -y 10 +y 11 end arch cave3 x 2 @@ -273,7 +277,7 @@ end arch large_stones x 2 -y 11 +y 12 end arch blocked msg @@ -281,10 +285,6 @@ x 2 y 12 end -arch large_stones -x 2 -y 12 -end arch blocked msg endmsg @@ -303,17 +303,17 @@ x 2 y 15 end -arch cave18 +arch large_stones x 3 end -arch large_stones +arch cave18 x 3 end -arch cave8 +arch large_stones x 3 y 1 end -arch large_stones +arch cave8 x 3 y 1 end @@ -357,13 +357,17 @@ x 3 y 11 end +arch large_stones +x 3 +y 12 +end arch cave17 x 3 y 12 end arch large_stones x 3 -y 12 +y 13 end arch cave3 x 3 @@ -371,7 +375,7 @@ end arch large_stones x 3 -y 13 +y 14 end arch blocked msg @@ -379,20 +383,16 @@ x 3 y 14 end -arch large_stones -x 3 -y 14 -end arch blocked msg endmsg x 3 y 15 end -arch cave4 +arch large_stones x 4 end -arch large_stones +arch cave4 x 4 end arch large_stones @@ -447,13 +447,17 @@ x 4 y 13 end +arch large_stones +x 4 +y 14 +end arch cave17 x 4 y 14 end arch large_stones x 4 -y 14 +y 15 end arch blocked msg @@ -462,13 +466,9 @@ y 15 end arch large_stones -x 4 -y 15 -end -arch cave4 x 5 end -arch large_stones +arch cave4 x 5 end arch large_stones @@ -527,18 +527,18 @@ x 5 y 14 end -arch cave2 +arch large_stones x 5 y 15 end -arch large_stones +arch cave2 x 5 y 15 end -arch cave4 +arch large_stones x 6 end -arch large_stones +arch cave4 x 6 end arch large_stones @@ -597,18 +597,18 @@ x 6 y 14 end -arch cave2 +arch large_stones x 6 y 15 end -arch large_stones +arch cave2 x 6 y 15 end -arch cave4 +arch large_stones x 7 end -arch large_stones +arch cave4 x 7 end arch large_stones @@ -667,18 +667,18 @@ x 7 y 14 end -arch cave2 +arch large_stones x 7 y 15 end -arch large_stones +arch cave2 x 7 y 15 end -arch cave4 +arch large_stones x 8 end -arch large_stones +arch cave4 x 8 end arch large_stones @@ -737,18 +737,18 @@ x 8 y 14 end -arch cave2 +arch large_stones x 8 y 15 end -arch large_stones +arch cave2 x 8 y 15 end -arch cave4 +arch large_stones x 9 end -arch large_stones +arch cave4 x 9 end arch large_stones @@ -807,18 +807,18 @@ x 9 y 14 end -arch cave2 +arch large_stones x 9 y 15 end -arch large_stones +arch cave2 x 9 y 15 end -arch cave4 +arch large_stones x 10 end -arch large_stones +arch cave4 x 10 end arch large_stones @@ -877,18 +877,18 @@ x 10 y 14 end -arch cave2 +arch large_stones x 10 y 15 end -arch large_stones +arch cave2 x 10 y 15 end -arch cave4 +arch large_stones x 11 end -arch large_stones +arch cave4 x 11 end arch large_stones @@ -947,18 +947,18 @@ x 11 y 14 end -arch cave2 +arch large_stones x 11 y 15 end -arch large_stones +arch cave2 x 11 y 15 end -arch cave4 +arch large_stones x 12 end -arch large_stones +arch cave4 x 12 end arch large_stones @@ -1009,13 +1009,17 @@ x 12 y 11 end +arch large_stones +x 12 +y 12 +end arch cave15 x 12 y 12 end arch large_stones x 12 -y 12 +y 13 end arch cave1 x 12 @@ -1023,7 +1027,7 @@ end arch large_stones x 12 -y 13 +y 14 end arch cave1 x 12 @@ -1031,13 +1035,9 @@ end arch large_stones x 12 -y 14 -end -arch cave20 -x 12 y 15 end -arch large_stones +arch cave20 x 12 y 15 end @@ -1046,11 +1046,11 @@ endmsg x 13 end -arch cave19 +arch large_stones x 13 y 1 end -arch large_stones +arch cave19 x 13 y 1 end @@ -1070,13 +1070,17 @@ x 13 y 5 end +arch large_stones +x 13 +y 6 +end arch cave15 x 13 y 6 end arch large_stones x 13 -y 6 +y 7 end arch cave1 x 13 @@ -1084,7 +1088,7 @@ end arch large_stones x 13 -y 7 +y 8 end arch cave1 x 13 @@ -1092,7 +1096,7 @@ end arch large_stones x 13 -y 8 +y 9 end arch cave1 x 13 @@ -1100,7 +1104,7 @@ end arch large_stones x 13 -y 9 +y 10 end arch cave1 x 13 @@ -1108,7 +1112,7 @@ end arch large_stones x 13 -y 10 +y 11 end arch cave14 x 13 @@ -1116,13 +1120,9 @@ end arch large_stones x 13 -y 11 -end -arch cave2 -x 13 y 12 end -arch large_stones +arch cave2 x 13 y 12 end @@ -1155,11 +1155,11 @@ x 14 y 1 end -arch cave1 +arch large_stones x 14 y 2 end -arch large_stones +arch cave1 x 14 y 2 end @@ -1167,19 +1167,19 @@ x 14 y 3 end +arch large_stones +x 14 +y 4 +end arch cave10 x 14 y 3 end arch large_stones x 14 -y 4 -end -arch cave6 -x 14 y 5 end -arch large_stones +arch cave6 x 14 y 5 end @@ -1266,11 +1266,11 @@ x 15 y 3 end -arch cave1 +arch large_stones x 15 y 4 end -arch large_stones +arch cave1 x 15 y 4 end Index: maps/pup_land/s_f/floor1 diff -u maps/pup_land/s_f/floor1:1.1 maps/pup_land/s_f/floor1:1.2 --- maps/pup_land/s_f/floor1:1.1 Sun Mar 28 20:36:12 1999 +++ maps/pup_land/s_f/floor1 Tue Sep 12 09:25:19 2000 @@ -8,104 +8,104 @@ hp 8 sp 15 end +arch cobblestones2 +end arch wall_2_2_2 end arch cobblestones2 +y 1 end arch wall_2_1_1 y 1 end arch cobblestones2 -y 1 +y 2 end arch wall_2_1_1 y 2 end arch cobblestones2 -y 2 +y 3 end arch wall_2_1_1 y 3 end arch cobblestones2 -y 3 +y 4 end arch wall_2_1_1 y 4 end arch cobblestones2 -y 4 +y 5 end arch wall_2_1_1 y 5 end arch cobblestones2 -y 5 +y 6 end arch wall_2_1_1 y 6 end arch cobblestones2 -y 6 +y 7 end arch wall_2_1_1 y 7 end arch cobblestones2 -y 7 +y 8 end arch wall_2_1_1 y 8 end arch cobblestones2 -y 8 +y 9 end arch wall_2_1_1 y 9 end arch cobblestones2 -y 9 +y 10 end arch wall_2_1_1 y 10 end arch cobblestones2 -y 10 +y 11 end arch wall_2_1_1 y 11 end arch cobblestones2 -y 11 +y 12 end arch wall_2_1_1 y 12 end arch cobblestones2 -y 12 +y 13 end arch wall_2_1_1 y 13 end arch cobblestones2 -y 13 +y 14 end arch wall_2_1_1 y 14 end arch cobblestones2 -y 14 +y 15 end arch wall_2_2_1 y 15 end arch cobblestones2 -y 15 -end -arch wall_2_1_2 x 1 end -arch cobblestones2 +arch wall_2_1_2 x 1 end arch cobblestones2 @@ -195,18 +195,18 @@ x 1 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 1 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 1 y 15 end -arch wall_2_1_2 +arch cobblestones2 x 2 end -arch cobblestones2 +arch wall_2_1_2 x 2 end arch cobblestones2 @@ -277,18 +277,18 @@ x 2 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 2 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 2 y 15 end -arch wall_2_1_2 +arch cobblestones2 x 3 end -arch cobblestones2 +arch wall_2_1_2 x 3 end arch cobblestones2 @@ -371,18 +371,18 @@ x 3 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 3 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 3 y 15 end -arch wall_2_1_2 +arch cobblestones2 x 4 end -arch cobblestones2 +arch wall_2_1_2 x 4 end arch cobblestones2 @@ -457,18 +457,18 @@ x 4 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 4 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 4 y 15 end -arch wall_2_1_2 +arch flagstone x 5 end -arch flagstone +arch wall_2_1_2 x 5 end arch flagstone @@ -547,18 +547,18 @@ x 5 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 5 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 5 y 15 end -arch wall_2_1_2 +arch flagstone x 6 end -arch flagstone +arch wall_2_1_2 x 6 end arch flagstone @@ -653,18 +653,18 @@ x 6 y 14 end -arch wall_2_2_4 +arch pstone_2 x 6 y 15 end -arch pstone_2 +arch wall_2_2_4 x 6 y 15 end -arch wall_2_1_2 +arch flagstone x 7 end -arch flagstone +arch wall_2_1_2 x 7 end arch flagstone @@ -751,10 +751,10 @@ x 7 y 15 end -arch wall_2_1_2 +arch flagstone x 8 end -arch flagstone +arch wall_2_1_2 x 8 end arch flagstone @@ -837,10 +837,10 @@ x 8 y 15 end -arch wall_2_1_2 +arch pstone_3 x 9 end -arch pstone_3 +arch wall_2_1_2 x 9 end arch flagstone @@ -960,18 +960,18 @@ x 9 y 14 end -arch wall_2_2_1 +arch pstone_2 x 9 y 15 end -arch pstone_2 +arch wall_2_2_1 x 9 y 15 end -arch wall_2_1_2 +arch pstone_3 x 10 end -arch pstone_3 +arch wall_2_1_2 x 10 end arch pstone_3 @@ -1062,18 +1062,18 @@ x 10 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 10 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 10 y 15 end -arch wall_2_1_2 +arch pstone_3 x 11 end -arch pstone_3 +arch wall_2_1_2 x 11 end arch pstone_3 @@ -1160,18 +1160,18 @@ x 11 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 11 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 11 y 15 end -arch wall_2_1_2 +arch pstone_2 x 12 end -arch pstone_2 +arch wall_2_1_2 x 12 end arch pstone_3 @@ -1246,18 +1246,18 @@ x 12 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 12 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 12 y 15 end -arch wall_2_1_2 +arch pstone_2 x 13 end -arch pstone_2 +arch wall_2_1_2 x 13 end arch pstone_2 @@ -1332,18 +1332,18 @@ x 13 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 13 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 13 y 15 end -arch wall_2_1_2 +arch pstone_2 x 14 end -arch pstone_2 +arch wall_2_1_2 x 14 end arch pstone_2 @@ -1429,23 +1429,19 @@ x 14 y 14 end -arch wall_2_1_2 +arch cobblestones2 x 14 y 15 end -arch cobblestones2 +arch wall_2_1_2 x 14 y 15 end -arch wall_2_2_3 -x 15 -end arch pstone_2 x 15 end -arch wall_2_1_1 +arch wall_2_2_3 x 15 -y 1 end arch pstone_2 x 15 @@ -1453,7 +1449,7 @@ end arch wall_2_1_1 x 15 -y 2 +y 1 end arch pstone_2 x 15 @@ -1461,7 +1457,7 @@ end arch wall_2_1_1 x 15 -y 3 +y 2 end arch pstone_3 x 15 @@ -1469,7 +1465,7 @@ end arch wall_2_1_1 x 15 -y 4 +y 3 end arch pstone_3 x 15 @@ -1477,7 +1473,7 @@ end arch wall_2_1_1 x 15 -y 5 +y 4 end arch cobblestones2 x 15 @@ -1485,7 +1481,7 @@ end arch wall_2_1_1 x 15 -y 6 +y 5 end arch cobblestones2 x 15 @@ -1493,7 +1489,7 @@ end arch wall_2_1_1 x 15 -y 7 +y 6 end arch cobblestones2 x 15 @@ -1501,7 +1497,7 @@ end arch wall_2_1_1 x 15 -y 8 +y 7 end arch cobblestones2 x 15 @@ -1509,7 +1505,7 @@ end arch wall_2_1_1 x 15 -y 9 +y 8 end arch cobblestones2 x 15 @@ -1517,7 +1513,7 @@ end arch wall_2_1_1 x 15 -y 10 +y 9 end arch cobblestones2 x 15 @@ -1525,7 +1521,7 @@ end arch wall_2_1_1 x 15 -y 11 +y 10 end arch cobblestones2 x 15 @@ -1533,7 +1529,7 @@ end arch wall_2_1_1 x 15 -y 12 +y 11 end arch cobblestones2 x 15 @@ -1541,7 +1537,7 @@ end arch wall_2_1_1 x 15 -y 13 +y 12 end arch cobblestones2 x 15 @@ -1549,17 +1545,21 @@ end arch wall_2_1_1 x 15 -y 14 +y 13 end arch cobblestones2 x 15 y 14 end -arch wall_2_2_4 +arch wall_2_1_1 x 15 -y 15 +y 14 end arch cobblestones2 +x 15 +y 15 +end +arch wall_2_2_4 x 15 y 15 end Index: maps/pup_land/s_f/ruin_ug diff -u maps/pup_land/s_f/ruin_ug:1.1 maps/pup_land/s_f/ruin_ug:1.2 --- maps/pup_land/s_f/ruin_ug:1.1 Sun Mar 28 20:36:17 1999 +++ maps/pup_land/s_f/ruin_ug Tue Sep 12 09:25:19 2000 @@ -925,10 +925,10 @@ x 7 y 15 end -arch rough_wall_3_3 +arch pstone_2 x 8 end -arch pstone_2 +arch rough_wall_3_3 x 8 end arch pstone_1 @@ -1034,17 +1034,17 @@ x 8 y 15 end -arch rough_wall_3_3 +arch pstone_2 x 9 end -arch pstone_2 +arch rough_wall_3_3 x 9 end -arch rough_wall_2_2_4 +arch pstone_2 x 9 y 1 end -arch pstone_2 +arch rough_wall_2_2_4 x 9 y 1 end @@ -1144,10 +1144,10 @@ x 9 y 15 end -arch rough_wall_2_1_2 +arch pstone_3 x 10 end -arch pstone_3 +arch rough_wall_2_1_2 x 10 end arch pstone_1 @@ -1258,10 +1258,10 @@ x 10 y 15 end -arch rough_wall_2_1_2 +arch pstone_3 x 11 end -arch pstone_3 +arch rough_wall_2_1_2 x 11 end arch pstone_1 @@ -1364,10 +1364,10 @@ x 11 y 15 end -arch rough_wall_2_1_2 +arch pstone_3 x 12 end -arch pstone_3 +arch rough_wall_2_1_2 x 12 end arch pstone_1 @@ -1514,17 +1514,17 @@ x 12 y 15 end -arch rough_wall_3_3 +arch pstone_3 x 13 end -arch pstone_3 +arch rough_wall_3_3 x 13 end -arch rough_wall_2_2_1 +arch pstone_3 x 13 y 1 end -arch pstone_3 +arch rough_wall_2_2_1 x 13 y 1 end @@ -1640,17 +1640,17 @@ x 13 y 15 end -arch rough_wall_3_3 +arch pstone_3 x 14 end -arch pstone_3 +arch rough_wall_3_3 x 14 end -arch rough_wall_3_1 +arch pstone_3 x 14 y 1 end -arch pstone_3 +arch rough_wall_3_1 x 14 y 1 end @@ -1770,11 +1770,15 @@ x 14 y 15 end +arch pstone_3 +x 15 +end arch rough_wall_3_3 x 15 end arch pstone_3 x 15 +y 1 end arch rough_wall_4 x 15 @@ -1782,7 +1786,7 @@ end arch pstone_3 x 15 -y 1 +y 2 end arch rough_wall_3_2 x 15 @@ -1790,15 +1794,15 @@ end arch pstone_3 x 15 -y 2 +y 3 end arch rough_wall_3_2 x 15 y 3 end -arch pstone_3 +arch flagstone x 15 -y 3 +y 4 end arch rough_wall_3_2 x 15 @@ -1806,15 +1810,15 @@ end arch flagstone x 15 -y 4 +y 5 end arch rough_wall_3_2 x 15 y 5 end -arch flagstone +arch pstone_1 x 15 -y 5 +y 6 end arch rough_wall_3_2 x 15 @@ -1822,7 +1826,7 @@ end arch pstone_1 x 15 -y 6 +y 7 end arch rough_wall_3_2 x 15 @@ -1830,7 +1834,7 @@ end arch pstone_1 x 15 -y 7 +y 8 end arch rough_wall_3_2 x 15 @@ -1838,13 +1842,9 @@ end arch pstone_1 x 15 -y 8 -end -arch rough_wall_2_2_1 -x 15 y 9 end -arch pstone_1 +arch rough_wall_2_2_1 x 15 y 9 end @@ -1897,15 +1897,11 @@ x 15 y 15 end -arch rough_wall_3_3 -x 16 -end arch pstone_3 x 16 end -arch rough_wall_3_4 +arch rough_wall_3_3 x 16 -y 1 end arch pstone_3 x 16 @@ -1913,7 +1909,7 @@ end arch rough_wall_3_4 x 16 -y 2 +y 1 end arch pstone_3 x 16 @@ -1921,7 +1917,7 @@ end arch rough_wall_3_4 x 16 -y 3 +y 2 end arch pstone_3 x 16 @@ -1929,7 +1925,7 @@ end arch rough_wall_3_4 x 16 -y 4 +y 3 end arch pstone_3 x 16 @@ -1937,7 +1933,7 @@ end arch rough_wall_3_4 x 16 -y 5 +y 4 end arch flagstone x 16 @@ -1945,15 +1941,15 @@ end arch rough_wall_3_4 x 16 -y 6 +y 5 end arch pstone_1 x 16 y 6 end -arch rough_wall_4 +arch rough_wall_3_4 x 16 -y 7 +y 6 end arch pstone_1 x 16 @@ -1961,21 +1957,25 @@ end arch rough_wall_4 x 16 -y 8 +y 7 end arch pstone_1 x 16 y 8 end +arch rough_wall_4 +x 16 +y 8 +end arch rough_wall_0 x 16 y 9 end -arch rough_wall_3_1 +arch pstone_1 x 16 y 9 end -arch pstone_1 +arch rough_wall_3_1 x 16 y 9 end @@ -2031,10 +2031,10 @@ x 16 y 15 end -arch rough_wall_3_3 +arch pstone_3 x 17 end -arch pstone_3 +arch rough_wall_3_3 x 17 end arch igate_open_1 @@ -2081,27 +2081,27 @@ y 6 connected 2 end -arch rough_wall_4 +arch pstone_1 x 17 y 7 end -arch pstone_1 +arch rough_wall_4 x 17 y 7 end -arch rough_wall_4 +arch pstone_1 x 17 y 8 end -arch pstone_1 +arch rough_wall_4 x 17 y 8 end -arch rough_wall_3_1 +arch pstone_1 x 17 y 9 end -arch pstone_1 +arch rough_wall_3_1 x 17 y 9 end @@ -2158,11 +2158,15 @@ x 17 y 15 end +arch pstone_3 +x 18 +end arch rough_wall_3_3 x 18 end arch pstone_3 x 18 +y 1 end arch rough_wall_3_2 x 18 @@ -2170,7 +2174,7 @@ end arch pstone_3 x 18 -y 1 +y 2 end arch rough_wall_3_2 x 18 @@ -2178,7 +2182,7 @@ end arch pstone_3 x 18 -y 2 +y 3 end arch rough_wall_3_2 x 18 @@ -2186,7 +2190,7 @@ end arch pstone_3 x 18 -y 3 +y 4 end arch rough_wall_3_2 x 18 @@ -2194,7 +2198,7 @@ end arch pstone_3 x 18 -y 4 +y 5 end arch rough_wall_3_2 x 18 @@ -2202,15 +2206,15 @@ end arch pstone_3 x 18 -y 5 +y 6 end arch rough_wall_3_2 x 18 y 6 end -arch pstone_3 +arch pstone_1 x 18 -y 6 +y 7 end arch rough_wall_4 x 18 @@ -2218,7 +2222,7 @@ end arch pstone_1 x 18 -y 7 +y 8 end arch rough_wall_4 x 18 @@ -2226,13 +2230,9 @@ end arch pstone_1 x 18 -y 8 -end -arch rough_wall_3_1 -x 18 y 9 end -arch pstone_1 +arch rough_wall_3_1 x 18 y 9 end Index: maps/pup_land/s_f/st2 diff -u maps/pup_land/s_f/st2:1.1 maps/pup_land/s_f/st2:1.2 --- maps/pup_land/s_f/st2:1.1 Sun Mar 28 20:36:28 1999 +++ maps/pup_land/s_f/st2 Tue Sep 12 09:25:19 2000 @@ -17,82 +17,82 @@ endmsg y 1 end +arch flagstone +y 2 +end arch awall_2_2_2 y 2 end arch flagstone -y 2 +y 3 end arch awall_2_1_1 y 3 end arch flagstone -y 3 +y 4 end arch awall_2_1_1 y 4 end arch flagstone -y 4 +y 5 end arch awall_2_1_1 y 5 end arch flagstone -y 5 +y 6 end arch awall_3_2 y 6 end arch flagstone -y 6 +y 7 end arch awall_2_1_1 y 7 end arch flagstone -y 7 +y 8 end arch awall_2_1_1 y 8 end arch flagstone -y 8 +y 9 end arch awall_2_1_1 y 9 end arch flagstone -y 9 +y 10 end arch awall_3_2 y 10 end arch flagstone -y 10 +y 11 end arch awall_2_1_1 y 11 end arch flagstone -y 11 +y 12 end arch awall_2_1_1 y 12 end arch flagstone -y 12 +y 13 end arch awall_2_1_1 y 13 end arch flagstone -y 13 -end -arch awall_2_2_1 y 14 end -arch flagstone +arch awall_2_2_1 y 14 end arch blocked @@ -110,19 +110,19 @@ endmsg x 1 end -arch awall_2_2_2 +arch flagstone x 1 y 1 end -arch flagstone +arch awall_2_2_2 x 1 y 1 end -arch awall_2_2_4 +arch flagstone x 1 y 2 end -arch flagstone +arch awall_2_2_4 x 1 y 2 end @@ -339,11 +339,11 @@ x 1 y 14 end -arch awall_2_2_1 +arch flagstone x 1 y 15 end -arch flagstone +arch awall_2_2_1 x 1 y 15 end @@ -353,17 +353,17 @@ x 1 y 16 end -arch awall_2_2_2 +arch flagstone x 2 end -arch flagstone +arch awall_2_2_2 x 2 end -arch awall_2_2_4 +arch flagstone x 2 y 1 end -arch flagstone +arch awall_2_2_4 x 2 y 1 end @@ -614,26 +614,26 @@ monster 1 generator 0 end -arch awall_2_2_3 +arch flagstone x 2 y 15 end -arch flagstone +arch awall_2_2_3 x 2 y 15 end -arch awall_2_2_1 +arch flagstone x 2 y 16 end -arch flagstone +arch awall_2_2_1 x 2 y 16 end -arch awall_2_1_2 +arch flagstone x 3 end -arch flagstone +arch awall_2_1_2 x 3 end arch flagstone @@ -925,18 +925,18 @@ monster 1 generator 0 end -arch awall_2_1_2 +arch flagstone x 3 y 16 end -arch flagstone +arch awall_2_1_2 x 3 y 16 end -arch awall_2_1_2 +arch flagstone x 4 end -arch flagstone +arch awall_2_1_2 x 4 end arch flagstone @@ -1228,18 +1228,18 @@ monster 1 generator 0 end -arch awall_2_1_2 +arch flagstone x 4 y 16 end -arch flagstone +arch awall_2_1_2 x 4 y 16 end -arch awall_2_1_2 +arch flagstone x 5 end -arch flagstone +arch awall_2_1_2 x 5 end arch flagstone @@ -1377,18 +1377,18 @@ y 15 connected 1 end -arch awall_2_1_2 +arch flagstone x 5 y 16 end -arch flagstone +arch awall_2_1_2 x 5 y 16 end -arch awall_2_1_2 +arch flagstone x 6 end -arch flagstone +arch awall_2_1_2 x 6 end arch flagstone @@ -1451,18 +1451,18 @@ x 6 y 15 end -arch awall_2_1_2 +arch flagstone x 6 y 16 end -arch flagstone +arch awall_2_1_2 x 6 y 16 end -arch awall_2_1_2 +arch flagstone x 7 end -arch flagstone +arch awall_2_1_2 x 7 end arch flagstone @@ -1532,18 +1532,18 @@ x 7 y 15 end -arch awall_2_1_2 +arch flagstone x 7 y 16 end -arch flagstone +arch awall_2_1_2 x 7 y 16 end -arch awall_2_1_2 +arch flagstone x 8 end -arch flagstone +arch awall_2_1_2 x 8 end arch flagstone @@ -1625,18 +1625,18 @@ x 8 y 15 end -arch awall_2_1_2 +arch flagstone x 8 y 16 end -arch flagstone +arch awall_2_1_2 x 8 y 16 end -arch awall_2_1_2 +arch flagstone x 9 end -arch flagstone +arch awall_2_1_2 x 9 end arch flagstone @@ -1699,18 +1699,18 @@ x 9 y 15 end -arch awall_2_1_2 +arch flagstone x 9 y 16 end -arch flagstone +arch awall_2_1_2 x 9 y 16 end -arch awall_2_1_2 +arch flagstone x 10 end -arch flagstone +arch awall_2_1_2 x 10 end arch flagstone @@ -1773,18 +1773,18 @@ x 10 y 15 end -arch awall_2_1_2 +arch flagstone x 10 y 16 end -arch flagstone +arch awall_2_1_2 x 10 y 16 end -arch awall_2_1_2 +arch flagstone x 11 end -arch flagstone +arch awall_2_1_2 x 11 end arch flagstone @@ -1922,18 +1922,18 @@ y 15 connected 1 end -arch awall_2_1_2 +arch flagstone x 11 y 16 end -arch flagstone +arch awall_2_1_2 x 11 y 16 end -arch awall_2_1_2 +arch flagstone x 12 end -arch flagstone +arch awall_2_1_2 x 12 end arch flagstone @@ -2225,18 +2225,18 @@ monster 1 generator 0 end -arch awall_2_1_2 +arch flagstone x 12 y 16 end -arch flagstone +arch awall_2_1_2 x 12 y 16 end -arch awall_2_1_2 +arch flagstone x 13 end -arch flagstone +arch awall_2_1_2 x 13 end arch flagstone @@ -2528,25 +2528,25 @@ monster 1 generator 0 end -arch awall_2_1_2 +arch flagstone x 13 y 16 end -arch flagstone +arch awall_2_1_2 x 13 y 16 end -arch awall_2_2_3 +arch flagstone x 14 end -arch flagstone +arch awall_2_2_3 x 14 end -arch awall_2_2_1 +arch flagstone x 14 y 1 end -arch flagstone +arch awall_2_2_1 x 14 y 1 end @@ -2797,19 +2797,19 @@ monster 1 generator 0 end -arch awall_2_2_2 +arch flagstone x 14 y 15 end -arch flagstone +arch awall_2_2_2 x 14 y 15 end -arch awall_2_2_4 +arch flagstone x 14 y 16 end -arch flagstone +arch awall_2_2_4 x 14 y 16 end @@ -2818,19 +2818,19 @@ endmsg x 15 end -arch awall_2_2_3 +arch flagstone x 15 y 1 end -arch flagstone +arch awall_2_2_3 x 15 y 1 end -arch awall_2_2_1 +arch flagstone x 15 y 2 end -arch flagstone +arch awall_2_2_1 x 15 y 2 end @@ -3039,19 +3039,19 @@ monster 1 generator 0 end -arch awall_2_2_2 +arch flagstone x 15 y 14 end -arch flagstone +arch awall_2_2_2 x 15 y 14 end -arch awall_2_2_4 +arch flagstone x 15 y 15 end -arch flagstone +arch awall_2_2_4 x 15 y 15 end @@ -3072,13 +3072,17 @@ x 16 y 1 end +arch flagstone +x 16 +y 2 +end arch awall_2_2_3 x 16 y 2 end arch flagstone x 16 -y 2 +y 3 end arch awall_2_1_1 x 16 @@ -3086,7 +3090,7 @@ end arch flagstone x 16 -y 3 +y 4 end arch awall_2_1_1 x 16 @@ -3094,7 +3098,7 @@ end arch flagstone x 16 -y 4 +y 5 end arch awall_2_1_1 x 16 @@ -3102,7 +3106,7 @@ end arch flagstone x 16 -y 5 +y 6 end arch awall_3_4 x 16 @@ -3110,7 +3114,7 @@ end arch flagstone x 16 -y 6 +y 7 end arch awall_2_1_1 x 16 @@ -3118,7 +3122,7 @@ end arch flagstone x 16 -y 7 +y 8 end arch awall_2_1_1 x 16 @@ -3126,7 +3130,7 @@ end arch flagstone x 16 -y 8 +y 9 end arch awall_2_1_1 x 16 @@ -3134,7 +3138,7 @@ end arch flagstone x 16 -y 9 +y 10 end arch awall_3_4 x 16 @@ -3142,7 +3146,7 @@ end arch flagstone x 16 -y 10 +y 11 end arch awall_2_1_1 x 16 @@ -3150,7 +3154,7 @@ end arch flagstone x 16 -y 11 +y 12 end arch awall_2_1_1 x 16 @@ -3158,7 +3162,7 @@ end arch flagstone x 16 -y 12 +y 13 end arch awall_2_1_1 x 16 @@ -3166,13 +3170,9 @@ end arch flagstone x 16 -y 13 -end -arch awall_2_2_4 -x 16 y 14 end -arch flagstone +arch awall_2_2_4 x 16 y 14 end Index: maps/pup_land/s_f/st5 diff -u maps/pup_land/s_f/st5:1.1 maps/pup_land/s_f/st5:1.2 --- maps/pup_land/s_f/st5:1.1 Sun Mar 28 20:36:32 1999 +++ maps/pup_land/s_f/st5 Tue Sep 12 09:25:19 2000 @@ -17,82 +17,82 @@ endmsg y 1 end +arch flagstone +y 2 +end arch awall_2_2_2 y 2 end arch flagstone -y 2 +y 3 end arch awall_2_1_1 y 3 end arch flagstone -y 3 +y 4 end arch awall_2_1_1 y 4 end arch flagstone -y 4 +y 5 end arch awall_3_2 y 5 end arch flagstone -y 5 +y 6 end arch awall_3_2 y 6 end arch flagstone -y 6 +y 7 end arch awall_2_1_1 y 7 end arch flagstone -y 7 +y 8 end arch awall_2_1_1 y 8 end arch flagstone -y 8 +y 9 end arch awall_2_1_1 y 9 end arch flagstone -y 9 +y 10 end arch awall_3_2 y 10 end arch flagstone -y 10 +y 11 end arch awall_3_2 y 11 end arch flagstone -y 11 +y 12 end arch awall_2_1_1 y 12 end arch flagstone -y 12 +y 13 end arch awall_2_1_1 y 13 end arch flagstone -y 13 -end -arch awall_2_2_1 y 14 end -arch flagstone +arch awall_2_2_1 y 14 end arch blocked @@ -110,19 +110,19 @@ endmsg x 1 end -arch awall_2_2_2 +arch flagstone x 1 y 1 end -arch flagstone +arch awall_2_2_2 x 1 y 1 end -arch awall_2_2_4 +arch flagstone x 1 y 2 end -arch flagstone +arch awall_2_2_4 x 1 y 2 end @@ -203,19 +203,19 @@ x 1 y 13 end -arch awall_2_2_3 +arch flagstone x 1 y 14 end -arch flagstone +arch awall_2_2_3 x 1 y 14 end -arch awall_2_2_1 +arch flagstone x 1 y 15 end -arch flagstone +arch awall_2_2_1 x 1 y 15 end @@ -225,17 +225,17 @@ x 1 y 16 end -arch awall_2_2_2 +arch flagstone x 2 end -arch flagstone +arch awall_2_2_2 x 2 end -arch awall_2_2_4 +arch flagstone x 2 y 1 end -arch flagstone +arch awall_2_2_4 x 2 y 1 end @@ -330,26 +330,26 @@ x 2 y 14 end -arch awall_3_3 +arch flagstone x 2 y 15 end -arch flagstone +arch awall_3_3 x 2 y 15 end -arch awall_2_2_1 +arch flagstone x 2 y 16 end -arch flagstone +arch awall_2_2_1 x 2 y 16 end -arch awall_2_1_2 +arch flagstone x 3 end -arch flagstone +arch awall_2_1_2 x 3 end arch flagstone @@ -474,18 +474,18 @@ x 3 y 15 end -arch awall_3_1 +arch flagstone x 3 y 16 end -arch flagstone +arch awall_3_1 x 3 y 16 end -arch awall_2_1_2 +arch flagstone x 4 end -arch flagstone +arch awall_2_1_2 x 4 end arch flagstone @@ -596,18 +596,18 @@ x 4 y 15 end -arch awall_2_1_2 +arch flagstone x 4 y 16 end -arch flagstone +arch awall_2_1_2 x 4 y 16 end -arch awall_2_1_2 +arch flagstone x 5 end -arch flagstone +arch awall_2_1_2 x 5 end arch flagstone @@ -719,18 +719,18 @@ x 5 y 15 end -arch awall_2_1_2 +arch flagstone x 5 y 16 end -arch flagstone +arch awall_2_1_2 x 5 y 16 end -arch awall_2_1_2 +arch flagstone x 6 end -arch flagstone +arch awall_2_1_2 x 6 end arch flagstone @@ -854,18 +854,18 @@ x 6 y 15 end -arch awall_2_1_2 +arch flagstone x 6 y 16 end -arch flagstone +arch awall_2_1_2 x 6 y 16 end -arch awall_2_1_2 +arch flagstone x 7 end -arch flagstone +arch awall_2_1_2 x 7 end arch flagstone @@ -993,18 +993,18 @@ x 7 y 15 end -arch awall_2_1_2 +arch flagstone x 7 y 16 end -arch flagstone +arch awall_2_1_2 x 7 y 16 end -arch awall_2_1_2 +arch flagstone x 8 end -arch flagstone +arch awall_2_1_2 x 8 end arch flagstone @@ -1121,18 +1121,18 @@ x 8 y 15 end -arch awall_2_1_2 +arch flagstone x 8 y 16 end -arch flagstone +arch awall_2_1_2 x 8 y 16 end -arch awall_2_1_2 +arch flagstone x 9 end -arch flagstone +arch awall_2_1_2 x 9 end arch flagstone @@ -1252,18 +1252,18 @@ x 9 y 15 end -arch awall_3_1 +arch flagstone x 9 y 16 end -arch flagstone +arch awall_3_1 x 9 y 16 end -arch awall_2_1_2 +arch flagstone x 10 end -arch flagstone +arch awall_2_1_2 x 10 end arch flagstone @@ -1374,18 +1374,18 @@ x 10 y 15 end -arch awall_2_1_2 +arch flagstone x 10 y 16 end -arch flagstone +arch awall_2_1_2 x 10 y 16 end -arch awall_3_3 +arch flagstone x 11 end -arch flagstone +arch awall_3_3 x 11 end arch flagstone @@ -1496,18 +1496,18 @@ x 11 y 15 end -arch awall_2_1_2 +arch flagstone x 11 y 16 end -arch flagstone +arch awall_2_1_2 x 11 y 16 end -arch awall_2_1_2 +arch flagstone x 12 end -arch flagstone +arch awall_2_1_2 x 12 end arch flagstone @@ -1620,18 +1620,18 @@ x 12 y 15 end -arch awall_2_1_2 +arch flagstone x 12 y 16 end -arch flagstone +arch awall_2_1_2 x 12 y 16 end -arch awall_2_1_2 +arch flagstone x 13 end -arch flagstone +arch awall_2_1_2 x 13 end arch flagstone @@ -1747,25 +1747,25 @@ x 13 y 15 end -arch awall_2_1_2 +arch flagstone x 13 y 16 end -arch flagstone +arch awall_2_1_2 x 13 y 16 end -arch awall_2_2_3 +arch flagstone x 14 end -arch flagstone +arch awall_2_2_3 x 14 end -arch awall_2_2_1 +arch flagstone x 14 y 1 end -arch flagstone +arch awall_2_2_1 x 14 y 1 end @@ -1850,19 +1850,19 @@ x 14 y 14 end -arch awall_2_2_2 +arch flagstone x 14 y 15 end -arch flagstone +arch awall_2_2_2 x 14 y 15 end -arch awall_2_2_4 +arch flagstone x 14 y 16 end -arch flagstone +arch awall_2_2_4 x 14 y 16 end @@ -1871,19 +1871,19 @@ endmsg x 15 end -arch awall_2_2_3 +arch flagstone x 15 y 1 end -arch flagstone +arch awall_2_2_3 x 15 y 1 end -arch awall_2_2_1 +arch flagstone x 15 y 2 end -arch flagstone +arch awall_2_2_1 x 15 y 2 end @@ -1966,19 +1966,19 @@ x 15 y 13 end -arch awall_2_2_2 +arch flagstone x 15 y 14 end -arch flagstone +arch awall_2_2_2 x 15 y 14 end -arch awall_2_2_4 +arch flagstone x 15 y 15 end -arch flagstone +arch awall_2_2_4 x 15 y 15 end @@ -1999,13 +1999,17 @@ x 16 y 1 end +arch flagstone +x 16 +y 2 +end arch awall_2_2_3 x 16 y 2 end arch flagstone x 16 -y 2 +y 3 end arch awall_2_1_1 x 16 @@ -2013,7 +2017,7 @@ end arch flagstone x 16 -y 3 +y 4 end arch awall_3_4 x 16 @@ -2021,7 +2025,7 @@ end arch flagstone x 16 -y 4 +y 5 end arch awall_2_1_1 x 16 @@ -2029,7 +2033,7 @@ end arch flagstone x 16 -y 5 +y 6 end arch awall_2_1_1 x 16 @@ -2037,7 +2041,7 @@ end arch flagstone x 16 -y 6 +y 7 end arch awall_2_1_1 x 16 @@ -2045,7 +2049,7 @@ end arch flagstone x 16 -y 7 +y 8 end arch awall_3_4 x 16 @@ -2053,7 +2057,7 @@ end arch flagstone x 16 -y 8 +y 9 end arch awall_2_1_1 x 16 @@ -2061,7 +2065,7 @@ end arch flagstone x 16 -y 9 +y 10 end arch awall_2_1_1 x 16 @@ -2069,7 +2073,7 @@ end arch flagstone x 16 -y 10 +y 11 end arch awall_2_1_1 x 16 @@ -2077,7 +2081,7 @@ end arch flagstone x 16 -y 11 +y 12 end arch awall_2_1_1 x 16 @@ -2085,7 +2089,7 @@ end arch flagstone x 16 -y 12 +y 13 end arch awall_2_1_1 x 16 @@ -2093,13 +2097,9 @@ end arch flagstone x 16 -y 13 -end -arch awall_2_2_4 -x 16 y 14 end -arch flagstone +arch awall_2_2_4 x 16 y 14 end From peterm at tesla.EECS.Berkeley.EDU Tue Sep 12 15:32:33 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] Objects granting immunity are generally bad. In-Reply-To: Your message of "Tue, 12 Sep 2000 16:01:31 +0200." <30898.968767291@www26.gmx.net> Message-ID: <200009122032.NAA02121@tesla.EECS.Berkeley.EDU> > Calamity a misleading example? Why? I think it showed my point. > I wouldnīt consider it a bug either. Letīs face it - thatīs just the way > the crossfire rules are defined for now. > I do agree that it is overpowered though. Break it, cut it, > tone it down - whatever, Iīd support you. Yeah, it's my map. I'll tone it down, make it a bit more reasonable. I won't, however, make it unusable. The main purpose of that weapon was to fulfil a quest. I also thought that having to destroy a nice thing like that would be a bitter sacrifice to make for noble rank. :) > But did you know that thereīs a white dragon scale mail in pupland, > granting immunity to BOTH fire AND cold?! The only disadvantage about > the so called "wdsm" is itīs weight: 5 kg - the ultimate penalty... Hmm, I thought it was practically unreachable. Maybe I haven't fully fathomed the pupland maps yet: I've only just started to look at them. But the items in the chance levels.... The further away from the start of the boulder-chain, the less likely, so I thought wdsm would have a 1/1024 probability or something like that, which makes it very tiresome and tedious to try to get it. Am I correct on that point? > Itīs quite easy to get too, once you know how to do it (and with a little > bit of luck). > And then there is also this cloak of magic resistance, makes the wearer > immune to magic, thus immune to most spells (fireball, snowstorm, > lightning Well, immunity to magic isn't as good as one might think. Attacks from most creatures are abilities and not spells: for example, dragonbreaths don't have magic as part of the attacktype, or didn't the last time I checked. I think skulls and dreads and most undead have abil_cold and not cold_spells? Immunity to magic, I think, is far less powerful than immunity to cold, strange as that may seem. > etc.). And there is sorigs holy word, temporare immunity to lightning... Lightning is also a more minor attack. > Not to forget the armour enchanting: Armour 99 eqals physical immunity. I thought armor enchanting only enhanced the ac, not the armour... > Either oilskin cloak or cloak of the underworld grant complete immunity to > acid. The worst thing however is about the special attacktypes (read my > previous post about poisoning and blinding): Immunity to acid is a convenience only. There isn't anything out there which is a serious threat which uses acid, with the exception of the gaelotroll, who die readily to fire.... > Immunity to paralyze, poison, blinding, depletion, fear and slow comes > with > level 90 just for the fun of it... Maybe it's indeed time to put in the partial protection scheme. All protections and immunities would add like pices of armor: approaching, but never reaching, 100%, and diminishing returns at the high end of the scale. > Anything left? Well, weaponmagic and godpower remains. Just a pity that > there is no enemy attacking with that stuff (except for dark angel Hanuk). > > I used to believe that you guys know about this stuff and are all happy > it. Now that sentence about the wintermail... maybe there is hope... :-) Well, I'm only one of many developers and map makers. It was I who made the Cloak of the Underworld, simply because I found acid annoying. I didn't think it would be too powerful. However, immunity to fire and cold and physical and possibly magic are very bad indeed. Too many monsters are castrated if these attacks won't work. > If youīd ask me what to do about it - hm, hard to say... > I remember that once some person suggested we should completely remove > immunities and make protections accumulative instead. With an upper limit > of 75% protection or something. But that would be a major major change, > Iīm not sure if many people would agree to that... That's been in the works for a LONG time, and I agree it's needed, and indeed, it's been done. Mark's been sitting on the patches for a long time: he has some reason for doing so which I forget. > Another way could be to make those kinds of power-artifacts much harder to > get. I mean a lava slasher (cold immu) for defeating a few baby dragons > (about 10 or so), isnīt that ridiculous? > Instead, just replacing those artifacts with a bunch of diamonds (or sth. > similar useless) would rip the "heart and soul" of those quests appart - > I think that would be the worst opion. Well, we can make them powerful artifacts without granting immunity. How about protection and a lot of damage, attuned fire, and maybe a few stats? PeterM > Itīs real fun to do all those quest. Just that most of the fun is over > once you got all the artifacts. > > > And donīt forget - as always - this was no more than my humble 0.02$ :-) > > Andreas > > -- > Sent through GMX FreeMail - http://www.gmx.net > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel@lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel From peterm at tesla.EECS.Berkeley.EDU Tue Sep 12 15:48:39 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] Immunities. Message-ID: <200009122048.NAA18234@tesla.EECS.Berkeley.EDU> So it looks like some powerful immunities have crept into the game again. Andreas Vogl has pointed these out: Permanent, granted by item: 1) Immunity to cold: object in pupland. (winter mithril chain) 2) Immunity to fire and cold: object in pupland. (white dragon scale) 3) Immunity to Acid (oilskin cloak, Trident of Sea Mastery, Cloak of Underworld) 4) Immunity to paralysis/slow/confusion (various) 5) Immunity to physical (armor enchanted to 99) 6) Immunity to magic (cloak of Magic Resistance in pupland) Temporary: a) Immunity to electricity (Sorig prayer) b) Immunity to cold (potion) c) Immunity to fire (potion) d) Immunity to electricity (potion) e) Immunity to physical (potion) I believe that some of these immunities should not be allowed, since they are too powerful. I think these artifacts should be toned down: 1) 2) 5) Possibly 6) The immunities granted protect too broadly. These I think are tolerable: 3) 4) Acid, paralysis, slow, confusion: Not as bad. Acid is more a threat to items than to players. Temporary immunities are tolerable, mostly: I don't know if a) should be allowed. I propose to change 1) 2) 5) and 6) into artifacts which are very powerful but which do NOT grant immunities, such as the things in my FireTemple finale map. What d'yall say? (I'll do the changes if I get a consensus.) PeterM From echter at informatik.uni-rostock.de Tue Sep 12 18:15:36 2000 From: echter at informatik.uni-rostock.de (Jan Echternach) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] Immunities. In-Reply-To: <200009122048.NAA18234@tesla.EECS.Berkeley.EDU>; from peterm@tesla.EECS.Berkeley.EDU on Tue, Sep 12, 2000 at 01:48:39PM -0700 References: <200009122048.NAA18234@tesla.EECS.Berkeley.EDU> Message-ID: <20000913011536.A18643@hokkaido.informatik.uni-rostock.de> On Tue, Sep 12, 2000 at 01:48:39PM -0700, Peter Mardahl wrote: > 1) Immunity to cold: object in pupland. (winter mithril chain) It's in Lake Country, actually. 7) Immunity to poison: object in Lake Country (Venomtooth) > Temporary: > a) Immunity to electricity (Sorig prayer) > b) Immunity to cold (potion) > c) Immunity to fire (potion) > d) Immunity to electricity (potion) > e) Immunity to physical (potion) f) Immunity to magic (potion) Armour 99 could be fixed by limiting players' armour to 90. Single items already have this limit. > What d'yall say? (I'll do the changes if I get a consensus.) I agree that there should be no items granting permanent fire/cold/magic/physical immunities. If you change the items, please don't add too many stat bonuses. It should be difficult to raise any stat to 30, just like it should be difficult to become immune to an important attack type. -- Jan From mwedel at scruznet.com Tue Sep 12 18:32:48 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] CVS update: maps/styles/monsterstyles/undead Message-ID: <200009122332.QAA25901@boltzmann.eecs.berkeley.edu> Date: Tuesday September 12, 2000 @ 16:32 Author: peterm Update of /home/cvs/CVS/maps/styles/monsterstyles/undead In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv25895 Modified Files: undead_21 Log Message: Weakened the Calamity weapon to middle-artifact instead of strong artifact. **************************************** Index: maps/styles/monsterstyles/undead/undead_21 diff -u maps/styles/monsterstyles/undead/undead_21:1.1 maps/styles/monsterstyles/undead/undead_21:1.2 --- maps/styles/monsterstyles/undead/undead_21:1.1 Sun Mar 28 20:38:06 1999 +++ maps/styles/monsterstyles/undead/undead_21 Tue Sep 12 16:32:48 2000 @@ -35,21 +35,17 @@ x 1 speed 0.200000 level 30 -carrying 30000 +carrying 15 arch deathbringer name Calamity -Str 1 -Dex 1 -Con 1 -Wis 1 +Str 2 Pow 2 -Cha -2 -Int 1 -dam 40 +Cha -4 +dam 35 attacktype 5137 material 256 value 300000 -weight 15 +weight 25000 magic 7 end end From pjka at cc.jyu.fi Wed Sep 13 01:16:04 2000 From: pjka at cc.jyu.fi (Pertti Karppinen (OH6KTR)) Date: Thu Jan 13 17:57:35 2005 Subject: [CF-Devel] Immunities. In-Reply-To: <200009122048.NAA18234@tesla.EECS.Berkeley.EDU>; from peterm@tesla.EECS.Berkeley.EDU on Tue, Sep 12, 2000 at 01:48:39PM -0700 References: <200009122048.NAA18234@tesla.EECS.Berkeley.EDU> Message-ID: <20000913091604.A12228@tukki.jyu.fi> On Tue, Sep 12, 2000 at 01:48:39PM -0700, Peter Mardahl wrote: > So it looks like some powerful immunities have crept into the game > again. Andreas Vogl has pointed these out: > > Permanent, granted by item: > 1) Immunity to cold: object in pupland. (winter mithril chain) In Lake Country (as allready pointed out). > 2) Immunity to fire and cold: object in pupland. (white dragon scale) > 3) Immunity to Acid (oilskin cloak, Trident of Sea Mastery, Cloak of Underworld) Chaos sword > 4) Immunity to paralysis/slow/confusion (various) > 5) Immunity to physical (armor enchanted to 99) > 6) Immunity to magic (cloak of Magic Resistance in pupland) Only effective against electricity, which seems always to be magical not ability? > Temporary: > a) Immunity to electricity (Sorig prayer) Gorokh and Valriel: confusion fear Devourers: Immune: drain, fear, depletion, death Ruggili: fire Gaea: drain, depletion, death Mostrai: only god who has immunitu removed? (used to be fire) Lythander: confusion Gnarg: Poison I think that if these temporary immunities are not removed, then Mostrai should be given back the immunity to fire (not ONLY beacuse I always choose Mostrai, but holy posession of Mostrai is a bit stupid now, as it does absolutely nothing). > I believe that some of these immunities should not be allowed, since they > are too powerful. > > I think these artifacts should be toned down: > 1) 2) 5) Possibly 6) The immunities granted protect too broadly. 1) is not as useful to wizards, because of denied fire, so perhaps one day this could be made wiz only armour? :-) 6) as said above, only protect from electricity. And if that is changed to ability, then it would only protect You from user magic. > These I think are tolerable: > 3) 4) Acid, paralysis, slow, confusion: Not as bad. Acid is more a > threat to items than to players. Not true. Have You ever attacked a bunch of high level acid monsters? Being immune to everything else a nice little rustmonster in ancient pupland is a bit of nasty suprise. > Temporary immunities are tolerable, mostly: I don't know if a) should > be allowed. See above. If a) and other posession immunities are allowed, then Mostrai needs also the fire immunity back. If we get to cumulative protections scheme going, holy posession can be toned down to give like 2 times normal prot. > I propose to change 1) 2) 5) and 6) into artifacts which are very powerful > but which do NOT grant immunities, such as the things in my FireTemple > finale map. In My opinion only one of the artifacts is too powerful, that's 2). It's actually quite hard to get. Oilskin cloak is also a wee bit too easy to get. Temporary immunities are a good thing. Without them some quests are impossible to go trhough before reaching levels that You longer need the stuff that You would get solving the quests. It seems to Me that changing these artifacts to have no immunities but to still be desireable is a lot of work. I mean, I don't think I would like to meet mr. evil master to get a cloak that didn't give magic immunity. Or Eureca without a chance to get white dragon scale mail. Then again I'm nowdays mostly playing perma_death so those items are stuff that "old legengs tell us about" :-) -- BSc. Pertti Karppinen |'Bridge Players | Systems Designer, University of Jyvaskyla, Finland | Do | http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' | From pjka at cc.jyu.fi Wed Sep 13 01:20:13 2000 From: pjka at cc.jyu.fi (Pertti Karppinen (OH6KTR)) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Objects granting immunity are generally bad. In-Reply-To: <200009122032.NAA02121@tesla.EECS.Berkeley.EDU>; from peterm@tesla.EECS.Berkeley.EDU on Tue, Sep 12, 2000 at 01:32:33PM -0700 References: <30898.968767291@www26.gmx.net> <200009122032.NAA02121@tesla.EECS.Berkeley.EDU> Message-ID: <20000913092013.B12228@tukki.jyu.fi> On Tue, Sep 12, 2000 at 01:32:33PM -0700, Peter Mardahl wrote: > > Calamity a misleading example? Why? I think it showed my point. > > I wouldn?t consider it a bug either. Let?s face it - that?s just the way > > the crossfire rules are defined for now. > > I do agree that it is overpowered though. Break it, cut it, > > tone it down - whatever, I?d support you. > > Yeah, it's my map. I'll tone it down, make it a bit more reasonable. > I won't, however, make it unusable. The main purpose of that weapon > was to fulfil a quest. I also thought that having to destroy a nice > thing like that would be a bitter sacrifice to make for noble rank. :) Hmm. I have been able to go through that map only once (the random maps seem to crash server very often) and I got 2 calamitys that time, so it was easy to give up one of them. So You may now call me Prince of Scorn :-P -- BSc. Pertti Karppinen |'Bridge Players | Systems Designer, University of Jyvaskyla, Finland | Do | http://www.iki.fi/~pjka/ | Office : +358 14 260 2088 | It | HAM: OH6KTR QTH: KP22UF | Cellular: +358 40 564 0786 | on the Table' | From bugs at real-time.com Wed Sep 13 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009130710.e8D7A2X27278@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Wed Sep 13 06:40:11 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Objects granting immunity are generally bad. References: <200009122032.NAA02121@tesla.EECS.Berkeley.EDU> Message-ID: <15897.968845211@www18.gmx.net> on Tue, 12 Sep 2000 Peter M. wrote: > > Calamity ... overpowered ... [bla bla] > > Yeah, it's my map. I'll tone it down, make it a bit more > reasonable. I won't, however, make it unusable. The main purpose > of that weapon was to fulfil a quest. I also thought that having > to destroy a nice thing like that would be a bitter sacrifice > to make for noble rank. :) As Pertti Karppinen mentioned in another mail, there are numerous Lord Spectres on those random maps. Thus one can collect about 50 Clamities in five minutes. So when you?re at it, maybe you could make a unique final map instead, with only one Spectre and one Calamity. However, your map - your descision what to do... > > But did you know that there?s a white dragon scale mail ("wdsm") > > in pupland, granting immunity to BOTH fire AND cold?! ... > > Hmm, I thought it was practically unreachable. Maybe I haven't > fully fathomed the pupland maps yet: I've only just started to > look at them. But the items in the chance levels.... The further > away from the start of the boulder-chain, the less likely, so I > thought wdsm would have a 1/1024 probability or something like > that, which makes it very tiresome and tedious to try to get it. > > Am I correct on that point? You are obvously referring to the raffles here. The raffles are designed to look at the pupland artifacts, not really to get them. Everything can be found somewhere else in pupland, same applies for wdsm: If you solve the eureca-quest and defeat gothwolte in ancient pupland, you?ll get a 1:24 chance to receive the true wdsm. For example: If you do the quest 20 times, you got an overall chance of 56% to get a wdsm during that process (hope the math is correct). Considered that the wdsm is a *great* jackpot, this isn?t real tough. > > Not to forget the armour enchanting: Armour 99 eqals physical > > immunity. > > I thought armor enchanting only enhanced the ac, not the armour... Armour enchanting increases both ac and armour value. The amount of armour added depends on the player?s level. A total armour of 99 is easy to get and common for high level characters - yet. > Maybe it's indeed time to put in the partial protection scheme. > All protections and immunities would add like pices of armor: > approaching, but never reaching, 100%, and diminishing returns > at the high end of the scale. That would be great! I?d love it... > That's been in the works for a LONG time, and I agree it's needed, > and indeed, it's been done. Mark's been sitting on the patches > for a long time: he has some reason for doing so which I forget. Sure, that?d requires some work. To find the balance between too easy and too hard... A few maps might need some adjustments as well. E.g. I can only guess what the Chaoslair would be like without perfect fire immunity. Btw, what should happen to the immunity potions then? Temporarily raising the protection to some high level I guess? > Well, we can make powerful artifacts without granting > immunity. How about protection and a lot of damage, attuned fire, > and maybe a few stats? With the new protection concept, artifacts will become more equal. Yes, maybe a few quests might lose some attraction that way. But the quests themselves won?t suffer, and besides, it?s going to be worth it. We could make different amounts of protection possible: "little protection", "average protection" and "great protection". But then again, everybody might use the "great protection", and maybe it ends up everybody wearing 99% protection again... Either way, I?m sure the new protection concept would be a blessing :-) Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From seer11 at hotmail.com Wed Sep 13 07:49:33 2000 From: seer11 at hotmail.com (the seer) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. Message-ID: >So it looks like some powerful immunities have crept into the game >again. Andreas Vogl has pointed these out: > > >Permanent, granted by item: >1) Immunity to cold: object in pupland. (winter mithril chain) >2) Immunity to fire and cold: object in pupland. (white dragon >scale) >3) Immunity to Acid (oilskin cloak, Trident of Sea Mastery, Cloak of > >Underworld) >4) Immunity to paralysis/slow/confusion (various) >5) Immunity to physical (armor enchanted to 99) >6) Immunity to magic (cloak of Magic Resistance in pupland) etc... Have any of you looked into rings? There are rings with perm. imm. to everything, and even a special ring of the elements that is perm imm. to cold, fire, light, acid, and I think even magic. Rings of imm fire/cold turn up all the time, and are really cheap once you get above level 12. All you have to do if you don't have the cash is cast summon pet monster with a spell level above 8, and you get demons, or skulls, or vampires, etc... all of which have rings with immunities or stat improvements. The first time I tried it, I got a ring of elements, imm. to all. -Grichblix the Gremlin _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. From andi.vogl at gmx.net Wed Sep 13 07:53:53 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. References: <20000913091604.A12228@tukki.jyu.fi> Message-ID: <21106.968849633@www18.gmx.net> on Wed, 13 Sep 2000 Pertti Karppinen wrote: > > I propose to change 1) 2) 5) and 6) into artifacts which are very > > powerful but which do NOT grant immunities, such as the things in > > my FireTemple finale map. > > ... > It seems to Me that changing these artifacts to have no immunities > but to still be desireable is a lot of work. I mean, I don't think > I would like to meet mr. evil master to get a cloak that didn't give > magic immunity. Or Eureca without a chance to get white dragon scale > mail. This is absolutely true. It?s already possible to raise all stats to 30 with the present mapset. As for the current situation, there?s not much left to make an artifact desireable except for immunities. As you might already know (from hopefully reading my previous posts) I would recommend to remove immunities in general, and to make protections accumulative instead. But if that doesn?t please to the majority of developers, okay, there are other ways to balance things out... I think just removing immunities from the artifacts would only cripple the quests. Nobody would like to play them anymore. And besides, temporare and permanent immunity aren?t that much of a difference. Immune is immune, who cares if it would - in theory - end after a while? Potions are easy to get, long before one could even reach for those power-artifacts. Instead, we could make those artifacts hard to get and impossible to pass them to other players (startequip 1). And when I say hard to get, I mean REAL hard. That would require no more than a few map modifications. There are some dangerous attacktypes left after all... The only intolerable fact for me is that getting permanent immunities is such a cakewalk. If one got all the way up to level 110, okay, why shouldn?t one get the permanent immus after a tough battle? By that time, you?ll be tired of drinking hundred potions a day. Life will get a bit easier that?s all. However, I?d still perefer changing the whole protection/immunity concept. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From frankj at osc.no Wed Sep 13 08:06:46 2000 From: frankj at osc.no (Frank Tore Johansen) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. In-Reply-To: <21106.968849633@www18.gmx.net> Message-ID: On Wed, 13 Sep 2000, Andreas Vogl wrote: > Instead, we could make those artifacts hard to get and impossible to > pass them to other players (startequip 1). What about a function that calculates level requirements based on abilities on an item? Like Diablo I & II? -Frank. From andi.vogl at gmx.net Wed Sep 13 08:47:57 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. References: Message-ID: <10668.968852877@www9.gmx.net> on Wed, 13 Sep 2000 "the seer" wrote: > Have any of you looked into rings? There are rings with perm. imm. > to everything, and even a special ring of the elements that is perm > imm. to cold, fire, light, acid, and I think even magic. Rings of > imm fire/cold turn up all the time, and are really cheap once you > get above level 12. All you have to do if you don't have the cash is > cast summon pet monster with a spell level above 8, and you get > demons, or skulls, or vampires, etc... all of which have rings with > immunities or stat improvements. The first time I tried it, I got a > ring of elements, imm. to all. Urks?! Correct me if I?m wrong, but I got the feeling that you might have mixed up protection and immunity. The only rings with immunities are ring of free action (imm. confusion, paralyze) and some random rings with imm. slow/fear - as far as I know. "ring (pro: fire)" for example is a ring with fire protection. That means fire damage is reduced by 50% if you wield it. This is quite powerful indeed, but not really a problem. Wear that ring of the elements (lots of protections), and enter the dragon hangar on dragon island. You might be surprised how much damage 50% can still be :-) Real immunity is what you get if you drink a potion of fire resistance for example. That means you won?t be hurt by fire at all. And the point is that artifacts exist, granting such immunities for permanent - thus turning the wielder in some sort of semi-god. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Wed Sep 13 19:45:33 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities and partial protections. Message-ID: <200009140045.RAA29783@tesla.EECS.Berkeley.EDU> > Everything can be found somewhere else in pupland, same applies > for wdsm: If you solve the eureca-quest and defeat gothwolte in Ah. Thanks for the explanation. > ancient pupland, youīll get a 1:24 chance to receive the true wdsm. > For example: If you do the quest 20 times, you got an overall chance > of 56% to get a wdsm during that process (hope the math is correct). I calculated 57.3%. I'd say you were "correct enough". > Armour enchanting increases both ac and armour value. The amount > of armour added depends on the playerīs level. A total armour of > 99 is easy to get and common for high level characters - yet. *sigh*. > Sure, thatīd requires some work. To find the balance between > too easy and too hard... A few maps might need some adjustments as > well. E.g. I can only guess what the Chaoslair would be like without > perfect fire immunity. Well, I think ALL the maps would need adjustment, or else objects which had the "protected" bit set should add 25% (in a rule similar to armor, so 4 "protected" doesn't mean "immune" but only something like 75%). > Btw, what should happen to the immunity potions then? Temporarily > raising the protection to some high level I guess? I forget what was done. Maybe leaving them as they are.... I don't like to use potions very much.... PeterM From peterm at tesla.EECS.Berkeley.EDU Wed Sep 13 19:46:21 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Calamity (the sword) Message-ID: <200009140046.RAA16434@tesla.EECS.Berkeley.EDU> > on Tue, 12 Sep 2000 Peter M. wrote: > > > Calamity ... overpowered ... [bla bla] > > > > Yeah, it's my map. I'll tone it down, make it a bit more > > reasonable. I won't, however, make it unusable. The main purpose > > of that weapon was to fulfil a quest. I also thought that having > > to destroy a nice thing like that would be a bitter sacrifice > > to make for noble rank. :) > > As Pertti Karppinen mentioned in another mail, there are numerous > Lord Spectres on those random maps. Thus one can collect about > 50 Clamities in five minutes. So when youīre at it, maybe you > could make a unique final map instead, with only one Spectre and > one Calamity. However, your map - your descision what to do... So I've made that weapon considerably less potent. I don't anticipate making any other changes. It gives +2 Str, +2 Pow -4 Cha, dam 35. Is +4 stats unreasonable? If by "unique" you mean "only one person may solve the map, ever", uh, no. I'm very disinclined to make quests that can only be done once, though I've no problem making quests which can only be done once by a particular character. PM. From bugs at real-time.com Thu Sep 14 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009140710.e8E7A2h19762@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From echter at informatik.uni-rostock.de Thu Sep 14 05:03:16 2000 From: echter at informatik.uni-rostock.de (Jan Echternach) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Calamity (the sword) In-Reply-To: <200009140046.RAA16434@tesla.EECS.Berkeley.EDU>; from peterm@tesla.EECS.Berkeley.EDU on Wed, Sep 13, 2000 at 05:46:21PM -0700 References: <200009140046.RAA16434@tesla.EECS.Berkeley.EDU> Message-ID: <20000914120316.A2869@hokkaido.informatik.uni-rostock.de> On Wed, Sep 13, 2000 at 05:46:21PM -0700, Peter Mardahl wrote: > So I've made that weapon considerably less potent. I don't anticipate > making any other changes. It gives +2 Str, +2 Pow -4 Cha, dam 35. I would give it Pow+1 Int+1 or Pow+1 Wis+1 instead of Pow+2, because Pow+2 weapons make it much easier to get Pow 30, IMHO. -- Jan From andi.vogl at gmx.net Thu Sep 14 05:43:03 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Calamity (the sword) References: <200009140046.RAA16434@tesla.EECS.Berkeley.EDU> Message-ID: <5741.968928183@www18.gmx.net> on Wed, 13 Sep 2000 Peter Mardahl wrote: > So I've made that weapon considerably less potent. I don't anticipate > making any other changes. It gives +2 Str, +2 Pow -4 Cha, dam 35. > Is +4 stats unreasonable? I?d say +4 stats is okay. It?s still powerfull considering that an additional +26 stats can be added via enchantment. If that is too much one should probably blame the enchanting rules, not Calamity anymore. referring to Jan Echternach: > I would give it Pow+1 Int+1 or Pow+1 Wis+1 instead of Pow+2, because > Pow+2 weapons make it much easier to get Pow 30, IMHO. As long as one can add +26 stats to ("none-magic") weapons, getting Pow 30 will always be a piece ?a cake... > > As Pertti Karppinen mentioned in another mail, there are numerous > > Lord Spectres on those random maps. Thus one can collect about > > 50 Clamities in five minutes. So when you?re at it, maybe you > > could make a unique final map instead, with only one Spectre and > > one Calamity. However, your map - your descision what to do... > > If by "unique" you mean "only one person may solve the map, ever", uh, > no. I'm very disinclined to make quests that can only be done once, > though I've no problem making quests which can only be done once by > a particular character. Oh no! By "unique final map" I meant a final map that is not random, that can be done once per reboot. With one Lord Spectre as final "boss", just like most of the other random map quests. I found it a bit irritating that one could collect insane numbers of a valuable artifact in a short period of time. That was what I intended to say. (A unique map that can only be done once ever, that would be idiotic indeed!) I?d say forget about it. It isn?t that important. You?ve done enough by toning the Calamity down. Let?s better focus on the immunity issue and try to find a consensus there :-) Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Thu Sep 14 06:50:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. References: Message-ID: <18482.968932206@www18.gmx.net> on Wed, 13 Sep 2000 Frank Tore Johansen wrote: > > Instead, we could make those artifacts hard to get and impossible > > to pass them to other players (startequip 1). > > What about a function that calculates level requirements based > on abilities on an item? Like Diablo I & II? Either way would prevent low levels from getting permanent immus, thus improving the current situation. Somehow I prefer the idea that players have to fight hard and show some skills, rather than just having them wait to meet the requirements. Of course one has to fight to level up too, but it?s not the same... If the quest itself was the restriction to get an artifact, one could be real proud afterwards. I think it?d simply be more fun. Moreover, the situation in Diablo is different: All artifacts appear at random there. The requirements are necessary to prevent newbies from being too lucky. With crossfire, we already got the quests that should naturally pose the "level requirements" IMHO. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Fri Sep 15 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009150710.e8F7A1K11647@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From seer11 at hotmail.com Fri Sep 15 07:45:07 2000 From: seer11 at hotmail.com (the seer) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] Immunities. Message-ID: >Urks?! Correct me if Iīm wrong, but I got the feeling that you might >have mixed up protection and immunity. The only rings with immunities >are ring of free action (imm. confusion, paralyze) and some random >rings with imm. slow/fear - as far as I know. > >"ring (pro: fire)" for example is a ring with fire protection. >That means fire damage is reduced by 50% if you wield it. This is >quite powerful indeed, but not really a problem. >Wear that ring of the elements (lots of protections), and enter the >dragon hangar on dragon island. You might be surprised how much >damage 50% can still be :-) > >Real immunity is what you get if you drink a potion of fire >resistance >for example. That means you wonīt be hurt by fire at all. >And the point is that artifacts exist, granting such immunities for >permanent - thus turning the wielder in some sort of semi-god. You're wrong, unfortunately. I do mean immunities. The first ring I ever got was a ring imm. to cold and fire. If they're not supposed to be there, then someone needs to look at the code, because they do crop up from time to time. -Grichblix the Gremlin Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net _______________________________________________ crossfire-devel mailing list crossfire-devel@lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. From andi.vogl at gmx.net Fri Sep 15 09:42:29 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] rings with fire/cold immu? References: Message-ID: <25765.969028949@www21.gmx.net> on Fri, 15 Sep 2000 the seer wrote: > You're wrong, unfortunately. I do mean immunities. The first > ring I ever got was a ring imm. to cold and fire. If they're not > supposed to be there, then someone needs to look at the code, > because they do crop up from time to time. I don't know what to say... The thought of rings with fire/cold immu doesn't please me. I've never heard of it before, nor have I ever seen such a ring. However, truth can only be found in the code: The function set_ring_bonus() in common/treasure.c is the one and only function that adds random bonuses to rings as far as I know. I've included the function into this post, it's quite readable code. As you can see, there's no fire/cold immu but protection only. Are you sure that you are using the current crossfire version 0.95.6 ? And did you use it when you found that immu ring? Of course it could also be me who is wrong. Please, one of you developer-experts out there: Help me! Are rings with fire/cold immu possible after all? Might there be a *hidden* second function for ring bonuses or sth? common/treasure.c: ^^^^^^^^^^^^^^^^^^ /* * Randomly adds one magical ability to the given object. */ void set_ring_bonus(object *op,int bonus) { int r=RANDOM()%(bonus>0?25:11); if(op->type==AMULET) { if(!(RANDOM()%21)) r=20+RANDOM()%2; else { if(RANDOM()&2) r=10; else r=11+RANDOM()%9; } } switch(r) { ... case 11: if(bonus==2) { /* Maybe make an artifact of this? */ op->immune|=AT_PARALYZE; op->immune|=AT_SLOW; op->stats.exp+=1; op->value*=5; } else op->protected|=AT_PARALYZE; break; case 12: op->protected|=AT_MAGIC; op->value*=2; break; case 13: op->protected|=AT_ELECTRICITY; break; case 14: op->protected|=AT_FIRE; /* <- fire protection only */ op->vulnerable|=AT_COLD; op->value=(op->value*3)/2; break; case 15: op->protected|=AT_DRAIN; break; case 16: op->protected|=AT_SLOW; break; case 17: op->protected|=AT_COLD; /* <- cold protection only */ op->vulnerable|=AT_FIRE; break; case 18: op->protected|=AT_POISON; break; case 19: op->protected|=AT_FEAR; break; ... } if(bonus>0) op->value*=2*bonus; else op->value= -(op->value*2*bonus)/3; } --- Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Fri Sep 15 14:42:17 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:36 2005 Subject: [CF-Devel] rings with fire/cold immu? In-Reply-To: Your message of "Fri, 15 Sep 2000 16:42:29 +0200." <25765.969028949@www21.gmx.net> Message-ID: <200009151942.MAA04825@tesla.EECS.Berkeley.EDU> I have never seen such a ring either. "the seer", could you please mail a character containing such things to the list? Along with the version of crossfire you're using and any patches you may have applied? PeterM > on Fri, 15 Sep 2000 the seer wrote: > > You're wrong, unfortunately. I do mean immunities. The first > > ring I ever got was a ring imm. to cold and fire. If they're not > > supposed to be there, then someone needs to look at the code, > > because they do crop up from time to time. > > I don't know what to say... The thought of rings with fire/cold > immu doesn't please me. I've never heard of it before, nor have > I ever seen such a ring. > From bugs at real-time.com Sat Sep 16 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009160710.e8G7A1S03038@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Sat Sep 16 16:20:53 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] immunity: modified pupland quests Message-ID: <30560.969139253@www10.gmx.net> I stated in a previous post that if the immunity-scheme should remain untouched (and it looks like it), I'd like to make some quests tougher, to keep low level characters away from the "hardcore-artifacts". The phrase "make some quests tougher" is a bit vague, and probably won't cause much enthusiasm. Hence, I translated it into action. I modified the pupland quests for wdsm and magic cloak to meet my personal idea of "balance". Actually, I?ve already done that some time ago because I always considered them being too easy. I put quite some work into it, although I knew that it would probably serve for nothing but my own satisfaction. The changes include bugfixes, new areas, an extended storyline and more. At least it could be worth a glimpse... In case somebody is interested, please reply to my personal adress and I'll instantly send the maps to you. Size is 204 KB when tar/gnuzipped. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Sat Sep 16 21:06:30 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] immunity: modified pupland quests References: <30560.969139253@www10.gmx.net> Message-ID: <19094.969156390@www22.gmx.net> On Peter Mardahl?s suggestion I?d like to contact the creators of pupland and try to get their OK for my pupland changes. Although I really don?t expect my maps to be put into the CVS tomorrow, it still might be impolite not to do it. On a sign at the dragon-terminal in pupland, I found the following (hopefully valid?) adresses of pupland creators: kawamoto@ics.es.osaka-u.ac.jp s-nisita@ics.es.osaka-u.ac.jp k-yosida@ics.es.osaka-u.ac.jp h-okuda@ics.es.osaka-u.ac.jp Seems to be a team of creators, from Osaka (Very funny: My dad is in Osaka right now). Hm, maybe one of them is still an active member of this list - by chance? If I don?t get a response, I?ll start contacting those adresses above, one by one. But still, people who want to investigate my maps: Please mail me! Maybe some developers hate my maps, that would save me some work :-P Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Sat Sep 16 22:14:07 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] immunity: modified pupland quests In-Reply-To: Your message of "Sun, 17 Sep 2000 04:06:30 +0200." <19094.969156390@www22.gmx.net> Message-ID: <200009170314.UAA25117@tesla.EECS.Berkeley.EDU> It'd be very helpful if you discussed what changes you've made to the maps. It's not very easy to figure out from raw mapfiles what has changed. PeterM > On Peter Mardahlīs suggestion Iīd like to contact the creators of > pupland and try to get their OK for my pupland changes. Although I really > donīt expect my maps to be put into the CVS tomorrow, it still might be > impolite not to do it. > > On a sign at the dragon-terminal in pupland, I found the following > (hopefully valid?) adresses of pupland creators: > > kawamoto@ics.es.osaka-u.ac.jp > > s-nisita@ics.es.osaka-u.ac.jp > > k-yosida@ics.es.osaka-u.ac.jp > > h-okuda@ics.es.osaka-u.ac.jp > > > Seems to be a team of creators, from Osaka (Very funny: My dad is in > Osaka right now). Hm, maybe one of them is still an active member of > this list - by chance? > > If I donīt get a response, Iīll start contacting those adresses above, > one by one. > > But still, people who want to investigate my maps: Please mail me! > Maybe some developers hate my maps, that would save me some work :-P > > > Andreas V. > > -- > Sent through GMX FreeMail - http://www.gmx.net > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel@lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel From bugs at real-time.com Sun Sep 17 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009170710.e8H7A2425518@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Sun Sep 17 04:57:26 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] immunity: modified pupland quests References: <200009170314.UAA25117@tesla.EECS.Berkeley.EDU> Message-ID: <29702.969184646@www11.gmx.net> on Sat, 16 Sep 2000 Peter Mardahl wrote: > It'd be very helpful if you discussed what changes you've made > to the maps. > > It's not very easy to figure out from raw mapfiles what has changed. True. I actually included a file "CHANGES.txt" into the zip archive with the maps. But here is a description of my changes for everybody: I have modified most of ancient pupland, focusing on the quests for wdsm (white dragon scale male) and the magic-cloak (cloak of magic resistance). The major changes affect the castle of the evil masters. I have spent most of the time at recreating those maps practically from scratch. They are the "centerpiece" of my work :-) Then I changed some parts of the ruins (of shining village) to make that secret-passage into the castle work and look good. I also changed ancient lone town and the (two maps) with Kurte. I have inserted my add-ons to the storyline and I made all the stuff in Siegfried's house work. To make all this stuff accessable by players I had to change some parts of eureca's castle in realtime-pupland too (Most important is `eureca_castle5? with Gothwolte on it), because it used to be broken. I also changed the location of wdsm itsself: I created the new volcano-maps in ancient pupland and removed the cellar of eureca's castle (eureca_castleB2). I always liked the pupland maps, especially the storyline, but I think the wdsm/magic cloak are too powerful and too easy to get - once you know how it?s done. That?s why I inserted some real tough fighting parts in the quests. Once you know the theoretical part you still need to solve the fighting part (e.g. at another server). The new threats I created are the four Evil Masters, Gothwolte (two forms of being), a Slug of Terror (Gothwolte's pet) and the Rock Crushers (secret passage to the ancient castle). (The Terrorslug is the coolest by far: Once you defeat it, it?ll break up into three smaller pieces that continue to attack you...) These new monsters are very dangerous, but still far from being impossible to defeat. Just that you'll need much more strategy and maybe level 110 to do so. It is well possible to kill them alone (I extensively tested that), but if several players attacked together it would be easier. I toned down the wdsm by removing the cold immunity. Both fire and cold immu on one item - is that necessary? In return, I increased the chance to actually get a wdsm at the end of the quest. Chance was 1:24 - now it?s 1:8. It?d be unfair to get too low chances after that kinda battles you need to survive now. What I didn?t like either is the possibility of handing those powerful artifacts to other players. Newbies with a wdsm? - Urrgh! For the artifacts I set the flag "startequip 1". That means you can pick them up, wear them, even improve them and enjoy your life. But if you ever drop them, they will vanish instantly. Finally, I tried to improved the language of the NPCs a little, my english isn?t perfect either - I did what I could. I didn?t change the storyline but I tried to make it even more interesting. I have added some stories about the evil masters for example. About the new volcano maps: They contain more, hum... 'hazardous areas' (permanent threats like firewalls) than real monsters. Should be *impossible* to pass at lower levels. And the ride on the lore is real sweet, I love those maps :p I would appreciate any sort of feedback, positive or negative. If you have additional questions, don't hesitate - ask me. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Mon Sep 18 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009180710.e8I7A2r15828@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Mon Sep 18 05:56:15 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Fwd: Re: crossfire, pup_land map changes References: <20000918141340M.kawamoto@tenjin.org> Message-ID: <13915.969274575@www22.gmx.net> --- Weitergeleitete Nachricht / Forwarded Message --- Date: Mon, 18 Sep 2000 14:13:40 +0900 From: KAWAMOTO Yosihisa To: andi.vogl@gmx.net Subject: Re: crossfire, pup_land map changes > Hello. > > I am KAWAMOTO Yoshihisa, one of the pupland creators. > > I thank you and I am glad about your effort on the pupland. > > I tell you that we have little time to play and maintain > the pupland and we have stopped a development of the pupland > for some years, so I think any developments by someone on > the pupland are free. Please feel free to make changes. > > But I would see your changes. Please send me those. > > > My name is Andreas Vogl, I?m from Muenich in germany. I?m a > > student, a fan of the multiplayer RPG "crossfire" and a > > member of the crossfire developers mailing list. My intention > > is to contact the creator(s) of a certain map-set of the > > crossfire game, called "pup_land". > > > > On one of these maps, I found the following (hopefully valid?) > > mail adresses of pupland creators: > > Only my mail address is still vaild, and others expired by > their graduations. > > > kawamoto@ics.es.osaka-u.ac.jp > > s-nisita@ics.es.osaka-u.ac.jp > > k-yosida@ics.es.osaka-u.ac.jp > > h-okuda@ics.es.osaka-u.ac.jp > > > In case you really are one of the pupland creators: > > > > The pupland maps are great! I like them very much and I?ve > > played them over and over, all of them. > > Thank you very much. > > > However, as the development of crossfire proceeded, changes > > about the functionality of buttons have broken some essential > > quest mechanisms in pupland. > > Moreover, there are some very powerful artifacts to be found > > in pupland. A recent discussion on the cf-devel mailing list > > revealed that some developers would like to either tone them > > down or make them harder to get. > > I agree. > In official maps, too powerful artifacts reduce > everyone's pleasure. > > > I love the pupland quests and I want them to remain attractive > > and a lot of fun to play, as they used to be. Thus, I have > > created some changes to the pupland maps. They are not > > official yet, but I have announced them to the list. I would > > like to have the original creator(s) of pupland take a look > > at the new maps and either accept or reject them. If accepted, > > they would probably become part of the official crossfire > > distribution. > > This is my honor. > > > Please reply to my adress and tell me if > > you agree to take a look at the new maps. I would be very happy > > and sent you both the map files and an explanation of what I > > changed and why. > > Please send me. > But my check may make me several days. > > > BTW - I don?t know how many people were involved in the > > creation of pupland... Should I try to contact them all? > > No, other guys were graduated, so contacting me > is enough. > > Thank you. > -- > iKAWAMOTO Yosihisa! kawamoto@es.osaka-u.ac.jp > kawamoto@jp.netbsd.org > kawamoto@tenjin.org > -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Tue Sep 19 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009190710.e8J7A1708189@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Wed Sep 20 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009200710.e8K7A2U00800@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From mwedel at scruznet.com Thu Sep 21 00:41:10 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: client Message-ID: <200009210541.WAA22222@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 22:41 Author: cvs Update of /home/cvs/CVS/client In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22216 Modified Files: CHANGES configure configure.in Log Message: Update for 0.95.7 release. MSW 9/20/2000 **************************************** Index: client/CHANGES diff -u client/CHANGES:1.21 client/CHANGES:1.22 --- client/CHANGES:1.21 Thu Aug 24 22:57:39 2000 +++ client/CHANGES Wed Sep 20 22:41:10 2000 @@ -1,6 +1,10 @@ -"$Id: CHANGES,v 1.21 2000/08/25 05:57:39 cvs Exp $" +"$Id: CHANGES,v 1.22 2000/09/21 05:41:10 cvs Exp $" Top of CVS tree: + +------------------------------------------------------------------------------ +Changes for 0.95.7: + configure.in, configure: Move check for -lm before png check, and libpng on sparc/solaris systems require math library for proper linking. Also, change the -with-xpm* to -with-ldflags and -with-includes to be @@ -39,6 +43,7 @@ item.h: Remove name and o_name from item structure, instead there is now d_name, s_name, and p_name, representing the display name, singular name, and plural name. display name is derived from the s/p names plus nrof value. + commands.c: Chance strncpy to memcpy, as a null character is used to seperate the two name values. UpdateItemCmd is also modified to supply an empty string to set_item_values instead of the same name if the name is unchanged. Index: client/configure diff -u client/configure:1.8 client/configure:1.9 --- client/configure:1.8 Thu Aug 24 22:57:39 2000 +++ client/configure Wed Sep 20 22:41:10 2000 @@ -810,7 +810,7 @@ PACKAGE=gcfclient -VERSION=0.95.6 +VERSION=0.95.7 if test "`cd $srcdir && pwd`" != "`pwd`" && test -f $srcdir/config.status; then { echo "configure: error: source directory already configured; run "make distclean" there first" 1>&2; exit 1; } Index: client/configure.in diff -u client/configure.in:1.8 client/configure.in:1.9 --- client/configure.in:1.8 Thu Aug 24 22:57:39 2000 +++ client/configure.in Wed Sep 20 22:41:10 2000 @@ -15,7 +15,7 @@ AC_CANONICAL_SYSTEM -AM_INIT_AUTOMAKE(gcfclient, 0.95.6, no-define) +AM_INIT_AUTOMAKE(gcfclient, 0.95.7, no-define) AC_CONFIG_HEADER(config.h) From mwedel at scruznet.com Thu Sep 21 00:45:31 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: client Message-ID: <200009210545.WAA22263@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 22:45 Author: cvs Update of /home/cvs/CVS/client In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22259 Modified Files: CHANGES Makefile.in Log Message: Makefile.in: Update to include png.c when packing up distributions. **************************************** Index: client/CHANGES diff -u client/CHANGES:1.22 client/CHANGES:1.23 --- client/CHANGES:1.22 Wed Sep 20 22:41:10 2000 +++ client/CHANGES Wed Sep 20 22:45:31 2000 @@ -1,9 +1,11 @@ -"$Id: CHANGES,v 1.22 2000/09/21 05:41:10 cvs Exp $" +"$Id: CHANGES,v 1.23 2000/09/21 05:45:31 cvs Exp $" Top of CVS tree: ------------------------------------------------------------------------------ Changes for 0.95.7: + +Makefile.in: Update to include png.c when packing up distributions. configure.in, configure: Move check for -lm before png check, and libpng on sparc/solaris systems require math library for proper linking. Index: client/Makefile.in diff -u client/Makefile.in:1.6 client/Makefile.in:1.7 --- client/Makefile.in:1.6 Mon May 29 22:07:36 2000 +++ client/Makefile.in Wed Sep 20 22:45:31 2000 @@ -84,6 +84,7 @@ x11.c \ xutil.c \ gx11.c \ + png.c \ cfsndserv.c PIXMAPS = \ From mwedel at scruznet.com Thu Sep 21 00:54:14 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: arch/ground/Lake Message-ID: <200009210554.WAA22395@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 22:54 Author: cvs Update of /home/cvs/CVS/arch/ground/Lake In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22390 Modified Files: blake_1.111.png blake_2.111.png blake_4.111.png blake_5.111.png blake_8.111.png blake_A.111.png Log Message: ground/Lake/blake_*.png: Remove transperancies from these images so they display properly. MSW 9/20/2000 **************************************** Index: arch/ground/Lake/blake_1.111.png Index: arch/ground/Lake/blake_2.111.png Index: arch/ground/Lake/blake_4.111.png Index: arch/ground/Lake/blake_5.111.png Index: arch/ground/Lake/blake_8.111.png Index: arch/ground/Lake/blake_A.111.png From mwedel at scruznet.com Thu Sep 21 00:57:50 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: arch Message-ID: <200009210557.WAA22464@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 22:57 Author: cvs Update of /home/cvs/CVS/arch In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22457 Modified Files: CHANGES Log Message: Update file for 0.95.7 release. ground/Lake/blake_*.png: Remove transperancies from these images so they display properly. MSW 9/20/2000 **************************************** Index: arch/CHANGES diff -u arch/CHANGES:1.14 arch/CHANGES:1.15 --- arch/CHANGES:1.14 Wed Aug 23 23:32:31 2000 +++ arch/CHANGES Wed Sep 20 22:57:50 2000 @@ -1,5 +1,11 @@ Changes for CVS top of tree: +------------------------------------------------------------------------------ +Changes for Crossfire 0.95.7: + +ground/Lake/blake_*.png: Remove transperancies from these images so they +display properly. MSW 9/20/2000 + ground/sea*png: Remove transperancies from png images since they should not be transparent. MSW 8/23/2000 @@ -16,7 +22,8 @@ Changes for Crossfire 0.95.6: also skills/holysymbol and lockpicks. -skills/tailsman.arc: added nrof to archetype so these things will join. -PeterM +skills/tailsman.arc: added nrof to archetype so these things will join. + -PeterM --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000 From mwedel at scruznet.com Thu Sep 21 01:09:09 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: maps Message-ID: <200009210609.XAA22583@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 23:09 Author: cvs Update of /home/cvs/CVS/maps In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22579 Modified Files: CHANGES Log Message: Update for 0.95.7 release. MSW 9/20/2000 **************************************** Index: maps/CHANGES diff -u maps/CHANGES:1.19 maps/CHANGES:1.20 --- maps/CHANGES:1.19 Wed Sep 6 11:17:18 2000 +++ maps/CHANGES Wed Sep 20 23:09:09 2000 @@ -1,5 +1,9 @@ Changes for CVS tree: + +------------------------------------------------------------------------------ +Crossfire-maps-0.95.6 released. + 9/5/2000 Included the destiny maps from Tom Green. --PeterM From mwedel at scruznet.com Thu Sep 21 01:36:38 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: crossfire Message-ID: <200009210636.XAA22882@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 23:36 Author: cvs Update of /home/cvs/CVS/crossfire In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22876 Modified Files: README TODO Makefile.in CHANGES Log Message: README: Add crossfire.csua.berkeley.edu server. TODO: Remove entry about setable behaviour for keyrings, since that has now been done. include/patchlevel.h, Makefile.in: Update for 0.95.7 MSW 9/20/2000 **************************************** Index: crossfire/README diff -u crossfire/README:1.9 crossfire/README:1.10 --- crossfire/README:1.9 Tue Jun 27 21:23:08 2000 +++ crossfire/README Wed Sep 20 23:36:38 2000 @@ -184,6 +184,10 @@ section, since I believe they were grossly out of date. The one exception is the voldsboks.pvv.org since Frank just reported setting it up. +crossfire.csua.berkeley.edu (8-24-2000) + port: 13327 (default) + Notes: tmp maps are not recycled. + voldsboks.pvv.org (3-25-1999) port: 13327 (default) version: 0.95.2 Index: crossfire/TODO diff -u crossfire/TODO:1.2 crossfire/TODO:1.3 --- crossfire/TODO:1.2 Mon Jul 12 22:19:05 1999 +++ crossfire/TODO Wed Sep 20 23:36:38 2000 @@ -30,10 +30,6 @@ - Better handling of saved characters on potentially better maps. The save can either have been caused via disconnection or autosave. -- Add setting so player can determine if keys get used automatically from - keyrings - this should probably be a general flag (search containers) - and also include searching for money when player leaves shops and anything - else that searches the player inventory for something special. - Change code so that objects 'spill over' to other spaces if too many get piled in one space. - More/better maps. Add more quest maps or maps to take advantage of Index: crossfire/Makefile.in diff -u crossfire/Makefile.in:1.7 crossfire/Makefile.in:1.8 --- crossfire/Makefile.in:1.7 Tue Jun 20 22:03:46 2000 +++ crossfire/Makefile.in Wed Sep 20 23:36:38 2000 @@ -73,7 +73,7 @@ XX_EXTRA_CFLAGS = $(EXTRA_CFLAGS) -VERSION = crossfire-0.95.6 +VERSION = crossfire-0.95.7 ARCHIVE = /tmp/$(VERSION) Index: crossfire/CHANGES diff -u crossfire/CHANGES:1.123 crossfire/CHANGES:1.124 --- crossfire/CHANGES:1.123 Thu Aug 24 23:23:28 2000 +++ crossfire/CHANGES Wed Sep 20 23:36:38 2000 @@ -17,6 +17,14 @@ else. With this, include the file(s) that you changed. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +------------------------------------------------------------------------------ +Changes for 0.95.7: + +README: Add crossfire.csua.berkeley.edu server. +TODO: Remove entry about setable behaviour for keyrings, since that has now +been done. +include/patchlevel.h, Makefile.in: Update for 0.95.7 MSW 9/20/2000 + common/living.c, server/skill_util.c: Patches by Garth Denley: Fixes divide by zero crash, sets up perm exp when a new player is loaded, seperates permanent exp code/calculations into another function. From mwedel at scruznet.com Thu Sep 21 01:36:38 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] CVS update: crossfire/include Message-ID: <200009210636.XAA22890@boltzmann.eecs.berkeley.edu> Date: Wednesday September 20, 2000 @ 23:36 Author: cvs Update of /home/cvs/CVS/crossfire/include In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv22876/include Modified Files: patchlevel.h Log Message: README: Add crossfire.csua.berkeley.edu server. TODO: Remove entry about setable behaviour for keyrings, since that has now been done. include/patchlevel.h, Makefile.in: Update for 0.95.7 MSW 9/20/2000 **************************************** Index: crossfire/include/patchlevel.h diff -u crossfire/include/patchlevel.h:1.4 crossfire/include/patchlevel.h:1.5 --- crossfire/include/patchlevel.h:1.4 Tue Jun 20 22:03:47 2000 +++ crossfire/include/patchlevel.h Wed Sep 20 23:36:38 2000 @@ -1,5 +1,5 @@ #ifdef MAKE -#define PatchLevel .6 +#define PatchLevel .7 #else -#define PATCH ".6" +#define PATCH ".7" #endif From bugs at real-time.com Thu Sep 21 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:37 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009210710.e8L7A2a25743@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Fri Sep 22 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009220710.e8M7A2K17803@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=18 http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Fri Sep 22 02:52:35 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] [Bug 18] Changed - CVS version: "Fall through Hole" message given too early Message-ID: <200009220752.e8M7qZx19003@crusader.real-time.com> http://bugzilla.real-time.com/show_bug.cgi?id=18 *** shadow/18 Mon Jul 24 14:39:16 2000 --- shadow/18.tmp.19000 Fri Sep 22 02:52:35 2000 *************** *** 3,10 **** Version: 0.95.6 Platform: PC OS/Version: Linux ! Status: NEW ! Resolution: Severity: trivial Priority: P2 Component: server --- 3,10 ---- Version: 0.95.6 Platform: PC OS/Version: Linux ! Status: RESOLVED ! Resolution: WONTFIX Severity: trivial Priority: P2 Component: server From andi.vogl at gmx.net Fri Sep 22 05:45:57 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] question about arch directory Message-ID: <20736.969619557@www2.gmx.net> I downloaded the arch directory recently, now I?m wondering about two things: There must be a program or script somewhere for merging all those millions of xpm, png, xbm files into the huge crossfire.xpm/.xbm/.png "archives". Where can I get it? Perhapd I didn?t search hard enough? According to the README file, "arch/dev/xpm.template" would contain a list with all colours allowed for creating xpms. It contains about 20 colours - that is very few. Looking into the crossfire.xpm archive I discover *far* more colours than that (like 10 times more). Hum, how comes? Did everybody just ignore the xpm.template file? Or is xpm.template outdated and all predefined xcolours are allowed? At least all predefined xcolours (like 256 or so) shouldn?t cause any trouble nowadays. As long as we don?t decide to use a 3d engine with true colour and insane screen resolutions - I think we?ll be okay :-) Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Sat Sep 23 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009230710.e8N7A2R09371@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Sun Sep 24 02:10:03 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009240710.e8O7A3W32744@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Mon Sep 25 02:10:01 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009250710.e8P7A1i23432@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From andi.vogl at gmx.net Mon Sep 25 04:46:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Fwd: creator of pup_land - about map changes References: <20000925113835N.kawamoto@tenjin.org> Message-ID: <24631.969875166@www5.gmx.net> --- Weitergeleitete Nachricht / Forwarded Message --- Date: Mon, 25 Sep 2000 11:38:35 +0900 From: KAWAMOTO Yosihisa To: andi.vogl@gmx.net Subject: Re: crossfire - pup_land changes > Hello. > > I tell you that I have no time to test your pupland > maps yet. I'm sorry. > > But I read the comments of your work and I think it's > nice for the pupland. I'm pleased by your work and > I like it. > > Please use your work as new pupland. > > > I?m very curious to hear about your opinion to all of the > > changes I?ve made. But if you?re busy, don?t worry - there?s > > no need for you to hurry. > > And you don?t need to write an essay about my maps ;-) > > Just tell me if you like them or not, that would be great. > > I'm very sorry not to test your maps yet. And thank > you for your kind mail. > > Lastly again, I like your maps so please use your work > as new pupland. > > Thank you. > -- > iKAWAMOTO Yosihisa! kawamoto@es.osaka-u.ac.jp > kawamoto@jp.netbsd.org > kawamoto@tenjin.org > -- Sent through GMX FreeMail - http://www.gmx.net From bugs at real-time.com Tue Sep 26 02:10:02 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009260710.e8Q7A2715137@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From mwedel at scruznet.com Tue Sep 26 15:55:55 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient Message-ID: <200009262055.NAA32510@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:55 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient Modified Files: company world Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/company diff -u maps/pup_land/ancient/company:1.1 maps/pup_land/ancient/company:1.2 --- maps/pup_land/ancient/company:1.1 Sun Mar 28 20:22:41 1999 +++ maps/pup_land/ancient/company Tue Sep 26 13:55:55 2000 @@ -585,10 +585,15 @@ @match Joseph|joseph I see Margaret in the fire. Joseph loves Margaret. +@match [Ee]vil [Mm]aster +Haha you would like to defeat the +evil masters? You cannot defeat evil +itself! I see your grave in the fire, +you fool! @match * Hello, adventurer. Do you do one-side love? -Then I read his (or her) thought. +I can read his (or her) thought. Please say his/her name. endmsg hp 4000 Index: maps/pup_land/ancient/world diff -u maps/pup_land/ancient/world:1.1 maps/pup_land/ancient/world:1.2 --- maps/pup_land/ancient/world:1.1 Sun Mar 28 20:22:39 1999 +++ maps/pup_land/ancient/world Tue Sep 26 13:55:55 2000 @@ -153,7 +153,7 @@ arch sea x 1 y 6 -speed_left -0.700000 +speed_left -2.300000 end arch grass x 1 @@ -162,7 +162,7 @@ arch sea x 1 y 7 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 1 @@ -314,7 +314,7 @@ arch sea x 2 y 6 -speed_left -0.700000 +speed_left -2.300000 end arch grass x 2 @@ -323,7 +323,7 @@ arch sea x 2 y 7 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 2 @@ -471,7 +471,7 @@ arch sea x 3 y 6 -speed_left -0.700000 +speed_left -2.300000 end arch grass x 3 @@ -480,7 +480,7 @@ arch sea x 3 y 7 -speed_left -0.700000 +speed_left -2.300000 end arch pstone_1 x 3 @@ -620,7 +620,7 @@ arch sea x 4 y 3 -speed_left -0.700000 +speed_left -2.300000 end arch grass x 4 @@ -629,7 +629,7 @@ arch sea x 4 y 4 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 4 @@ -642,7 +642,7 @@ arch sea x 4 y 6 -speed_left -0.700000 +speed_left -2.300000 end arch pstone_1 x 4 @@ -803,13 +803,14 @@ x 5 y 8 end -arch hut +arch jcity_0 name lone village slaying village/village hp 7 sp 14 x 5 y 8 +blocksview 0 end arch pstone_1 x 5 @@ -957,7 +958,7 @@ arch sea x 6 y 5 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 6 @@ -1222,24 +1223,6 @@ x 7 y 26 end -arch sea -x 7 -y 26 -speed_left -0.700000 -end -arch grass -x 7 -y 26 -end -arch grass -x 7 -y 27 -end -arch sea -x 7 -y 27 -speed_left -0.700000 -end arch grass x 7 y 27 @@ -1248,31 +1231,10 @@ x 7 y 28 end -arch brush -x 7 -y 28 -end -arch tree -x 7 -y 28 -end -arch sea -x 7 -y 28 -speed_left -2.500000 -end arch grass x 7 -y 28 -end -arch sea -x 7 y 29 end -arch grass -x 7 -y 29 -end arch sea x 7 y 30 @@ -1721,11 +1683,10 @@ arch dog name Ancient of Poppy the pup msg -@match new -(6/8) - o shining town is opened - o lone village is opened - o castle is opened +@match new|changes +This world has been recreated by the +gods! Lot's of interesting changes, +have fun... @match friend|amigo Please get along with Poppy. (_o_) @@ -1745,7 +1706,7 @@ x 10 y 19 speed 0.500000 -speed_left -2.000000 +speed_left -6.000000 attack_movement 0 level 20 friendly 1 @@ -2608,7 +2569,7 @@ arch sea x 15 y 19 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 15 @@ -2772,7 +2733,7 @@ arch sea x 16 y 21 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 16 @@ -2896,7 +2857,7 @@ arch sea x 17 y 13 -speed_left -0.700000 +speed_left -2.300000 end arch sea x 17 @@ -2918,12 +2879,12 @@ x 17 y 18 end -arch sea -name tower -face tower_a.111 +arch pillars +name flooded tower +face s_tower2.111 x 17 y 18 -is_floor 0 +no_pass 1 end arch sea x 17 @@ -3083,7 +3044,6 @@ arch sea x 18 y 20 -is_floor 0 end arch sea x 18 @@ -3091,6 +3051,10 @@ end arch sea x 18 +y 21 +end +arch sea +x 18 y 22 end arch sea @@ -3686,7 +3650,7 @@ y 19 end arch ruins -name ruins(shining village) +name ruins of shining village slaying ruin/village hp 8 sp 2 @@ -3724,6 +3688,7 @@ arch button_plate x 22 y 27 +protected 1 weight 4000000 invisible 1 connected 1 @@ -5868,13 +5833,38 @@ y 36 end arch active_volcano +face hillsrocky.111 +exp 1000 x 2 y 22 +is_floor 1 end More arch active_volcano_2 +face hillsrocky.111 +exp 1000 +x 3 +y 22 +is_floor 1 +end +arch volcano_low +slaying volcano/volcano.1 +hp 5 +sp 7 +exp 1000 +x 2 +y 22 +blocksview 0 +end +More +arch volcano_low_2 +slaying volcano/volcano.1 +hp 5 +sp 7 +exp 1000 x 3 y 22 +blocksview 0 end arch tower_a name castle From mwedel at scruznet.com Tue Sep 26 15:55:59 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:38 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/kurte Message-ID: <200009262055.NAA32526@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:55 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/kurte In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/kurte Modified Files: house Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/kurte/house diff -u maps/pup_land/ancient/kurte/house:1.1 maps/pup_land/ancient/kurte/house:1.2 --- maps/pup_land/ancient/kurte/house:1.1 Sun Mar 28 20:23:54 1999 +++ maps/pup_land/ancient/kurte/house Tue Sep 26 13:55:59 2000 @@ -520,13 +520,13 @@ arch button_small x 5 y 9 +protected 100 invisible 1 connected 100 end arch magic_mouth msg The hall echoed with loud voice: - "Do you want to go back?" endmsg x 5 @@ -1288,9 +1288,11 @@ y 18 end arch sign +name Kurtes' house msg Kurtes' house: - Kurte give importance to manner... + Kurte likes all people with good + manners... endmsg x 12 y 18 @@ -1547,13 +1549,13 @@ arch button_small x 15 y 9 +protected 101 invisible 1 connected 101 end arch magic_mouth msg The hall echoed with loud voice: - "Do you want to go back?" endmsg x 15 @@ -2113,21 +2115,29 @@ arch unicorn name Kurte msg +@match [Ee]vil [Mm]aster +The Evil Masters pose a threat to this +world. But don't forget that you +came here to save Eureca. +@match [Gg]othwolte +Gothwolte is older than I expected +first. He is even older than us. You +must be very careful... @match eureca|Eureca -I don't know him. -But if you see him, -you should say "Are you Eureca?". +I cannot see him. But still, I feel +that he is alive. Hurry to find him, +he must be in serious trouble. @match * -You have no manner.. -When you want to ask us anything, -you should say what you are. +You have rude manners... +If you want to ask us anything, +you should speak more precisely. endmsg Con 100 hp 20000 +ac -100 x 10 y 4 friendly 1 -is_turning 0 unaggressive 0 end More @@ -2135,10 +2145,10 @@ name Kurte Con 100 hp 20000 +ac -100 x 11 y 4 friendly 1 -is_turning 0 end arch titan name Kurte From mwedel at scruznet.com Tue Sep 26 15:55:59 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:40 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/mountain Message-ID: <200009262055.NAA32531@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:55 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/mountain In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/mountain Modified Files: cave.b3 mountain.a3 mountain.b3 tower.1 Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/mountain/cave.b3 diff -u maps/pup_land/ancient/mountain/cave.b3:1.1 maps/pup_land/ancient/mountain/cave.b3:1.2 --- maps/pup_land/ancient/mountain/cave.b3:1.1 Sun Mar 28 20:24:41 1999 +++ maps/pup_land/ancient/mountain/cave.b3 Tue Sep 26 13:55:59 2000 @@ -70,6 +70,7 @@ hp 5 sp 23 y 18 +protected 100 connected 100 end arch stair_up @@ -495,6 +496,7 @@ arch button_lever x 4 y 5 +protected 100 invisible 1 connected 100 end @@ -795,6 +797,7 @@ sp 5 x 6 y 4 +protected 100 invisible 1 connected 100 end @@ -807,6 +810,7 @@ sp 5 x 6 y 5 +protected 100 invisible 1 connected 100 end @@ -819,6 +823,7 @@ sp 5 x 6 y 6 +protected 100 invisible 1 connected 100 end @@ -1301,6 +1306,7 @@ arch button_lever x 9 y 23 +protected 1 invisible 1 connected 1 end @@ -1341,15 +1347,15 @@ y 5 end arch sage +name wise old man msg @match Ladder|ladder -You entered this cave using ladder, +You entered this cave by using a ladder, didn't you? @match * -You look very careless. -You should be careful, -especially in the neighborhood -of the Ladder. +You should have taken more time to +investigate this cave. +Especially near the ladder... endmsg hp 180 x 10 @@ -1455,6 +1461,7 @@ y 23 speed 0.500000 speed_left -4.100000 +protected 1 connected 1 end arch large_stones Index: maps/pup_land/ancient/mountain/mountain.a3 diff -u maps/pup_land/ancient/mountain/mountain.a3:1.1 maps/pup_land/ancient/mountain/mountain.a3:1.2 --- maps/pup_land/ancient/mountain/mountain.a3:1.1 Sun Mar 28 20:24:03 1999 +++ maps/pup_land/ancient/mountain/mountain.a3 Tue Sep 26 13:55:59 2000 @@ -1911,7 +1911,7 @@ end arch sign msg -Dangeous!, don't jump down. +Dangerous! don't jump down. endmsg x 12 y 25 @@ -2592,6 +2592,10 @@ x 16 y 27 end +arch fog +x 16 +y 27 +end arch pstone_1 x 16 y 28 @@ -2732,7 +2736,7 @@ end arch sign msg -Dangeous!, don't jump down. +Dangerous! don't jump down. endmsg x 17 y 25 @@ -3012,7 +3016,7 @@ end arch sign msg -Dangeous!, don't jump down. +Dangerous! don't jump down. endmsg x 19 y 9 @@ -3283,6 +3287,10 @@ x 20 y 12 end +arch ytree_2 +x 20 +y 12 +end arch large_stones x 20 y 13 @@ -3408,7 +3416,7 @@ end arch sign msg -Dangeous!, don't jump down. +Dangerous! don't jump down. endmsg x 21 y 2 @@ -3565,6 +3573,10 @@ x 21 y 27 end +arch fog +x 21 +y 27 +end arch pstone_1 x 21 y 28 @@ -3649,6 +3661,10 @@ x 22 y 9 end +arch ytree +x 22 +y 9 +end arch large_stones x 22 y 10 @@ -3657,6 +3673,10 @@ x 22 y 11 end +arch fog +x 22 +y 11 +end arch large_stones x 22 y 12 @@ -3677,6 +3697,10 @@ x 22 y 16 end +arch fog +x 22 +y 16 +end arch large_stones x 22 y 17 @@ -3809,6 +3833,10 @@ x 23 y 4 end +arch fog +x 23 +y 4 +end arch large_stones x 23 y 5 @@ -3991,6 +4019,10 @@ x 24 y 8 end +arch fog +x 24 +y 8 +end arch large_stones x 24 y 9 @@ -4011,6 +4043,10 @@ x 24 y 13 end +arch fog +x 24 +y 13 +end arch large_stones x 24 y 14 @@ -4023,6 +4059,10 @@ x 24 y 16 end +arch ytree_2 +x 24 +y 16 +end arch large_stones x 24 y 17 @@ -4048,8 +4088,8 @@ blocksview 0 end arch mountain_cave -slaying Tower.B1 -hp 16 +slaying tower.b1 +hp 20 sp 4 x 24 y 21 @@ -4143,6 +4183,10 @@ x 25 y 5 end +arch ytree_2 +x 25 +y 5 +end arch large_stones x 25 y 6 @@ -4231,6 +4275,10 @@ x 25 y 23 end +arch fog +x 25 +y 23 +end arch pstone_1 x 25 y 24 @@ -4332,6 +4380,10 @@ x 26 y 13 end +arch ytree +x 26 +y 13 +end arch large_stones x 26 y 14 @@ -4461,6 +4513,10 @@ x 27 y 4 end +arch fog +x 27 +y 4 +end arch large_stones x 27 y 5 @@ -4483,7 +4539,7 @@ end arch sign msg -Dangeous!, don't jump down. +Dangerous! don't jump down. endmsg x 27 y 9 @@ -4496,6 +4552,10 @@ x 27 y 11 end +arch fog +x 27 +y 11 +end arch dungeon_magic x 27 y 12 @@ -4789,6 +4849,10 @@ x 28 y 15 end +arch fog +x 28 +y 15 +end arch pstone_1 x 28 y 16 @@ -4914,6 +4978,10 @@ x 29 y 7 end +arch fog +x 29 +y 7 +end arch pstone_1 x 29 y 8 @@ -4963,6 +5031,10 @@ y 19 end arch pstone_1 +x 29 +y 20 +end +arch fog x 29 y 20 end Index: maps/pup_land/ancient/mountain/mountain.b3 diff -u maps/pup_land/ancient/mountain/mountain.b3:1.1 maps/pup_land/ancient/mountain/mountain.b3:1.2 --- maps/pup_land/ancient/mountain/mountain.b3:1.1 Sun Mar 28 20:24:29 1999 +++ maps/pup_land/ancient/mountain/mountain.b3 Tue Sep 26 13:55:59 2000 @@ -334,6 +334,7 @@ arch pedestal_trigger x 2 y 5 +protected 1 connected 1 end arch mountain @@ -612,6 +613,7 @@ sp 4 x 3 y 31 +protected 1 connected 1 end arch random_spells @@ -3562,6 +3564,10 @@ x 24 y 30 end +arch dungeon_magic +x 24 +y 31 +end arch invis_exit slaying mountain.a3 hp 26 @@ -3708,6 +3714,10 @@ x 25 y 30 end +arch dungeon_magic +x 25 +y 31 +end arch invis_exit slaying mountain.a3 hp 26 @@ -3846,6 +3856,10 @@ x 26 y 30 end +arch dungeon_magic +x 26 +y 31 +end arch invis_exit slaying mountain.a3 hp 26 @@ -3996,6 +4010,10 @@ x 27 y 30 end +arch dungeon_magic +x 27 +y 31 +end arch invis_exit slaying mountain.a3 hp 26 @@ -4138,6 +4156,10 @@ x 28 y 30 end +arch dungeon_magic +x 28 +y 31 +end arch invis_exit slaying mountain.a3 hp 26 @@ -4343,15 +4365,15 @@ x 30 y 8 end -arch sea +arch pstone_1 x 30 y 9 end -arch sea +arch pstone_1 x 30 y 10 end -arch sea +arch pstone_1 x 30 y 11 end @@ -4431,9 +4453,17 @@ x 30 y 29 end +arch dungeon_magic +x 30 +y 30 +end arch pstone_1 x 30 y 30 +end +arch dungeon_magic +x 30 +y 31 end arch invis_exit slaying mountain.a3 Index: maps/pup_land/ancient/mountain/tower.1 diff -u maps/pup_land/ancient/mountain/tower.1:1.1 maps/pup_land/ancient/mountain/tower.1:1.2 --- maps/pup_land/ancient/mountain/tower.1:1.1 Sun Mar 28 20:24:44 1999 +++ maps/pup_land/ancient/mountain/tower.1 Tue Sep 26 13:55:59 2000 @@ -5,7 +5,7 @@ Email: gnu@foo.bar Date: Fri May 31 20:28:11 1996 endmsg -x 24 +x 26 y 33 level 5 end @@ -152,84 +152,44 @@ arch large_stones x 1 y 4 -end -arch flagstone -x 1 -y 5 end -arch dwall_2_2_2 +arch large_stones x 1 y 5 -end -arch flagstone -x 1 -y 6 end -arch dwall_2_1_1 +arch large_stones x 1 y 6 -end -arch flagstone -x 1 -y 7 end -arch dwall_2_1_1 +arch large_stones x 1 y 7 -end -arch flagstone -x 1 -y 8 end -arch dwall_2_1_1 +arch large_stones x 1 y 8 -end -arch flagstone -x 1 -y 9 end -arch dwall_2_1_1 +arch large_stones x 1 y 9 -end -arch flagstone -x 1 -y 10 end -arch dwall_2_1_1 +arch large_stones x 1 y 10 -end -arch flagstone -x 1 -y 11 end -arch dwall_2_1_1 +arch large_stones x 1 y 11 -end -arch flagstone -x 1 -y 12 end -arch dwall_2_1_1 +arch large_stones x 1 y 12 -end -arch flagstone -x 1 -y 13 end -arch dwall_2_1_1 +arch large_stones x 1 y 13 -end -arch flagstone -x 1 -y 14 end -arch dwall_2_2_1 +arch large_stones x 1 y 14 end @@ -282,11 +242,15 @@ y 25 end arch altar -name drop bonecrusher -slaying bonecrusher +name unholy altar +slaying unholy heart +msg +Sacrifice accepted! +endmsg food 1 x 1 y 25 +protected 32 connected 32 end arch pstone_1 @@ -314,11 +278,15 @@ y 31 end arch altar -name drop bonecrusher -slaying bonecrusher +name unholy altar +slaying unholy heart +msg +Sacrifice accepted! +endmsg food 1 x 1 y 31 +protected 33 connected 33 end arch pstone_1 @@ -339,20 +307,12 @@ arch large_stones x 2 y 2 -end -arch flagstone -x 2 -y 3 end -arch dwall_2_2_2 +arch large_stones x 2 y 3 -end -arch flagstone -x 2 -y 4 end -arch dwall_2_1_1 +arch large_stones x 2 y 4 end @@ -360,159 +320,91 @@ x 2 y 5 end -arch dwall_2_2_4 +arch dwall_2_2_2 x 2 y 5 end arch flagstone x 2 y 6 -end -arch unholy_ground -x 2 -y 6 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 6 -speed 0.500000 -connected 1 end arch flagstone x 2 y 7 -end -arch unholy_ground -x 2 -y 7 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 7 -speed 0.500000 -connected 1 end arch flagstone x 2 y 8 -end -arch unholy_ground -x 2 -y 8 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 8 -speed 0.500000 -connected 1 end arch flagstone x 2 y 9 -end -arch unholy_ground -x 2 -y 9 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 9 -speed 0.500000 -connected 1 end arch flagstone x 2 y 10 -end -arch unholy_ground -x 2 -y 10 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 10 -speed 0.500000 -connected 1 end arch flagstone x 2 y 11 -end -arch unholy_ground -x 2 -y 11 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 11 -speed 0.500000 -connected 1 end arch flagstone x 2 y 12 -end -arch unholy_ground -x 2 -y 12 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 12 -speed 0.500000 -connected 1 end arch flagstone x 2 y 13 -end -arch unholy_ground -x 2 -y 13 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 2 y 13 -speed 0.500000 -connected 1 end arch flagstone x 2 y 14 end -arch dwall_2_2_3 +arch dwall_2_2_1 x 2 y 14 end -arch flagstone +arch large_stones x 2 y 15 end -arch dwall_2_1_1 +arch ytree x 2 y 15 -end -arch flagstone -x 2 -y 16 end -arch dwall_2_2_1 +arch large_stones x 2 y 16 end @@ -568,6 +460,46 @@ x 2 y 28 end +arch dave +name Blood Golem +Str 30 +Dex 50 +Con 60 +Wis 30 +Pow 30 +Int 50 +hp 10000 +maxhp 10000 +sp 500 +maxsp 500 +exp 200000 +dam 10 +wc -50 +ac -50 +x 2 +y 28 +level 75 +immune 1180673 +protected 24 +attacktype 87297 +vulnerable 4 +carrying 100 +randomitems none +pick_up 0 +sleep 0 +can_see_in_dark 1 +arch heart +name unholy heart +type 0 +material 0 +value 100000 +weight 100 +end +arch ability_heal +end +arch ability_petsummoning +end +end arch pstone_1 x 2 y 29 @@ -595,11 +527,7 @@ x 3 y 1 end -arch flagstone -x 3 -y 2 -end -arch dwall_2_2_2 +arch large_stones x 3 y 2 end @@ -607,7 +535,7 @@ x 3 y 3 end -arch dwall_2_2_4 +arch dwall_2_2_2 x 3 y 3 end @@ -615,7 +543,7 @@ x 3 y 4 end -arch unholy_ground +arch dwall_3_2 x 3 y 4 end @@ -623,12 +551,9 @@ x 3 y 5 end -arch igate_closed_1 +arch dwall_3_1 x 3 y 5 -speed 0.500000 -value 1 -connected 1 end arch flagstone x 3 @@ -643,7 +568,7 @@ sp 28 x 3 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -659,7 +584,7 @@ sp 28 x 3 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -675,7 +600,7 @@ sp 28 x 3 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -691,7 +616,7 @@ sp 28 x 3 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -707,7 +632,7 @@ sp 28 x 3 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -723,9 +648,13 @@ sp 28 x 3 y 11 -speed 0.500000 +protected 1 connected 1 end +arch unholy_ground +x 3 +y 12 +end arch flagstone x 3 y 12 @@ -739,70 +668,42 @@ sp 28 x 3 y 12 -speed 0.500000 +protected 1 connected 1 end -arch flagstone -x 3 -y 13 -end arch unholy_ground x 3 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 3 y 13 -speed 0.500000 -connected 1 end arch flagstone x 3 y 14 -end -arch unholy_ground -x 3 -y 14 end -arch pit_open -hp 4 -sp 28 +arch dwall3_3 x 3 y 14 -speed 0.500000 -connected 1 end arch flagstone x 3 y 15 -end -arch unholy_ground -x 3 -y 15 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 3 y 15 -speed 0.500000 -connected 1 end arch flagstone x 3 y 16 end -arch dwall_2_2_3 +arch dwall_2_2_1 x 3 y 16 -end -arch flagstone -x 3 -y 17 end -arch dwall_2_2_1 +arch large_stones x 3 y 17 end @@ -881,11 +782,15 @@ x 4 y 1 end +arch ytree_2 +x 4 +y 1 +end arch flagstone x 4 y 2 end -arch dwall_2_1_2 +arch dwall_2_2_2 x 4 y 2 end @@ -893,28 +798,36 @@ x 4 y 3 end -arch unholy_ground +arch dwall_3_4 x 4 y 3 end -arch flagstone +arch unholy_ground x 4 y 4 end -arch unholy_ground +arch flagstone x 4 y 4 end -arch flagstone +arch dwall_3_4 x 4 -y 5 +y 4 end -arch dwall_1_4 +arch unholy_ground x 4 y 5 end arch flagstone x 4 +y 5 +end +arch dwall_2_2_4 +x 4 +y 5 +end +arch flagstone +x 4 y 6 end arch unholy_ground @@ -926,7 +839,7 @@ sp 28 x 4 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -942,7 +855,7 @@ sp 28 x 4 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -958,7 +871,7 @@ sp 28 x 4 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -974,7 +887,7 @@ sp 28 x 4 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -990,7 +903,7 @@ sp 28 x 4 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1006,9 +919,13 @@ sp 28 x 4 y 11 -speed 0.500000 +protected 1 connected 1 end +arch unholy_ground +x 4 +y 12 +end arch flagstone x 4 y 12 @@ -1022,78 +939,42 @@ sp 28 x 4 y 12 -speed 0.500000 +protected 1 connected 1 end -arch flagstone -x 4 -y 13 -end arch unholy_ground x 4 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 4 y 13 -speed 0.500000 -connected 1 end arch flagstone x 4 y 14 -end -arch unholy_ground -x 4 -y 14 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_2 x 4 y 14 -speed 0.500000 -connected 1 end arch flagstone x 4 y 15 end -arch unholy_ground -x 4 -y 15 -end -arch pit_open -hp 4 -sp 28 -x 4 -y 15 -speed 0.500000 -connected 1 -end arch flagstone x 4 y 16 -end -arch unholy_ground -x 4 -y 16 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_2_3 x 4 y 16 -speed 0.500000 -connected 1 end arch flagstone x 4 y 17 end -arch dwall_2_1_2 +arch dwall_2_2_1 x 4 y 17 end @@ -1137,6 +1018,46 @@ x 4 y 26 end +arch dave +name Blood Golem +Str 30 +Dex 50 +Con 60 +Wis 30 +Pow 30 +Int 50 +hp 10000 +maxhp 10000 +sp 500 +maxsp 500 +exp 200000 +dam 10 +wc -50 +ac -50 +x 4 +y 26 +level 75 +immune 1180673 +protected 24 +attacktype 87297 +vulnerable 4 +carrying 100 +randomitems none +pick_up 0 +sleep 0 +can_see_in_dark 1 +arch ability_petsummoning +end +arch ability_heal +end +arch heart +name unholy heart +type 0 +material 0 +value 100000 +weight 100 +end +end arch pstone_1 x 4 y 27 @@ -1153,6 +1074,46 @@ x 4 y 30 end +arch dave +name Blood Golem +Str 30 +Dex 50 +Con 60 +Wis 30 +Pow 30 +Int 50 +hp 10000 +maxhp 10000 +sp 500 +maxsp 500 +exp 200000 +dam 10 +wc -50 +ac -50 +x 4 +y 30 +level 75 +immune 1180673 +protected 24 +attacktype 87297 +vulnerable 4 +carrying 100 +randomitems none +pick_up 0 +sleep 0 +can_see_in_dark 1 +arch heart +name unholy heart +type 0 +material 0 +value 100000 +weight 100 +end +arch ability_heal +end +arch ability_petsummoning +end +end arch pstone_1 x 4 y 31 @@ -1167,12 +1128,8 @@ end arch large_stones x 5 -end -arch flagstone -x 5 -y 1 end -arch dwall_2_2_2 +arch large_stones x 5 y 1 end @@ -1180,21 +1137,23 @@ x 5 y 2 end -arch dwall_2_2_4 +arch dwall_2_1_2 x 5 y 2 end -arch flagstone +arch unholy_ground x 5 y 3 end -arch unholy_ground +arch pedestal x 5 y 3 +protected 12 +connected 12 end arch flagstone x 5 -y 4 +y 3 end arch unholy_ground x 5 @@ -1202,14 +1161,40 @@ end arch flagstone x 5 +y 4 +end +arch igate_closed_1 +x 5 +y 4 +speed 0.500000 +protected 12 +connected 12 +end +arch magic_mouth +name warning +msg +You feel uncomfortable... +This room smells like DEATH! +endmsg +x 5 y 5 end -arch dwall_2_1_2 +arch unholy_ground +x 5 +y 5 +end +arch pedestal x 5 y 5 +protected 12 +connected 12 end arch flagstone x 5 +y 5 +end +arch flagstone +x 5 y 6 end arch unholy_ground @@ -1221,7 +1206,7 @@ sp 28 x 5 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1237,7 +1222,7 @@ sp 28 x 5 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1253,7 +1238,7 @@ sp 28 x 5 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1269,7 +1254,7 @@ sp 28 x 5 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1285,7 +1270,7 @@ sp 28 x 5 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1301,38 +1286,42 @@ sp 28 x 5 y 11 -speed 0.500000 +protected 1 connected 1 end +arch unholy_ground +x 5 +y 12 +end arch flagstone x 5 y 12 end -arch dwall_1_4 +arch unholy_ground x 5 y 12 end -arch flagstone +arch pit_open +hp 4 +sp 28 x 5 -y 13 +y 12 +protected 1 +connected 1 end arch unholy_ground x 5 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 5 y 13 -speed 0.500000 -connected 1 end arch flagstone x 5 y 14 end -arch dwall_2_2_2 +arch dwall_2_1_2 x 5 y 14 end @@ -1340,31 +1329,19 @@ x 5 y 15 end -arch dwall_2_1_1 -x 5 -y 15 -end arch flagstone x 5 y 16 end -arch dwall_2_1_1 -x 5 -y 16 -end arch flagstone x 5 y 17 end -arch dwall_3_4 +arch dwall_2_1_2 x 5 y 17 -end -arch flagstone -x 5 -y 18 end -arch dwall_2_2_1 +arch large_stones x 5 y 18 end @@ -1439,7 +1416,7 @@ x 6 y 1 end -arch dwall_2_1_2 +arch dwall_2_2_2 x 6 y 1 end @@ -1447,23 +1424,27 @@ x 6 y 2 end -arch unholy_ground +arch dwall_2_2_4 x 6 y 2 end +arch unholy_ground +x 6 +y 3 +end arch flagstone x 6 y 3 end arch unholy_ground x 6 -y 3 +y 4 end arch flagstone x 6 y 4 end -arch unholy_ground +arch dwall_1_1 x 6 y 4 end @@ -1471,7 +1452,7 @@ x 6 y 5 end -arch dwall_2_1_2 +arch dwall_2_2_1 x 6 y 5 end @@ -1488,7 +1469,7 @@ sp 28 x 6 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1504,7 +1485,7 @@ sp 28 x 6 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1520,7 +1501,7 @@ sp 28 x 6 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1536,7 +1517,7 @@ sp 28 x 6 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1552,7 +1533,7 @@ sp 28 x 6 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1568,44 +1549,38 @@ sp 28 x 6 y 11 -speed 0.500000 +protected 1 connected 1 end arch flagstone x 6 y 12 end -arch dwall_2_1_2 +arch unholy_ground x 6 y 12 -end -arch pedestal -x 6 -y 13 -invisible 1 -connected 100 end -arch flagstone +arch pit_open +hp 4 +sp 28 x 6 -y 13 +y 12 +protected 1 +connected 1 end arch unholy_ground x 6 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 6 y 13 -speed 0.500000 -connected 1 end arch flagstone x 6 y 14 end -arch dwall_2_1_2 +arch dwall3_3 x 6 y 14 end @@ -1613,7 +1588,7 @@ x 6 y 15 end -arch unholy_ground +arch dwall_2_1_1 x 6 y 15 end @@ -1621,7 +1596,7 @@ x 6 y 16 end -arch unholy_ground +arch dwall_2_1_1 x 6 y 16 end @@ -1629,7 +1604,7 @@ x 6 y 17 end -arch unholy_ground +arch dwall_3_4 x 6 y 17 end @@ -1637,7 +1612,7 @@ x 6 y 18 end -arch dwall_2_1_2 +arch dwall_2_2_1 x 6 y 18 end @@ -1685,6 +1660,46 @@ x 6 y 28 end +arch dave +name Blood Golem +Str 30 +Dex 50 +Con 60 +Wis 30 +Pow 30 +Int 50 +hp 10000 +maxhp 10000 +sp 500 +maxsp 500 +exp 200000 +dam 10 +wc -50 +ac -50 +x 6 +y 28 +level 75 +immune 1180673 +protected 24 +attacktype 87297 +vulnerable 4 +carrying 100 +randomitems none +pick_up 0 +sleep 0 +can_see_in_dark 1 +arch heart +name unholy heart +type 0 +material 0 +value 100000 +weight 100 +end +arch ability_heal +end +arch ability_petsummoning +end +end arch pstone_1 x 6 y 29 @@ -1716,17 +1731,13 @@ x 7 y 1 end -arch flagstone -x 7 -y 2 -end arch unholy_ground x 7 y 2 end arch flagstone x 7 -y 3 +y 2 end arch unholy_ground x 7 @@ -1734,7 +1745,7 @@ end arch flagstone x 7 -y 4 +y 3 end arch unholy_ground x 7 @@ -1742,6 +1753,10 @@ end arch flagstone x 7 +y 4 +end +arch flagstone +x 7 y 5 end arch dwall_2_1_2 @@ -1761,7 +1776,7 @@ sp 28 x 7 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1777,7 +1792,7 @@ sp 28 x 7 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1793,7 +1808,7 @@ sp 28 x 7 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1809,7 +1824,7 @@ sp 28 x 7 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1825,7 +1840,7 @@ sp 28 x 7 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -1841,32 +1856,32 @@ sp 28 x 7 y 11 -speed 0.500000 +protected 1 connected 1 end arch flagstone x 7 y 12 end -arch dwall_2_1_2 +arch unholy_ground x 7 y 12 end -arch flagstone +arch pit_open +hp 4 +sp 28 x 7 -y 13 +y 12 +protected 1 +connected 1 end arch unholy_ground x 7 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 7 y 13 -speed 0.500000 -connected 1 end arch flagstone x 7 @@ -1876,27 +1891,27 @@ x 7 y 14 end -arch flagstone +arch unholy_ground x 7 y 15 end -arch unholy_ground +arch flagstone x 7 y 15 end -arch small_stones +arch unholy_ground x 7 y 16 end -arch unholy_ground +arch flagstone x 7 y 16 end -arch small_stones +arch unholy_ground x 7 y 17 end -arch unholy_ground +arch flagstone x 7 y 17 end @@ -1912,6 +1927,10 @@ x 7 y 19 end +arch ytree_2 +x 7 +y 19 +end arch large_stones x 7 y 20 @@ -1941,11 +1960,15 @@ y 25 end arch altar -name drop bonecrusher -slaying bonecrusher +name unholy altar +slaying unholy heart +msg +Sacrifice accepted! +endmsg food 1 x 7 y 25 +protected 31 connected 31 end arch pstone_1 @@ -1973,11 +1996,15 @@ y 31 end arch altar -name drop bonecrusher -slaying bonecrusher +name unholy altar +slaying unholy heart +msg +Sacrifice accepted! +endmsg food 1 x 7 y 31 +protected 34 connected 34 end arch pstone_1 @@ -1999,17 +2026,13 @@ x 8 y 1 end -arch flagstone -x 8 -y 2 -end arch unholy_ground x 8 y 2 end arch flagstone x 8 -y 3 +y 2 end arch unholy_ground x 8 @@ -2017,13 +2040,13 @@ end arch flagstone x 8 -y 4 +y 3 end arch unholy_ground x 8 y 4 end -arch dwall_2_2_2 +arch flagstone x 8 y 4 end @@ -2031,7 +2054,7 @@ x 8 y 5 end -arch dwall_3_1 +arch dwall_2_1_2 x 8 y 5 end @@ -2048,7 +2071,7 @@ sp 28 x 8 y 6 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2064,7 +2087,7 @@ sp 28 x 8 y 7 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2080,7 +2103,7 @@ sp 28 x 8 y 8 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2096,7 +2119,7 @@ sp 28 x 8 y 9 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2112,7 +2135,7 @@ sp 28 x 8 y 10 -speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2128,32 +2151,32 @@ sp 28 x 8 y 11 -speed 0.500000 +protected 1 connected 1 end arch flagstone x 8 y 12 end -arch dwall_2_1_2 +arch unholy_ground x 8 y 12 end -arch flagstone +arch pit_open +hp 4 +sp 28 x 8 -y 13 +y 12 +protected 1 +connected 1 end arch unholy_ground x 8 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 8 y 13 -speed 0.500000 -connected 1 end arch flagstone x 8 @@ -2163,27 +2186,27 @@ x 8 y 14 end -arch flagstone +arch unholy_ground x 8 y 15 end -arch unholy_ground +arch flagstone x 8 y 15 end -arch small_stones +arch unholy_ground x 8 y 16 end -arch unholy_ground +arch small_stones x 8 y 16 end -arch medium_stones +arch unholy_ground x 8 y 17 end -arch unholy_ground +arch small_stones x 8 y 17 end @@ -2191,7 +2214,7 @@ x 8 y 18 end -arch dwall_1_3 +arch dwall_2_1_2 x 8 y 18 end @@ -2243,7 +2266,7 @@ x 8 y 27 end -arch rough_wall_2_1_1 +arch rough_wall_1_2 x 8 y 27 end @@ -2251,17 +2274,18 @@ x 8 y 28 end -arch igate_open_2 +arch gate_closed_2 x 8 y 28 speed 0.500000 +protected 35 connected 35 end arch pstone_1 x 8 y 29 end -arch rough_wall_2_1_1 +arch rough_wall_1_1 x 8 y 29 end @@ -2300,17 +2324,13 @@ x 9 y 1 end -arch flagstone -x 9 -y 2 -end arch unholy_ground x 9 y 2 end arch flagstone x 9 -y 3 +y 2 end arch unholy_ground x 9 @@ -2318,13 +2338,13 @@ end arch flagstone x 9 -y 4 +y 3 end arch unholy_ground x 9 y 4 end -arch dwall3_3 +arch flagstone x 9 y 4 end @@ -2332,7 +2352,7 @@ x 9 y 5 end -arch dwall_4 +arch dwall_2_1_2 x 9 y 5 end @@ -2340,73 +2360,121 @@ x 9 y 6 end -arch dwall_2_1_1 +arch unholy_ground +x 9 +y 6 +end +arch pit_open +hp 4 +sp 28 x 9 y 6 +protected 1 +connected 1 end arch flagstone x 9 y 7 end -arch dwall_2_1_1 +arch unholy_ground +x 9 +y 7 +end +arch pit_open +hp 4 +sp 28 x 9 y 7 +protected 1 +connected 1 end arch flagstone x 9 y 8 end -arch dwall_2_1_1 +arch unholy_ground +x 9 +y 8 +end +arch pit_open +hp 4 +sp 28 x 9 y 8 +protected 1 +connected 1 end arch flagstone x 9 y 9 end -arch dwall_2_1_1 +arch unholy_ground +x 9 +y 9 +end +arch pit_open +hp 4 +sp 28 x 9 y 9 +protected 1 +connected 1 end arch flagstone x 9 y 10 end -arch dwall_3_2 +arch unholy_ground +x 9 +y 10 +end +arch pit_open +hp 4 +sp 28 x 9 y 10 +protected 1 +connected 1 end arch flagstone x 9 y 11 end -arch dwall_2_1_1 +arch unholy_ground +x 9 +y 11 +end +arch pit_open +hp 4 +sp 28 x 9 y 11 +protected 1 +connected 1 end arch flagstone x 9 y 12 end -arch dwall_2_2_4 +arch unholy_ground x 9 y 12 end -arch flagstone +arch pit_open +hp 4 +sp 28 x 9 -y 13 +y 12 +protected 1 +connected 1 end arch unholy_ground x 9 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 9 y 13 -speed 0.500000 -connected 1 end arch flagstone x 9 @@ -2416,57 +2484,49 @@ x 9 y 14 end -arch flagstone +arch unholy_ground x 9 y 15 end -arch unholy_ground +arch flagstone x 9 y 15 end -arch small_stones +arch unholy_ground x 9 y 16 end -arch unholy_ground +arch small_stones x 9 y 16 end -arch medium_stones +arch unholy_ground x 9 y 17 end -arch unholy_ground +arch medium_stones x 9 y 17 end -arch medium_stones +arch flagstone x 9 y 18 end -arch door_look_1 +arch dwall_1_3 x 9 y 18 end -arch medium_stones +arch large_stones x 9 y 19 end -arch medium_stones +arch large_stones x 9 y 20 -end -arch medium_stones -x 9 -y 21 end -arch exit -slaying mountain.a3 -hp 21 -sp 14 +arch large_stones x 9 y 21 -speed_left -1.100000 end arch blocked x 9 @@ -2531,17 +2591,13 @@ x 10 y 1 end -arch flagstone -x 10 -y 2 -end arch unholy_ground x 10 y 2 end arch flagstone x 10 -y 3 +y 2 end arch unholy_ground x 10 @@ -2549,13 +2605,13 @@ end arch flagstone x 10 -y 4 +y 3 end arch unholy_ground x 10 y 4 end -arch dwall3_3 +arch flagstone x 10 y 4 end @@ -2563,87 +2619,79 @@ x 10 y 5 end -arch dwall_3_1 +arch dwall3_3 x 10 y 5 end arch flagstone x 10 +y 6 +end +arch dwall_2_1_1 +x 10 y 6 -no_pass 1 end arch flagstone x 10 +y 7 +end +arch dwall_2_1_1 +x 10 y 7 -no_pass 1 end arch flagstone x 10 +y 8 +end +arch dwall_2_1_1 +x 10 y 8 -no_pass 1 end arch flagstone x 10 y 9 end -arch flagstone +arch dwall_2_1_1 x 10 -y 10 +y 9 end -arch dungeon_magic +arch flagstone x 10 y 10 end -arch swall_2_1_2 +arch dwall_3_2 x 10 y 10 end arch flagstone x 10 y 11 -end -arch unholy_ground -x 10 -y 11 end -arch pit_open -hp 4 -sp 28 +arch dwall_2_1_1 x 10 y 11 -speed 0.500000 -connected 1 end arch flagstone x 10 y 12 -end -arch unholy_ground -x 10 -y 12 end -arch pit_open -hp 4 -sp 28 +arch dwall_1_2 x 10 y 12 -speed 0.500000 -connected 1 end -arch flagstone +arch unholy_ground x 10 y 13 end -arch unholy_ground +arch flagstone x 10 y 13 end -arch pit_open -hp 4 -sp 28 +arch igate_closed_2 x 10 y 13 speed 0.500000 +protected 1 connected 1 end arch flagstone @@ -2654,27 +2702,27 @@ x 10 y 14 end -arch flagstone +arch unholy_ground x 10 y 15 end -arch unholy_ground +arch flagstone x 10 y 15 end -arch small_stones +arch unholy_ground x 10 y 16 end -arch unholy_ground +arch small_stones x 10 y 16 end -arch medium_stones +arch unholy_ground x 10 y 17 end -arch unholy_ground +arch medium_stones x 10 y 17 end @@ -2739,8 +2787,8 @@ y 28 end arch stair_3_up -slaying Tower.1 -hp 11 +slaying tower.1 +hp 12 sp 8 x 10 y 28 @@ -2776,17 +2824,13 @@ x 11 y 1 end -arch flagstone -x 11 -y 2 -end arch unholy_ground x 11 y 2 end arch flagstone x 11 -y 3 +y 2 end arch unholy_ground x 11 @@ -2794,13 +2838,13 @@ end arch flagstone x 11 -y 4 +y 3 end arch unholy_ground x 11 y 4 end -arch dwall3_3 +arch flagstone x 11 y 4 end @@ -2808,131 +2852,77 @@ x 11 y 5 end -arch dwall_3_1 +arch dwall_2_1_2 x 11 y 5 end -arch flagstone +arch unholy_ground x 11 y 6 -no_pass 1 end arch flagstone x 11 -y 7 +y 6 end -arch stair2_up +arch unholy_ground x 11 y 7 end arch flagstone x 11 -y 8 +y 7 end -arch stair2_down +arch unholy_ground x 11 y 8 end -arch button_small -face button_sma.112 -x 11 -y 9 -value 1 -connected 1 -end arch flagstone -x 11 -y 9 -end -arch grate_open_1 x 11 -y 9 -speed 0.500000 -value 1 -invisible 1 -connected 77 +y 8 end -arch necromancer +arch unholy_ground x 11 y 9 end arch flagstone x 11 -y 10 +y 9 end arch dungeon_magic x 11 y 10 end -arch ggate_closed +arch flagstone x 11 y 10 -end -arch magic_mouth -msg -Necromancer says: - hahaha! -endmsg -x 11 -y 11 end -arch magic_ear -msg -@match * -Necromancer says: - Go to hell!! -endmsg -x 11 -y 11 -connected 77 -end -arch flagstone +arch swall_2_1_2 x 11 -y 11 +y 10 end arch unholy_ground x 11 y 11 end -arch pit_open -hp 4 -sp 28 -x 11 -y 11 -speed 0.500000 -connected 1 -end arch flagstone x 11 -y 12 +y 11 end arch unholy_ground x 11 y 12 end -arch pit_open -hp 4 -sp 28 -x 11 -y 12 -speed 0.500000 -connected 1 -end arch flagstone x 11 -y 13 +y 12 end arch unholy_ground x 11 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 11 y 13 -speed 0.500000 -connected 1 end arch flagstone x 11 @@ -2942,49 +2932,57 @@ x 11 y 14 end -arch flagstone +arch unholy_ground x 11 y 15 end -arch unholy_ground +arch flagstone x 11 y 15 end -arch small_stones +arch unholy_ground x 11 y 16 end -arch unholy_ground +arch small_stones x 11 y 16 end -arch medium_stones +arch unholy_ground x 11 y 17 end -arch unholy_ground +arch medium_stones x 11 y 17 end -arch flagstone +arch medium_stones x 11 y 18 end -arch dwall_1_4 +arch door_look_1 x 11 y 18 end -arch large_stones +arch medium_stones x 11 y 19 end -arch large_stones +arch medium_stones x 11 y 20 end -arch large_stones +arch medium_stones +x 11 +y 21 +end +arch exit +slaying mountain.a3 +hp 21 +sp 14 x 11 y 21 +speed_left -1.100000 end arch blocked x 11 @@ -3049,17 +3047,13 @@ x 12 y 1 end -arch flagstone -x 12 -y 2 -end arch unholy_ground x 12 y 2 end arch flagstone x 12 -y 3 +y 2 end arch unholy_ground x 12 @@ -3067,13 +3061,13 @@ end arch flagstone x 12 -y 4 +y 3 end arch unholy_ground x 12 y 4 end -arch dwall3_3 +arch flagstone x 12 y 4 end @@ -3081,99 +3075,113 @@ x 12 y 5 end -arch dwall_3_1 +arch dwall_2_1_2 x 12 y 5 end -arch flagstone +arch unholy_ground x 12 y 6 end -arch button_handle -face handle.112 +arch flagstone x 12 y 6 -value 1 -connected 1 end -arch pedestal +arch unholy_ground x 12 y 7 -invisible 1 -connected 50 end arch flagstone x 12 y 7 end -arch flagstone +arch stair2_up +slaying tower.2 +hp 11 +sp 6 x 12 +y 7 +end +arch unholy_ground +x 12 y 8 -no_pass 1 end arch flagstone x 12 +y 8 +end +arch stair2_down +slaying tower.1 +hp 10 +sp 28 +x 12 +y 8 +end +arch unholy_ground +x 12 y 9 end arch flagstone x 12 -y 10 +y 9 end arch dungeon_magic x 12 y 10 end -arch swall_2_1_2 +arch flagstone x 12 y 10 end -arch flagstone +arch ggate_closed x 12 -y 11 +y 10 +protected 1 +connected 1 end arch unholy_ground x 12 y 11 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 12 y 11 -speed 0.500000 -connected 1 end -arch flagstone +arch teleporter +hp 23 +sp 24 x 12 -y 12 +y 11 +speed 0.000000 +protected 2 +invisible 1 +connected 2 end -arch unholy_ground +arch necromancer +msg +@match [Ss]iegfried +I hate Siegfried!!! He's a dork! +@match * +Grr... You're getting on my nerves! +endmsg x 12 -y 12 +y 11 end -arch pit_open -hp 4 -sp 28 +arch unholy_ground x 12 y 12 -speed 0.500000 -connected 1 end arch flagstone x 12 -y 13 +y 12 end arch unholy_ground x 12 y 13 end -arch pit_open -hp 4 -sp 28 +arch flagstone x 12 y 13 -speed 0.500000 -connected 1 end arch flagstone x 12 @@ -3183,27 +3191,27 @@ x 12 y 14 end -arch flagstone +arch unholy_ground x 12 y 15 end -arch unholy_ground +arch flagstone x 12 y 15 end -arch small_stones +arch unholy_ground x 12 y 16 end -arch unholy_ground +arch small_stones x 12 y 16 end -arch small_stones +arch unholy_ground x 12 y 17 end -arch unholy_ground +arch medium_stones x 12 y 17 end @@ -3211,7 +3219,7 @@ x 12 y 18 end -arch dwall_2_1_2 +arch dwall_1_4 x 12 y 18 end @@ -3306,17 +3314,13 @@ x 13 y 1 end -arch flagstone -x 13 -y 2 -end arch unholy_ground x 13 y 2 end arch flagstone x 13 -y 3 +y 2 end arch unholy_ground x 13 @@ -3324,13 +3328,13 @@ end arch flagstone x 13 -y 4 +y 3 end arch unholy_ground x 13 y 4 end -arch dwall3_3 +arch flagstone x 13 y 4 end @@ -3338,71 +3342,81 @@ x 13 y 5 end -arch dwall_4 +arch dwall_2_1_2 x 13 y 5 end +arch unholy_ground +x 13 +y 6 +end arch flagstone x 13 y 6 end -arch dwall_3_2 +arch button_lever x 13 y 6 +protected 1 +connected 1 end -arch flagstone +arch unholy_ground x 13 y 7 end -arch dwall_3_2 +arch flagstone x 13 y 7 end -arch flagstone +arch unholy_ground x 13 y 8 end -arch dwall_3_2 +arch flagstone x 13 y 8 end -arch flagstone +arch unholy_ground x 13 y 9 end -arch dwall_3_2 +arch flagstone x 13 y 9 end +arch dungeon_magic +x 13 +y 10 +end arch flagstone x 13 y 10 end -arch dwall_4 +arch swall_2_1_2 x 13 y 10 end -arch flagstone +arch unholy_ground x 13 y 11 end -arch dwall_3_2 +arch flagstone x 13 y 11 end -arch flagstone +arch unholy_ground x 13 y 12 end -arch dwall_2_1_1 +arch flagstone x 13 y 12 end -arch flagstone +arch unholy_ground x 13 y 13 end -arch dwall_2_1_1 +arch flagstone x 13 y 13 end @@ -3410,31 +3424,31 @@ x 13 y 14 end -arch dwall_2_2_4 +arch dwall_2_1_2 x 13 y 14 end -arch flagstone +arch unholy_ground x 13 y 15 end -arch unholy_ground +arch flagstone x 13 y 15 end -arch flagstone +arch unholy_ground x 13 y 16 end -arch unholy_ground +arch small_stones x 13 y 16 end -arch flagstone +arch unholy_ground x 13 y 17 end -arch unholy_ground +arch small_stones x 13 y 17 end @@ -3514,7 +3528,7 @@ x 13 y 31 end -arch random_artifact +arch random_spells x 13 y 31 end @@ -3533,21 +3547,17 @@ x 14 y 1 end -arch dwall_2_2_3 +arch dwall_2_1_2 x 14 y 1 -end -arch flagstone -x 14 -y 2 end -arch dwall_2_2_1 +arch unholy_ground x 14 y 2 end arch flagstone x 14 -y 3 +y 2 end arch unholy_ground x 14 @@ -3555,13 +3565,13 @@ end arch flagstone x 14 -y 4 +y 3 end arch unholy_ground x 14 y 4 end -arch dwall_2_2_3 +arch flagstone x 14 y 4 end @@ -3569,35 +3579,23 @@ x 14 y 5 end -arch unholy_ground +arch dwall3_3 x 14 y 5 end -arch dwall_3_4 -x 14 -y 5 -end arch flagstone x 14 y 6 -end -arch unholy_ground -x 14 -y 6 end -arch dwall_3_4 +arch dwall_2_1_1 x 14 y 6 end arch flagstone x 14 y 7 -end -arch unholy_ground -x 14 -y 7 end -arch dwall_3_4 +arch dwall_2_1_1 x 14 y 7 end @@ -3605,23 +3603,15 @@ x 14 y 8 end -arch unholy_ground -x 14 -y 8 -end -arch dwall_3_4 +arch dwall_2_1_1 x 14 y 8 end arch flagstone x 14 y 9 -end -arch unholy_ground -x 14 -y 9 end -arch dwall_3_4 +arch dwall_2_1_1 x 14 y 9 end @@ -3629,10 +3619,6 @@ x 14 y 10 end -arch unholy_ground -x 14 -y 10 -end arch dwall_3_4 x 14 y 10 @@ -3641,11 +3627,7 @@ x 14 y 11 end -arch unholy_ground -x 14 -y 11 -end -arch dwall_2_2_4 +arch dwall_2_1_1 x 14 y 11 end @@ -3653,7 +3635,7 @@ x 14 y 12 end -arch unholy_ground +arch dwall_2_1_1 x 14 y 12 end @@ -3661,7 +3643,7 @@ x 14 y 13 end -arch unholy_ground +arch dwall_2_1_1 x 14 y 13 end @@ -3669,21 +3651,17 @@ x 14 y 14 end -arch unholy_ground +arch dwall_3_1 x 14 y 14 end -arch flagstone -x 14 -y 15 -end arch unholy_ground x 14 y 15 end arch flagstone x 14 -y 16 +y 15 end arch unholy_ground x 14 @@ -3691,9 +3669,13 @@ end arch flagstone x 14 +y 16 +end +arch unholy_ground +x 14 y 17 end -arch dwall_2_2_2 +arch flagstone x 14 y 17 end @@ -3701,7 +3683,7 @@ x 14 y 18 end -arch dwall_2_2_4 +arch dwall_2_1_2 x 14 y 18 end @@ -3764,6 +3746,7 @@ arch igateTrg2 x 14 y 28 +protected 778 connected 778 end arch pstone_1 @@ -3801,7 +3784,11 @@ arch large_stones x 15 end -arch large_stones +arch flagstone +x 15 +y 1 +end +arch dwall_2_2_3 x 15 y 1 end @@ -3809,41 +3796,53 @@ x 15 y 2 end -arch dwall_2_1_2 +arch dwall_2_2_1 x 15 y 2 end +arch unholy_ground +x 15 +y 3 +end arch flagstone x 15 y 3 end arch unholy_ground x 15 -y 3 +y 4 end arch flagstone x 15 y 4 end -arch unholy_ground +arch dwall_1_1 x 15 y 4 end +arch unholy_ground +x 15 +y 5 +end arch flagstone x 15 y 5 end -arch unholy_ground +arch dwall_2_2_4 x 15 y 5 end +arch unholy_ground +x 15 +y 6 +end arch flagstone x 15 y 6 end arch unholy_ground x 15 -y 6 +y 7 end arch flagstone x 15 @@ -3851,7 +3850,7 @@ end arch unholy_ground x 15 -y 7 +y 8 end arch flagstone x 15 @@ -3859,7 +3858,7 @@ end arch unholy_ground x 15 -y 8 +y 9 end arch flagstone x 15 @@ -3867,7 +3866,7 @@ end arch unholy_ground x 15 -y 9 +y 10 end arch flagstone x 15 @@ -3875,7 +3874,7 @@ end arch unholy_ground x 15 -y 10 +y 11 end arch flagstone x 15 @@ -3883,7 +3882,7 @@ end arch unholy_ground x 15 -y 11 +y 12 end arch flagstone x 15 @@ -3891,7 +3890,7 @@ end arch unholy_ground x 15 -y 12 +y 13 end arch flagstone x 15 @@ -3899,29 +3898,33 @@ end arch unholy_ground x 15 -y 13 +y 14 end arch flagstone x 15 y 14 end -arch unholy_ground +arch dwall_2_2_3 x 15 y 14 end +arch unholy_ground +x 15 +y 15 +end arch flagstone x 15 y 15 end -arch unholy_ground +arch dwall_1_2 x 15 y 15 end -arch flagstone +arch unholy_ground x 15 y 16 end -arch unholy_ground +arch flagstone x 15 y 16 end @@ -3929,11 +3932,15 @@ x 15 y 17 end -arch dwall_2_1_2 +arch dwall_2_2_2 x 15 y 17 end -arch large_stones +arch flagstone +x 15 +y 18 +end +arch dwall_2_2_4 x 15 y 18 end @@ -3996,6 +4003,7 @@ arch trigger x 15 y 29 +protected 778 connected 778 end arch pstone_2 @@ -4033,21 +4041,23 @@ x 16 y 2 end -arch dwall_2_2_3 +arch dwall_2_1_2 x 16 y 2 end -arch flagstone +arch unholy_ground x 16 y 3 end -arch dwall_2_2_1 +arch pedestal x 16 y 3 +protected 11 +connected 11 end arch flagstone x 16 -y 4 +y 3 end arch unholy_ground x 16 @@ -4055,15 +4065,28 @@ end arch flagstone x 16 -y 5 +y 4 end +arch igate_closed_1 +x 16 +y 4 +speed 0.500000 +protected 11 +connected 11 +end arch unholy_ground x 16 y 5 end +arch pedestal +x 16 +y 5 +protected 11 +connected 11 +end arch flagstone x 16 -y 6 +y 5 end arch unholy_ground x 16 @@ -4071,7 +4094,7 @@ end arch flagstone x 16 -y 7 +y 6 end arch unholy_ground x 16 @@ -4079,7 +4102,7 @@ end arch flagstone x 16 -y 8 +y 7 end arch unholy_ground x 16 @@ -4087,7 +4110,7 @@ end arch flagstone x 16 -y 9 +y 8 end arch unholy_ground x 16 @@ -4095,7 +4118,7 @@ end arch flagstone x 16 -y 10 +y 9 end arch unholy_ground x 16 @@ -4103,7 +4126,7 @@ end arch flagstone x 16 -y 11 +y 10 end arch unholy_ground x 16 @@ -4111,7 +4134,7 @@ end arch flagstone x 16 -y 12 +y 11 end arch unholy_ground x 16 @@ -4119,7 +4142,7 @@ end arch flagstone x 16 -y 13 +y 12 end arch unholy_ground x 16 @@ -4127,15 +4150,21 @@ end arch flagstone x 16 -y 14 +y 13 end arch unholy_ground x 16 y 14 end +arch pedestal +x 16 +y 14 +protected 10 +connected 10 +end arch flagstone x 16 -y 15 +y 14 end arch unholy_ground x 16 @@ -4143,9 +4172,26 @@ end arch flagstone x 16 +y 15 +end +arch igate_closed_1 +x 16 +y 15 +speed 0.500000 +protected 10 +connected 10 +end +arch unholy_ground +x 16 y 16 end -arch dwall_2_2_2 +arch pedestal +x 16 +y 16 +protected 10 +connected 10 +end +arch flagstone x 16 y 16 end @@ -4153,7 +4199,7 @@ x 16 y 17 end -arch dwall_2_2_4 +arch dwall_2_1_2 x 16 y 17 end @@ -4193,7 +4239,7 @@ x 16 y 25 end -arch random_treasure +arch luggage x 16 y 25 end @@ -4201,8 +4247,7 @@ x 16 y 26 end -arch luggage -Str 80 +arch random_treasure x 16 y 26 end @@ -4249,7 +4294,11 @@ x 17 y 1 end -arch large_stones +arch flagstone +x 17 +y 2 +end +arch dwall_2_2_3 x 17 y 2 end @@ -4257,18 +4306,26 @@ x 17 y 3 end -arch dwall_2_2_3 +arch dwall_3_2 x 17 y 3 end +arch unholy_ground +x 17 +y 4 +end arch flagstone x 17 y 4 end -arch dwall_2_1_1 +arch dwall_3_2 x 17 y 4 end +arch unholy_ground +x 17 +y 5 +end arch flagstone x 17 y 5 @@ -4277,13 +4334,17 @@ x 17 y 5 end +arch unholy_ground +x 17 +y 6 +end arch flagstone x 17 y 6 end arch unholy_ground x 17 -y 6 +y 7 end arch flagstone x 17 @@ -4291,7 +4352,7 @@ end arch unholy_ground x 17 -y 7 +y 8 end arch flagstone x 17 @@ -4299,7 +4360,7 @@ end arch unholy_ground x 17 -y 8 +y 9 end arch flagstone x 17 @@ -4307,7 +4368,7 @@ end arch unholy_ground x 17 -y 9 +y 10 end arch flagstone x 17 @@ -4315,7 +4376,7 @@ end arch unholy_ground x 17 -y 10 +y 11 end arch flagstone x 17 @@ -4323,7 +4384,7 @@ end arch unholy_ground x 17 -y 11 +y 12 end arch flagstone x 17 @@ -4331,7 +4392,7 @@ end arch unholy_ground x 17 -y 12 +y 13 end arch flagstone x 17 @@ -4339,7 +4400,7 @@ end arch unholy_ground x 17 -y 13 +y 14 end arch flagstone x 17 @@ -4349,11 +4410,15 @@ x 17 y 14 end +arch unholy_ground +x 17 +y 15 +end arch flagstone x 17 y 15 end -arch dwall_2_1_1 +arch dwall_3_2 x 17 y 15 end @@ -4361,11 +4426,15 @@ x 17 y 16 end -arch dwall_2_2_4 +arch dwall_3_2 x 17 y 16 end -arch large_stones +arch flagstone +x 17 +y 17 +end +arch dwall_2_2_4 x 17 y 17 end @@ -4381,6 +4450,10 @@ x 17 y 20 end +arch ytree_2 +x 17 +y 20 +end arch large_stones x 17 y 21 @@ -4397,7 +4470,7 @@ x 17 y 24 end -arch rough_wall_3_3 +arch rough_wall_2_2_3 x 17 y 24 end @@ -4413,7 +4486,7 @@ x 17 y 26 end -arch rough_wall_2_1_1 +arch rough_wall_3_2 x 17 y 26 end @@ -4432,6 +4505,7 @@ arch igateTrg2 x 17 y 28 +protected 777 connected 777 end arch pstone_2 @@ -4446,7 +4520,7 @@ x 17 y 30 end -arch rough_wall_2_1_1 +arch rough_wall_3_2 x 17 y 30 end @@ -4462,7 +4536,7 @@ x 17 y 32 end -arch rough_wall_3_1 +arch rough_wall_2_2_4 x 17 y 32 end @@ -4477,83 +4551,91 @@ x 18 y 2 end -arch large_stones +arch flagstone x 18 y 3 end -arch large_stones +arch dwall_2_2_3 x 18 -y 4 +y 3 end arch flagstone x 18 -y 5 +y 4 end -arch dwall_2_2_3 +arch dwall_3_4 x 18 -y 5 +y 4 end arch flagstone x 18 -y 6 +y 5 end -arch dwall_2_1_1 +arch dwall_3_1 +x 18 +y 5 +end +arch unholy_ground x 18 y 6 end arch flagstone x 18 -y 7 +y 6 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 7 end arch flagstone x 18 -y 8 +y 7 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 8 end arch flagstone x 18 -y 9 +y 8 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 9 end arch flagstone x 18 -y 10 +y 9 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 10 end arch flagstone x 18 -y 11 +y 10 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 11 end arch flagstone x 18 -y 12 +y 11 end -arch dwall_2_1_1 +arch unholy_ground x 18 y 12 end arch flagstone x 18 +y 12 +end +arch unholy_ground +x 18 y 13 end -arch dwall_2_1_1 +arch flagstone x 18 y 13 end @@ -4561,15 +4643,23 @@ x 18 y 14 end -arch dwall_2_2_4 +arch dwall3_3 x 18 y 14 end -arch large_stones +arch flagstone x 18 y 15 end -arch large_stones +arch dwall_3_4 +x 18 +y 15 +end +arch flagstone +x 18 +y 16 +end +arch dwall_2_2_4 x 18 y 16 end @@ -4601,19 +4691,19 @@ x 18 y 23 end -arch large_stones +arch blocked x 18 y 24 end -arch rough_wall_2_1_2 +arch blocked x 18 -y 24 +y 25 end arch large_stones x 18 -y 25 +y 26 end -arch large_stones +arch rough_wall_2_1_2 x 18 y 26 end @@ -4632,22 +4722,22 @@ arch trigger x 18 y 29 -speed_left -3.300000 +protected 777 connected 777 end arch large_stones x 18 y 30 end -arch large_stones +arch rough_wall_2_1_2 x 18 -y 31 +y 30 end -arch large_stones +arch blocked x 18 -y 32 +y 31 end -arch rough_wall_2_1_2 +arch blocked x 18 y 32 end @@ -4670,43 +4760,83 @@ x 19 y 4 end -arch large_stones +arch flagstone x 19 y 5 end -arch large_stones +arch dwall_2_2_3 +x 19 +y 5 +end +arch flagstone x 19 y 6 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 6 +end +arch flagstone x 19 y 7 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 7 +end +arch flagstone x 19 y 8 end -arch large_stones +arch dwall_2_1_1 x 19 +y 8 +end +arch flagstone +x 19 y 9 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 9 +end +arch flagstone x 19 y 10 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 10 +end +arch flagstone x 19 y 11 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 11 +end +arch flagstone x 19 y 12 end -arch large_stones +arch dwall_2_1_1 x 19 +y 12 +end +arch flagstone +x 19 y 13 end -arch large_stones +arch dwall_2_1_1 +x 19 +y 13 +end +arch flagstone +x 19 +y 14 +end +arch dwall_2_2_4 x 19 y 14 end @@ -4746,22 +4876,58 @@ x 19 y 23 end -arch large_stones +arch button_small +name 35 - open_gate x 19 y 24 +protected 35 +weight 40000 +connected 35 end -arch rough_wall_2_1_2 +arch creator +name 34 +other_arch small_shield x 19 y 24 +protected 34 +connected 34 end -arch large_stones +arch creator +name 33 +other_arch small_shield +x 19 +y 24 +protected 33 +connected 33 +end +arch creator +name 32 +other_arch small_shield x 19 +y 24 +protected 32 +connected 32 +end +arch creator +name 31 +other_arch small_shield +x 19 +y 24 +protected 31 +connected 31 +end +arch blocked +x 19 y 25 end arch large_stones x 19 y 26 end +arch rough_wall_2_1_2 +x 19 +y 26 +end arch large_stones x 19 y 27 @@ -4778,102 +4944,106 @@ x 19 y 30 end -arch large_stones +arch rough_wall_2_1_2 x 19 -y 31 +y 30 end -arch large_stones +arch blocked x 19 -y 32 +y 31 end -arch rough_wall_2_1_2 +arch blocked x 19 y 32 end -arch blocked +arch large_stones x 20 end -arch blocked +arch large_stones x 20 y 1 end -arch blocked +arch large_stones x 20 y 2 end -arch blocked +arch ytree +x 20 +y 2 +end +arch large_stones x 20 y 3 end -arch blocked +arch large_stones x 20 y 4 end -arch blocked +arch large_stones x 20 y 5 end -arch blocked +arch large_stones x 20 y 6 end -arch blocked +arch large_stones x 20 y 7 end -arch blocked +arch large_stones x 20 y 8 end -arch blocked +arch large_stones x 20 y 9 end -arch blocked +arch large_stones x 20 y 10 end -arch blocked +arch large_stones x 20 y 11 end -arch blocked +arch large_stones x 20 y 12 end -arch blocked +arch large_stones x 20 y 13 end -arch blocked +arch large_stones x 20 y 14 end -arch blocked +arch large_stones x 20 y 15 end -arch blocked +arch large_stones x 20 y 16 end -arch blocked +arch large_stones x 20 y 17 end -arch blocked +arch large_stones x 20 y 18 end -arch blocked +arch large_stones x 20 y 19 end -arch blocked +arch large_stones x 20 y 20 end -arch blocked +arch large_stones x 20 y 21 end @@ -4885,19 +5055,19 @@ x 20 y 23 end -arch large_stones +arch blocked x 20 y 24 end -arch rough_wall_2_1_2 +arch blocked x 20 -y 24 +y 25 end arch large_stones x 20 -y 25 +y 26 end -arch large_stones +arch rough_wall_2_1_2 x 20 y 26 end @@ -4917,102 +5087,102 @@ x 20 y 30 end -arch large_stones +arch rough_wall_2_1_2 x 20 -y 31 +y 30 end -arch large_stones +arch blocked x 20 -y 32 +y 31 end -arch rough_wall_2_1_2 +arch blocked x 20 y 32 end -arch blocked +arch large_stones x 21 end -arch blocked +arch large_stones x 21 y 1 end -arch blocked +arch large_stones x 21 y 2 end -arch blocked +arch large_stones x 21 y 3 end -arch blocked +arch large_stones x 21 y 4 end -arch blocked +arch large_stones x 21 y 5 end -arch blocked +arch large_stones x 21 y 6 end -arch blocked +arch large_stones x 21 y 7 end -arch blocked +arch large_stones x 21 y 8 end -arch blocked +arch large_stones x 21 y 9 end -arch blocked +arch large_stones x 21 y 10 end -arch blocked +arch large_stones x 21 y 11 end -arch blocked +arch large_stones x 21 y 12 end -arch blocked +arch large_stones x 21 y 13 end -arch blocked +arch large_stones x 21 y 14 end -arch blocked +arch large_stones x 21 y 15 end -arch blocked +arch large_stones x 21 y 16 end -arch blocked +arch large_stones x 21 y 17 end -arch blocked +arch large_stones x 21 y 18 end -arch blocked +arch large_stones x 21 y 19 end -arch blocked +arch large_stones x 21 y 20 end -arch blocked +arch large_stones x 21 y 21 end @@ -5024,15 +5194,38 @@ x 21 y 23 end -arch large_stones +arch magic_mouth +name 2 +msg +The Necromancer say: +Arrgh! Leave me alone - I didn't +invite you! Continue to annoy me and +I'll teach you some respect! +... + +endmsg x 21 y 24 +protected 2 +connected 2 end -arch rough_wall_2_1_2 +arch button_small +name 2 +x 21 +y 24 +protected 2 +weight 1000 +connected 2 +end +arch creator +name 1 +other_arch small_shield x 21 y 24 +protected 1 +connected 1 end -arch large_stones +arch blocked x 21 y 25 end @@ -5040,6 +5233,10 @@ x 21 y 26 end +arch rough_wall_2_1_2 +x 21 +y 26 +end arch large_stones x 21 y 27 @@ -5056,15 +5253,15 @@ x 21 y 30 end -arch large_stones +arch rough_wall_2_1_2 x 21 -y 31 +y 30 end -arch large_stones +arch blocked x 21 -y 32 +y 31 end -arch rough_wall_2_1_2 +arch blocked x 21 y 32 end @@ -5074,42 +5271,24 @@ arch blocked x 22 y 1 -end -arch igate_open_1 -x 22 -y 2 -speed 0.500000 -value 1 -connected 100 end -arch boulder +arch blocked x 22 y 2 end -arch igate_closed_1 +arch blocked x 22 y 3 -speed 0.500000 -value 1 -connected 1 end -arch button_plate +arch blocked x 22 y 4 -connected 10 end arch blocked x 22 y 5 end -arch button_small -face button_sma.112 -x 22 -y 6 -value 1 -connected 105 -end -arch scroll +arch blocked x 22 y 6 end @@ -5117,42 +5296,27 @@ x 22 y 7 end -arch lightningwall_5 +arch blocked x 22 y 8 end -arch igate_closed_1 +arch blocked x 22 y 9 -speed 0.500000 -connected 31 end -arch igate_closed_1 +arch blocked x 22 y 10 -speed 0.500000 -connected 32 end -arch igate_closed_1 +arch blocked x 22 y 11 -speed 0.500000 -connected 33 end -arch igate_closed_1 +arch blocked x 22 y 12 -speed 0.500000 -connected 34 end -arch button_small -face button_sma.112 -x 22 -y 13 -value 1 -connected 35 -end -arch scroll +arch blocked x 22 y 13 end @@ -5196,19 +5360,11 @@ x 22 y 23 end -arch large_stones -x 22 -y 24 -end -arch rough_wall_2_2_3 +arch blocked x 22 y 24 -end -arch large_stones -x 22 -y 25 end -arch rough_wall_2_1_1 +arch blocked x 22 y 25 end @@ -5216,29 +5372,25 @@ x 22 y 26 end -arch rough_wall_1_2 +arch rough_wall_2_1_2 x 22 y 26 end -arch large_stones -x 22 -y 27 -end arch exit -slaying Tower.B1 -hp 1 -sp 4 +slaying tower.b1 +hp 4 +sp 3 x 22 y 27 speed_left -1.700000 end arch large_stones x 22 -y 28 +y 27 end arch exit -slaying Tower.B1 -hp 1 +slaying tower.b1 +hp 4 sp 4 x 22 y 28 @@ -5246,37 +5398,33 @@ end arch large_stones x 22 -y 29 +y 28 end arch exit -slaying Tower.B1 -hp 1 -sp 4 +slaying tower.b1 +hp 4 +sp 5 x 22 y 29 speed_left -1.700000 end arch large_stones x 22 -y 30 +y 29 end -arch rough_wall_1_1 +arch large_stones x 22 y 30 end -arch large_stones +arch rough_wall_2_1_2 x 22 -y 31 +y 30 end -arch rough_wall_2_1_1 +arch blocked x 22 y 31 end -arch large_stones -x 22 -y 32 -end -arch rough_wall_2_2_4 +arch blocked x 22 y 32 end @@ -5377,32 +5525,36 @@ end arch blocked x 23 -y 24 +y 25 end -arch blocked +arch large_stones x 23 -y 25 +y 26 end -arch blocked +arch rough_wall_2_1_2 x 23 y 26 end -arch blocked +arch large_stones x 23 y 27 end -arch blocked +arch large_stones x 23 y 28 end -arch blocked +arch large_stones x 23 y 29 end -arch blocked +arch large_stones x 23 y 30 end +arch rough_wall_2_1_2 +x 23 +y 30 +end arch blocked x 23 y 31 @@ -5411,119 +5563,347 @@ x 23 y 32 end -arch golem_necro -x 2 +arch blocked +x 24 +end +arch blocked +x 24 +y 1 +end +arch blocked +x 24 +y 2 +end +arch blocked +x 24 +y 3 +end +arch blocked +x 24 +y 4 +end +arch blocked +x 24 +y 5 +end +arch blocked +x 24 +y 6 +end +arch blocked +x 24 +y 7 +end +arch blocked +x 24 +y 8 +end +arch blocked +x 24 +y 9 +end +arch blocked +x 24 +y 10 +end +arch blocked +x 24 +y 11 +end +arch blocked +x 24 +y 12 +end +arch blocked +x 24 +y 13 +end +arch blocked +x 24 +y 14 +end +arch blocked +x 24 +y 15 +end +arch blocked +x 24 +y 16 +end +arch blocked +x 24 +y 17 +end +arch blocked +x 24 +y 18 +end +arch blocked +x 24 +y 19 +end +arch blocked +x 24 +y 20 +end +arch blocked +x 24 +y 21 +end +arch blocked +x 24 +y 22 +end +arch blocked +x 24 +y 23 +end +arch blocked +x 24 +y 24 +end +arch blocked +x 24 y 25 end -More -arch golem_necro_2 -x 3 +arch large_stones +x 24 +y 26 +end +arch rough_wall_2_1_2 +x 24 +y 26 +end +arch large_stones +x 24 +y 27 +end +arch large_stones +x 24 +y 28 +end +arch large_stones +x 24 +y 29 +end +arch large_stones +x 24 +y 30 +end +arch rough_wall_2_1_2 +x 24 +y 30 +end +arch blocked +x 24 +y 31 +end +arch blocked +x 24 +y 32 +end +arch blocked +x 25 +end +arch blocked +x 25 +y 1 +end +arch blocked +x 25 +y 2 +end +arch blocked +x 25 +y 3 +end +arch blocked +x 25 +y 4 +end +arch blocked +x 25 +y 5 +end +arch blocked +x 25 +y 6 +end +arch blocked +x 25 +y 7 +end +arch blocked +x 25 +y 8 +end +arch blocked +x 25 +y 9 +end +arch blocked +x 25 +y 10 +end +arch blocked +x 25 +y 11 +end +arch blocked +x 25 +y 12 +end +arch blocked +x 25 +y 13 +end +arch blocked +x 25 +y 14 +end +arch blocked +x 25 +y 15 +end +arch blocked +x 25 +y 16 +end +arch blocked +x 25 +y 17 +end +arch blocked +x 25 +y 18 +end +arch blocked +x 25 +y 19 +end +arch blocked +x 25 +y 20 +end +arch blocked +x 25 +y 21 +end +arch blocked +x 25 +y 22 +end +arch blocked +x 25 +y 23 +end +arch blocked +x 25 +y 24 +end +arch blocked +x 25 y 25 end -More -arch golem_necro_3 -x 2 +arch large_stones +x 25 y 26 end -More -arch golem_necro_4 -x 3 +arch rough_wall_2_2_3 +x 25 y 26 end -More -arch golem_necro_5 -x 2 +arch large_stones +x 25 y 27 end -More -arch golem_necro_6 -x 3 +arch rough_wall_2_2_1 +x 25 y 27 end -arch golem_necro -x 2 +arch pstone_1 +x 25 +y 28 +end +arch large_stones +x 25 y 29 end -More -arch golem_necro_2 -x 3 +arch rough_wall_2_2_2 +x 25 y 29 end -More -arch golem_necro_3 -x 2 +arch large_stones +x 25 y 30 end -More -arch golem_necro_4 -x 3 +arch rough_wall_2_2_4 +x 25 y 30 end -More -arch golem_necro_5 -x 2 +arch blocked +x 25 y 31 end -More -arch golem_necro_6 -x 3 -y 31 +arch blocked +x 25 +y 32 end arch golem_necro -x 5 -y 25 +x 16 +y 7 end More arch golem_necro_2 -x 6 -y 25 +x 17 +y 7 end More arch golem_necro_3 -x 5 -y 26 +x 16 +y 8 end More arch golem_necro_4 -x 6 -y 26 +x 17 +y 8 end More arch golem_necro_5 -x 5 -y 27 +x 16 +y 9 end More arch golem_necro_6 -x 6 -y 27 +x 17 +y 9 end arch golem_necro -x 5 -y 29 +x 16 +y 10 end More arch golem_necro_2 -x 6 -y 29 +x 17 +y 10 end More arch golem_necro_3 -x 5 -y 30 +x 16 +y 11 end More arch golem_necro_4 -x 6 -y 30 +x 17 +y 11 end More arch golem_necro_5 -x 5 -y 31 +x 16 +y 12 end More arch golem_necro_6 -x 6 -y 31 +x 17 +y 12 end From mwedel at scruznet.com Tue Sep 26 15:56:03 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:40 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/village/hole Message-ID: <200009262056.NAA32565@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/village/hole In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/village/hole Modified Files: hole.B1 Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/village/hole/hole.B1 diff -u maps/pup_land/ancient/village/hole/hole.B1:1.1 maps/pup_land/ancient/village/hole/hole.B1:1.2 --- maps/pup_land/ancient/village/hole/hole.B1:1.1 Sun Mar 28 20:23:44 1999 +++ maps/pup_land/ancient/village/hole/hole.B1 Tue Sep 26 13:56:03 2000 @@ -361,14 +361,6 @@ x 2 y 14 end -arch random_treasure -x 2 -y 14 -end -arch generate_kobold -x 2 -y 14 -end arch pstone_1 x 2 y 15 @@ -507,10 +499,6 @@ x 3 y 13 end -arch kobold -x 3 -y 13 -end arch pstone_1 x 3 y 14 @@ -519,10 +507,6 @@ x 3 y 15 end -arch kobold -x 3 -y 15 -end arch pstone_1 x 3 y 16 @@ -1412,6 +1396,33 @@ arch pstone_1 x 11 y 6 +end +arch beggar +name crazy old man +msg +@match [Cc]astle|evil +Oh yes I can feel it! They must have +opened a gate to another dimension... +We will surely perish... +ahaha *hysterical laughter* +@match * +Bad things are happening those +days... Siegfried locked that castle, +but I can feel that something +evil is going on inside! +endmsg +hp 500 +maxhp 500 +sp 0 +maxsp 0 +x 11 +y 6 +randomitems none +friendly 1 +can_use_bow 0 +can_use_armour 0 +random_movement 0 +can_use_skill 0 end arch pstone_1 x 11 From mwedel at scruznet.com Tue Sep 26 15:56:01 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:41 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/village Message-ID: <200009262056.NAA32549@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/village In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/village Modified Files: graveyard hut1 hut2 hut3 hut4 hut5 hut6 inn shop tavern tavern1 village Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/village/graveyard diff -u maps/pup_land/ancient/village/graveyard:1.1 maps/pup_land/ancient/village/graveyard:1.2 --- maps/pup_land/ancient/village/graveyard:1.1 Sun Mar 28 20:23:12 1999 +++ maps/pup_land/ancient/village/graveyard Tue Sep 26 13:56:01 2000 @@ -722,6 +722,13 @@ x 8 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 8 +y 15 +end arch pstone_1 x 8 y 15 @@ -796,6 +803,13 @@ x 9 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 9 +y 15 +end arch pstone_1 x 9 y 15 @@ -863,9 +877,9 @@ msg @match * Help me! -Many zombis gush out from ground! -If you get rid of them, -I'll give you my treasure. +Many zombies gush out from the ground! +If you get rid of them, I'll give you +my treasure. endmsg hp 180 x 10 @@ -885,6 +899,13 @@ x 10 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 10 +y 15 +end arch pstone_1 x 10 y 15 @@ -955,6 +976,13 @@ x 11 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 11 +y 15 +end arch pstone_1 x 11 y 15 @@ -1025,6 +1053,13 @@ x 12 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 12 +y 15 +end arch pstone_1 x 12 y 15 @@ -1100,7 +1135,7 @@ hp 10 sp 9 x 13 -y 14 +y 15 end arch pstone_1 x 13 @@ -1172,6 +1207,13 @@ x 14 y 14 end +arch exit +slaying village +hp 10 +sp 9 +x 14 +y 15 +end arch pstone_1 x 14 y 15 @@ -1246,29 +1288,78 @@ x 15 y 8 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 9 +end arch pstone_1 x 15 y 9 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 10 +end arch pstone_1 x 15 y 10 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 11 +end arch pstone_1 x 15 y 11 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 12 +end arch pstone_1 x 15 y 12 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 13 +end arch pstone_1 x 15 y 13 end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 14 +end arch pstone_1 x 15 y 14 +end +arch exit +slaying village +hp 10 +sp 9 +x 15 +y 15 end arch pstone_1 x 15 Index: maps/pup_land/ancient/village/hut1 diff -u maps/pup_land/ancient/village/hut1:1.1 maps/pup_land/ancient/village/hut1:1.2 --- maps/pup_land/ancient/village/hut1:1.1 Sun Mar 28 20:23:05 1999 +++ maps/pup_land/ancient/village/hut1 Tue Sep 26 13:56:01 2000 @@ -337,6 +337,28 @@ x 4 y 3 end +arch a_townsman2 +name father +msg +@match [Ss]iegfried +This country is in serious need of a +hero. Siegfried will save us! +@match [Gg]othwolte +Shhh! You should only wisper that name. +It can be dangerous to speak it loud. +@match * +Damn, we are into real big trouble these +days! The Evil Masters, the Necromancer +and then this mysterious creature +called `Gothwolte'... +endmsg +hp 150 +maxhp 150 +x 4 +y 3 +friendly 1 +unaggressive 0 +end arch woodfloor x 4 y 4 @@ -412,24 +434,6 @@ x 5 y 3 end -arch woman -name mother -msg -@match Daughter|daughter -Two weeks ago, suddenly she cannot -speak.. -@match * -Hello, adventurer.. -Please don't disturb my Daughter. - -endmsg -face woman.171 -hp 180 -x 5 -y 3 -friendly 1 -unaggressive 0 -end arch woodfloor x 5 y 4 @@ -504,6 +508,23 @@ x 6 y 3 end +arch woman +name mother +msg +@match Daughter|daughter +Two weeks ago, suddenly she lost her +speech... +@match * +Hello, adventurer.. +Please don't disturb my Daughter. +endmsg +face woman.171 +hp 180 +x 6 +y 3 +friendly 1 +unaggressive 0 +end arch woodfloor x 6 y 4 @@ -858,7 +879,6 @@ .. he was killed by ... @match * ... - endmsg face woman.131 hp 180 Index: maps/pup_land/ancient/village/hut2 diff -u maps/pup_land/ancient/village/hut2:1.1 maps/pup_land/ancient/village/hut2:1.2 --- maps/pup_land/ancient/village/hut2:1.1 Sun Mar 28 20:23:06 1999 +++ maps/pup_land/ancient/village/hut2 Tue Sep 26 13:56:01 2000 @@ -56,9 +56,6 @@ arch pstone_1 x 1 end -arch dungeon_floor -x 1 -end arch wwall_2_2_2 x 1 end @@ -66,10 +63,6 @@ x 1 y 1 end -arch dungeon_floor -x 1 -y 1 -end arch wwall_2_1_1 x 1 y 1 @@ -78,10 +71,6 @@ x 1 y 2 end -arch dungeon_floor -x 1 -y 2 -end arch wwall_2_1_1 x 1 y 2 @@ -90,10 +79,6 @@ x 1 y 3 end -arch dungeon_floor -x 1 -y 3 -end arch wwall_2_1_1 x 1 y 3 @@ -102,10 +87,6 @@ x 1 y 4 end -arch dungeon_floor -x 1 -y 4 -end arch wwall_win1 x 1 y 4 @@ -114,10 +95,6 @@ x 1 y 5 end -arch dungeon_floor -x 1 -y 5 -end arch wwall_2_1_1 x 1 y 5 @@ -126,10 +103,6 @@ x 1 y 6 end -arch dungeon_floor -x 1 -y 6 -end arch wwall_2_1_1 x 1 y 6 @@ -138,10 +111,6 @@ x 1 y 7 end -arch dungeon_floor -x 1 -y 7 -end arch wwall_2_1_1 x 1 y 7 @@ -150,10 +119,6 @@ x 1 y 8 end -arch dungeon_floor -x 1 -y 8 -end arch wwall_2_1_1 x 1 y 8 @@ -162,10 +127,6 @@ x 1 y 9 end -arch dungeon_floor -x 1 -y 9 -end arch wwall_2_1_1 x 1 y 9 @@ -174,10 +135,6 @@ x 1 y 10 end -arch dungeon_floor -x 1 -y 10 -end arch wwall_2_2_1 x 1 y 10 @@ -205,25 +162,22 @@ arch pstone_1 x 2 end -arch dungeon_floor -x 2 -end arch wwall_2_1_2 x 2 end -arch dungeon_floor +arch flagstone x 2 y 1 end -arch dungeon_floor +arch flagstone x 2 y 2 end -arch dungeon_floor +arch flagstone x 2 y 3 end -arch dungeon_floor +arch flagstone x 2 y 4 end @@ -232,23 +186,23 @@ y 4 no_pass 0 end -arch dungeon_floor +arch flagstone x 2 y 5 end -arch dungeon_floor +arch flagstone x 2 y 6 end -arch dungeon_floor +arch flagstone x 2 y 7 end -arch dungeon_floor +arch flagstone x 2 y 8 end -arch dungeon_floor +arch flagstone x 2 y 9 end @@ -256,10 +210,6 @@ x 2 y 10 end -arch dungeon_floor -x 2 -y 10 -end arch wwall_1_3 x 2 y 10 @@ -287,25 +237,22 @@ arch pstone_1 x 3 end -arch dungeon_floor -x 3 -end arch wwall_2_1_2 x 3 end -arch dungeon_floor +arch flagstone x 3 y 1 end -arch dungeon_floor +arch flagstone x 3 y 2 end -arch dungeon_floor +arch flagstone x 3 y 3 end -arch dungeon_floor +arch flagstone x 3 y 4 end @@ -313,27 +260,27 @@ x 3 y 4 end -arch dungeon_floor +arch flagstone x 3 y 5 end -arch dungeon_floor +arch flagstone x 3 y 6 end -arch dungeon_floor +arch flagstone x 3 y 7 end -arch dungeon_floor +arch flagstone x 3 y 8 end -arch dungeon_floor +arch flagstone x 3 y 9 end -arch dungeon_floor +arch pstone_1 x 3 y 10 end @@ -365,25 +312,22 @@ arch pstone_1 x 4 end -arch dungeon_floor -x 4 -end arch wwall_2_1_2 x 4 end -arch dungeon_floor +arch flagstone x 4 y 1 end -arch dungeon_floor +arch flagstone x 4 y 2 end -arch dungeon_floor +arch flagstone x 4 y 3 end -arch dungeon_floor +arch flagstone x 4 y 4 end @@ -391,7 +335,7 @@ x 4 y 4 end -arch dungeon_floor +arch flagstone x 4 y 5 end @@ -400,7 +344,7 @@ y 5 no_pass 0 end -arch dungeon_floor +arch flagstone x 4 y 6 end @@ -408,7 +352,7 @@ x 4 y 6 end -arch dungeon_floor +arch flagstone x 4 y 7 end @@ -416,7 +360,7 @@ x 4 y 7 end -arch dungeon_floor +arch flagstone x 4 y 8 end @@ -424,7 +368,7 @@ x 4 y 8 end -arch dungeon_floor +arch flagstone x 4 y 9 end @@ -436,10 +380,6 @@ x 4 y 10 end -arch dungeon_floor -x 4 -y 10 -end arch wwall_2_2_1 x 4 y 10 @@ -471,25 +411,22 @@ arch pstone_1 x 5 end -arch dungeon_floor -x 5 -end arch wwall_2_1_2 x 5 end -arch dungeon_floor +arch flagstone x 5 y 1 end -arch dungeon_floor +arch flagstone x 5 y 2 end -arch dungeon_floor +arch flagstone x 5 y 3 end -arch dungeon_floor +arch flagstone x 5 y 4 end @@ -497,23 +434,23 @@ x 5 y 4 end -arch dungeon_floor +arch flagstone x 5 y 5 end -arch dungeon_floor +arch flagstone x 5 y 6 end -arch dungeon_floor +arch flagstone x 5 y 7 end -arch dungeon_floor +arch flagstone x 5 y 8 end -arch dungeon_floor +arch flagstone x 5 y 9 end @@ -521,10 +458,6 @@ x 5 y 10 end -arch dungeon_floor -x 5 -y 10 -end arch wwall_2_1_2 x 5 y 10 @@ -552,25 +485,22 @@ arch pstone_1 x 6 end -arch dungeon_floor -x 6 -end arch wwall_2_1_2 x 6 end -arch dungeon_floor +arch flagstone x 6 y 1 end -arch dungeon_floor +arch flagstone x 6 y 2 end -arch dungeon_floor +arch flagstone x 6 y 3 end -arch dungeon_floor +arch flagstone x 6 y 4 end @@ -578,27 +508,27 @@ x 6 y 4 end -arch dungeon_floor +arch flagstone x 6 y 5 end -arch dungeon_floor +arch flagstone x 6 y 6 end -arch dungeon_floor +arch flagstone x 6 y 7 end -arch dungeon_floor +arch flagstone x 6 y 8 end -arch dungeon_floor +arch flagstone x 6 y 9 end -arch dungeon_floor +arch pstone_1 x 6 y 10 end @@ -636,25 +566,22 @@ arch pstone_1 x 7 end -arch dungeon_floor -x 7 -end arch wwall_2_1_2 x 7 end -arch dungeon_floor +arch flagstone x 7 y 1 end -arch dungeon_floor +arch flagstone x 7 y 2 end -arch dungeon_floor +arch flagstone x 7 y 3 end -arch dungeon_floor +arch flagstone x 7 y 4 end @@ -662,23 +589,23 @@ x 7 y 4 end -arch dungeon_floor +arch flagstone x 7 y 5 end -arch dungeon_floor +arch flagstone x 7 y 6 end -arch dungeon_floor +arch flagstone x 7 y 7 end -arch dungeon_floor +arch flagstone x 7 y 8 end -arch dungeon_floor +arch flagstone x 7 y 9 end @@ -686,10 +613,6 @@ x 7 y 10 end -arch dungeon_floor -x 7 -y 10 -end arch wwall_2_1_2 x 7 y 10 @@ -717,25 +640,22 @@ arch pstone_1 x 8 end -arch dungeon_floor -x 8 -end arch wwall_2_1_2 x 8 end -arch dungeon_floor +arch flagstone x 8 y 1 end -arch dungeon_floor +arch flagstone x 8 y 2 end -arch dungeon_floor +arch flagstone x 8 y 3 end -arch dungeon_floor +arch flagstone x 8 y 4 end @@ -743,30 +663,32 @@ x 8 y 4 end -arch dungeon_floor +arch flagstone x 8 y 5 end -arch dungeon_floor +arch flagstone x 8 y 6 -end -arch dungeon_floor -x 8 -y 7 end -arch chair_1.1 +arch flagstone x 8 y 7 end arch man +name timothey msg @match Kurte|kurte Kurte means "elders of our land". -They live in forest. +They live in the forest north-east +of the country. +@match [Gg]othwolte +I helped Kurte researching about +Gothwolte. I found out that his sword, +the ancient dancing sword, is called +"whirlwind". @match * -I'm a pupil of the Kurte. - +I'm a scolar of the Kurte. endmsg face man.131 hp 180 @@ -775,11 +697,11 @@ friendly 1 unaggressive 0 end -arch dungeon_floor +arch flagstone x 8 y 8 end -arch dungeon_floor +arch flagstone x 8 y 9 end @@ -787,10 +709,6 @@ x 8 y 10 end -arch dungeon_floor -x 8 -y 10 -end arch wwall_2_1_2 x 8 y 10 @@ -822,25 +740,22 @@ arch pstone_1 x 9 end -arch dungeon_floor -x 9 -end arch wwall_2_1_2 x 9 end -arch dungeon_floor +arch flagstone x 9 y 1 end -arch dungeon_floor +arch flagstone x 9 y 2 end -arch dungeon_floor +arch flagstone x 9 y 3 end -arch dungeon_floor +arch flagstone x 9 y 4 end @@ -848,15 +763,15 @@ x 9 y 4 end -arch dungeon_floor +arch flagstone x 9 y 5 end -arch dungeon_floor +arch flagstone x 9 y 6 end -arch dungeon_floor +arch flagstone x 9 y 7 end @@ -864,11 +779,11 @@ x 9 y 7 end -arch dungeon_floor +arch flagstone x 9 y 8 end -arch dungeon_floor +arch flagstone x 9 y 9 end @@ -876,10 +791,6 @@ x 9 y 10 end -arch dungeon_floor -x 9 -y 10 -end arch wwall_2_1_2 x 9 y 10 @@ -907,17 +818,14 @@ arch pstone_1 x 10 end -arch dungeon_floor -x 10 -end arch wwall_2_1_2 x 10 end -arch dungeon_floor +arch flagstone x 10 y 1 end -arch dungeon_floor +arch flagstone x 10 y 2 end @@ -925,11 +833,11 @@ x 10 y 2 end -arch dungeon_floor +arch flagstone x 10 y 3 end -arch dungeon_floor +arch flagstone x 10 y 4 end @@ -937,23 +845,23 @@ x 10 y 4 end -arch dungeon_floor +arch flagstone x 10 y 5 end -arch dungeon_floor +arch flagstone x 10 y 6 end -arch dungeon_floor +arch flagstone x 10 y 7 end -arch dungeon_floor +arch flagstone x 10 y 8 end -arch dungeon_floor +arch flagstone x 10 y 9 end @@ -961,10 +869,6 @@ x 10 y 10 end -arch dungeon_floor -x 10 -y 10 -end arch wwall_2_1_2 x 10 y 10 @@ -992,9 +896,6 @@ arch pstone_1 x 11 end -arch dungeon_floor -x 11 -end arch wwall_2_2_3 x 11 end @@ -1002,10 +903,6 @@ x 11 y 1 end -arch dungeon_floor -x 11 -y 1 -end arch wwall_2_1_1 x 11 y 1 @@ -1014,10 +911,6 @@ x 11 y 2 end -arch dungeon_floor -x 11 -y 2 -end arch wwall_win1 x 11 y 2 @@ -1026,10 +919,6 @@ x 11 y 3 end -arch dungeon_floor -x 11 -y 3 -end arch wwall_2_1_1 x 11 y 3 @@ -1038,10 +927,6 @@ x 11 y 4 end -arch dungeon_floor -x 11 -y 4 -end arch wwall_3_4 x 11 y 4 @@ -1050,10 +935,6 @@ x 11 y 5 end -arch dungeon_floor -x 11 -y 5 -end arch wwall_2_1_1 x 11 y 5 @@ -1062,10 +943,6 @@ x 11 y 6 end -arch dungeon_floor -x 11 -y 6 -end arch wwall_2_1_1 x 11 y 6 @@ -1074,10 +951,6 @@ x 11 y 7 end -arch dungeon_floor -x 11 -y 7 -end arch wwall_2_1_1 x 11 y 7 @@ -1086,10 +959,6 @@ x 11 y 8 end -arch dungeon_floor -x 11 -y 8 -end arch wwall_win1 x 11 y 8 @@ -1098,19 +967,11 @@ x 11 y 9 end -arch dungeon_floor -x 11 -y 9 -end arch wwall_2_1_1 x 11 y 9 end arch pstone_1 -x 11 -y 10 -end -arch dungeon_floor x 11 y 10 end Index: maps/pup_land/ancient/village/hut3 diff -u maps/pup_land/ancient/village/hut3:1.1 maps/pup_land/ancient/village/hut3:1.2 --- maps/pup_land/ancient/village/hut3:1.1 Sun Mar 28 20:23:07 1999 +++ maps/pup_land/ancient/village/hut3 Tue Sep 26 13:56:01 2000 @@ -222,6 +222,7 @@ endmsg x 3 y 3 +protected 1 connected 1 end arch pstone_1 @@ -616,19 +617,23 @@ y 4 end arch woman +name widow msg -@match Two|two|Weeks|weeks -That day, he said, -"I found a supplier of fund, - We'll be rich!!" -and went somewhere. -But he never came back alive.. +@match two|weeks|murder +That day he told me, "I found a +supplier of fund, we'll be rich!!", and +off he went. He never came back alive... +Will you help me to revenge him? +@match yes|revenge +Only Jacob knows who murdered him. +There might be one last way to find +out... The Necromancer can communicate +with the "other side". Seek his advice. @match Jacob|jacob -My husband, Jacob was killed -Two Weeks ago.. +My husband, Jacob got murdered +two weeks ago... @match * ... - ** she is crying ** endmsg face woman.171 @@ -1345,16 +1350,17 @@ hp 3 sp 2 x 18 +protected 1 connected 1 end arch zombie name Jacob msg @match * -uuu.. -I killed by him.. +uuu... +He killed me... His real name is ... Cordish!! -"Cordish killed me!" +Cordish killed me! endmsg hp 3500 x 18 Index: maps/pup_land/ancient/village/hut4 diff -u maps/pup_land/ancient/village/hut4:1.1 maps/pup_land/ancient/village/hut4:1.2 --- maps/pup_land/ancient/village/hut4:1.1 Sun Mar 28 20:23:08 1999 +++ maps/pup_land/ancient/village/hut4 Tue Sep 26 13:56:01 2000 @@ -436,22 +436,23 @@ msg @match Robber|robber The castle was locked by Siegfried. -How did they enter the castle? +How could they enter the castle? +Isn't that remarkable? @match Mysterious|mysterious|crystal -Monsters loved it. +The monsters loved it. So, when they noticed that the crystal -was stolen, -they got angry and destroy the village. +had been stolen they got very angry and +destroyed the village. @match Destroy|destroy Because of the Mysterious Crystal. -Three Robbers in the village +Three robbers from that village robbed the crystal from evil masters' castle. @match yes|no -Shining village was the biggest +Shining Village was the biggest village in our country. But two months ago, the village was -Destroyed by evil masters. +Destroyed by the Evil Masters. @match * Do you know shining village? endmsg Index: maps/pup_land/ancient/village/hut5 diff -u maps/pup_land/ancient/village/hut5:1.1 maps/pup_land/ancient/village/hut5:1.2 --- maps/pup_land/ancient/village/hut5:1.1 Sun Mar 28 20:23:13 1999 +++ maps/pup_land/ancient/village/hut5 Tue Sep 26 13:56:01 2000 @@ -260,6 +260,14 @@ x 3 y 2 end +arch woodfloor +x 3 +y 3 +end +arch woodfloor +x 3 +y 4 +end arch pstone_1 x 3 y 5 @@ -269,6 +277,26 @@ y 5 no_pass 0 end +arch woodfloor +x 3 +y 6 +end +arch woodfloor +x 3 +y 7 +end +arch woodfloor +x 3 +y 8 +end +arch woodfloor +x 3 +y 9 +end +arch woodfloor +x 3 +y 10 +end arch clock x 3 y 10 @@ -312,6 +340,14 @@ x 4 y 2 end +arch woodfloor +x 4 +y 3 +end +arch woodfloor +x 4 +y 4 +end arch pstone_1 x 4 y 5 @@ -320,6 +356,14 @@ x 4 y 5 end +arch woodfloor +x 4 +y 6 +end +arch woodfloor +x 4 +y 7 +end arch chair_1.1 x 4 y 7 @@ -338,14 +382,26 @@ friendly 1 unaggressive 0 end +arch woodfloor +x 4 +y 8 +end arch chair_1.1 x 4 y 8 end +arch woodfloor +x 4 +y 9 +end arch chair_1.1 x 4 y 9 end +arch woodfloor +x 4 +y 10 +end arch pstone_1 x 4 y 11 @@ -389,10 +445,18 @@ x 5 y 2 end +arch woodfloor +x 5 +y 3 +end arch bed_1 x 5 y 3 end +arch woodfloor +x 5 +y 4 +end arch bed_1 x 5 y 4 @@ -405,18 +469,38 @@ x 5 y 5 end +arch woodfloor +x 5 +y 6 +end +arch woodfloor +x 5 +y 7 +end arch table x 5 y 7 end +arch woodfloor +x 5 +y 8 +end arch table x 5 y 8 end +arch woodfloor +x 5 +y 9 +end arch table x 5 y 9 end +arch woodfloor +x 5 +y 10 +end arch pstone_1 x 5 y 11 @@ -503,18 +587,38 @@ x 6 y 5 end +arch woodfloor +x 6 +y 6 +end +arch woodfloor +x 6 +y 7 +end arch chair_1.2 x 6 y 7 end +arch woodfloor +x 6 +y 8 +end arch chair_1.2 x 6 y 8 end +arch woodfloor +x 6 +y 9 +end arch chair_1.2 x 6 y 9 end +arch woodfloor +x 6 +y 10 +end arch pstone_1 x 6 y 11 @@ -566,6 +670,26 @@ x 7 y 5 end +arch woodfloor +x 7 +y 6 +end +arch woodfloor +x 7 +y 7 +end +arch woodfloor +x 7 +y 8 +end +arch woodfloor +x 7 +y 9 +end +arch woodfloor +x 7 +y 10 +end arch pstone_1 x 7 y 11 @@ -748,6 +872,14 @@ x 9 y 5 end +arch woodfloor +x 9 +y 6 +end +arch woodfloor +x 9 +y 7 +end arch pstone_1 x 9 y 8 @@ -826,6 +958,14 @@ arch wwall_2_1_2 x 10 y 5 +end +arch woodfloor +x 10 +y 6 +end +arch woodfloor +x 10 +y 7 end arch pstone_1 x 10 Index: maps/pup_land/ancient/village/hut6 diff -u maps/pup_land/ancient/village/hut6:1.1 maps/pup_land/ancient/village/hut6:1.2 --- maps/pup_land/ancient/village/hut6:1.1 Sun Mar 28 20:23:18 1999 +++ maps/pup_land/ancient/village/hut6 Tue Sep 26 13:56:01 2000 @@ -276,26 +276,50 @@ x 4 y 6 end +arch cobblestones2 +x 4 +y 7 +end arch wwall_2_2_2 x 4 y 7 end +arch cobblestones2 +x 4 +y 8 +end arch wwall_win1 x 4 y 8 end +arch cobblestones2 +x 4 +y 9 +end arch wwall_2_1_1 x 4 y 9 end +arch cobblestones2 +x 4 +y 10 +end arch wwall_2_1_1 x 4 y 10 end +arch cobblestones2 +x 4 +y 11 +end arch wwall_win1 x 4 y 11 end +arch cobblestones2 +x 4 +y 12 +end arch wwall_2_2_1 x 4 y 12 @@ -363,10 +387,34 @@ x 5 y 6 end +arch cobblestones2 +x 5 +y 7 +end arch wwall_3_1 x 5 y 7 end +arch cobblestones2 +x 5 +y 8 +end +arch cobblestones2 +x 5 +y 9 +end +arch cobblestones2 +x 5 +y 10 +end +arch cobblestones2 +x 5 +y 11 +end +arch cobblestones2 +x 5 +y 12 +end arch wwall_win2 x 5 y 12 @@ -423,10 +471,22 @@ x 6 y 6 end +arch cobblestones2 +x 6 +y 7 +end arch wwall_2_1_2 x 6 y 7 end +arch cobblestones2 +x 6 +y 8 +end +arch cobblestones2 +x 6 +y 9 +end arch table name White Dragon Mails face ambolt.111 @@ -434,6 +494,18 @@ y 9 no_pick 1 end +arch cobblestones2 +x 6 +y 10 +end +arch cobblestones2 +x 6 +y 11 +end +arch cobblestones2 +x 6 +y 12 +end arch wwall_1_3 x 6 y 12 @@ -501,14 +573,26 @@ x 7 y 6 end +arch cobblestones2 +x 7 +y 7 +end arch wwall_2_1_2 x 7 y 7 end +arch cobblestones2 +x 7 +y 8 +end arch chair_1.2 x 7 y 8 end +arch cobblestones2 +x 7 +y 9 +end arch table name White Dragon Shields face ambolt.111 @@ -516,6 +600,18 @@ y 9 no_pick 1 end +arch cobblestones2 +x 7 +y 10 +end +arch cobblestones2 +x 7 +y 11 +end +arch cobblestones2 +x 7 +y 12 +end arch door_look_1 x 7 y 12 @@ -572,10 +668,22 @@ x 8 y 6 end +arch cobblestones2 +x 8 +y 7 +end arch wwall_1_3 x 8 y 7 end +arch cobblestones2 +x 8 +y 8 +end +arch cobblestones2 +x 8 +y 9 +end arch table name Large Eye Shields face ambolt.111 @@ -583,6 +691,18 @@ y 9 no_pick 1 end +arch cobblestones2 +x 8 +y 10 +end +arch cobblestones2 +x 8 +y 11 +end +arch cobblestones2 +x 8 +y 12 +end arch door_look_1 x 8 y 12 @@ -646,18 +766,18 @@ arch woman msg @match Artifact|artifact -I don't know the details about it . +I don't know any details about it. @match Necromancer|necromancer -He lives at the tower in the east mountain. -May be my husband is imprisoned near -the tower. -Please save my busband!! +He lives at the tower in the east +mountain. Maybe my husband is +imprisoned near that tower. Please save +my busband!! @match * -Necromancer took my husband away +The Necromancer took my husband away in order to make new Artifacts. -I asked siegfried to save him, -but siegfried is busy to protect -village against the monsters +I asked Siegfried to save him, +but Siegfried is busy at protecting +this village against the monsters. endmsg x 9 y 5 @@ -669,11 +789,35 @@ x 9 y 6 end +arch cobblestones2 +x 9 +y 7 +end arch door_look_1 x 9 y 7 no_pass 0 end +arch cobblestones2 +x 9 +y 8 +end +arch cobblestones2 +x 9 +y 9 +end +arch cobblestones2 +x 9 +y 10 +end +arch cobblestones2 +x 9 +y 11 +end +arch cobblestones2 +x 9 +y 12 +end arch wwall_1_4 x 9 y 12 @@ -741,10 +885,34 @@ x 10 y 6 end +arch cobblestones2 +x 10 +y 7 +end arch wwall_2_2_1 x 10 y 7 end +arch cobblestones2 +x 10 +y 8 +end +arch cobblestones2 +x 10 +y 9 +end +arch cobblestones2 +x 10 +y 10 +end +arch cobblestones2 +x 10 +y 11 +end +arch cobblestones2 +x 10 +y 12 +end arch wwall_win2 x 10 y 12 @@ -788,25 +956,49 @@ x 11 y 6 end +arch cobblestones2 +x 11 +y 7 +end arch wwall_2_2_3 x 11 y 7 end +arch cobblestones2 +x 11 +y 8 +end arch wwall_win1 x 11 y 8 end +arch cobblestones2 +x 11 +y 9 +end arch wwall_2_1_1 x 11 y 9 end +arch cobblestones2 +x 11 +y 10 +end arch wwall_2_1_1 x 11 y 10 end +arch cobblestones2 +x 11 +y 11 +end arch wwall_win1 x 11 y 11 +end +arch cobblestones2 +x 11 +y 12 end arch wwall_2_2_4 x 11 Index: maps/pup_land/ancient/village/inn diff -u maps/pup_land/ancient/village/inn:1.1 maps/pup_land/ancient/village/inn:1.2 --- maps/pup_land/ancient/village/inn:1.1 Sun Mar 28 20:23:05 1999 +++ maps/pup_land/ancient/village/inn Tue Sep 26 13:56:01 2000 @@ -419,7 +419,7 @@ msg @match * Sorry, we're too poor to buy beds. -Please lie donw on the floor... +Please lie down on the floor... endmsg face man.171 hp 180 @@ -942,22 +942,23 @@ name Rloy msg @match Jacob|jacob -One day before when he killed, -he and I went to the Siegfried's house -in order to rob his treasure. +One day before he got killed, +me and him went to Siegfried's +house in order to rob his treasure. But we couldn't find anything but his diary. -I was not interested in it, -But he saw it with brightened eyes. +I was not interested in it, But Jacob +took it with brightening eyes. Next day he was killed by someone. -I'm sad... +I'm sad... he was my best friend... @match Boss|boss I don't know where he is. -What I can say is -that he should live somewhere. -@match Mysterious|mysterious +All I can say is that he should live +somewhere. I haven't seen him since +the day Shining Village was destroyed. +@match [Mm]ysterious|[Cc]rystal Yeah!, our Boss and us robbed that -crystal from evil master. +crystal from the evil masters. @match * Do you know the special crystal? endmsg Index: maps/pup_land/ancient/village/shop diff -u maps/pup_land/ancient/village/shop:1.1 maps/pup_land/ancient/village/shop:1.2 --- maps/pup_land/ancient/village/shop:1.1 Sun Mar 28 20:23:14 1999 +++ maps/pup_land/ancient/village/shop Tue Sep 26 13:56:01 2000 @@ -400,19 +400,27 @@ x 7 y 2 end -arch man +arch courier +name vendor msg @match * -Welcome to my shop. -I'll exchange my items for your gold -nuggets. - +Welcome to my shop. I'll exchange my +itmes to your nuggets. +@match job|business|money +*sigh* Nobody is buying anything here. +The people don't have any money. I +used to sell my stuff in shining +village - and now it's ruins. Those +are bad days indeed... endmsg -hp 180 +hp 300 +maxhp 300 x 7 y 2 -friendly 1 -unaggressive 0 +can_use_scroll 0 +can_use_armour 0 +can_use_weapon 0 +can_use_ring 0 end arch afloor_right x 7 @@ -1036,6 +1044,10 @@ x 17 y 4 end +arch afloor_right +x 17 +y 5 +end arch shop_mat x 17 y 5 @@ -1190,6 +1202,10 @@ arch shop_empty x 19 y 4 +end +arch shop_empty +x 19 +y 5 end arch shop_mat x 19 Index: maps/pup_land/ancient/village/tavern diff -u maps/pup_land/ancient/village/tavern:1.1 maps/pup_land/ancient/village/tavern:1.2 --- maps/pup_land/ancient/village/tavern:1.1 Sun Mar 28 20:23:15 1999 +++ maps/pup_land/ancient/village/tavern Tue Sep 26 13:56:01 2000 @@ -119,62 +119,122 @@ arch wall_2_1_2 x 1 end +arch dungeon_magic +x 1 +y 1 +end arch woodfloor x 1 y 1 end +arch dungeon_magic +x 1 +y 2 +end arch woodfloor x 1 y 2 end +arch dungeon_magic +x 1 +y 3 +end arch woodfloor x 1 y 3 end +arch dungeon_magic +x 1 +y 4 +end arch woodfloor x 1 y 4 end +arch dungeon_magic +x 1 +y 5 +end arch woodfloor x 1 y 5 end +arch dungeon_magic +x 1 +y 6 +end arch woodfloor x 1 y 6 end +arch dungeon_magic +x 1 +y 7 +end arch woodfloor x 1 y 7 end +arch dungeon_magic +x 1 +y 8 +end arch woodfloor x 1 y 8 end +arch dungeon_magic +x 1 +y 9 +end arch woodfloor x 1 y 9 end +arch dungeon_magic +x 1 +y 10 +end arch woodfloor x 1 y 10 end +arch dungeon_magic +x 1 +y 11 +end arch woodfloor x 1 y 11 end +arch dungeon_magic +x 1 +y 12 +end arch woodfloor x 1 y 12 end +arch dungeon_magic +x 1 +y 13 +end arch woodfloor x 1 y 13 end +arch dungeon_magic +x 1 +y 14 +end arch woodfloor x 1 y 14 end +arch dungeon_magic +x 1 +y 15 +end arch woodfloor x 1 y 15 @@ -183,6 +243,10 @@ x 1 y 15 end +arch dungeon_magic +x 1 +y 16 +end arch woodfloor x 1 y 16 @@ -204,18 +268,34 @@ arch wall_2_1_2 x 2 end +arch dungeon_magic +x 2 +y 1 +end arch woodfloor x 2 y 1 end +arch dungeon_magic +x 2 +y 2 +end arch afloor_right x 2 y 2 end +arch dungeon_magic +x 2 +y 3 +end arch afloor_right x 2 y 3 end +arch dungeon_magic +x 2 +y 4 +end arch woodfloor x 2 y 4 @@ -234,6 +314,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 5 +end arch woodfloor x 2 y 5 @@ -252,6 +336,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 6 +end arch woodfloor x 2 y 6 @@ -270,6 +358,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 7 +end arch woodfloor x 2 y 7 @@ -288,11 +380,15 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 8 +end arch woodfloor x 2 y 8 end -arch chair_1.1 +arch chair_1.4 x 2 y 8 end @@ -310,34 +406,79 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 9 +end arch woodfloor x 2 y 9 end +arch dungeon_magic +x 2 +y 10 +end arch woodfloor x 2 y 10 end +arch dungeon_magic +x 2 +y 11 +end arch woodfloor x 2 y 11 end +arch dungeon_magic +x 2 +y 12 +end arch woodfloor x 2 y 12 end -arch chair_1.1 +arch chair_1.4 +x 2 +y 12 +end +arch sailor +name lonely man +msg +@match * +Look at those fools. They believe in +Siegfried, their `hero'. They are so +scared, they would believe in anything +as long as it makes them feel better! +endmsg +hp 180 +maxhp 180 x 2 y 12 +friendly 1 +unaggressive 0 +random_movement 0 +end +arch dungeon_magic +x 2 +y 13 end arch woodfloor x 2 y 13 end +arch dungeon_magic +x 2 +y 14 +end arch woodfloor x 2 y 14 end +arch dungeon_magic +x 2 +y 15 +end arch woodfloor x 2 y 15 @@ -346,6 +487,10 @@ x 2 y 15 end +arch dungeon_magic +x 2 +y 16 +end arch woodfloor x 2 y 16 @@ -364,10 +509,18 @@ arch wall_2_1_2 x 3 end +arch dungeon_magic +x 3 +y 1 +end arch woodfloor x 3 y 1 end +arch dungeon_magic +x 3 +y 2 +end arch afloor_right x 3 y 2 @@ -375,19 +528,17 @@ arch priest msg @match Necromancer|necromancer -He is nasty for us because he dislikes -Siegfried. -He lives in the mountain. -But Siegfried is kind enouth not -to destroy him. +He is very nasty because he dislikes +Siegfried. He lives in the mountains. +But Siegfried is kind enough to let +him live for another weak or two. @match Hole|hole Monsters manage to come out. I guess they are Necromancer's work. @match * -There is the Hole in this village. -There are many monsters in the hole. -Siegfried prevent them from coming out -from the Hole. +There is a Hole in this village. +Many monsters live in that hole. +Siegfried prevents them from coming out. endmsg face priest.131 hp 100 @@ -397,10 +548,18 @@ monster 1 friendly 1 end +arch dungeon_magic +x 3 +y 3 +end arch afloor_right x 3 y 3 end +arch dungeon_magic +x 3 +y 4 +end arch woodfloor x 3 y 4 @@ -419,6 +578,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 3 +y 5 +end arch woodfloor x 3 y 5 @@ -437,6 +600,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 3 +y 6 +end arch woodfloor x 3 y 6 @@ -455,11 +622,15 @@ monster 1 friendly 1 end +arch dungeon_magic +x 3 +y 7 +end arch woodfloor x 3 y 7 end -arch chair_1.2 +arch chair_1.1 x 3 y 7 end @@ -477,6 +648,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 3 +y 8 +end arch woodfloor x 3 y 8 @@ -485,26 +660,42 @@ x 3 y 8 end +arch dungeon_magic +x 3 +y 9 +end arch woodfloor x 3 y 9 end -arch chair_1.1 +arch chair_1.3 x 3 y 9 end +arch dungeon_magic +x 3 +y 10 +end arch woodfloor x 3 y 10 end +arch dungeon_magic +x 3 +y 11 +end arch woodfloor x 3 y 11 end -arch chair_1.2 +arch chair_1.1 x 3 y 11 end +arch dungeon_magic +x 3 +y 12 +end arch woodfloor x 3 y 12 @@ -513,18 +704,30 @@ x 3 y 12 end +arch dungeon_magic +x 3 +y 13 +end arch woodfloor x 3 y 13 end -arch chair_1.1 +arch chair_1.3 x 3 y 13 end +arch dungeon_magic +x 3 +y 14 +end arch woodfloor x 3 y 14 end +arch dungeon_magic +x 3 +y 15 +end arch woodfloor x 3 y 15 @@ -533,6 +736,10 @@ x 3 y 15 end +arch dungeon_magic +x 3 +y 16 +end arch woodfloor x 3 y 16 @@ -551,18 +758,34 @@ arch wall_2_1_2 x 4 end +arch dungeon_magic +x 4 +y 1 +end arch woodfloor x 4 y 1 end +arch dungeon_magic +x 4 +y 2 +end arch afloor_right x 4 y 2 end +arch dungeon_magic +x 4 +y 3 +end arch afloor_right x 4 y 3 end +arch dungeon_magic +x 4 +y 4 +end arch woodfloor x 4 y 4 @@ -581,6 +804,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 4 +y 5 +end arch woodfloor x 4 y 5 @@ -599,6 +826,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 4 +y 6 +end arch woodfloor x 4 y 6 @@ -617,6 +848,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 4 +y 7 +end arch woodfloor x 4 y 7 @@ -635,6 +870,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 4 +y 8 +end arch woodfloor x 4 y 8 @@ -643,34 +882,62 @@ x 4 y 8 end -arch woodfloor +arch dungeon_magic x 4 y 9 end arch woodfloor x 4 +y 9 +end +arch dungeon_magic +x 4 y 10 end arch woodfloor x 4 +y 10 +end +arch dungeon_magic +x 4 y 11 end arch woodfloor x 4 -y 12 +y 11 end -arch chair_1.2 +arch dungeon_magic x 4 y 12 end arch woodfloor x 4 -y 13 +y 12 +end +arch chair_1.2 +x 4 +y 12 +end +arch dungeon_magic +x 4 +y 13 +end +arch woodfloor +x 4 +y 13 +end +arch dungeon_magic +x 4 +y 14 end arch woodfloor x 4 y 14 end +arch dungeon_magic +x 4 +y 15 +end arch woodfloor x 4 y 15 @@ -679,6 +946,10 @@ x 4 y 15 end +arch dungeon_magic +x 4 +y 16 +end arch woodfloor x 4 y 16 @@ -697,18 +968,34 @@ arch wall_2_1_2 x 5 end +arch dungeon_magic +x 5 +y 1 +end arch woodfloor x 5 y 1 end +arch dungeon_magic +x 5 +y 2 +end arch afloor_right x 5 y 2 end +arch dungeon_magic +x 5 +y 3 +end arch afloor_right x 5 y 3 end +arch dungeon_magic +x 5 +y 4 +end arch woodfloor x 5 y 4 @@ -727,6 +1014,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 5 +y 5 +end arch woodfloor x 5 y 5 @@ -745,6 +1036,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 5 +y 6 +end arch woodfloor x 5 y 6 @@ -763,10 +1058,18 @@ monster 1 friendly 1 end +arch dungeon_magic +x 5 +y 7 +end arch woodfloor x 5 y 7 end +arch dungeon_magic +x 5 +y 8 +end arch woodfloor x 5 y 8 @@ -785,15 +1088,23 @@ monster 1 friendly 1 end +arch dungeon_magic +x 5 +y 9 +end arch woodfloor x 5 y 9 end +arch dungeon_magic +x 5 +y 10 +end arch woodfloor x 5 y 10 end -arch chair_1.1 +arch chair_1.4 x 5 y 10 end @@ -811,22 +1122,37 @@ monster 1 friendly 1 end +arch dungeon_magic +x 5 +y 11 +end arch woodfloor x 5 y 11 end +arch dungeon_magic +x 5 +y 12 +end arch woodfloor x 5 y 12 end +arch dungeon_magic +x 5 +y 13 +end arch woodfloor x 5 y 13 end +arch dungeon_magic +x 5 +y 14 +end arch magic_mouth msg Written on the wall: - "---- LoveLove Company ---- Do you do one-side love? If you want to know someone's mind, @@ -840,6 +1166,10 @@ x 5 y 14 end +arch dungeon_magic +x 5 +y 15 +end arch woodfloor x 5 y 15 @@ -848,6 +1178,10 @@ x 5 y 15 end +arch dungeon_magic +x 5 +y 16 +end arch woodfloor x 5 y 16 @@ -866,43 +1200,67 @@ arch wall_2_1_2 x 6 end +arch dungeon_magic +x 6 +y 1 +end arch woodfloor x 6 y 1 end +arch dungeon_magic +x 6 +y 2 +end arch afloor_right x 6 y 2 end arch siegfried msg -@match Are you Cordish? -Oh!, you know my old name, don't you? +@match Cordish|cordish +Psst! You know my old name, don't you? I want to have a talk with you. There is a switch in the tree of my house. -@match You killed Jacob +@match [Yy]ou killed [Jj]acob Hahaha! -I love suck kind of joke. +I love such kind of joke. BTW, I wanna invite you to dinner. There is a switch in the tree of my house. -I'll wait for you :) +I'll be waiting for you :) +@match no|No +You refuse to fetch my beer? Don't +forget that you all owe me for my +heroic deeds! @match * -Hello. +Hello. Please, fetch me some beer. endmsg x 6 y 2 friendly 1 end +arch dungeon_magic +x 6 +y 3 +end arch afloor_right x 6 y 3 end +arch dungeon_magic +x 6 +y 4 +end arch woodfloor x 6 y 4 end +arch dungeon_magic +x 6 +y 5 +end arch woodfloor x 6 y 5 @@ -921,6 +1279,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 6 +end arch woodfloor x 6 y 6 @@ -939,6 +1301,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 7 +end arch woodfloor x 6 y 7 @@ -957,6 +1323,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 8 +end arch woodfloor x 6 y 8 @@ -975,11 +1345,15 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 9 +end arch woodfloor x 6 y 9 end -arch chair_1.2 +arch chair_1.1 x 6 y 9 end @@ -997,6 +1371,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 10 +end arch woodfloor x 6 y 10 @@ -1005,26 +1383,46 @@ x 6 y 10 end +arch dungeon_magic +x 6 +y 11 +end arch woodfloor x 6 y 11 end -arch chair_1.1 +arch chair_1.3 x 6 y 11 end +arch dungeon_magic +x 6 +y 12 +end arch woodfloor x 6 y 12 end +arch dungeon_magic +x 6 +y 13 +end arch woodfloor x 6 y 13 end +arch dungeon_magic +x 6 +y 14 +end arch woodfloor x 6 y 14 end +arch dungeon_magic +x 6 +y 15 +end arch woodfloor x 6 y 15 @@ -1033,6 +1431,10 @@ x 6 y 15 end +arch dungeon_magic +x 6 +y 16 +end arch woodfloor x 6 y 16 @@ -1051,18 +1453,34 @@ arch wall_2_1_2 x 7 end +arch dungeon_magic +x 7 +y 1 +end arch woodfloor x 7 y 1 end +arch dungeon_magic +x 7 +y 2 +end arch afloor_right x 7 y 2 end +arch dungeon_magic +x 7 +y 3 +end arch afloor_right x 7 y 3 end +arch dungeon_magic +x 7 +y 4 +end arch woodfloor x 7 y 4 @@ -1081,6 +1499,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 7 +y 5 +end arch woodfloor x 7 y 5 @@ -1099,6 +1521,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 7 +y 6 +end arch woodfloor x 7 y 6 @@ -1117,6 +1543,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 7 +y 7 +end arch woodfloor x 7 y 7 @@ -1135,10 +1565,18 @@ monster 1 friendly 1 end +arch dungeon_magic +x 7 +y 8 +end arch woodfloor x 7 y 8 end +arch dungeon_magic +x 7 +y 9 +end arch woodfloor x 7 y 9 @@ -1157,6 +1595,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 7 +y 10 +end arch woodfloor x 7 y 10 @@ -1165,22 +1607,38 @@ x 7 y 10 end +arch dungeon_magic +x 7 +y 11 +end arch woodfloor x 7 y 11 end +arch dungeon_magic +x 7 +y 12 +end arch woodfloor x 7 y 12 end +arch dungeon_magic +x 7 +y 13 +end arch woodfloor x 7 y 13 end +arch dungeon_magic +x 7 +y 14 +end arch magic_mouth msg Written on the wall: - "Be careful for the Necromancer!" + "Beware of the Necromancer!" endmsg x 7 y 14 @@ -1189,6 +1647,10 @@ x 7 y 14 end +arch dungeon_magic +x 7 +y 15 +end arch woodfloor x 7 y 15 @@ -1197,6 +1659,10 @@ x 7 y 15 end +arch dungeon_magic +x 7 +y 16 +end arch woodfloor x 7 y 16 @@ -1215,22 +1681,42 @@ arch wall_2_1_2 x 8 end +arch dungeon_magic +x 8 +y 1 +end arch woodfloor x 8 y 1 end +arch dungeon_magic +x 8 +y 2 +end arch afloor_right x 8 y 2 end +arch dungeon_magic +x 8 +y 3 +end arch afloor_right x 8 y 3 end +arch dungeon_magic +x 8 +y 4 +end arch woodfloor x 8 y 4 end +arch dungeon_magic +x 8 +y 5 +end arch woodfloor x 8 y 5 @@ -1249,6 +1735,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 8 +y 6 +end arch woodfloor x 8 y 6 @@ -1267,14 +1757,26 @@ monster 1 friendly 1 end +arch dungeon_magic +x 8 +y 7 +end arch woodfloor x 8 y 7 end +arch dungeon_magic +x 8 +y 8 +end arch woodfloor x 8 y 8 end +arch chair_1.4 +x 8 +y 8 +end arch thief msg @match * @@ -1289,10 +1791,18 @@ monster 1 friendly 1 end +arch dungeon_magic +x 8 +y 9 +end arch woodfloor x 8 y 9 end +arch dungeon_magic +x 8 +y 10 +end arch woodfloor x 8 y 10 @@ -1311,26 +1821,46 @@ monster 1 friendly 1 end +arch dungeon_magic +x 8 +y 11 +end arch woodfloor x 8 y 11 end +arch dungeon_magic +x 8 +y 12 +end arch woodfloor x 8 y 12 end -arch chair_1.1 +arch chair_1.4 x 8 y 12 end +arch dungeon_magic +x 8 +y 13 +end arch woodfloor x 8 y 13 end +arch dungeon_magic +x 8 +y 14 +end arch woodfloor x 8 y 14 end +arch dungeon_magic +x 8 +y 15 +end arch woodfloor x 8 y 15 @@ -1339,6 +1869,10 @@ x 8 y 15 end +arch dungeon_magic +x 8 +y 16 +end arch woodfloor x 8 y 16 @@ -1357,14 +1891,26 @@ arch wall_2_1_2 x 9 end +arch dungeon_magic +x 9 +y 1 +end arch woodfloor x 9 y 1 end +arch dungeon_magic +x 9 +y 2 +end arch afloor_right x 9 y 2 end +arch dungeon_magic +x 9 +y 3 +end arch afloor_right x 9 y 3 @@ -1372,14 +1918,16 @@ arch sage msg @match Servant|servant -He was killed. +Siegfried's servant got killed during +the battle. He obviously wasn't much +of help. @match Siegfried|siegfried -We had been suffered by evil monsters -for a long time. -Six months ago, he and his Servant -destory them, and locked many monsters -into the castle. -Siegfried saved us! +We have been suffering from evil +monsters for a long time. +Six months ago, he and his servant +defeated their leader, and locked the +rest of them into the castle. Siegfried +saved us! @match * Siegfried is the hero! endmsg @@ -1389,51 +1937,67 @@ friendly 1 unaggressive 0 end +arch dungeon_magic +x 9 +y 4 +end arch woodfloor x 9 y 4 end -arch thief +arch dungeon_magic +x 9 +y 5 +end +arch woodfloor +x 9 +y 5 +end +arch human msg @match * -Siegfried, banzai! +Siegfried, banzai! endmsg -face thief.111 +face human.111 hp 100 x 9 -y 4 +y 5 type 0 randomitems none monster 1 friendly 1 end +arch dungeon_magic +x 9 +y 6 +end arch woodfloor x 9 -y 5 +y 6 end -arch human +arch thief msg @match * -Siegfried, banzai! +Siegfried, banzai! endmsg -face human.111 +face thief.111 hp 100 x 9 -y 5 +y 6 type 0 randomitems none monster 1 friendly 1 end -arch woodfloor +arch dungeon_magic x 9 -y 6 +y 7 end arch woodfloor x 9 y 7 end -arch chair_1.2 +arch chair_1.1 x 9 y 7 end @@ -1451,6 +2015,10 @@ monster 1 friendly 1 end +arch dungeon_magic +x 9 +y 8 +end arch woodfloor x 9 y 8 @@ -1459,10 +2027,18 @@ x 9 y 8 end +arch dungeon_magic +x 9 +y 9 +end arch woodfloor x 9 y 9 end +arch chair_1.3 +x 9 +y 9 +end arch human msg @match * @@ -1477,18 +2053,30 @@ monster 1 friendly 1 end +arch dungeon_magic +x 9 +y 10 +end arch woodfloor x 9 y 10 end +arch dungeon_magic +x 9 +y 11 +end arch woodfloor x 9 y 11 end -arch chair_1.2 +arch chair_1.1 x 9 y 11 end +arch dungeon_magic +x 9 +y 12 +end arch woodfloor x 9 y 12 @@ -1497,14 +2085,22 @@ x 9 y 12 end +arch dungeon_magic +x 9 +y 13 +end arch woodfloor x 9 y 13 end -arch chair_1.1 +arch chair_1.3 x 9 y 13 end +arch dungeon_magic +x 9 +y 14 +end arch magic_mouth msg Written on the wall: @@ -1518,6 +2114,10 @@ x 9 y 14 end +arch dungeon_magic +x 9 +y 15 +end arch woodfloor x 9 y 15 @@ -1526,6 +2126,10 @@ x 9 y 15 end +arch dungeon_magic +x 9 +y 16 +end arch woodfloor x 9 y 16 @@ -1544,34 +2148,66 @@ arch wall_2_1_2 x 10 end +arch dungeon_magic +x 10 +y 1 +end arch woodfloor x 10 y 1 end +arch dungeon_magic +x 10 +y 2 +end arch afloor_right x 10 y 2 end +arch dungeon_magic +x 10 +y 3 +end arch afloor_right x 10 y 3 end +arch dungeon_magic +x 10 +y 4 +end arch woodfloor x 10 y 4 end +arch dungeon_magic +x 10 +y 5 +end arch woodfloor x 10 y 5 end +arch dungeon_magic +x 10 +y 6 +end arch woodfloor x 10 y 6 end +arch dungeon_magic +x 10 +y 7 +end arch woodfloor x 10 y 7 end +arch dungeon_magic +x 10 +y 8 +end arch woodfloor x 10 y 8 @@ -1580,32 +2216,34 @@ x 10 y 8 end -arch barbarian -msg -@match * -Siegfried, banzai! -endmsg -face barbarian.111 -hp 100 +arch dungeon_magic x 10 -y 8 -type 0 -randomitems none -monster 1 -friendly 1 +y 9 end arch woodfloor x 10 y 9 end +arch dungeon_magic +x 10 +y 10 +end arch woodfloor x 10 y 10 end +arch dungeon_magic +x 10 +y 11 +end arch woodfloor x 10 y 11 end +arch dungeon_magic +x 10 +y 12 +end arch woodfloor x 10 y 12 @@ -1614,18 +2252,34 @@ x 10 y 12 end +arch dungeon_magic +x 10 +y 13 +end arch woodfloor x 10 y 13 end +arch dungeon_magic +x 10 +y 14 +end arch woodfloor x 10 y 14 end +arch dungeon_magic +x 10 +y 15 +end arch woodfloor x 10 y 15 end +arch dungeon_magic +x 10 +y 16 +end arch woodfloor x 10 y 16 @@ -1644,94 +2298,172 @@ arch wall_2_1_2 x 11 end +arch dungeon_magic +x 11 +y 1 +end arch woodfloor x 11 y 1 end +arch dungeon_magic +x 11 +y 2 +end arch woodfloor x 11 y 2 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 2 +material 16 end +arch dungeon_magic +x 11 +y 3 +end arch woodfloor x 11 y 3 end +arch dungeon_magic +x 11 +y 4 +end arch woodfloor x 11 y 4 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 4 +material 16 end +arch dungeon_magic +x 11 +y 5 +end arch woodfloor x 11 y 5 end +arch dungeon_magic +x 11 +y 6 +end arch woodfloor x 11 y 6 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 6 +material 16 +end +arch dungeon_magic +x 11 +y 7 end arch woodfloor x 11 y 7 end +arch dungeon_magic +x 11 +y 8 +end arch woodfloor x 11 y 8 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 8 +material 16 end +arch dungeon_magic +x 11 +y 9 +end arch woodfloor x 11 y 9 end +arch dungeon_magic +x 11 +y 10 +end arch woodfloor x 11 y 10 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 10 +material 16 +end +arch dungeon_magic +x 11 +y 11 end arch woodfloor x 11 y 11 end +arch dungeon_magic +x 11 +y 12 +end arch woodfloor x 11 y 12 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 12 +material 16 end +arch dungeon_magic +x 11 +y 13 +end arch woodfloor x 11 y 13 end +arch dungeon_magic +x 11 +y 14 +end arch woodfloor x 11 y 14 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 14 +material 16 +end +arch dungeon_magic +x 11 +y 15 end arch woodfloor x 11 y 15 end +arch dungeon_magic +x 11 +y 16 +end arch woodfloor x 11 y 16 @@ -1750,217 +2482,225 @@ arch wall_2_1_2 x 12 end -arch woodfloor +arch dungeon_magic x 12 y 1 end -arch dungeon_magic +arch woodfloor x 12 y 1 end -arch table_3 +arch table_4 x 12 y 1 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 2 end -arch dungeon_magic +arch woodfloor x 12 y 2 end -arch table_3 +arch table_4 x 12 y 2 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 3 end -arch dungeon_magic +arch woodfloor x 12 y 3 end -arch table_3 +arch table_4 x 12 y 3 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 4 end -arch dungeon_magic +arch woodfloor x 12 y 4 end -arch table_3 +arch table_4 x 12 y 4 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 5 end -arch dungeon_magic +arch woodfloor x 12 y 5 end -arch table_3 +arch table_4 x 12 y 5 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 6 end -arch dungeon_magic +arch woodfloor x 12 y 6 end -arch table_3 +arch table_4 x 12 y 6 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 7 end -arch dungeon_magic +arch woodfloor x 12 y 7 end -arch table_3 +arch table_4 x 12 y 7 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 8 end -arch dungeon_magic +arch woodfloor x 12 y 8 end -arch table_3 +arch table_4 x 12 y 8 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 9 end -arch dungeon_magic +arch woodfloor x 12 y 9 end -arch table_3 +arch table_4 x 12 y 9 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 10 end -arch dungeon_magic +arch woodfloor x 12 y 10 end -arch table_3 +arch table_4 x 12 y 10 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 11 end -arch dungeon_magic +arch woodfloor x 12 y 11 end -arch table_3 +arch table_4 x 12 y 11 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 12 end -arch dungeon_magic +arch woodfloor x 12 y 12 end -arch table_3 +arch table_4 x 12 y 12 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 13 end -arch dungeon_magic +arch woodfloor x 12 y 13 end -arch table_3 +arch table_4 x 12 y 13 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 14 end -arch dungeon_magic +arch woodfloor x 12 y 14 end -arch table_3 +arch table_4 x 12 y 14 no_pick 1 no_pass 1 end +arch dungeon_magic +x 12 +y 15 +end arch woodfloor x 12 y 15 end -arch table_3 +arch table_4 x 12 y 15 no_pick 1 no_pass 1 end +arch dungeon_magic +x 12 +y 16 +end arch woodfloor x 12 y 16 end -arch table_3 +arch table_4 x 12 y 16 no_pick 1 @@ -1993,9 +2733,11 @@ y 3 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +Siegfried is so brave. We don't have to +be scared anymore. endmsg face man.171 hp 180 @@ -2021,9 +2763,11 @@ y 7 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +Want some beer? It's for free today +because Siegfried said so. endmsg face man.171 hp 180 @@ -2053,9 +2797,10 @@ y 12 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +Everything is gonna get better now. endmsg face man.171 hp 180 Index: maps/pup_land/ancient/village/tavern1 diff -u maps/pup_land/ancient/village/tavern1:1.1 maps/pup_land/ancient/village/tavern1:1.2 --- maps/pup_land/ancient/village/tavern1:1.1 Sun Mar 28 20:23:17 1999 +++ maps/pup_land/ancient/village/tavern1 Tue Sep 26 13:56:01 2000 @@ -123,58 +123,114 @@ arch wall_2_1_2 x 1 end +arch dungeon_magic +x 1 +y 1 +end arch woodfloor x 1 y 1 end +arch dungeon_magic +x 1 +y 2 +end arch woodfloor x 1 y 2 end +arch dungeon_magic +x 1 +y 3 +end arch woodfloor x 1 y 3 end +arch dungeon_magic +x 1 +y 4 +end arch woodfloor x 1 y 4 end +arch dungeon_magic +x 1 +y 5 +end arch woodfloor x 1 y 5 end +arch dungeon_magic +x 1 +y 6 +end arch woodfloor x 1 y 6 end +arch dungeon_magic +x 1 +y 7 +end arch woodfloor x 1 y 7 end +arch dungeon_magic +x 1 +y 8 +end arch woodfloor x 1 y 8 end +arch dungeon_magic +x 1 +y 9 +end arch woodfloor x 1 y 9 end +arch dungeon_magic +x 1 +y 10 +end arch woodfloor x 1 y 10 end +arch dungeon_magic +x 1 +y 11 +end arch woodfloor x 1 y 11 end +arch dungeon_magic +x 1 +y 12 +end arch woodfloor x 1 y 12 end +arch dungeon_magic +x 1 +y 13 +end arch woodfloor x 1 y 13 end +arch dungeon_magic +x 1 +y 14 +end arch woodfloor x 1 y 14 @@ -212,46 +268,79 @@ arch wall_2_1_2 x 2 end +arch dungeon_magic +x 2 +y 1 +end arch woodfloor x 2 y 1 end +arch dungeon_magic +x 2 +y 2 +end arch afloor_right x 2 y 2 end +arch dungeon_magic +x 2 +y 3 +end arch afloor_right x 2 y 3 end +arch dungeon_magic +x 2 +y 4 +end arch woodfloor x 2 y 4 end +arch dungeon_magic +x 2 +y 5 +end arch woodfloor x 2 y 5 end +arch dungeon_magic +x 2 +y 6 +end arch woodfloor x 2 y 6 end +arch dungeon_magic +x 2 +y 7 +end arch woodfloor x 2 y 7 end +arch dungeon_magic +x 2 +y 8 +end arch woodfloor x 2 y 8 end -arch chair_1.1 +arch chair_1.4 x 2 y 8 end arch elf msg @match * -I'm too busy to answer your queries. +Look at the guy standing at the bar. +I believe that he is a thief. endmsg face elf.131 hp 100 @@ -261,30 +350,54 @@ monster 1 friendly 1 end +arch dungeon_magic +x 2 +y 9 +end arch woodfloor x 2 y 9 end +arch dungeon_magic +x 2 +y 10 +end arch woodfloor x 2 y 10 end +arch dungeon_magic +x 2 +y 11 +end arch woodfloor x 2 y 11 end +arch dungeon_magic +x 2 +y 12 +end arch woodfloor x 2 y 12 end -arch chair_1.1 +arch chair_1.4 x 2 y 12 end +arch dungeon_magic +x 2 +y 13 +end arch woodfloor x 2 y 13 end +arch dungeon_magic +x 2 +y 14 +end arch woodfloor x 2 y 14 @@ -319,38 +432,70 @@ arch wall_2_1_2 x 3 end +arch dungeon_magic +x 3 +y 1 +end arch woodfloor x 3 y 1 end +arch dungeon_magic +x 3 +y 2 +end arch afloor_right x 3 y 2 end +arch dungeon_magic +x 3 +y 3 +end arch afloor_right x 3 y 3 end +arch dungeon_magic +x 3 +y 4 +end arch woodfloor x 3 y 4 end +arch dungeon_magic +x 3 +y 5 +end arch woodfloor x 3 y 5 end +arch dungeon_magic +x 3 +y 6 +end arch woodfloor x 3 y 6 end +arch dungeon_magic +x 3 +y 7 +end arch woodfloor x 3 y 7 end -arch chair_1.2 +arch chair_1.1 x 3 y 7 end +arch dungeon_magic +x 3 +y 8 +end arch woodfloor x 3 y 8 @@ -359,26 +504,42 @@ x 3 y 8 end +arch dungeon_magic +x 3 +y 9 +end arch woodfloor x 3 y 9 end -arch chair_1.1 +arch chair_1.3 x 3 y 9 end +arch dungeon_magic +x 3 +y 10 +end arch woodfloor x 3 y 10 end +arch dungeon_magic +x 3 +y 11 +end arch woodfloor x 3 y 11 end -arch chair_1.2 +arch chair_1.1 x 3 y 11 end +arch dungeon_magic +x 3 +y 12 +end arch woodfloor x 3 y 12 @@ -387,14 +548,22 @@ x 3 y 12 end +arch dungeon_magic +x 3 +y 13 +end arch woodfloor x 3 y 13 end -arch chair_1.1 +arch chair_1.3 x 3 y 13 end +arch dungeon_magic +x 3 +y 14 +end arch woodfloor x 3 y 14 @@ -429,34 +598,66 @@ arch wall_2_1_2 x 4 end +arch dungeon_magic +x 4 +y 1 +end arch woodfloor x 4 y 1 end +arch dungeon_magic +x 4 +y 2 +end arch afloor_right x 4 y 2 end +arch dungeon_magic +x 4 +y 3 +end arch afloor_right x 4 y 3 end +arch dungeon_magic +x 4 +y 4 +end arch woodfloor x 4 y 4 end +arch dungeon_magic +x 4 +y 5 +end arch woodfloor x 4 y 5 end +arch dungeon_magic +x 4 +y 6 +end arch woodfloor x 4 y 6 end +arch dungeon_magic +x 4 +y 7 +end arch woodfloor x 4 y 7 end +arch dungeon_magic +x 4 +y 8 +end arch woodfloor x 4 y 8 @@ -465,18 +666,34 @@ x 4 y 8 end +arch dungeon_magic +x 4 +y 9 +end arch woodfloor x 4 y 9 end +arch dungeon_magic +x 4 +y 10 +end arch woodfloor x 4 y 10 end +arch dungeon_magic +x 4 +y 11 +end arch woodfloor x 4 y 11 end +arch dungeon_magic +x 4 +y 12 +end arch woodfloor x 4 y 12 @@ -485,10 +702,18 @@ x 4 y 12 end +arch dungeon_magic +x 4 +y 13 +end arch woodfloor x 4 y 13 end +arch dungeon_magic +x 4 +y 14 +end arch woodfloor x 4 y 14 @@ -538,66 +763,121 @@ arch wall_2_1_2 x 5 end +arch dungeon_magic +x 5 +y 1 +end arch woodfloor x 5 y 1 end +arch dungeon_magic +x 5 +y 2 +end arch afloor_right x 5 y 2 end +arch dungeon_magic +x 5 +y 3 +end arch afloor_right x 5 y 3 end +arch dungeon_magic +x 5 +y 4 +end arch woodfloor x 5 y 4 end +arch dungeon_magic +x 5 +y 5 +end arch woodfloor x 5 y 5 end +arch dungeon_magic +x 5 +y 6 +end arch woodfloor x 5 y 6 end +arch dungeon_magic +x 5 +y 7 +end arch woodfloor x 5 y 7 end +arch dungeon_magic +x 5 +y 8 +end arch woodfloor x 5 y 8 end +arch dungeon_magic +x 5 +y 9 +end arch woodfloor x 5 y 9 end +arch dungeon_magic +x 5 +y 10 +end arch woodfloor x 5 y 10 end -arch chair_1.1 +arch chair_1.4 x 5 y 10 end +arch dungeon_magic +x 5 +y 11 +end arch woodfloor x 5 y 11 end +arch dungeon_magic +x 5 +y 12 +end arch woodfloor x 5 y 12 end +arch dungeon_magic +x 5 +y 13 +end arch woodfloor x 5 y 13 end +arch dungeon_magic +x 5 +y 14 +end arch magic_mouth msg Written on the wall: - "---- LoveLove Company ---- Do you do one-side love? If you want to know someone's mind, @@ -619,6 +899,10 @@ x 5 y 15 end +arch dungeon_magic +x 5 +y 16 +end arch woodfloor x 5 y 16 @@ -641,46 +925,86 @@ arch wall_2_1_2 x 6 end +arch dungeon_magic +x 6 +y 1 +end arch woodfloor x 6 y 1 end +arch dungeon_magic +x 6 +y 2 +end arch afloor_right x 6 y 2 end +arch dungeon_magic +x 6 +y 3 +end arch afloor_right x 6 y 3 end +arch dungeon_magic +x 6 +y 4 +end arch woodfloor x 6 y 4 end +arch dungeon_magic +x 6 +y 5 +end arch woodfloor x 6 y 5 end +arch dungeon_magic +x 6 +y 6 +end arch woodfloor x 6 y 6 end +arch dungeon_magic +x 6 +y 7 +end arch woodfloor x 6 y 7 end +arch dungeon_magic +x 6 +y 8 +end arch woodfloor x 6 y 8 end +arch dungeon_magic +x 6 +y 9 +end arch woodfloor x 6 y 9 end -arch chair_1.2 +arch chair_1.1 x 6 y 9 end +arch dungeon_magic +x 6 +y 10 +end arch woodfloor x 6 y 10 @@ -689,24 +1013,28 @@ x 6 y 10 end +arch dungeon_magic +x 6 +y 11 +end arch woodfloor x 6 y 11 end -arch chair_1.1 +arch chair_1.3 x 6 y 11 end arch viking msg -@match Person|person +@match [Pp]erson I have never seen him. But I expect that he lives in the house where there is the burning fireplace. @match yes|Yes|No|no -It's ghost town now. -But I hear that one Person live in the -town. +It's a ghost town now. +But I've heard that one Person +still lives in the town. @match * Have you ever been to shining town? endmsg @@ -718,14 +1046,26 @@ monster 1 friendly 1 end +arch dungeon_magic +x 6 +y 12 +end arch woodfloor x 6 y 12 end +arch dungeon_magic +x 6 +y 13 +end arch woodfloor x 6 y 13 end +arch dungeon_magic +x 6 +y 14 +end arch woodfloor x 6 y 14 @@ -738,6 +1078,10 @@ x 6 y 15 end +arch dungeon_magic +x 6 +y 16 +end arch woodfloor x 6 y 16 @@ -760,42 +1104,82 @@ arch wall_2_1_2 x 7 end +arch dungeon_magic +x 7 +y 1 +end arch woodfloor x 7 y 1 end +arch dungeon_magic +x 7 +y 2 +end arch afloor_right x 7 y 2 end +arch dungeon_magic +x 7 +y 3 +end arch afloor_right x 7 y 3 end +arch dungeon_magic +x 7 +y 4 +end arch woodfloor x 7 y 4 end +arch dungeon_magic +x 7 +y 5 +end arch woodfloor x 7 y 5 end +arch dungeon_magic +x 7 +y 6 +end arch woodfloor x 7 y 6 end +arch dungeon_magic +x 7 +y 7 +end arch woodfloor x 7 y 7 end +arch dungeon_magic +x 7 +y 8 +end arch woodfloor x 7 y 8 end +arch dungeon_magic +x 7 +y 9 +end arch woodfloor x 7 y 9 end +arch dungeon_magic +x 7 +y 10 +end arch woodfloor x 7 y 10 @@ -804,22 +1188,38 @@ x 7 y 10 end +arch dungeon_magic +x 7 +y 11 +end arch woodfloor x 7 y 11 end +arch dungeon_magic +x 7 +y 12 +end arch woodfloor x 7 y 12 end +arch dungeon_magic +x 7 +y 13 +end arch woodfloor x 7 y 13 end +arch dungeon_magic +x 7 +y 14 +end arch magic_mouth msg Written on the wall: - "Be careful for the Necromancer!" + "Beware of the Necromancer!" endmsg x 7 y 14 @@ -836,6 +1236,10 @@ x 7 y 15 end +arch dungeon_magic +x 7 +y 16 +end arch woodfloor x 7 y 16 @@ -858,66 +1262,122 @@ arch wall_2_1_2 x 8 end +arch dungeon_magic +x 8 +y 1 +end arch woodfloor x 8 y 1 end +arch dungeon_magic +x 8 +y 2 +end arch afloor_right x 8 y 2 end +arch dungeon_magic +x 8 +y 3 +end arch afloor_right x 8 y 3 end +arch dungeon_magic +x 8 +y 4 +end arch woodfloor x 8 y 4 end +arch dungeon_magic +x 8 +y 5 +end arch woodfloor x 8 y 5 end +arch dungeon_magic +x 8 +y 6 +end arch woodfloor x 8 y 6 end +arch dungeon_magic +x 8 +y 7 +end arch woodfloor x 8 y 7 end +arch dungeon_magic +x 8 +y 8 +end arch woodfloor x 8 y 8 end -arch chair_1.1 +arch chair_1.4 x 8 y 8 end +arch dungeon_magic +x 8 +y 9 +end arch woodfloor x 8 y 9 end +arch dungeon_magic +x 8 +y 10 +end arch woodfloor x 8 y 10 end +arch dungeon_magic +x 8 +y 11 +end arch woodfloor x 8 y 11 end +arch dungeon_magic +x 8 +y 12 +end arch woodfloor x 8 y 12 end -arch chair_1.1 +arch chair_1.4 x 8 y 12 end +arch dungeon_magic +x 8 +y 13 +end arch woodfloor x 8 y 13 end +arch dungeon_magic +x 8 +y 14 +end arch woodfloor x 8 y 14 @@ -930,6 +1390,10 @@ x 8 y 15 end +arch dungeon_magic +x 8 +y 16 +end arch woodfloor x 8 y 16 @@ -952,38 +1416,70 @@ arch wall_2_1_2 x 9 end +arch dungeon_magic +x 9 +y 1 +end arch woodfloor x 9 y 1 end +arch dungeon_magic +x 9 +y 2 +end arch afloor_right x 9 y 2 end +arch dungeon_magic +x 9 +y 3 +end arch afloor_right x 9 y 3 end +arch dungeon_magic +x 9 +y 4 +end arch woodfloor x 9 y 4 end +arch dungeon_magic +x 9 +y 5 +end arch woodfloor x 9 y 5 end +arch dungeon_magic +x 9 +y 6 +end arch woodfloor x 9 y 6 end +arch dungeon_magic +x 9 +y 7 +end arch woodfloor x 9 y 7 end -arch chair_1.2 +arch chair_1.1 x 9 y 7 end +arch dungeon_magic +x 9 +y 8 +end arch woodfloor x 9 y 8 @@ -992,26 +1488,42 @@ x 9 y 8 end +arch dungeon_magic +x 9 +y 9 +end arch woodfloor x 9 y 9 end -arch chair_1.1 +arch chair_1.3 x 9 y 9 end +arch dungeon_magic +x 9 +y 10 +end arch woodfloor x 9 y 10 end +arch dungeon_magic +x 9 +y 11 +end arch woodfloor x 9 y 11 end -arch chair_1.2 +arch chair_1.1 x 9 y 11 end +arch dungeon_magic +x 9 +y 12 +end arch woodfloor x 9 y 12 @@ -1020,19 +1532,27 @@ x 9 y 12 end +arch dungeon_magic +x 9 +y 13 +end arch woodfloor x 9 y 13 end -arch chair_1.1 +arch chair_1.3 x 9 y 13 end +arch dungeon_magic +x 9 +y 14 +end arch magic_mouth msg Written on the wall: "Siegfried is our hero! - Siegfried, banzai!" + Siegfried, banzai!" endmsg x 9 y 14 @@ -1049,6 +1569,10 @@ x 9 y 15 end +arch dungeon_magic +x 9 +y 16 +end arch woodfloor x 9 y 16 @@ -1071,34 +1595,66 @@ arch wall_2_1_2 x 10 end +arch dungeon_magic +x 10 +y 1 +end arch woodfloor x 10 y 1 end +arch dungeon_magic +x 10 +y 2 +end arch afloor_right x 10 y 2 end +arch dungeon_magic +x 10 +y 3 +end arch afloor_right x 10 y 3 end +arch dungeon_magic +x 10 +y 4 +end arch woodfloor x 10 y 4 end +arch dungeon_magic +x 10 +y 5 +end arch woodfloor x 10 y 5 end +arch dungeon_magic +x 10 +y 6 +end arch woodfloor x 10 y 6 end +arch dungeon_magic +x 10 +y 7 +end arch woodfloor x 10 y 7 end +arch dungeon_magic +x 10 +y 8 +end arch woodfloor x 10 y 8 @@ -1107,18 +1663,34 @@ x 10 y 8 end +arch dungeon_magic +x 10 +y 9 +end arch woodfloor x 10 y 9 end +arch dungeon_magic +x 10 +y 10 +end arch woodfloor x 10 y 10 end +arch dungeon_magic +x 10 +y 11 +end arch woodfloor x 10 y 11 end +arch dungeon_magic +x 10 +y 12 +end arch woodfloor x 10 y 12 @@ -1127,18 +1699,34 @@ x 10 y 12 end +arch dungeon_magic +x 10 +y 13 +end arch woodfloor x 10 y 13 end +arch dungeon_magic +x 10 +y 14 +end arch woodfloor x 10 y 14 end +arch dungeon_magic +x 10 +y 15 +end arch woodfloor x 10 y 15 end +arch dungeon_magic +x 10 +y 16 +end arch woodfloor x 10 y 16 @@ -1161,22 +1749,40 @@ arch wall_2_1_2 x 11 end +arch dungeon_magic +x 11 +y 1 +end arch woodfloor x 11 y 1 end +arch dungeon_magic +x 11 +y 2 +end arch woodfloor x 11 y 2 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 2 +material 16 +end +arch dungeon_magic +x 11 +y 3 end arch woodfloor x 11 y 3 end +arch dungeon_magic +x 11 +y 4 +end arch magic_ear msg @match yes|Yes @@ -1190,21 +1796,21 @@ x 11 y 4 end -arch chair_1.1 -x 11 -y 4 -end arch swashbuckler name Hans msg @match Yes|yes Thanks. This symbol is needed to see him. +@match [Bb]oss|find +I can't tell you about the hiding +place of the boss. There are too many +people watching us. @match * -I never dream that Siegfried killed our -friend. -But it's an undeniable fact. -Could you let the boss know this fact? +I can hardly believe that Siegfried +killed Jacob, our friend - But it's +an undeniable fact. Could you tell this +to the boss of our gang? endmsg face swashbuckl.131 hp 100 @@ -1214,70 +1820,128 @@ monster 1 friendly 1 end +arch dungeon_magic +x 11 +y 5 +end arch woodfloor x 11 y 5 end +arch dungeon_magic +x 11 +y 6 +end arch woodfloor x 11 y 6 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 6 +material 16 +end +arch dungeon_magic +x 11 +y 7 end arch woodfloor x 11 y 7 end +arch dungeon_magic +x 11 +y 8 +end arch woodfloor x 11 y 8 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 8 +material 16 +end +arch dungeon_magic +x 11 +y 9 end arch woodfloor x 11 y 9 end +arch dungeon_magic +x 11 +y 10 +end arch woodfloor x 11 y 10 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 10 +material 16 +end +arch dungeon_magic +x 11 +y 11 end arch woodfloor x 11 y 11 end +arch dungeon_magic +x 11 +y 12 +end arch woodfloor x 11 y 12 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 12 +material 16 +end +arch dungeon_magic +x 11 +y 13 end arch woodfloor x 11 y 13 end +arch dungeon_magic +x 11 +y 14 +end arch woodfloor x 11 y 14 end -arch chair_1.1 +arch bench_0 +name stool x 11 y 14 +material 16 end +arch dungeon_magic +x 11 +y 15 +end arch woodfloor x 11 y 15 end +arch dungeon_magic +x 11 +y 16 +end arch woodfloor x 11 y 16 @@ -1300,217 +1964,225 @@ arch wall_2_1_2 x 12 end -arch woodfloor +arch dungeon_magic x 12 y 1 end -arch dungeon_magic +arch woodfloor x 12 y 1 end -arch table_3 +arch table_4 x 12 y 1 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 2 end -arch dungeon_magic +arch woodfloor x 12 y 2 end -arch table_3 +arch table_4 x 12 y 2 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 3 end -arch dungeon_magic +arch woodfloor x 12 y 3 end -arch table_3 +arch table_4 x 12 y 3 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 4 end -arch dungeon_magic +arch woodfloor x 12 y 4 end -arch table_3 +arch table_4 x 12 y 4 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 5 end -arch dungeon_magic +arch woodfloor x 12 y 5 end -arch table_3 +arch table_4 x 12 y 5 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 6 end -arch dungeon_magic +arch woodfloor x 12 y 6 end -arch table_3 +arch table_4 x 12 y 6 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 7 end -arch dungeon_magic +arch woodfloor x 12 y 7 end -arch table_3 +arch table_4 x 12 y 7 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 8 end -arch dungeon_magic +arch woodfloor x 12 y 8 end -arch table_3 +arch table_4 x 12 y 8 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 9 end -arch dungeon_magic +arch woodfloor x 12 y 9 end -arch table_3 +arch table_4 x 12 y 9 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 10 end -arch dungeon_magic +arch woodfloor x 12 y 10 end -arch table_3 +arch table_4 x 12 y 10 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 11 end -arch dungeon_magic +arch woodfloor x 12 y 11 end -arch table_3 +arch table_4 x 12 y 11 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 12 end -arch dungeon_magic +arch woodfloor x 12 y 12 end -arch table_3 +arch table_4 x 12 y 12 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 13 end -arch dungeon_magic +arch woodfloor x 12 y 13 end -arch table_3 +arch table_4 x 12 y 13 no_pick 1 no_pass 1 end -arch woodfloor +arch dungeon_magic x 12 y 14 end -arch dungeon_magic +arch woodfloor x 12 y 14 end -arch table_3 +arch table_4 x 12 y 14 no_pick 1 no_pass 1 end +arch dungeon_magic +x 12 +y 15 +end arch woodfloor x 12 y 15 end -arch table_3 +arch table_4 x 12 y 15 no_pick 1 no_pass 1 end +arch dungeon_magic +x 12 +y 16 +end arch woodfloor x 12 y 16 end -arch table_3 +arch table_4 x 12 y 16 no_pick 1 @@ -1547,9 +2219,11 @@ y 3 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +I still believe in Siegfried! No +matter what other people might say. endmsg face man.171 hp 180 @@ -1575,9 +2249,10 @@ y 7 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +Where is Siegfried? Did he lie to us? endmsg face man.171 hp 180 @@ -1607,9 +2282,11 @@ y 12 end arch man +name barkeeper msg @match * -I'm too busy to answer your queries. +I've heard that Siegfried would be a +swindler. I hope this is not true. endmsg face man.171 hp 180 @@ -2157,7 +2834,7 @@ sp 29 x 18 y 15 -speed_left -0.600000 +speed_left -1.000000 end arch blocked x 18 Index: maps/pup_land/ancient/village/village diff -u maps/pup_land/ancient/village/village:1.1 maps/pup_land/ancient/village/village:1.2 --- maps/pup_land/ancient/village/village:1.1 Sun Mar 28 20:23:03 1999 +++ maps/pup_land/ancient/village/village Tue Sep 26 13:56:01 2000 @@ -1932,9 +1932,9 @@ x 12 y 11 end -arch bungalow +arch house_1 name tavern -slaying tavern1 +slaying tavern hp 1 sp 17 x 12 @@ -2901,6 +2901,14 @@ x 19 y 13 end +arch r_house2 +name library +slaying library +hp 6 +sp 13 +x 19 +y 13 +end arch pstone_1 x 19 y 14 @@ -3326,7 +3334,7 @@ x 22 y 14 end -arch hut +arch hovels name inn slaying inn hp 1 From mwedel at scruznet.com Tue Sep 26 15:56:00 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:45 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/ruin Message-ID: <200009262056.NAA32539@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/ruin In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/ruin Modified Files: house2 house5 path underground village Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/ruin/house2 diff -u maps/pup_land/ancient/ruin/house2:1.2 maps/pup_land/ancient/ruin/house2:1.3 --- maps/pup_land/ancient/ruin/house2:1.2 Mon Mar 27 23:30:39 2000 +++ maps/pup_land/ancient/ruin/house2 Tue Sep 26 13:56:00 2000 @@ -5,7 +5,7 @@ Email: gnu@foo.bar Date: Tue May 7 06:04:51 1996 endmsg -x 18 +x 19 end arch pstone_1 end @@ -227,8 +227,14 @@ y 5 end arch bed_1 +msg + This bed looks like if it had been + used recently... +endmsg x 1 y 5 +value 0 +no_pick 1 end arch pstone_1 x 1 @@ -441,8 +447,15 @@ y 12 end arch table +msg + There are crumbles of bread on this + tabel. Just like if someone ate at + this table recently. +endmsg x 3 y 12 +value 0 +no_pick 1 end arch pstone_1 x 3 @@ -605,7 +618,7 @@ arch button_lever x 5 y 7 -connected 10 +connected 1 end arch dungeon_floor x 5 @@ -1048,7 +1061,7 @@ arch button_lever x 9 y 7 -connected 11 +connected 2 end arch dungeon_floor x 9 @@ -1230,10 +1243,6 @@ x 11 y 9 end -arch devil -x 11 -y 9 -end arch dungeon_floor x 11 y 10 @@ -1373,14 +1382,14 @@ sp 6 x 13 end -arch wwall_2_1_2 +arch wwall_3_3 x 13 end arch pstone_4 x 13 y 1 end -arch swall_1_1 +arch swall_2_1_1 x 13 y 1 end @@ -1413,8 +1422,16 @@ y 6 end arch table +msg + Someone scribbled a message on it: + "pull first lever - wait a moment - + pull second lever 2 times" +endmsg x 13 y 6 +material 0 +value 0 +no_pick 1 end arch pstone_1 x 13 @@ -1491,8 +1508,8 @@ x 14 y 2 speed 0.500000 -speed_left -2.100000 -connected 1 +speed_left -6.600000 +connected 8 end arch pstone_4 x 14 @@ -1522,10 +1539,6 @@ x 14 y 7 end -arch devil -x 14 -y 7 -end arch pstone_1 x 14 y 8 @@ -1607,7 +1620,7 @@ x 15 y 2 end -arch wwall_2_1_1 +arch wwall_3_4 x 15 y 2 end @@ -1645,13 +1658,6 @@ x 15 y 5 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 5 -end arch wwall_2_1_1 x 15 y 5 @@ -1660,13 +1666,6 @@ x 15 y 6 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 6 -end arch wwall_2_1_1 x 15 y 6 @@ -1682,10 +1681,6 @@ x 15 y 7 end -arch wwall_2_1_1 -x 15 -y 7 -end arch pstone_1 x 15 y 8 @@ -1697,21 +1692,10 @@ x 15 y 8 end -arch wwall_2_1_1 -x 15 -y 8 -end arch pstone_1 x 15 y 9 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 9 -end arch wwall_2_1_1 x 15 y 9 @@ -1720,13 +1704,6 @@ x 15 y 10 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 10 -end arch wwall_2_1_1 x 15 y 10 @@ -1735,13 +1712,6 @@ x 15 y 11 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 11 -end arch wwall_2_1_1 x 15 y 11 @@ -1750,13 +1720,6 @@ x 15 y 12 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 12 -end arch wwall_2_1_1 x 15 y 12 @@ -1765,13 +1728,6 @@ x 15 y 13 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 13 -end arch wwall_2_1_1 x 15 y 13 @@ -1780,13 +1736,6 @@ x 15 y 14 end -arch invis_exit -slaying village -hp 14 -sp 6 -x 15 -y 14 -end arch wwall_2_1_1 x 15 y 14 @@ -1869,65 +1818,38 @@ x 16 y 15 end -arch lightningwall_5 +arch blocked x 17 end -arch grate_open_1 +arch blocked x 17 y 1 -speed 0.500000 -value 1 -connected 10 end -arch grate_closed_1 +arch blocked x 17 y 2 -speed 0.500000 -connected 11 -end -arch button_small -face button_sma.112 -x 17 -y 3 -value 1 -connected 20 end -arch scroll +arch blocked x 17 y 3 end -arch lightningwall_5 +arch blocked x 17 y 4 end -arch grate_closed_1 +arch blocked x 17 y 5 -speed 0.500000 -connected 10 end -arch grate_open_1 +arch blocked x 17 y 6 -speed 0.500000 -value 1 -connected 11 end -arch grate_open_1 +arch blocked x 17 y 7 -speed 0.500000 -value 1 -connected 20 end -arch button_small -face button_sma.112 -x 17 -y 8 -value 1 -connected 30 -end -arch scroll +arch blocked x 17 y 8 end @@ -1935,36 +1857,33 @@ x 17 y 9 end -arch grate_open_1 -x 17 -y 10 -speed 0.500000 -connected 100 -end -arch boulder +arch blocked x 17 y 10 end -arch grate_closed_1 +arch blocked x 17 y 11 -maxsp 1 -speed 0.500000 -connected 30 end -arch button_plate +arch block_door_open +name blocked +face blocked.111 x 17 -y 11 -connected 1 +y 12 +speed 0.500000 +value 1 +connected 5 end -arch button_small -face button_sma.112 +arch scroll_2 +name blocked +face blocked.111 x 17 -y 13 -value 1 -connected 100 +y 12 +material 0 +value 0 +weight 10 end -arch scroll +arch blocked x 17 y 13 end @@ -1973,16 +1892,227 @@ y 14 end arch pit_closed +name blocked +face blocked.111 hp 14 sp 1 x 17 y 15 -connected 1 +connected 8 end arch invis_exit +name void slaying underground +face blocked.111 hp 1 sp 10 x 17 y 15 +end +arch igate_open_1 +name blocked +face blocked.111 +x 18 +speed 0.500000 +value 1 +connected 1 +end +arch scroll_2 +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch note +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch scroll_2 +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch note +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch scroll_2 +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch note +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch scroll_2 +name blocked +face blocked.111 +x 18 +material 0 +value 0 +weight 10 +end +arch button_small +name blocked +face blocked.111 +x 18 +y 1 +weight 70 +connected 3 +end +arch button_small +name blocked +face blocked.111 +x 18 +y 2 +weight 10 +connected 4 +end +arch igate_open_1 +name blocked +face blocked.111 +x 18 +y 3 +speed 0.500000 +value 1 +connected 2 +end +arch scroll_2 +name blocked +face blocked.111 +x 18 +y 3 +material 0 +value 0 +weight 10 +end +arch blocked +x 18 +y 4 +end +arch lightningwall_5 +name blocked +face blocked.111 +x 18 +y 5 +end +arch igateTrg1 +name blocked +face blocked.111 +hp 30 +maxhp 30 +x 18 +y 6 +speed 1.000000 +connected 3 +end +arch igateTrg1 +name blocked +face blocked.111 +x 18 +y 7 +speed 1.000000 +connected 4 +end +arch block_door_open +name blocked +face blocked.111 +x 18 +y 8 +speed 0.500000 +value 1 +connected 2 +end +arch detector +name blocked +slaying lightning +face blocked.111 +x 18 +y 9 +connected 5 +end +arch blocked +x 18 +y 10 +end +arch button_small +name blocked +face blocked.111 +x 18 +y 11 +weight 10 +connected 8 +end +arch button_small +name blocked +face blocked.111 +x 18 +y 12 +weight 10 +connected 7 +end +arch button_small +name blocked +face blocked.111 +x 18 +y 13 +weight 10 +connected 6 +end +arch blocked +x 18 +y 14 +end +arch magic_mouth +name blocked +msg +You hear the sound of bursting metal. +Could this have a bad meaning? +endmsg +face blocked.111 +x 18 +y 15 +connected 6 +end +arch magic_mouth +name blocked +msg +You hear the sound of bursting wood. +What the heck is going on? +endmsg +face blocked.111 +x 18 +y 15 +connected 7 +end +arch magic_mouth +name blocked +msg +You hear the sound of an opening gate. +endmsg +face blocked.111 +x 18 +y 15 +connected 8 end Index: maps/pup_land/ancient/ruin/house5 diff -u maps/pup_land/ancient/ruin/house5:1.1 maps/pup_land/ancient/ruin/house5:1.2 --- maps/pup_land/ancient/ruin/house5:1.1 Sun Mar 28 20:22:53 1999 +++ maps/pup_land/ancient/ruin/house5 Tue Sep 26 13:56:00 2000 @@ -1362,10 +1362,18 @@ x 13 y 3 end +arch chest +x 13 +y 3 +end arch dungeon_floor x 13 y 4 end +arch chest +x 13 +y 4 +end arch dungeon_floor x 13 y 5 @@ -1386,26 +1394,14 @@ x 13 y 8 end -arch swall_2_2_2 -x 13 -y 8 -end arch dungeon_floor x 13 y 9 end -arch swall_2_1_1 -x 13 -y 9 -end arch dungeon_floor x 13 y 10 end -arch swall_1_2 -x 13 -y 10 -end arch dungeon_floor x 13 y 11 @@ -1460,7 +1456,7 @@ x 14 y 3 end -arch scroll +arch chest x 14 y 3 end @@ -1468,9 +1464,27 @@ x 14 y 4 end -arch chest +arch chest_2 +name chest x 14 y 4 +material 16 +carrying 10200 +no_pick 1 +arch letter +name last will +msg +The evil masters are attacking this +town. I've heard that Andersen knows of +a good hiding place in his house. I'll +try to make it there alive. +In case I get hurt I want my son to +inherit the house and my wife to take +the veil and pray for my soul. +endmsg +end +arch shortsword +end end arch dungeon_floor x 14 @@ -1496,10 +1510,6 @@ x 14 y 8 end -arch swall_1_3 -x 14 -y 8 -end arch dungeon_floor x 14 y 9 @@ -1508,9 +1518,7 @@ x 14 y 10 end -arch bwall_0 -name firewall -face firewall_1.111 +arch barrel x 14 y 10 end Index: maps/pup_land/ancient/ruin/path diff -u maps/pup_land/ancient/ruin/path:1.1 maps/pup_land/ancient/ruin/path:1.2 --- maps/pup_land/ancient/ruin/path:1.1 Sun Mar 28 20:22:55 1999 +++ maps/pup_land/ancient/ruin/path Tue Sep 26 13:56:00 2000 @@ -1,47 +1,49 @@ arch map +name path msg Creator: Gnat the Gnu Email: gnu@foo.bar Date: Sun Dec 8 18:15:10 1996 endmsg x 35 +y 30 invisible 3 end arch blocked end -arch blocked +arch pstone_1 y 1 end -arch blocked +arch cave4 +y 1 +end +arch pstone_1 y 2 end -arch blocked +arch pstone_1 y 3 end arch pstone_1 y 4 end -arch cave4 -y 4 -end arch pstone_1 y 5 end +arch cave2 +y 5 +end arch pstone_1 y 6 end -arch pstone_1 -y 7 +arch blocked +y 6 end -arch pstone_1 -y 8 +arch blocked +y 7 end -arch cave2 +arch blocked y 8 end -arch pstone_1 -y 9 -end arch blocked y 9 end @@ -64,25 +66,82 @@ y 15 end arch blocked -x 1 +y 16 +end +arch blocked +y 17 +end +arch blocked +y 18 +end +arch blocked +y 19 +end +arch blocked +y 20 +end +arch blocked +y 21 +end +arch blocked +y 22 +end +arch blocked +y 23 +end +arch blocked +y 24 +end +arch blocked +y 25 +end +arch blocked +y 26 +end +arch blocked +y 27 +end +arch blocked +y 28 end arch blocked +y 29 +end +arch pstone_1 +x 1 +end +arch cave24 +x 1 +end +arch pstone_1 x 1 y 1 end -arch blocked +arch cave8 +x 1 +y 1 +end +arch dungeon_magic x 1 y 2 end -arch blocked +arch pstone_1 x 1 +y 2 +end +arch dungeon_magic +x 1 y 3 end arch pstone_1 x 1 +y 3 +end +arch dungeon_magic +x 1 y 4 end -arch cave8 +arch pstone_1 x 1 y 4 end @@ -90,25 +149,25 @@ x 1 y 5 end -arch pstone_1 +arch cave2 x 1 -y 6 +y 5 end arch pstone_1 x 1 -y 7 +y 6 end -arch pstone_1 +arch blocked x 1 -y 8 +y 6 end -arch cave2 +arch blocked x 1 -y 8 +y 7 end -arch pstone_1 +arch blocked x 1 -y 9 +y 8 end arch blocked x 1 @@ -139,72 +198,131 @@ y 15 end arch blocked -x 2 +x 1 +y 16 end arch blocked -x 2 -y 1 +x 1 +y 17 end arch blocked -x 2 -y 2 +x 1 +y 18 +end +arch blocked +x 1 +y 19 +end +arch blocked +x 1 +y 20 +end +arch blocked +x 1 +y 21 +end +arch blocked +x 1 +y 22 +end +arch blocked +x 1 +y 23 +end +arch blocked +x 1 +y 24 +end +arch blocked +x 1 +y 25 +end +arch blocked +x 1 +y 26 +end +arch blocked +x 1 +y 27 +end +arch blocked +x 1 +y 28 end arch blocked +x 1 +y 29 +end +arch pstone_1 x 2 -y 3 end +arch cave25 +x 2 +end arch pstone_1 x 2 -y 4 +y 1 end arch cave5 x 2 -y 4 +y 1 end arch invis_exit slaying ../castle/castle.ud1 hp 29 sp 13 x 2 -y 5 +y 2 end arch pstone_1 x 2 -y 5 +y 2 end arch invis_exit slaying ../castle/castle.ud1 hp 29 sp 14 x 2 -y 6 +y 3 end arch pstone_1 x 2 -y 6 +y 3 end arch invis_exit slaying ../castle/castle.ud1 hp 29 sp 15 x 2 -y 7 +y 4 end arch pstone_1 x 2 -y 7 +y 4 end arch pstone_1 x 2 -y 8 +y 5 end arch cave2 x 2 -y 8 +y 5 end arch pstone_1 x 2 -y 9 +y 6 +end +arch blocked +x 2 +y 6 +end +arch blocked +x 2 +y 7 +end +arch blocked +x 2 +y 8 end arch blocked x 2 @@ -235,51 +353,107 @@ y 15 end arch blocked -x 3 +x 2 +y 16 end arch blocked -x 3 -y 1 +x 2 +y 17 end arch blocked -x 3 -y 2 +x 2 +y 18 +end +arch blocked +x 2 +y 19 +end +arch blocked +x 2 +y 20 +end +arch blocked +x 2 +y 21 +end +arch blocked +x 2 +y 22 +end +arch blocked +x 2 +y 23 +end +arch blocked +x 2 +y 24 +end +arch blocked +x 2 +y 25 +end +arch blocked +x 2 +y 26 +end +arch blocked +x 2 +y 27 end arch blocked +x 2 +y 28 +end +arch blocked +x 2 +y 29 +end +arch blocked x 3 -y 3 end arch pstone_1 x 3 -y 4 +y 1 end arch cave4 x 3 -y 4 +y 1 end arch pstone_1 x 3 -y 5 +y 2 end arch pstone_1 x 3 -y 6 +y 3 end arch pstone_1 x 3 -y 7 +y 4 end arch pstone_1 x 3 -y 8 +y 5 end arch cave2 x 3 -y 8 +y 5 end arch pstone_1 x 3 -y 9 +y 6 +end +arch blocked +x 3 +y 6 +end +arch blocked +x 3 +y 7 +end +arch blocked +x 3 +y 8 end arch blocked x 3 @@ -293,11 +467,15 @@ x 3 y 11 end -arch blocked +arch cave24 x 3 y 12 end -arch blocked +arch pstone_1 +x 3 +y 13 +end +arch cave23 x 3 y 13 end @@ -310,58 +488,138 @@ y 15 end arch blocked -x 4 +x 3 +y 16 end arch blocked -x 4 -y 1 +x 3 +y 17 end arch blocked -x 4 -y 2 +x 3 +y 18 +end +arch blocked +x 3 +y 19 +end +arch blocked +x 3 +y 20 +end +arch blocked +x 3 +y 21 +end +arch pstone_1 +x 3 +y 22 +end +arch cave24 +x 3 +y 22 +end +arch pstone_1 +x 3 +y 23 +end +arch cave3 +x 3 +y 23 +end +arch pstone_1 +x 3 +y 24 +end +arch cave3 +x 3 +y 24 +end +arch pstone_1 +x 3 +y 25 +end +arch cave23 +x 3 +y 25 +end +arch pstone_1 +x 3 +y 26 +end +arch cave24 +x 3 +y 26 +end +arch pstone_1 +x 3 +y 27 +end +arch cave23 +x 3 +y 27 end arch blocked +x 3 +y 28 +end +arch blocked +x 3 +y 29 +end +arch blocked x 4 -y 3 end arch pstone_1 x 4 -y 4 +y 1 end arch cave25 x 4 -y 4 +y 1 end arch pstone_1 x 4 -y 5 +y 2 end arch cave14 x 4 -y 5 +y 2 end arch pstone_1 x 4 -y 6 +y 3 end arch pstone_1 x 4 -y 7 +y 4 end arch pstone_1 x 4 -y 8 +y 5 end arch cave12 x 4 -y 8 +y 5 end arch pstone_1 x 4 -y 9 +y 6 end arch cave17 x 4 +y 6 +end +arch blocked +x 4 +y 7 +end +arch blocked +x 4 +y 8 +end +arch blocked +x 4 y 9 end arch blocked @@ -372,192 +630,603 @@ x 4 y 11 end -arch blocked +arch mountain x 4 y 12 end -arch blocked +arch cave13 x 4 +y 12 +end +arch mountain +x 4 y 13 end -arch blocked +arch cave7 +x 4 +y 13 +end +arch pstone_1 x 4 y 14 end -arch blocked +arch cave23 +x 4 +y 14 +end +arch pstone_1 +x 4 +y 15 +end +arch cave24 x 4 y 15 end +arch pstone_1 +x 4 +y 16 +end +arch cave3 +x 4 +y 16 +end +arch pstone_1 +x 4 +y 17 +end +arch cave23 +x 4 +y 17 +end arch blocked -x 5 +x 4 +y 18 end arch blocked -x 5 -y 1 +x 4 +y 19 +end +arch pstone_1 +x 4 +y 20 +end +arch cave24 +x 4 +y 20 +end +arch pstone_1 +x 4 +y 21 +end +arch cave3 +x 4 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blocked x 5 -y 14 +y 11 end -arch blocked +arch mountain x 5 -y 15 +y 12 end -arch blocked -x 6 +arch cave10 +x 5 +y 12 end -arch blocked -x 6 -y 1 +arch mountain +name rocks +x 5 +y 13 +no_pass 1 end -arch blocked -x 6 -y 2 +arch mountain +x 5 +y 14 end -arch blocked -x 6 -y 3 +arch cave12 +x 5 +y 14 end arch pstone_1 -x 6 -y 4 +x 5 +y 15 end -arch cave4 -x 6 -y 4 +arch cave13 +x 5 +y 15 end arch pstone_1 -x 6 -y 5 +x 5 +y 16 end arch pstone_1 -x 6 -y 6 +x 5 +y 17 end -arch pstone_1 -x 6 -y 7 +arch cave16 +x 5 +y 17 end arch pstone_1 -x 6 -y 8 +x 5 +y 18 end +arch cave23 +x 5 +y 18 +end +arch pstone_1 +x 5 +y 19 +end +arch cave24 +x 5 +y 19 +end +arch pstone_1 +x 5 +y 20 +end +arch cave13 +x 5 +y 20 +end +arch button_plate +name button +x 5 +y 21 +protected 21 +connected 21 +end +arch pstone_1 +x 5 +y 21 +end +arch button_plate +name button +x 5 +y 22 +protected 21 +connected 21 +end +arch pstone_1 +x 5 +y 22 +end +arch button_plate +name button +x 5 +y 23 +protected 21 +connected 21 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cave1 +x 15 +y 19 end arch pstone_1 -x 10 -y 8 +x 15 +y 20 +end +arch cave10 +x 15 +y 20 +end +arch button_plate +name button +x 15 +y 21 +protected 21 +connected 21 end arch pstone_1 -x 10 -y 9 +x 15 +y 21 end +arch button_plate +name button +x 15 +y 22 +protected 21 +connected 21 +end arch pstone_1 -x 10 -y 10 +x 15 +y 22 +end +arch button_plate +name button +x 15 +y 23 +protected 21 +connected 21 end arch pstone_1 -x 10 -y 11 +x 15 +y 23 +end +arch button_plate +name button +x 15 +y 24 +protected 21 +connected 21 end arch pstone_1 -x 10 -y 12 +x 15 +y 24 +end +arch button_plate +name button +x 15 +y 25 +protected 21 +connected 21 end arch pstone_1 -x 10 -y 13 +x 15 +y 25 end -arch cave16 -x 10 -y 13 +arch button_plate +name button +x 15 +y 26 +protected 21 +connected 21 end arch pstone_1 -x 10 -y 14 +x 15 +y 26 end -arch cave3 -x 10 -y 14 +arch pstone_1 +x 15 +y 27 end +arch cave12 +x 15 +y 27 +end arch pstone_1 -x 10 -y 15 +x 15 +y 28 end arch cave23 -x 10 -y 15 +x 15 +y 28 +end +arch blocked +x 15 +y 29 end arch blocked -x 11 +x 16 end -arch blocked -x 11 +arch pstone_1 +x 16 y 1 end -arch blocked -x 11 +arch cave25 +x 16 +y 1 +end +arch pstone_1 +x 16 y 2 end -arch blocked -x 11 +arch cave5 +x 16 +y 2 +end +arch button_small +name 40 +x 16 y 3 +protected 40 +weight 10 +connected 40 end -arch blocked -x 11 +arch pstone_1 +x 16 +y 3 +end +arch button_small +name 40 +x 16 y 4 +protected 40 +weight 10 +connected 40 end -arch cave19 -x 11 +arch pstone_1 +x 16 +y 4 +end +arch button_small +name 40 +x 16 y 5 +protected 40 +weight 10 +connected 40 end arch pstone_1 -x 11 +x 16 +y 5 +end +arch trap_rocks +name falling rocks +msg +You are hit by falling rocks! +endmsg +dam 150 +x 16 +y 5 +end +arch button_small +name 40 +x 16 y 6 +protected 40 +weight 10 +connected 40 end -arch cave14 -x 11 +arch pstone_1 +x 16 y 6 end arch pstone_1 -x 11 +x 16 +y 7 +end +arch cave11 +x 16 y 7 end arch pstone_1 -x 11 +x 16 +y 8 +end +arch cave22 +x 16 y 8 end arch pstone_1 -x 11 +x 16 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17 +end +arch pstone_1 +x 17 y 1 end -arch blocked -x 13 +arch cave24 +x 17 +y 1 +end +arch pstone_1 +x 17 y 2 end -arch blocked -x 13 +arch cave8 +x 17 +y 2 +end +arch button_small +name 40 +x 17 y 3 +protected 40 +weight 10 +connected 40 end -arch blocked -x 13 +arch pstone_1 +x 17 +y 3 +end +arch button_small +name 40 +x 17 y 4 +protected 40 +weight 10 +connected 40 end arch pstone_1 -x 13 +x 17 +y 4 +end +arch button_small +name 40 +x 17 y 5 +protected 40 +weight 10 +connected 40 end -arch cave13 -x 13 +arch pstone_1 +x 17 y 5 end +arch button_small +name 40 +x 17 +y 6 +protected 40 +weight 10 +connected 40 +end arch pstone_1 -x 13 +x 17 y 6 end arch pstone_1 -x 13 +x 17 y 7 end -arch cave15 -x 13 +arch cave16 +x 17 y 7 end arch pstone_1 -x 13 +x 17 y 8 end -arch cave5 -x 13 +arch cave9 +x 17 y 8 end arch pstone_1 -x 13 +x 17 y 9 end arch pstone_1 -x 13 +x 17 +y 10 +end +arch cave7 +x 17 y 10 end arch pstone_1 -x 13 +x 17 +y 11 +end +arch cave3 +x 17 y 11 +end +arch pstone_1 +x 17 +y 12 end -arch pstone_1 -x 13 +arch cave23 +x 17 y 12 end -arch pstone_1 -x 13 +arch blocked +x 17 y 13 end arch pstone_1 -x 13 +x 17 y 14 end -arch cave12 -x 13 +arch cave25 +x 17 y 14 end arch pstone_1 -x 13 +x 17 y 15 end -arch cave3 -x 13 +arch cave10 +x 17 y 15 end -arch cave23 -x 14 +arch button_plate +name button +x 17 +y 16 +protected 21 +connected 21 end -arch blocked -x 14 -y 1 +arch pstone_1 +x 17 +y 16 end -arch blocked -x 14 -y 2 +arch button_plate +name button +x 17 +y 17 +protected 21 +connected 21 end -arch cave24 -x 14 -y 3 +arch pstone_1 +x 17 +y 17 end arch pstone_1 -x 14 -y 4 +x 17 +y 18 end -arch cave8 -x 14 -y 4 +arch cave12 +x 17 +y 18 end arch pstone_1 -x 14 -y 5 +x 17 +y 19 end -arch pstone_1 -x 14 -y 6 +arch cave13 +x 17 +y 19 +end +arch button_plate +name button +x 17 +y 20 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 7 +x 17 +y 20 end -arch cave2 -x 14 -y 7 +arch button_plate +name button +x 17 +y 21 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 8 +x 17 +y 21 end -arch cave19 -x 14 -y 8 +arch button_plate +name button +x 17 +y 22 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 9 +x 17 +y 22 end -arch cave14 -x 14 -y 9 +arch button_plate +name button +x 17 +y 23 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 10 +x 17 +y 23 end -arch pstone_1 -x 14 -y 11 +arch button_plate +name button +x 17 +y 24 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 12 +x 17 +y 24 +end +arch button_plate +name button +x 17 +y 25 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 13 +x 17 +y 25 end -arch cave15 -x 14 -y 13 +arch button_plate +name button +x 17 +y 26 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 14 +x 17 +y 26 end -arch cave1 -x 14 -y 14 +arch button_plate +name button +x 17 +y 27 +protected 21 +connected 21 end arch pstone_1 -x 14 -y 15 -end -arch cave10 -x 14 -y 15 +x 17 +y 27 end arch pstone_1 -x 15 +x 17 +y 28 end -arch cave7 -x 15 +arch cave2 +x 17 +y 28 +end +arch blocked +x 17 +y 29 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-arch cave22 -x 15 +arch blocked +x 18 y 13 end arch blocked -x 15 +x 18 y 14 end -arch blocked -x 15 +arch pstone_1 +x 18 +y 15 +end +arch cave25 +x 18 y 15 end arch pstone_1 -x 16 +x 18 +y 16 +end +arch cave14 +x 18 +y 16 end +arch button_plate +name button +x 18 +y 17 +protected 21 +connected 21 +end arch pstone_1 -x 16 -y 1 +x 18 +y 17 +end +arch button_plate +name button +x 18 +y 18 +protected 21 +connected 21 end arch pstone_1 -x 16 -y 2 +x 18 +y 18 +end +arch button_plate +name button +x 18 +y 19 +protected 21 +connected 21 end arch pstone_1 -x 16 -y 3 +x 18 +y 19 +end +arch button_plate +name button +x 18 +y 20 +protected 21 +connected 21 end arch pstone_1 -x 16 -y 4 +x 18 +y 20 end +arch button_plate +name button +x 18 +y 21 +protected 21 +connected 21 +end arch pstone_1 -x 16 -y 5 +x 18 +y 21 +end +arch button_plate +name button +x 18 +y 22 +protected 21 +connected 21 end arch pstone_1 -x 16 -y 6 +x 18 +y 22 end arch pstone_1 -x 16 -y 7 +x 18 +y 23 end -arch cave2 -x 16 -y 7 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pstone_1 -x 17 +x 19 y 6 end -arch cave1 -x 17 +arch cave21 +x 19 y 6 end arch pstone_1 -x 17 -y 7 -end -arch cave20 -x 17 +x 19 y 7 end arch pstone_1 -x 17 +x 19 y 8 end -arch cave24 -x 17 +arch cave15 +x 19 y 8 end arch pstone_1 -x 17 +x 19 y 9 end -arch cave9 -x 17 +arch cave10 +x 19 y 9 end arch pstone_1 -x 17 +x 19 y 10 end arch pstone_1 -x 17 +x 19 y 11 end -arch cave7 -x 17 +arch cave11 +x 19 y 11 end arch pstone_1 -x 17 +x 19 y 12 end -arch cave23 -x 17 +arch cave22 +x 19 y 12 end -arch blocked -x 17 +arch pstone_1 +x 19 y 13 end -arch blocked -x 17 +arch cave24 +x 19 +y 13 +end +arch pstone_1 +x 19 +y 14 +end +arch cave23 +x 19 y 14 end arch blocked -x 17 +x 19 y 15 end arch pstone_1 -x 18 +x 19 +y 16 end -arch pstone_1 -x 18 -y 1 +arch cave4 +x 19 +y 16 end +arch button_plate +name button +x 19 +y 17 +protected 21 +connected 21 +end arch pstone_1 -x 18 -y 2 +x 19 +y 17 +end +arch button_plate +name button +x 19 +y 18 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 3 +x 19 +y 18 +end +arch button_plate +name button +x 19 +y 19 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 4 +x 19 +y 19 end -arch cave6 -x 18 -y 4 +arch button_plate +name button +x 19 +y 20 +protected 21 +connected 21 end -arch cave20 -x 18 -y 5 +arch pstone_1 +x 19 +y 20 end +arch button_plate +name button +x 19 +y 21 +protected 21 +connected 21 +end arch pstone_1 -x 18 -y 6 +x 19 +y 21 end -arch blocked -x 18 -y 6 +arch button_plate +name button +x 19 +y 22 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 7 +x 19 +y 22 end -arch cave18 -x 18 -y 7 +arch button_plate +name button +x 19 +y 23 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 8 +x 19 +y 23 end -arch cave13 -x 18 -y 8 +arch button_plate +name button +x 19 +y 24 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 9 +x 19 +y 24 +end +arch button_plate +name button +x 19 +y 25 +protected 21 +connected 21 end arch pstone_1 -x 18 -y 10 +x 19 +y 25 end arch pstone_1 -x 18 -y 11 +x 19 +y 26 +end +arch cave11 +x 19 +y 26 end arch pstone_1 -x 18 -y 12 +x 19 +y 27 end -arch cave2 -x 18 -y 12 +arch cave22 +x 19 +y 27 end arch blocked -x 18 -y 13 +x 19 +y 28 end arch blocked -x 18 -y 14 +x 19 +y 29 end -arch blocked -x 18 -y 15 +arch igate_open_2 +name 40 +x 20 +speed 0.500000 +protected 40 +value 1 +connected 40 end -arch pstone_1 -x 19 +arch scroll +x 20 end -arch pstone_1 -x 19 +arch blocked +x 20 y 1 end arch pstone_1 -x 19 +x 20 y 2 end +arch cave24 +x 20 +y 2 +end arch pstone_1 -x 19 +x 20 y 3 end -arch cave6 -x 19 +arch cave8 +x 20 y 3 end -arch cave20 -x 19 +arch pstone_1 +x 20 y 4 end -arch blocked -x 19 +arch pstone_1 +x 20 y 5 end arch pstone_1 -x 19 -y 6 -end -arch cave24 -x 19 +x 20 y 6 end arch pstone_1 -x 19 +x 20 y 7 end -arch cave13 -x 19 +arch trap_rocks +name falling rocks +msg +You are hit by falling rocks! +endmsg +dam 150 +x 20 y 7 end arch pstone_1 -x 19 +x 20 +y 8 +end +arch cave2 +x 20 y 8 end arch pstone_1 -x 19 +x 20 +y 9 +end +arch cave4 +x 20 y 9 end arch pstone_1 -x 19 +x 20 y 10 end arch pstone_1 -x 19 +x 20 +y 11 +end +arch cave16 +x 20 y 11 end arch pstone_1 -x 19 +x 20 y 12 end -arch cave2 -x 19 +arch cave3 +x 20 y 12 end -arch blocked -x 19 +arch small_stones +x 20 y 13 end -arch blocked -x 19 +arch cave13 +x 20 +y 13 +end +arch small_stones +x 20 y 14 end -arch blocked -x 19 -y 15 +arch cave7 +x 20 +y 14 end -arch pstone_1 +arch small_stones x 20 +y 15 end -arch cave1 +arch cave23 x 20 +y 15 end arch pstone_1 x 20 -y 1 +y 16 end -arch cave1 +arch cave25 x 20 -y 1 +y 16 end arch pstone_1 x 20 -y 2 +y 17 end -arch cave1 +arch cave10 x 20 -y 2 +y 17 end -arch blocked +arch button_plate +name button x 20 -y 3 +y 18 +protected 21 +connected 21 end -arch cave22 +arch pstone_1 x 20 -y 3 +y 18 end -arch blocked +arch button_plate +name button x 20 -y 4 +y 19 +protected 21 +connected 21 end arch pstone_1 x 20 -y 5 +y 19 end -arch cave24 +arch button_plate +name button x 20 -y 5 +y 20 +protected 21 +connected 21 end arch pstone_1 x 20 -y 6 +y 20 end -arch cave8 +arch button_plate +name button x 20 -y 6 +y 21 +protected 21 +connected 21 end arch pstone_1 x 20 -y 7 +y 21 end +arch button_plate +name button +x 20 +y 22 +protected 21 +connected 21 +end arch pstone_1 x 20 -y 8 +y 22 end arch pstone_1 x 20 -y 9 +y 23 end +arch cave15 +x 20 +y 23 +end arch pstone_1 x 20 -y 10 +y 24 end +arch cave1 +x 20 +y 24 +end arch pstone_1 x 20 -y 11 +y 25 end -arch cave11 +arch cave1 x 20 -y 11 +y 25 end arch pstone_1 x 20 -y 12 +y 26 end arch cave22 x 20 -y 12 +y 26 end arch blocked x 20 -y 13 +y 27 end arch blocked x 20 -y 14 +y 28 end arch blocked x 20 -y 15 +y 29 end -arch blocked +arch button_small +name 41 x 21 +protected 41 +weight 10 +connected 41 end arch blocked x 21 y 1 end -arch blocked +arch pstone_1 x 21 y 2 end -arch blocked +arch cave4 +x 21 +y 2 +end +arch pstone_1 x 21 y 3 end -arch blocked +arch pstone_1 x 21 y 4 end -arch pstone_1 +arch trap_rocks +name falling rocks +msg +You are hit by falling rocks! +endmsg +dam 150 x 21 -y 5 +y 4 end -arch cave4 +arch pstone_1 x 21 y 5 end @@ -1728,10 +4611,18 @@ x 21 y 8 end +arch cave2 +x 21 +y 8 +end arch pstone_1 x 21 y 9 end +arch cave4 +x 21 +y 9 +end arch pstone_1 x 21 y 10 @@ -1740,50 +4631,138 @@ x 21 y 11 end +arch small_stones +x 21 +y 12 +end +arch small_stones +x 21 +y 13 +end +arch small_stones +x 21 +y 14 +end +arch small_stones +x 21 +y 15 +end arch cave2 x 21 -y 11 +y 15 end arch blocked x 21 -y 12 +y 16 +end +arch pstone_1 +x 21 +y 17 +end +arch cave25 +x 21 +y 17 +end +arch pstone_1 +x 21 +y 18 +end +arch cave1 +x 21 +y 18 +end +arch pstone_1 +x 21 +y 19 end +arch cave10 +x 21 +y 19 +end +arch pstone_1 +x 21 +y 20 +end +arch cave6 +x 21 +y 20 +end +arch pstone_1 +x 21 +y 21 +end +arch cave1 +x 21 +y 21 +end +arch pstone_1 +x 21 +y 22 +end +arch cave1 +x 21 +y 22 +end +arch pstone_1 +x 21 +y 23 +end +arch cave22 +x 21 +y 23 +end arch blocked x 21 -y 13 +y 24 end arch blocked x 21 -y 14 +y 25 end arch blocked x 21 -y 15 +y 26 +end +arch blocked +x 21 +y 27 +end +arch blocked +x 21 +y 28 end arch blocked +x 21 +y 29 +end +arch blocked x 22 end arch blocked x 22 y 1 end -arch blocked +arch pstone_1 x 22 y 2 end -arch blocked +arch cave19 +x 22 +y 2 +end +arch pstone_1 x 22 y 3 end -arch blocked +arch cave5 x 22 -y 4 +y 3 end arch pstone_1 x 22 -y 5 +y 4 end -arch cave19 +arch pstone_1 x 22 y 5 end @@ -1791,11 +4770,11 @@ x 22 y 6 end -arch cave5 +arch pstone_1 x 22 -y 6 +y 7 end -arch pstone_1 +arch cave6 x 22 y 7 end @@ -1803,44 +4782,216 @@ x 22 y 8 end +arch cave20 +x 22 +y 8 +end arch pstone_1 x 22 y 9 end +arch cave25 +x 22 +y 9 +end +arch pstone_1 +x 22 +y 10 +end +arch cave10 +x 22 +y 10 +end +arch small_stones +x 22 +y 11 +end +arch small_stones +x 22 +y 12 +end +arch magic_mouth +msg +You can feel the presence of powerful +earth-spirits. It might be dangerous +to jump down this hole... +endmsg +x 22 +y 13 +end +arch small_stones +x 22 +y 13 +end +arch chole_1 +name dark hole +slaying path +hp 12 +sp 20 +x 22 +y 13 +end +arch small_stones +x 22 +y 14 +end +arch small_stones +x 22 +y 15 +end +arch cave2 +x 22 +y 15 +end +arch blocked +x 22 +y 16 +end +arch blocked +x 22 +y 17 +end +arch blocked +x 22 +y 18 +end +arch pstone_1 +x 22 +y 19 +end +arch cave25 +x 22 +y 19 +end arch pstone_1 +x 22 +y 20 +end +arch cave22 +x 22 +y 20 +end +arch blocked +x 22 +y 21 +end +arch blocked x 22 -y 10 +y 22 end -arch cave6 +arch blocked x 22 -y 10 +y 23 end -arch pstone_1 +arch blocked x 22 -y 11 +y 24 end -arch cave20 +arch mover_3 x 22 -y 11 +y 25 +level 1 +attacktype 1 +end +arch earth_elemental +name rock crusher +Str 40 +Dex 80 +Con 80 +hp 30000 +maxhp 30000 +exp 1000000 +dam 2 +wc -60 +ac -128 +x 22 +y 25 +level 110 +immune 196829 +protected 1048834 +attacktype 257 +vulnerable 0 +carrying 200000 +weight 1000000 +will_apply 1 +can_apply 1 +see_invisible 1 +can_cast_spell 1 +can_use_ring 1 +can_use_skill 1 +has_ready_skill 1 +can_see_in_dark 1 +arch skill_throwing +end +arch t_boulder +nrof 10 +weight 10000 +is_thrown 1 end +end arch blocked x 22 -y 12 +y 26 end -arch blocked +arch mover_3 x 22 -y 13 +y 27 +level 1 +attacktype 1 +end +arch earth_elemental +name rock crusher +Str 40 +Dex 80 +Con 80 +hp 30000 +maxhp 30000 +exp 1000000 +dam 2 +wc -60 +ac -128 +x 22 +y 27 +level 110 +immune 196829 +protected 1048834 +attacktype 257 +vulnerable 0 +carrying 200000 +weight 1000000 +will_apply 1 +can_apply 1 +see_invisible 1 +can_cast_spell 1 +can_use_ring 1 +can_use_skill 1 +has_ready_skill 1 +can_see_in_dark 1 +arch skill_throwing +end +arch t_boulder +nrof 10 +weight 10000 +is_thrown 1 +end end arch blocked x 22 -y 14 +y 28 end arch blocked x 22 -y 15 +y 29 end -arch blocked +arch magic_mouth +msg +Dammit! The tunnel must have collapsed +recently. Huge rocks are blocking the +way now. +endmsg x 23 +protected 41 +connected 41 end arch blocked x 23 @@ -1850,15 +5001,19 @@ x 23 y 2 end -arch blocked +arch pstone_1 x 23 y 3 end -arch blocked +arch cave4 +x 23 +y 3 +end +arch pstone_1 x 23 y 4 end -arch blocked +arch pstone_1 x 23 y 5 end @@ -1866,19 +5021,19 @@ x 23 y 6 end -arch cave4 +arch pstone_1 x 23 -y 6 +y 7 end -arch pstone_1 +arch cave2 x 23 y 7 end -arch pstone_1 +arch blocked x 23 y 8 end -arch pstone_1 +arch blocked x 23 y 9 end @@ -1886,30 +5041,102 @@ x 23 y 10 end -arch cave2 +arch cave25 x 23 y 10 end -arch blocked +arch small_stones x 23 y 11 end -arch blocked +arch cave5 +x 23 +y 11 +end +arch small_stones x 23 y 12 end -arch blocked +arch small_stones x 23 y 13 end -arch blocked +arch small_stones x 23 y 14 end -arch blocked +arch cave11 +x 23 +y 14 +end +arch small_stones x 23 y 15 end +arch cave22 +x 23 +y 15 +end +arch blocked +x 23 +y 16 +end +arch blocked +x 23 +y 17 +end +arch blocked +x 23 +y 18 +end +arch blocked +x 23 +y 19 +end +arch blocked +x 23 +y 20 +end +arch blocked +x 23 +y 21 +end +arch blocked +x 23 +y 22 +end +arch blocked +x 23 +y 23 +end +arch blocked +x 23 +y 24 +end +arch pit_open +hp 13 +sp 17 +x 23 +y 25 +end +arch blocked +x 23 +y 26 +end +arch pit_open +hp 6 +sp 24 +x 23 +y 27 +end +arch blocked +x 23 +y 28 +end +arch blocked +x 23 +y 29 +end arch blocked x 24 end @@ -1917,23 +5144,27 @@ x 24 y 1 end -arch blocked +arch pstone_1 x 24 y 2 end -arch blocked +arch cave24 x 24 +y 2 +end +arch pstone_1 +x 24 y 3 end -arch blocked +arch cave8 x 24 -y 4 +y 3 end arch pstone_1 x 24 -y 5 +y 4 end -arch cave24 +arch pstone_1 x 24 y 5 end @@ -1941,11 +5172,11 @@ x 24 y 6 end -arch cave8 +arch pstone_1 x 24 -y 6 +y 7 end -arch pstone_1 +arch cave12 x 24 y 7 end @@ -1953,35 +5184,47 @@ x 24 y 8 end -arch pstone_1 +arch cave23 x 24 -y 9 +y 8 end -arch pstone_1 +arch blocked x 24 -y 10 +y 9 end -arch cave12 +arch blocked x 24 y 10 end -arch pstone_1 +arch small_stones x 24 y 11 end -arch cave23 +arch cave25 x 24 y 11 end -arch blocked +arch small_stones x 24 y 12 end -arch blocked +arch cave1 +x 24 +y 12 +end +arch small_stones x 24 y 13 end -arch blocked +arch cave1 +x 24 +y 13 +end +arch small_stones +x 24 +y 14 +end +arch cave22 x 24 y 14 end @@ -1990,83 +5233,239 @@ y 15 end arch blocked +x 24 +y 16 +end +arch button_small +name 22 +x 24 +y 17 +protected 22 +weight 10 +connected 22 +end +arch blocked +x 24 +y 18 +end +arch igate_open_1 +name 22 +x 24 +y 19 +speed 0.500000 +protected 22 +value 1 +connected 22 +end +arch scroll +x 24 +y 19 +end +arch igate_closed_1 +name 21 +x 24 +y 20 +speed 0.500000 +protected 21 +connected 21 +end +arch button_small +name 20 +x 24 +y 21 +protected 20 +weight 10 +connected 20 +end +arch blocked +x 24 +y 22 +end +arch magic_mouth +msg +The spirit of the mountain touches +your mind: +"I wanted to prevent mortals from +entering the evil castle again. You +defeated my minions but you are still +a child yet." +endmsg +x 24 +y 23 +protected 20 +connected 20 +end +arch blocked +x 24 +y 24 +end +arch blocked +x 24 +y 25 +end +arch blocked +x 24 +y 26 +end +arch blocked +x 24 +y 27 +end +arch blocked +x 24 +y 28 +end +arch blocked +x 24 +y 29 +end +arch blocked x 25 end arch blocked x 25 y 1 end -arch blocked +arch pstone_1 x 25 y 2 end -arch blocked +arch cave25 +x 25 +y 2 +end +arch pstone_1 x 25 y 3 end -arch blocked +arch cave14 +x 25 +y 3 +end +arch dungeon_floor x 25 y 4 end arch pstone_1 x 25 y 5 +end +arch pstone_1 +x 25 +y 6 +end +arch pstone_1 +x 25 +y 7 +end +arch cave6 +x 25 +y 7 +end +arch pstone_1 +x 25 +y 8 +end +arch cave20 +x 25 +y 8 +end +arch blocked +x 25 +y 9 +end +arch blocked +x 25 +y 10 +end +arch blocked +x 25 +y 11 +end +arch blocked +x 25 +y 12 +end +arch blocked +x 25 +y 13 +end +arch blocked +x 25 +y 14 +end +arch blocked +x 25 +y 15 +end +arch blocked +x 25 +y 16 end -arch cave25 +arch igate_open_2 +name 21 x 25 -y 5 +y 17 +speed 0.500000 +protected 21 +value 1 +connected 21 end -arch pstone_1 +arch scroll x 25 -y 6 +y 17 end -arch cave14 +arch blocked x 25 -y 6 +y 18 end -arch dungeon_floor +arch blocked x 25 -y 7 +y 19 end -arch pstone_1 +arch blocked x 25 -y 8 +y 20 end -arch pstone_1 +arch blocked x 25 -y 9 +y 21 end -arch pstone_1 +arch blocked x 25 -y 10 +y 22 end -arch cave6 +arch blocked x 25 -y 10 +y 23 end -arch pstone_1 +arch blocked x 25 -y 11 +y 24 end -arch cave20 +arch pit_open +hp 19 +sp 20 x 25 -y 11 +y 25 end arch blocked x 25 -y 12 +y 26 end -arch blocked +arch pit_open +hp 13 +sp 25 x 25 -y 13 +y 27 end arch blocked x 25 -y 14 +y 28 end arch blocked x 25 -y 15 +y 29 end arch blocked x 26 @@ -2075,23 +5474,27 @@ x 26 y 1 end -arch blocked +arch pstone_1 x 26 y 2 end -arch blocked +arch cave24 +x 26 +y 2 +end +arch pstone_1 x 26 y 3 end -arch blocked +arch cave13 x 26 -y 4 +y 3 end arch pstone_1 x 26 -y 5 +y 4 end -arch cave24 +arch dungeon_floor x 26 y 5 end @@ -2099,27 +5502,23 @@ x 26 y 6 end -arch cave13 +arch pstone_1 x 26 -y 6 +y 7 end -arch pstone_1 +arch cave2 x 26 y 7 end -arch dungeon_floor +arch blocked x 26 y 8 end -arch pstone_1 +arch blocked x 26 y 9 -end -arch pstone_1 -x 26 -y 10 end -arch cave2 +arch blocked x 26 y 10 end @@ -2144,62 +5543,194 @@ y 15 end arch blocked -x 27 +x 26 +y 16 end arch blocked -x 27 -y 1 +x 26 +y 17 end arch blocked -x 27 -y 2 +x 26 +y 18 +end +arch blocked +x 26 +y 19 +end +arch blocked +x 26 +y 20 +end +arch blocked +x 26 +y 21 +end +arch blocked +x 26 +y 22 +end +arch blocked +x 26 +y 23 +end +arch blocked +x 26 +y 24 +end +arch mover_7 +x 26 +y 25 +level 1 +attacktype 1 +end +arch earth_elemental +name rock crusher +Str 40 +Dex 80 +Con 80 +hp 30000 +maxhp 30000 +exp 1000000 +dam 2 +wc -60 +ac -128 +x 26 +y 25 +level 110 +immune 196829 +protected 1048834 +attacktype 257 +vulnerable 0 +carrying 200000 +weight 1000000 +will_apply 1 +can_apply 1 +see_invisible 1 +can_cast_spell 1 +can_use_ring 1 +can_use_skill 1 +has_ready_skill 1 +can_see_in_dark 1 +arch skill_throwing +end +arch t_boulder +nrof 10 +weight 10000 +is_thrown 1 +end +end +arch blocked +x 26 +y 26 +end +arch mover_7 +x 26 +y 27 +level 1 +attacktype 1 +end +arch earth_elemental +name rock crusher +Str 40 +Dex 80 +Con 80 +hp 30000 +maxhp 30000 +exp 1000000 +dam 2 +wc -60 +ac -128 +x 26 +y 27 +level 110 +immune 196829 +protected 1048834 +attacktype 257 +vulnerable 0 +carrying 200000 +weight 1000000 +will_apply 1 +can_apply 1 +see_invisible 1 +can_cast_spell 1 +can_use_ring 1 +can_use_skill 1 +has_ready_skill 1 +can_see_in_dark 1 +arch skill_throwing +end +arch t_boulder +nrof 10 +weight 10000 +is_thrown 1 +end +end +arch blocked +x 26 +y 28 end arch blocked +x 26 +y 29 +end +arch blocked x 27 -y 3 end arch blocked x 27 -y 4 +y 1 end arch pstone_1 x 27 -y 5 +y 2 end arch cave4 x 27 -y 5 +y 2 end arch dungeon_floor x 27 -y 6 +y 3 end arch dungeon_floor x 27 -y 7 +y 4 end arch dungeon_floor x 27 -y 8 +y 5 end arch dungeon_floor x 27 -y 9 +y 6 end arch pstone_1 x 27 -y 10 +y 7 end arch cave16 x 27 -y 10 +y 7 end arch pstone_1 x 27 -y 11 +y 8 end arch cave17 x 27 +y 8 +end +arch blocked +x 27 +y 9 +end +arch blocked +x 27 +y 10 +end +arch blocked +x 27 y 11 end arch blocked @@ -2219,246 +5750,470 @@ y 15 end arch blocked -x 28 +x 27 +y 16 end arch blocked -x 28 -y 1 +x 27 +y 17 end arch blocked -x 28 -y 2 +x 27 +y 18 +end +arch blocked +x 27 +y 19 +end +arch blocked +x 27 +y 20 +end +arch blocked +x 27 +y 21 +end +arch blocked +x 27 +y 22 end arch blocked +x 27 +y 23 +end +arch blocked +x 27 +y 24 +end +arch blocked +x 27 +y 25 +end +arch blocked +x 27 +y 26 +end +arch blocked +x 27 +y 27 +end +arch blocked +x 27 +y 28 +end +arch blocked +x 27 +y 29 +end +arch blocked x 28 -y 3 end arch blocked x 28 -y 4 +y 1 end arch pstone_1 x 28 -y 5 +y 2 end arch cave4 x 28 -y 5 +y 2 end arch pstone_1 x 28 -y 6 +y 3 end arch dungeon_floor x 28 -y 7 +y 4 end arch dungeon_floor x 28 -y 8 +y 5 end arch dungeon_floor x 28 -y 9 +y 6 end arch pstone_1 x 28 -y 10 +y 7 end arch pstone_1 x 28 -y 11 +y 8 end arch cave7 x 28 -y 11 +y 8 end arch pstone_1 x 28 -y 12 +y 9 end arch cave23 x 28 -y 12 +y 9 end arch blocked x 28 -y 13 +y 10 end arch blocked x 28 -y 14 +y 11 end arch blocked x 28 +y 12 +end +arch pstone_1 +x 28 +y 13 +end +arch pstone_1 +x 28 +y 14 +end +arch pstone_1 +x 28 y 15 end -arch blocked -x 29 +arch pstone_1 +x 28 +y 16 +end +arch pstone_1 +x 28 +y 17 +end +arch pstone_1 +x 28 +y 18 +end +arch pstone_1 +x 28 +y 19 +end +arch pstone_1 +x 28 +y 20 +end +arch pstone_1 +x 28 +y 21 +end +arch pstone_1 +x 28 +y 22 +end +arch pstone_1 +x 28 +y 23 +end +arch pstone_1 +x 28 +y 24 +end +arch pstone_1 +x 28 +y 25 +end +arch pstone_1 +x 28 +y 26 end -arch blocked -x 29 -y 1 +arch pstone_1 +x 28 +y 27 end -arch blocked -x 29 -y 2 +arch pstone_1 +x 28 +y 28 +end +arch pstone_1 +x 28 +y 29 end arch blocked x 29 -y 3 end arch pstone_1 x 29 -y 4 +y 1 end arch cave24 x 29 -y 4 +y 1 end arch pstone_1 x 29 -y 5 +y 2 end arch cave13 x 29 -y 5 +y 2 end arch dungeon_floor x 29 -y 6 +y 3 end arch dwall_1_4 x 29 -y 6 +y 3 end arch dungeon_floor x 29 -y 7 +y 4 end arch dungeon_floor x 29 -y 8 +y 5 end arch dungeon_floor x 29 -y 9 +y 6 end arch dungeon_floor x 29 -y 10 +y 7 end arch dwall_1_4 x 29 -y 10 +y 7 end arch pstone_1 x 29 -y 11 +y 8 end arch cave11 x 29 -y 11 +y 8 end arch pstone_1 x 29 -y 12 +y 9 end arch cave22 x 29 -y 12 +y 9 end arch blocked x 29 -y 13 +y 10 end arch blocked x 29 -y 14 +y 11 end arch blocked x 29 +y 12 +end +arch pstone_1 +x 29 +y 13 +end +arch pstone_1 +x 29 +y 14 +end +arch pstone_1 +x 29 y 15 end -arch blocked -x 30 +arch pstone_1 +x 29 +y 16 end -arch blocked -x 30 -y 1 +arch pstone_1 +x 29 +y 17 end -arch blocked -x 30 -y 2 +arch pstone_1 +x 29 +y 18 +end +arch pstone_1 +x 29 +y 19 +end +arch pstone_1 +x 29 +y 20 +end +arch pstone_1 +x 29 +y 21 +end +arch pstone_1 +x 29 +y 22 +end +arch pstone_1 +x 29 +y 23 +end +arch pstone_1 +x 29 +y 24 +end +arch pstone_1 +x 29 +y 25 +end +arch pstone_1 +x 29 +y 26 +end +arch pstone_1 +x 29 +y 27 +end +arch pstone_1 +x 29 +y 28 end +arch pstone_1 +x 29 +y 29 +end arch blocked x 30 -y 3 end arch pstone_1 x 30 -y 4 +y 1 end arch cave8 x 30 -y 4 +y 1 end arch pstone_1 x 30 -y 5 +y 2 end arch dungeon_floor x 30 -y 6 +y 3 end arch dwall_2_1_2 x 30 -y 6 +y 3 end arch dungeon_floor x 30 -y 7 +y 4 end arch dungeon_floor x 30 -y 8 +y 5 end arch dungeon_floor x 30 -y 9 +y 6 end arch dungeon_floor x 30 -y 10 +y 7 end arch dwall_2_1_2 x 30 -y 10 +y 7 end arch pstone_1 x 30 -y 11 +y 8 end arch cave2 x 30 +y 8 +end +arch blocked +x 30 +y 9 +end +arch blocked +x 30 +y 10 +end +arch blocked +x 30 y 11 end arch blocked x 30 y 12 end -arch blocked +arch pstone_1 x 30 y 13 end -arch blocked +arch pstone_1 x 30 y 14 end -arch blocked +arch pstone_1 x 30 y 15 end +arch pstone_1 +x 30 +y 16 +end +arch pstone_1 +x 30 +y 17 +end +arch pstone_1 +x 30 +y 18 +end +arch pstone_1 +x 30 +y 19 +end +arch pstone_1 +x 30 +y 20 +end +arch pstone_1 +x 30 +y 21 +end +arch pstone_1 +x 30 +y 22 +end +arch pstone_1 +x 30 +y 23 +end +arch pstone_1 +x 30 +y 24 +end +arch pstone_1 +x 30 +y 25 +end +arch pstone_1 +x 30 +y 26 +end +arch pstone_1 +x 30 +y 27 +end +arch pstone_1 +x 30 +y 28 +end +arch pstone_1 +x 30 +y 29 +end arch blocked x 31 end @@ -2470,15 +6225,19 @@ x 31 y 2 end -arch blocked +arch dungeon_floor x 31 y 3 end -arch blocked +arch dwall_2_1_2 +x 31 +y 3 +end +arch dungeon_floor x 31 y 4 end -arch blocked +arch dungeon_floor x 31 y 5 end @@ -2486,49 +6245,101 @@ x 31 y 6 end -arch dwall_2_1_2 +arch dungeon_floor x 31 -y 6 +y 7 end -arch dungeon_floor +arch dwall_2_1_2 x 31 y 7 end -arch dungeon_floor +arch blocked x 31 y 8 end -arch dungeon_floor +arch blocked x 31 y 9 end -arch dungeon_floor +arch blocked x 31 y 10 +end +arch blocked +x 31 +y 11 +end +arch blocked +x 31 +y 12 +end +arch pstone_1 +x 31 +y 13 +end +arch pstone_1 +x 31 +y 14 +end +arch pstone_1 +x 31 +y 15 +end +arch pstone_1 +x 31 +y 16 +end +arch pstone_1 +x 31 +y 17 +end +arch pstone_1 +x 31 +y 18 +end +arch pstone_1 +x 31 +y 19 +end +arch pstone_1 +x 31 +y 20 +end +arch pstone_1 +x 31 +y 21 +end +arch pstone_1 +x 31 +y 22 +end +arch pstone_1 +x 31 +y 23 end -arch dwall_2_1_2 +arch pstone_1 x 31 -y 10 +y 24 end -arch blocked +arch pstone_1 x 31 -y 11 +y 25 end -arch blocked +arch pstone_1 x 31 -y 12 +y 26 end -arch blocked +arch pstone_1 x 31 -y 13 +y 27 end -arch blocked +arch pstone_1 x 31 -y 14 +y 28 end -arch blocked +arch pstone_1 x 31 -y 15 +y 29 end arch blocked x 32 @@ -2541,65 +6352,65 @@ x 32 y 2 end -arch blocked -x 32 -y 3 -end -arch blocked -x 32 -y 4 -end -arch blocked -x 32 -y 5 -end arch dungeon_floor x 32 -y 6 +y 3 end arch dwall_2_1_2 x 32 -y 6 +y 3 end arch invis_exit slaying underground hp 3 sp 14 x 32 -y 7 +y 4 end arch dungeon_floor x 32 -y 7 +y 4 end arch invis_exit slaying underground hp 3 sp 15 x 32 -y 8 +y 5 end arch dungeon_floor x 32 -y 8 +y 5 end arch invis_exit slaying underground hp 3 sp 16 x 32 -y 9 +y 6 end arch dungeon_floor x 32 -y 9 +y 6 end arch dungeon_floor x 32 -y 10 +y 7 end arch dwall_2_1_2 x 32 +y 7 +end +arch blocked +x 32 +y 8 +end +arch blocked +x 32 +y 9 +end +arch blocked +x 32 y 10 end arch blocked @@ -2610,18 +6421,74 @@ x 32 y 12 end -arch blocked +arch pstone_1 x 32 y 13 end -arch blocked +arch pstone_1 x 32 y 14 end -arch blocked +arch pstone_1 x 32 y 15 end +arch pstone_1 +x 32 +y 16 +end +arch pstone_1 +x 32 +y 17 +end +arch pstone_1 +x 32 +y 18 +end +arch pstone_1 +x 32 +y 19 +end +arch pstone_1 +x 32 +y 20 +end +arch pstone_1 +x 32 +y 21 +end +arch pstone_1 +x 32 +y 22 +end +arch pstone_1 +x 32 +y 23 +end +arch pstone_1 +x 32 +y 24 +end +arch pstone_1 +x 32 +y 25 +end +arch pstone_1 +x 32 +y 26 +end +arch pstone_1 +x 32 +y 27 +end +arch pstone_1 +x 32 +y 28 +end +arch pstone_1 +x 32 +y 29 +end arch blocked x 33 end @@ -2633,15 +6500,19 @@ x 33 y 2 end -arch blocked +arch dungeon_floor x 33 y 3 end -arch blocked +arch dwall_2_1_2 x 33 +y 3 +end +arch dungeon_floor +x 33 y 4 end -arch blocked +arch dungeon_floor x 33 y 5 end @@ -2649,27 +6520,23 @@ x 33 y 6 end -arch dwall_2_1_2 +arch dungeon_floor x 33 -y 6 +y 7 end -arch dungeon_floor +arch dwall_2_1_2 x 33 y 7 end -arch dungeon_floor +arch blocked x 33 y 8 end -arch dungeon_floor +arch blocked x 33 y 9 end -arch dungeon_floor -x 33 -y 10 -end -arch dwall_2_1_2 +arch blocked x 33 y 10 end @@ -2681,18 +6548,74 @@ x 33 y 12 end -arch blocked +arch pstone_1 x 33 y 13 end -arch blocked +arch pstone_1 x 33 y 14 end -arch blocked +arch pstone_1 x 33 y 15 end +arch pstone_1 +x 33 +y 16 +end +arch pstone_1 +x 33 +y 17 +end +arch pstone_1 +x 33 +y 18 +end +arch pstone_1 +x 33 +y 19 +end +arch pstone_1 +x 33 +y 20 +end +arch pstone_1 +x 33 +y 21 +end +arch pstone_1 +x 33 +y 22 +end +arch pstone_1 +x 33 +y 23 +end +arch pstone_1 +x 33 +y 24 +end +arch pstone_1 +x 33 +y 25 +end +arch pstone_1 +x 33 +y 26 +end +arch pstone_1 +x 33 +y 27 +end +arch pstone_1 +x 33 +y 28 +end +arch pstone_1 +x 33 +y 29 +end arch blocked x 34 end @@ -2704,15 +6627,19 @@ x 34 y 2 end -arch blocked +arch dungeon_floor x 34 y 3 end -arch blocked +arch dwall_2_1_2 +x 34 +y 3 +end +arch dungeon_floor x 34 y 4 end -arch blocked +arch dungeon_floor x 34 y 5 end @@ -2720,27 +6647,23 @@ x 34 y 6 end -arch dwall_2_1_2 +arch dungeon_floor x 34 -y 6 +y 7 end -arch dungeon_floor +arch dwall_2_1_2 x 34 y 7 end -arch dungeon_floor +arch blocked x 34 y 8 end -arch dungeon_floor +arch blocked x 34 y 9 -end -arch dungeon_floor -x 34 -y 10 end -arch dwall_2_1_2 +arch blocked x 34 y 10 end @@ -2752,15 +6675,71 @@ x 34 y 12 end -arch blocked +arch pstone_1 x 34 y 13 end -arch blocked +arch pstone_1 x 34 y 14 end -arch blocked +arch pstone_1 x 34 y 15 +end +arch pstone_1 +x 34 +y 16 +end +arch pstone_1 +x 34 +y 17 +end +arch pstone_1 +x 34 +y 18 +end +arch pstone_1 +x 34 +y 19 +end +arch pstone_1 +x 34 +y 20 +end +arch pstone_1 +x 34 +y 21 +end +arch pstone_1 +x 34 +y 22 +end +arch pstone_1 +x 34 +y 23 +end +arch pstone_1 +x 34 +y 24 +end +arch pstone_1 +x 34 +y 25 +end +arch pstone_1 +x 34 +y 26 +end +arch pstone_1 +x 34 +y 27 +end +arch pstone_1 +x 34 +y 28 +end +arch pstone_1 +x 34 +y 29 end Index: maps/pup_land/ancient/ruin/underground diff -u maps/pup_land/ancient/ruin/underground:1.1 maps/pup_land/ancient/ruin/underground:1.2 --- maps/pup_land/ancient/ruin/underground:1.1 Sun Mar 28 20:22:54 1999 +++ maps/pup_land/ancient/ruin/underground Tue Sep 26 13:56:00 2000 @@ -364,7 +364,7 @@ arch invis_exit slaying path hp 31 -sp 7 +sp 4 x 2 y 14 end @@ -375,7 +375,7 @@ arch invis_exit slaying path hp 31 -sp 8 +sp 5 x 2 y 15 end @@ -386,7 +386,7 @@ arch invis_exit slaying path hp 31 -sp 9 +sp 6 x 2 y 16 end @@ -1244,11 +1244,10 @@ arch scroll msg We are the gang! - Andersen Rloy Jacob - Han + Hans endmsg x 9 y 6 @@ -1262,26 +1261,34 @@ y 7 end arch thief -name Andersen, the boss of gang +name Andersen, boss of the gang msg @match Siegfried|siegfried Haha, he is the hero of this land. -He never kill anybody. +He would never kill anybody! +I don't believe you. @match Cordish|cordish -Thanks. -When I see him, I'll kill him! -@match Path|path +Siegfried and Cordish are one and the +same person? Now I begin to +understand... +I will kill him! And you may pass +friend. But be careful... +I hear frightening noises from the +castle every night! +@match Path|path|gate|Gate If you want to pass, please tell me "who killed Jacob, my follower". -@match Boss|boss +@match Boss|boss|Gang|gang Yeah! -We Robbed mysterious cristal in the -castle using secret Path! +We Robbed the mysterious cristal from +the castle by using the secret Path! +And now my hometown has been destroyed +due to our actions. I feel SO sad... @match * -Don't surprise me! -I'm Boss of the gang. - +I'm the Boss of the gang. I am the +only person who survived the +destruction of Shining Village. endmsg face thief.111 hp 1000 Index: maps/pup_land/ancient/ruin/village diff -u maps/pup_land/ancient/ruin/village:1.1 maps/pup_land/ancient/ruin/village:1.2 --- maps/pup_land/ancient/ruin/village:1.1 Sun Mar 28 20:22:45 1999 +++ maps/pup_land/ancient/ruin/village Tue Sep 26 13:56:00 2000 @@ -450,6 +450,13 @@ x 3 y 5 end +arch corpse +name bones of a townsman +face skeleton.112 +x 3 +y 5 +no_pick 1 +end arch pstone_2 x 3 y 6 @@ -1037,6 +1044,13 @@ x 8 y 16 end +arch corpse +name bones of a townsman +face skeleton.112 +x 8 +y 16 +no_pick 1 +end arch pstone_2 x 8 y 17 @@ -1113,6 +1127,14 @@ x 9 y 10 end +arch ruins +name ruins of the shop +slaying shop +hp 1 +sp 1 +x 9 +y 10 +end arch pstone_2 x 9 y 11 @@ -1537,6 +1559,13 @@ x 13 y 9 end +arch corpse +name bones of a townsman +face skeleton.112 +x 13 +y 9 +no_pick 1 +end arch pstone_2 x 13 y 10 @@ -2492,39 +2521,4 @@ sp 19 x 20 y 20 -end -arch store_general -name ruin -slaying shop -hp 1 -sp 1 -x 9 -y 9 -end -More -arch store_general_2 -name ruin -slaying shop -hp 1 -sp 1 -x 10 -y 9 -end -More -arch store_general_3 -name ruin -slaying shop -hp 1 -sp 1 -x 9 -y 10 -end -More -arch store_general_4 -name ruin -slaying shop -hp 1 -sp 1 -x 10 -y 10 end From mwedel at scruznet.com Tue Sep 26 15:56:07 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:46 2005 Subject: [CF-Devel] CVS update: maps/pup_land/kurte Message-ID: <200009262056.NAA32594@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/kurte In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/kurte Modified Files: kurte Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/kurte/kurte diff -u maps/pup_land/kurte/kurte:1.1 maps/pup_land/kurte/kurte:1.2 --- maps/pup_land/kurte/kurte:1.1 Sun Mar 28 20:28:28 1999 +++ maps/pup_land/kurte/kurte Tue Sep 26 13:56:06 2000 @@ -850,30 +850,57 @@ x 6 y 24 end -arch blocked +arch flagstone x 7 end -arch blocked +arch awall_2_2_2 +x 7 +end +arch flagstone x 7 y 1 end -arch blocked +arch awall_2_1_1 +x 7 +y 1 +end +arch flagstone x 7 y 2 end -arch blocked +arch awall_2_1_1 +x 7 +y 2 +end +arch flagstone x 7 y 3 end -arch blocked +arch awall_2_1_1 +x 7 +y 3 +end +arch flagstone x 7 y 4 end -arch blocked +arch awall_2_1_1 +x 7 +y 4 +end +arch flagstone x 7 y 5 end -arch blocked +arch awall_2_1_1 +x 7 +y 5 +end +arch flagstone +x 7 +y 6 +end +arch awall_2_1_1 x 7 y 6 end @@ -881,7 +908,7 @@ x 7 y 7 end -arch awall_2_2_3 +arch awall_4 x 7 y 7 end @@ -976,62 +1003,50 @@ arch flagstone x 8 end -arch awall_2_2_2 +arch awall_2_1_2 x 8 end arch flagstone x 8 y 1 end -arch awall_2_1_1 +arch scroll +name research 1 +msg + Ghothwolte is some kind of ancient + ghost. It's origin is unknown. + It has a special skill, that is + possession to other living kind. +endmsg x 8 y 1 +no_pick 1 end arch flagstone x 8 y 2 end -arch awall_2_1_1 -x 8 -y 2 -end arch flagstone x 8 y 3 end -arch awall_2_1_1 -x 8 -y 3 -end arch flagstone x 8 y 4 end -arch awall_2_1_1 -x 8 -y 4 -end arch flagstone x 8 y 5 end -arch awall_2_1_1 -x 8 -y 5 -end arch flagstone x 8 y 6 end -arch awall_2_1_1 -x 8 -y 6 -end arch flagstone x 8 y 7 end -arch awall_2_2_1 +arch awall_2_1_2 x 8 y 7 end @@ -1112,7 +1127,6 @@ arch raas name Kurte msg - endmsg Con 100 hp 10000 @@ -1143,13 +1157,16 @@ y 1 end arch scroll -name Report +name research 2 msg -Ghothwolte: - - One kind of ancient ghost. - It has a special skill, that is - possession to other living kind. + One day, Gothwolte possessed of the + ancient dancing sword. But the magical + sword was different from biological + organisms. Gothwolte got badly injured + during the process. He was trapped in + the sword, unable to move. + Some fighter came along just then. + He picked up the sword and wielded it. endmsg x 9 y 1 @@ -1278,17 +1295,19 @@ y 1 end arch scroll -name tradition1 +name research 3 msg -Ghothwolte: - - One day, he possessed to the ancient - dancing sword. But he received - critical damage by possessing - So he could not move. - - Some fighter came along just then. - He picked up and wield the sword. + There were many powerful improvement + scrolls available in the ancient world. + Weapon protection to fire, cold, ..., + Weapon immunity to physical, + electricity, ... and many more. + The fighter improved the sword by + some of these scrolls. + Improvement affected to Ghothwolte, + so as he gained protections and + immunities, he started to recover + from damage. endmsg x 10 y 1 @@ -1414,31 +1433,20 @@ y 1 end arch scroll -name tradition2 +name research 4 msg - There were many special scrolls in - the ancient world. weapon protection - from fire,cold,.., weapon immunity - from lightning, acid,... . - - The fighter improved the sword by - these scrolls. - Improvement inflenced to Ghothwolte, - it means that Ghothwolte recovered - from damage and got protection and - immunity. - - Shortly, Ghothwolte made hisself - to be able to command the - fighter through the sword. It - improved the sword and itself. At - last, it got the immunity from - everything! - + As he grew stronger, Gothwolte learned + to command the fighter through the + sword. He continued to search for + immunity scrolls, because improving + the sword meant improving himself. + His powers increased with every + scroll and one day he finally was + immune to everything - Gothwolte was + invulnerable. endmsg x 11 y 1 -no_pick 1 end arch flagstone x 11 @@ -1598,27 +1606,16 @@ y 1 end arch scroll -name tradition3 +name research 5 msg - There was castle of Ghothwolte to the - south of ancient lake, and he lived - in the castle. He became the leader - of the evil masters. - - Ghothwolte would become the king of - pupland, but he couldn't... - - Ghothwolte went on an expedition to - the east country. One mage in that - country set a pit trap for Ghothwolte, - and he caught. He fell very deep - hole, and was filled up the hole . He - was immune from everything. But the - fighter, whom Ghothwolte commanded, - was not. Fighter died from suffocation, - and his flesh went spoiled. - - Ghothwolte couldn't move again... + Gothwolte lived in the castle of the + Evil Masters, south of the ancient + lake. While his powers rose, the + Evil Masters accepted him as their + leader. + Gothwolte was about to become emperor + of the whole world. But then he made + a mistake... endmsg x 12 y 1 @@ -1743,6 +1740,25 @@ x 13 y 1 end +arch scroll +name research 6 +msg + Gothwolte was so sure of his + invulnerability, he always travelled + and fought on his own. One day an + enemy mage in the east of the country + set a pit trap for Gothwolte. + Gothwolte fell in that very deep hole + and it was filled up by the mage. + Gothwolte was immortal - but his body, + the warrior was not. The warrior died + of starvation and his flesh went + spoiled. Gothwolte couldn't move + again... +endmsg +x 13 +y 1 +end arch flagstone x 13 y 2 @@ -1858,66 +1874,38 @@ arch flagstone x 14 end -arch awall_2_2_3 +arch awall_2_1_2 x 14 end arch flagstone x 14 y 1 end -arch awall_2_1_1 -x 14 -y 1 -end arch flagstone x 14 y 2 end -arch awall_3_2 -x 14 -y 2 -end arch flagstone x 14 y 3 end -arch gate_closed_2 -name wall -face awall_5.111 -x 14 -y 3 -speed 0.500000 -connected 100 -end arch flagstone x 14 y 4 end -arch awall_3_2 -x 14 -y 4 -end arch flagstone x 14 y 5 end -arch awall_2_1_1 -x 14 -y 5 -end arch flagstone x 14 y 6 end -arch awall_2_1_1 -x 14 -y 6 -end arch flagstone x 14 y 7 end -arch awall_2_2_4 +arch awall_2_1_2 x 14 y 7 end @@ -2015,10 +2003,17 @@ x 14 y 24 end -arch blocked +arch flagstone x 15 end -arch blocked +arch awall_2_2_3 +x 15 +end +arch flagstone +x 15 +y 1 +end +arch awall_2_1_1 x 15 y 1 end @@ -2026,7 +2021,7 @@ x 15 y 2 end -arch awall_2_1_2 +arch awall_3_2 x 15 y 2 end @@ -2034,19 +2029,35 @@ x 15 y 3 end +arch gate_closed_2 +name wall +face awall_5.111 +x 15 +y 3 +speed 0.500000 +connected 100 +end arch flagstone x 15 y 4 end -arch awall_2_1_2 +arch awall_3_2 x 15 y 4 end -arch blocked +arch flagstone x 15 y 5 end -arch blocked +arch awall_2_1_1 +x 15 +y 5 +end +arch flagstone +x 15 +y 6 +end +arch awall_2_1_1 x 15 y 6 end @@ -2054,7 +2065,7 @@ x 15 y 7 end -arch awall_2_2_2 +arch awall_4 x 15 y 7 end @@ -2165,13 +2176,6 @@ x 16 y 3 end -arch teleporter -slaying to_past -hp 2 -sp 2 -x 16 -y 3 -end arch flagstone x 16 y 4 @@ -2317,7 +2321,7 @@ x 17 y 2 end -arch awall_2_2_3 +arch awall_2_1_2 x 17 y 2 end @@ -2325,7 +2329,10 @@ x 17 y 3 end -arch awall_2_1_1 +arch teleporter +slaying to_past +hp 2 +sp 2 x 17 y 3 end @@ -2333,7 +2340,7 @@ x 17 y 4 end -arch awall_2_2_4 +arch awall_2_1_2 x 17 y 4 end @@ -2480,16 +2487,28 @@ x 18 y 1 end -arch blocked +arch flagstone x 18 y 2 end -arch blocked +arch awall_2_2_3 x 18 +y 2 +end +arch flagstone +x 18 y 3 end -arch blocked +arch awall_2_1_1 x 18 +y 3 +end +arch flagstone +x 18 +y 4 +end +arch awall_2_2_4 +x 18 y 4 end arch blocked @@ -3081,60 +3100,56 @@ name Kurte msg @match Family|family -I can look over all of this country.. -So... I saw that hidden eureca's -family was found by monsters... -@match Solve|solve -I didn't know what Ghothwolte is. -So I researched it. Here is research notes -Ghothwolte is immune for everything. -No one can do harm to it. - -But I told Eureca, -"There is one way to defeat it. - Go to the Past, and defeat Ghothwolte - before its getting immunity." -@match trouble|Trouble +I can look all over this country... +So... I saw that the hideout of +Eureca's family has been discovered by +the monsters... +@match Solve|solve|[Aa]nswer +I didn't know anything about Ghothwolte. +So I did some research. Read the +scrolls above. I found out that +Ghothwolte is immune to everything. +Nothing can harm it. So I told Eureca, + "There is only one way to defeat it. + Travel to the Past, and kill Ghothwolte + before it is getting invulnerable!" +@match [Tt]rouble|[Ss]tart One night, Eureca's castle was attacked -by monsters. -Eureca fought agaist them bravely, -but Ghothwolte, the leader of monsters, -was very strong. -At last he gave up defeating Ghothwolte. -He magaged to escape the castle with -his family and servant, -but he could not do. -He hid his Family in the secret room -in the castle, and he and his servant, -Cordish come here to Solve this -trouble. -@match saving eureca -At first, I'll tell you how the -Trouble start... +by monsters. Eureca defended his castle +bravely, but Ghothwolte, the leader of +the attackers army was incredible strong. +At last he gave up fighting Ghothwolte. +He magaged to escape with his family +and servant. He hid his Family in a +secret room in the castle. Then he +and his servant, Cordish, came here +to ask me how they could solve their +disaster. +@match [Ss]aving [Ee]ureca +At first, I'll tell you how all of this +trouble started... @match Yes|yes -Find and save eureca... +Find and save Eureca... +I count on you! @match Cordish|cordish He is one of Eureca's servants. -He looked very coward.. +He looked scared and coward... @match Past|past Eureca and his servant went to the -past.. and they haven't came back -yet... -They may get trouble again in the -ancient world... - -Will you go to the past and save them? +past... and they didn't return yet... +They must have gotten into trouble +again... I am very concerned... +Would you go to the past and save them? @match * -Hello,adventurer... +Hello, adventurer... I ask you again, "what is your motive in comming here?" endmsg Con 100 hp 20000 x 11 -y 3 +y 4 friendly 1 -is_turning 0 unaggressive 0 end More @@ -3143,9 +3158,8 @@ Con 100 hp 20000 x 12 -y 3 +y 4 friendly 1 -is_turning 0 end arch titan name Kurte From mwedel at scruznet.com Tue Sep 26 15:55:56 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:57:55 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/castle Message-ID: <200009262055.NAA32516@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:55 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/castle In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/castle Modified Files: castle.1 castle.2 castle.3 castle.4 castle.5 castle.ud1 Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/castle/castle.1 diff -u maps/pup_land/ancient/castle/castle.1:1.1 maps/pup_land/ancient/castle/castle.1:1.2 --- maps/pup_land/ancient/castle/castle.1:1.1 Sun Mar 28 20:25:40 1999 +++ maps/pup_land/ancient/castle/castle.1 Tue Sep 26 13:55:56 2000 @@ -17,6 +17,9 @@ arch brush y 2 end +arch tree6 +y 2 +end arch brush y 3 end @@ -199,6 +202,10 @@ x 1 y 23 end +arch tree3 +x 1 +y 23 +end arch brush x 1 y 24 @@ -521,7 +528,8 @@ x 3 y 6 end -arch marble +arch swamp +name slime x 3 y 7 end @@ -529,7 +537,13 @@ x 3 y 7 end -arch marble +arch hedge_2_1_1 +name slime +x 3 +y 7 +end +arch swamp +name slime x 3 y 8 end @@ -537,6 +551,11 @@ x 3 y 8 end +arch hedge_2_1_1 +name slime +x 3 +y 8 +end arch marble x 3 y 9 @@ -545,7 +564,8 @@ x 3 y 9 end -arch marble +arch swamp +name slime x 3 y 10 end @@ -553,7 +573,13 @@ x 3 y 10 end -arch marble +arch hedge_2_1_1 +name slime +x 3 +y 10 +end +arch swamp +name slime x 3 y 11 end @@ -561,6 +587,11 @@ x 3 y 11 end +arch hedge_2_1_1 +name slime +x 3 +y 11 +end arch marble x 3 y 12 @@ -569,7 +600,8 @@ x 3 y 12 end -arch marble +arch swamp +name slime x 3 y 13 end @@ -577,6 +609,11 @@ x 3 y 13 end +arch hedge_2_1_1 +name slime +x 3 +y 13 +end arch marble x 3 y 14 @@ -740,7 +777,8 @@ x 4 y 5 end -arch marble +arch swamp +name slime x 4 y 6 end @@ -748,43 +786,54 @@ x 4 y 6 end -arch marble +arch hedge_2_1_2 +name slime x 4 -y 7 +y 6 end -arch marble +arch swamp +name slime x 4 -y 8 +y 7 end -arch firewall_4 +arch swamp +name slime x 4 y 8 end -arch marble +arch swamp +name slime x 4 y 9 end -arch marble +arch residue +name puddle of slime +face icor.111 x 4 -y 10 +y 9 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 end -arch firewall_3 +arch swamp +name slime x 4 y 10 end -arch marble +arch swamp +name slime x 4 y 11 -end -arch marble -x 4 -y 12 end -arch firewall_2 +arch swamp +name slime x 4 y 12 end -arch marble +arch swamp +name slime x 4 y 13 end @@ -796,50 +845,38 @@ x 4 y 15 end -arch cwall_2_1_2 +arch weak_wall_4 +hp 5000 +maxhp 5000 +ac 5 x 4 y 15 +level 20 end arch marble x 4 y 16 end arch clock +name huge clock x 4 y 16 +value 0 +no_pick 1 +no_pass 1 end arch marble x 4 y 17 end -arch chair_1.1 -x 4 -y 17 -end -arch devil -x 4 -y 17 -end arch marble x 4 y 18 end -arch chair_1.1 -x 4 -y 18 -end -arch devil -x 4 -y 18 -end arch marble x 4 y 19 end -arch chair_1.1 -x 4 -y 19 -end arch marble x 4 y 20 @@ -864,6 +901,10 @@ x 4 y 25 end +arch devil +x 4 +y 25 +end arch marble x 4 y 26 @@ -925,8 +966,8 @@ end arch stair_down slaying castle.ud1 -hp 5 -sp 4 +hp 3 +sp 3 x 5 y 4 end @@ -934,7 +975,8 @@ x 5 y 5 end -arch marble +arch swamp +name slime x 5 y 6 end @@ -942,35 +984,59 @@ x 5 y 6 end -arch marble +arch hedge_2_1_2 +name slime x 5 +y 6 +end +arch swamp +name slime +x 5 y 7 end -arch marble +arch swamp +name slime x 5 y 8 end -arch marble +arch grassmedium +name aweful mess x 5 y 9 end -arch marble +arch grassmedium +name aweful mess x 5 y 10 end -arch marble +arch swamp +name slime x 5 y 11 end -arch marble +arch swamp +name slime x 5 y 12 end -arch marble +arch residue +name puddle of slime +face icor.111 +x 5 +y 12 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +end +arch swamp +name slime x 5 y 13 end -arch marble +arch swamp +name slime x 5 y 14 end @@ -986,27 +1052,15 @@ x 5 y 16 end -arch chair_1.1 -x 5 -y 16 -end -arch devil -x 5 -y 16 -end arch marble x 5 y 17 end -arch table_3 -x 5 -y 17 -end arch marble x 5 y 18 end -arch table +arch devil x 5 y 18 end @@ -1014,22 +1068,10 @@ x 5 y 19 end -arch table_3 -x 5 -y 19 -end arch marble x 5 y 20 end -arch chair_1.2 -x 5 -y 20 -end -arch devil -x 5 -y 20 -end arch marble x 5 y 21 @@ -1070,10 +1112,6 @@ x 5 y 25 end -arch devil -x 5 -y 25 -end arch marble x 5 y 26 @@ -1137,7 +1175,8 @@ x 6 y 5 end -arch marble +arch swamp +name slime x 6 y 6 end @@ -1145,41 +1184,48 @@ x 6 y 6 end -arch marble +arch hedge_2_1_2 +name slime +x 6 +y 6 +end +arch swamp +name slime x 6 y 7 end -arch marble +arch grassmedium +name aweful mess x 6 y 8 end -arch marble +arch grassmedium +name aweful mess x 6 y 9 -end -arch marble -x 6 -y 10 end -arch generate_devil +arch grassmedium +name aweful mess x 6 y 10 -speed 0.010000 -invisible 1 end -arch marble +arch grassmedium +name aweful mess x 6 y 11 end -arch marble +arch swamp +name slime x 6 y 12 end -arch marble +arch swamp +name slime x 6 y 13 end -arch marble +arch swamp +name slime x 6 y 14 end @@ -1223,7 +1269,7 @@ x 6 y 20 end -arch chair_1.2 +arch chair_1.3 x 6 y 20 end @@ -1247,6 +1293,10 @@ x 6 y 24 end +arch devil +x 6 +y 24 +end arch marble x 6 y 25 @@ -1314,7 +1364,8 @@ x 7 y 5 end -arch marble +arch swamp +name slime x 7 y 6 end @@ -1322,47 +1373,54 @@ x 7 y 6 end -arch marble +arch swamp +name slime x 7 y 7 end -arch marble +arch swamp +name slime x 7 y 8 end -arch marble +arch residue +name puddle of slime +face icor.111 x 7 -y 9 +y 8 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 end -arch swall_1_1 +arch swamp +name slime x 7 y 9 end -arch marble -x 7 -y 10 -end -arch swall_2_1_1 +arch grassmedium +name aweful mess x 7 y 10 -end -arch marble -x 7 -y 11 end -arch swall_1_2 +arch swamp +name slime x 7 y 11 end -arch marble +arch swamp +name slime x 7 y 12 end -arch marble +arch grassmedium +name aweful mess x 7 y 13 end -arch marble +arch swamp +name slime x 7 y 14 end @@ -1378,19 +1436,11 @@ x 7 y 16 end -arch chair_1.1 -x 7 -y 16 -end -arch devil -x 7 -y 16 -end arch marble x 7 y 17 end -arch table_3 +arch devil x 7 y 17 end @@ -1402,18 +1452,10 @@ x 7 y 19 end -arch table_3 -x 7 -y 19 -end arch marble x 7 y 20 end -arch chair_1.2 -x 7 -y 20 -end arch marble x 7 y 21 @@ -1434,10 +1476,6 @@ x 7 y 23 end -arch devil -x 7 -y 23 -end arch marble x 7 y 24 @@ -1446,10 +1484,6 @@ x 7 y 24 end -arch devil -x 7 -y 24 -end arch marble x 7 y 25 @@ -1521,7 +1555,8 @@ x 8 y 5 end -arch marble +arch swamp +name slime x 8 y 6 end @@ -1529,35 +1564,48 @@ x 8 y 6 end -arch marble +arch hedge_2_1_2 +name slime +x 8 +y 6 +end +arch swamp +name slime x 8 y 7 end -arch marble +arch swamp +name slime x 8 y 8 end -arch marble +arch grassmedium +name aweful mess x 8 y 9 end -arch marble +arch grassmedium +name aweful mess x 8 y 10 end -arch marble +arch grassmedium +name aweful mess x 8 y 11 end -arch marble +arch swamp +name slime x 8 y 12 end -arch marble +arch swamp +name slime x 8 y 13 end -arch marble +arch swamp +name slime x 8 y 14 end @@ -1577,10 +1625,6 @@ x 8 y 16 end -arch devil -x 8 -y 16 -end arch marble x 8 y 17 @@ -1593,6 +1637,10 @@ x 8 y 18 end +arch devil +x 8 +y 18 +end arch marble x 8 y 19 @@ -1604,12 +1652,8 @@ arch marble x 8 y 20 -end -arch chair_1.2 -x 8 -y 20 end -arch devil +arch chair_1.3 x 8 y 20 end @@ -1629,6 +1673,10 @@ x 8 y 23 end +arch devil +x 8 +y 23 +end arch marble x 8 y 24 @@ -1700,7 +1748,8 @@ x 9 y 5 end -arch marble +arch swamp +name slime x 9 y 6 end @@ -1708,37 +1757,61 @@ x 9 y 6 end -arch marble +arch hedge_2_1_2 +name slime x 9 +y 6 +end +arch swamp +name slime +x 9 y 7 end -arch marble +arch swamp +name slime x 9 y 8 end -arch marble +arch grassmedium +name aweful mess x 9 y 9 end -arch marble +arch swamp +name slime x 9 y 10 end -arch marble +arch swamp +name slime x 9 y 11 end -arch marble +arch swamp +name slime x 9 y 12 end -arch marble +arch swamp +name slime x 9 y 13 end -arch marble +arch swamp +name slime +x 9 +y 14 +end +arch residue +name puddle of slime +face icor.111 x 9 y 14 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 end arch marble x 9 @@ -1752,18 +1825,10 @@ x 9 y 16 end -arch chair_1.1 -x 9 -y 16 -end arch marble x 9 y 17 end -arch table_3 -x 9 -y 17 -end arch marble x 9 y 18 @@ -1772,18 +1837,10 @@ x 9 y 19 end -arch table_3 -x 9 -y 19 -end arch marble x 9 y 20 end -arch chair_1.2 -x 9 -y 20 -end arch marble x 9 y 21 @@ -1804,10 +1861,6 @@ x 9 y 23 end -arch devil -x 9 -y 23 -end arch marble x 9 y 24 @@ -1828,6 +1881,10 @@ x 9 y 26 end +arch devil +x 9 +y 26 +end arch marble x 9 y 27 @@ -1852,6 +1909,10 @@ x 9 y 30 end +arch tree5 +x 9 +y 30 +end arch brush x 9 y 31 @@ -1895,35 +1956,43 @@ x 10 y 6 end -arch marble +arch swamp +name slime x 10 y 7 end -arch marble +arch swamp +name slime x 10 y 8 end -arch marble +arch swamp +name slime x 10 y 9 end -arch marble +arch swamp +name slime x 10 y 10 end -arch marble +arch swamp +name slime x 10 y 11 end -arch marble +arch grassmedium +name aweful mess x 10 y 12 end -arch marble +arch swamp +name slime x 10 y 13 end -arch marble +arch swamp +name slime x 10 y 14 end @@ -1971,14 +2040,10 @@ x 10 y 20 end -arch chair_1.2 +arch chair_1.3 x 10 y 20 end -arch devil -x 10 -y 20 -end arch marble x 10 y 21 @@ -1999,6 +2064,10 @@ x 10 y 24 end +arch devil +x 10 +y 24 +end arch marble x 10 y 25 @@ -2074,31 +2143,49 @@ x 11 y 6 end -arch marble +arch swamp +name slime x 11 y 7 end -arch marble +arch swamp +name slime x 11 y 8 end -arch marble +arch swamp +name slime x 11 y 9 end -arch marble +arch swamp +name slime x 11 y 10 end -arch marble +arch residue +name puddle of slime +face icor.111 +x 11 +y 10 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +end +arch swamp +name slime x 11 y 11 end -arch marble +arch swamp +name slime x 11 y 12 end -arch marble +arch swamp +name slime x 11 y 13 end @@ -2154,10 +2241,6 @@ x 11 y 23 end -arch devil -x 11 -y 23 -end arch marble x 11 y 24 @@ -2166,10 +2249,6 @@ x 11 y 24 end -arch devil -x 11 -y 24 -end arch marble x 11 y 25 @@ -2178,10 +2257,6 @@ x 11 y 25 end -arch devil -x 11 -y 25 -end arch marble x 11 y 26 @@ -2245,7 +2320,8 @@ x 12 y 5 end -arch marble +arch swamp +name slime x 12 y 6 end @@ -2253,23 +2329,50 @@ x 12 y 6 end -arch marble +arch hedge_2_1_2 +name slime +x 12 +y 6 +end +arch swamp +name slime x 12 y 7 end -arch marble +arch swamp +name slime x 12 y 8 end -arch marble +arch cwall_1_1 +x 12 +y 8 +end +arch swamp +name slime x 12 y 9 end -arch marble +arch cwall_2_1_1 +x 12 +y 9 +end +arch hedge_2_1_1 +name slime +x 12 +y 9 +end +arch swamp +name slime x 12 y 10 end -arch marble +arch cwall_1_2 +x 12 +y 10 +end +arch swamp +name slime x 12 y 11 end @@ -2277,22 +2380,38 @@ x 12 y 12 end -arch marble +arch cwall_2_2_2 x 12 +y 12 +end +arch swamp +name slime +x 12 y 13 end -arch cwall_2_2_2 +arch cwall_2_1_1 x 12 y 13 end -arch marble +arch hedge_2_1_1 +name slime x 12 +y 13 +end +arch swamp +name slime +x 12 y 14 end arch cwall_2_1_1 x 12 y 14 end +arch hedge_2_1_1 +name slime +x 12 +y 14 +end arch marble x 12 y 15 @@ -2448,70 +2567,69 @@ x 13 y 5 end -arch marble +arch swamp +name slime x 13 y 6 end -arch cwall_3_3 +arch cwall_2_1_2 x 13 y 6 end -arch marble +arch hedge_2_1_2 +name slime x 13 -y 7 +y 6 end -arch cwall_2_1_1 +arch swamp +name slime x 13 y 7 end -arch marble +arch residue +name puddle of slime +face icor.111 x 13 -y 8 +y 7 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 end -arch cwall_2_1_1 +arch swamp +name slime x 13 y 8 -end -arch marble -x 13 -y 9 end -arch cwall_1_2 +arch swamp +name slime x 13 y 9 end -arch marble -x 13 -y 10 -end -arch door_look_2 +arch swamp +name slime x 13 y 10 end -arch marble +arch swamp +name slime x 13 y 11 end -arch cwall_1_1 -x 13 -y 11 -end arch marble x 13 y 12 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 13 y 12 end -arch marble +arch swamp +name slime x 13 y 13 end -arch cwall_3_1 -x 13 -y 13 -end arch marble x 13 y 14 @@ -2524,6 +2642,18 @@ x 13 y 16 end +arch residue +name puddle of slime +face icor.111 +x 13 +y 16 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +been_applied 1 +end arch marble x 13 y 17 @@ -2655,7 +2785,7 @@ x 14 y 6 end -arch cwall_1_3 +arch cwall_2_2_3 x 14 y 6 end @@ -2663,19 +2793,42 @@ x 14 y 7 end +arch cwall_2_1_1 +x 14 +y 7 +end arch marble x 14 y 8 end -arch marble +arch cwall_1_2 x 14 +y 8 +end +arch swamp +name slime +x 14 y 9 end arch marble x 14 y 10 end -arch marble +arch cwall_1_1 +x 14 +y 10 +end +arch swamp +name slime +x 14 +y 11 +end +arch cwall_2_1_1 +x 14 +y 11 +end +arch hedge_2_1_1 +name slime x 14 y 11 end @@ -2683,11 +2836,11 @@ x 14 y 12 end -arch marble +arch cwall_3_1 x 14 -y 13 +y 12 end -arch cwall_1_3 +arch marble x 14 y 13 end @@ -2727,7 +2880,7 @@ x 14 y 21 end -arch cwall_3_3 +arch cwall_2_2_3 x 14 y 21 end @@ -2735,27 +2888,27 @@ x 14 y 22 end -arch cwall_3_1 +arch cwall_2_2_4 x 14 y 22 end -arch marble +arch pstone_1 x 14 y 23 end -arch marble +arch pstone_1 x 14 y 24 end -arch marble +arch pstone_1 x 14 y 25 end -arch marble +arch pstone_1 x 14 y 26 end -arch marble +arch pstone_1 x 14 y 27 end @@ -2806,15 +2959,30 @@ x 15 y 5 end +arch dungeon_magic +x 15 +y 6 +end arch marble x 15 y 6 end +arch locked_door1 +name slime door +slaying slime_seal +msg +Urg! This door is sealed with slime! +endmsg +face ldoor_white1.111 +x 15 +y 6 +end arch marble x 15 y 7 end -arch marble +arch swamp +name slime x 15 y 8 end @@ -2826,7 +2994,8 @@ x 15 y 10 end -arch marble +arch swamp +name slime x 15 y 11 end @@ -2834,19 +3003,29 @@ x 15 y 12 end -arch marble +arch cwall_2_1_2 x 15 -y 13 +y 12 end -arch gate_closed_1 +arch marble x 15 y 13 -connected 2 end arch marble x 15 y 14 end +arch green_slime +name hazardous bioslime +Str 35 +hp 3000 +exp 2000 +wc -10 +ac -5 +x 15 +y 14 +level 30 +end arch marble x 15 y 15 @@ -2859,9 +3038,11 @@ x 15 y 17 end -arch gateTrg1 +arch igate_closed_1 x 15 y 17 +speed 0.500000 +protected 1 connected 1 end arch marble @@ -2876,47 +3057,48 @@ x 15 y 20 end -arch devil -x 15 -y 20 -end arch marble x 15 y 21 end -arch cwall_2_2_3 +arch dungeon_magic x 15 -y 21 +y 22 end arch marble x 15 y 22 end -arch cwall_2_2_4 +arch locked_door1 +slaying cordish +msg +This door was locked by Siegfried. +It shall never be opened again! +endmsg x 15 y 22 end -arch marble +arch pstone_1 x 15 y 23 end -arch marble +arch pstone_1 x 15 y 24 end -arch marble +arch pstone_1 x 15 y 25 end -arch marble +arch pstone_1 x 15 y 26 end -arch marble +arch pstone_1 x 15 y 27 end -arch marble +arch pstone_1 x 15 y 28 end @@ -2970,10 +3152,24 @@ x 16 y 5 end +arch dungeon_magic +x 16 +y 6 +end arch marble x 16 y 6 end +arch locked_door1 +name slime door +slaying slime_seal +msg +Urg! This door is sealed with slime! +endmsg +face ldoor_white1.111 +x 16 +y 6 +end arch marble x 16 y 7 @@ -2998,14 +3194,13 @@ x 16 y 12 end -arch marble +arch cwall_2_1_2 x 16 -y 13 +y 12 end -arch gate_closed_1 +arch marble x 16 y 13 -connected 2 end arch marble x 16 @@ -3015,11 +3210,6 @@ x 16 y 15 end -arch button_handle -x 16 -y 15 -connected 2 -end arch marble x 16 y 16 @@ -3028,9 +3218,11 @@ x 16 y 17 end -arch gateTrg1 +arch igate_closed_1 x 16 y 17 +speed 0.500000 +protected 1 connected 1 end arch marble @@ -3041,32 +3233,17 @@ x 16 y 19 end -arch devil -x 16 -y 19 -end arch marble x 16 y 20 end -arch devil -x 16 -y 20 -end arch marble x 16 y 21 end -arch locked_door1 -name earth wall -slaying cordish -msg -This earthwall is too hard to break.. -endmsg -face earthwall.111 +arch dungeon_magic x 16 -y 21 -blocksview 1 +y 22 end arch marble x 16 @@ -3076,30 +3253,28 @@ slaying cordish msg This door was locked by Siegfried. -Don't open me! +It shall never be opened again! endmsg x 16 y 22 -no_magic 1 -damned 1 end -arch marble +arch pstone_1 x 16 y 23 end -arch marble +arch pstone_1 x 16 y 24 end -arch marble +arch pstone_1 x 16 y 25 end -arch marble +arch pstone_1 x 16 y 26 end -arch marble +arch pstone_1 x 16 y 27 end @@ -3119,6 +3294,13 @@ x 16 y 31 end +arch exit +slaying ../world +hp 17 +sp 25 +x 16 +y 31 +end arch brush x 17 end @@ -3154,7 +3336,7 @@ x 17 y 6 end -arch cwall_1_4 +arch cwall_2_2_2 x 17 y 6 end @@ -3162,10 +3344,32 @@ x 17 y 7 end +arch cwall_2_1_1 +x 17 +y 7 +end +arch hedge_2_1_1 +name slime +x 17 +y 7 +end arch marble x 17 y 8 end +arch cwall_1_2 +x 17 +y 8 +end +arch magic_mouth +msg +Buah! It smells awful at this place. +You hear some weird noise from the +other room... +endmsg +x 17 +y 9 +end arch marble x 17 y 9 @@ -3174,27 +3378,30 @@ x 17 y 10 end +arch cwall_1_1 +x 17 +y 10 +end arch marble x 17 y 11 end +arch cwall_2_1_1 +x 17 +y 11 +end arch marble x 17 y 12 end -arch button_handle +arch cwall_3_1 x 17 y 12 -connected 2 end arch marble x 17 y 13 end -arch cwall_1_4 -x 17 -y 13 -end arch marble x 17 y 14 @@ -3207,6 +3414,12 @@ x 17 y 16 end +arch trigger +x 17 +y 16 +protected 1 +connected 1 +end arch marble x 17 y 17 @@ -3215,6 +3428,15 @@ x 17 y 17 end +arch magic_mouth +msg +You feel that something is wrong about +this place... Something must have +changed since Cordish left... +endmsg +x 17 +y 18 +end arch marble x 17 y 18 @@ -3222,6 +3444,7 @@ arch trigger x 17 y 18 +protected 1 connected 1 end arch marble @@ -3232,10 +3455,6 @@ x 17 y 20 end -arch devil -x 17 -y 20 -end arch marble x 17 y 21 @@ -3252,19 +3471,19 @@ x 17 y 22 end -arch marble +arch pstone_1 x 17 y 23 end -arch marble +arch pstone_1 x 17 y 24 end -arch marble +arch pstone_1 x 17 y 25 end -arch marble +arch pstone_1 x 17 y 26 end @@ -3323,7 +3542,7 @@ x 18 y 6 end -arch cwall_3_3 +arch cwall_2_1_2 x 18 y 6 end @@ -3331,57 +3550,59 @@ x 18 y 7 end -arch cwall_2_1_1 -x 18 -y 7 -end arch marble x 18 y 8 end -arch cwall_2_1_1 -x 18 -y 8 -end arch marble x 18 y 9 end -arch cwall_1_2 -x 18 -y 9 -end arch marble x 18 y 10 end -arch door_look_2 -x 18 -y 10 -end arch marble x 18 y 11 end -arch cwall_1_1 +arch residue +name puddle of slime +face icor.111 x 18 y 11 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +been_applied 1 end arch marble x 18 y 12 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 18 y 12 end +arch magic_mouth +msg +You don't know what is going on here, +but it must be something terrible! +endmsg +x 18 +y 13 +end arch marble x 18 y 13 end -arch cwall_3_1 +arch button_handle x 18 y 13 +protected 2 +connected 2 end arch marble x 18 @@ -3538,14 +3759,26 @@ x 19 y 8 end +arch cwall_1_1 +x 19 +y 8 +end arch marble x 19 y 9 end +arch cwall_2_1_1 +x 19 +y 9 +end arch marble x 19 y 10 end +arch cwall_1_2 +x 19 +y 10 +end arch marble x 19 y 11 @@ -3554,11 +3787,15 @@ x 19 y 12 end +arch cwall_2_2_3 +x 19 +y 12 +end arch marble x 19 y 13 end -arch cwall_2_2_3 +arch cwall_1_2 x 19 y 13 end @@ -3566,15 +3803,18 @@ x 19 y 14 end -arch cwall_2_1_1 +arch gate_closed_2 x 19 y 14 +speed 0.500000 +protected 2 +connected 2 end arch marble x 19 y 15 end -arch cwall_3_2 +arch cwall_2_2_2 x 19 y 15 end @@ -3638,7 +3878,7 @@ x 19 y 23 end -arch cwall_3_4 +arch cwall_4 x 19 y 23 end @@ -3654,7 +3894,7 @@ x 19 y 25 end -arch cwall_4 +arch cwall_3_4 x 19 y 25 end @@ -3737,6 +3977,18 @@ x 20 y 7 end +arch residue +name puddle of slime +face icor.111 +x 20 +y 7 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +been_applied 1 +end arch marble x 20 y 8 @@ -3761,6 +4013,12 @@ x 20 y 13 end +arch button_handle +x 20 +y 13 +protected 2 +connected 2 +end arch marble x 20 y 14 @@ -3780,12 +4038,8 @@ arch marble x 20 y 17 -end -arch chair_1.1 -x 20 -y 17 end -arch devil +arch chair_1.4 x 20 y 17 end @@ -3817,108 +4071,27 @@ x 20 y 23 end -arch marble -x 20 -y 24 -end -arch devil -x 20 -y 24 -end -arch marble -x 20 -y 25 -end arch cwall_2_1_2 x 20 -y 25 +y 23 end arch marble -x 20 -y 26 -end -arch note -msg -8293 -endmsg -x 20 -y 26 -end -arch scroll -msg -179 -endmsg x 20 -y 26 -end -arch scroll_2 -msg -4595 -endmsg -x 20 -y 26 -material 0 -end -arch note -msg -7621 -endmsg -x 20 -y 26 -end -arch scroll -msg -0829 -endmsg -x 20 -y 26 -end -arch scroll_2 -msg -4001 -endmsg -x 20 -y 26 -end -arch note -msg -1915 -endmsg -x 20 -y 26 -end -arch scroll -msg -5517 -endmsg -x 20 -y 26 +y 24 end -arch scroll_2 -msg -9465 -endmsg +arch bookshelf x 20 -y 26 +y 24 end -arch note -msg -0385 -endmsg +arch marble x 20 -y 26 +y 25 end -arch scroll -msg -6775 -endmsg +arch marble x 20 y 26 end -arch scroll_2 -msg -3781 -endmsg +arch chest x 20 y 26 end @@ -3981,7 +4154,8 @@ x 21 y 5 end -arch marble +arch swamp +name slime x 21 y 6 end @@ -3989,7 +4163,13 @@ x 21 y 6 end -arch marble +arch hedge_2_1_2 +name slime +x 21 +y 6 +end +arch swamp +name slime x 21 y 7 end @@ -3997,6 +4177,17 @@ x 21 y 8 end +arch green_slime +name hazardous bioslime +Str 35 +hp 3000 +exp 2000 +wc -10 +ac -5 +x 21 +y 8 +level 30 +end arch marble x 21 y 9 @@ -4037,15 +4228,11 @@ x 21 y 16 end -arch devil -x 21 -y 16 -end arch marble x 21 y 17 end -arch table_3 +arch table_4 x 21 y 17 end @@ -4053,7 +4240,7 @@ x 21 y 18 end -arch chair_1.2 +arch chair_1.3 x 21 y 18 end @@ -4077,7 +4264,7 @@ x 21 y 22 end -arch cwall_2_2_2 +arch devil x 21 y 22 end @@ -4085,7 +4272,7 @@ x 21 y 23 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 21 y 23 end @@ -4093,7 +4280,7 @@ x 21 y 24 end -arch cwall_2_1_1 +arch bookshelf x 21 y 24 end @@ -4101,19 +4288,22 @@ x 21 y 25 end -arch cwall_2_2_4 -x 21 -y 25 -end arch marble x 21 y 26 end -arch grate_closed_2 +arch note +name delivery note +msg +The article "Surtur, Slug of Terror" +(ordering no. 14625) has been +delivered to Mr. Gothwolte +successfully. Payment of dark souls +will be executed, as always, via +dimension-portal. +endmsg x 21 y 26 -speed 0.500000 -connected 3 end arch marble x 21 @@ -4174,7 +4364,8 @@ x 22 y 5 end -arch marble +arch swamp +name slime x 22 y 6 end @@ -4182,12 +4373,30 @@ x 22 y 6 end -arch marble +arch hedge_2_1_2 +name slime x 22 +y 6 +end +arch swamp +name slime +x 22 y 7 end -arch marble +arch green_slime +name hazardous bioslime +Str 35 +hp 3000 +exp 2000 +wc -10 +ac -5 x 22 +y 7 +level 30 +end +arch swamp +name slime +x 22 y 8 end arch marble @@ -4234,10 +4443,6 @@ x 22 y 17 end -arch devil -x 22 -y 17 -end arch marble x 22 y 18 @@ -4262,11 +4467,11 @@ x 22 y 22 end -arch cwall_2_1_2 +arch marble x 22 -y 22 +y 23 end -arch marble +arch cwall_2_1_2 x 22 y 23 end @@ -4278,22 +4483,10 @@ x 22 y 25 end -arch button_handle -x 22 -y 25 -connected 3 -end arch marble x 22 y 26 end -arch sign -msg -The classified paper -endmsg -x 22 -y 26 -end arch marble x 22 y 27 @@ -4361,7 +4554,13 @@ x 23 y 6 end -arch marble +arch swamp +name slime +x 23 +y 7 +end +arch corpse +name bloodless corpse x 23 y 7 end @@ -4413,6 +4612,10 @@ x 23 y 18 end +arch devil +x 23 +y 18 +end arch marble x 23 y 19 @@ -4433,11 +4636,11 @@ x 23 y 22 end -arch cwall_1_3 +arch marble x 23 -y 22 +y 23 end -arch marble +arch cwall_2_1_2 x 23 y 23 end @@ -4445,6 +4648,10 @@ x 23 y 24 end +arch chest +x 23 +y 24 +end arch marble x 23 y 25 @@ -4496,7 +4703,7 @@ x 24 y 2 end -arch cwall_3_1 +arch cwall_4 x 24 y 2 end @@ -4504,19 +4711,41 @@ x 24 y 3 end +arch cwall_1_2 +x 24 +y 3 +end +arch dungeon_magic +x 24 +y 4 +end arch marble x 24 y 4 end +arch locked_door2 +slaying evil_master_key1 +msg +You need the evil master's key to open +this door. +endmsg +face ldoor_brown2.111 +x 24 +y 4 +end arch marble x 24 y 5 end +arch cwall_1_1 +x 24 +y 5 +end arch marble x 24 y 6 end -arch cwall_2_1_2 +arch cwall_3_1 x 24 y 6 end @@ -4524,7 +4753,8 @@ x 24 y 7 end -arch marble +arch swamp +name slime x 24 y 8 end @@ -4532,29 +4762,29 @@ x 24 y 9 end -arch swall_1_1 -x 24 -y 9 -end arch marble x 24 y 10 end -arch swall_2_1_1 -x 24 -y 10 -end arch marble x 24 y 11 end -arch swall_1_2 +arch marble x 24 -y 11 +y 12 end -arch marble +arch residue +name puddle of slime +face icor.111 x 24 y 12 +type 0 +value 0 +no_pick 1 +no_magic 1 +damned 1 +been_applied 1 end arch marble x 24 @@ -4576,6 +4806,10 @@ x 24 y 16 end +arch devil +x 24 +y 16 +end arch marble x 24 y 17 @@ -4600,11 +4834,11 @@ x 24 y 21 end -arch marble +arch devil x 24 -y 22 +y 21 end -arch door_look_1 +arch marble x 24 y 22 end @@ -4612,10 +4846,18 @@ x 24 y 23 end +arch cwall_2_1_2 +x 24 +y 23 +end arch marble x 24 y 24 end +arch chest +x 24 +y 24 +end arch marble x 24 y 25 @@ -4703,15 +4945,20 @@ x 25 y 9 end -arch marble +arch green_slime +name hazardous bioslime +Str 35 +hp 3000 +exp 2000 +wc -10 +ac -5 x 25 -y 10 +y 9 +level 30 end -arch generate_devil +arch marble x 25 y 10 -speed 0.010000 -invisible 1 end arch marble x 25 @@ -4741,19 +4988,11 @@ x 25 y 16 end -arch chair_1.1 -x 25 -y 16 -end -arch devil -x 25 -y 16 -end arch marble x 25 y 17 end -arch chair_1.1 +arch devil x 25 y 17 end @@ -4761,26 +5000,10 @@ x 25 y 18 end -arch chair_1.1 -x 25 -y 18 -end -arch devil -x 25 -y 18 -end arch marble x 25 y 19 end -arch chair_1.1 -x 25 -y 19 -end -arch devil -x 25 -y 19 -end arch marble x 25 y 20 @@ -4797,11 +5020,11 @@ x 25 y 22 end -arch cwall_1_4 +arch marble x 25 -y 22 +y 23 end -arch marble +arch cwall_2_2_3 x 25 y 23 end @@ -4809,24 +5032,23 @@ x 25 y 24 end +arch cwall_1_2 +x 25 +y 24 +end arch marble x 25 y 25 end -arch button_handle +arch door_look_2 x 25 y 25 -connected 4 end arch marble x 25 y 26 end -arch sign -msg -It is very dangerous to open this -door! -endmsg +arch cwall_1_1 x 25 y 26 end @@ -4834,7 +5056,7 @@ x 25 y 27 end -arch cwall_3_3 +arch cwall_4 x 25 y 27 end @@ -4896,7 +5118,8 @@ x 26 y 5 end -arch marble +arch swamp +name slime x 26 y 6 end @@ -4904,7 +5127,13 @@ x 26 y 6 end -arch marble +arch hedge_2_1_2 +name slime +x 26 +y 6 +end +arch swamp +name slime x 26 y 7 end @@ -4948,31 +5177,19 @@ x 26 y 16 end -arch swall_1_1 -x 26 -y 16 -end arch marble x 26 y 17 end -arch swall_2_1_1 -x 26 -y 17 -end arch marble x 26 y 18 end -arch swall_2_1_1 -x 26 -y 18 -end arch marble x 26 y 19 end -arch swall_1_2 +arch devil x 26 y 19 end @@ -4980,7 +5197,7 @@ x 26 y 20 end -arch cwall_1_3 +arch cwall_2_1_2 x 26 y 20 end @@ -4992,7 +5209,7 @@ x 26 y 22 end -arch cwall_2_2_3 +arch devil x 26 y 22 end @@ -5000,36 +5217,18 @@ x 26 y 23 end -arch cwall_2_1_1 -x 26 -y 23 -end arch marble x 26 y 24 end -arch cwall_2_1_1 -x 26 -y 24 -end arch marble x 26 y 25 end -arch cwall_2_2_1 -x 26 -y 25 -end arch marble x 26 y 26 end -arch gate_closed_2 -x 26 -y 26 -speed 0.500000 -connected 4 -end arch marble x 26 y 27 @@ -5105,10 +5304,6 @@ x 27 y 8 end -arch firewall_6 -x 27 -y 8 -end arch marble x 27 y 9 @@ -5117,10 +5312,6 @@ x 27 y 10 end -arch firewall_7 -x 27 -y 10 -end arch marble x 27 y 11 @@ -5129,10 +5320,6 @@ x 27 y 12 end -arch firewall_8 -x 27 -y 12 -end arch marble x 27 y 13 @@ -5152,12 +5339,8 @@ arch marble x 27 y 16 -end -arch booze -x 27 -y 16 end -arch devil +arch chest x 27 y 16 end @@ -5165,7 +5348,7 @@ x 27 y 17 end -arch booze +arch chest x 27 y 17 end @@ -5173,7 +5356,7 @@ x 27 y 18 end -arch booze +arch chest x 27 y 18 end @@ -5181,7 +5364,7 @@ x 27 y 19 end -arch booze +arch chest x 27 y 19 end @@ -5189,7 +5372,7 @@ x 27 y 20 end -arch door_look_1 +arch cwall_2_1_2 x 27 y 20 end @@ -5209,15 +5392,11 @@ x 27 y 24 end -arch devil -x 27 -y 24 -end arch marble x 27 y 25 end -arch cwall_2_1_2 +arch devil x 27 y 25 end @@ -5225,10 +5404,6 @@ x 27 y 26 end -arch firewall_7 -x 27 -y 26 -end arch marble x 27 y 27 @@ -5249,6 +5424,10 @@ x 27 y 29 end +arch tree3 +x 27 +y 29 +end arch brush x 27 y 30 @@ -5416,7 +5595,7 @@ x 28 y 20 end -arch cwall_3_2 +arch cwall_4 x 28 y 20 end @@ -5456,7 +5635,7 @@ x 28 y 25 end -arch cwall_4 +arch cwall_3_2 x 28 y 25 end @@ -5818,6 +5997,10 @@ x 30 y 20 end +arch ytree_2 +x 30 +y 20 +end arch brush x 30 y 21 @@ -5913,6 +6096,10 @@ x 31 y 12 end +arch tree6 +x 31 +y 12 +end arch brush x 31 y 13 @@ -5988,4 +6175,219 @@ arch brush x 31 y 31 +end +arch slug +name Surtur, Slug of Terror +Str 50 +Dex 30 +Con 40 +Wis 30 +Pow 30 +Int 30 +hp 30000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 10000000 +dam 60 +wc -100 +ac -120 +armour 80 +x 7 +y 10 +speed 0.500000 +speed_left -2.100000 +level 100 +immune 1201736 +protected 259 +attacktype 4588873 +vulnerable 2048 +carrying 15100 +run_away 3 +see_invisible 1 +can_cast_spell 1 +sleep 0 +can_see_in_dark 1 +arch ability_bullet +name bullet swarm +sp 165 +end +arch ability_cause_ser_wound +end +arch ability_lightning +name ball lightning +hp 0 +sp 88 +end +arch ability_heal +name regenerate spellpoints +sp 67 +end +arch ant_larvae +name main piece of Surtur +race unnatural +Str 60 +Dex 30 +Con 40 +Wis 30 +Pow 40 +Int 30 +hp 20000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 5000000 +dam 110 +wc -80 +ac -127 +armour 0 +speed 0.100000 +level 110 +immune 1512543 +protected 0 +attacktype 257 +vulnerable 0 +carrying 100 +generator 0 +see_invisible 1 +is_used_up 0 +can_cast_spell 1 +can_use_skill 1 +can_see_in_dark 1 +arch key2 +name eye of Surtur +slaying slime_seal +face eye.111 +end +arch ability_firespell +name comet spell +hp 0 +sp 90 +end +arch ability_heal +name major healing +sp 34 +end +arch ability_heal +name regenerate mana +sp 67 +end +end +arch ant_larvae +name short piece of Surtur +race unnatural +Str 70 +Dex 60 +Con 40 +Wis 40 +Pow 40 +Int 30 +hp 20000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 5000000 +dam 100 +wc -80 +ac -120 +armour 99 +speed 0.100000 +level 110 +immune 1377694 +protected 0 +attacktype 1048705 +vulnerable 0 +generator 0 +see_invisible 1 +is_used_up 0 +can_cast_spell 1 +can_see_in_dark 1 +arch ability_heal +name major healing +sp 34 +end +arch ability_heal +name regenerate mana +sp 67 +end +arch ability_missile +end +end +arch ant_larvae +name ugly piece of Surtur +race unnatural +Str 80 +Dex 60 +Con 60 +Wis 90 +Pow 90 +Int 30 +hp 20000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 5000000 +dam 100 +wc -120 +ac -120 +armour 95 +speed 0.100000 +level 130 +immune 1507743 +protected 0 +attacktype 1089 +vulnerable 0 +generator 0 +see_invisible 1 +is_used_up 0 +hitback 1 +can_cast_spell 1 +can_use_skill 1 +can_see_in_dark 1 +arch ability_heal +name major healing +sp 34 +end +arch ability_heal +name regenerate mana +sp 67 +end +arch ability_poison +name poison cloud +hp 0 +sp 21 +end +end +end +More +arch slug_2 +name Surtur, Slug of Terror +Str 50 +Dex 30 +Con 40 +Wis 30 +Pow 30 +Int 30 +hp 30000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 10000000 +dam 60 +wc -100 +ac -120 +armour 80 +x 8 +y 10 +speed 0.500000 +speed_left -2.100000 +level 100 +immune 1201736 +protected 259 +attacktype 4588873 +vulnerable 2048 +run_away 3 +see_invisible 1 +can_cast_spell 1 +can_see_in_dark 1 end Index: maps/pup_land/ancient/castle/castle.2 diff -u maps/pup_land/ancient/castle/castle.2:1.1 maps/pup_land/ancient/castle/castle.2:1.2 --- maps/pup_land/ancient/castle/castle.2:1.1 Sun Mar 28 20:25:45 1999 +++ maps/pup_land/ancient/castle/castle.2 Tue Sep 26 13:55:56 2000 @@ -281,7 +281,7 @@ x 1 y 13 end -arch cwall_3_4 +arch cwall_4 x 1 y 13 end @@ -353,7 +353,7 @@ x 1 y 22 end -arch cwall_3_4 +arch cwall_4 x 1 y 22 end @@ -411,55 +411,55 @@ x 2 y 1 end -arch marble +arch afloor_right x 2 y 2 end -arch marble +arch afloor_right x 2 y 3 end -arch marble +arch afloor_right x 2 y 4 end -arch marble +arch afloor_right x 2 y 5 end -arch marble +arch afloor_right x 2 y 6 end -arch marble +arch afloor_right x 2 y 7 end -arch marble +arch afloor_right x 2 y 8 end -arch marble +arch afloor_right x 2 y 9 end -arch marble +arch afloor_right x 2 y 10 end -arch marble +arch afloor_right x 2 y 11 end -arch cwall_2_1_2 +arch afloor_right x 2 -y 11 +y 12 end arch afloor_right x 2 -y 12 +y 13 end -arch afloor_left +arch cwall_2_1_2 x 2 y 13 end @@ -467,7 +467,7 @@ x 2 y 14 end -arch afloor_left +arch afloor_right x 2 y 15 end @@ -475,7 +475,7 @@ x 2 y 16 end -arch afloor_left +arch afloor_right x 2 y 17 end @@ -483,23 +483,31 @@ x 2 y 18 end -arch afloor_left +arch afloor_right x 2 y 19 end arch afloor_right x 2 y 20 +end +arch door_look_1 +x 2 +y 20 end -arch afloor_left +arch afloor_right x 2 y 21 end arch afloor_right x 2 y 22 +end +arch cwall_2_1_2 +x 2 +y 22 end -arch afloor_left +arch afloor_right x 2 y 23 end @@ -507,7 +515,7 @@ x 2 y 24 end -arch afloor_left +arch afloor_right x 2 y 25 end @@ -541,72 +549,119 @@ x 3 y 1 end -arch marble +arch afloor_right x 3 y 2 end -arch marble +arch afloor_right x 3 y 3 end -arch marble +arch afloor_right x 3 y 4 end -arch marble +arch afloor_right x 3 y 5 end -arch marble +arch afloor_right x 3 y 6 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 3 +y 6 +level 30 +sleep 0 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +arch ability_missile +end +end +arch afloor_right +x 3 y 7 end -arch marble +arch afloor_right x 3 y 8 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 3 -y 9 +y 8 +level 30 +sleep 0 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble -x 3 -y 10 +arch ability_missile end -arch button_lever +end +arch afloor_right x 3 -y 10 -connected 21 +y 9 end -arch marble +arch afloor_right x 3 -y 11 +y 10 end -arch cwall_1_3 +arch afloor_right x 3 y 11 end -arch afloor_left +arch afloor_right x 3 y 12 end arch afloor_right x 3 y 13 +end +arch cwall_2_1_2 +x 3 +y 13 end -arch afloor_left +arch afloor_right x 3 y 14 end arch afloor_right x 3 y 15 +end +arch devil +x 3 +y 15 +end +arch afloor_right +x 3 +y 16 end -arch afloor_left +arch devil x 3 y 16 end @@ -614,7 +669,15 @@ x 3 y 17 end -arch afloor_left +arch devil +x 3 +y 17 +end +arch afloor_right +x 3 +y 18 +end +arch devil x 3 y 18 end @@ -622,31 +685,38 @@ x 3 y 19 end -arch afloor_left +arch afloor_right x 3 y 20 end -arch afloor_right +arch cwall_1_4 x 3 -y 21 +y 20 end -arch chair_1.1 +arch afloor_right x 3 y 21 end -arch devil +arch afloor_right x 3 -y 21 +y 22 end -arch afloor_left +arch cwall_2_1_2 x 3 y 22 end arch afloor_right x 3 y 23 +end +arch afloor_right +x 3 +y 24 end -arch afloor_left +arch stair_up_4 +slaying castle.3 +hp 3 +sp 24 x 3 y 24 end @@ -684,97 +754,98 @@ x 4 y 1 end -arch marble +arch afloor_right x 4 y 2 -end -arch marble -x 4 -y 3 end -arch gravestone +arch afloor_right x 4 y 3 end -arch marble +arch afloor_right x 4 y 4 end -arch gravestone +arch gravestone2 x 4 y 4 -end -arch marble -x 4 -y 5 +no_pick 1 end -arch gravestone +arch afloor_right x 4 y 5 -end -arch marble -x 4 -y 6 end -arch gravestone +arch afloor_right x 4 y 6 end -arch marble +arch afloor_right x 4 y 7 end -arch gravestone +arch gravestone2 x 4 y 7 -end -arch marble -x 4 -y 8 +no_pick 1 end -arch gravestone +arch afloor_right x 4 y 8 end -arch marble +arch afloor_right x 4 y 9 end -arch marble +arch afloor_right x 4 y 10 end -arch marble +arch gravestone2 x 4 -y 11 +y 10 +no_pick 1 end -arch gate_closed_1 +arch afloor_right x 4 y 11 -speed 0.500000 -connected 21 end arch afloor_right x 4 y 12 +end +arch afloor_right +x 4 +y 13 end -arch afloor_left +arch cwall_2_1_2 x 4 y 13 end arch afloor_right x 4 y 14 +end +arch afloor_right +x 4 +y 15 end -arch afloor_left +arch devil x 4 y 15 end arch afloor_right x 4 y 16 +end +arch devil +x 4 +y 16 +end +arch afloor_right +x 4 +y 17 end -arch afloor_left +arch devil x 4 y 17 end @@ -782,23 +853,23 @@ x 4 y 18 end -arch afloor_left +arch devil x 4 -y 19 +y 18 end arch afloor_right x 4 -y 20 +y 19 end -arch chair_1.1 +arch afloor_right x 4 y 20 end -arch devil +arch cwall_2_1_2 x 4 y 20 end -arch afloor_left +arch afloor_right x 4 y 21 end @@ -806,11 +877,11 @@ x 4 y 22 end -arch table +arch cwall_2_1_2 x 4 y 22 end -arch afloor_left +arch afloor_right x 4 y 23 end @@ -818,7 +889,7 @@ x 4 y 24 end -arch afloor_left +arch afloor_right x 4 y 25 end @@ -852,91 +923,75 @@ x 5 y 1 end -arch marble +arch afloor_right x 5 y 2 end -arch marble +arch afloor_right x 5 y 3 -end -arch marble -x 5 -y 4 end -arch gravestone +arch afloor_right x 5 y 4 -end -arch marble -x 5 -y 5 end -arch angel +arch afloor_right x 5 y 5 -end -arch marble -x 5 -y 6 end -arch angel +arch afloor_right x 5 y 6 -end -arch marble -x 5 -y 7 end -arch angel +arch afloor_right x 5 y 7 -end -arch marble -x 5 -y 8 end -arch angel +arch afloor_right x 5 y 8 end -arch marble -x 5 -y 9 -end -arch angel +arch afloor_right x 5 y 9 end -arch marble +arch afloor_right x 5 y 10 -end -arch marble -x 5 -y 11 end -arch cwall_1_4 +arch afloor_right x 5 y 11 end -arch afloor_left +arch afloor_right x 5 y 12 end arch afloor_right x 5 y 13 +end +arch cwall_2_1_2 +x 5 +y 13 end -arch afloor_left +arch afloor_right x 5 y 14 end arch afloor_right x 5 y 15 +end +arch devil +x 5 +y 15 +end +arch afloor_right +x 5 +y 16 end -arch afloor_left +arch devil x 5 y 16 end @@ -944,51 +999,51 @@ x 5 y 17 end -arch afloor_left +arch devil x 5 -y 18 +y 17 end arch afloor_right x 5 -y 19 +y 18 end -arch chair_1.1 +arch devil x 5 -y 19 +y 18 end -arch devil +arch afloor_right x 5 y 19 end -arch afloor_left +arch afloor_right x 5 y 20 end -arch afloor_right +arch cwall_2_1_2 x 5 -y 21 +y 20 end -arch table +arch afloor_right x 5 y 21 end -arch afloor_left +arch afloor_right x 5 y 22 end -arch afloor_right +arch cwall_3_3 x 5 -y 23 +y 22 end -arch chair_1.2 +arch afloor_right x 5 y 23 end -arch devil +arch cwall_1_2 x 5 y 23 end -arch afloor_left +arch afloor_right x 5 y 24 end @@ -996,11 +1051,15 @@ x 5 y 25 end +arch cwall_1_1 +x 5 +y 25 +end arch marble x 5 y 26 end -arch cwall_3_3 +arch cwall_4 x 5 y 26 end @@ -1026,71 +1085,177 @@ x 6 y 1 end -arch marble +arch afloor_right x 6 y 2 end -arch marble +arch afloor_right x 6 y 3 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 6 +y 3 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right +x 6 y 4 end -arch marble +arch afloor_right x 6 y 5 end -arch gravestone +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 6 y 5 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble +end +arch afloor_right x 6 y 6 end -arch marble +arch afloor_right x 6 y 7 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 6 +y 7 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right x 6 y 8 end -arch marble +arch afloor_right x 6 y 9 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 6 +y 9 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right x 6 y 10 end -arch marble +arch afloor_right x 6 y 11 end -arch cwall_2_1_2 +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 6 y 11 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble +end +arch afloor_right x 6 y 12 end -arch cwall_0 +arch afloor_right x 6 -y 12 +y 13 end -arch afloor_left +arch cwall_1_3 x 6 y 13 end arch afloor_right x 6 y 14 +end +arch afloor_right +x 6 +y 15 end -arch afloor_left +arch devil x 6 y 15 end @@ -1098,15 +1263,19 @@ x 6 y 16 end -arch afloor_left +arch devil x 6 -y 17 +y 16 end arch afloor_right x 6 -y 18 +y 17 +end +arch devil +x 6 +y 17 end -arch chair_1.1 +arch afloor_right x 6 y 18 end @@ -1114,7 +1283,7 @@ x 6 y 18 end -arch afloor_left +arch afloor_right x 6 y 19 end @@ -1122,27 +1291,23 @@ x 6 y 20 end -arch table +arch cwall_2_1_2 x 6 y 20 end -arch afloor_left +arch afloor_right x 6 y 21 -end -arch afloor_left -x 6 -y 22 end -arch chair_1.2 +arch afloor_right x 6 y 22 end -arch devil +arch cwall_2_1_2 x 6 y 22 end -arch afloor_left +arch afloor_right x 6 y 23 end @@ -1150,7 +1315,7 @@ x 6 y 24 end -arch afloor_left +arch afloor_right x 6 y 25 end @@ -1184,78 +1349,169 @@ x 7 y 1 end -arch marble +arch afloor_right x 7 y 2 end -arch marble +arch afloor_right x 7 y 3 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 7 +y 3 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right x 7 y 4 end -arch marble +arch afloor_right x 7 y 5 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 7 -y 6 +y 5 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch note -msg -ysoo eet -endmsg +end +arch afloor_right x 7 y 6 end -arch gravestone +arch afloor_right x 7 -y 6 +y 7 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 7 y 7 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble +end +arch afloor_right x 7 y 8 end -arch marble +arch afloor_right x 7 y 9 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 7 +y 9 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right x 7 y 10 end -arch marble +arch afloor_right x 7 y 11 end -arch cwall_2_2_3 +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 7 y 11 +level 30 +sleep 0 +arch ability_missile +end +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble -x 7 -y 12 end -arch cwall_2_1_1 +arch afloor_right x 7 y 12 end -arch marble +arch afloor_right x 7 y 13 end -arch cwall_2_2_1 +arch door_look_1 x 7 y 13 end -arch afloor_left +arch afloor_right x 7 y 14 end @@ -1263,7 +1519,7 @@ x 7 y 15 end -arch afloor_left +arch afloor_right x 7 y 16 end @@ -1271,7 +1527,7 @@ x 7 y 17 end -arch afloor_left +arch afloor_right x 7 y 18 end @@ -1279,27 +1535,23 @@ x 7 y 19 end -arch table +arch afloor_right x 7 -y 19 +y 20 end -arch afloor_left +arch cwall_2_1_2 x 7 y 20 end arch afloor_right x 7 y 21 -end -arch chair_1.2 -x 7 -y 21 end -arch devil +arch afloor_right x 7 -y 21 +y 22 end -arch afloor_left +arch cwall_2_1_2 x 7 y 22 end @@ -1307,7 +1559,7 @@ x 7 y 23 end -arch afloor_left +arch afloor_right x 7 y 24 end @@ -1345,77 +1597,71 @@ x 8 y 1 end -arch marble +arch afloor_right x 8 y 2 end -arch marble +arch afloor_right x 8 y 3 end -arch marble +arch afloor_right x 8 y 4 end -arch marble +arch afloor_right x 8 y 5 end -arch marble +arch afloor_right x 8 y 6 -end -arch marble -x 8 -y 7 end -arch gravestone +arch afloor_right x 8 y 7 end -arch marble +arch afloor_right x 8 y 8 end -arch marble +arch afloor_right x 8 y 9 end -arch marble +arch afloor_right x 8 y 10 -end -arch marble -x 8 -y 11 end -arch igate_closed_1 +arch afloor_right x 8 y 11 -speed 0.500000 -connected 3 end -arch marble +arch afloor_right x 8 y 12 end -arch marble +arch afloor_right x 8 y 13 end -arch cwall_2_1_2 +arch cwall_2_2_2 x 8 y 13 end -arch marble +arch afloor_right x 8 y 14 end -arch cwall_0 +arch cwall_2_1_1 x 8 y 14 +end +arch afloor_right +x 8 +y 15 end -arch afloor_left +arch cwall_2_1_1 x 8 y 15 end @@ -1423,15 +1669,15 @@ x 8 y 16 end -arch chair_1.2 +arch cwall_3_2 x 8 y 16 end -arch angel +arch afloor_right x 8 -y 16 +y 17 end -arch afloor_left +arch cwall_2_1_1 x 8 y 17 end @@ -1439,31 +1685,39 @@ x 8 y 18 end -arch afloor_left +arch cwall_2_1_1 x 8 -y 19 +y 18 end arch afloor_right x 8 -y 20 +y 19 +end +arch cwall_2_1_1 +x 8 +y 19 end -arch chair_1.2 +arch afloor_right x 8 y 20 end -arch devil +arch cwall_3_1 x 8 y 20 end -arch afloor_left +arch afloor_right x 8 y 21 end arch afloor_right x 8 y 22 +end +arch cwall_2_1_2 +x 8 +y 22 end -arch afloor_left +arch afloor_right x 8 y 23 end @@ -1471,7 +1725,7 @@ x 8 y 24 end -arch afloor_left +arch afloor_right x 8 y 25 end @@ -1505,103 +1759,94 @@ x 9 y 1 end -arch marble +arch afloor_right x 9 y 2 -end -arch marble -x 9 -y 3 end -arch gravestone +arch afloor_right x 9 y 3 end -arch marble +arch afloor_right x 9 y 4 end -arch gravestone +arch gravestone2 x 9 y 4 +no_pick 1 end -arch marble -x 9 -y 5 -end -arch gravestone +arch afloor_right x 9 y 5 -end -arch marble -x 9 -y 6 end -arch gravestone +arch afloor_right x 9 y 6 end -arch marble +arch afloor_right x 9 y 7 end -arch gravestone +arch gravestone2 x 9 y 7 -end -arch marble -x 9 -y 8 +no_pick 1 end -arch gravestone +arch afloor_right x 9 y 8 end -arch marble +arch afloor_right x 9 y 9 end -arch marble +arch afloor_right x 9 y 10 end -arch marble +arch gravestone2 x 9 -y 11 +y 10 +no_pick 1 end -arch cwall_1_4 +arch afloor_right x 9 y 11 end -arch marble +arch afloor_right x 9 y 12 end -arch marble +arch afloor_right x 9 y 13 end -arch cwall_2_2_3 +arch cwall_2_1_2 x 9 y 13 end -arch marble +arch afloor_right x 9 y 14 end -arch cwall_2_1_1 +arch devil x 9 y 14 end -arch marble +arch afloor_right x 9 y 15 end -arch cwall_1_2 +arch devil x 9 y 15 end -arch afloor_left +arch afloor_right +x 9 +y 16 +end +arch cwall_1_3 x 9 y 16 end @@ -1609,23 +1854,31 @@ x 9 y 17 end -arch afloor_left +arch afloor_right x 9 y 18 end arch afloor_right x 9 y 19 +end +arch afloor_right +x 9 +y 20 end -arch afloor_left +arch cwall_1_3 x 9 y 20 end arch afloor_right x 9 y 21 +end +arch afloor_right +x 9 +y 22 end -arch afloor_left +arch cwall_1_3 x 9 y 22 end @@ -1633,7 +1886,7 @@ x 9 y 23 end -arch afloor_left +arch afloor_right x 9 y 24 end @@ -1671,119 +1924,127 @@ x 10 y 1 end -arch marble +arch afloor_right x 10 y 2 end -arch marble +arch afloor_right x 10 y 3 -end -arch marble -x 10 -y 4 end -arch angel +arch afloor_right x 10 y 4 -end -arch marble -x 10 -y 5 end -arch angel +arch afloor_right x 10 y 5 end -arch marble +arch afloor_right x 10 y 6 end -arch angel +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 10 y 6 +level 30 +sleep 0 +arch ability_missile end -arch marble -x 10 -y 7 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch angel +end +arch afloor_right x 10 y 7 end -arch marble +arch afloor_right x 10 y 8 end -arch angel +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 10 y 8 +level 30 +sleep 0 +arch ability_missile end -arch marble -x 10 -y 9 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end end -arch angel +arch afloor_right x 10 y 9 end -arch marble +arch afloor_right x 10 y 10 -end -arch marble -x 10 -y 11 end -arch cwall_2_1_2 +arch afloor_right x 10 y 11 end -arch marble +arch afloor_right x 10 y 12 end -arch marble +arch afloor_right x 10 y 13 end -arch igate_closed_1 +arch cwall_2_1_2 x 10 y 13 -speed 0.500000 -connected 4 end -arch marble +arch afloor_right x 10 y 14 end -arch marble +arch devil x 10 -y 15 +y 14 end -arch locked_door1 -slaying evil_master_key1 +arch afloor_right x 10 y 15 end -arch afloor_right +arch devil x 10 -y 16 +y 15 end -arch stol_king_2 +arch afloor_right x 10 y 16 end -arch evil_master3 +arch door_look_1 x 10 y 16 -carrying 200 -arch key2 -name Evil Master's Key1 -slaying evil_master_key1 -end end -arch afloor_left +arch afloor_right x 10 y 17 end @@ -1791,40 +2052,70 @@ x 10 y 18 end -arch chair_1.2 -x 10 -y 18 +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 10 +y 18 +level 30 +sleep 0 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch angel -x 10 -y 18 -unaggressive 1 +arch ability_missile end -arch afloor_left +end +arch afloor_right x 10 y 19 end arch afloor_right x 10 y 20 +end +arch door_look_1 +x 10 +y 20 end -arch afloor_left +arch afloor_right x 10 y 21 end arch afloor_right x 10 y 22 +end +arch igate_closed_1 +x 10 +y 22 +speed 0.500000 +protected 5 +connected 5 +end +arch afloor_right +x 10 +y 23 end -arch afloor_left +arch button_lever x 10 y 23 +protected 5 +connected 5 end arch afloor_right x 10 y 24 end -arch afloor_left +arch afloor_right x 10 y 25 end @@ -1858,100 +2149,119 @@ x 11 y 1 end -arch marble +arch afloor_right x 11 y 2 end -arch marble +arch afloor_right x 11 y 3 end -arch marble +arch button_small +x 11 +y 3 +protected 2 +weight 10000 +connected 2 +end +arch afloor_right x 11 y 4 end -arch marble +arch afloor_right x 11 y 5 end -arch marble +arch afloor_right x 11 y 6 end -arch marble +arch afloor_right x 11 y 7 end -arch marble +arch afloor_right x 11 y 8 end -arch marble +arch afloor_right x 11 y 9 end -arch marble +arch afloor_right x 11 y 10 end -arch marble +arch afloor_right x 11 y 11 end -arch cwall_2_1_2 +arch afloor_right x 11 -y 11 +y 12 end -arch marble +arch button_small x 11 y 12 +protected 3 +weight 10000 +connected 3 end -arch marble +arch afloor_right x 11 y 13 end -arch cwall_1_4 +arch cwall_2_1_2 x 11 y 13 end -arch marble +arch afloor_right x 11 y 14 end -arch marble +arch devil +x 11 +y 14 +end +arch afloor_right x 11 y 15 end -arch cwall_0 +arch devil x 11 y 15 end -arch marble +arch afloor_right x 11 y 16 end -arch locked_door2 -slaying evil_master_key1 +arch cwall_1_4 x 11 y 16 end -arch marble +arch afloor_right x 11 y 17 end -arch cwall_1_4 +arch afloor_right x 11 -y 17 +y 18 end -arch afloor_left +arch button_lever x 11 y 18 +protected 4 +connected 4 end arch afloor_right x 11 y 19 +end +arch afloor_right +x 11 +y 20 end -arch afloor_left +arch cwall_1_4 x 11 y 20 end @@ -1959,7 +2269,11 @@ x 11 y 21 end -arch afloor_left +arch afloor_right +x 11 +y 22 +end +arch cwall_1_4 x 11 y 22 end @@ -1967,7 +2281,7 @@ x 11 y 23 end -arch afloor_left +arch afloor_right x 11 y 24 end @@ -2001,124 +2315,213 @@ x 12 y 1 end -arch cwall_3_1 +arch cwall_4 x 12 y 1 end -arch marble +arch afloor_right x 12 y 2 end -arch marble +arch cwall_1_2 +x 12 +y 2 +end +arch afloor_right x 12 y 3 end -arch marble +arch grate_closed_2 +x 12 +y 3 +speed 0.500000 +protected 2 +connected 2 +end +arch afloor_right x 12 y 4 end -arch marble +arch cwall_1_1 +x 12 +y 4 +end +arch afloor_right x 12 y 5 end -arch marble +arch cwall_3_2 +x 12 +y 5 +end +arch afloor_right x 12 y 6 end -arch marble +arch cwall_2_1_1 +x 12 +y 6 +end +arch afloor_right x 12 y 7 end -arch marble +arch cwall_2_1_1 +x 12 +y 7 +end +arch afloor_right x 12 y 8 end -arch marble +arch cwall_2_1_1 +x 12 +y 8 +end +arch afloor_right x 12 y 9 end -arch marble +arch cwall_2_1_1 +x 12 +y 9 +end +arch afloor_right x 12 y 10 end -arch marble +arch cwall_2_1_1 +x 12 +y 10 +end +arch afloor_right x 12 y 11 end -arch cwall_2_1_2 +arch cwall_2_2_1 x 12 y 11 end -arch marble +arch afloor_right x 12 y 12 end -arch marble +arch grate_closed_2 +x 12 +y 12 +speed 0.500000 +protected 3 +connected 3 +end +arch afloor_right x 12 y 13 end -arch cwall_2_1_2 +arch cwall_3_3 x 12 y 13 end -arch marble +arch afloor_right x 12 y 14 end -arch button_lever +arch cwall_2_1_1 x 12 y 14 -connected 4 end -arch marble +arch afloor_right x 12 y 15 end -arch marble +arch cwall_2_1_1 x 12 -y 16 +y 15 end -arch marble +arch afloor_right +x 12 +y 16 +end +arch cwall_3_4 +x 12 +y 16 +end +arch afloor_right x 12 y 17 end -arch cwall_2_1_2 +arch cwall_1_2 x 12 y 17 end -arch marble +arch afloor_right x 12 y 18 end -arch cwall_0 +arch igateTrg2 x 12 y 18 +protected 4 +connected 4 end -arch afloor_left +arch afloor_right +x 12 +y 19 +end +arch cwall_1_1 x 12 y 19 end arch afloor_right x 12 y 20 +end +arch cwall_3_4 +x 12 +y 20 +end +arch afloor_right +x 12 +y 21 end -arch afloor_left +arch cwall_2_1_1 x 12 y 21 end arch afloor_right x 12 y 22 +end +arch cwall_3_4 +x 12 +y 22 +end +arch afloor_right +x 12 +y 23 end -arch afloor_left +arch cwall_1_2 x 12 y 23 end arch afloor_right x 12 y 24 +end +arch locked_door2 +slaying evil_master_key2 +msg +You need the evil master's key to open +this door. +endmsg +face ldoor_white2.111 +x 12 +y 24 +end +arch afloor_right +x 12 +y 25 end -arch afloor_left +arch cwall_1_1 x 12 y 25 end @@ -2126,7 +2529,7 @@ x 12 y 26 end -arch cwall_3_3 +arch cwall_4 x 12 y 26 end @@ -2151,156 +2554,132 @@ arch cwall_4 x 13 y 1 -end -arch marble -x 13 -y 2 end -arch cwall_2_1_1 +arch afloor_right x 13 y 2 end -arch marble +arch afloor_right x 13 y 3 end -arch cwall_2_1_1 +arch button_small x 13 y 3 -end -arch marble -x 13 -y 4 +protected 2 +weight 10000 +connected 2 end -arch cwall_2_1_1 +arch afloor_right x 13 y 4 end -arch marble +arch afloor_right x 13 y 5 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 13 y 5 end -arch marble +arch afloor_right x 13 y 6 end -arch cwall_2_1_1 +arch spider_web x 13 y 6 -end -arch marble -x 13 -y 7 end -arch cwall_2_1_1 +arch afloor_right x 13 y 7 -end -arch marble -x 13 -y 8 end -arch cwall_2_1_1 +arch afloor_right x 13 y 8 -end -arch marble -x 13 -y 9 end -arch cwall_2_1_1 +arch afloor_right x 13 y 9 -end -arch marble -x 13 -y 10 end -arch cwall_2_1_1 +arch afloor_right x 13 y 10 end -arch marble +arch afloor_right x 13 y 11 end -arch cwall_2_2_4 +arch cwall_2_1_2 x 13 y 11 end -arch marble +arch afloor_right x 13 y 12 end -arch igate_closed_2 +arch button_small x 13 y 12 -speed 0.500000 +protected 3 +weight 10000 connected 3 end -arch marble +arch afloor_right x 13 y 13 end -arch cwall_2_2_3 +arch cwall_2_1_2 x 13 y 13 end -arch marble +arch afloor_right x 13 y 14 end -arch cwall_2_1_1 +arch prisoner +name dieing prisoner +msg +@match * +Go away... Nobody can help me +anymore.. +endmsg +hp 100 x 13 y 14 +level 10 +friendly 1 +unaggressive 0 end -arch marble +arch afloor_right x 13 y 15 end -arch cwall_1_2 +arch swall_2_1_2 x 13 y 15 -end -arch marble -x 13 -y 16 end -arch igate_closed_2 +arch afloor_right x 13 y 16 -speed 0.500000 -connected 4 -end -arch marble -x 13 -y 17 end -arch cwall_2_2_3 +arch afloor_right x 13 y 17 end -arch marble +arch afloor_right x 13 y 18 end -arch cwall_2_1_1 +arch rune_drain_magic x 13 y 18 -end -arch marble -x 13 -y 19 end -arch cwall_2_2_1 +arch afloor_right x 13 y 19 end -arch afloor_left +arch afloor_right x 13 y 20 end @@ -2308,7 +2687,7 @@ x 13 y 21 end -arch afloor_left +arch afloor_right x 13 y 22 end @@ -2316,7 +2695,7 @@ x 13 y 23 end -arch afloor_left +arch afloor_right x 13 y 24 end @@ -2354,122 +2733,111 @@ x 14 y 1 end -arch marble +arch afloor_right x 14 y 2 end -arch marble +arch afloor_right x 14 y 3 end -arch marble +arch devil +x 14 +y 3 +end +arch afloor_right x 14 y 4 end -arch marble +arch afloor_right x 14 y 5 end -arch marble +arch cwall_2_1_2 +x 14 +y 5 +end +arch afloor_right x 14 y 6 end -arch marble +arch afloor_right x 14 y 7 end -arch marble +arch afloor_right x 14 y 8 end -arch marble +arch afloor_right x 14 y 9 end -arch marble +arch afloor_right x 14 y 10 end -arch marble +arch spider_web x 14 -y 11 +y 10 end -arch magic_ear -msg -@match 3152 -Click. -endmsg +arch afloor_right x 14 -y 12 -connected 2 +y 11 end -arch magic_mouth -msg -Say secret number. -endmsg +arch cwall_2_1_2 x 14 -y 12 +y 11 end -arch magic_ear -msg -@match 5954 -Click. -endmsg +arch afloor_right x 14 y 12 -connected 3 end -arch marble +arch afloor_right x 14 -y 12 +y 13 end -arch marble +arch cwall_2_1_2 x 14 y 13 end -arch igate_closed_1 +arch afloor_right x 14 -y 13 -speed 0.500000 -connected 2 +y 14 end -arch marble +arch swall_2_1_1 x 14 y 14 end -arch marble +arch afloor_right x 14 y 15 end -arch marble +arch swall_2_2_4 +x 14 +y 15 +end +arch afloor_right x 14 y 16 end -arch marble +arch afloor_right x 14 y 17 end -arch marble +arch afloor_right x 14 y 18 -end -arch marble -x 14 -y 19 end -arch cwall_2_1_2 +arch afloor_right x 14 y 19 -end -arch marble -x 14 -y 20 end -arch cwall_0 +arch afloor_right x 14 y 20 end -arch afloor_left +arch afloor_right x 14 y 21 end @@ -2477,7 +2845,7 @@ x 14 y 22 end -arch afloor_left +arch afloor_right x 14 y 23 end @@ -2485,7 +2853,7 @@ x 14 y 24 end -arch afloor_left +arch afloor_right x 14 y 25 end @@ -2519,183 +2887,111 @@ x 15 y 1 end -arch marble +arch afloor_right x 15 y 2 end -arch marble +arch afloor_right x 15 y 3 end -arch marble +arch afloor_right x 15 y 4 end -arch marble +arch afloor_right x 15 y 5 end -arch cwall_2_2_2 +arch cwall_2_1_2 x 15 y 5 -end -arch marble -x 15 -y 6 end -arch cwall_2_1_1 +arch afloor_right x 15 y 6 -end -arch marble -x 15 -y 7 end -arch cwall_2_1_1 +arch afloor_right x 15 y 7 end -arch marble +arch afloor_right x 15 y 8 end -arch cwall_2_1_1 +arch afloor_right x 15 -y 8 +y 9 end -arch marble -x 15 -y 9 -end -arch cwall_2_1_1 -x 15 -y 9 -end -arch marble -x 15 -y 10 -end -arch cwall_2_1_1 +arch afloor_right x 15 y 10 end -arch marble +arch afloor_right x 15 y 11 end -arch cwall_1_2 +arch cwall_2_1_2 x 15 y 11 end -arch marble +arch afloor_right x 15 y 12 end -arch marble +arch afloor_right x 15 y 13 end -arch cwall_2_2_2 +arch cwall_2_1_2 x 15 y 13 -end -arch marble -x 15 -y 14 end -arch cwall_2_1_1 +arch afloor_right x 15 y 14 -end -arch marble -x 15 -y 15 end -arch cwall_2_1_1 +arch afloor_right x 15 y 15 -end -arch marble -x 15 -y 16 end -arch cwall_2_1_1 +arch afloor_right x 15 y 16 -end -arch marble -x 15 -y 17 end -arch cwall_1_2 +arch afloor_right x 15 y 17 -end -arch marble -x 15 -y 18 end -arch igate_closed_2 +arch afloor_right x 15 y 18 -speed 0.500000 -connected 2 -end -arch marble -x 15 -y 19 end -arch cwall_2_2_3 +arch afloor_right x 15 y 19 -end -arch marble -x 15 -y 20 end -arch cwall_2_1_1 +arch afloor_right x 15 y 20 -end -arch marble -x 15 -y 21 end -arch cwall_2_1_1 +arch afloor_right x 15 y 21 end -arch marble -x 15 -y 22 -end -arch cwall_1_2 +arch afloor_right x 15 y 22 -end -arch marble -x 15 -y 23 end -arch gate_closed_2 +arch afloor_right x 15 y 23 -speed 0.500000 -connected 20 -end -arch marble -x 15 -y 24 end -arch cwall_1_1 +arch afloor_right x 15 y 24 -end -arch marble -x 15 -y 25 end -arch cwall_2_1_1 +arch afloor_right x 15 y 25 end @@ -2729,19 +3025,23 @@ x 16 y 1 end -arch marble +arch afloor_right x 16 y 2 end -arch marble +arch afloor_right x 16 y 3 end -arch marble +arch devil +x 16 +y 3 +end +arch afloor_right x 16 y 4 end -arch marble +arch afloor_right x 16 y 5 end @@ -2749,39 +3049,43 @@ x 16 y 5 end -arch marble +arch afloor_right x 16 y 6 end -arch marble +arch brazier x 16 +y 6 +end +arch afloor_right +x 16 y 7 end -arch marble +arch afloor_right x 16 y 8 end -arch marble +arch afloor_right x 16 y 9 end -arch marble +arch afloor_right x 16 y 10 end -arch marble +arch afloor_right x 16 y 11 end -arch door_look_1 +arch cwall_2_1_2 x 16 y 11 end -arch marble +arch afloor_right x 16 y 12 end -arch marble +arch afloor_right x 16 y 13 end @@ -2789,56 +3093,51 @@ x 16 y 13 end -arch marble +arch afloor_right x 16 y 14 end -arch marble +arch afloor_right x 16 y 15 end -arch marble +arch afloor_right x 16 y 16 end -arch marble +arch afloor_right x 16 y 17 end -arch marble +arch afloor_right x 16 y 18 end -arch marble +arch afloor_right x 16 y 19 end -arch marble +arch afloor_right x 16 y 20 end -arch marble +arch afloor_right x 16 y 21 end -arch marble +arch afloor_right x 16 y 22 end -arch marble +arch afloor_right x 16 y 23 -end -arch marble -x 16 -y 24 end -arch button_lever +arch afloor_right x 16 y 24 -connected 20 end -arch marble +arch afloor_right x 16 y 25 end @@ -2872,19 +3171,19 @@ x 17 y 1 end -arch marble +arch afloor_right x 17 y 2 end -arch marble +arch afloor_right x 17 y 3 end -arch marble +arch afloor_right x 17 y 4 end -arch marble +arch afloor_right x 17 y 5 end @@ -2892,47 +3191,76 @@ x 17 y 5 end -arch marble +arch check_inv +slaying mortex x 17 y 6 +protected 10 +connected 10 end -arch marble +arch magic_mouth +msg +You translate the ancient symbols: +"This is the story + of four brethren, + in quest for salvation, + they prayed to god. + So blessed and gifted + they ruled with might, + the realm was peaceful, + the crowd at delight." +endmsg x 17 -y 7 +y 6 +protected 10 +connected 10 +walk_on 0 +fly_on 0 end -arch marble +arch afloor_right x 17 -y 8 +y 6 end -arch chair_2.1 +arch monument +name ancient epigraph +msg +You are unable to decipher those +strange symbols. It seems to be an +ancient script... You need a +translation book to read that! +endmsg x 17 -y 8 +y 6 +end +arch afloor_right +x 17 +y 7 end -arch angel +arch afloor_right x 17 y 8 end -arch marble +arch afloor_right x 17 y 9 end -arch marble +arch afloor_right x 17 y 10 end -arch marble +arch afloor_right x 17 y 11 end -arch cwall_1_4 +arch cwall_2_1_2 x 17 y 11 end -arch marble +arch afloor_right x 17 y 12 end -arch marble +arch afloor_right x 17 y 13 end @@ -2940,51 +3268,68 @@ x 17 y 13 end -arch marble +arch afloor_right x 17 y 14 end -arch marble +arch afloor_right x 17 y 15 end -arch marble +arch afloor_right x 17 y 16 end -arch marble +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 +x 17 +y 16 +level 30 +unaggressive 1 +arch ability_missile +end +end +arch afloor_right x 17 y 17 end -arch marble +arch afloor_right x 17 y 18 end -arch marble +arch afloor_right x 17 y 19 end -arch marble +arch afloor_right x 17 y 20 end -arch marble +arch afloor_right x 17 y 21 end -arch marble +arch afloor_right x 17 y 22 end -arch marble +arch afloor_right x 17 y 23 end -arch marble +arch afloor_right x 17 y 24 end -arch marble +arch afloor_right x 17 y 25 end @@ -3018,19 +3363,23 @@ x 18 y 1 end -arch marble +arch afloor_right x 18 y 2 end -arch marble +arch afloor_right x 18 y 3 end -arch marble +arch devil +x 18 +y 3 +end +arch afloor_right x 18 y 4 end -arch marble +arch afloor_right x 18 y 5 end @@ -3038,50 +3387,31 @@ x 18 y 5 end -arch marble +arch afloor_right x 18 y 6 -end -arch marble -x 18 -y 7 end -arch chair_2.1 +arch brazier x 18 -y 7 +y 6 end -arch angel +arch afloor_right x 18 y 7 end -arch marble -x 18 -y 8 -end -arch table_3 +arch afloor_right x 18 y 8 end -arch marble +arch afloor_right x 18 y 9 end -arch chair_2.2 +arch afloor_right x 18 -y 9 -end -arch angel -x 18 -y 9 -carrying 100 -arch key_ring -end -end -arch marble -x 18 y 10 end -arch marble +arch afloor_right x 18 y 11 end @@ -3089,11 +3419,11 @@ x 18 y 11 end -arch marble +arch afloor_right x 18 y 12 end -arch marble +arch afloor_right x 18 y 13 end @@ -3101,59 +3431,67 @@ x 18 y 13 end -arch marble +arch afloor_right x 18 y 14 end -arch marble +arch brazier x 18 -y 15 +y 14 end -arch marble +arch afloor_right x 18 -y 16 +y 15 end -arch marble +arch afloor_right x 18 -y 17 +y 16 end -arch gravestone +arch afloor_right x 18 y 17 end -arch marble +arch afloor_right x 18 y 18 end -arch marble +arch afloor_right x 18 y 19 end -arch marble +arch afloor_right x 18 y 20 end -arch marble +arch chair_1.3 x 18 +y 20 +end +arch afloor_right +x 18 y 21 end -arch marble +arch afloor_right x 18 y 22 end -arch gravestone +arch chair_1.3 x 18 y 22 end -arch marble +arch afloor_right x 18 y 23 end -arch marble +arch afloor_right x 18 y 24 end -arch marble +arch chair_1.3 +x 18 +y 24 +end +arch afloor_right x 18 y 25 end @@ -3187,19 +3525,19 @@ x 19 y 1 end -arch marble +arch afloor_right x 19 y 2 end -arch marble +arch afloor_right x 19 y 3 end -arch marble +arch afloor_right x 19 y 4 end -arch marble +arch afloor_right x 19 y 5 end @@ -3207,47 +3545,27 @@ x 19 y 5 end -arch marble +arch afloor_right x 19 y 6 end -arch marble -x 19 -y 7 -end -arch chair_2.1 -x 19 -y 7 -end -arch angel +arch afloor_right x 19 y 7 end -arch marble -x 19 -y 8 -end -arch table_2 +arch afloor_right x 19 y 8 -end -arch marble -x 19 -y 9 -end -arch chair_2.2 -x 19 -y 9 end -arch angel +arch afloor_right x 19 y 9 end -arch marble +arch afloor_right x 19 y 10 end -arch marble +arch afloor_right x 19 y 11 end @@ -3255,11 +3573,11 @@ x 19 y 11 end -arch marble +arch afloor_right x 19 y 12 end -arch marble +arch afloor_right x 19 y 13 end @@ -3267,69 +3585,166 @@ x 19 y 13 end -arch marble +arch check_inv +slaying mortex x 19 y 14 +protected 11 +connected 11 end -arch marble +arch magic_mouth +msg +You translate the ancient symbols: +"The story continues + the time flew by, + four brethren grew old + and soon they would die. + Shall the realm now shatter? + Shall the peace be gone? + That is out of question, + so life must go on." +endmsg +x 19 +y 14 +protected 11 +connected 11 +walk_on 0 +fly_on 0 +end +arch afloor_right +x 19 +y 14 +end +arch monument +name ancient epigraph +msg +You are unable to decipher those +strange symbols. It seems to be an +ancient script... You need a +translation book to read that! +endmsg +x 19 +y 14 +end +arch afloor_right x 19 y 15 end -arch marble +arch afloor_right x 19 y 16 end -arch marble +arch chair_3.2 x 19 -y 17 +y 16 +material 0 +no_pick 1 +end +arch evil_master2 +msg +@match * +Kabruum - Hesnak - Gurgar... +Mortus Xerfus... +*conversation impossible* +endmsg +Str 70 +Dex 60 +Wis 40 +hp 20000 +maxhp 20000 +sp 1000 +maxsp 1000 +exp 400000 +dam 80 +wc -60 +ac -120 +armour 0 +x 19 +y 16 +attack_movement 3 +immune 3 +attacktype 5242880 +carrying 9100 +randomitems none +run_away 3 +will_apply 1 +can_apply 1 +arch key2 +name white master key +slaying evil_master_key2 +end +arch ability_lightning +name steambolt +hp 0 +sp 139 +end +arch ability_missile +name create missile spell +sp 134 +end +arch ability_missile +end +arch magic_bow +name Unholy Bow +Wis -1 +value 10000 +magic 1 end -arch gravestone +arch ability_firespell +name small fireball spell +hp 0 +sp 1 +end +end +arch afloor_right x 19 y 17 end -arch marble +arch afloor_right x 19 y 18 end -arch angel +arch altar_devourers x 19 y 18 -unaggressive 1 end -arch marble +arch afloor_right x 19 y 19 end -arch marble +arch afloor_right x 19 y 20 end -arch marble +arch chair_1.3 +x 19 +y 20 +end +arch afloor_right x 19 y 21 end -arch marble +arch afloor_right x 19 y 22 end -arch gravestone +arch chair_1.3 x 19 y 22 end -arch marble +arch afloor_right x 19 y 23 end -arch angel +arch afloor_right x 19 -y 23 -unaggressive 1 +y 24 end -arch marble +arch chair_1.3 x 19 y 24 end -arch marble +arch afloor_right x 19 y 25 end @@ -3363,19 +3778,23 @@ x 20 y 1 end -arch marble +arch afloor_right x 20 y 2 end -arch marble +arch afloor_right x 20 y 3 end -arch marble +arch devil +x 20 +y 3 +end +arch afloor_right x 20 y 4 end -arch marble +arch afloor_right x 20 y 5 end @@ -3383,47 +3802,27 @@ x 20 y 5 end -arch marble +arch afloor_right x 20 y 6 -end -arch marble -x 20 -y 7 -end -arch chair_2.1 -x 20 -y 7 end -arch angel +arch afloor_right x 20 y 7 -end -arch marble -x 20 -y 8 end -arch table_2 +arch afloor_right x 20 y 8 -end -arch marble -x 20 -y 9 -end -arch chair_2.2 -x 20 -y 9 end -arch angel +arch afloor_right x 20 y 9 end -arch marble +arch afloor_right x 20 y 10 end -arch marble +arch afloor_right x 20 y 11 end @@ -3431,11 +3830,11 @@ x 20 y 11 end -arch marble +arch afloor_right x 20 y 12 end -arch marble +arch afloor_right x 20 y 13 end @@ -3443,88 +3842,67 @@ x 20 y 13 end -arch marble +arch afloor_right x 20 y 14 end -arch marble +arch brazier x 20 -y 15 +y 14 end -arch gravestone +arch afloor_right x 20 y 15 end -arch marble -x 20 -y 16 -end -arch gravestone +arch afloor_right x 20 y 16 end -arch marble -x 20 -y 17 -end -arch gravestone +arch afloor_right x 20 y 17 end -arch marble -x 20 -y 18 -end -arch gravestone +arch afloor_right x 20 y 18 end -arch marble -x 20 -y 19 -end -arch gravestone +arch afloor_right x 20 y 19 end -arch marble +arch afloor_right x 20 y 20 end -arch gravestone +arch chair_1.3 x 20 y 20 end -arch marble -x 20 -y 21 -end -arch gravestone +arch afloor_right x 20 y 21 end -arch marble +arch afloor_right x 20 y 22 end -arch gravestone +arch chair_1.3 x 20 y 22 end -arch marble +arch afloor_right x 20 y 23 end -arch angel +arch afloor_right x 20 -y 23 -unaggressive 1 +y 24 end -arch marble +arch chair_1.3 x 20 y 24 end -arch marble +arch afloor_right x 20 y 25 end @@ -3558,19 +3936,19 @@ x 21 y 1 end -arch marble +arch afloor_right x 21 y 2 end -arch marble +arch afloor_right x 21 y 3 end -arch marble +arch afloor_right x 21 y 4 end -arch marble +arch afloor_right x 21 y 5 end @@ -3578,35 +3956,31 @@ x 21 y 5 end -arch marble +arch afloor_right x 21 y 6 end -arch marble +arch afloor_right x 21 y 7 end -arch marble +arch spider_web x 21 -y 8 -end -arch chair_2.2 -x 21 -y 8 +y 7 end -arch angel +arch afloor_right x 21 y 8 end -arch marble +arch afloor_right x 21 y 9 end -arch marble +arch afloor_right x 21 y 10 end -arch marble +arch afloor_right x 21 y 11 end @@ -3614,11 +3988,11 @@ x 21 y 11 end -arch marble +arch afloor_right x 21 y 12 end -arch marble +arch afloor_right x 21 y 13 end @@ -3626,89 +4000,68 @@ x 21 y 13 end -arch marble +arch afloor_right x 21 y 14 end -arch marble +arch afloor_right x 21 y 15 end -arch marble +arch afloor_right x 21 y 16 end -arch angel +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 21 y 16 +level 30 unaggressive 1 +arch ability_missile end -arch marble -x 21 -y 17 end -arch gravestone +arch afloor_right x 21 y 17 end -arch marble +arch afloor_right x 21 y 18 end -arch angel -x 21 -y 18 -unaggressive 1 -end -arch marble -x 21 -y 19 -end -arch angel +arch afloor_right x 21 y 19 -unaggressive 1 end -arch marble -x 21 -y 20 -end -arch angel +arch afloor_right x 21 y 20 -unaggressive 1 end -arch marble -x 21 -y 21 -end -arch angel +arch afloor_right x 21 y 21 -unaggressive 1 end -arch marble -x 21 -y 22 -end -arch gravestone +arch afloor_right x 21 y 22 -end -arch marble -x 21 -y 23 end -arch angel +arch afloor_right x 21 y 23 -unaggressive 1 end -arch marble +arch afloor_right x 21 y 24 end -arch marble +arch afloor_right x 21 y 25 end @@ -3738,63 +4091,95 @@ x 22 y 1 end -arch cwall_3_1 +arch cwall_4 x 22 y 1 end -arch marble +arch afloor_right x 22 y 2 end -arch marble +arch cwall_1_2 +x 22 +y 2 +end +arch afloor_right x 22 y 3 end -arch marble +arch door_look_2 x 22 +y 3 +end +arch afloor_right +x 22 y 4 end -arch marble +arch cwall_1_1 x 22 +y 4 +end +arch afloor_right +x 22 y 5 end -arch cwall_2_1_2 +arch cwall_4 x 22 y 5 end -arch marble +arch afloor_right x 22 y 6 end -arch marble +arch cwall_2_1_1 x 22 +y 6 +end +arch afloor_right +x 22 y 7 end -arch marble +arch cwall_1_2 x 22 +y 7 +end +arch afloor_right +x 22 y 8 end -arch marble +arch door_look_2 +x 22 +y 8 +end +arch afloor_right x 22 y 9 end -arch marble +arch cwall_1_1 +x 22 +y 9 +end +arch afloor_right x 22 y 10 end -arch marble +arch cwall_2_1_1 +x 22 +y 10 +end +arch afloor_right x 22 y 11 end -arch cwall_2_1_2 +arch cwall_3_1 x 22 y 11 end -arch marble +arch afloor_right x 22 y 12 end -arch marble +arch afloor_right x 22 y 13 end @@ -3802,69 +4187,51 @@ x 22 y 13 end -arch marble +arch afloor_right x 22 y 14 end -arch marble +arch afloor_right x 22 y 15 end -arch marble +arch afloor_right x 22 y 16 -end -arch marble -x 22 -y 17 end -arch gravestone +arch afloor_right x 22 y 17 end -arch marble -x 22 -y 18 -end -arch angel +arch afloor_right x 22 y 18 -unaggressive 1 end -arch marble +arch afloor_right x 22 y 19 end -arch marble +arch afloor_right x 22 y 20 end -arch marble +arch afloor_right x 22 y 21 end -arch marble -x 22 -y 22 -end -arch gravestone +arch afloor_right x 22 y 22 -end -arch marble -x 22 -y 23 end -arch angel +arch afloor_right x 22 y 23 -unaggressive 1 end -arch marble +arch afloor_right x 22 y 24 end -arch marble +arch afloor_right x 22 y 25 end @@ -3898,59 +4265,47 @@ x 23 y 1 end -arch marble +arch afloor_right x 23 y 2 end -arch marble +arch afloor_right x 23 y 3 end -arch marble +arch afloor_right x 23 y 4 end -arch marble +arch afloor_right x 23 y 5 end -arch cwall_2_1_2 +arch cwall_1_3 x 23 y 5 -end -arch marble -x 23 -y 6 end -arch barrel +arch afloor_right x 23 y 6 end -arch marble +arch afloor_right x 23 y 7 end -arch marble +arch afloor_right x 23 y 8 end -arch marble -x 23 -y 9 -end -arch clock +arch afloor_right x 23 y 9 end -arch marble -x 23 -y 10 -end -arch barrel +arch afloor_right x 23 y 10 end -arch marble +arch afloor_right x 23 y 11 end @@ -3958,11 +4313,11 @@ x 23 y 11 end -arch marble +arch afloor_right x 23 y 12 end -arch marble +arch afloor_right x 23 y 13 end @@ -3970,87 +4325,51 @@ x 23 y 13 end -arch marble +arch afloor_right x 23 y 14 end -arch marble +arch afloor_right x 23 y 15 -end -arch marble -x 23 -y 16 -end -arch marble -x 23 -y 17 -end -arch gravestone -x 23 -y 17 -end -arch marble -x 23 -y 18 -end -arch gravestone -x 23 -y 18 -end -arch marble -x 23 -y 19 -end -arch gravestone -x 23 -y 19 -end -arch marble -x 23 -y 20 end -arch scroll_2 -msg -sa "cop utth har" -endmsg +arch afloor_right x 23 -y 20 +y 16 end -arch gravestone +arch afloor_right x 23 -y 20 +y 17 end -arch marble +arch afloor_right x 23 -y 21 +y 18 end -arch gravestone +arch afloor_right x 23 -y 21 +y 19 end -arch marble +arch afloor_right x 23 -y 22 +y 20 end -arch gravestone +arch afloor_right x 23 -y 22 +y 21 end -arch marble +arch afloor_right x 23 -y 23 +y 22 end -arch angel +arch afloor_right x 23 y 23 -unaggressive 1 end -arch marble +arch afloor_right x 23 y 24 end -arch marble +arch afloor_right x 23 y 25 end @@ -4084,11 +4403,11 @@ x 24 y 1 end -arch marble +arch afloor_right x 24 y 2 end -arch marble +arch afloor_right x 24 y 3 end @@ -4099,72 +4418,102 @@ x 24 y 3 end -arch marble +arch afloor_right x 24 y 4 end -arch marble +arch afloor_right x 24 y 5 end -arch cwall_3_3 +arch door_look_1 x 24 y 5 -end -arch marble -x 24 -y 6 end -arch cwall_2_1_1 +arch afloor_right x 24 y 6 -no_pass 0 end -arch marble +arch afloor_right x 24 y 7 end -arch cwall_2_1_1 +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 24 y 7 +level 30 +sleep 0 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble -x 24 -y 8 +arch ability_missile end -arch cwall_2_1_1 +end +arch afloor_right x 24 y 8 end -arch marble +arch afloor_right x 24 y 9 end -arch cwall_2_1_1 +arch mesangel +name restless soul +Con 30 +Wis 30 +Pow 30 +hp 5000 +maxhp 5000 +sp 500 +dam 30 +ac -60 x 24 y 9 +level 30 +sleep 0 +arch ability_firespell +name small fireball spell +hp 0 +sp 1 end -arch marble -x 24 -y 10 +arch ability_missile end -arch cwall_3_2 +end +arch afloor_right x 24 y 10 end -arch marble +arch afloor_right x 24 y 11 end -arch cwall_2_2_4 +arch cwall_2_1_2 x 24 y 11 end -arch marble +arch afloor_right x 24 y 12 end -arch marble +arch sign_e +msg +An emergency exit +endmsg +x 24 +y 12 +end +arch afloor_right x 24 y 13 end @@ -4172,81 +4521,59 @@ x 24 y 13 end -arch marble +arch afloor_right x 24 y 14 end -arch marble +arch swall_2_1_1 x 24 -y 15 +y 14 end -arch marble +arch afloor_right x 24 -y 16 +y 15 end -arch marble +arch swall_2_2_1 x 24 -y 17 +y 15 end -arch marble +arch afloor_right x 24 -y 18 +y 16 end -arch angel +arch afloor_right x 24 -y 18 -unaggressive 1 +y 17 end -arch marble +arch afloor_right x 24 -y 19 +y 18 end -arch angel +arch afloor_right x 24 y 19 -unaggressive 1 -end -arch marble -x 24 -y 20 end -arch angel +arch afloor_right x 24 y 20 -unaggressive 1 -end -arch marble -x 24 -y 21 end -arch angel +arch afloor_right x 24 y 21 -unaggressive 1 -end -arch marble -x 24 -y 22 end -arch angel +arch afloor_right x 24 y 22 -unaggressive 1 -end -arch marble -x 24 -y 23 end -arch angel +arch afloor_right x 24 y 23 -unaggressive 1 end -arch marble +arch afloor_right x 24 y 24 end -arch marble +arch afloor_right x 24 y 25 end @@ -4280,82 +4607,65 @@ x 25 y 1 end -arch marble +arch afloor_right x 25 y 2 end -arch marble +arch afloor_right x 25 y 3 end -arch marble +arch afloor_right x 25 y 4 -end -arch marble -x 25 -y 5 end -arch dungeon_magic +arch afloor_right x 25 y 5 end -arch swall_2_1_2 +arch cwall_1_4 x 25 y 5 end -arch marble +arch afloor_right x 25 y 6 end -arch marble +arch afloor_right x 25 y 7 end -arch marble +arch afloor_right x 25 y 8 -end -arch marble -x 25 -y 9 end -arch stair_up -slaying castle.3 -hp 23 -sp 6 +arch afloor_right x 25 y 9 -end -arch marble -x 25 -y 10 end -arch cwall_2_1_2 +arch afloor_right x 25 y 10 end -arch marble +arch afloor_right x 25 y 11 end -arch button_lever +arch cwall_2_1_2 x 25 y 11 -connected 1 end -arch marble +arch afloor_right x 25 y 12 end -arch sign_e -msg -An emergency exit -endmsg +arch button_handle x 25 y 12 +protected 1 +connected 1 end -arch marble +arch afloor_right x 25 y 13 end @@ -4363,51 +4673,69 @@ x 25 y 13 end -arch marble +arch afloor_right x 25 y 14 end -arch marble +arch prisoner +name dieing prisoner +msg +@match * +Go away... Nobody can help me +anymore.. +endmsg +hp 100 +x 25 +y 14 +level 10 +friendly 1 +unaggressive 0 +end +arch afloor_right x 25 y 15 end -arch marble +arch swall_2_1_2 x 25 +y 15 +end +arch afloor_right +x 25 y 16 end -arch marble +arch afloor_right x 25 y 17 end -arch marble +arch afloor_right x 25 y 18 end -arch marble +arch afloor_right x 25 y 19 end -arch marble +arch afloor_right x 25 y 20 end -arch marble +arch afloor_right x 25 y 21 end -arch marble +arch afloor_right x 25 y 22 end -arch marble +arch afloor_right x 25 y 23 end -arch marble +arch afloor_right x 25 y 24 end -arch marble +arch afloor_right x 25 y 25 end @@ -4509,7 +4837,7 @@ x 26 y 10 end -arch cwall_4 +arch cwall_3_2 x 26 y 10 end @@ -4517,7 +4845,7 @@ x 26 y 11 end -arch cwall_2_2_1 +arch cwall_3_1 x 26 y 11 end @@ -4525,10 +4853,11 @@ x 26 y 12 end -arch igate_closed_2 +arch gate_closed_2 x 26 y 12 speed 0.500000 +protected 1 connected 1 end arch marble @@ -4916,6 +5245,10 @@ x 28 y 10 end +arch dungeon_magic +x 28 +y 11 +end arch invis_exit slaying ../world hp 18 @@ -4927,6 +5260,10 @@ x 28 y 11 end +arch dungeon_magic +x 28 +y 12 +end arch invis_exit slaying ../world hp 18 @@ -4938,6 +5275,10 @@ x 28 y 12 end +arch dungeon_magic +x 28 +y 13 +end arch invis_exit slaying ../world hp 18 @@ -4961,14 +5302,26 @@ x 28 y 16 end +arch dust_effect +x 28 +y 16 +end arch grass x 28 y 17 end +arch dust_effect +x 28 +y 17 +end arch grass x 28 y 18 end +arch dust_effect +x 28 +y 18 +end arch brush x 28 y 19 @@ -5005,14 +5358,14 @@ x 28 y 27 end -arch brush +arch evergreen x 29 end -arch grass +arch brush x 29 y 1 end -arch brush +arch grass x 29 y 2 end @@ -5116,14 +5469,14 @@ x 29 y 27 end -arch brush +arch grass x 30 end -arch grass +arch evergreen x 30 y 1 end -arch brush +arch grass x 30 y 2 end @@ -5227,14 +5580,14 @@ x 30 y 27 end -arch evergreens +arch brush x 31 end arch grass x 31 y 1 end -arch brush +arch grass x 31 y 2 end Index: maps/pup_land/ancient/castle/castle.3 diff -u maps/pup_land/ancient/castle/castle.3:1.1 maps/pup_land/ancient/castle/castle.3:1.2 --- maps/pup_land/ancient/castle/castle.3:1.1 Sun Mar 28 20:25:47 1999 +++ maps/pup_land/ancient/castle/castle.3 Tue Sep 26 13:55:56 2000 @@ -193,7 +193,7 @@ x 1 y 2 end -arch cwall_4 +arch cwall_3_4 x 1 y 2 end @@ -201,7 +201,7 @@ x 1 y 3 end -arch cwall_4 +arch cwall_3_4 x 1 y 3 end @@ -217,7 +217,7 @@ x 1 y 5 end -arch cwall_3_4 +arch cwall_4 x 1 y 5 end @@ -249,7 +249,7 @@ x 1 y 9 end -arch cwall_4 +arch cwall_3_4 x 1 y 9 end @@ -257,7 +257,7 @@ x 1 y 10 end -arch cwall_4 +arch cwall_3_4 x 1 y 10 end @@ -273,7 +273,7 @@ x 1 y 12 end -arch cwall_4 +arch cwall_3_4 x 1 y 12 end @@ -281,7 +281,7 @@ x 1 y 13 end -arch cwall_4 +arch cwall_3_4 x 1 y 13 end @@ -297,7 +297,7 @@ x 1 y 15 end -arch cwall_4 +arch cwall_3_4 x 1 y 15 end @@ -305,7 +305,7 @@ x 1 y 16 end -arch cwall_4 +arch cwall_3_4 x 1 y 16 end @@ -313,7 +313,7 @@ x 1 y 17 end -arch cwall_4 +arch cwall_3_4 x 1 y 17 end @@ -321,7 +321,7 @@ x 1 y 18 end -arch cwall_4 +arch cwall_3_4 x 1 y 18 end @@ -337,7 +337,7 @@ x 1 y 20 end -arch cwall_4 +arch cwall_3_4 x 1 y 20 end @@ -345,7 +345,7 @@ x 1 y 21 end -arch cwall_4 +arch cwall_3_4 x 1 y 21 end @@ -407,7 +407,7 @@ x 2 y 1 end -arch cwall_4 +arch cwall_3_1 x 2 y 1 end @@ -415,34 +415,19 @@ x 2 y 2 end -arch cwall_4 -x 2 -y 2 -end arch marble x 2 y 3 end -arch cwall_3_1 -x 2 -y 3 -end arch marble x 2 y 4 end -arch stair_3_up -slaying castle.4 -hp 2 -sp 3 -x 2 -y 4 -end arch marble x 2 y 5 end -arch barrel +arch cwall_1_3 x 2 y 5 end @@ -454,15 +439,15 @@ x 2 y 7 end -arch marble +arch pillars x 2 -y 8 +y 7 end arch marble x 2 -y 9 +y 8 end -arch cwall_3_3 +arch marble x 2 y 9 end @@ -470,35 +455,19 @@ x 2 y 10 end -arch cwall_3_1 -x 2 -y 10 -end arch marble x 2 y 11 end -arch skull -x 2 -y 11 -end arch marble x 2 y 12 end -arch cwall_2_2_3 -x 2 -y 12 -end arch marble x 2 y 13 -end -arch cwall_3_1 -x 2 -y 13 end -arch woodfloor +arch marble x 2 y 14 end @@ -506,23 +475,15 @@ x 2 y 15 end -arch cwall_2_2_3 -x 2 -y 15 -end arch marble x 2 y 16 end -arch cwall_4 -x 2 -y 16 -end arch marble x 2 y 17 end -arch cwall_4 +arch pillars x 2 y 17 end @@ -530,15 +491,11 @@ x 2 y 18 end -arch cwall_4 -x 2 -y 18 -end arch marble x 2 y 19 end -arch cwall_3_4 +arch cwall_1_3 x 2 y 19 end @@ -546,23 +503,15 @@ x 2 y 20 end -arch cwall_3_4 -x 2 -y 20 -end arch marble x 2 y 21 end -arch cwall_3_4 -x 2 -y 21 -end arch marble x 2 y 22 end -arch cwall_3_4 +arch cwall_2_1_2 x 2 y 22 end @@ -570,19 +519,11 @@ x 2 y 23 end -arch cwall_3_4 -x 2 -y 23 -end arch marble x 2 y 24 -end -arch cwall_2_2_4 -x 2 -y 24 end -arch woodfloor +arch marble x 2 y 25 end @@ -612,7 +553,7 @@ x 3 y 1 end -arch cwall_4 +arch cwall_3_1 x 3 y 1 end @@ -620,15 +561,14 @@ x 3 y 2 end -arch cwall_4 -x 3 -y 2 -end arch marble x 3 y 3 end -arch cwall_2_2_4 +arch stair_up_2 +slaying castle.4 +hp 3 +sp 3 x 3 y 3 end @@ -636,15 +576,20 @@ x 3 y 4 end -arch barrel +arch dungeon_magic x 3 -y 4 +y 5 end arch marble x 3 y 5 end -arch barrel +arch locked_door1 +slaying evil_master_key3 +msg +You need the evil master's key to open +this door. +endmsg x 3 y 5 end @@ -664,15 +609,56 @@ x 3 y 9 end -arch cwall_2_2_3 +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 3 y 9 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 455 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +arch ability_fear +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_cold +name icestorm +hp 0 +sp 17 end -arch marble -x 3 -y 10 end -arch cwall_2_2_4 +arch marble x 3 y 10 end @@ -680,43 +666,125 @@ x 3 y 11 end -arch door_1_4 -x 3 -y 11 -end arch marble x 3 y 12 end -arch marble +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 3 -y 13 +y 12 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 455 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +arch ability_fear +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_cold +name icestorm +hp 0 +sp 17 end -arch cwall_2_1_2 +end +arch marble x 3 y 13 end -arch woodfloor +arch marble x 3 y 14 end -arch woodfloor +arch marble x 3 y 15 end -arch marble +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 3 -y 16 +y 15 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 455 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +arch ability_fear +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_cold +name icestorm +hp 0 +sp 17 end -arch cwall_2_2_3 -x 3 -y 16 end arch marble x 3 -y 17 +y 16 end -arch cwall_3_4 +arch marble x 3 y 17 end @@ -724,60 +792,63 @@ x 3 y 18 end -arch cwall_3_1 +arch button_small x 3 y 18 +protected 2 +weight 100000 +connected 2 end -arch woodfloor +arch marble x 3 y 19 end -arch random_talisman +arch igate_closed_1 x 3 y 19 +speed 0.500000 +protected 2 +connected 2 end -arch woodfloor +arch marble x 3 y 20 end -arch random_treasure +arch button_small x 3 y 20 +protected 2 +weight 100000 +connected 2 end -arch woodfloor -x 3 -y 21 -end -arch random_treasure +arch marble x 3 y 21 end -arch woodfloor +arch marble x 3 y 22 end -arch note -msg -1:2 -endmsg +arch cwall_2_1_2 x 3 y 22 end -arch woodfloor +arch marble x 3 y 23 end -arch igate_open_1 +arch marble x 3 -y 23 -speed 0.500000 -connected 1 +y 24 end -arch woodfloor +arch stair_down_2 +slaying castle.2 +hp 3 +sp 24 x 3 y 24 end -arch woodfloor +arch marble x 3 y 25 end @@ -807,7 +878,7 @@ x 4 y 1 end -arch cwall_4 +arch cwall_3_1 x 4 y 1 end @@ -815,10 +886,6 @@ x 4 y 2 end -arch cwall_2_2_4 -x 4 -y 2 -end arch marble x 4 y 3 @@ -831,6 +898,10 @@ x 4 y 5 end +arch cwall_1_4 +x 4 +y 5 +end arch marble x 4 y 6 @@ -839,6 +910,10 @@ x 4 y 7 end +arch pillars +x 4 +y 7 +end arch marble x 4 y 8 @@ -855,10 +930,6 @@ x 4 y 11 end -arch door_2_1_2 -x 4 -y 11 -end arch marble x 4 y 12 @@ -866,36 +937,28 @@ arch marble x 4 y 13 -end -arch cwall_2_1_2 -x 4 -y 13 end -arch woodfloor -x 4 -y 14 -end -arch skull +arch marble x 4 y 14 end -arch woodfloor +arch marble x 4 y 15 end -arch woodfloor +arch marble x 4 y 16 end -arch woodfloor +arch marble x 4 y 17 end -arch marble +arch pillars x 4 -y 18 +y 17 end -arch cwall_2_2_3 +arch marble x 4 y 18 end @@ -903,7 +966,7 @@ x 4 y 19 end -arch cwall_2_1_1 +arch cwall_1_4 x 4 y 19 end @@ -911,23 +974,15 @@ x 4 y 20 end -arch cwall_2_1_1 -x 4 -y 20 -end arch marble x 4 y 21 end -arch cwall_2_1_1 -x 4 -y 21 -end arch marble x 4 y 22 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 4 y 22 end @@ -935,19 +990,11 @@ x 4 y 23 end -arch cwall_2_2_1 -x 4 -y 23 -end -arch woodfloor +arch marble x 4 y 24 -end -arch woodfloor -x 4 -y 25 end -arch skull +arch marble x 4 y 25 end @@ -977,7 +1024,7 @@ x 5 y 1 end -arch cwall_3_1 +arch cwall_4 x 5 y 1 end @@ -985,15 +1032,15 @@ x 5 y 2 end -arch marble +arch cwall_2_1_1 x 5 -y 3 +y 2 end -arch chair_1.1 +arch marble x 5 y 3 end -arch skull +arch cwall_2_1_1 x 5 y 3 end @@ -1001,35 +1048,63 @@ x 5 y 4 end +arch cwall_2_1_1 +x 5 +y 4 +end arch marble x 5 y 5 end +arch cwall_3_4 +x 5 +y 5 +end arch marble x 5 y 6 end +arch cwall_2_1_1 +x 5 +y 6 +end arch marble x 5 y 7 end +arch cwall_2_1_1 +x 5 +y 7 +end arch marble x 5 y 8 end +arch cwall_3_2 +x 5 +y 8 +end arch marble x 5 y 9 end +arch cwall_2_1_1 +x 5 +y 9 +end arch marble x 5 y 10 end +arch cwall_2_1_1 +x 5 +y 10 +end arch marble x 5 y 11 end -arch door_2_1_2 +arch cwall_2_1_1 x 5 y 11 end @@ -1037,86 +1112,95 @@ x 5 y 12 end -arch marble +arch cwall_2_1_1 x 5 +y 12 +end +arch marble +x 5 y 13 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 5 y 13 end -arch woodfloor +arch marble x 5 y 14 end -arch skull +arch cwall_2_1_1 x 5 y 14 end -arch woodfloor +arch marble +x 5 +y 15 +end +arch cwall_2_1_1 x 5 y 15 +end +arch marble +x 5 +y 16 end -arch woodfloor +arch cwall_2_1_1 x 5 y 16 end -arch woodfloor +arch marble x 5 y 17 end -arch woodfloor +arch cwall_2_1_1 x 5 -y 18 +y 17 end -arch woodfloor +arch marble x 5 -y 19 +y 18 end -arch button_small -face button_sma.112 +arch cwall_2_1_1 x 5 -y 19 -value 1 -connected 1 +y 18 end -arch chair_3.1 +arch marble x 5 y 19 end -arch evil_master2 +arch cwall_3_1 x 5 y 19 end -arch woodfloor +arch marble x 5 y 20 end -arch woodfloor +arch marble x 5 y 21 end -arch woodfloor +arch marble x 5 y 22 end -arch marble +arch cwall_2_1_2 x 5 -y 23 +y 22 end -arch cwall_1_3 +arch marble x 5 y 23 end -arch woodfloor +arch marble x 5 y 24 end -arch woodfloor +arch devil x 5 -y 25 +y 24 end -arch skull +arch marble x 5 y 25 end @@ -1154,34 +1238,14 @@ x 6 y 2 end -arch chair_1.1 -x 6 -y 2 -end -arch skull -x 6 -y 2 -end arch marble x 6 y 3 end -arch table -x 6 -y 3 -end arch marble x 6 y 4 end -arch chair_1.2 -x 6 -y 4 -end -arch skull -x 6 -y 4 -end arch marble x 6 y 5 @@ -1190,15 +1254,23 @@ x 6 y 6 end +arch chest +x 6 +y 6 +end arch marble x 6 y 7 end +arch chest +x 6 +y 7 +end arch marble x 6 y 8 end -arch cwall_2_2_2 +arch cwall_2_1_2 x 6 y 8 end @@ -1206,23 +1278,15 @@ x 6 y 9 end -arch cwall_2_1_1 -x 6 -y 9 -end arch marble x 6 y 10 end -arch cwall_2_2_1 -x 6 -y 10 -end arch marble x 6 y 11 end -arch door_2_1_2 +arch devil x 6 y 11 end @@ -1233,64 +1297,76 @@ arch marble x 6 y 13 -end -arch cwall_2_1_2 -x 6 -y 13 end -arch woodfloor +arch marble x 6 y 14 end -arch skull +arch devil x 6 y 14 end -arch woodfloor +arch marble x 6 y 15 +end +arch marble +x 6 +y 16 end -arch woodfloor +arch devil x 6 y 16 end -arch woodfloor +arch marble x 6 y 17 end -arch woodfloor +arch marble x 6 y 18 +end +arch marble +x 6 +y 19 end -arch woodfloor +arch cwall_1_3 x 6 y 19 end -arch woodfloor +arch marble x 6 y 20 end -arch woodfloor +arch marble x 6 y 21 end -arch woodfloor +arch marble +x 6 +y 22 +end +arch cwall_2_1_2 x 6 y 22 +end +arch marble +x 6 +y 23 end -arch woodfloor +arch devil x 6 y 23 end -arch woodfloor +arch marble x 6 y 24 end -arch woodfloor +arch marble x 6 y 25 end -arch skull +arch devil x 6 y 25 end @@ -1331,12 +1407,8 @@ arch marble x 7 y 3 -end -arch chair_1.2 -x 7 -y 3 end -arch skull +arch dwall_1_4 x 7 y 3 end @@ -1348,11 +1420,15 @@ x 7 y 5 end +arch dwall_2_2_2 +x 7 +y 5 +end arch marble x 7 y 6 end -arch cwall_2_2_2 +arch cwall_2_1_1 x 7 y 6 end @@ -1380,7 +1456,7 @@ x 7 y 10 end -arch cwall_2_1_2 +arch devil x 7 y 10 end @@ -1388,75 +1464,79 @@ x 7 y 11 end -arch door_2_1_2 -x 7 -y 11 -end arch marble x 7 y 12 end -arch marble +arch devil x 7 -y 13 +y 12 end -arch cwall_2_1_2 +arch marble x 7 y 13 end -arch woodfloor -x 7 -y 14 -end -arch skull +arch marble x 7 y 14 end -arch woodfloor +arch marble x 7 y 15 end -arch woodfloor +arch marble x 7 y 16 +end +arch marble +x 7 +y 17 end -arch woodfloor +arch devil x 7 y 17 end -arch woodfloor +arch marble x 7 y 18 +end +arch marble +x 7 +y 19 end -arch woodfloor +arch door_look_1 x 7 y 19 end -arch woodfloor +arch marble x 7 y 20 end -arch woodfloor +arch marble x 7 y 21 +end +arch marble +x 7 +y 22 end -arch woodfloor +arch cwall_2_1_2 x 7 y 22 end -arch woodfloor +arch marble x 7 y 23 end -arch woodfloor +arch marble x 7 y 24 end -arch woodfloor +arch devil x 7 -y 25 +y 24 end -arch skull +arch marble x 7 y 25 end @@ -1498,6 +1578,10 @@ x 8 y 3 end +arch dwall_2_1_2 +x 8 +y 3 +end arch marble x 8 y 4 @@ -1506,27 +1590,23 @@ x 8 y 5 end -arch marble +arch dwall_2_1_2 x 8 -y 6 +y 5 end -arch cwall_2_1_2 +arch marble x 8 y 6 end arch marble x 8 y 7 -end -arch random_treasure -x 8 -y 7 end -arch skull +arch marble x 8 -y 7 +y 8 end -arch marble +arch door_look_1 x 8 y 8 end @@ -1538,18 +1618,10 @@ x 8 y 10 end -arch cwall_2_1_2 -x 8 -y 10 -end arch marble x 8 y 11 end -arch door_2_1_2 -x 8 -y 11 -end arch marble x 8 y 12 @@ -1558,51 +1630,43 @@ x 8 y 13 end -arch cwall_3_3 -x 8 -y 13 -end arch marble x 8 y 14 end -arch cwall_2_1_1 -x 8 -y 14 -end arch marble x 8 y 15 end -arch cwall_2_1_1 +arch devil x 8 y 15 end arch marble x 8 y 16 -end -arch cwall_2_2_1 -x 8 -y 16 end -arch woodfloor +arch marble x 8 y 17 end -arch woodfloor +arch marble x 8 y 18 +end +arch marble +x 8 +y 19 end -arch woodfloor +arch cwall_1_4 x 8 y 19 end -arch woodfloor +arch marble x 8 y 20 end -arch woodfloor +arch marble x 8 y 21 end @@ -1610,7 +1674,7 @@ x 8 y 22 end -arch cwall_2_2_2 +arch cwall_2_1_2 x 8 y 22 end @@ -1618,15 +1682,11 @@ x 8 y 23 end -arch cwall_2_1_1 -x 8 -y 23 -end arch marble x 8 y 24 end -arch cwall_2_1_1 +arch devil x 8 y 24 end @@ -1634,7 +1694,7 @@ x 8 y 25 end -arch cwall_3_2 +arch devil x 8 y 25 end @@ -1676,7 +1736,7 @@ x 9 y 3 end -arch cwall_2_2_2 +arch dwall_2_2_3 x 9 y 3 end @@ -1684,7 +1744,7 @@ x 9 y 4 end -arch cwall_2_1_1 +arch dwall_2_1_1 x 9 y 4 end @@ -1692,7 +1752,7 @@ x 9 y 5 end -arch cwall_2_1_1 +arch dwall_3_1 x 9 y 5 end @@ -1700,15 +1760,11 @@ x 9 y 6 end -arch cwall_3_4 -x 9 -y 6 -end arch marble x 9 y 7 end -arch cwall_3_2 +arch dwall_1_1 x 9 y 7 end @@ -1716,7 +1772,7 @@ x 9 y 8 end -arch cwall_1_2 +arch cwall_3_2 x 9 y 8 end @@ -1724,7 +1780,7 @@ x 9 y 9 end -arch door_1_4 +arch cwall_2_1_1 x 9 y 9 end @@ -1732,7 +1788,7 @@ x 9 y 10 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 9 y 10 end @@ -1740,7 +1796,7 @@ x 9 y 11 end -arch door_2_1_2 +arch cwall_2_1_1 x 9 y 11 end @@ -1748,11 +1804,15 @@ x 9 y 12 end +arch cwall_2_1_1 +x 9 +y 12 +end arch marble x 9 y 13 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 9 y 13 end @@ -1760,7 +1820,7 @@ x 9 y 14 end -arch skull +arch cwall_2_1_1 x 9 y 14 end @@ -1768,31 +1828,47 @@ x 9 y 15 end +arch cwall_2_1_1 +x 9 +y 15 +end arch marble x 9 y 16 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 9 y 16 +end +arch marble +x 9 +y 17 end -arch woodfloor +arch cwall_2_1_1 x 9 y 17 +end +arch marble +x 9 +y 18 end -arch woodfloor +arch cwall_2_1_1 x 9 y 18 end -arch woodfloor +arch marble +x 9 +y 19 +end +arch cwall_3_1 x 9 y 19 end -arch woodfloor +arch marble x 9 y 20 end -arch woodfloor +arch marble x 9 y 21 end @@ -1808,10 +1884,6 @@ x 9 y 23 end -arch skull -x 9 -y 23 -end arch marble x 9 y 24 @@ -1820,10 +1892,6 @@ x 9 y 25 end -arch cwall_3_3 -x 9 -y 25 -end arch marble x 9 y 26 @@ -1858,31 +1926,19 @@ x 10 y 2 end -arch random_treasure +arch marble x 10 -y 2 -end -arch marble -x 10 -y 3 -end -arch cwall_2_1_2 -x 10 y 3 end arch marble x 10 y 4 end -arch skull -x 10 -y 4 -end arch marble x 10 y 5 end -arch skull +arch dwall_2_1_2 x 10 y 5 end @@ -1890,15 +1946,56 @@ x 10 y 6 end -arch skull +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 10 y 6 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 390 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 end -arch marble -x 10 -y 7 end -arch cwall_2_1_2 +arch marble x 10 y 7 end @@ -1906,79 +2003,73 @@ x 10 y 8 end -arch marble +arch cwall_2_1_2 x 10 -y 9 +y 8 end -arch door_2_1_2 +arch woodfloor2 +name woodfloor x 10 y 9 end -arch marble +arch woodfloor2 +name woodfloor x 10 y 10 -end -arch cwall_1_3 -x 10 -y 10 -end -arch marble -x 10 -y 11 end -arch door_2_1_2 +arch woodfloor2 +name woodfloor x 10 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 10 y 12 end -arch cwall_1_1 +arch woodfloor2 +name woodfloor x 10 -y 12 -end -arch marble -x 10 -y 13 -end -arch cwall_3_1 -x 10 y 13 end -arch marble +arch woodfloor2 +name woodfloor x 10 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 10 y 15 end -arch marble +arch woodfloor2 +name woodfloor x 10 y 16 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 10 -y 16 -end -arch woodfloor -x 10 y 17 end -arch woodfloor +arch woodfloor2 +name woodfloor x 10 y 18 end -arch woodfloor +arch marble x 10 y 19 end -arch woodfloor +arch cwall_2_1_2 +x 10 +y 19 +end +arch marble x 10 y 20 end -arch woodfloor +arch marble x 10 y 21 end @@ -1994,6 +2085,10 @@ x 10 y 23 end +arch devil +x 10 +y 23 +end arch marble x 10 y 24 @@ -2002,7 +2097,7 @@ x 10 y 25 end -arch cwall_3_3 +arch devil x 10 y 25 end @@ -2032,7 +2127,7 @@ x 11 y 1 end -arch cwall_3_1 +arch cwall_4 x 11 y 1 end @@ -2040,7 +2135,7 @@ x 11 y 2 end -arch random_treasure +arch dwall_2_1_1 x 11 y 2 end @@ -2048,7 +2143,7 @@ x 11 y 3 end -arch cwall_2_1_2 +arch dwall_1_2 x 11 y 3 end @@ -2060,11 +2155,15 @@ x 11 y 5 end +arch dwall_2_2_3 +x 11 +y 5 +end arch marble x 11 y 6 end -arch cwall_1_1 +arch dwall_1_2 x 11 y 6 end @@ -2072,87 +2171,69 @@ x 11 y 7 end -arch cwall_2_2_4 -x 11 -y 7 -end arch marble x 11 y 8 end -arch door_2_2_2 +arch cwall_2_1_2 x 11 y 8 end -arch marble +arch woodfloor2 +name woodfloor x 11 y 9 end -arch door_3_4 +arch woodfloor2 +name woodfloor x 11 -y 9 -end -arch marble -x 11 y 10 end -arch door_2_1_1 +arch cwall_0 x 11 y 10 -end -arch marble -x 11 -y 11 end -arch door_3_1 +arch woodfloor2 +name woodfloor x 11 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 11 y 12 end -arch marble +arch woodfloor2 +name woodfloor x 11 y 13 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 11 -y 13 -end -arch marble -x 11 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 11 y 15 end -arch skull +arch woodfloor2 +name woodfloor x 11 -y 15 -end -arch marble -x 11 y 16 end -arch cwall_2_2_3 +arch woodfloor2 +name woodfloor x 11 -y 16 -end -arch marble -x 11 y 17 end -arch cwall_2_1_1 +arch cwall_0 x 11 y 17 -end -arch marble -x 11 -y 18 end -arch cwall_2_2_1 +arch woodfloor2 +name woodfloor x 11 y 18 end @@ -2160,7 +2241,7 @@ x 11 y 19 end -arch door_1_4 +arch cwall_2_1_2 x 11 y 19 end @@ -2168,23 +2249,15 @@ x 11 y 20 end -arch cwall_2_2_2 -x 11 -y 20 -end arch marble x 11 y 21 end -arch cwall_2_1_1 -x 11 -y 21 -end arch marble x 11 y 22 end -arch cwall_2_2_4 +arch cwall_2_1_2 x 11 y 22 end @@ -2196,11 +2269,11 @@ x 11 y 24 end -arch marble +arch devil x 11 -y 25 +y 24 end -arch cwall_3_3 +arch marble x 11 y 25 end @@ -2230,7 +2303,7 @@ x 12 y 1 end -arch cwall_4 +arch cwall_3_1 x 12 y 1 end @@ -2238,18 +2311,10 @@ x 12 y 2 end -arch cwall_3_2 -x 12 -y 2 -end arch marble x 12 y 3 end -arch cwall_2_2_4 -x 12 -y 3 -end arch marble x 12 y 4 @@ -2266,71 +2331,61 @@ x 12 y 7 end -arch door_2_2_2 -x 12 -y 7 -end arch marble x 12 y 8 end -arch door_2_2_4 +arch cwall_2_1_2 x 12 y 8 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 9 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 10 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 11 end -arch door_2_1_2 +arch woodfloor2 +name woodfloor x 12 -y 11 -end -arch marble -x 12 -y 12 -end -arch cwall_1_1 -x 12 y 12 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 13 end -arch cwall_3_1 -x 12 -y 13 -end -arch marble +arch woodfloor2 +name woodfloor x 12 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 15 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 16 end -arch marble +arch woodfloor2 +name woodfloor x 12 y 17 -end -arch marble -x 12 -y 18 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 12 y 18 end @@ -2338,7 +2393,7 @@ x 12 y 19 end -arch door_2_1_2 +arch cwall_2_1_2 x 12 y 19 end @@ -2346,10 +2401,6 @@ x 12 y 20 end -arch cwall_2_1_2 -x 12 -y 20 -end arch marble x 12 y 21 @@ -2358,19 +2409,23 @@ x 12 y 22 end +arch cwall_2_1_2 +x 12 +y 22 +end arch marble x 12 y 23 end -arch marble +arch devil x 12 -y 24 +y 23 end arch marble x 12 -y 25 +y 24 end -arch cwall_2_2_3 +arch marble x 12 y 25 end @@ -2378,7 +2433,7 @@ x 12 y 26 end -arch cwall_3_4 +arch cwall_4 x 12 y 26 end @@ -2400,7 +2455,7 @@ x 13 y 1 end -arch cwall_4 +arch cwall_3_1 x 13 y 1 end @@ -2408,15 +2463,11 @@ x 13 y 2 end -arch cwall_2_2_4 -x 13 -y 2 -end arch marble x 13 y 3 end -arch skull +arch dwall_1_1 x 13 y 3 end @@ -2424,15 +2475,23 @@ x 13 y 4 end +arch dwall_2_1_1 +x 13 +y 4 +end arch marble x 13 y 5 end +arch dwall_3_2 +x 13 +y 5 +end arch marble x 13 y 6 end -arch door_2_2_2 +arch dwall_2_1_1 x 13 y 6 end @@ -2440,7 +2499,7 @@ x 13 y 7 end -arch door_2_2_4 +arch dwall_2_1_1 x 13 y 7 end @@ -2448,63 +2507,85 @@ x 13 y 8 end -arch marble +arch dwall_3_1 x 13 +y 8 +end +arch woodfloor2 +name woodfloor +x 13 y 9 end -arch marble +arch brazier x 13 -y 10 +y 9 end -arch marble +arch woodfloor2 +name woodfloor x 13 -y 11 +y 10 end -arch door_1_3 +arch woodfloor2 +name woodfloor x 13 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 13 y 12 -end -arch marble -x 13 -y 13 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 13 y 13 end -arch marble +arch woodfloor2 +name woodfloor x 13 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 13 y 15 end -arch marble +arch woodfloor2 +name woodfloor x 13 y 16 end -arch marble +arch woodfloor2 +name woodfloor x 13 y 17 end -arch marble +arch cwall_0 +x 13 +y 17 +end +arch dungeon_magic x 13 y 18 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 13 y 18 end +arch grate_closed_2 +x 13 +y 18 +speed 0.500000 +protected 3 +connected 3 +damned 1 +end arch marble x 13 y 19 end -arch door_2_1_2 +arch cwall_1_3 x 13 y 19 end @@ -2512,10 +2593,6 @@ x 13 y 20 end -arch cwall_2_1_2 -x 13 -y 20 -end arch marble x 13 y 21 @@ -2524,15 +2601,15 @@ x 13 y 22 end -arch marble +arch cwall_2_1_2 x 13 -y 23 +y 22 end arch marble x 13 -y 24 +y 23 end -arch skull +arch marble x 13 y 24 end @@ -2544,11 +2621,15 @@ x 13 y 26 end +arch cwall_3_3 +x 13 +y 26 +end arch marble x 13 y 27 end -arch cwall_2_1_2 +arch cwall_3_1 x 13 y 27 end @@ -2570,31 +2651,76 @@ x 14 y 2 end -arch skull -x 14 -y 2 -end arch marble x 14 y 3 end -arch skull +arch marble x 14 -y 3 +y 4 end -arch marble +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 14 y 4 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 325 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +arch ability_fear +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_cold +name icestorm +hp 0 +sp 17 +end end arch marble x 14 y 5 end +arch dwall_2_1_2 +x 14 +y 5 +end arch marble x 14 y 6 end -arch door_2_1_2 +arch chest x 14 y 6 end @@ -2606,82 +2732,191 @@ x 14 y 8 end -arch marble +arch cwall_2_1_2 +x 14 +y 8 +end +arch check_inv +slaying mortex x 14 y 9 +protected 11 +connected 11 end -arch marble +arch magic_mouth +msg +You decipher the ancient symbols: +"Four brethren relieved, + but how could they dare? + The contract was foul + and the price wasn't fair: + A corpse a week + to leave death behind, + a pact with the devil + but still, it was signed." +endmsg x 14 -y 10 +y 9 +protected 11 +connected 11 +walk_on 0 +fly_on 0 end -arch marble +arch woodfloor2 +name woodfloor x 14 -y 11 +y 9 end -arch cwall_1_4 +arch monument +name ancient epigraph +msg +You are unable to decipher those +strange symbols. It seems to be an +ancient script... You need a +translation book to read that! +endmsg x 14 -y 11 +y 9 end -arch marble +arch woodfloor2 +name woodfloor x 14 -y 12 +y 10 end -arch marble +arch woodfloor2 +name woodfloor x 14 -y 13 +y 11 end -arch cwall_2_1_2 +arch chair_3.2 +x 14 +y 11 +material 0 +value 0 +no_pick 1 +end +arch evil_master1 +Str 40 +Dex 40 +Wis 50 +Pow 50 +Cha 40 +hp 30000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 1000000 +ac -128 +x 14 +y 11 +level 117 +immune 3289115 +protected 16708 +attacktype 66332 +carrying 39100 +randomitems none +can_use_bow 1 +has_ready_bow 1 +can_use_skill 1 +can_use_rod 1 +arch key2 +name grey master key +slaying evil_master_key3 +end +arch ability_bullet +end +arch ability_missile +end +arch arrow +name arrow of dark spirit +wc -10 +nrof 60 +no_pick 1 +arch flu +name dark spirit +msg +Evil spirits control your mind! You +wish to die... +endmsg +end +end +arch magic_bow +name Unholy Bow +Wis -1 +sp 0 +magic 1 +applied 1 +end +end +arch woodfloor2 +name woodfloor x 14 +y 12 +end +arch woodfloor2 +name woodfloor +x 14 y 13 end -arch marble +arch woodfloor2 +name woodfloor x 14 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 14 y 15 end -arch skull +arch woodfloor2 +name woodfloor x 14 -y 15 +y 16 end -arch marble +arch dungeon_magic x 14 -y 16 +y 17 end -arch cwall_1_4 +arch woodfloor2 +name woodfloor x 14 -y 16 +y 17 end -arch marble +arch grate_closed_1 x 14 y 17 +speed 0.500000 +protected 3 +connected 3 +damned 1 end -arch marble +arch woodfloor2 +name woodfloor x 14 y 18 end -arch cwall_2_1_2 +arch button_lever x 14 y 18 +protected 3 +connected 3 end arch marble x 14 y 19 end -arch door_2_1_2 +arch gate_open_1 x 14 y 19 +speed 0.500000 +protected 3 +value 1 +connected 3 end arch marble x 14 y 20 end -arch cwall_2_1_2 -x 14 -y 20 -end arch marble x 14 y 21 @@ -2690,6 +2925,10 @@ x 14 y 22 end +arch cwall_2_1_2 +x 14 +y 22 +end arch marble x 14 y 23 @@ -2698,23 +2937,22 @@ x 14 y 24 end -arch skull +arch button_small x 14 y 24 +protected 1 +weight 100000 +connected 1 end arch marble x 14 y 25 end -arch cwall_2_2_2 -x 14 -y 25 -end arch marble x 14 y 26 end -arch cwall_3_2 +arch cwall_4 x 14 y 26 end @@ -2744,15 +2982,19 @@ x 15 y 2 end +arch chest +x 15 +y 2 +end arch marble x 15 y 3 end -arch marble +arch dwall_1_4 x 15 -y 4 +y 3 end -arch door_2_2_2 +arch marble x 15 y 4 end @@ -2760,7 +3002,7 @@ x 15 y 5 end -arch door_2_1_1 +arch dwall_2_2_3 x 15 y 5 end @@ -2768,7 +3010,7 @@ x 15 y 6 end -arch door_2_2_4 +arch dwall_1_2 x 15 y 6 end @@ -2780,71 +3022,85 @@ x 15 y 8 end -arch marble +arch cwall_2_1_2 +x 15 +y 8 +end +arch woodfloor2 +name woodfloor x 15 y 9 end -arch marble +arch brazier x 15 -y 10 +y 9 end -arch marble +arch woodfloor2 +name woodfloor x 15 -y 11 +y 10 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 15 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 15 y 12 end -arch marble +arch woodfloor2 +name woodfloor x 15 y 13 end -arch cwall_3_3 +arch woodfloor2 +name woodfloor x 15 -y 13 -end -arch marble -x 15 y 14 end -arch cwall_1_2 -x 15 -y 14 -end -arch marble +arch woodfloor2 +name woodfloor x 15 y 15 end -arch marble +arch woodfloor2 +name woodfloor x 15 y 16 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 15 -y 16 +y 17 end -arch marble +arch cwall_0 x 15 y 17 end -arch marble +arch dungeon_magic x 15 y 18 end -arch cwall_1_3 +arch woodfloor2 +name woodfloor +x 15 +y 18 +end +arch grate_closed_2 x 15 y 18 +speed 0.500000 +protected 3 +connected 3 +damned 1 end arch marble x 15 y 19 end -arch door_2_1_2 +arch cwall_2_2_2 x 15 y 19 end @@ -2852,7 +3108,7 @@ x 15 y 20 end -arch cwall_1_3 +arch cwall_2_1_1 x 15 y 20 end @@ -2860,23 +3116,42 @@ x 15 y 21 end +arch cwall_2_1_1 +x 15 +y 21 +end arch marble x 15 y 22 end +arch cwall_4 +x 15 +y 22 +end arch marble x 15 y 23 end +arch cwall_1_2 +x 15 +y 23 +end arch marble x 15 y 24 end +arch igate_closed_2 +x 15 +y 24 +speed 0.500000 +protected 1 +connected 1 +end arch marble x 15 y 25 end -arch cwall_3_3 +arch cwall_1_1 x 15 y 25 end @@ -2914,7 +3189,7 @@ x 16 y 2 end -arch door_1_1 +arch chest x 16 y 2 end @@ -2922,7 +3197,7 @@ x 16 y 3 end -arch door_2_1_1 +arch dwall_2_1_2 x 16 y 3 end @@ -2930,10 +3205,6 @@ x 16 y 4 end -arch door_2_2_4 -x 16 -y 4 -end arch marble x 16 y 5 @@ -2950,59 +3221,57 @@ x 16 y 8 end -arch marble +arch cwall_2_1_2 x 16 -y 9 +y 8 end -arch marble +arch woodfloor2 +name woodfloor x 16 -y 10 +y 9 end -arch marble +arch woodfloor2 +name woodfloor x 16 -y 11 +y 10 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 16 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 16 y 12 end -arch marble +arch woodfloor2 +name woodfloor x 16 y 13 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 16 -y 13 -end -arch marble -x 16 y 14 end -arch skull +arch woodfloor2 +name woodfloor x 16 -y 14 -end -arch marble -x 16 y 15 -end -arch marble -x 16 -y 16 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 16 y 16 end -arch marble +arch woodfloor2 +name woodfloor x 16 y 17 end -arch marble +arch woodfloor2 +name woodfloor x 16 y 18 end @@ -3010,11 +3279,15 @@ x 16 y 19 end -arch door_2_1_2 +arch cwall_2_1_2 x 16 y 19 +end +arch marble +x 16 +y 20 end -arch marble +arch brazier x 16 y 20 end @@ -3026,6 +3299,10 @@ x 16 y 22 end +arch cwall_1_3 +x 16 +y 22 +end arch marble x 16 y 23 @@ -3034,11 +3311,14 @@ x 16 y 24 end -arch marble +arch button_small x 16 -y 25 +y 24 +protected 1 +weight 100000 +connected 1 end -arch cwall_2_2_3 +arch marble x 16 y 25 end @@ -3068,7 +3348,7 @@ x 17 y 1 end -arch cwall_3_1 +arch cwall_4 x 17 y 1 end @@ -3076,14 +3356,26 @@ x 17 y 2 end +arch dwall_2_1_1 +x 17 +y 2 +end arch marble x 17 y 3 end +arch dwall_3_4 +x 17 +y 3 +end arch marble x 17 y 4 end +arch dwall_1_2 +x 17 +y 4 +end arch marble x 17 y 5 @@ -3092,6 +3384,10 @@ x 17 y 6 end +arch dwall_1_4 +x 17 +y 6 +end arch marble x 17 y 7 @@ -3100,71 +3396,65 @@ x 17 y 8 end -arch marble +arch cwall_2_1_2 +x 17 +y 8 +end +arch woodfloor2 +name woodfloor x 17 y 9 end -arch marble +arch woodfloor2 +name woodfloor x 17 y 10 end -arch marble +arch cwall_0 x 17 -y 11 +y 10 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 17 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 17 y 12 -end -arch marble -x 17 -y 13 end -arch cwall_3_3 +arch woodfloor2 +name woodfloor x 17 y 13 -end -arch marble -x 17 -y 14 end -arch cwall_2_1_1 +arch woodfloor2 +name woodfloor x 17 y 14 end -arch marble -x 17 -y 15 -end -arch cwall_2_1_1 +arch woodfloor2 +name woodfloor x 17 y 15 -end -arch marble -x 17 -y 16 end -arch cwall_3_1 +arch woodfloor2 +name woodfloor x 17 y 16 end -arch marble +arch woodfloor2 +name woodfloor x 17 y 17 end -arch door_2_2_2 +arch cwall_0 x 17 y 17 -end -arch marble -x 17 -y 18 end -arch door_2_1_1 +arch woodfloor2 +name woodfloor x 17 y 18 end @@ -3172,19 +3462,52 @@ x 17 y 19 end -arch door_2_2_4 +arch cwall_2_1_2 x 17 y 19 end -arch marble +arch check_inv +slaying mortex +x 17 +y 20 +protected 10 +connected 10 +end +arch magic_mouth +msg +You decipher the ancient symbols: +"The story would end now + if there wasn't that man, + dressed like a stranger, + an offer at hand. + So the contract was signed, + it was written in blood, + Four brethren would not die, + so far it sounds good..." +endmsg x 17 y 20 +protected 10 +connected 10 +walk_on 0 +fly_on 0 end arch marble x 17 -y 21 +y 20 end -arch cwall_1_4 +arch monument +name ancient epigraph +msg +You are unable to decipher those +strange symbols. It seems to be an +ancient script... You need a +translation book to read that! +endmsg +x 17 +y 20 +end +arch marble x 17 y 21 end @@ -3192,11 +3515,11 @@ x 17 y 22 end -arch marble +arch door_look_1 x 17 -y 23 +y 22 end -arch skull +arch marble x 17 y 23 end @@ -3258,6 +3581,10 @@ x 18 y 6 end +arch dwall_2_1_2 +x 18 +y 6 +end arch marble x 18 y 7 @@ -3266,63 +3593,57 @@ x 18 y 8 end -arch marble +arch cwall_2_1_2 x 18 -y 9 +y 8 end -arch marble +arch woodfloor2 +name woodfloor x 18 -y 10 +y 9 end -arch marble +arch woodfloor2 +name woodfloor x 18 -y 11 +y 10 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 18 y 11 end -arch marble +arch woodfloor2 +name woodfloor x 18 y 12 -end -arch marble -x 18 -y 13 end -arch cwall_2_1_2 +arch woodfloor2 +name woodfloor x 18 y 13 end -arch marble +arch woodfloor2 +name woodfloor x 18 y 14 end -arch marble +arch woodfloor2 +name woodfloor x 18 y 15 -end -arch marble -x 18 -y 16 end -arch cwall_1_3 +arch woodfloor2 +name woodfloor x 18 y 16 -end -arch marble -x 18 -y 17 end -arch door_2_1_2 +arch woodfloor2 +name woodfloor x 18 y 17 -end -arch marble -x 18 -y 18 end -arch cwall_1_4 +arch woodfloor2 +name woodfloor x 18 y 18 end @@ -3330,7 +3651,7 @@ x 18 y 19 end -arch skull +arch cwall_2_1_2 x 18 y 19 end @@ -3338,7 +3659,7 @@ x 18 y 20 end -arch skull +arch brazier x 18 y 20 end @@ -3346,15 +3667,11 @@ x 18 y 21 end -arch cwall_2_1_2 -x 18 -y 21 -end arch marble x 18 y 22 end -arch skull +arch cwall_1_4 x 18 y 22 end @@ -3362,13 +3679,16 @@ x 18 y 23 end -arch cwall_1_4 +arch marble x 18 -y 23 +y 24 end -arch marble +arch button_small x 18 y 24 +protected 4 +weight 100000 +connected 4 end arch marble x 18 @@ -3400,7 +3720,7 @@ x 19 y 1 end -arch cwall_4 +arch cwall_3_1 x 19 y 1 end @@ -3408,7 +3728,7 @@ x 19 y 2 end -arch cwall_2_2_1 +arch door_look_2 x 19 y 2 end @@ -3416,15 +3736,23 @@ x 19 y 3 end +arch cwall_1_1 +x 19 +y 3 +end arch marble x 19 y 4 end +arch cwall_2_1_1 +x 19 +y 4 +end arch marble x 19 y 5 end -arch angel +arch cwall_2_1_1 x 19 y 5 end @@ -3432,11 +3760,15 @@ x 19 y 6 end +arch dwall_3_4 +x 19 +y 6 +end arch marble x 19 y 7 end -arch angel +arch cwall_2_1_1 x 19 y 7 end @@ -3444,19 +3776,31 @@ x 19 y 8 end +arch cwall_4 +x 19 +y 8 +end arch marble x 19 y 9 end +arch cwall_2_1_1 +x 19 +y 9 +end arch marble x 19 y 10 end +arch cwall_2_1_1 +x 19 +y 10 +end arch marble x 19 y 11 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 19 y 11 end @@ -3464,11 +3808,15 @@ x 19 y 12 end +arch cwall_2_1_1 +x 19 +y 12 +end arch marble x 19 y 13 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 19 y 13 end @@ -3476,7 +3824,7 @@ x 19 y 14 end -arch door_2_2_2 +arch cwall_2_1_1 x 19 y 14 end @@ -3484,7 +3832,7 @@ x 19 y 15 end -arch door_2_1_1 +arch cwall_2_1_1 x 19 y 15 end @@ -3492,7 +3840,7 @@ x 19 y 16 end -arch door_2_1_1 +arch cwall_2_1_1 x 19 y 16 end @@ -3500,7 +3848,7 @@ x 19 y 17 end -arch door_2_2_4 +arch cwall_2_1_1 x 19 y 17 end @@ -3508,7 +3856,7 @@ x 19 y 18 end -arch cwall_2_1_2 +arch cwall_2_1_1 x 19 y 18 end @@ -3516,7 +3864,7 @@ x 19 y 19 end -arch skull +arch cwall_4 x 19 y 19 end @@ -3524,7 +3872,7 @@ x 19 y 20 end -arch skull +arch cwall_2_1_1 x 19 y 20 end @@ -3532,7 +3880,7 @@ x 19 y 21 end -arch cwall_3_3 +arch cwall_2_1_1 x 19 y 21 end @@ -3540,7 +3888,7 @@ x 19 y 22 end -arch cwall_3_2 +arch cwall_3_4 x 19 y 22 end @@ -3548,7 +3896,7 @@ x 19 y 23 end -arch cwall_2_2_4 +arch cwall_1_2 x 19 y 23 end @@ -3556,15 +3904,26 @@ x 19 y 24 end +arch igate_closed_2 +x 19 +y 24 +speed 0.500000 +protected 4 +connected 4 +end arch marble x 19 y 25 end +arch cwall_1_1 +x 19 +y 25 +end arch marble x 19 y 26 end -arch cwall_3_3 +arch cwall_4 x 19 y 26 end @@ -3586,7 +3945,7 @@ x 20 y 1 end -arch cwall_4 +arch cwall_3_1 x 20 y 1 end @@ -3594,7 +3953,7 @@ x 20 y 2 end -arch cwall_3_1 +arch barrel x 20 y 2 end @@ -3606,6 +3965,10 @@ x 20 y 4 end +arch barrel +x 20 +y 4 +end arch marble x 20 y 5 @@ -3614,11 +3977,11 @@ x 20 y 6 end -arch angel +arch marble x 20 -y 6 +y 7 end -arch marble +arch barrel x 20 y 7 end @@ -3626,6 +3989,10 @@ x 20 y 8 end +arch cwall_2_1_2 +x 20 +y 8 +end arch marble x 20 y 9 @@ -3638,10 +4005,6 @@ x 20 y 11 end -arch cwall_2_1_2 -x 20 -y 11 -end arch marble x 20 y 12 @@ -3650,18 +4013,10 @@ x 20 y 13 end -arch cwall_2_1_2 -x 20 -y 13 -end arch marble x 20 y 14 end -arch door_2_1_2 -x 20 -y 14 -end arch marble x 20 y 15 @@ -3678,15 +4033,11 @@ x 20 y 18 end -arch cwall_2_2_3 -x 20 -y 18 -end arch marble x 20 y 19 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 20 y 19 end @@ -3694,26 +4045,14 @@ x 20 y 20 end -arch cwall_2_1_1 -x 20 -y 20 -end arch marble x 20 y 21 end -arch cwall_3_4 -x 20 -y 21 -end arch marble x 20 y 22 end -arch cwall_3_1 -x 20 -y 22 -end arch marble x 20 y 23 @@ -3722,6 +4061,13 @@ x 20 y 24 end +arch button_small +x 20 +y 24 +protected 4 +weight 100000 +connected 4 +end arch marble x 20 y 25 @@ -3752,7 +4098,7 @@ x 21 y 1 end -arch cwall_4 +arch cwall_3_1 x 21 y 1 end @@ -3760,7 +4106,7 @@ x 21 y 2 end -arch cwall_3_1 +arch barrel x 21 y 2 end @@ -3768,6 +4114,10 @@ x 21 y 3 end +arch barrel +x 21 +y 3 +end arch marble x 21 y 4 @@ -3776,6 +4126,10 @@ x 21 y 5 end +arch devil +x 21 +y 5 +end arch marble x 21 y 6 @@ -3783,8 +4137,12 @@ arch marble x 21 y 7 +end +arch marble +x 21 +y 8 end -arch marble +arch cwall_1_3 x 21 y 8 end @@ -3796,7 +4154,7 @@ x 21 y 10 end -arch cwall_2_2_2 +arch pillars x 21 y 10 end @@ -3804,10 +4162,6 @@ x 21 y 11 end -arch cwall_2_2_4 -x 21 -y 11 -end arch marble x 21 y 12 @@ -3816,7 +4170,7 @@ x 21 y 13 end -arch cwall_2_1_2 +arch cwall_2_2_2 x 21 y 13 end @@ -3824,7 +4178,7 @@ x 21 y 14 end -arch door_2_1_2 +arch cwall_2_2_1 x 21 y 14 end @@ -3840,11 +4194,11 @@ x 21 y 17 end -arch marble +arch pillars x 21 -y 18 +y 17 end -arch skull +arch marble x 21 y 18 end @@ -3852,6 +4206,10 @@ x 21 y 19 end +arch cwall_1_3 +x 21 +y 19 +end arch marble x 21 y 20 @@ -3860,7 +4218,7 @@ x 21 y 21 end -arch skull +arch pillars x 21 y 21 end @@ -3868,10 +4226,6 @@ x 21 y 22 end -arch cwall_2_1_2 -x 21 -y 22 -end arch marble x 21 y 23 @@ -3880,11 +4234,11 @@ x 21 y 24 end -arch marble +arch pillars x 21 -y 25 +y 24 end -arch cwall_2_2_2 +arch marble x 21 y 25 end @@ -3892,7 +4246,7 @@ x 21 y 26 end -arch cwall_4 +arch cwall_3_3 x 21 y 26 end @@ -3914,7 +4268,7 @@ x 22 y 1 end -arch cwall_4 +arch cwall_3_1 x 22 y 1 end @@ -3922,7 +4276,7 @@ x 22 y 2 end -arch cwall_3_1 +arch barrel x 22 y 2 end @@ -3930,6 +4284,10 @@ x 22 y 3 end +arch devil +x 22 +y 3 +end arch marble x 22 y 4 @@ -3942,6 +4300,10 @@ x 22 y 6 end +arch devil +x 22 +y 6 +end arch marble x 22 y 7 @@ -3950,15 +4312,15 @@ x 22 y 8 end -arch marble +arch door_look_1 x 22 -y 9 +y 8 end arch marble x 22 -y 10 +y 9 end -arch cwall_2_1_2 +arch marble x 22 y 10 end @@ -3970,6 +4332,55 @@ x 22 y 12 end +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 +x 22 +y 12 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +end arch marble x 22 y 13 @@ -3982,7 +4393,7 @@ x 22 y 14 end -arch door_2_1_2 +arch cwall_2_1_2 x 22 y 14 end @@ -3990,6 +4401,55 @@ x 22 y 15 end +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 +x 22 +y 15 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +end arch marble x 22 y 16 @@ -4002,11 +4462,11 @@ x 22 y 18 end -arch skull +arch marble x 22 -y 18 +y 19 end -arch marble +arch door_look_1 x 22 y 19 end @@ -4018,31 +4478,117 @@ x 22 y 21 end -arch skull -x 22 -y 21 -end arch marble x 22 y 22 end -arch cwall_2_1_2 +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 22 y 22 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 195 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +arch ability_fear +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_cold +name icestorm +hp 0 +sp 17 +end end arch marble x 22 y 23 end -arch marble +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 22 -y 24 +y 23 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end end arch marble x 22 -y 25 +y 24 end -arch cwall_3_3 +arch marble x 22 y 25 end @@ -4050,7 +4596,7 @@ x 22 y 26 end -arch cwall_4 +arch cwall_3_3 x 22 y 26 end @@ -4072,7 +4618,7 @@ x 23 y 1 end -arch cwall_4 +arch cwall_3_1 x 23 y 1 end @@ -4080,7 +4626,7 @@ x 23 y 2 end -arch cwall_3_1 +arch barrel x 23 y 2 end @@ -4088,10 +4634,6 @@ x 23 y 3 end -arch angel -x 23 -y 3 -end arch marble x 23 y 4 @@ -4100,14 +4642,11 @@ x 23 y 5 end -arch marble +arch devil x 23 -y 6 +y 5 end -arch stair_down -slaying castle.2 -hp 25 -sp 9 +arch marble x 23 y 6 end @@ -4119,11 +4658,11 @@ x 23 y 8 end -arch marble +arch door_look_1 x 23 -y 9 +y 8 end -arch angel +arch marble x 23 y 9 end @@ -4131,10 +4670,6 @@ x 23 y 10 end -arch cwall_2_1_2 -x 23 -y 10 -end arch marble x 23 y 11 @@ -4143,11 +4678,60 @@ x 23 y 12 end +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 +x 23 +y 12 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +end arch marble x 23 y 13 end -arch cwall_1_3 +arch cwall_2_1_2 x 23 y 13 end @@ -4155,7 +4739,7 @@ x 23 y 14 end -arch door_2_1_2 +arch cwall_2_1_2 x 23 y 14 end @@ -4163,6 +4747,55 @@ x 23 y 15 end +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 +x 23 +y 15 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end +end arch marble x 23 y 16 @@ -4179,6 +4812,10 @@ x 23 y 19 end +arch door_look_1 +x 23 +y 19 +end arch marble x 23 y 20 @@ -4191,23 +4828,113 @@ x 23 y 22 end -arch cwall_1_3 -x 23 -y 22 +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 +x 23 +y 22 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end end arch marble x 23 y 23 end -arch marble +arch nightmare +name doomed soul +Str 40 +Dex 20 +Con 30 +Wis 30 +Pow 40 +hp 6000 +maxhp 6000 +sp 700 +maxsp 700 +exp 100000 +dam 80 +wc -10 +ac -60 x 23 -y 24 +y 23 +level 40 +immune 147473 +protected 12 +attacktype 536 +vulnerable 2105376 +carrying 260 +randomitems ring +run_away 3 +see_invisible 1 +can_cast_spell 1 +one_hit 0 +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name burning hands +hp 0 +end +arch ability_fear +end +arch gem +title of exceptional beauty +face pretty_crystal.111 +speed 0.000000 +value 40000 +weight 65 +is_animated 0 +identified 0 +end end arch marble x 23 -y 25 +y 24 end -arch cwall_3_3 +arch marble x 23 y 25 end @@ -4215,7 +4942,7 @@ x 23 y 26 end -arch cwall_4 +arch cwall_3_3 x 23 y 26 end @@ -4237,7 +4964,7 @@ x 24 y 1 end -arch cwall_4 +arch cwall_3_1 x 24 y 1 end @@ -4245,15 +4972,11 @@ x 24 y 2 end -arch cwall_4 -x 24 -y 2 -end arch marble x 24 y 3 end -arch cwall_2_2_1 +arch devil x 24 y 3 end @@ -4269,6 +4992,10 @@ x 24 y 6 end +arch devil +x 24 +y 6 +end arch marble x 24 y 7 @@ -4277,6 +5004,10 @@ x 24 y 8 end +arch cwall_1_4 +x 24 +y 8 +end arch marble x 24 y 9 @@ -4285,7 +5016,7 @@ x 24 y 10 end -arch cwall_2_1_2 +arch pillars x 24 y 10 end @@ -4293,10 +5024,6 @@ x 24 y 11 end -arch skull -x 24 -y 11 -end arch marble x 24 y 12 @@ -4305,11 +5032,15 @@ x 24 y 13 end +arch cwall_2_2_3 +x 24 +y 13 +end arch marble x 24 y 14 end -arch door_2_1_2 +arch cwall_2_2_4 x 24 y 14 end @@ -4325,6 +5056,10 @@ x 24 y 17 end +arch pillars +x 24 +y 17 +end arch marble x 24 y 18 @@ -4333,6 +5068,10 @@ x 24 y 19 end +arch cwall_1_4 +x 24 +y 19 +end arch marble x 24 y 20 @@ -4341,11 +5080,11 @@ x 24 y 21 end -arch marble +arch pillars x 24 -y 22 +y 21 end -arch door_1_4 +arch marble x 24 y 22 end @@ -4357,11 +5096,11 @@ x 24 y 24 end -arch marble +arch pillars x 24 -y 25 +y 24 end -arch cwall_3_3 +arch marble x 24 y 25 end @@ -4369,7 +5108,7 @@ x 24 y 26 end -arch cwall_4 +arch cwall_3_3 x 24 y 26 end @@ -4391,7 +5130,7 @@ x 25 y 1 end -arch cwall_4 +arch cwall_3_1 x 25 y 1 end @@ -4399,19 +5138,15 @@ x 25 y 2 end -arch cwall_4 -x 25 -y 2 -end arch marble x 25 y 3 end -arch cwall_3_1 +arch marble x 25 -y 3 +y 4 end -arch marble +arch barrel x 25 y 4 end @@ -4423,39 +5158,39 @@ x 25 y 6 end -arch marble +arch barrel x 25 -y 7 +y 6 end arch marble x 25 -y 8 +y 7 end -arch marble +arch barrel x 25 -y 9 +y 7 end arch marble x 25 -y 10 +y 8 end arch cwall_2_1_2 x 25 -y 10 +y 8 end arch marble x 25 -y 11 +y 9 end -arch skull +arch marble x 25 -y 11 +y 10 end arch marble x 25 -y 12 +y 11 end -arch skull +arch marble x 25 y 12 end @@ -4467,47 +5202,27 @@ x 25 y 14 end -arch door_2_2_3 -x 25 -y 14 -end arch marble x 25 y 15 end -arch door_2_1_1 -x 25 -y 15 -end arch marble x 25 y 16 end -arch door_2_1_1 -x 25 -y 16 -end arch marble x 25 y 17 end -arch door_2_1_1 -x 25 -y 17 -end arch marble x 25 y 18 end -arch door_2_1_1 -x 25 -y 18 -end arch marble x 25 y 19 end -arch door_2_1_1 +arch cwall_2_1_2 x 25 y 19 end @@ -4515,26 +5230,14 @@ x 25 y 20 end -arch door_2_1_1 -x 25 -y 20 -end arch marble x 25 y 21 end -arch door_2_1_1 -x 25 -y 21 -end arch marble x 25 y 22 end -arch door_2_2_4 -x 25 -y 22 -end arch marble x 25 y 23 @@ -4543,23 +5246,15 @@ x 25 y 24 end -arch cwall_2_2_2 -x 25 -y 24 -end arch marble x 25 y 25 end -arch cwall_4 -x 25 -y 25 -end arch marble x 25 y 26 end -arch cwall_4 +arch cwall_3_3 x 25 y 26 end @@ -4589,7 +5284,7 @@ x 26 y 2 end -arch cwall_4 +arch cwall_3_2 x 26 y 2 end @@ -4597,7 +5292,7 @@ x 26 y 3 end -arch cwall_4 +arch cwall_3_2 x 26 y 3 end @@ -4605,7 +5300,7 @@ x 26 y 4 end -arch cwall_2_2_1 +arch cwall_3_2 x 26 y 4 end @@ -4613,11 +5308,15 @@ x 26 y 5 end +arch cwall_3_2 +x 26 +y 5 +end arch marble x 26 y 6 end -arch cwall_2_2_2 +arch cwall_3_2 x 26 y 6 end @@ -4633,7 +5332,7 @@ x 26 y 8 end -arch cwall_3_2 +arch cwall_4 x 26 y 8 end @@ -4649,7 +5348,7 @@ x 26 y 10 end -arch cwall_4 +arch cwall_3_2 x 26 y 10 end @@ -4721,7 +5420,7 @@ x 26 y 19 end -arch cwall_3_2 +arch cwall_4 x 26 y 19 end @@ -4761,7 +5460,7 @@ x 26 y 24 end -arch cwall_4 +arch cwall_3_2 x 26 y 24 end @@ -4769,7 +5468,7 @@ x 26 y 25 end -arch cwall_4 +arch cwall_3_2 x 26 y 25 end @@ -4831,7 +5530,7 @@ x 27 y 5 end -arch cwall_2_1_1 +arch cwall_3_4 x 27 y 5 end Index: maps/pup_land/ancient/castle/castle.4 diff -u maps/pup_land/ancient/castle/castle.4:1.1 maps/pup_land/ancient/castle/castle.4:1.2 --- maps/pup_land/ancient/castle/castle.4:1.1 Sun Mar 28 20:26:03 1999 +++ maps/pup_land/ancient/castle/castle.4 Tue Sep 26 13:55:56 2000 @@ -5,8 +5,8 @@ Email: gnu@foo.bar Date: Sun Dec 15 18:38:35 1996 endmsg -x 32 -y 32 +x 28 +y 28 level 6 end arch marble @@ -176,30 +176,6 @@ y 27 end arch marble -y 28 -end -arch cwall_2_2_2 -y 28 -end -arch marble -y 29 -end -arch cwall_2_2_1 -y 29 -end -arch marble -y 30 -end -arch cwall_2_2_2 -y 30 -end -arch marble -y 31 -end -arch cwall_2_2_1 -y 31 -end -arch marble x 1 end arch cwall_3_3 @@ -241,7 +217,7 @@ x 1 y 5 end -arch cwall_3_4 +arch cwall_4 x 1 y 5 end @@ -369,7 +345,7 @@ x 1 y 21 end -arch cwall_3_4 +arch cwall_4 x 1 y 21 end @@ -377,7 +353,7 @@ x 1 y 22 end -arch cwall_3_4 +arch cwall_4 x 1 y 22 end @@ -422,38 +398,6 @@ y 27 end arch marble -x 1 -y 28 -end -arch cwall_2_2_3 -x 1 -y 28 -end -arch marble -x 1 -y 29 -end -arch cwall_2_2_4 -x 1 -y 29 -end -arch marble -x 1 -y 30 -end -arch cwall_3_3 -x 1 -y 30 -end -arch marble -x 1 -y 31 -end -arch cwall_3_1 -x 1 -y 31 -end -arch marble x 2 end arch cwall_3_3 @@ -471,24 +415,10 @@ x 2 y 2 end -arch stair2_up -slaying castle.5 -hp 2 -sp 2 -x 2 -y 2 -end arch marble x 2 y 3 end -arch stair2_down -slaying castle.3 -hp 2 -sp 4 -x 2 -y 3 -end arch marble x 2 y 4 @@ -497,6 +427,10 @@ x 2 y 5 end +arch cwall_1_3 +x 2 +y 5 +end arch marble x 2 y 6 @@ -561,19 +495,27 @@ x 2 y 21 end +arch cwall_3_3 +x 2 +y 21 +end arch marble x 2 y 22 end -arch marble +arch cwall_3_1 +x 2 +y 22 +end +arch blocked x 2 y 23 end -arch marble +arch blocked x 2 y 24 end -arch marble +arch blocked x 2 y 25 end @@ -593,30 +535,6 @@ x 2 y 27 end -arch dungeon_floor -x 2 -y 28 -end -arch dungeon_floor -x 2 -y 29 -end -arch marble -x 2 -y 30 -end -arch cwall_3_3 -x 2 -y 30 -end -arch marble -x 2 -y 31 -end -arch cwall_3_1 -x 2 -y 31 -end arch marble x 3 end @@ -639,217 +557,175 @@ x 3 y 3 end -arch dim_torch -food 200 +arch stair_down_2 +slaying castle.3 +hp 3 +sp 3 x 3 y 3 -no_pick 1 end arch marble x 3 y 4 -end -arch dim_torch -food 200 -x 3 -y 4 -no_pick 1 end -arch marble +arch dungeon_magic x 3 y 5 end -arch dim_torch -food 500 +arch magic_mouth +msg +Urg! This place smells rotten... +A huge hall filled with corpses, you +hardly believe your eyes! +The time has come to put an end to +this cruelty! +endmsg x 3 y 5 -no_pick 1 end arch marble x 3 -y 6 +y 5 end -arch dim_torch -food 500 +arch marble x 3 y 6 -no_pick 1 end arch marble x 3 y 7 end -arch dim_torch -food 200 +arch corpse x 3 y 7 -no_pick 1 end arch marble x 3 y 8 end -arch dim_torch -food 500 +arch corpse x 3 y 8 -no_pick 1 end arch marble x 3 y 9 end -arch dim_torch -food 200 +arch corpse x 3 y 9 -no_pick 1 end arch marble x 3 y 10 end +arch corpse +x 3 +y 10 +end arch marble x 3 y 11 end -arch dim_torch -food 500 +arch corpse x 3 y 11 -no_pick 1 end arch marble x 3 y 12 end -arch dim_torch -food 500 +arch corpse x 3 y 12 -no_pick 1 end arch marble x 3 y 13 end -arch dim_torch -food 500 +arch corpse x 3 y 13 -no_pick 1 end arch marble x 3 y 14 end -arch dim_torch -food 500 +arch corpse x 3 y 14 -no_pick 1 end arch marble x 3 y 15 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 3 y 15 -no_pick 1 end arch marble x 3 y 16 end -arch dim_torch -food 500 +arch corpse x 3 y 16 -no_pick 1 end arch marble x 3 y 17 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 3 y 17 -no_pick 1 end arch marble x 3 y 18 end -arch dim_torch -food 200 +arch corpse x 3 y 18 -no_pick 1 end arch marble x 3 y 19 end -arch dim_torch -food 200 +arch corpse x 3 y 19 -no_pick 1 end arch marble x 3 y 20 end -arch dim_torch -food 200 -x 3 -y 20 -no_pick 1 -end arch marble x 3 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 3 y 21 -no_pick 1 end arch marble x 3 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 3 y 22 -no_pick 1 -end -arch marble -x 3 -y 23 end -arch dim_torch -food 200 +arch blocked x 3 y 23 -no_pick 1 -end -arch marble -x 3 -y 24 end -arch dim_torch -food 200 +arch blocked x 3 y 24 -no_pick 1 end -arch marble +arch blocked x 3 y 25 end @@ -869,30 +745,6 @@ x 3 y 27 end -arch dungeon_floor -x 3 -y 28 -end -arch dungeon_floor -x 3 -y 29 -end -arch marble -x 3 -y 30 -end -arch cwall_3_3 -x 3 -y 30 -end -arch marble -x 3 -y 31 -end -arch cwall_3_1 -x 3 -y 31 -end arch marble x 4 end @@ -915,217 +767,157 @@ x 4 y 3 end -arch dim_torch -food 200 -x 4 -y 3 -no_pick 1 -end arch marble x 4 y 4 end -arch dim_torch -food 500 -x 4 -y 4 -no_pick 1 -end arch marble x 4 y 5 end -arch dim_torch -food 200 +arch cwall_1_4 x 4 y 5 -no_pick 1 end arch marble x 4 y 6 end -arch dim_torch -food 500 -x 4 -y 6 -no_pick 1 -end arch marble x 4 y 7 end -arch dim_torch -food 200 +arch corpse x 4 y 7 -no_pick 1 end arch marble x 4 y 8 end -arch dim_torch -food 500 +arch corpse x 4 y 8 -no_pick 1 end arch marble x 4 y 9 end -arch dim_torch -food 200 +arch corpse x 4 y 9 -no_pick 1 end arch marble x 4 y 10 end +arch corpse +x 4 +y 10 +end arch marble x 4 y 11 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 4 y 11 -no_pick 1 end arch marble x 4 y 12 end -arch dim_torch -food 200 +arch corpse x 4 y 12 -no_pick 1 end arch marble x 4 y 13 end -arch dim_torch -food 500 +arch corpse x 4 y 13 -no_pick 1 end arch marble x 4 y 14 end -arch dim_torch -food 200 +arch corpse x 4 y 14 -no_pick 1 end arch marble x 4 y 15 end -arch dim_torch -food 200 +arch corpse x 4 y 15 -no_pick 1 end arch marble x 4 y 16 end -arch dim_torch -food 200 +arch corpse x 4 y 16 -no_pick 1 end arch marble x 4 y 17 end -arch dim_torch -food 200 +arch corpse x 4 y 17 -no_pick 1 end arch marble x 4 y 18 end -arch dim_torch -food 200 +arch corpse x 4 y 18 -no_pick 1 end arch marble x 4 y 19 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 4 y 19 -no_pick 1 end arch marble x 4 y 20 end -arch dim_torch -food 200 -x 4 -y 20 -no_pick 1 -end arch marble x 4 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 4 y 21 -no_pick 1 end arch marble x 4 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 4 y 22 -no_pick 1 -end -arch marble -x 4 -y 23 end -arch dim_torch -food 200 +arch blocked x 4 y 23 -no_pick 1 -end -arch marble -x 4 -y 24 end -arch dim_torch -food 200 +arch blocked x 4 y 24 -no_pick 1 end -arch marble +arch blocked x 4 y 25 end @@ -1145,30 +937,6 @@ x 4 y 27 end -arch dungeon_floor -x 4 -y 28 -end -arch dungeon_floor -x 4 -y 29 -end -arch marble -x 4 -y 30 -end -arch cwall_3_3 -x 4 -y 30 -end -arch marble -x 4 -y 31 -end -arch cwall_3_1 -x 4 -y 31 -end arch marble x 5 end @@ -1179,7 +947,7 @@ x 5 y 1 end -arch cwall_3_1 +arch cwall_4 x 5 y 1 end @@ -1187,221 +955,185 @@ x 5 y 2 end -arch marble +arch cwall_1_2 +x 5 +y 2 +end +arch dungeon_magic x 5 y 3 end -arch dim_torch -food 200 +arch magic_mouth +msg +Urg! This place smells rotten... +A huge hall filled with corpses, you +hardly believe your eyes! +The time has come to put an end to +this cruelty! +endmsg x 5 y 3 -no_pick 1 +end +arch marble +x 5 +y 3 end arch marble x 5 y 4 end -arch dim_torch -food 500 +arch cwall_1_1 x 5 y 4 -no_pick 1 end arch marble x 5 y 5 end -arch dim_torch -food 200 +arch cwall_2_2_4 x 5 y 5 -no_pick 1 end arch marble x 5 y 6 end -arch dim_torch -food 500 -x 5 -y 6 -no_pick 1 -end arch marble x 5 y 7 end -arch dim_torch -food 500 +arch corpse x 5 y 7 -no_pick 1 end arch marble x 5 y 8 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 5 y 8 -no_pick 1 end arch marble x 5 y 9 end -arch dim_torch -food 200 +arch corpse x 5 y 9 -no_pick 1 end arch marble x 5 y 10 end +arch corpse1 +name corpse +x 5 +y 10 +end arch marble x 5 y 11 end -arch dim_torch -food 200 +arch corpse x 5 y 11 -no_pick 1 end arch marble x 5 y 12 end -arch dim_torch -food 200 +arch corpse x 5 y 12 -no_pick 1 end arch marble x 5 y 13 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 5 y 13 -no_pick 1 end arch marble x 5 y 14 end -arch dim_torch -food 500 +arch corpse x 5 y 14 -no_pick 1 end arch marble x 5 y 15 end -arch dim_torch -food 500 +arch corpse x 5 y 15 -no_pick 1 end arch marble x 5 y 16 end -arch dim_torch -food 500 +arch corpse x 5 y 16 -no_pick 1 end arch marble x 5 y 17 end -arch dim_torch -food 200 +arch corpse x 5 y 17 -no_pick 1 end arch marble x 5 y 18 end -arch dim_torch -food 200 +arch corpse x 5 y 18 -no_pick 1 end arch marble x 5 y 19 end -arch dim_torch -food 200 +arch corpse x 5 y 19 -no_pick 1 end arch marble x 5 y 20 end -arch dim_torch -food 200 -x 5 -y 20 -no_pick 1 -end arch marble x 5 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 5 y 21 -no_pick 1 end arch marble x 5 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 5 y 22 -no_pick 1 -end -arch marble -x 5 -y 23 end -arch dim_torch -food 200 +arch blocked x 5 y 23 -no_pick 1 -end -arch marble -x 5 -y 24 end -arch dim_torch -food 200 +arch blocked x 5 y 24 -no_pick 1 end -arch marble +arch blocked x 5 y 25 end @@ -1421,31 +1153,7 @@ x 5 y 27 end -arch dungeon_floor -x 5 -y 28 -end -arch dungeon_floor -x 5 -y 29 -end -arch marble -x 5 -y 30 -end -arch cwall_3_3 -x 5 -y 30 -end arch marble -x 5 -y 31 -end -arch cwall_3_1 -x 5 -y 31 -end -arch marble x 6 end arch cwall_3_3 @@ -1467,217 +1175,152 @@ x 6 y 3 end -arch dim_torch -food 200 -x 6 -y 3 -no_pick 1 -end arch marble x 6 y 4 end -arch dim_torch -food 200 -x 6 -y 4 -no_pick 1 -end arch marble x 6 y 5 end -arch dim_torch -food 200 -x 6 -y 5 -no_pick 1 -end arch marble x 6 y 6 end -arch dim_torch -food 200 -x 6 -y 6 -no_pick 1 -end arch marble x 6 y 7 end -arch dim_torch -food 200 +arch corpse x 6 y 7 -no_pick 1 end arch marble x 6 y 8 end -arch dim_torch -food 200 +arch corpse x 6 y 8 -no_pick 1 end arch marble x 6 y 9 end -arch dim_torch -food 200 +arch corpse x 6 y 9 -no_pick 1 end arch marble x 6 y 10 end +arch corpse +x 6 +y 10 +end arch marble x 6 y 11 end -arch dim_torch -food 200 +arch corpse x 6 y 11 -no_pick 1 end arch marble x 6 y 12 end -arch dim_torch -food 200 +arch corpse x 6 y 12 -no_pick 1 end arch marble x 6 y 13 end -arch dim_torch -food 200 +arch corpse x 6 y 13 -no_pick 1 end arch marble x 6 y 14 end -arch dim_torch -food 200 +arch corpse x 6 y 14 -no_pick 1 end arch marble x 6 y 15 end -arch dim_torch -food 200 +arch corpse x 6 y 15 -no_pick 1 end arch marble x 6 y 16 end -arch dim_torch -food 200 +arch corpse x 6 y 16 -no_pick 1 end arch marble x 6 y 17 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 6 y 17 -no_pick 1 end arch marble x 6 y 18 end -arch dim_torch -food 200 +arch corpse x 6 y 18 -no_pick 1 end arch marble x 6 y 19 end -arch dim_torch -food 200 +arch corpse x 6 y 19 -no_pick 1 end arch marble x 6 y 20 end -arch dim_torch -food 200 -x 6 -y 20 -no_pick 1 -end arch marble x 6 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 6 y 21 -no_pick 1 end arch marble x 6 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 6 y 22 -no_pick 1 -end -arch marble -x 6 -y 23 end -arch dim_torch -food 200 +arch blocked x 6 y 23 -no_pick 1 -end -arch marble -x 6 -y 24 end -arch dim_torch -food 200 +arch blocked x 6 y 24 -no_pick 1 end -arch marble +arch blocked x 6 y 25 end @@ -1697,30 +1340,6 @@ x 6 y 27 end -arch dungeon_floor -x 6 -y 28 -end -arch dungeon_floor -x 6 -y 29 -end -arch marble -x 6 -y 30 -end -arch cwall_3_3 -x 6 -y 30 -end -arch marble -x 6 -y 31 -end -arch cwall_3_1 -x 6 -y 31 -end arch marble x 7 end @@ -1743,217 +1362,155 @@ x 7 y 3 end -arch dim_torch -food 200 -x 7 -y 3 -no_pick 1 -end arch marble x 7 y 4 end -arch dim_torch -food 500 -x 7 -y 4 -no_pick 1 -end arch marble x 7 y 5 end -arch dim_torch -food 200 -x 7 -y 5 -no_pick 1 -end arch marble x 7 y 6 end -arch dim_torch -food 200 -x 7 -y 6 -no_pick 1 -end arch marble x 7 y 7 end -arch dim_torch -food 200 +arch corpse x 7 y 7 -no_pick 1 end arch marble x 7 y 8 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 7 y 8 -no_pick 1 end arch marble x 7 y 9 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 7 y 9 -no_pick 1 end arch marble x 7 y 10 end +arch corpse +x 7 +y 10 +end arch marble x 7 y 11 end -arch dim_torch -food 200 +arch corpse x 7 y 11 -no_pick 1 end arch marble x 7 y 12 end -arch dim_torch -food 200 +arch corpse x 7 y 12 -no_pick 1 end arch marble x 7 y 13 end -arch dim_torch -food 500 +arch corpse x 7 y 13 -no_pick 1 end arch marble x 7 y 14 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 7 y 14 -no_pick 1 end arch marble x 7 y 15 end -arch dim_torch -food 500 +arch corpse x 7 y 15 -no_pick 1 end arch marble x 7 y 16 end -arch dim_torch -food 200 +arch corpse x 7 y 16 -no_pick 1 end arch marble x 7 y 17 end -arch dim_torch -food 200 +arch corpse x 7 y 17 -no_pick 1 end arch marble x 7 y 18 end -arch dim_torch -food 200 +arch corpse x 7 y 18 -no_pick 1 end arch marble x 7 y 19 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 7 y 19 -no_pick 1 end arch marble x 7 y 20 end -arch dim_torch -food 200 -x 7 -y 20 -no_pick 1 -end arch marble x 7 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 7 y 21 -no_pick 1 end arch marble x 7 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 7 y 22 -no_pick 1 end -arch marble -x 7 -y 23 -end -arch dim_torch -food 200 +arch blocked x 7 y 23 -no_pick 1 -end -arch marble -x 7 -y 24 end -arch dim_torch -food 200 +arch blocked x 7 y 24 -no_pick 1 end -arch marble +arch blocked x 7 y 25 end @@ -1973,31 +1530,7 @@ x 7 y 27 end -arch dungeon_floor -x 7 -y 28 -end -arch dungeon_floor -x 7 -y 29 -end arch marble -x 7 -y 30 -end -arch cwall_3_3 -x 7 -y 30 -end -arch marble -x 7 -y 31 -end -arch cwall_3_1 -x 7 -y 31 -end -arch marble x 8 end arch cwall_3_3 @@ -2019,225 +1552,179 @@ x 8 y 3 end -arch dim_torch -food 500 -x 8 -y 3 -no_pick 1 -end arch marble x 8 y 4 end -arch dim_torch -food 500 -x 8 -y 4 -no_pick 1 -end arch marble x 8 y 5 end -arch dim_torch -food 500 +arch cwall_0 x 8 y 5 -no_pick 1 end arch marble x 8 y 6 end -arch dim_torch -food 500 -x 8 -y 6 -no_pick 1 -end arch marble x 8 y 7 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 8 y 7 -no_pick 1 end arch marble x 8 y 8 end -arch dim_torch -food 500 +arch corpse x 8 y 8 -no_pick 1 end arch marble x 8 y 9 end -arch dim_torch -food 200 +arch corpse x 8 y 9 -no_pick 1 end arch marble x 8 y 10 end +arch corpse +x 8 +y 10 +end arch marble x 8 y 11 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 8 y 11 -no_pick 1 end arch marble x 8 y 12 end -arch dim_torch -food 500 +arch corpse x 8 y 12 -no_pick 1 end arch marble x 8 y 13 end -arch dim_torch -food 200 +arch corpse x 8 y 13 -no_pick 1 end arch marble x 8 y 14 end -arch dim_torch -food 500 +arch corpse x 8 y 14 -no_pick 1 end arch marble x 8 y 15 end -arch dim_torch -food 200 +arch corpse x 8 y 15 -no_pick 1 end arch marble x 8 y 16 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 8 y 16 -no_pick 1 end arch marble x 8 y 17 end -arch dim_torch -food 200 +arch corpse x 8 y 17 -no_pick 1 end arch marble x 8 y 18 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 8 y 18 -no_pick 1 end arch marble x 8 y 19 end -arch dim_torch -food 500 +arch corpse x 8 y 19 -no_pick 1 end arch marble x 8 y 20 end -arch dim_torch -food 200 -x 8 -y 20 -no_pick 1 -end arch marble x 8 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 8 y 21 -no_pick 1 end arch marble x 8 y 22 end -arch dim_torch -food 200 +arch cwall_4 x 8 y 22 -no_pick 1 end arch marble x 8 y 23 end -arch dim_torch -food 200 +arch cwall_3_2 x 8 y 23 -no_pick 1 end arch marble x 8 y 24 end -arch dim_torch -food 200 +arch cwall_3_2 x 8 y 24 -no_pick 1 end arch marble x 8 y 25 end +arch cwall_3_2 +x 8 +y 25 +end arch marble x 8 y 26 end -arch cwall_3_3 +arch cwall_4 x 8 y 26 end @@ -2249,30 +1736,6 @@ x 8 y 27 end -arch dungeon_floor -x 8 -y 28 -end -arch dungeon_floor -x 8 -y 29 -end -arch marble -x 8 -y 30 -end -arch cwall_3_3 -x 8 -y 30 -end -arch marble -x 8 -y 31 -end -arch cwall_3_1 -x 8 -y 31 -end arch marble x 9 end @@ -2283,7 +1746,7 @@ x 9 y 1 end -arch cwall_3_1 +arch cwall_2_2_4 x 9 y 1 end @@ -2295,71 +1758,29 @@ x 9 y 3 end -arch dim_torch -food 200 -x 9 -y 3 -no_pick 1 -end arch marble x 9 y 4 end -arch dim_torch -food 500 -x 9 -y 4 -no_pick 1 -end arch marble x 9 y 5 end -arch dim_torch -food 200 -x 9 -y 5 -no_pick 1 -end arch marble x 9 y 6 end -arch dim_torch -food 200 +arch marble x 9 -y 6 -no_pick 1 +y 7 end arch marble x 9 -y 7 +y 8 end -arch dim_torch -food 200 +arch marble x 9 -y 7 -no_pick 1 -end -arch marble -x 9 -y 8 -end -arch dim_torch -food 500 -x 9 -y 8 -no_pick 1 -end -arch marble -x 9 -y 9 -end -arch dim_torch -food 200 -x 9 y 9 -no_pick 1 end arch marble x 9 @@ -2369,433 +1790,230 @@ x 9 y 11 end -arch dim_torch -food 200 -x 9 -y 11 -no_pick 1 -end arch marble x 9 y 12 end -arch dim_torch -food 500 -x 9 -y 12 -no_pick 1 -end arch marble x 9 y 13 end -arch dim_torch -food 500 -x 9 -y 13 -no_pick 1 -end arch marble x 9 y 14 end -arch dim_torch -food 500 -x 9 -y 14 -no_pick 1 -end arch marble x 9 y 15 end -arch dim_torch -food 200 -x 9 -y 15 -no_pick 1 -end arch marble x 9 y 16 end -arch dim_torch -food 500 -x 9 -y 16 -no_pick 1 -end arch marble x 9 y 17 end -arch dim_torch -food 200 -x 9 -y 17 -no_pick 1 -end arch marble x 9 y 18 end -arch dim_torch -food 200 -x 9 -y 18 -no_pick 1 -end arch marble x 9 y 19 end -arch dim_torch -food 200 -x 9 -y 19 -no_pick 1 -end arch marble x 9 y 20 end -arch dim_torch -food 500 -x 9 -y 20 -no_pick 1 -end arch marble x 9 y 21 end -arch dim_torch -food 200 +arch cwall_2_2_3 x 9 y 21 -no_pick 1 end arch marble x 9 y 22 end -arch dim_torch -food 200 +arch cwall_3_4 x 9 y 22 -no_pick 1 end arch marble x 9 y 23 end -arch dim_torch -food 200 +arch cwall_3_4 x 9 y 23 -no_pick 1 end arch marble x 9 y 24 end -arch dim_torch -food 200 +arch cwall_3_4 x 9 y 24 -no_pick 1 end arch marble x 9 y 25 end +arch cwall_3_4 +x 9 +y 25 +end arch marble x 9 y 26 end -arch igate_closed_1 -name wall -face cwall_E.111 +arch cwall_4 x 9 y 26 -speed 0.500000 -connected 1 end arch marble x 9 y 27 end -arch igate_closed_1 -name wall -face cwall_B.111 -x 9 -y 27 -speed 0.500000 -connected 1 -end -arch dungeon_floor -x 9 -y 28 -end -arch dungeon_floor -x 9 -y 29 -end -arch marble -x 9 -y 30 -end -arch cwall_3_3 -x 9 -y 30 -end -arch marble -x 9 -y 31 -end arch cwall_3_1 x 9 -y 31 +y 27 end arch marble x 10 end -arch cwall_3_3 +arch cwall_3_1 x 10 end -arch marble +arch permanent_lava +name fire x 10 y 1 end -arch cwall_3_1 +arch swall_2_2_3 x 10 y 1 end -arch marble +arch permanent_lava +name fire x 10 y 2 end -arch marble +arch swall_2_2_1 x 10 -y 3 +y 2 end -arch dim_torch -food 200 +arch marble x 10 y 3 -no_pick 1 end arch marble x 10 y 4 end -arch dim_torch -food 200 +arch torch_1 +food 0 x 10 y 4 no_pick 1 +changing 0 end arch marble x 10 y 5 -end -arch dim_torch -food 200 -x 10 -y 5 -no_pick 1 -end -arch marble -x 10 -y 6 end -arch dim_torch -food 200 +arch afloor_right x 10 y 6 -no_pick 1 -end -arch marble -x 10 -y 7 end -arch dim_torch -food 200 +arch afloor_right x 10 y 7 -no_pick 1 -end -arch marble -x 10 -y 8 end -arch dim_torch -food 200 +arch afloor_right x 10 y 8 -no_pick 1 -end -arch marble -x 10 -y 9 end -arch dim_torch -food 200 +arch afloor_right x 10 y 9 -no_pick 1 end -arch marble +arch afloor_right x 10 y 10 -end -arch marble -x 10 -y 11 end -arch dim_torch -food 200 +arch afloor_right x 10 y 11 -no_pick 1 -end -arch marble -x 10 -y 12 end -arch dim_torch -food 200 +arch afloor_right x 10 y 12 -no_pick 1 -end -arch marble -x 10 -y 13 end -arch dim_torch -food 200 +arch afloor_right x 10 y 13 -no_pick 1 end -arch marble -x 10 -y 14 -end -arch dim_torch -food 200 +arch afloor_right x 10 y 14 -no_pick 1 -end -arch marble -x 10 -y 15 end -arch dim_torch -food 200 +arch afloor_right x 10 y 15 -no_pick 1 -end -arch marble -x 10 -y 16 end -arch dim_torch -food 200 +arch afloor_right x 10 y 16 -no_pick 1 -end -arch marble -x 10 -y 17 end -arch dim_torch -food 200 +arch afloor_right x 10 y 17 -no_pick 1 -end -arch marble -x 10 -y 18 end -arch dim_torch -food 500 +arch afloor_right x 10 y 18 -no_pick 1 -end -arch marble -x 10 -y 19 end -arch dim_torch -food 500 +arch afloor_right x 10 y 19 -no_pick 1 -end -arch marble -x 10 -y 20 end -arch dim_torch -food 500 +arch afloor_right x 10 y 20 -no_pick 1 end -arch marble +arch afloor_right x 10 y 21 end -arch dim_torch -food 500 +arch igate_closed_1 x 10 y 21 -no_pick 1 -end -arch button_small -x 10 -y 22 -weight 30000 -connected 2 +speed 0.500000 +connected 1 end -arch marble +arch afloor_right x 10 y 22 end -arch dim_torch -food 200 +arch igate_closed_1 x 10 y 22 -no_pick 1 -end -arch marble -x 10 -y 23 +speed 0.500000 +connected 1 end -arch dim_torch -food 200 +arch afloor_right x 10 y 23 -no_pick 1 -end -arch marble -x 10 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 10 y 24 -no_pick 1 end -arch marble +arch afloor_right x 10 y 25 end @@ -2803,283 +2021,220 @@ x 10 y 26 end -arch igate_closed_1 -name wall -face cwall_E.111 +arch cwall_3_3 x 10 y 26 -speed 0.500000 -connected 1 end arch marble x 10 y 27 end -arch igate_closed_1 -name wall -face cwall_B.111 +arch cwall_3_1 x 10 y 27 -speed 0.500000 -connected 1 -end -arch dungeon_floor -x 10 -y 28 -end -arch dungeon_floor -x 10 -y 29 end arch marble -x 10 -y 30 -end -arch cwall_3_3 -x 10 -y 30 -end -arch marble -x 10 -y 31 +x 11 end arch cwall_3_1 -x 10 -y 31 -end -arch marble x 11 end -arch cwall_3_3 +arch dungeon_magic x 11 +y 1 end -arch marble +arch permanent_lava +name fire x 11 y 1 end -arch cwall_3_1 +arch prisoner +name dying prisoner +msg +@match [Cc]orpse|[Yy]es +... the Evil Masters... killing one +person - every week... and +Gothwolte... searching for the +`perfect body'... so they... joined +forces... +@match [Gg]othwolte +... Gothwolte... testing our +strengh... all of us... died... +and now... my turn... +@match * +... you see... all those +corpses? +endmsg +Str 10 +Con 10 +Pow 0 +hp 100 +maxhp 100 x 11 y 1 +level 10 +immune 31 end -arch marble +arch permanent_lava +name fire x 11 y 2 end -arch marble +arch swall_2_1_2 +x 11 +y 2 +end +arch magic_mouth +msg +The prisoner is screaming of pain! +You feel very sorry for him. +endmsg x 11 y 3 end -arch dim_torch -food 200 +arch marble x 11 y 3 -no_pick 1 end arch marble x 11 y 4 end -arch dim_torch -food 500 +arch altar_devourers +name bloodstained altar x 11 y 4 -no_pick 1 end arch marble x 11 y 5 end -arch dim_torch -food 200 +arch afloor_right x 11 -y 5 -no_pick 1 +y 6 end -arch marble +arch afloor_right x 11 -y 6 +y 7 end -arch dim_torch -food 500 +arch afloor_right x 11 -y 6 -no_pick 1 +y 8 end -arch marble +arch afloor_right x 11 -y 7 +y 9 end -arch dim_torch -food 500 +arch afloor_right x 11 -y 7 -no_pick 1 -end -arch marble -x 11 -y 8 -end -arch dim_torch -food 500 -x 11 -y 8 -no_pick 1 -end -arch marble -x 11 -y 9 -end -arch dim_torch -food 200 -x 11 -y 9 -no_pick 1 -end -arch marble -x 11 y 10 -end -arch marble -x 11 -y 11 end -arch dim_torch -food 200 +arch afloor_right x 11 y 11 -no_pick 1 -end -arch marble -x 11 -y 12 end -arch dim_torch -food 500 +arch afloor_right x 11 y 12 -no_pick 1 -end -arch marble -x 11 -y 13 end -arch dim_torch -food 500 +arch afloor_right x 11 y 13 -no_pick 1 -end -arch marble -x 11 -y 14 end -arch dim_torch -food 500 +arch afloor_right x 11 y 14 -no_pick 1 -end -arch marble -x 11 -y 15 end -arch dim_torch -food 500 +arch afloor_right x 11 y 15 -no_pick 1 -end -arch marble -x 11 -y 16 end -arch dim_torch -food 500 +arch afloor_right x 11 y 16 -no_pick 1 end -arch marble +arch afloor_right x 11 y 17 end -arch dim_torch -food 200 +arch afloor_right x 11 -y 17 -no_pick 1 +y 18 end -arch marble +arch check_inv +slaying mortex x 11 -y 18 +y 19 +connected 10 end -arch dim_torch -food 200 +arch magic_mouth +msg +You decipher the ancient symbols: +"To meet Gothwolte, speaketh the name + of his sword." +endmsg x 11 -y 18 -no_pick 1 +y 19 +connected 10 +walk_on 0 +fly_on 0 end -arch marble +arch afloor_right x 11 y 19 end -arch dim_torch -food 200 +arch sign +msg +You are unable to decipher those +strange symbols. It seems to be an +ancient script... You need a +translation book to read that! +endmsg x 11 y 19 -no_pick 1 end -arch marble +arch magic_ear +msg +@match whirlwind|Whirlwind +Click. +endmsg x 11 y 20 +connected 1 end -arch dim_torch -food 500 +arch afloor_right x 11 y 20 -no_pick 1 end -arch marble +arch afloor_right x 11 y 21 end -arch dim_torch -food 200 +arch igate_closed_1 x 11 y 21 -no_pick 1 +speed 0.500000 +connected 1 end -arch marble +arch afloor_right x 11 y 22 end -arch dim_torch -food 200 +arch igate_closed_1 x 11 y 22 -no_pick 1 -end -arch marble -x 11 -y 23 +speed 0.500000 +connected 1 end -arch dim_torch -food 200 +arch afloor_right x 11 y 23 -no_pick 1 end -arch marble -x 11 -y 24 -end -arch dim_torch -food 200 +arch afloor_right x 11 y 24 -no_pick 1 end -arch marble +arch afloor_right x 11 y 25 end @@ -3087,283 +2242,150 @@ x 11 y 26 end -arch igate_closed_1 -name wall -face cwall_E.111 +arch cwall_3_3 x 11 y 26 -speed 0.500000 -connected 1 end arch marble x 11 y 27 end -arch igate_closed_1 -name wall -face cwall_B.111 -x 11 -y 27 -speed 0.500000 -connected 1 -end -arch dungeon_floor -x 11 -y 28 -end -arch dungeon_floor -x 11 -y 29 -end -arch marble -x 11 -y 30 -end -arch cwall_3_3 -x 11 -y 30 -end -arch marble -x 11 -y 31 -end arch cwall_3_1 x 11 -y 31 +y 27 end arch marble x 12 end -arch cwall_3_3 +arch cwall_3_1 x 12 end -arch marble +arch permanent_lava +name fire x 12 y 1 end -arch cwall_3_1 +arch swall_2_2_2 x 12 y 1 end -arch marble +arch permanent_lava +name fire x 12 y 2 end -arch marble +arch swall_2_2_4 x 12 -y 3 +y 2 end -arch dim_torch -food 200 +arch marble x 12 y 3 -no_pick 1 end arch marble x 12 y 4 end -arch dim_torch -food 500 +arch torch_1 +food 0 x 12 y 4 no_pick 1 +changing 0 end arch marble x 12 y 5 -end -arch dim_torch -food 200 -x 12 -y 5 -no_pick 1 -end -arch marble -x 12 -y 6 end -arch dim_torch -food 500 +arch afloor_right x 12 y 6 -no_pick 1 -end -arch marble -x 12 -y 7 end -arch dim_torch -food 200 +arch afloor_right x 12 y 7 -no_pick 1 -end -arch marble -x 12 -y 8 end -arch dim_torch -food 500 +arch afloor_right x 12 y 8 -no_pick 1 -end -arch marble -x 12 -y 9 end -arch dim_torch -food 200 +arch afloor_right x 12 y 9 -no_pick 1 end -arch marble +arch afloor_right x 12 y 10 -end -arch marble -x 12 -y 11 end -arch dim_torch -food 200 +arch afloor_right x 12 y 11 -no_pick 1 -end -arch marble -x 12 -y 12 end -arch dim_torch -food 200 +arch afloor_right x 12 y 12 -no_pick 1 -end -arch marble -x 12 -y 13 end -arch dim_torch -food 500 +arch afloor_right x 12 y 13 -no_pick 1 -end -arch marble -x 12 -y 14 end -arch dim_torch -food 200 +arch afloor_right x 12 y 14 -no_pick 1 -end -arch marble -x 12 -y 15 end -arch dim_torch -food 200 +arch afloor_right x 12 y 15 -no_pick 1 -end -arch marble -x 12 -y 16 end -arch dim_torch -food 200 +arch afloor_right x 12 y 16 -no_pick 1 end -arch marble -x 12 -y 17 -end -arch dim_torch -food 200 +arch afloor_right x 12 y 17 -no_pick 1 -end -arch marble -x 12 -y 18 end -arch dim_torch -food 200 +arch afloor_right x 12 y 18 -no_pick 1 -end -arch marble -x 12 -y 19 end -arch dim_torch -food 500 +arch afloor_right x 12 y 19 -no_pick 1 -end -arch marble -x 12 -y 20 end -arch dim_torch -food 200 +arch afloor_right x 12 y 20 -no_pick 1 end -arch marble +arch afloor_right x 12 y 21 end -arch dim_torch -food 200 +arch igate_closed_1 x 12 y 21 -no_pick 1 +speed 0.500000 +connected 1 end -arch marble +arch afloor_right x 12 y 22 end -arch dim_torch -food 200 +arch igate_closed_1 x 12 y 22 -no_pick 1 -end -arch marble -x 12 -y 23 +speed 0.500000 +connected 1 end -arch dim_torch -food 200 +arch afloor_right x 12 y 23 -no_pick 1 -end -arch marble -x 12 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 12 y 24 -no_pick 1 end -arch marble +arch afloor_right x 12 y 25 end @@ -3383,30 +2405,6 @@ x 12 y 27 end -arch dungeon_floor -x 12 -y 28 -end -arch dungeon_floor -x 12 -y 29 -end -arch marble -x 12 -y 30 -end -arch cwall_3_3 -x 12 -y 30 -end -arch marble -x 12 -y 31 -end -arch cwall_3_1 -x 12 -y 31 -end arch marble x 13 end @@ -3417,7 +2415,7 @@ x 13 y 1 end -arch cwall_3_1 +arch cwall_2_2_1 x 13 y 1 end @@ -3429,72 +2427,30 @@ x 13 y 3 end -arch dim_torch -food 200 -x 13 -y 3 -no_pick 1 -end arch marble x 13 y 4 end -arch dim_torch -food 200 -x 13 -y 4 -no_pick 1 -end arch marble x 13 y 5 end -arch dim_torch -food 500 -x 13 -y 5 -no_pick 1 -end arch marble x 13 y 6 end -arch dim_torch -food 500 -x 13 -y 6 -no_pick 1 -end arch marble x 13 y 7 end -arch dim_torch -food 500 -x 13 -y 7 -no_pick 1 -end arch marble x 13 y 8 end -arch dim_torch -food 500 -x 13 -y 8 -no_pick 1 -end arch marble x 13 y 9 end -arch dim_torch -food 200 -x 13 -y 9 -no_pick 1 -end arch marble x 13 y 10 @@ -3503,143 +2459,67 @@ x 13 y 11 end -arch dim_torch -food 200 -x 13 -y 11 -no_pick 1 -end arch marble x 13 y 12 end -arch dim_torch -food 500 -x 13 -y 12 -no_pick 1 -end arch marble x 13 y 13 end -arch dim_torch -food 200 -x 13 -y 13 -no_pick 1 -end arch marble x 13 y 14 end -arch dim_torch -food 200 -x 13 -y 14 -no_pick 1 -end arch marble x 13 y 15 end -arch dim_torch -food 200 -x 13 -y 15 -no_pick 1 -end arch marble x 13 y 16 end -arch dim_torch -food 200 -x 13 -y 16 -no_pick 1 -end arch marble x 13 y 17 end -arch dim_torch -food 200 -x 13 -y 17 -no_pick 1 -end arch marble x 13 y 18 end -arch dim_torch -food 200 -x 13 -y 18 -no_pick 1 -end arch marble x 13 y 19 end -arch dim_torch -food 200 -x 13 -y 19 -no_pick 1 -end arch marble x 13 y 20 end -arch dim_torch -food 200 -x 13 -y 20 -no_pick 1 -end arch marble x 13 y 21 end -arch dim_torch -food 200 +arch cwall_2_2_2 x 13 y 21 -no_pick 1 end arch marble x 13 y 22 end -arch dim_torch -food 200 +arch cwall_2_2_1 x 13 y 22 -no_pick 1 -end -arch marble -x 13 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 13 y 23 -no_pick 1 -end -arch marble -x 13 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 13 y 24 -no_pick 1 end -arch marble +arch afloor_right x 13 y 25 end @@ -3659,30 +2539,6 @@ x 13 y 27 end -arch dungeon_floor -x 13 -y 28 -end -arch dungeon_floor -x 13 -y 29 -end -arch marble -x 13 -y 30 -end -arch cwall_3_3 -x 13 -y 30 -end -arch marble -x 13 -y 31 -end -arch cwall_3_1 -x 13 -y 31 -end arch marble x 14 end @@ -3705,89 +2561,52 @@ x 14 y 3 end -arch dim_torch -food 200 -x 14 -y 3 -no_pick 1 -end arch marble x 14 y 4 end -arch dim_torch -food 200 -x 14 -y 4 -no_pick 1 -end arch marble x 14 y 5 end -arch dim_torch -food 200 +arch cwall_0 x 14 y 5 -no_pick 1 end arch marble x 14 y 6 end -arch dim_torch -food 200 -x 14 -y 6 -no_pick 1 -end arch marble x 14 y 7 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 14 y 7 -no_pick 1 end arch marble x 14 y 8 end -arch dim_torch -food 200 +arch corpse x 14 y 8 -no_pick 1 end arch marble x 14 y 9 end -arch dim_torch -food 200 +arch corpse x 14 y 9 -no_pick 1 end arch marble x 14 y 10 end -arch bone_head -msg -@match yes|Yes -hahaha. Evil Masters are very strong. -You cannot defeat us. -@match No|no -Good! -I am bored with guard. -Please have a long talk with me. -@match * -I guard this floor. -Will you have us for an enemy? -endmsg +arch corpse x 14 y 10 end @@ -3795,143 +2614,105 @@ x 14 y 11 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 14 y 11 -no_pick 1 end arch marble x 14 y 12 end -arch dim_torch -food 200 +arch corpse x 14 y 12 -no_pick 1 end arch marble x 14 y 13 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 14 y 13 -no_pick 1 end arch marble x 14 y 14 end -arch dim_torch -food 200 +arch corpse x 14 y 14 -no_pick 1 end arch marble x 14 y 15 end -arch dim_torch -food 200 +arch corpse x 14 y 15 -no_pick 1 end arch marble x 14 y 16 end -arch dim_torch -food 200 +arch corpse x 14 y 16 -no_pick 1 end arch marble x 14 y 17 end -arch dim_torch -food 200 +arch corpse x 14 y 17 -no_pick 1 end arch marble x 14 y 18 end -arch dim_torch -food 200 +arch corpse x 14 y 18 -no_pick 1 end arch marble x 14 y 19 end -arch dim_torch -food 200 +arch corpse x 14 y 19 -no_pick 1 end arch marble x 14 y 20 end -arch dim_torch -food 200 -x 14 -y 20 -no_pick 1 -end arch marble x 14 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 14 y 21 -no_pick 1 end arch marble x 14 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 14 y 22 -no_pick 1 -end -arch marble -x 14 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 14 y 23 -no_pick 1 -end -arch marble -x 14 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 14 y 24 -no_pick 1 end -arch marble +arch afloor_right x 14 y 25 end @@ -3951,30 +2732,6 @@ x 14 y 27 end -arch dungeon_floor -x 14 -y 28 -end -arch dungeon_floor -x 14 -y 29 -end -arch marble -x 14 -y 30 -end -arch cwall_3_3 -x 14 -y 30 -end -arch marble -x 14 -y 31 -end -arch cwall_3_1 -x 14 -y 31 -end arch marble x 15 end @@ -3997,217 +2754,156 @@ x 15 y 3 end -arch dim_torch -food 200 -x 15 -y 3 -no_pick 1 -end arch marble x 15 y 4 end -arch dim_torch -food 500 -x 15 -y 4 -no_pick 1 -end arch marble x 15 y 5 end -arch dim_torch -food 500 -x 15 -y 5 -no_pick 1 -end arch marble x 15 y 6 end -arch dim_torch -food 500 -x 15 -y 6 -no_pick 1 -end arch marble x 15 y 7 end -arch dim_torch -food 500 +arch corpse x 15 y 7 -no_pick 1 end arch marble x 15 y 8 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 15 y 8 -no_pick 1 end arch marble x 15 y 9 end -arch dim_torch -food 500 +arch corpse x 15 y 9 -no_pick 1 end arch marble x 15 y 10 end +arch corpse +x 15 +y 10 +end arch marble x 15 y 11 end -arch dim_torch -food 200 +arch corpse x 15 y 11 -no_pick 1 end arch marble x 15 y 12 end -arch dim_torch -food 200 +arch corpse x 15 y 12 -no_pick 1 end arch marble x 15 y 13 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 15 y 13 -no_pick 1 end arch marble x 15 y 14 end -arch dim_torch -food 500 +arch corpse x 15 y 14 -no_pick 1 end arch marble x 15 y 15 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 15 y 15 -no_pick 1 end arch marble x 15 y 16 end -arch dim_torch -food 200 +arch corpse x 15 y 16 -no_pick 1 end arch marble x 15 y 17 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 15 y 17 -no_pick 1 end arch marble x 15 y 18 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 15 y 18 -no_pick 1 end arch marble x 15 y 19 end -arch dim_torch -food 200 +arch corpse x 15 y 19 -no_pick 1 end arch marble x 15 y 20 end -arch dim_torch -food 200 -x 15 -y 20 -no_pick 1 -end arch marble x 15 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 15 y 21 -no_pick 1 end arch marble x 15 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 15 y 22 -no_pick 1 -end -arch marble -x 15 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 15 y 23 -no_pick 1 -end -arch marble -x 15 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 15 y 24 -no_pick 1 end -arch marble +arch afloor_right x 15 y 25 end @@ -4227,30 +2923,6 @@ x 15 y 27 end -arch dungeon_floor -x 15 -y 28 -end -arch dungeon_floor -x 15 -y 29 -end -arch marble -x 15 -y 30 -end -arch cwall_3_3 -x 15 -y 30 -end -arch marble -x 15 -y 31 -end -arch cwall_3_1 -x 15 -y 31 -end arch marble x 16 end @@ -4273,217 +2945,153 @@ x 16 y 3 end -arch dim_torch -food 200 -x 16 -y 3 -no_pick 1 -end arch marble x 16 y 4 end -arch dim_torch -food 200 -x 16 -y 4 -no_pick 1 -end arch marble x 16 y 5 end -arch dim_torch -food 200 -x 16 -y 5 -no_pick 1 -end arch marble x 16 y 6 end -arch dim_torch -food 200 -x 16 -y 6 -no_pick 1 -end arch marble x 16 y 7 end -arch dim_torch -food 500 +arch corpse x 16 y 7 -no_pick 1 end arch marble x 16 y 8 end -arch dim_torch -food 200 +arch corpse x 16 y 8 -no_pick 1 end arch marble x 16 y 9 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 16 y 9 -no_pick 1 end arch marble x 16 y 10 end +arch corpse +x 16 +y 10 +end arch marble x 16 y 11 end -arch dim_torch -food 200 +arch corpse x 16 y 11 -no_pick 1 end arch marble x 16 y 12 end -arch dim_torch -food 500 +arch corpse x 16 y 12 -no_pick 1 end arch marble x 16 y 13 end -arch dim_torch -food 200 +arch corpse x 16 y 13 -no_pick 1 end arch marble x 16 y 14 end -arch dim_torch -food 500 +arch corpse x 16 y 14 -no_pick 1 end arch marble x 16 y 15 end -arch dim_torch -food 200 +arch corpse x 16 y 15 -no_pick 1 end arch marble x 16 y 16 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 16 y 16 -no_pick 1 end arch marble x 16 y 17 end -arch dim_torch -food 200 +arch corpse x 16 y 17 -no_pick 1 end arch marble x 16 y 18 end -arch dim_torch -food 200 +arch corpse x 16 y 18 -no_pick 1 end arch marble x 16 y 19 end -arch dim_torch -food 200 +arch corpse x 16 y 19 -no_pick 1 end arch marble x 16 y 20 end -arch dim_torch -food 200 -x 16 -y 20 -no_pick 1 -end arch marble x 16 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 16 y 21 -no_pick 1 end arch marble x 16 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 16 y 22 -no_pick 1 -end -arch marble -x 16 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 16 y 23 -no_pick 1 -end -arch marble -x 16 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 16 y 24 -no_pick 1 end -arch marble +arch afloor_right x 16 y 25 end @@ -4503,31 +3111,7 @@ x 16 y 27 end -arch dungeon_floor -x 16 -y 28 -end -arch dungeon_floor -x 16 -y 29 -end -arch marble -x 16 -y 30 -end -arch cwall_3_3 -x 16 -y 30 -end arch marble -x 16 -y 31 -end -arch cwall_3_1 -x 16 -y 31 -end -arch marble x 17 end arch cwall_3_3 @@ -4537,7 +3121,7 @@ x 17 y 1 end -arch cwall_3_1 +arch cwall_4 x 17 y 1 end @@ -4545,221 +3129,172 @@ x 17 y 2 end -arch marble +arch cwall_1_2 x 17 -y 3 +y 2 end -arch dim_torch -food 200 +arch marble x 17 y 3 -no_pick 1 end arch marble x 17 y 4 end -arch dim_torch -food 500 +arch cwall_1_1 x 17 y 4 -no_pick 1 end arch marble x 17 y 5 end -arch dim_torch -food 500 +arch cwall_2_2_1 x 17 y 5 -no_pick 1 end arch marble x 17 y 6 end -arch dim_torch -food 500 -x 17 -y 6 -no_pick 1 -end arch marble x 17 y 7 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 17 y 7 -no_pick 1 end arch marble x 17 y 8 end -arch dim_torch -food 500 +arch corpse x 17 y 8 -no_pick 1 end arch marble x 17 y 9 end -arch dim_torch -food 200 +arch corpse x 17 y 9 -no_pick 1 end arch marble x 17 y 10 end +arch corpse +x 17 +y 10 +end arch marble x 17 y 11 end -arch dim_torch -food 200 +arch corpse x 17 y 11 -no_pick 1 end arch marble x 17 y 12 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 17 y 12 -no_pick 1 end arch marble x 17 y 13 end -arch dim_torch -food 500 +arch corpse1 +name corpse x 17 y 13 -no_pick 1 end arch marble x 17 y 14 end -arch dim_torch -food 500 +arch corpse x 17 y 14 -no_pick 1 end arch marble x 17 y 15 end -arch dim_torch -food 200 +arch corpse x 17 y 15 -no_pick 1 end arch marble x 17 y 16 end -arch dim_torch -food 500 +arch corpse x 17 y 16 -no_pick 1 end arch marble x 17 y 17 end -arch dim_torch -food 200 +arch corpse x 17 y 17 -no_pick 1 end arch marble x 17 y 18 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 17 y 18 -no_pick 1 end arch marble x 17 y 19 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 17 y 19 -no_pick 1 end arch marble x 17 y 20 end -arch dim_torch -food 200 -x 17 -y 20 -no_pick 1 -end arch marble x 17 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 17 y 21 -no_pick 1 end arch marble x 17 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 17 y 22 -no_pick 1 -end -arch marble -x 17 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 17 y 23 -no_pick 1 -end -arch marble -x 17 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 17 y 24 -no_pick 1 end -arch marble +arch afloor_right x 17 y 25 end @@ -4779,30 +3314,6 @@ x 17 y 27 end -arch dungeon_floor -x 17 -y 28 -end -arch dungeon_floor -x 17 -y 29 -end -arch marble -x 17 -y 30 -end -arch cwall_3_3 -x 17 -y 30 -end -arch marble -x 17 -y 31 -end -arch cwall_3_1 -x 17 -y 31 -end arch marble x 18 end @@ -4825,217 +3336,159 @@ x 18 y 3 end -arch dim_torch -food 200 -x 18 -y 3 -no_pick 1 -end arch marble x 18 y 4 end -arch dim_torch -food 200 -x 18 -y 4 -no_pick 1 -end arch marble x 18 y 5 end -arch dim_torch -food 200 +arch cwall_1_3 x 18 y 5 -no_pick 1 end arch marble x 18 y 6 end -arch dim_torch -food 200 -x 18 -y 6 -no_pick 1 -end arch marble x 18 y 7 end -arch dim_torch -food 200 +arch corpse x 18 y 7 -no_pick 1 end arch marble x 18 y 8 end -arch dim_torch -food 200 +arch corpse x 18 y 8 -no_pick 1 end arch marble x 18 y 9 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 18 y 9 -no_pick 1 end arch marble x 18 y 10 end +arch corpse1 +name corpse +x 18 +y 10 +end arch marble x 18 y 11 end -arch dim_torch -food 200 +arch corpse x 18 y 11 -no_pick 1 end arch marble x 18 y 12 end -arch dim_torch -food 200 +arch corpse x 18 y 12 -no_pick 1 end arch marble x 18 y 13 end -arch dim_torch -food 200 +arch corpse x 18 y 13 -no_pick 1 end arch marble x 18 y 14 end -arch dim_torch -food 200 +arch corpse x 18 y 14 -no_pick 1 end arch marble x 18 y 15 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 18 y 15 -no_pick 1 end arch marble x 18 y 16 end -arch dim_torch -food 200 +arch corpse x 18 y 16 -no_pick 1 end arch marble x 18 y 17 end -arch dim_torch -food 200 +arch corpse x 18 y 17 -no_pick 1 end arch marble x 18 y 18 end -arch dim_torch -food 200 +arch corpse1 +name corpse x 18 y 18 -no_pick 1 end arch marble x 18 y 19 end -arch dim_torch -food 200 +arch corpse x 18 y 19 -no_pick 1 end arch marble x 18 y 20 end -arch dim_torch -food 200 -x 18 -y 20 -no_pick 1 -end arch marble x 18 y 21 end -arch dim_torch -food 200 +arch cwall_3_3 x 18 y 21 -no_pick 1 end arch marble x 18 y 22 end -arch dim_torch -food 200 +arch cwall_3_1 x 18 y 22 -no_pick 1 -end -arch marble -x 18 -y 23 end -arch dim_torch -food 200 +arch afloor_right x 18 y 23 -no_pick 1 -end -arch marble -x 18 -y 24 end -arch dim_torch -food 200 +arch afloor_right x 18 y 24 -no_pick 1 end -arch marble +arch afloor_right x 18 y 25 end @@ -5055,30 +3508,6 @@ x 18 y 27 end -arch dungeon_floor -x 18 -y 28 -end -arch dungeon_floor -x 18 -y 29 -end -arch marble -x 18 -y 30 -end -arch cwall_3_3 -x 18 -y 30 -end -arch marble -x 18 -y 31 -end -arch cwall_3_1 -x 18 -y 31 -end arch marble x 19 end @@ -5101,6 +3530,13 @@ x 19 y 3 end +arch stair_up_2 +slaying castle.5 +hp 19 +sp 3 +x 19 +y 3 +end arch marble x 19 y 4 @@ -5117,117 +3553,156 @@ x 19 y 7 end +arch corpse +x 19 +y 7 +end arch marble x 19 y 8 end +arch corpse1 +name corpse +x 19 +y 8 +end arch marble x 19 y 9 end +arch corpse +x 19 +y 9 +end arch marble x 19 y 10 end +arch corpse +x 19 +y 10 +end arch marble x 19 y 11 end +arch corpse +x 19 +y 11 +end arch marble x 19 y 12 end +arch corpse1 +name corpse +x 19 +y 12 +end arch marble x 19 y 13 end +arch corpse +x 19 +y 13 +end arch marble x 19 y 14 end +arch corpse +x 19 +y 14 +end arch marble x 19 y 15 end -arch marble +arch corpse x 19 -y 16 +y 15 end arch marble x 19 -y 17 +y 16 end -arch marble +arch corpse x 19 -y 18 +y 16 end arch marble x 19 -y 19 +y 17 end -arch marble +arch corpse1 +name corpse x 19 -y 20 +y 17 end arch marble x 19 -y 21 +y 18 end -arch marble +arch corpse x 19 -y 22 +y 18 end arch marble x 19 -y 23 +y 19 end -arch marble +arch corpse x 19 -y 24 +y 19 end arch marble x 19 -y 25 +y 20 end arch marble x 19 -y 26 +y 21 end arch cwall_3_3 x 19 -y 26 +y 21 end arch marble x 19 -y 27 +y 22 end arch cwall_3_1 x 19 -y 27 +y 22 end -arch dungeon_floor +arch afloor_right x 19 -y 28 +y 23 +end +arch afloor_right +x 19 +y 24 end -arch dungeon_floor +arch afloor_right x 19 -y 29 +y 25 end arch marble x 19 -y 30 +y 26 end arch cwall_3_3 x 19 -y 30 +y 26 end arch marble x 19 -y 31 +y 27 end arch cwall_3_1 x 19 -y 31 +y 27 end arch marble x 20 @@ -5239,7 +3714,7 @@ x 20 y 1 end -arch cwall_4 +arch cwall_3_1 x 20 y 1 end @@ -5247,31 +3722,19 @@ x 20 y 2 end -arch cwall_3_2 -x 20 -y 2 -end arch marble x 20 y 3 end -arch cwall_3_2 -x 20 -y 3 -end arch marble x 20 y 4 end -arch cwall_3_2 -x 20 -y 4 -end arch marble x 20 y 5 end -arch cwall_3_2 +arch cwall_1_4 x 20 y 5 end @@ -5279,127 +3742,67 @@ x 20 y 6 end -arch cwall_3_2 -x 20 -y 6 -end arch marble x 20 y 7 end -arch cwall_3_2 -x 20 -y 7 -end arch marble x 20 y 8 end -arch cwall_3_2 -x 20 -y 8 -end arch marble x 20 y 9 end -arch cwall_3_2 -x 20 -y 9 -end arch marble x 20 y 10 end -arch cwall_3_2 -x 20 -y 10 -end arch marble x 20 y 11 end -arch cwall_3_2 -x 20 -y 11 -end arch marble x 20 y 12 end -arch cwall_3_2 -x 20 -y 12 -end arch marble x 20 y 13 end -arch cwall_3_2 -x 20 -y 13 -end arch marble x 20 y 14 end -arch cwall_3_2 -x 20 -y 14 -end arch marble x 20 y 15 end -arch cwall_3_2 -x 20 -y 15 -end arch marble x 20 y 16 end -arch cwall_3_2 -x 20 -y 16 -end arch marble x 20 y 17 end -arch cwall_3_2 -x 20 -y 17 -end arch marble x 20 y 18 end -arch cwall_3_2 -x 20 -y 18 -end arch marble x 20 y 19 end -arch cwall_3_2 -x 20 -y 19 -end arch marble x 20 y 20 end -arch cwall_3_2 -x 20 -y 20 -end arch marble x 20 y 21 end -arch cwall_3_2 +arch cwall_3_3 x 20 y 21 end @@ -5407,31 +3810,19 @@ x 20 y 22 end -arch cwall_3_2 +arch cwall_3_1 x 20 y 22 end -arch marble -x 20 -y 23 -end -arch cwall_3_2 +arch afloor_right x 20 y 23 -end -arch marble -x 20 -y 24 end -arch cwall_3_2 +arch afloor_right x 20 y 24 -end -arch marble -x 20 -y 25 end -arch cwall_3_2 +arch afloor_right x 20 y 25 end @@ -5451,41 +3842,17 @@ x 20 y 27 end -arch dungeon_floor -x 20 -y 28 -end -arch dungeon_floor -x 20 -y 29 -end -arch marble -x 20 -y 30 -end -arch cwall_3_3 -x 20 -y 30 -end -arch marble -x 20 -y 31 -end -arch cwall_3_1 -x 20 -y 31 -end arch marble x 21 end -arch cwall_2_2_3 +arch cwall_3_3 x 21 end arch marble x 21 y 1 end -arch cwall_3_4 +arch cwall_4 x 21 y 1 end @@ -5493,7 +3860,7 @@ x 21 y 2 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 2 end @@ -5501,7 +3868,7 @@ x 21 y 3 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 3 end @@ -5509,7 +3876,7 @@ x 21 y 4 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 4 end @@ -5517,7 +3884,7 @@ x 21 y 5 end -arch cwall_3_4 +arch cwall_4 x 21 y 5 end @@ -5525,7 +3892,7 @@ x 21 y 6 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 6 end @@ -5533,7 +3900,7 @@ x 21 y 7 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 7 end @@ -5541,7 +3908,7 @@ x 21 y 8 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 8 end @@ -5549,7 +3916,7 @@ x 21 y 9 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 9 end @@ -5557,7 +3924,7 @@ x 21 y 10 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 10 end @@ -5565,7 +3932,7 @@ x 21 y 11 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 11 end @@ -5573,7 +3940,7 @@ x 21 y 12 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 12 end @@ -5581,7 +3948,7 @@ x 21 y 13 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 13 end @@ -5589,7 +3956,7 @@ x 21 y 14 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 14 end @@ -5597,7 +3964,7 @@ x 21 y 15 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 15 end @@ -5605,7 +3972,7 @@ x 21 y 16 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 16 end @@ -5613,7 +3980,7 @@ x 21 y 17 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 17 end @@ -5621,7 +3988,7 @@ x 21 y 18 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 18 end @@ -5629,7 +3996,7 @@ x 21 y 19 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 19 end @@ -5637,7 +4004,7 @@ x 21 y 20 end -arch cwall_3_4 +arch cwall_3_2 x 21 y 20 end @@ -5645,7 +4012,7 @@ x 21 y 21 end -arch cwall_3_4 +arch cwall_4 x 21 y 21 end @@ -5653,31 +4020,19 @@ x 21 y 22 end -arch cwall_3_4 +arch cwall_3_1 x 21 y 22 -end -arch marble -x 21 -y 23 end -arch cwall_3_4 +arch afloor_right x 21 y 23 -end -arch marble -x 21 -y 24 end -arch cwall_3_4 +arch afloor_right x 21 y 24 end -arch marble -x 21 -y 25 -end -arch cwall_3_4 +arch afloor_right x 21 y 25 end @@ -5685,7 +4040,7 @@ x 21 y 26 end -arch cwall_3_4 +arch cwall_3_3 x 21 y 26 end @@ -5693,45 +4048,21 @@ x 21 y 27 end -arch cwall_2_2_4 -x 21 -y 27 -end -arch dungeon_floor -x 21 -y 28 -end -arch dungeon_floor -x 21 -y 29 -end -arch marble -x 21 -y 30 -end -arch cwall_3_3 -x 21 -y 30 -end -arch marble -x 21 -y 31 -end arch cwall_3_1 x 21 -y 31 +y 27 end arch marble x 22 end -arch cwall_2_2_2 +arch cwall_3_3 x 22 end arch marble x 22 y 1 end -arch cwall_3_2 +arch cwall_4 x 22 y 1 end @@ -5739,7 +4070,7 @@ x 22 y 2 end -arch cwall_3_2 +arch cwall_3_4 x 22 y 2 end @@ -5747,7 +4078,7 @@ x 22 y 3 end -arch cwall_3_2 +arch cwall_3_4 x 22 y 3 end @@ -5755,7 +4086,7 @@ x 22 y 4 end -arch cwall_3_2 +arch cwall_3_4 x 22 y 4 end @@ -5763,7 +4094,7 @@ x 22 y 5 end -arch cwall_3_2 +arch cwall_3_4 x 22 y 5 end @@ -5771,7 +4102,7 @@ x 22 y 6 end -arch cwall_2_1_1 +arch cwall_3_4 x 22 y 6 end @@ -5779,31 +4110,55 @@ x 22 y 7 end -arch cwall_1_2 +arch cwall_3_4 x 22 y 7 +end +arch marble +x 22 +y 8 end -arch dungeon_floor +arch cwall_3_4 x 22 y 8 +end +arch marble +x 22 +y 9 end -arch dungeon_floor +arch cwall_3_4 x 22 y 9 +end +arch marble +x 22 +y 10 end -arch dungeon_floor +arch cwall_3_4 x 22 y 10 end -arch dungeon_floor +arch marble +x 22 +y 11 +end +arch cwall_3_4 x 22 y 11 +end +arch marble +x 22 +y 12 end -arch dungeon_floor +arch cwall_3_4 x 22 y 12 +end +arch marble +x 22 +y 13 end -arch dungeon_floor +arch cwall_3_4 x 22 y 13 end @@ -5811,7 +4166,7 @@ x 22 y 14 end -arch cwall_1_1 +arch cwall_3_4 x 22 y 14 end @@ -5819,7 +4174,7 @@ x 22 y 15 end -arch cwall_2_1_1 +arch cwall_3_4 x 22 y 15 end @@ -5827,7 +4182,7 @@ x 22 y 16 end -arch cwall_3_2 +arch cwall_3_4 x 22 y 16 end @@ -5835,199 +4190,67 @@ x 22 y 17 end -arch igate_open_1 +arch cwall_3_4 x 22 y 17 -speed 0.500000 -value 1 -connected 2 end -arch boulder +arch marble x 22 -y 17 +y 18 end -arch note +arch cwall_3_4 x 22 -y 17 +y 18 end -arch scroll_2 +arch marble x 22 -y 17 +y 19 end -arch note +arch cwall_3_4 x 22 -y 17 +y 19 end -arch scroll_2 +arch marble x 22 -y 17 +y 20 end -arch note +arch cwall_3_4 x 22 -y 17 +y 20 end -arch scroll_2 +arch marble x 22 -y 17 +y 21 end -arch note +arch cwall_3_4 x 22 -y 17 +y 21 end -arch scroll_2 +arch marble x 22 -y 17 +y 22 end -arch note +arch cwall_2_2_4 x 22 -y 17 +y 22 end -arch scroll_2 +arch afloor_right x 22 -y 17 +y 23 end -arch note +arch afloor_right x 22 -y 17 +y 24 end -arch scroll_2 +arch afloor_right x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch note -x 22 -y 17 -end -arch scroll_2 -x 22 -y 17 -end -arch marble -x 22 -y 18 -end -arch button_plate -x 22 -y 18 -connected 1 -end -arch marble -x 22 -y 19 -end -arch cwall_3_2 -x 22 -y 19 -end -arch marble -x 22 -y 20 -end -arch cwall_1_2 -x 22 -y 20 -end -arch dungeon_floor -x 22 -y 21 -end -arch dungeon_floor -x 22 -y 22 -end -arch dungeon_floor -x 22 -y 23 -end -arch dungeon_floor -x 22 -y 24 -end -arch marble -x 22 -y 25 -end -arch cwall_1_1 -x 22 y 25 end arch marble x 22 y 26 end -arch cwall_3_2 +arch cwall_3_3 x 22 y 26 end @@ -6035,33 +4258,9 @@ x 22 y 27 end -arch cwall_2_2_1 -x 22 -y 27 -end -arch dungeon_floor -x 22 -y 28 -end -arch dungeon_floor -x 22 -y 29 -end -arch marble -x 22 -y 30 -end -arch cwall_3_3 -x 22 -y 30 -end -arch marble -x 22 -y 31 -end arch cwall_3_1 x 22 -y 31 +y 27 end arch marble x 23 @@ -6073,135 +4272,103 @@ x 23 y 1 end -arch cwall_4 +arch cwall_3_1 x 23 y 1 -end -arch marble -x 23 -y 2 end -arch cwall_4 +arch afloor_right x 23 y 2 -end -arch marble -x 23 -y 3 end -arch cwall_4 +arch afloor_right x 23 y 3 -end -arch marble -x 23 -y 4 end -arch cwall_3_4 +arch afloor_right x 23 y 4 -end -arch marble -x 23 -y 5 end -arch cwall_2_2_4 +arch afloor_right x 23 y 5 end -arch dungeon_floor +arch afloor_right x 23 y 6 end -arch dungeon_floor +arch afloor_right x 23 y 7 end -arch dungeon_floor +arch afloor_right x 23 y 8 end -arch dungeon_floor +arch afloor_right x 23 y 9 end -arch dungeon_floor +arch afloor_right x 23 y 10 end -arch dungeon_floor +arch afloor_right x 23 y 11 end -arch dungeon_floor +arch afloor_right x 23 y 12 end -arch dungeon_floor +arch afloor_right x 23 y 13 end -arch dungeon_floor +arch afloor_right x 23 y 14 end -arch dungeon_floor +arch afloor_right x 23 y 15 -end -arch marble -x 23 -y 16 end -arch cwall_2_2_3 +arch afloor_right x 23 y 16 end -arch marble -x 23 -y 17 -end -arch cwall_3_4 +arch afloor_right x 23 y 17 -end -arch marble -x 23 -y 18 end -arch cwall_4 +arch afloor_right x 23 y 18 -end -arch marble -x 23 -y 19 end -arch cwall_3_1 +arch afloor_right x 23 y 19 end -arch dungeon_floor +arch afloor_right x 23 y 20 end -arch dungeon_floor +arch afloor_right x 23 y 21 end -arch dungeon_floor +arch afloor_right x 23 y 22 end -arch dungeon_floor +arch afloor_right x 23 y 23 end -arch dungeon_floor +arch afloor_right x 23 y 24 end -arch dungeon_floor +arch afloor_right x 23 y 25 end @@ -6221,30 +4388,6 @@ x 23 y 27 end -arch dungeon_floor -x 23 -y 28 -end -arch dungeon_floor -x 23 -y 29 -end -arch marble -x 23 -y 30 -end -arch cwall_3_3 -x 23 -y 30 -end -arch marble -x 23 -y 31 -end -arch cwall_3_1 -x 23 -y 31 -end arch marble x 24 end @@ -6255,119 +4398,111 @@ x 24 y 1 end -arch cwall_4 +arch cwall_3_1 x 24 y 1 -end -arch marble -x 24 -y 2 end -arch cwall_3_4 +arch afloor_right x 24 y 2 end -arch marble +arch afloor_right x 24 y 3 end -arch cwall_2_2_4 +arch pentagram +slaying gothwolte.1 +hp 12 +sp 23 x 24 y 3 +type 66 end -arch dungeon_floor +arch afloor_right x 24 y 4 end -arch dungeon_floor +arch afloor_right x 24 y 5 end -arch dungeon_floor +arch afloor_right x 24 y 6 end -arch dungeon_floor +arch afloor_right x 24 y 7 end -arch dungeon_floor +arch afloor_right x 24 y 8 end -arch dungeon_floor +arch afloor_right x 24 y 9 end -arch dungeon_floor +arch afloor_right x 24 y 10 end -arch dungeon_floor +arch afloor_right x 24 y 11 end -arch dungeon_floor +arch afloor_right x 24 y 12 end -arch dungeon_floor +arch afloor_right x 24 y 13 end -arch dungeon_floor +arch afloor_right x 24 y 14 end -arch dungeon_floor +arch afloor_right x 24 y 15 end -arch dungeon_floor +arch afloor_right x 24 y 16 end -arch dungeon_floor +arch afloor_right x 24 y 17 -end -arch marble -x 24 -y 18 end -arch cwall_2_2_3 +arch afloor_right x 24 y 18 -end -arch marble -x 24 -y 19 end -arch cwall_2_2_4 +arch afloor_right x 24 y 19 end -arch dungeon_floor +arch afloor_right x 24 y 20 end -arch dungeon_floor +arch afloor_right x 24 y 21 end -arch dungeon_floor +arch afloor_right x 24 y 22 end -arch dungeon_floor +arch afloor_right x 24 y 23 end -arch dungeon_floor +arch afloor_right x 24 y 24 end -arch dungeon_floor +arch afloor_right x 24 y 25 end @@ -6375,7 +4510,7 @@ x 24 y 26 end -arch cwall_2_2_3 +arch cwall_3_3 x 24 y 26 end @@ -6383,33 +4518,9 @@ x 24 y 27 end -arch cwall_2_2_4 -x 24 -y 27 -end -arch dungeon_floor -x 24 -y 28 -end -arch dungeon_floor -x 24 -y 29 -end -arch marble -x 24 -y 30 -end -arch cwall_3_3 -x 24 -y 30 -end -arch marble -x 24 -y 31 -end arch cwall_3_1 x 24 -y 31 +y 27 end arch marble x 25 @@ -6422,1352 +4533,562 @@ y 1 end arch cwall_3_1 -x 25 -y 1 -end -arch dungeon_floor -x 25 -y 2 -end -arch stair_up -slaying castle.5 -hp 29 -sp 3 -x 25 -y 2 -end -arch dungeon_floor -x 25 -y 3 -end -arch dungeon_floor -x 25 -y 4 -end -arch dungeon_floor -x 25 -y 5 -end -arch dungeon_floor -x 25 -y 6 -end -arch dungeon_floor -x 25 -y 7 -end -arch dungeon_floor -x 25 -y 8 -end -arch dungeon_floor -x 25 -y 9 -end -arch dungeon_floor -x 25 -y 10 -end -arch dungeon_floor -x 25 -y 11 -end -arch dungeon_floor -x 25 -y 12 -end -arch dungeon_floor -x 25 -y 13 -end -arch dungeon_floor -x 25 -y 14 -end -arch dungeon_floor -x 25 -y 15 -end -arch dungeon_floor -x 25 -y 16 -end -arch dungeon_floor -x 25 -y 17 -end -arch dungeon_floor -x 25 -y 18 -end -arch dungeon_floor -x 25 -y 19 -end -arch dungeon_floor -x 25 -y 20 -end -arch dungeon_floor -x 25 -y 21 -end -arch dungeon_floor -x 25 -y 22 -end -arch dungeon_floor -x 25 -y 23 -end -arch dungeon_floor -x 25 -y 24 -end -arch dungeon_floor -x 25 -y 25 -end -arch dungeon_floor -x 25 -y 26 -end -arch dungeon_floor -x 25 -y 27 -end -arch dungeon_floor -x 25 -y 28 -end -arch dungeon_floor -x 25 -y 29 -end -arch marble -x 25 -y 30 -end -arch cwall_3_3 -x 25 -y 30 -end -arch marble -x 25 -y 31 -end -arch cwall_3_1 -x 25 -y 31 -end -arch marble -x 26 -end -arch cwall_3_3 -x 26 -end -arch marble -x 26 -y 1 -end -arch cwall_3_1 -x 26 -y 1 -end -arch dungeon_floor -x 26 -y 2 -end -arch sign -msg -Welcome to the Ghoswolte's room! -endmsg -x 26 -y 2 -end -arch dungeon_floor -x 26 -y 3 -end -arch dungeon_floor -x 26 -y 4 -end -arch dungeon_floor -x 26 -y 5 -end -arch dungeon_floor -x 26 -y 6 -end -arch dungeon_floor -x 26 -y 7 -end -arch dungeon_floor -x 26 -y 8 -end -arch dungeon_floor -x 26 -y 9 -end -arch dungeon_floor -x 26 -y 10 -end -arch dungeon_floor -x 26 -y 11 -end -arch dungeon_floor -x 26 -y 12 -end -arch dungeon_floor -x 26 -y 13 -end -arch dungeon_floor -x 26 -y 14 -end -arch dungeon_floor -x 26 -y 15 -end -arch dungeon_floor -x 26 -y 16 -end -arch dungeon_floor -x 26 -y 17 -end -arch dungeon_floor -x 26 -y 18 -end -arch dungeon_floor -x 26 -y 19 -end -arch dungeon_floor -x 26 -y 20 -end -arch dungeon_floor -x 26 -y 21 -end -arch dungeon_floor -x 26 -y 22 -end -arch dungeon_floor -x 26 -y 23 -end -arch dungeon_floor -x 26 -y 24 -end -arch dungeon_floor -x 26 -y 25 -end -arch dungeon_floor -x 26 -y 26 -end -arch dungeon_floor -x 26 -y 27 -end -arch dungeon_floor -x 26 -y 28 -end -arch dungeon_floor -x 26 -y 29 -end -arch marble -x 26 -y 30 -end -arch cwall_3_3 -x 26 -y 30 -end -arch marble -x 26 -y 31 -end -arch cwall_3_1 -x 26 -y 31 -end -arch marble -x 27 -end -arch cwall_3_3 -x 27 -end -arch marble -x 27 -y 1 -end -arch cwall_4 -x 27 -y 1 -end -arch marble -x 27 -y 2 -end -arch cwall_3_2 -x 27 -y 2 -end -arch marble -x 27 -y 3 -end -arch cwall_2_2_1 -x 27 -y 3 -end -arch dungeon_floor -x 27 -y 4 -end -arch dungeon_floor -x 27 -y 5 -end -arch dungeon_floor -x 27 -y 6 -end -arch dungeon_floor -x 27 -y 7 -end -arch dungeon_floor -x 27 -y 8 -end -arch dungeon_floor -x 27 -y 9 -end -arch dungeon_floor -x 27 -y 10 -end -arch dungeon_floor -x 27 -y 11 -end -arch dungeon_floor -x 27 -y 12 -end -arch dungeon_floor -x 27 -y 13 -end -arch dungeon_floor -x 27 -y 14 -end -arch dungeon_floor -x 27 -y 15 -end -arch dungeon_floor -x 27 -y 16 -end -arch dungeon_floor -x 27 -y 17 -end -arch marble -x 27 -y 18 -end -arch cwall_2_2_2 -x 27 -y 18 -end -arch marble -x 27 -y 19 -end -arch cwall_2_2_1 -x 27 -y 19 -end -arch dungeon_floor -x 27 -y 20 -end -arch dungeon_floor -x 27 -y 21 -end -arch dungeon_floor -x 27 -y 22 -end -arch dungeon_floor -x 27 -y 23 -end -arch dungeon_floor -x 27 -y 24 -end -arch dungeon_floor -x 27 -y 25 -end -arch marble -x 27 -y 26 -end -arch cwall_2_2_2 -x 27 -y 26 -end -arch marble -x 27 -y 27 -end -arch cwall_2_2_1 -x 27 -y 27 -end -arch dungeon_floor -x 27 -y 28 -end -arch dungeon_floor -x 27 -y 29 -end -arch marble -x 27 -y 30 -end -arch cwall_3_3 -x 27 -y 30 -end -arch marble -x 27 -y 31 -end -arch cwall_3_1 -x 27 -y 31 -end -arch marble -x 28 -end -arch cwall_3_3 -x 28 -end -arch marble -x 28 -y 1 -end -arch cwall_4 -x 28 -y 1 -end -arch marble -x 28 -y 2 -end -arch cwall_4 -x 28 -y 2 -end -arch marble -x 28 -y 3 -end -arch cwall_4 -x 28 -y 3 -end -arch marble -x 28 -y 4 -end -arch cwall_3_2 -x 28 -y 4 -end -arch marble -x 28 -y 5 -end -arch cwall_1_2 -x 28 -y 5 -end -arch dungeon_floor -x 28 -y 6 -end -arch dungeon_floor -x 28 -y 7 -end -arch dungeon_floor -x 28 -y 8 -end -arch dungeon_floor -x 28 -y 9 -end -arch dungeon_floor -x 28 -y 10 -end -arch dungeon_floor -x 28 -y 11 -end -arch dungeon_floor -x 28 -y 12 -end -arch dungeon_floor -x 28 -y 13 -end -arch dungeon_floor -x 28 -y 14 -end -arch dungeon_floor -x 28 -y 15 -end -arch marble -x 28 -y 16 -end -arch cwall_2_2_2 -x 28 -y 16 -end -arch marble -x 28 -y 17 -end -arch cwall_3_2 -x 28 -y 17 -end -arch marble -x 28 -y 18 -end -arch cwall_4 -x 28 -y 18 -end -arch marble -x 28 -y 19 -end -arch cwall_3_1 -x 28 -y 19 -end -arch dungeon_floor -x 28 -y 20 -end -arch dungeon_floor -x 28 -y 21 -end -arch dungeon_floor -x 28 -y 22 -end -arch dungeon_floor -x 28 -y 23 -end -arch dungeon_floor -x 28 -y 24 -end -arch dungeon_floor -x 28 -y 25 -end -arch marble -x 28 -y 26 -end -arch cwall_3_3 -x 28 -y 26 -end -arch marble -x 28 -y 27 -end -arch cwall_3_1 -x 28 -y 27 -end -arch dungeon_floor -x 28 -y 28 -end -arch dungeon_floor -x 28 -y 29 -end -arch marble -x 28 -y 30 -end -arch cwall_3_3 -x 28 -y 30 -end -arch marble -x 28 -y 31 -end -arch cwall_3_1 -x 28 -y 31 -end -arch marble -x 29 -end -arch cwall_2_2_3 -x 29 -end -arch marble -x 29 -y 1 -end -arch cwall_3_4 -x 29 +x 25 y 1 -end -arch marble -x 29 -y 2 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 2 -end -arch marble -x 29 -y 3 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 3 -end -arch marble -x 29 -y 4 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 4 end -arch marble -x 29 -y 5 -end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 5 -end -arch marble -x 29 -y 6 end -arch cwall_2_1_1 -x 29 +arch afloor_right +x 25 y 6 -end -arch marble -x 29 -y 7 end -arch cwall_1_2 -x 29 +arch afloor_right +x 25 y 7 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 8 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 9 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 10 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 11 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 12 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 13 end -arch marble -x 29 -y 14 -end -arch cwall_1_1 -x 29 +arch afloor_right +x 25 y 14 -end -arch marble -x 29 -y 15 end -arch cwall_2_1_1 -x 29 +arch afloor_right +x 25 y 15 -end -arch marble -x 29 -y 16 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 16 -end -arch marble -x 29 -y 17 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 17 -end -arch marble -x 29 -y 18 end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 18 end -arch marble -x 29 -y 19 -end -arch cwall_3_4 -x 29 +arch afloor_right +x 25 y 19 -end -arch marble -x 29 -y 20 end -arch cwall_1_2 -x 29 +arch afloor_right +x 25 y 20 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 21 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 22 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 23 end -arch dungeon_floor -x 29 +arch afloor_right +x 25 y 24 -end -arch marble -x 29 -y 25 end -arch cwall_1_1 -x 29 +arch afloor_right +x 25 y 25 end arch marble -x 29 +x 25 y 26 end -arch cwall_3_4 -x 29 +arch cwall_3_3 +x 25 y 26 end arch marble -x 29 +x 25 y 27 end -arch cwall_2_2_4 -x 29 +arch cwall_3_1 +x 25 y 27 end -arch dungeon_floor -x 29 -y 28 -end -arch dungeon_floor -x 29 -y 29 -end arch marble -x 29 -y 30 +x 26 end arch cwall_3_3 -x 29 -y 30 -end -arch marble -x 29 -y 31 -end -arch cwall_3_1 -x 29 -y 31 -end -arch marble -x 30 -end -arch cwall_2_2_2 -x 30 +x 26 end arch marble -x 30 +x 26 y 1 end -arch cwall_3_2 -x 30 +arch cwall_4 +x 26 y 1 end arch marble -x 30 +x 26 y 2 end arch cwall_3_2 -x 30 +x 26 y 2 end arch marble -x 30 +x 26 y 3 end arch cwall_3_2 -x 30 +x 26 y 3 end arch marble -x 30 +x 26 y 4 end arch cwall_3_2 -x 30 +x 26 y 4 end arch marble -x 30 +x 26 y 5 end arch cwall_3_2 -x 30 +x 26 y 5 end arch marble -x 30 +x 26 y 6 end arch cwall_3_2 -x 30 +x 26 y 6 end arch marble -x 30 +x 26 y 7 end arch cwall_3_2 -x 30 +x 26 y 7 end arch marble -x 30 +x 26 y 8 end arch cwall_3_2 -x 30 +x 26 y 8 end arch marble -x 30 +x 26 y 9 end arch cwall_3_2 -x 30 +x 26 y 9 end arch marble -x 30 +x 26 y 10 end arch cwall_3_2 -x 30 +x 26 y 10 end arch marble -x 30 +x 26 y 11 end arch cwall_3_2 -x 30 +x 26 y 11 end arch marble -x 30 +x 26 y 12 end arch cwall_3_2 -x 30 +x 26 y 12 end arch marble -x 30 +x 26 y 13 end arch cwall_3_2 -x 30 +x 26 y 13 end arch marble -x 30 +x 26 y 14 end arch cwall_3_2 -x 30 +x 26 y 14 end arch marble -x 30 +x 26 y 15 end arch cwall_3_2 -x 30 +x 26 y 15 end arch marble -x 30 +x 26 y 16 end arch cwall_3_2 -x 30 +x 26 y 16 end arch marble -x 30 +x 26 y 17 end arch cwall_3_2 -x 30 +x 26 y 17 end arch marble -x 30 +x 26 y 18 end arch cwall_3_2 -x 30 +x 26 y 18 end arch marble -x 30 +x 26 y 19 end arch cwall_3_2 -x 30 +x 26 y 19 end arch marble -x 30 +x 26 y 20 end arch cwall_3_2 -x 30 +x 26 y 20 end arch marble -x 30 +x 26 y 21 end arch cwall_3_2 -x 30 +x 26 y 21 end arch marble -x 30 +x 26 y 22 end arch cwall_3_2 -x 30 +x 26 y 22 end arch marble -x 30 +x 26 y 23 end arch cwall_3_2 -x 30 +x 26 y 23 end arch marble -x 30 +x 26 y 24 end arch cwall_3_2 -x 30 +x 26 y 24 end arch marble -x 30 +x 26 y 25 end arch cwall_3_2 -x 30 +x 26 y 25 end arch marble -x 30 +x 26 y 26 end -arch cwall_3_2 -x 30 +arch cwall_4 +x 26 y 26 end arch marble -x 30 -y 27 -end -arch cwall_3_2 -x 30 +x 26 y 27 end -arch marble -x 30 -y 28 -end -arch cwall_3_2 -x 30 -y 28 -end -arch marble -x 30 -y 29 -end -arch cwall_3_2 -x 30 -y 29 -end -arch marble -x 30 -y 30 -end -arch cwall_4 -x 30 -y 30 -end -arch marble -x 30 -y 31 -end arch cwall_3_1 -x 30 -y 31 +x 26 +y 27 end arch marble -x 31 +x 27 end -arch cwall_2_2_3 -x 31 +arch cwall_3_3 +x 27 end arch marble -x 31 +x 27 y 1 end arch cwall_3_4 -x 31 +x 27 y 1 end arch marble -x 31 +x 27 y 2 end arch cwall_3_4 -x 31 +x 27 y 2 end arch marble -x 31 +x 27 y 3 end arch cwall_3_4 -x 31 +x 27 y 3 end arch marble -x 31 +x 27 y 4 end arch cwall_3_4 -x 31 +x 27 y 4 end arch marble -x 31 +x 27 y 5 end arch cwall_3_4 -x 31 +x 27 y 5 end arch marble -x 31 +x 27 y 6 end arch cwall_3_4 -x 31 +x 27 y 6 end arch marble -x 31 +x 27 y 7 end arch cwall_3_4 -x 31 +x 27 y 7 end arch marble -x 31 +x 27 y 8 end arch cwall_3_4 -x 31 +x 27 y 8 end arch marble -x 31 +x 27 y 9 end arch cwall_3_4 -x 31 +x 27 y 9 end arch marble -x 31 +x 27 y 10 end arch cwall_3_4 -x 31 +x 27 y 10 end arch marble -x 31 +x 27 y 11 end arch cwall_3_4 -x 31 +x 27 y 11 end arch marble -x 31 +x 27 y 12 end arch cwall_3_4 -x 31 +x 27 y 12 end arch marble -x 31 +x 27 y 13 end arch cwall_3_4 -x 31 +x 27 y 13 end arch marble -x 31 +x 27 y 14 end arch cwall_3_4 -x 31 +x 27 y 14 end arch marble -x 31 +x 27 y 15 end arch cwall_3_4 -x 31 +x 27 y 15 end arch marble -x 31 +x 27 y 16 end arch cwall_3_4 -x 31 +x 27 y 16 end arch marble -x 31 +x 27 y 17 end arch cwall_3_4 -x 31 +x 27 y 17 end arch marble -x 31 +x 27 y 18 end arch cwall_3_4 -x 31 +x 27 y 18 end arch marble -x 31 +x 27 y 19 end arch cwall_3_4 -x 31 +x 27 y 19 end arch marble -x 31 +x 27 y 20 end arch cwall_3_4 -x 31 +x 27 y 20 end arch marble -x 31 +x 27 y 21 end arch cwall_3_4 -x 31 +x 27 y 21 end arch marble -x 31 +x 27 y 22 end arch cwall_3_4 -x 31 +x 27 y 22 end arch marble -x 31 +x 27 y 23 end arch cwall_3_4 -x 31 +x 27 y 23 end arch marble -x 31 +x 27 y 24 end arch cwall_3_4 -x 31 +x 27 y 24 end arch marble -x 31 +x 27 y 25 end arch cwall_3_4 -x 31 +x 27 y 25 end arch marble -x 31 +x 27 y 26 end arch cwall_3_4 -x 31 +x 27 y 26 end arch marble -x 31 -y 27 -end -arch cwall_3_4 -x 31 +x 27 y 27 end -arch marble -x 31 -y 28 -end -arch cwall_3_4 -x 31 -y 28 -end -arch marble -x 31 -y 29 -end -arch cwall_3_4 -x 31 -y 29 -end -arch marble -x 31 -y 30 -end -arch cwall_3_4 -x 31 -y 30 -end -arch marble -x 31 -y 31 -end arch cwall_2_2_4 -x 31 -y 31 +x 27 +y 27 end Index: maps/pup_land/ancient/castle/castle.5 diff -u maps/pup_land/ancient/castle/castle.5:1.1 maps/pup_land/ancient/castle/castle.5:1.2 --- maps/pup_land/ancient/castle/castle.5:1.1 Sun Mar 28 20:26:14 1999 +++ maps/pup_land/ancient/castle/castle.5 Tue Sep 26 13:55:56 2000 @@ -5,8 +5,8 @@ Email: gnu@foo.bar Date: Sun Dec 15 20:00:49 1996 endmsg -x 32 -y 32 +x 23 +y 28 level 6 end arch marble @@ -172,32 +172,8 @@ arch marble y 27 end -arch cwall_3_2 -y 27 -end -arch marble -y 28 -end -arch cwall_3_2 -y 28 -end -arch marble -y 29 -end -arch cwall_3_2 -y 29 -end -arch marble -y 30 -end -arch cwall_3_2 -y 30 -end -arch marble -y 31 -end arch cwall_2_2_1 -y 31 +y 27 end arch marble x 1 @@ -273,7 +249,7 @@ x 1 y 9 end -arch cwall_3_4 +arch cwall_4 x 1 y 9 end @@ -305,7 +281,7 @@ x 1 y 13 end -arch cwall_3_4 +arch cwall_4 x 1 y 13 end @@ -337,7 +313,7 @@ x 1 y 17 end -arch cwall_3_4 +arch cwall_4 x 1 y 17 end @@ -345,7 +321,7 @@ x 1 y 18 end -arch cwall_4 +arch cwall_3_4 x 1 y 18 end @@ -353,7 +329,7 @@ x 1 y 19 end -arch cwall_4 +arch cwall_3_4 x 1 y 19 end @@ -361,7 +337,7 @@ x 1 y 20 end -arch cwall_4 +arch cwall_3_4 x 1 y 20 end @@ -369,7 +345,7 @@ x 1 y 21 end -arch cwall_4 +arch cwall_3_4 x 1 y 21 end @@ -385,7 +361,7 @@ x 1 y 23 end -arch cwall_4 +arch cwall_3_4 x 1 y 23 end @@ -393,7 +369,7 @@ x 1 y 24 end -arch cwall_4 +arch cwall_3_4 x 1 y 24 end @@ -401,7 +377,7 @@ x 1 y 25 end -arch cwall_4 +arch cwall_3_4 x 1 y 25 end @@ -417,41 +393,9 @@ x 1 y 27 end -arch cwall_4 -x 1 -y 27 -end -arch marble -x 1 -y 28 -end -arch cwall_4 -x 1 -y 28 -end -arch marble -x 1 -y 29 -end -arch cwall_4 -x 1 -y 29 -end -arch marble -x 1 -y 30 -end -arch cwall_4 -x 1 -y 30 -end -arch marble -x 1 -y 31 -end arch cwall_3_1 x 1 -y 31 +y 27 end arch marble x 2 @@ -471,13 +415,6 @@ x 2 y 2 end -arch stair_3_down -slaying castle.4 -hp 2 -sp 2 -x 2 -y 2 -end arch marble x 2 y 3 @@ -506,7 +443,7 @@ x 2 y 9 end -arch door_2 +arch cwall_2_1_2 x 2 y 9 end @@ -514,18 +451,34 @@ x 2 y 10 end +arch chair_1.1 +x 2 +y 10 +end arch marble x 2 y 11 end +arch table_4 +x 2 +y 11 +end arch marble x 2 y 12 end +arch chair_1.3 +x 2 +y 12 +end arch marble x 2 y 13 end +arch cwall_2_1_2 +x 2 +y 13 +end arch marble x 2 y 14 @@ -542,11 +495,15 @@ x 2 y 17 end +arch cwall_2_1_2 +x 2 +y 17 +end arch marble x 2 y 18 end -arch cwall_2_2_3 +arch chest x 2 y 18 end @@ -554,7 +511,7 @@ x 2 y 19 end -arch cwall_3_4 +arch chest x 2 y 19 end @@ -562,7 +519,7 @@ x 2 y 20 end -arch cwall_3_4 +arch chest x 2 y 20 end @@ -570,7 +527,7 @@ x 2 y 21 end -arch cwall_3_4 +arch chest x 2 y 21 end @@ -578,7 +535,7 @@ x 2 y 22 end -arch cwall_4 +arch cwall_2_1_2 x 2 y 22 end @@ -586,31 +543,19 @@ x 2 y 23 end -arch cwall_4 -x 2 -y 23 -end arch marble x 2 y 24 end -arch cwall_4 -x 2 -y 24 -end arch marble x 2 y 25 end -arch cwall_4 -x 2 -y 25 -end arch marble x 2 y 26 end -arch cwall_4 +arch cwall_3_3 x 2 y 26 end @@ -618,41 +563,9 @@ x 2 y 27 end -arch cwall_4 -x 2 -y 27 -end -arch marble -x 2 -y 28 -end -arch cwall_4 -x 2 -y 28 -end -arch marble -x 2 -y 29 -end -arch cwall_4 -x 2 -y 29 -end -arch marble -x 2 -y 30 -end -arch cwall_4 -x 2 -y 30 -end -arch marble -x 2 -y 31 -end arch cwall_3_1 x 2 -y 31 +y 27 end arch marble x 3 @@ -676,6 +589,10 @@ x 3 y 3 end +arch pillars +x 3 +y 3 +end arch marble x 3 y 4 @@ -684,6 +601,46 @@ x 3 y 5 end +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 3 +y 5 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 +end +end arch marble x 3 y 6 @@ -692,6 +649,10 @@ x 3 y 7 end +arch pillars +x 3 +y 7 +end arch marble x 3 y 8 @@ -700,7 +661,7 @@ x 3 y 9 end -arch door_2 +arch cwall_2_1_2 x 3 y 9 end @@ -716,15 +677,11 @@ x 3 y 12 end -arch nightmare -x 3 -y 12 -end arch marble x 3 y 13 end -arch nightmare +arch cwall_2_1_2 x 3 y 13 end @@ -736,6 +693,46 @@ x 3 y 15 end +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 3 +y 15 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 140000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch crossbow +applied 1 +end +arch bolt +nrof 20 +end +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +end arch marble x 3 y 16 @@ -744,6 +741,10 @@ x 3 y 17 end +arch cwall_1_3 +x 3 +y 17 +end arch marble x 3 y 18 @@ -752,7 +753,7 @@ x 3 y 19 end -arch nightmare +arch devil x 3 y 19 end @@ -768,7 +769,7 @@ x 3 y 22 end -arch cwall_2_2_3 +arch cwall_1_3 x 3 y 22 end @@ -776,31 +777,19 @@ x 3 y 23 end -arch cwall_3_4 -x 3 -y 23 -end arch marble x 3 y 24 end -arch cwall_4 -x 3 -y 24 -end arch marble x 3 y 25 end -arch cwall_4 -x 3 -y 25 -end arch marble x 3 y 26 end -arch cwall_4 +arch cwall_3_3 x 3 y 26 end @@ -808,41 +797,9 @@ x 3 y 27 end -arch cwall_4 -x 3 -y 27 -end -arch marble -x 3 -y 28 -end -arch cwall_4 -x 3 -y 28 -end -arch marble -x 3 -y 29 -end -arch cwall_4 -x 3 -y 29 -end -arch marble -x 3 -y 30 -end -arch cwall_4 -x 3 -y 30 -end -arch marble -x 3 -y 31 -end arch cwall_3_1 x 3 -y 31 +y 27 end arch marble x 4 @@ -878,10 +835,6 @@ x 4 y 6 end -arch skull -x 4 -y 6 -end arch marble x 4 y 7 @@ -894,7 +847,7 @@ x 4 y 9 end -arch cwall_1_4 +arch cwall_1_3 x 4 y 9 end @@ -906,6 +859,10 @@ x 4 y 11 end +arch devil +x 4 +y 11 +end arch marble x 4 y 12 @@ -914,6 +871,10 @@ x 4 y 13 end +arch cwall_2_1_2 +x 4 +y 13 +end arch marble x 4 y 14 @@ -930,11 +891,11 @@ x 4 y 17 end -arch marble +arch door_look_1 x 4 -y 18 +y 17 end -arch nightmare +arch marble x 4 y 18 end @@ -942,6 +903,10 @@ x 4 y 19 end +arch devil +x 4 +y 19 +end arch marble x 4 y 20 @@ -950,19 +915,23 @@ x 4 y 21 end +arch devil +x 4 +y 21 +end arch marble x 4 y 22 end -arch marble +arch door_look_1 x 4 -y 23 +y 22 end arch marble x 4 -y 24 +y 23 end -arch cwall_2_2_3 +arch marble x 4 y 24 end @@ -970,15 +939,11 @@ x 4 y 25 end -arch cwall_4 -x 4 -y 25 -end arch marble x 4 y 26 end -arch cwall_4 +arch cwall_3_3 x 4 y 26 end @@ -986,50 +951,18 @@ x 4 y 27 end -arch cwall_4 +arch cwall_3_1 x 4 y 27 end arch marble -x 4 -y 28 +x 5 end -arch cwall_4 -x 4 -y 28 +arch cwall_3_3 +x 5 end arch marble -x 4 -y 29 -end -arch cwall_4 -x 4 -y 29 -end -arch marble -x 4 -y 30 -end -arch cwall_4 -x 4 -y 30 -end -arch marble -x 4 -y 31 -end -arch cwall_3_1 -x 4 -y 31 -end -arch marble x 5 -end -arch cwall_3_3 -x 5 -end -arch marble -x 5 y 1 end arch cwall_3_1 @@ -1044,15 +977,51 @@ x 5 y 3 end -arch marble +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 x 5 -y 4 +y 3 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 +end end arch marble x 5 -y 5 +y 4 end -arch skull +arch marble x 5 y 5 end @@ -1060,14 +1029,50 @@ x 5 y 6 end -arch skull +arch marble x 5 -y 6 +y 7 end -arch marble +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 x 5 y 7 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 end +arch crossbow +applied 1 +end +end arch marble x 5 y 8 @@ -1076,7 +1081,7 @@ x 5 y 9 end -arch cwall_3_3 +arch door_look_1 x 5 y 9 end @@ -1084,31 +1089,19 @@ x 5 y 10 end -arch cwall_2_1_1 -x 5 -y 10 -end arch marble x 5 y 11 end -arch cwall_2_1_1 -x 5 -y 11 -end arch marble x 5 y 12 end -arch cwall_2_1_1 -x 5 -y 12 -end arch marble x 5 y 13 end -arch cwall_2_1_1 +arch cwall_2_1_2 x 5 y 13 end @@ -1116,14 +1109,50 @@ x 5 y 14 end -arch cwall_2_2_1 -x 5 -y 14 -end arch marble x 5 y 15 end +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 5 +y 15 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 140000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch crossbow +applied 1 +end +arch bolt +nrof 20 +end +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +end arch marble x 5 y 16 @@ -1132,10 +1161,18 @@ x 5 y 17 end +arch cwall_1_4 +x 5 +y 17 +end arch marble x 5 y 18 end +arch devil +x 5 +y 18 +end arch marble x 5 y 19 @@ -1152,6 +1189,10 @@ x 5 y 22 end +arch cwall_1_4 +x 5 +y 22 +end arch marble x 5 y 23 @@ -1164,15 +1205,11 @@ x 5 y 25 end -arch cwall_2_2_3 -x 5 -y 25 -end arch marble x 5 y 26 end -arch cwall_4 +arch cwall_3_3 x 5 y 26 end @@ -1180,41 +1217,9 @@ x 5 y 27 end -arch cwall_4 -x 5 -y 27 -end -arch marble -x 5 -y 28 -end -arch cwall_4 -x 5 -y 28 -end -arch marble -x 5 -y 29 -end -arch cwall_4 -x 5 -y 29 -end -arch marble -x 5 -y 30 -end -arch cwall_4 -x 5 -y 30 -end -arch marble -x 5 -y 31 -end arch cwall_3_1 x 5 -y 31 +y 27 end arch marble x 6 @@ -1242,18 +1247,10 @@ x 6 y 4 end -arch skull -x 6 -y 4 -end arch marble x 6 y 5 end -arch skull -x 6 -y 5 -end arch marble x 6 y 6 @@ -1270,39 +1267,31 @@ x 6 y 9 end -arch cwall_2_1_2 +arch cwall_1_4 x 6 y 9 -end -arch flagstone -x 6 -y 10 end -arch nightmare +arch marble x 6 y 10 -end -arch flagstone -x 6 -y 11 end -arch nightmare +arch marble x 6 y 11 end -arch flagstone +arch marble x 6 y 12 end -arch flagstone +arch marble x 6 y 13 end -arch marble +arch cwall_2_1_2 x 6 -y 14 +y 13 end -arch cwall_2_2_3 +arch marble x 6 y 14 end @@ -1310,23 +1299,15 @@ x 6 y 15 end -arch cwall_2_1_1 -x 6 -y 15 -end arch marble x 6 y 16 end -arch cwall_2_1_1 -x 6 -y 16 -end arch marble x 6 y 17 end -arch cwall_2_2_1 +arch cwall_2_1_2 x 6 y 17 end @@ -1334,6 +1315,10 @@ x 6 y 18 end +arch chest +x 6 +y 18 +end arch marble x 6 y 19 @@ -1346,11 +1331,15 @@ x 6 y 21 end +arch chest +x 6 +y 21 +end arch marble x 6 y 22 end -arch nightmare +arch cwall_2_1_2 x 6 y 22 end @@ -1370,7 +1359,7 @@ x 6 y 26 end -arch cwall_2_2_3 +arch cwall_3_3 x 6 y 26 end @@ -1378,41 +1367,9 @@ x 6 y 27 end -arch cwall_4 -x 6 -y 27 -end -arch marble -x 6 -y 28 -end -arch cwall_4 -x 6 -y 28 -end -arch marble -x 6 -y 29 -end -arch cwall_4 -x 6 -y 29 -end -arch marble -x 6 -y 30 -end -arch cwall_4 -x 6 -y 30 -end -arch marble -x 6 -y 31 -end arch cwall_3_1 x 6 -y 31 +y 27 end arch marble x 7 @@ -1436,6 +1393,10 @@ x 7 y 3 end +arch pillars +x 7 +y 3 +end arch marble x 7 y 4 @@ -1444,6 +1405,46 @@ x 7 y 5 end +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 7 +y 5 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 +end +end arch marble x 7 y 6 @@ -1452,6 +1453,10 @@ x 7 y 7 end +arch pillars +x 7 +y 7 +end arch marble x 7 y 8 @@ -1464,35 +1469,79 @@ x 7 y 9 end -arch flagstone +arch marble x 7 y 10 end -arch nightmare +arch devil x 7 y 10 end -arch flagstone +arch marble x 7 y 11 end -arch flagstone +arch marble x 7 y 12 +end +arch marble +x 7 +y 13 end -arch flagstone +arch cwall_2_1_2 x 7 y 13 end -arch flagstone +arch marble x 7 y 14 end -arch flagstone +arch marble x 7 y 15 +end +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 7 +y 15 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 140000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch crossbow +applied 1 +end +arch bolt +nrof 20 +end +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end end -arch flagstone +arch marble x 7 y 16 end @@ -1500,7 +1549,7 @@ x 7 y 17 end -arch cwall_2_2_3 +arch cwall_3_3 x 7 y 17 end @@ -1508,7 +1557,7 @@ x 7 y 18 end -arch cwall_2_1_1 +arch cwall_1_2 x 7 y 18 end @@ -1516,7 +1565,7 @@ x 7 y 19 end -arch cwall_2_2_1 +arch door_look_2 x 7 y 19 end @@ -1524,19 +1573,27 @@ x 7 y 20 end +arch door_look_2 +x 7 +y 20 +end arch marble x 7 y 21 end +arch cwall_1_1 +x 7 +y 21 +end arch marble x 7 y 22 end -arch marble +arch cwall_3_1 x 7 -y 23 +y 22 end -arch nightmare +arch marble x 7 y 23 end @@ -1551,46 +1608,18 @@ arch marble x 7 y 26 -end -arch marble -x 7 -y 27 end -arch cwall_2_2_3 -x 7 -y 27 -end -arch marble -x 7 -y 28 -end -arch cwall_4 -x 7 -y 28 -end -arch marble -x 7 -y 29 -end -arch cwall_4 -x 7 -y 29 -end -arch marble -x 7 -y 30 -end -arch cwall_4 +arch cwall_3_3 x 7 -y 30 +y 26 end arch marble x 7 -y 31 +y 27 end arch cwall_3_1 x 7 -y 31 +y 27 end arch marble x 8 @@ -1622,6 +1651,12 @@ x 8 y 5 end +arch button_small +x 8 +y 5 +weight 110 +connected 1 +end arch marble x 8 y 6 @@ -1634,67 +1669,71 @@ x 8 y 8 end -arch cwall_2_2_2 +arch marble x 8 -y 8 -end -arch marble -x 8 y 9 end -arch cwall_2_2_4 +arch cwall_2_1_2 x 8 y 9 end -arch flagstone +arch marble x 8 y 10 end -arch flagstone +arch marble x 8 y 11 end -arch flagstone +arch marble +x 8 +y 12 +end +arch devil x 8 y 12 +end +arch marble +x 8 +y 13 end -arch flagstone +arch cwall_2_1_2 x 8 y 13 end -arch flagstone +arch marble x 8 y 14 end -arch flagstone +arch marble x 8 y 15 end -arch flagstone +arch marble x 8 y 16 end -arch flagstone +arch marble x 8 y 17 end -arch flagstone +arch cwall_2_1_2 x 8 -y 18 +y 17 end arch marble x 8 -y 19 +y 18 end -arch cwall_2_2_3 +arch chair_1.4 x 8 -y 19 +y 18 end arch marble x 8 -y 20 +y 19 end -arch cwall_2_2_1 +arch marble x 8 y 20 end @@ -1702,10 +1741,18 @@ x 8 y 21 end +arch chair_1.4 +x 8 +y 21 +end arch marble x 8 y 22 end +arch cwall_2_1_2 +x 8 +y 22 +end arch marble x 8 y 23 @@ -1722,41 +1769,17 @@ x 8 y 26 end -arch marble -x 8 -y 27 -end -arch marble -x 8 -y 28 -end arch cwall_3_3 x 8 -y 28 -end -arch marble -x 8 -y 29 -end -arch cwall_4 -x 8 -y 29 -end -arch marble -x 8 -y 30 -end -arch cwall_4 -x 8 -y 30 +y 26 end arch marble x 8 -y 31 +y 27 end arch cwall_3_1 x 8 -y 31 +y 27 end arch marble x 9 @@ -1768,7 +1791,7 @@ x 9 y 1 end -arch cwall_3_1 +arch cwall_4 x 9 y 1 end @@ -1776,7 +1799,7 @@ x 9 y 2 end -arch door_1 +arch cwall_2_1_1 x 9 y 2 end @@ -1784,7 +1807,7 @@ x 9 y 3 end -arch door_1 +arch cwall_2_1_1 x 9 y 3 end @@ -1792,7 +1815,7 @@ x 9 y 4 end -arch cwall_1_1 +arch cwall_1_2 x 9 y 4 end @@ -1800,15 +1823,17 @@ x 9 y 5 end -arch cwall_3_2 +arch igate_closed_2 x 9 y 5 +speed 0.500000 +connected 1 end arch marble x 9 y 6 end -arch cwall_2_1_1 +arch cwall_1_1 x 9 y 6 end @@ -1824,68 +1849,79 @@ x 9 y 8 end -arch cwall_2_2_4 +arch cwall_2_1_1 x 9 y 8 end -arch flagstone +arch marble x 9 y 9 end -arch chair_3.1 +arch cwall_3_1 x 9 y 9 end -arch evil_master1 +arch marble x 9 -y 9 -invisible 1 +y 10 end -arch flagstone +arch marble x 9 -y 10 +y 11 end -arch flagstone +arch devil x 9 y 11 end -arch flagstone +arch marble x 9 y 12 +end +arch marble +x 9 +y 13 end -arch flagstone +arch cwall_2_1_2 x 9 y 13 end -arch flagstone +arch marble x 9 y 14 end -arch flagstone +arch marble x 9 y 15 end -arch flagstone +arch marble x 9 y 16 +end +arch marble +x 9 +y 17 end -arch flagstone +arch cwall_2_1_2 x 9 y 17 end -arch flagstone +arch marble x 9 y 18 end -arch flagstone +arch table_4 x 9 -y 19 +y 18 end arch marble x 9 -y 20 +y 19 end -arch cwall_2_2_3 +arch devil +x 9 +y 19 +end +arch marble x 9 y 20 end @@ -1893,7 +1929,7 @@ x 9 y 21 end -arch cwall_2_1_1 +arch table_4 x 9 y 21 end @@ -1901,7 +1937,7 @@ x 9 y 22 end -arch cwall_2_2_1 +arch cwall_2_1_2 x 9 y 22 end @@ -1920,42 +1956,18 @@ arch marble x 9 y 26 -end -arch marble -x 9 -y 27 -end -arch marble -x 9 -y 28 -end -arch cwall_2_2_3 -x 9 -y 28 -end -arch marble -x 9 -y 29 -end -arch cwall_4 -x 9 -y 29 -end -arch marble -x 9 -y 30 end -arch cwall_4 +arch cwall_3_3 x 9 -y 30 +y 26 end arch marble x 9 -y 31 +y 27 end arch cwall_3_1 x 9 -y 31 +y 27 end arch marble x 10 @@ -1975,6 +1987,10 @@ x 10 y 2 end +arch barrel +x 10 +y 2 +end arch marble x 10 y 3 @@ -1987,79 +2003,101 @@ x 10 y 5 end -arch cwall_2_1_2 +arch button_small x 10 y 5 +weight 110 +connected 1 end -arch flagstone +arch marble x 10 y 6 end -arch nightmare +arch marble x 10 -y 6 +y 7 end -arch flagstone +arch barrel x 10 y 7 end -arch nightmare +arch marble x 10 -y 7 +y 8 end -arch flagstone +arch barrel x 10 y 8 +end +arch marble +x 10 +y 9 end -arch flagstone +arch weak_wall_4 x 10 y 9 end -arch flagstone +arch marble x 10 y 10 end -arch flagstone +arch marble x 10 y 11 end -arch flagstone +arch marble x 10 y 12 +end +arch marble +x 10 +y 13 end -arch flagstone +arch cwall_2_1_2 x 10 y 13 end -arch flagstone +arch marble x 10 y 14 end -arch flagstone +arch marble x 10 y 15 end -arch flagstone +arch marble x 10 y 16 +end +arch marble +x 10 +y 17 end -arch flagstone +arch cwall_2_1_2 x 10 y 17 +end +arch marble +x 10 +y 18 end -arch flagstone +arch devil x 10 y 18 end -arch flagstone +arch marble x 10 y 19 end -arch flagstone +arch marble x 10 y 20 end -arch flagstone +arch marble +x 10 +y 21 +end +arch devil x 10 y 21 end @@ -2087,37 +2125,17 @@ x 10 y 26 end -arch marble -x 10 -y 27 -end -arch marble -x 10 -y 28 -end -arch marble -x 10 -y 29 -end arch cwall_3_3 -x 10 -y 29 -end -arch marble -x 10 -y 30 -end -arch cwall_4 x 10 -y 30 +y 26 end arch marble x 10 -y 31 +y 27 end arch cwall_3_1 x 10 -y 31 +y 27 end arch marble x 11 @@ -2145,79 +2163,99 @@ x 11 y 4 end -arch marble +arch devil x 11 -y 5 +y 4 end -arch cwall_2_1_2 +arch marble x 11 y 5 -end -arch flagstone -x 11 -y 6 end -arch nightmare +arch marble x 11 y 6 end -arch flagstone +arch marble x 11 y 7 end -arch flagstone +arch marble x 11 y 8 +end +arch marble +x 11 +y 9 end -arch flagstone +arch cwall_2_1_2 x 11 y 9 end -arch flagstone +arch marble x 11 y 10 end -arch flagstone +arch marble x 11 y 11 end -arch flagstone +arch marble x 11 y 12 +end +arch marble +x 11 +y 13 end -arch flagstone +arch cwall_2_1_2 x 11 y 13 end -arch flagstone +arch marble x 11 y 14 end -arch flagstone +arch marble x 11 y 15 end -arch flagstone +arch marble x 11 y 16 +end +arch marble +x 11 +y 17 end -arch flagstone +arch cwall_2_1_2 x 11 y 17 end -arch flagstone +arch marble +x 11 +y 18 +end +arch table_4 x 11 y 18 end -arch flagstone +arch marble x 11 y 19 +end +arch marble +x 11 +y 20 end -arch flagstone +arch devil x 11 y 20 +end +arch marble +x 11 +y 21 end -arch flagstone +arch table_4 x 11 y 21 end @@ -2225,7 +2263,7 @@ x 11 y 22 end -arch cwall_1_3 +arch cwall_2_1_2 x 11 y 22 end @@ -2245,38 +2283,18 @@ x 11 y 26 end -arch marble +arch cwall_3_3 x 11 -y 27 +y 26 end arch marble x 11 -y 28 +y 27 end -arch marble +arch cwall_3_1 x 11 -y 29 +y 27 end -arch cwall_3_3 -x 11 -y 29 -end -arch marble -x 11 -y 30 -end -arch cwall_4 -x 11 -y 30 -end -arch marble -x 11 -y 31 -end -arch cwall_3_1 -x 11 -y 31 -end arch marble x 12 end @@ -2299,7 +2317,7 @@ x 12 y 3 end -arch nightmare +arch devil x 12 y 3 end @@ -2311,71 +2329,101 @@ x 12 y 5 end -arch cwall_2_1_2 +arch devil x 12 y 5 end -arch flagstone +arch marble x 12 y 6 end -arch flagstone +arch marble x 12 y 7 +end +arch marble +x 12 +y 8 end -arch flagstone +arch barrel x 12 y 8 +end +arch marble +x 12 +y 9 end -arch flagstone +arch cwall_2_1_2 x 12 y 9 end -arch flagstone +arch marble x 12 y 10 end -arch flagstone +arch marble x 12 y 11 end -arch flagstone +arch marble x 12 y 12 +end +arch marble +x 12 +y 13 end -arch flagstone +arch cwall_2_1_2 x 12 y 13 end -arch flagstone +arch marble x 12 y 14 end -arch flagstone +arch marble x 12 y 15 +end +arch marble +x 12 +y 16 end -arch flagstone +arch button_small x 12 y 16 +weight 110 +connected 2 +end +arch marble +x 12 +y 17 end -arch flagstone +arch cwall_2_1_2 x 12 y 17 +end +arch marble +x 12 +y 18 end -arch flagstone +arch chair_1.2 x 12 y 18 end -arch flagstone +arch marble x 12 y 19 end -arch flagstone +arch marble x 12 y 20 +end +arch marble +x 12 +y 21 end -arch flagstone +arch chair_1.2 x 12 y 21 end @@ -2383,7 +2431,7 @@ x 12 y 22 end -arch door_look_1 +arch cwall_2_1_2 x 12 y 22 end @@ -2403,37 +2451,17 @@ x 12 y 26 end -arch marble -x 12 -y 27 -end -arch marble -x 12 -y 28 -end -arch marble -x 12 -y 29 -end arch cwall_3_3 -x 12 -y 29 -end -arch marble -x 12 -y 30 -end -arch cwall_4 x 12 -y 30 +y 26 end arch marble x 12 -y 31 +y 27 end arch cwall_3_1 x 12 -y 31 +y 27 end arch marble x 13 @@ -2457,10 +2485,6 @@ x 13 y 3 end -arch nightmare -x 13 -y 3 -end arch marble x 13 y 4 @@ -2468,190 +2492,176 @@ arch marble x 13 y 5 -end -arch cwall_2_1_2 -x 13 -y 5 end -arch flagstone +arch marble x 13 y 6 end -arch flagstone +arch marble x 13 y 7 end -arch flagstone +arch marble x 13 y 8 end -arch flagstone +arch marble x 13 y 9 end -arch flagstone +arch cwall_3_3 x 13 -y 10 +y 9 end -arch flagstone +arch marble x 13 -y 11 +y 10 end -arch flagstone +arch cwall_1_2 x 13 -y 12 +y 10 end -arch flagstone +arch marble x 13 -y 13 +y 11 end -arch flagstone +arch door_look_2 x 13 -y 14 +y 11 end -arch flagstone +arch marble x 13 -y 15 +y 12 end -arch flagstone +arch cwall_1_1 x 13 -y 16 +y 12 end -arch flagstone +arch marble x 13 -y 17 +y 13 end -arch flagstone +arch cwall_3_4 x 13 -y 18 +y 13 end -arch flagstone +arch marble x 13 -y 19 +y 14 end -arch flagstone +arch cwall_2_1_1 x 13 -y 20 +y 14 end arch marble -x 13 -y 21 -end -arch dungeon_magic x 13 -y 21 +y 15 end -arch swall_2_2_2 +arch cwall_2_2_1 x 13 -y 21 +y 15 end arch marble -x 13 -y 22 -end -arch dungeon_magic x 13 -y 22 +y 16 end -arch swall_2_1_1 +arch igate_closed_2 x 13 -y 22 +y 16 +speed 0.500000 +connected 2 end arch marble x 13 -y 23 +y 17 end -arch dungeon_magic +arch cwall_2_2_3 x 13 -y 23 +y 17 end -arch swall_2_1_1 +arch dungeon_magic x 13 -y 23 +y 18 end arch marble -x 13 -y 24 -end -arch dungeon_magic x 13 -y 24 +y 18 end arch swall_2_1_1 x 13 -y 24 +y 18 end -arch marble +arch dungeon_magic x 13 -y 25 +y 19 end -arch dungeon_magic +arch marble x 13 -y 25 +y 19 end arch swall_2_1_1 x 13 -y 25 +y 19 end -arch marble +arch dungeon_magic x 13 -y 26 +y 20 end -arch dungeon_magic +arch marble x 13 -y 26 +y 20 end arch swall_2_1_1 x 13 -y 26 +y 20 end -arch marble +arch dungeon_magic x 13 -y 27 +y 21 end -arch dungeon_magic +arch marble x 13 -y 27 +y 21 end arch swall_2_1_1 x 13 -y 27 +y 21 end arch marble x 13 -y 28 +y 22 end -arch dungeon_magic +arch cwall_3_1 x 13 -y 28 +y 22 end -arch swall_1_2 +arch marble x 13 -y 28 +y 23 end arch marble x 13 -y 29 +y 24 end -arch cwall_2_2_3 +arch marble x 13 -y 29 +y 25 end arch marble x 13 -y 30 +y 26 end -arch cwall_4 +arch cwall_3_3 x 13 -y 30 +y 26 end arch marble x 13 -y 31 +y 27 end arch cwall_3_1 x 13 -y 31 +y 27 end arch marble x 14 @@ -2671,6 +2681,10 @@ x 14 y 2 end +arch barrel +x 14 +y 2 +end arch marble x 14 y 3 @@ -2683,7 +2697,7 @@ x 14 y 5 end -arch cwall_2_2_3 +arch devil x 14 y 5 end @@ -2691,63 +2705,73 @@ x 14 y 6 end -arch cwall_2_2_1 +arch marble x 14 -y 6 +y 7 end -arch flagstone +arch devil x 14 y 7 end -arch flagstone +arch marble x 14 y 8 +end +arch marble +x 14 +y 9 end -arch flagstone +arch cwall_2_1_2 x 14 y 9 end -arch flagstone +arch marble +x 14 +y 10 +end +arch chair_1.4 x 14 y 10 end -arch flagstone +arch marble x 14 y 11 end -arch flagstone +arch marble x 14 y 12 end -arch flagstone +arch marble x 14 y 13 end -arch flagstone +arch marble x 14 y 14 end -arch flagstone +arch marble x 14 y 15 end -arch flagstone +arch cwall_2_1_2 x 14 -y 16 +y 15 end -arch flagstone +arch marble x 14 -y 17 +y 16 end -arch marble +arch button_small x 14 -y 18 +y 16 +weight 110 +connected 2 end -arch dungeon_magic +arch marble x 14 -y 18 +y 17 end -arch swall_2_2_2 +arch marble x 14 y 18 end @@ -2755,45 +2779,19 @@ x 14 y 19 end -arch dungeon_magic +arch marble x 14 -y 19 +y 20 end -arch swall_2_2_1 +arch marble x 14 -y 19 +y 21 end arch marble x 14 -y 20 -end -arch dungeon_magic -x 14 -y 20 -end -arch grate_closed_2 -x 14 -y 20 -speed 0.500000 -connected 2 -end -arch marble -x 14 -y 21 -end -arch dungeon_magic -x 14 -y 21 -end -arch swall_2_1_2 -x 14 -y 21 -end -arch marble -x 14 y 22 end -arch random_mineral +arch cwall_2_1_2 x 14 y 22 end @@ -2801,31 +2799,19 @@ x 14 y 23 end -arch random_mineral -x 14 -y 23 -end arch marble x 14 y 24 end -arch random_mineral -x 14 -y 24 -end arch marble x 14 y 25 end -arch random_mineral -x 14 -y 25 -end arch marble x 14 y 26 end -arch random_mineral +arch cwall_3_3 x 14 y 26 end @@ -2833,41 +2819,9 @@ x 14 y 27 end -arch random_mineral -x 14 -y 27 -end -arch marble -x 14 -y 28 -end -arch random_mineral -x 14 -y 28 -end -arch marble -x 14 -y 29 -end -arch random_mineral -x 14 -y 29 -end -arch marble -x 14 -y 30 -end -arch cwall_3_3 -x 14 -y 30 -end -arch marble -x 14 -y 31 -end arch cwall_3_1 x 14 -y 31 +y 27 end arch marble x 15 @@ -2887,6 +2841,10 @@ x 15 y 2 end +arch barrel +x 15 +y 2 +end arch marble x 15 y 3 @@ -2902,53 +2860,56 @@ arch marble x 15 y 6 -end -arch cwall_2_1_2 -x 15 -y 6 end -arch flagstone +arch marble x 15 y 7 end -arch flagstone +arch marble x 15 y 8 +end +arch marble +x 15 +y 9 end -arch flagstone +arch cwall_2_1_2 x 15 y 9 +end +arch marble +x 15 +y 10 end -arch flagstone +arch table_3 x 15 y 10 end -arch flagstone +arch marble x 15 y 11 +end +arch marble +x 15 +y 12 end -arch flagstone +arch devil x 15 y 12 end -arch flagstone +arch marble x 15 y 13 end -arch flagstone +arch marble x 15 y 14 end -arch magic_ear -msg -@match scoop out the heart -Click! -endmsg +arch marble x 15 y 15 -connected 2 end -arch flagstone +arch cwall_2_1_2 x 15 y 15 end @@ -2956,23 +2917,11 @@ x 15 y 16 end -arch dungeon_magic -x 15 -y 16 -end -arch swall_2_2_2 -x 15 -y 16 -end arch marble x 15 y 17 -end -arch dungeon_magic -x 15 -y 17 end -arch swall_3_2 +arch pillars x 15 y 17 end @@ -2980,57 +2929,27 @@ x 15 y 18 end -arch dungeon_magic -x 15 -y 18 -end -arch swall_3_4 -x 15 -y 18 -end arch marble x 15 y 19 end -arch dungeon_magic -x 15 -y 19 -end -arch swall_2_2_4 -x 15 -y 19 -end arch marble x 15 y 20 end -arch dungeon_magic -x 15 -y 20 -end -arch grate_closed_2 +arch pillars x 15 y 20 -speed 0.500000 -connected 2 end arch marble x 15 y 21 end -arch dungeon_magic -x 15 -y 21 -end -arch swall_1_3 -x 15 -y 21 -end arch marble x 15 y 22 end -arch random_mineral +arch cwall_2_1_2 x 15 y 22 end @@ -3038,31 +2957,19 @@ x 15 y 23 end -arch random_wealth -x 15 -y 23 -end arch marble x 15 y 24 end -arch random_wealth -x 15 -y 24 -end arch marble x 15 y 25 end -arch random_wealth -x 15 -y 25 -end arch marble x 15 y 26 end -arch random_wealth +arch cwall_3_3 x 15 y 26 end @@ -3070,41 +2977,9 @@ x 15 y 27 end -arch random_wealth -x 15 -y 27 -end -arch marble -x 15 -y 28 -end -arch random_wealth -x 15 -y 28 -end -arch marble -x 15 -y 29 -end -arch random_wealth -x 15 -y 29 -end -arch marble -x 15 -y 30 -end -arch cwall_3_3 -x 15 -y 30 -end -arch marble -x 15 -y 31 -end arch cwall_3_1 x 15 -y 31 +y 27 end arch marble x 16 @@ -3124,7 +2999,7 @@ x 16 y 2 end -arch nightmare +arch barrel x 16 y 2 end @@ -3136,59 +3011,63 @@ x 16 y 4 end -arch marble +arch devil x 16 -y 5 +y 4 end arch marble x 16 -y 6 +y 5 end -arch cwall_2_1_2 +arch marble x 16 y 6 end -arch flagstone +arch marble x 16 y 7 end -arch flagstone +arch marble x 16 y 8 +end +arch marble +x 16 +y 9 end -arch flagstone +arch cwall_2_1_2 x 16 y 9 end -arch flagstone +arch marble x 16 y 10 end -arch flagstone +arch marble +x 16 +y 11 +end +arch devil x 16 y 11 end -arch flagstone +arch marble x 16 y 12 end -arch flagstone +arch marble x 16 y 13 end -arch flagstone +arch marble x 16 y 14 end arch marble x 16 y 15 -end -arch dungeon_magic -x 16 -y 15 end -arch swall_2_2_2 +arch cwall_1_3 x 16 y 15 end @@ -3196,60 +3075,103 @@ x 16 y 16 end -arch dungeon_magic -x 16 -y 16 -end -arch swall_4 -x 16 -y 16 -end arch marble x 16 y 17 end -arch dungeon_magic -x 16 -y 17 -end -arch swall_3_1 -x 16 -y 17 -end arch marble x 16 y 18 end -arch random_mineral -x 16 -y 18 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 16 +y 18 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 end +end arch marble x 16 y 19 end -arch random_mineral -x 16 -y 19 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 16 +y 19 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 end -arch button_lever -x 16 -y 19 -connected 2 +arch bolt +nrof 20 end -arch marble -x 16 -y 20 +arch crossbow +applied 1 end -arch random_artifact -x 16 -y 20 end arch marble x 16 -y 21 +y 20 end -arch random_artifact +arch marble x 16 y 21 end @@ -3257,7 +3179,7 @@ x 16 y 22 end -arch random_wealth +arch cwall_2_1_2 x 16 y 22 end @@ -3265,23 +3187,51 @@ x 16 y 23 end -arch random_spells -x 16 -y 23 -end arch marble x 16 y 24 end -arch random_spells -x 16 -y 24 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 16 +y 24 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 140000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch crossbow +applied 1 +end +arch bolt +nrof 20 +end +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 end -arch marble -x 16 -y 25 end -arch random_spells +arch marble x 16 y 25 end @@ -3289,7 +3239,7 @@ x 16 y 26 end -arch random_spells +arch cwall_3_3 x 16 y 26 end @@ -3297,41 +3247,9 @@ x 16 y 27 end -arch random_spells -x 16 -y 27 -end -arch marble -x 16 -y 28 -end -arch random_spells -x 16 -y 28 -end -arch marble -x 16 -y 29 -end -arch random_spells -x 16 -y 29 -end -arch marble -x 16 -y 30 -end -arch cwall_3_3 -x 16 -y 30 -end -arch marble -x 16 -y 31 -end arch cwall_3_1 x 16 -y 31 +y 27 end arch marble x 17 @@ -3343,7 +3261,7 @@ x 17 y 1 end -arch cwall_3_1 +arch cwall_4 x 17 y 1 end @@ -3351,11 +3269,15 @@ x 17 y 2 end +arch cwall_1_2 +x 17 +y 2 +end arch marble x 17 y 3 end -arch nightmare +arch door_look_2 x 17 y 3 end @@ -3363,15 +3285,23 @@ x 17 y 4 end +arch cwall_1_1 +x 17 +y 4 +end arch marble x 17 y 5 end +arch cwall_3_2 +x 17 +y 5 +end arch marble x 17 y 6 end -arch cwall_2_2_3 +arch cwall_1_2 x 17 y 6 end @@ -3379,47 +3309,59 @@ x 17 y 7 end -arch cwall_2_2_1 +arch door_look_2 x 17 y 7 +end +arch marble +x 17 +y 8 end -arch flagstone +arch cwall_1_1 x 17 y 8 +end +arch marble +x 17 +y 9 end -arch flagstone +arch cwall_3_1 x 17 y 9 +end +arch marble +x 17 +y 10 end -arch flagstone +arch table_3 x 17 y 10 end -arch flagstone +arch marble x 17 y 11 end -arch flagstone +arch marble x 17 y 12 end -arch flagstone +arch marble x 17 y 13 end -arch flagstone +arch devil x 17 -y 14 +y 13 end arch marble x 17 -y 15 +y 14 end -arch dungeon_magic +arch marble x 17 y 15 end -arch swall_3_3 +arch door_look_1 x 17 y 15 end @@ -3427,59 +3369,103 @@ x 17 y 16 end -arch dungeon_magic -x 17 -y 16 -end -arch swall_3_4 -x 17 -y 16 -end arch marble x 17 y 17 end -arch dungeon_magic -x 17 -y 17 -end -arch swall_4 -x 17 -y 17 -end arch marble x 17 y 18 end -arch dungeon_magic -x 17 -y 18 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 17 +y 18 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 end -arch swall_2_2_1 -x 17 -y 18 end arch marble x 17 y 19 end -arch random_talisman -x 17 -y 19 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 17 +y 19 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 end -arch marble -x 17 -y 20 +arch bolt +nrof 20 end -arch random_talisman -x 17 -y 20 +arch crossbow +applied 1 +end end arch marble x 17 -y 21 +y 20 end -arch random_reading +arch marble x 17 y 21 end @@ -3487,7 +3473,7 @@ x 17 y 22 end -arch random_reading +arch cwall_2_1_2 x 17 y 22 end @@ -3495,31 +3481,19 @@ x 17 y 23 end -arch random_reading -x 17 -y 23 -end arch marble x 17 y 24 end -arch random_reading -x 17 -y 24 -end arch marble x 17 y 25 end -arch random_reading -x 17 -y 25 -end arch marble x 17 y 26 end -arch random_reading +arch cwall_3_3 x 17 y 26 end @@ -3527,41 +3501,9 @@ x 17 y 27 end -arch random_scroll -x 17 -y 27 -end -arch marble -x 17 -y 28 -end -arch random_scroll -x 17 -y 28 -end -arch marble -x 17 -y 29 -end -arch random_scroll -x 17 -y 29 -end -arch marble -x 17 -y 30 -end -arch cwall_3_3 -x 17 -y 30 -end -arch marble -x 17 -y 31 -end arch cwall_3_1 x 17 -y 31 +y 27 end arch marble x 18 @@ -3573,7 +3515,7 @@ x 18 y 1 end -arch cwall_4 +arch cwall_3_1 x 18 y 1 end @@ -3581,10 +3523,6 @@ x 18 y 2 end -arch cwall_2_2_1 -x 18 -y 2 -end arch marble x 18 y 3 @@ -3597,63 +3535,75 @@ x 18 y 5 end +arch cwall_2_1_2 +x 18 +y 5 +end arch marble x 18 y 6 end +arch random_food +x 18 +y 6 +end arch marble x 18 y 7 end -arch cwall_2_1_2 +arch random_food x 18 y 7 +end +arch marble +x 18 +y 8 end -arch flagstone +arch random_food x 18 y 8 end -arch flagstone +arch marble x 18 y 9 end -arch flagstone +arch cwall_2_1_2 x 18 -y 10 +y 9 end -arch flagstone +arch marble x 18 -y 11 +y 10 end -arch flagstone +arch chair_1.2 x 18 -y 12 +y 10 end -arch flagstone +arch marble x 18 -y 13 +y 11 end arch marble x 18 -y 14 +y 12 end -arch dungeon_magic +arch devil x 18 -y 14 +y 12 end -arch swall_2_2_2 +arch marble x 18 -y 14 +y 13 end arch marble x 18 -y 15 +y 14 end -arch dungeon_magic +arch marble x 18 y 15 end -arch swall_3_1 +arch cwall_1_4 x 18 y 15 end @@ -3661,59 +3611,103 @@ x 18 y 16 end -arch random_mineral -x 18 -y 16 -end arch marble x 18 y 17 end -arch dungeon_magic -x 18 -y 17 -end -arch swall_2_2_3 -x 18 -y 17 -end arch marble x 18 y 18 end -arch dungeon_magic -x 18 -y 18 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 18 +y 18 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 +end +arch bolt +nrof 20 +end +arch crossbow +applied 1 end -arch swall_4 -x 18 -y 18 end arch marble x 18 y 19 end -arch dungeon_magic -x 18 -y 19 +arch ghast +name resurrected warrior +Str 50 +Dex 30 +Con 40 +hp 10000 +maxhp 10000 +exp 100000 +dam 100 +wc -70 +ac -90 +x 18 +y 19 +level 50 +immune 148761 +protected 8256 +attacktype 131840 +carrying 89000 +randomitems postman +see_invisible 1 +can_use_bow 1 +can_use_weapon 0 +has_ready_bow 1 +sleep 0 +one_hit 0 +arch axe_5 +name head-cutter +dam 20 +attacktype 131328 +value 5000 +weight 6000 +last_sp 8 end -arch swall_2_2_1 -x 18 -y 19 +arch bolt +nrof 20 end -arch marble -x 18 -y 20 +arch crossbow +applied 1 end -arch random_wealth -x 18 -y 20 end arch marble x 18 -y 21 +y 20 end -arch random_wealth +arch marble x 18 y 21 end @@ -3721,7 +3715,7 @@ x 18 y 22 end -arch random_wealth +arch cwall_2_1_2 x 18 y 22 end @@ -3729,31 +3723,19 @@ x 18 y 23 end -arch random_wealth -x 18 -y 23 -end arch marble x 18 y 24 end -arch random_wealth -x 18 -y 24 -end arch marble x 18 y 25 end -arch random_wealth -x 18 -y 25 -end arch marble x 18 y 26 end -arch random_wealth +arch cwall_3_3 x 18 y 26 end @@ -3761,41 +3743,9 @@ x 18 y 27 end -arch random_wealth -x 18 -y 27 -end -arch marble -x 18 -y 28 -end -arch random_wealth -x 18 -y 28 -end -arch marble -x 18 -y 29 -end -arch random_wealth -x 18 -y 29 -end -arch marble -x 18 -y 30 -end -arch cwall_3_3 -x 18 -y 30 -end -arch marble -x 18 -y 31 -end arch cwall_3_1 x 18 -y 31 +y 27 end arch marble x 19 @@ -3807,7 +3757,7 @@ x 19 y 1 end -arch cwall_4 +arch cwall_3_1 x 19 y 1 end @@ -3815,11 +3765,14 @@ x 19 y 2 end -arch cwall_3_1 +arch marble x 19 -y 2 +y 3 end -arch marble +arch stair_down_2 +slaying castle.4 +hp 19 +sp 3 x 19 y 3 end @@ -3831,15 +3784,19 @@ x 19 y 5 end +arch cwall_2_1_2 +x 19 +y 5 +end arch marble x 19 y 6 end -arch marble +arch random_food x 19 -y 7 +y 6 end -arch cwall_2_2_3 +arch marble x 19 y 7 end @@ -3847,39 +3804,43 @@ x 19 y 8 end -arch cwall_2_2_1 +arch random_food x 19 y 8 +end +arch marble +x 19 +y 9 end -arch flagstone +arch cwall_2_1_2 x 19 y 9 +end +arch marble +x 19 +y 10 end -arch flagstone +arch devil x 19 y 10 end -arch flagstone +arch marble x 19 y 11 end -arch flagstone +arch marble x 19 y 12 end -arch flagstone +arch marble x 19 y 13 end arch marble x 19 y 14 -end -arch dungeon_magic -x 19 -y 14 end -arch swall_2_2_3 +arch devil x 19 y 14 end @@ -3887,32 +3848,19 @@ x 19 y 15 end -arch dungeon_magic +arch cwall_2_1_2 x 19 y 15 end -arch swall_2_2_4 +arch marble x 19 -y 15 -end -arch marble -x 19 -y 16 -end -arch random_mineral -x 19 -y 16 -end -arch button_lever -x 19 y 16 -connected 1 end arch marble x 19 y 17 end -arch random_talisman +arch pillars x 19 y 17 end @@ -3920,35 +3868,15 @@ x 19 y 18 end -arch dungeon_magic -x 19 -y 18 -end -arch swall_2_2_3 -x 19 -y 18 -end arch marble x 19 y 19 end -arch dungeon_magic -x 19 -y 19 -end -arch swall_4 -x 19 -y 19 -end arch marble x 19 y 20 -end -arch dungeon_magic -x 19 -y 20 end -arch swall_2_2_1 +arch pillars x 19 y 20 end @@ -3956,15 +3884,11 @@ x 19 y 21 end -arch random_food -x 19 -y 21 -end arch marble x 19 y 22 end -arch random_food +arch cwall_2_1_2 x 19 y 22 end @@ -3972,15 +3896,14 @@ x 19 y 23 end -arch random_food -x 19 -y 23 -end arch marble x 19 y 24 end -arch random_food +arch stair_up_2 +slaying castle.6 +hp 24 +sp 24 x 19 y 24 end @@ -3988,15 +3911,11 @@ x 19 y 25 end -arch random_food -x 19 -y 25 -end arch marble x 19 y 26 end -arch random_food +arch cwall_3_3 x 19 y 26 end @@ -4004,41 +3923,9 @@ x 19 y 27 end -arch random_food -x 19 -y 27 -end -arch marble -x 19 -y 28 -end -arch random_food -x 19 -y 28 -end -arch marble -x 19 -y 29 -end -arch random_food -x 19 -y 29 -end -arch marble -x 19 -y 30 -end -arch cwall_3_3 -x 19 -y 30 -end -arch marble -x 19 -y 31 -end arch cwall_3_1 x 19 -y 31 +y 27 end arch marble x 20 @@ -4050,7 +3937,7 @@ x 20 y 1 end -arch cwall_4 +arch cwall_3_1 x 20 y 1 end @@ -4058,10 +3945,6 @@ x 20 y 2 end -arch cwall_3_1 -x 20 -y 2 -end arch marble x 20 y 3 @@ -4073,2957 +3956,584 @@ arch marble x 20 y 5 -end -arch marble -x 20 -y 6 -end -arch marble -x 20 -y 7 -end -arch marble -x 20 -y 8 -end -arch cwall_2_2_3 -x 20 -y 8 -end -arch marble -x 20 -y 9 -end -arch cwall_2_2_1 -x 20 -y 9 -end -arch flagstone -x 20 -y 10 -end -arch flagstone -x 20 -y 11 -end -arch flagstone -x 20 -y 12 -end -arch flagstone -x 20 -y 13 -end -arch marble -x 20 -y 14 -end -arch dungeon_magic -x 20 -y 14 -end -arch grate_closed_1 -x 20 -y 14 -speed 0.500000 -connected 1 -end -arch marble -x 20 -y 15 -end -arch dungeon_magic -x 20 -y 15 -end -arch grate_closed_1 -x 20 -y 15 -speed 0.500000 -connected 1 -end -arch marble -x 20 -y 16 -end -arch random_artifact -x 20 -y 16 -end -arch marble -x 20 -y 17 -end -arch random_talisman -x 20 -y 17 -end -arch marble -x 20 -y 18 -end -arch random_wealth -x 20 -y 18 -end -arch marble -x 20 -y 19 -end -arch dungeon_magic -x 20 -y 19 -end -arch swall_2_2_3 -x 20 -y 19 -end -arch marble -x 20 -y 20 -end -arch dungeon_magic -x 20 -y 20 -end -arch swall_4 -x 20 -y 20 -end -arch marble -x 20 -y 21 -end -arch dungeon_magic -x 20 -y 21 -end -arch swall_2_2_1 -x 20 -y 21 -end -arch marble -x 20 -y 22 -end -arch random_treasure -x 20 -y 22 -end -arch marble -x 20 -y 23 -end -arch random_treasure -x 20 -y 23 -end -arch marble -x 20 -y 24 -end -arch random_treasure -x 20 -y 24 -end -arch marble -x 20 -y 25 -end -arch random_treasure -x 20 -y 25 -end -arch marble -x 20 -y 26 -end -arch random_treasure -x 20 -y 26 -end -arch marble -x 20 -y 27 -end -arch random_treasure -x 20 -y 27 -end -arch marble -x 20 -y 28 end -arch random_treasure +arch cwall_2_1_2 x 20 -y 28 +y 5 end arch marble x 20 -y 29 +y 6 end -arch random_treasure +arch random_food x 20 -y 29 +y 6 end arch marble x 20 -y 30 +y 7 end -arch cwall_3_3 +arch random_food x 20 -y 30 +y 7 end arch marble x 20 -y 31 +y 8 end -arch cwall_3_1 -x 20 -y 31 -end -arch marble -x 21 -end -arch cwall_3_3 -x 21 -end -arch marble -x 21 -y 1 -end -arch cwall_4 -x 21 -y 1 -end -arch marble -x 21 -y 2 -end -arch cwall_3_1 -x 21 -y 2 -end -arch marble -x 21 -y 3 -end -arch marble -x 21 -y 4 -end -arch nightmare -x 21 -y 4 -end -arch marble -x 21 -y 5 -end -arch marble -x 21 -y 6 -end -arch marble -x 21 -y 7 -end -arch marble -x 21 -y 8 -end -arch marble -x 21 -y 9 -end -arch cwall_2_1_2 -x 21 -y 9 -end -arch flagstone -x 21 -y 10 -end -arch flagstone -x 21 -y 11 -end -arch flagstone -x 21 -y 12 -end -arch marble -x 21 -y 13 -end -arch dungeon_magic -x 21 -y 13 -end -arch swall_2_2_2 -x 21 -y 13 -end -arch marble -x 21 -y 14 -end -arch dungeon_magic -x 21 -y 14 -end -arch swall_2_1_1 -x 21 -y 14 -end -arch marble -x 21 -y 15 -end -arch dungeon_magic -x 21 -y 15 -end -arch swall_1_2 -x 21 -y 15 -end -arch marble -x 21 -y 16 -end -arch random_artifact -x 21 -y 16 -end -arch marble -x 21 -y 17 -end -arch random_reading -x 21 -y 17 -end -arch marble -x 21 -y 18 -end -arch random_wealth -x 21 -y 18 -end -arch marble -x 21 -y 19 -end -arch random_food -x 21 -y 19 -end -arch marble -x 21 -y 20 -end -arch dungeon_magic -x 21 -y 20 -end -arch swall_2_2_3 -x 21 -y 20 -end -arch marble -x 21 -y 21 -end -arch dungeon_magic -x 21 -y 21 -end -arch swall_4 -x 21 -y 21 -end -arch marble -x 21 -y 22 -end -arch dungeon_magic -x 21 -y 22 -end -arch swall_2_2_1 -x 21 -y 22 -end -arch marble -x 21 -y 23 -end -arch magic_resist -x 21 -y 23 -end -arch marble -x 21 -y 24 -end -arch random_treasure -x 21 -y 24 -end -arch marble -x 21 -y 25 -end -arch random_treasure -x 21 -y 25 -end -arch marble -x 21 -y 26 -end -arch random_treasure -x 21 -y 26 -end -arch marble -x 21 -y 27 -end -arch random_treasure -x 21 -y 27 -end -arch marble -x 21 -y 28 -end -arch random_treasure -x 21 -y 28 -end -arch marble -x 21 -y 29 -end -arch random_treasure -x 21 -y 29 -end -arch marble -x 21 -y 30 -end -arch cwall_3_3 -x 21 -y 30 -end -arch marble -x 21 -y 31 -end -arch cwall_3_1 -x 21 -y 31 -end -arch marble -x 22 -end -arch cwall_3_3 -x 22 -end -arch marble -x 22 -y 1 -end -arch cwall_4 -x 22 -y 1 -end -arch marble -x 22 -y 2 -end -arch cwall_4 -x 22 -y 2 -end -arch marble -x 22 -y 3 -end -arch cwall_2_2_1 -x 22 -y 3 -end -arch marble -x 22 -y 4 -end -arch marble -x 22 -y 5 -end -arch nightmare -x 22 -y 5 -end -arch marble -x 22 -y 6 -end -arch marble -x 22 -y 7 -end -arch marble -x 22 -y 8 -end -arch marble -x 22 -y 9 -end -arch cwall_2_2_3 -x 22 -y 9 -end -arch marble -x 22 -y 10 -end -arch cwall_2_1_1 -x 22 -y 10 -end -arch marble -x 22 -y 11 -end -arch cwall_1_2 -x 22 -y 11 -end -arch marble -x 22 -y 12 -end -arch door_look_2 -x 22 -y 12 -end -arch marble -x 22 -y 13 -end -arch dungeon_magic -x 22 -y 13 -end -arch swall_2_1_2 -x 22 -y 13 -end -arch marble -x 22 -y 14 -end -arch random_mineral -x 22 -y 14 -end -arch marble -x 22 -y 15 -end -arch random_mineral -x 22 -y 15 -end -arch marble -x 22 -y 16 -end -arch random_wealth -x 22 -y 16 -end -arch marble -x 22 -y 17 -end -arch random_reading -x 22 -y 17 -end -arch marble -x 22 -y 18 -end -arch random_wealth -x 22 -y 18 -end -arch marble -x 22 -y 19 -end -arch random_food -x 22 -y 19 -end -arch marble -x 22 -y 20 -end -arch random_treasure -x 22 -y 20 -end -arch marble -x 22 -y 21 -end -arch dungeon_magic -x 22 -y 21 -end -arch swall_2_2_3 -x 22 -y 21 -end -arch marble -x 22 -y 22 -end -arch dungeon_magic -x 22 -y 22 -end -arch swall_4 -x 22 -y 22 -end -arch marble -x 22 -y 23 -end -arch dungeon_magic -x 22 -y 23 -end -arch swall_2_2_1 -x 22 -y 23 -end -arch marble -x 22 -y 24 -end -arch random_treasure -x 22 -y 24 -end -arch marble -x 22 -y 25 -end -arch random_treasure -x 22 -y 25 -end -arch marble -x 22 -y 26 -end -arch random_treasure -x 22 -y 26 -end -arch marble -x 22 -y 27 -end -arch random_treasure -x 22 -y 27 -end -arch marble -x 22 -y 28 -end -arch random_treasure -x 22 -y 28 -end -arch marble -x 22 -y 29 -end -arch random_treasure -x 22 -y 29 -end -arch marble -x 22 -y 30 -end -arch cwall_3_3 -x 22 -y 30 -end -arch marble -x 22 -y 31 -end -arch cwall_3_1 -x 22 -y 31 -end -arch marble -x 23 -end -arch cwall_3_3 -x 23 -end -arch marble -x 23 -y 1 -end -arch cwall_4 -x 23 -y 1 -end -arch marble -x 23 -y 2 -end -arch cwall_4 -x 23 -y 2 -end -arch marble -x 23 -y 3 -end -arch cwall_3_1 -x 23 -y 3 -end -arch marble -x 23 -y 4 -end -arch marble -x 23 -y 5 -end -arch marble -x 23 -y 6 -end -arch marble -x 23 -y 7 -end -arch marble -x 23 -y 8 -end -arch marble -x 23 -y 9 -end -arch marble -x 23 -y 10 -end -arch marble -x 23 -y 11 -end -arch marble -x 23 -y 12 -end -arch marble -x 23 -y 13 -end -arch dungeon_magic -x 23 -y 13 -end -arch swall_2_1_2 -x 23 -y 13 -end -arch marble -x 23 -y 14 -end -arch random_mineral -x 23 -y 14 -end -arch marble -x 23 -y 15 -end -arch 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22 y 14 end arch cwall_3_4 -x 31 +x 22 y 14 end arch marble -x 31 +x 22 y 15 end arch cwall_3_4 -x 31 +x 22 y 15 end arch marble -x 31 +x 22 y 16 end arch cwall_3_4 -x 31 +x 22 y 16 end arch marble -x 31 +x 22 y 17 end arch cwall_3_4 -x 31 +x 22 y 17 end arch marble -x 31 +x 22 y 18 end arch cwall_3_4 -x 31 +x 22 y 18 end arch marble -x 31 +x 22 y 19 end arch cwall_3_4 -x 31 +x 22 y 19 end arch marble -x 31 +x 22 y 20 end arch cwall_3_4 -x 31 +x 22 y 20 end arch marble -x 31 +x 22 y 21 end arch cwall_3_4 -x 31 +x 22 y 21 end arch marble -x 31 +x 22 y 22 end arch cwall_3_4 -x 31 +x 22 y 22 end arch marble -x 31 +x 22 y 23 end arch cwall_3_4 -x 31 +x 22 y 23 end arch marble -x 31 +x 22 y 24 end arch cwall_3_4 -x 31 +x 22 y 24 end arch marble -x 31 +x 22 y 25 end arch cwall_3_4 -x 31 +x 22 y 25 end arch marble -x 31 +x 22 y 26 end arch cwall_3_4 -x 31 +x 22 y 26 end arch marble -x 31 -y 27 -end -arch cwall_3_4 -x 31 +x 22 y 27 end -arch marble -x 31 -y 28 -end -arch cwall_3_4 -x 31 -y 28 -end -arch marble -x 31 -y 29 -end -arch cwall_3_4 -x 31 -y 29 -end -arch marble -x 31 -y 30 -end -arch cwall_3_4 -x 31 -y 30 -end -arch marble -x 31 -y 31 -end arch cwall_2_2_4 -x 31 -y 31 +x 22 +y 27 end Index: maps/pup_land/ancient/castle/castle.ud1 diff -u maps/pup_land/ancient/castle/castle.ud1:1.1 maps/pup_land/ancient/castle/castle.ud1:1.2 --- maps/pup_land/ancient/castle/castle.ud1:1.1 Sun Mar 28 20:25:43 1999 +++ maps/pup_land/ancient/castle/castle.ud1 Tue Sep 26 13:55:56 2000 @@ -9,217 +9,423 @@ y 32 level 5 end -arch blocked +arch marble end -arch blocked +arch cwall_2_2_2 +end +arch marble y 1 end -arch blocked +arch cwall_3_2 +y 1 +end +arch marble y 2 end -arch blocked +arch cwall_3_2 +y 2 +end +arch marble y 3 end -arch blocked +arch cwall_3_2 +y 3 +end +arch marble y 4 end -arch blocked +arch cwall_3_2 +y 4 +end +arch marble y 5 end -arch blocked +arch cwall_3_2 +y 5 +end +arch marble y 6 end -arch blocked +arch cwall_3_2 +y 6 +end +arch marble y 7 end -arch blocked +arch cwall_3_2 +y 7 +end +arch marble y 8 end -arch blocked +arch cwall_3_2 +y 8 +end +arch marble y 9 end -arch blocked +arch cwall_3_2 +y 9 +end +arch marble y 10 end -arch blocked +arch cwall_3_2 +y 10 +end +arch marble y 11 end -arch blocked +arch cwall_3_2 +y 11 +end +arch marble y 12 end -arch blocked +arch cwall_3_2 +y 12 +end +arch marble y 13 end -arch blocked +arch cwall_3_2 +y 13 +end +arch marble y 14 end -arch blocked +arch cwall_3_2 +y 14 +end +arch marble y 15 end -arch blocked +arch cwall_3_2 +y 15 +end +arch marble y 16 end -arch blocked +arch cwall_3_2 +y 16 +end +arch marble y 17 end -arch blocked +arch cwall_3_2 +y 17 +end +arch marble y 18 end -arch blocked +arch cwall_3_2 +y 18 +end +arch marble y 19 end -arch blocked +arch cwall_3_2 +y 19 +end +arch marble y 20 end -arch blocked +arch cwall_3_2 +y 20 +end +arch marble y 21 end -arch blocked +arch cwall_3_2 +y 21 +end +arch marble y 22 end -arch blocked +arch cwall_3_2 +y 22 +end +arch marble y 23 end -arch blocked +arch cwall_3_2 +y 23 +end +arch marble y 24 end -arch blocked +arch cwall_3_2 +y 24 +end +arch marble y 25 end -arch blocked +arch cwall_3_2 +y 25 +end +arch marble y 26 end -arch blocked +arch cwall_3_2 +y 26 +end +arch marble y 27 end -arch blocked +arch cwall_3_2 +y 27 +end +arch marble y 28 end -arch blocked +arch cwall_3_2 +y 28 +end +arch marble y 29 end -arch blocked +arch cwall_3_2 +y 29 +end +arch marble y 30 end -arch blocked +arch cwall_3_2 +y 30 +end +arch marble y 31 end -arch blocked +arch cwall_2_2_1 +y 31 +end +arch marble x 1 end -arch blocked +arch cwall_3_3 +x 1 +end +arch marble x 1 y 1 end -arch blocked +arch cwall_4 +x 1 +y 1 +end +arch marble x 1 y 2 end -arch blocked +arch cwall_3_4 +x 1 +y 2 +end +arch marble x 1 y 3 end -arch blocked +arch cwall_3_4 x 1 +y 3 +end +arch marble +x 1 y 4 end -arch blocked +arch cwall_3_4 +x 1 +y 4 +end +arch marble x 1 y 5 end -arch blocked +arch cwall_4 +x 1 +y 5 +end +arch marble x 1 y 6 end -arch blocked +arch cwall_3_4 +x 1 +y 6 +end +arch marble x 1 y 7 end -arch blocked +arch cwall_3_4 +x 1 +y 7 +end +arch marble x 1 y 8 end -arch blocked +arch cwall_3_4 +x 1 +y 8 +end +arch marble x 1 y 9 end -arch blocked +arch cwall_3_4 +x 1 +y 9 +end +arch marble x 1 y 10 end -arch blocked +arch cwall_3_4 +x 1 +y 10 +end +arch marble x 1 y 11 end -arch blocked +arch cwall_3_4 x 1 +y 11 +end +arch marble +x 1 y 12 end -arch blocked +arch cwall_3_4 x 1 +y 12 +end +arch marble +x 1 y 13 end -arch blocked +arch cwall_3_4 +x 1 +y 13 +end +arch marble x 1 y 14 end -arch blocked +arch cwall_4 +x 1 +y 14 +end +arch marble x 1 y 15 end -arch blocked +arch cwall_3_4 +x 1 +y 15 +end +arch marble x 1 y 16 end -arch blocked +arch cwall_3_4 +x 1 +y 16 +end +arch marble x 1 y 17 end -arch blocked +arch cwall_3_4 +x 1 +y 17 +end +arch marble x 1 y 18 end -arch blocked +arch cwall_4 +x 1 +y 18 +end +arch marble x 1 y 19 end -arch blocked +arch cwall_3_4 x 1 +y 19 +end +arch marble +x 1 y 20 end -arch blocked +arch cwall_3_4 +x 1 +y 20 +end +arch marble x 1 y 21 end -arch blocked +arch cwall_3_4 +x 1 +y 21 +end +arch marble x 1 y 22 end -arch blocked +arch cwall_4 x 1 +y 22 +end +arch marble +x 1 y 23 end -arch blocked +arch cwall_3_4 +x 1 +y 23 +end +arch marble x 1 y 24 end -arch blocked +arch cwall_3_4 x 1 +y 24 +end +arch marble +x 1 y 25 end -arch blocked +arch cwall_3_4 +x 1 +y 25 +end +arch marble x 1 y 26 end -arch blocked +arch cwall_4 +x 1 +y 26 +end +arch marble x 1 y 27 end +arch cwall_3_4 +x 1 +y 27 +end arch marble x 1 y 28 end -arch dwall_2_2_2 +arch cwall_3_4 x 1 y 28 end @@ -227,7 +433,7 @@ x 1 y 29 end -arch dwall_2_1_1 +arch cwall_3_4 x 1 y 29 end @@ -235,25 +441,29 @@ x 1 y 30 end -arch dwall_2_2_1 +arch cwall_4 x 1 y 30 end -arch blocked +arch marble +x 1 +y 31 +end +arch cwall_3_1 x 1 y 31 end arch marble x 2 end -arch dwall_2_2_2 +arch cwall_3_3 x 2 end arch marble x 2 y 1 end -arch dwall_2_1_1 +arch cwall_3_1 x 2 y 1 end @@ -261,31 +471,19 @@ x 2 y 2 end -arch dwall_3_2 -x 2 -y 2 -end arch marble x 2 y 3 end -arch dwall_3_2 -x 2 -y 3 -end arch marble x 2 y 4 end -arch dwall_3_2 -x 2 -y 4 -end arch marble x 2 y 5 end -arch dwall_3_2 +arch cwall_2_1_2 x 2 y 5 end @@ -293,15 +491,11 @@ x 2 y 6 end -arch dwall_3_2 -x 2 -y 6 -end arch marble x 2 y 7 end -arch dwall_2_1_1 +arch chair_1.4 x 2 y 7 end @@ -309,23 +503,15 @@ x 2 y 8 end -arch dwall_3_2 -x 2 -y 8 -end arch marble x 2 y 9 end -arch dwall_3_2 -x 2 -y 9 -end arch marble x 2 y 10 end -arch dwall_3_2 +arch chair_1.4 x 2 y 10 end @@ -333,15 +519,11 @@ x 2 y 11 end -arch dwall_3_2 -x 2 -y 11 -end arch marble x 2 y 12 end -arch dwall_3_2 +arch door_look_1 x 2 y 12 end @@ -349,15 +531,11 @@ x 2 y 13 end -arch dwall_3_2 -x 2 -y 13 -end arch marble x 2 y 14 end -arch dwall_3_2 +arch cwall_2_1_2 x 2 y 14 end @@ -365,7 +543,7 @@ x 2 y 15 end -arch dwall_3_2 +arch bed_1 x 2 y 15 end @@ -373,23 +551,15 @@ x 2 y 16 end -arch dwall_3_2 -x 2 -y 16 -end arch marble x 2 y 17 end -arch dwall_3_2 -x 2 -y 17 -end arch marble x 2 y 18 end -arch dwall_3_2 +arch cwall_2_1_2 x 2 y 18 end @@ -397,15 +567,15 @@ x 2 y 19 end -arch dwall_3_2 +arch bed_1 x 2 y 19 end -arch marble +arch sailor x 2 -y 20 +y 19 end -arch dwall_3_2 +arch marble x 2 y 20 end @@ -413,15 +583,11 @@ x 2 y 21 end -arch dwall_3_2 -x 2 -y 21 -end arch marble x 2 y 22 end -arch dwall_3_2 +arch cwall_2_1_2 x 2 y 22 end @@ -429,7 +595,7 @@ x 2 y 23 end -arch dwall_3_2 +arch bed_1 x 2 y 23 end @@ -437,23 +603,15 @@ x 2 y 24 end -arch dwall_3_2 -x 2 -y 24 -end arch marble x 2 y 25 end -arch dwall_3_2 -x 2 -y 25 -end arch marble x 2 y 26 end -arch dwall_3_2 +arch cwall_2_1_2 x 2 y 26 end @@ -461,7 +619,7 @@ x 2 y 27 end -arch dwall_3_2 +arch bed_1 x 2 y 27 end @@ -469,10 +627,6 @@ x 2 y 28 end -arch dwall_3_1 -x 2 -y 28 -end arch marble x 2 y 29 @@ -481,29 +635,33 @@ x 2 y 30 end -arch dwall_2_1_2 +arch cwall_3_3 x 2 y 30 end -arch blocked +arch marble +x 2 +y 31 +end +arch cwall_3_1 x 2 y 31 end arch marble x 3 end -arch dwall_2_1_2 +arch cwall_3_3 x 3 end arch marble x 3 y 1 end -arch marble +arch cwall_3_1 x 3 -y 2 +y 1 end -arch dwall3_3 +arch marble x 3 y 2 end @@ -511,7 +669,10 @@ x 3 y 3 end -arch dwall_3_4 +arch stair_up_2 +slaying castle.1 +hp 5 +sp 4 x 3 y 3 end @@ -519,15 +680,11 @@ x 3 y 4 end -arch dwall_3_4 -x 3 -y 4 -end arch marble x 3 y 5 end -arch dwall_3_4 +arch cwall_2_1_2 x 3 y 5 end @@ -535,19 +692,15 @@ x 3 y 6 end -arch dwall_3_1 -x 3 -y 6 -end arch marble x 3 y 7 end -arch marble +arch table_4 x 3 -y 8 +y 7 end -arch dwall3_3 +arch marble x 3 y 8 end @@ -555,7 +708,7 @@ x 3 y 9 end -arch dwall_3_4 +arch devil x 3 y 9 end @@ -563,7 +716,7 @@ x 3 y 10 end -arch dwall_3_4 +arch table_4 x 3 y 10 end @@ -571,15 +724,11 @@ x 3 y 11 end -arch dwall_3_4 -x 3 -y 11 -end arch marble x 3 y 12 end -arch dwall_3_4 +arch cwall_1_4 x 3 y 12 end @@ -587,15 +736,11 @@ x 3 y 13 end -arch dwall_3_4 -x 3 -y 13 -end arch marble x 3 y 14 end -arch dwall_3_4 +arch cwall_2_1_2 x 3 y 14 end @@ -603,31 +748,19 @@ x 3 y 15 end -arch dwall_3_4 -x 3 -y 15 -end arch marble x 3 y 16 end -arch dwall_3_4 -x 3 -y 16 -end arch marble x 3 y 17 end -arch dwall_3_4 -x 3 -y 17 -end arch marble x 3 y 18 end -arch dwall_4 +arch cwall_2_1_2 x 3 y 18 end @@ -635,15 +768,11 @@ x 3 y 19 end -arch dwall_3_4 -x 3 -y 19 -end arch marble x 3 y 20 end -arch dwall_3_4 +arch sailor x 3 y 20 end @@ -651,15 +780,11 @@ x 3 y 21 end -arch dwall_3_4 -x 3 -y 21 -end arch marble x 3 y 22 end -arch dwall_4 +arch cwall_2_1_2 x 3 y 22 end @@ -667,31 +792,19 @@ x 3 y 23 end -arch dwall_3_4 -x 3 -y 23 -end arch marble x 3 y 24 end -arch dwall_3_4 -x 3 -y 24 -end arch marble x 3 y 25 end -arch dwall_3_4 -x 3 -y 25 -end arch marble x 3 y 26 end -arch dwall_3_4 +arch cwall_2_1_2 x 3 y 26 end @@ -699,49 +812,41 @@ x 3 y 27 end -arch dwall_3_4 -x 3 -y 27 -end arch marble x 3 y 28 end -arch dwall_3_4 -x 3 -y 28 -end arch marble x 3 y 29 end -arch dwall_3_2 -x 3 -y 29 -end arch marble x 3 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 3 y 30 end -arch blocked +arch marble +x 3 +y 31 +end +arch cwall_3_1 x 3 y 31 end arch marble x 4 end -arch dwall_2_2_3 +arch cwall_3_3 x 4 end arch marble x 4 y 1 end -arch dwall_3_2 +arch cwall_3_1 x 4 y 1 end @@ -749,10 +854,6 @@ x 4 y 2 end -arch dwall_3_1 -x 4 -y 2 -end arch marble x 4 y 3 @@ -765,11 +866,11 @@ x 4 y 5 end -arch marble +arch cwall_2_1_2 x 4 -y 6 +y 5 end -arch dwall_2_2_3 +arch marble x 4 y 6 end @@ -777,7 +878,7 @@ x 4 y 7 end -arch dwall_2_1_1 +arch chair_1.2 x 4 y 7 end @@ -785,10 +886,6 @@ x 4 y 8 end -arch dwall_2_2_4 -x 4 -y 8 -end arch marble x 4 y 9 @@ -796,22 +893,10 @@ arch marble x 4 y 10 -end -arch magic_mouth -msg -say .. -endmsg -x 4 -y 11 end -arch magic_ear -msg -@match addict -Click. -endmsg +arch chair_1.2 x 4 -y 11 -connected 2 +y 10 end arch marble x 4 @@ -821,10 +906,9 @@ x 4 y 12 end -arch gateTrg1 +arch cwall_2_1_2 x 4 y 12 -connected 1 end arch marble x 4 @@ -834,6 +918,10 @@ x 4 y 14 end +arch cwall_2_1_2 +x 4 +y 14 +end arch marble x 4 y 15 @@ -842,6 +930,30 @@ x 4 y 16 end +arch princess +name Lara +msg +@match [Mm]arr[iy] +My husband's name is Romeo. If you +ever see him, tell him that I love him +and that I'll wait for him in +afterlife! +There's no way for you to set me free, +I'm heavily chained... *crying* +@match [Rr]omeo +He is working on the translation +of ancient scripts. The Evil Masters +don't want them to be translated... +And now they captured me to punish him! +@match * +... They captured me... +the night after I got married... +*crying* +endmsg +hp 300 +x 4 +y 16 +end arch marble x 4 y 17 @@ -850,7 +962,7 @@ x 4 y 18 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 4 y 18 end @@ -870,7 +982,7 @@ x 4 y 22 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 4 y 22 end @@ -878,27 +990,15 @@ x 4 y 23 end -arch bed_1 -x 4 -y 23 -end -arch devil -x 4 -y 23 -end arch marble x 4 y 24 -end -arch marble -x 4 -y 25 end -arch bed_1 +arch corpse x 4 -y 25 +y 24 end -arch devil +arch marble x 4 y 25 end @@ -906,7 +1006,7 @@ x 4 y 26 end -arch generate_devil +arch cwall_2_1_2 x 4 y 26 end @@ -914,23 +1014,23 @@ x 4 y 27 end -arch bed_1 -x 4 -y 27 -end -arch devil -x 4 -y 27 -end arch marble x 4 y 28 end -arch marble +arch a_townsman +msg +@match * +We are all doomed to die. And you will +die too. Nobody is strong enough to +defeat the Evil Masters... +endmsg +hp 150 +maxhp 150 x 4 -y 29 +y 28 end -arch dwall3_3 +arch marble x 4 y 29 end @@ -938,22 +1038,29 @@ x 4 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 4 y 30 end -arch blocked +arch marble x 4 y 31 end -arch blocked +arch cwall_3_1 +x 4 +y 31 +end +arch marble +x 5 +end +arch cwall_3_3 x 5 end arch marble x 5 y 1 end -arch dwall3_3 +arch cwall_3_1 x 5 y 1 end @@ -961,10 +1068,6 @@ x 5 y 2 end -arch dwall_3_1 -x 5 -y 2 -end arch marble x 5 y 3 @@ -973,14 +1076,11 @@ x 5 y 4 end -arch stair_up -slaying castle.1 -hp 5 -sp 4 +arch marble x 5 -y 4 +y 5 end -arch marble +arch cwall_2_1_2 x 5 y 5 end @@ -996,15 +1096,15 @@ x 5 y 8 end -arch marble +arch devil x 5 -y 9 +y 8 end arch marble x 5 -y 10 +y 9 end -arch dwall_1_1 +arch marble x 5 y 10 end @@ -1012,15 +1112,11 @@ x 5 y 11 end -arch dwall_2_1_1 -x 5 -y 11 -end arch marble x 5 y 12 end -arch dwall_2_2_1 +arch cwall_2_1_2 x 5 y 12 end @@ -1028,56 +1124,85 @@ x 5 y 13 end -arch trigger +arch marble x 5 -y 13 -connected 1 +y 14 end -arch devil +arch cwall_2_2_3 x 5 -y 13 +y 14 end arch marble x 5 -y 14 +y 15 end -arch marble +arch cwall_1_2 x 5 y 15 end +arch dungeon_magic +x 5 +y 16 +end arch marble x 5 y 16 end +arch grate_closed_2 +x 5 +y 16 +speed 0.500000 +end arch marble x 5 y 17 end +arch cwall_1_1 +x 5 +y 17 +end arch marble x 5 y 18 end -arch dwall_2_1_2 +arch cwall_3_4 x 5 y 18 end arch marble x 5 y 19 +end +arch cwall_1_2 +x 5 +y 19 +end +arch dungeon_magic +x 5 +y 20 +end +arch marble +x 5 +y 20 end -arch marble +arch grate_closed_2 x 5 y 20 +speed 0.500000 end arch marble x 5 y 21 end +arch cwall_1_1 +x 5 +y 21 +end arch marble x 5 y 22 end -arch dwall_2_1_2 +arch cwall_3_4 x 5 y 22 end @@ -1085,27 +1210,28 @@ x 5 y 23 end -arch bed_1 +arch cwall_1_2 x 5 y 23 end -arch devil +arch dungeon_magic x 5 -y 23 +y 24 end arch marble x 5 y 24 end -arch marble +arch grate_closed_2 x 5 -y 25 +y 24 +speed 0.500000 end -arch bed_1 +arch marble x 5 y 25 end -arch devil +arch cwall_1_1 x 5 y 25 end @@ -1113,27 +1239,36 @@ x 5 y 26 end +arch cwall_3_4 +x 5 +y 26 +end arch marble x 5 y 27 end -arch bed_1 +arch cwall_1_2 x 5 y 27 end -arch devil +arch dungeon_magic x 5 -y 27 +y 28 end arch marble x 5 y 28 end +arch grate_closed_2 +x 5 +y 28 +speed 0.500000 +end arch marble x 5 y 29 end -arch dwall3_3 +arch cwall_1_1 x 5 y 29 end @@ -1141,22 +1276,29 @@ x 5 y 30 end -arch dwall_3_1 +arch cwall_4 x 5 y 30 end -arch blocked +arch marble x 5 y 31 end -arch blocked +arch cwall_3_1 +x 5 +y 31 +end +arch marble x 6 end +arch cwall_3_3 +x 6 +end arch marble x 6 y 1 end -arch dwall3_3 +arch cwall_3_1 x 6 y 1 end @@ -1164,10 +1306,6 @@ x 6 y 2 end -arch dwall_3_1 -x 6 -y 2 -end arch marble x 6 y 3 @@ -1180,10 +1318,18 @@ x 6 y 5 end +arch cwall_2_1_2 +x 6 +y 5 +end arch marble x 6 y 6 end +arch devil +x 6 +y 6 +end arch marble x 6 y 7 @@ -1200,6 +1346,10 @@ x 6 y 10 end +arch devil +x 6 +y 10 +end arch marble x 6 y 11 @@ -1208,7 +1358,7 @@ x 6 y 12 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 6 y 12 end @@ -1236,10 +1386,6 @@ x 6 y 18 end -arch dwall_2_1_2 -x 6 -y 18 -end arch marble x 6 y 19 @@ -1256,7 +1402,7 @@ x 6 y 22 end -arch dwall_2_1_2 +arch devil x 6 y 22 end @@ -1264,14 +1410,6 @@ x 6 y 23 end -arch bed_1 -x 6 -y 23 -end -arch devil -x 6 -y 23 -end arch marble x 6 y 24 @@ -1280,14 +1418,6 @@ x 6 y 25 end -arch bed_1 -x 6 -y 25 -end -arch devil -x 6 -y 25 -end arch marble x 6 y 26 @@ -1296,14 +1426,6 @@ x 6 y 27 end -arch bed_1 -x 6 -y 27 -end -arch devil -x 6 -y 27 -end arch marble x 6 y 28 @@ -1312,30 +1434,33 @@ x 6 y 29 end -arch dwall3_3 -x 6 -y 29 -end arch marble x 6 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 6 y 30 end -arch blocked +arch marble x 6 y 31 end -arch blocked +arch cwall_3_1 +x 6 +y 31 +end +arch marble +x 7 +end +arch cwall_3_3 x 7 end arch marble x 7 y 1 end -arch dwall3_3 +arch cwall_3_1 x 7 y 1 end @@ -1343,10 +1468,6 @@ x 7 y 2 end -arch dwall_3_1 -x 7 -y 2 -end arch marble x 7 y 3 @@ -1355,48 +1476,30 @@ x 7 y 4 end -arch dwall_0 -x 7 -y 4 -end arch marble x 7 y 5 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch cwall_2_1_2 x 7 y 5 -connected 2 end arch marble x 7 y 6 end -arch dwall_0 -x 7 -y 6 -end arch marble x 7 y 7 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch chair_1.4 x 7 y 7 -connected 2 end arch marble x 7 y 8 end -arch dwall_0 -x 7 -y 8 -end arch marble x 7 y 9 @@ -1405,20 +1508,23 @@ x 7 y 10 end +arch chair_1.4 +x 7 +y 10 +end arch marble x 7 y 11 end -arch dark_elf +arch devil x 7 y 11 -unaggressive 1 end arch marble x 7 y 12 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 7 y 12 end @@ -1438,15 +1544,15 @@ x 7 y 16 end -arch marble +arch devil x 7 -y 17 +y 16 end arch marble x 7 -y 18 +y 17 end -arch dwall_2_1_2 +arch marble x 7 y 18 end @@ -1458,10 +1564,6 @@ x 7 y 20 end -arch dark_elf -x 7 -y 20 -end arch marble x 7 y 21 @@ -1470,22 +1572,10 @@ x 7 y 22 end -arch dwall_2_1_2 -x 7 -y 22 -end arch marble x 7 y 23 end -arch bed_1 -x 7 -y 23 -end -arch devil -x 7 -y 23 -end arch marble x 7 y 24 @@ -1494,30 +1584,18 @@ x 7 y 25 end -arch bed_1 +arch marble x 7 -y 25 +y 26 end arch devil x 7 -y 25 -end -arch marble -x 7 y 26 end arch marble x 7 y 27 end -arch bed_1 -x 7 -y 27 -end -arch devil -x 7 -y 27 -end arch marble x 7 y 28 @@ -1526,30 +1604,33 @@ x 7 y 29 end -arch dwall3_3 -x 7 -y 29 -end arch marble x 7 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 7 y 30 end -arch blocked +arch marble x 7 y 31 end -arch blocked +arch cwall_3_1 +x 7 +y 31 +end +arch marble +x 8 +end +arch cwall_3_3 x 8 end arch marble x 8 y 1 end -arch dwall3_3 +arch cwall_3_1 x 8 y 1 end @@ -1557,10 +1638,6 @@ x 8 y 2 end -arch dwall_3_1 -x 8 -y 2 -end arch marble x 8 y 3 @@ -1569,15 +1646,11 @@ x 8 y 4 end -arch dwall_0 -x 8 -y 4 -end arch marble x 8 y 5 end -arch random_treasure +arch cwall_2_1_2 x 8 y 5 end @@ -1585,15 +1658,11 @@ x 8 y 6 end -arch dwall_0 -x 8 -y 6 -end arch marble x 8 y 7 end -arch random_talisman +arch table_4 x 8 y 7 end @@ -1601,7 +1670,7 @@ x 8 y 8 end -arch dwall_0 +arch devil x 8 y 8 end @@ -1612,16 +1681,12 @@ arch marble x 8 y 10 -end -arch marble -x 8 -y 11 end -arch chair_3.2 +arch table_4 x 8 -y 11 +y 10 end -arch evil_master4 +arch marble x 8 y 11 end @@ -1629,7 +1694,7 @@ x 8 y 12 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 8 y 12 end @@ -1657,10 +1722,6 @@ x 8 y 18 end -arch dwall_2_1_2 -x 8 -y 18 -end arch marble x 8 y 19 @@ -1669,11 +1730,11 @@ x 8 y 20 end -arch marble +arch devil x 8 -y 21 +y 20 end -arch dark_elf +arch marble x 8 y 21 end @@ -1681,10 +1742,6 @@ x 8 y 22 end -arch dwall_2_1_2 -x 8 -y 22 -end arch marble x 8 y 23 @@ -1693,6 +1750,10 @@ x 8 y 24 end +arch devil +x 8 +y 24 +end arch marble x 8 y 25 @@ -1705,46 +1766,41 @@ x 8 y 27 end -arch dwall_0 -x 8 -y 27 -end arch marble x 8 y 28 end -arch dwall_0 -x 8 -y 28 -end arch marble x 8 y 29 end -arch dwall3_3 -x 8 -y 29 -end arch marble x 8 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 8 y 30 end -arch blocked +arch marble x 8 y 31 end -arch blocked +arch cwall_3_1 +x 8 +y 31 +end +arch marble x 9 end +arch cwall_3_3 +x 9 +end arch marble x 9 y 1 end -arch dwall3_3 +arch cwall_3_1 x 9 y 1 end @@ -1752,19 +1808,17 @@ x 9 y 2 end -arch dwall_3_1 -x 9 -y 2 -end arch marble x 9 y 3 end -arch marble +arch button_handle x 9 -y 4 +y 3 +protected 2 +connected 2 end -arch dwall_0 +arch marble x 9 y 4 end @@ -1772,7 +1826,7 @@ x 9 y 5 end -arch dwall_0 +arch cwall_2_1_2 x 9 y 5 end @@ -1780,15 +1834,11 @@ x 9 y 6 end -arch dwall_0 -x 9 -y 6 -end arch marble x 9 y 7 end -arch dwall_0 +arch chair_1.2 x 9 y 7 end @@ -1796,10 +1846,6 @@ x 9 y 8 end -arch dwall_0 -x 9 -y 8 -end arch marble x 9 y 9 @@ -1808,20 +1854,19 @@ x 9 y 10 end -arch marble +arch chair_1.2 x 9 -y 11 +y 10 end -arch dark_elf +arch marble x 9 y 11 -unaggressive 1 end arch marble x 9 y 12 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 9 y 12 end @@ -1833,10 +1878,6 @@ x 9 y 14 end -arch devil -x 9 -y 14 -end arch marble x 9 y 15 @@ -1845,10 +1886,6 @@ x 9 y 16 end -arch devil -x 9 -y 16 -end arch marble x 9 y 17 @@ -1857,10 +1894,6 @@ x 9 y 18 end -arch dwall_2_1_2 -x 9 -y 18 -end arch marble x 9 y 19 @@ -1877,18 +1910,10 @@ x 9 y 22 end -arch dwall_2_1_2 -x 9 -y 22 -end arch marble x 9 y 23 end -arch clock -x 9 -y 23 -end arch marble x 9 y 24 @@ -1905,23 +1930,11 @@ x 9 y 27 end -arch chair_1.1 -x 9 -y 27 -end arch marble x 9 y 28 -end -arch table -x 9 -y 28 -end -arch marble -x 9 -y 29 end -arch dwall3_3 +arch marble x 9 y 29 end @@ -1929,22 +1942,29 @@ x 9 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 9 y 30 end -arch blocked +arch marble x 9 y 31 end -arch blocked +arch cwall_3_1 +x 9 +y 31 +end +arch marble x 10 end +arch cwall_3_3 +x 10 +end arch marble x 10 y 1 end -arch dwall3_3 +arch cwall_4 x 10 y 1 end @@ -1952,7 +1972,7 @@ x 10 y 2 end -arch dwall_3_1 +arch cwall_1_2 x 10 y 2 end @@ -1960,43 +1980,82 @@ x 10 y 3 end +arch igate_closed_2 +x 10 +y 3 +speed 0.500000 +protected 2 +connected 2 +end arch marble x 10 y 4 end +arch cwall_1_1 +x 10 +y 4 +end arch marble x 10 y 5 end +arch cwall_3_4 +x 10 +y 5 +end arch marble x 10 y 6 end +arch cwall_2_1_1 +x 10 +y 6 +end arch marble x 10 y 7 end +arch cwall_2_1_1 +x 10 +y 7 +end arch marble x 10 y 8 end +arch cwall_2_1_1 +x 10 +y 8 +end arch marble x 10 y 9 end +arch cwall_2_1_1 +x 10 +y 9 +end arch marble x 10 y 10 end +arch cwall_2_1_1 +x 10 +y 10 +end arch marble x 10 y 11 end +arch cwall_2_1_1 +x 10 +y 11 +end arch marble x 10 y 12 end -arch dwall3_3 +arch cwall_3_1 x 10 y 12 end @@ -2004,15 +2063,11 @@ x 10 y 13 end -arch dwall_2_1_1 -x 10 -y 13 -end arch marble x 10 y 14 end -arch dwall_2_2_1 +arch cwall_2_2_2 x 10 y 14 end @@ -2020,7 +2075,7 @@ x 10 y 15 end -arch door_look_2 +arch cwall_2_1_1 x 10 y 15 end @@ -2028,7 +2083,7 @@ x 10 y 16 end -arch dwall_1_1 +arch cwall_2_1_1 x 10 y 16 end @@ -2036,7 +2091,7 @@ x 10 y 17 end -arch dwall_2_1_1 +arch cwall_2_1_1 x 10 y 17 end @@ -2044,7 +2099,7 @@ x 10 y 18 end -arch dwall_2_2_4 +arch cwall_2_1_1 x 10 y 18 end @@ -2052,6 +2107,10 @@ x 10 y 19 end +arch cwall_2_2_1 +x 10 +y 19 +end arch marble x 10 y 20 @@ -2064,7 +2123,7 @@ x 10 y 22 end -arch dwall_2_2_3 +arch cwall_2_2_2 x 10 y 22 end @@ -2072,23 +2131,28 @@ x 10 y 23 end -arch dwall_2_1_1 +arch cwall_1_2 x 10 y 23 end +arch dungeon_magic +x 10 +y 24 +end arch marble x 10 y 24 end -arch dwall_1_2 +arch grate_closed_2 x 10 y 24 +speed 0.500000 end arch marble x 10 y 25 end -arch door_look_2 +arch cwall_1_1 x 10 y 25 end @@ -2096,7 +2160,7 @@ x 10 y 26 end -arch dwall_1_1 +arch cwall_3_2 x 10 y 26 end @@ -2104,23 +2168,28 @@ x 10 y 27 end -arch dwall_2_1_1 +arch cwall_1_2 x 10 y 27 end +arch dungeon_magic +x 10 +y 28 +end arch marble x 10 y 28 end -arch dwall_2_1_1 +arch grate_closed_2 x 10 y 28 +speed 0.500000 end arch marble x 10 y 29 end -arch dwall_4 +arch cwall_1_1 x 10 y 29 end @@ -2128,92 +2197,66 @@ x 10 y 30 end -arch dwall_3_1 +arch cwall_4 x 10 y 30 end -arch blocked +arch marble x 10 y 31 end -arch blocked -x 11 +arch cwall_3_1 +x 10 +y 31 end arch marble x 11 -y 1 end -arch dwall3_3 +arch cwall_3_3 x 11 -y 1 end arch marble x 11 -y 2 +y 1 end -arch dwall_3_1 +arch cwall_3_1 x 11 -y 2 +y 1 end arch marble x 11 -y 3 +y 2 end arch marble x 11 -y 4 +y 3 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch button_handle x 11 -y 4 +y 3 +protected 2 connected 2 end arch marble x 11 -y 5 +y 4 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch marble x 11 y 5 -connected 2 end arch marble x 11 y 6 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 11 -y 6 -connected 2 -end arch marble x 11 y 7 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 11 -y 7 -connected 2 -end arch marble x 11 y 8 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 11 -y 8 -connected 2 -end arch marble x 11 y 9 @@ -2222,23 +2265,15 @@ x 11 y 10 end -arch dwall_2_2_2 -x 11 -y 10 -end arch marble x 11 y 11 end -arch dwall_2_1_1 -x 11 -y 11 -end arch marble x 11 y 12 end -arch dwall_3_1 +arch cwall_1_3 x 11 y 12 end @@ -2250,7 +2285,7 @@ x 11 y 14 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 11 y 14 end @@ -2258,11 +2293,15 @@ x 11 y 15 end +arch bed_1 +x 11 +y 15 +end arch marble x 11 y 16 end -arch dark_elf +arch bed_1 x 11 y 16 end @@ -2270,11 +2309,11 @@ x 11 y 17 end -arch marble +arch bed_1 x 11 -y 18 +y 17 end -arch dark_elf +arch marble x 11 y 18 end @@ -2282,6 +2321,10 @@ x 11 y 19 end +arch cwall_1_3 +x 11 +y 19 +end arch marble x 11 y 20 @@ -2294,6 +2337,10 @@ x 11 y 22 end +arch cwall_2_1_2 +x 11 +y 22 +end arch marble x 11 y 23 @@ -2310,6 +2357,10 @@ x 11 y 26 end +arch cwall_2_1_2 +x 11 +y 26 +end arch marble x 11 y 27 @@ -2322,30 +2373,33 @@ x 11 y 29 end -arch dwall3_3 -x 11 -y 29 -end arch marble x 11 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 11 y 30 end -arch blocked +arch marble x 11 y 31 end -arch blocked +arch cwall_3_1 +x 11 +y 31 +end +arch marble +x 12 +end +arch cwall_3_3 x 12 end arch marble x 12 y 1 end -arch dwall3_3 +arch cwall_3_1 x 12 y 1 end @@ -2353,10 +2407,6 @@ x 12 y 2 end -arch dwall_3_1 -x 12 -y 2 -end arch marble x 12 y 3 @@ -2365,51 +2415,22 @@ x 12 y 4 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 12 -y 4 -connected 2 -end arch marble x 12 y 5 end -arch random_spells -x 12 -y 5 -end arch marble x 12 y 6 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 12 -y 6 -connected 2 -end arch marble x 12 y 7 end -arch random_treasure -x 12 -y 7 -end arch marble x 12 y 8 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 12 -y 8 -connected 2 -end arch marble x 12 y 9 @@ -2418,35 +2439,41 @@ x 12 y 10 end -arch dwall_2_1_2 +arch marble x 12 -y 10 +y 11 end -arch marble +arch button_handle x 12 y 11 +protected 1 +connected 1 end arch marble x 12 y 12 end -arch dwall3_3 +arch gateTrg1 x 12 y 12 +protected 1 +connected 1 end arch marble x 12 y 13 end -arch dwall_3_2 +arch button_handle x 12 y 13 +protected 1 +connected 1 end arch marble x 12 y 14 end -arch dwall_3_4 +arch cwall_2_1_2 x 12 y 14 end @@ -2454,15 +2481,11 @@ x 12 y 15 end -arch dwall_2_1_1 -x 12 -y 15 -end arch marble x 12 y 16 end -arch dwall_2_1_1 +arch devil x 12 y 16 end @@ -2470,19 +2493,15 @@ x 12 y 17 end -arch dwall_2_1_1 -x 12 -y 17 -end arch marble x 12 y 18 end -arch dwall_2_2_1 +arch marble x 12 -y 18 +y 19 end -arch marble +arch door_look_1 x 12 y 19 end @@ -2498,7 +2517,7 @@ x 12 y 22 end -arch dwall_2_2_2 +arch cwall_2_1_2 x 12 y 22 end @@ -2506,31 +2525,31 @@ x 12 y 23 end -arch dwall_2_1_1 +arch wizard +Str 5 +Con 5 +hp 100 +maxhp 100 x 12 y 23 +level 10 +type 0 +monster 1 +unaggressive 1 end arch marble x 12 y 24 end -arch dwall_2_1_1 -x 12 -y 24 -end arch marble x 12 y 25 end -arch dwall_2_1_1 -x 12 -y 25 -end arch marble x 12 y 26 end -arch dwall_1_2 +arch cwall_2_1_2 x 12 y 26 end @@ -2538,46 +2557,41 @@ x 12 y 27 end -arch door_look_2 -x 12 -y 27 -end arch marble x 12 y 28 end -arch dwall_1_1 -x 12 -y 28 -end arch marble x 12 y 29 end -arch dwall_4 -x 12 -y 29 -end arch marble x 12 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 12 y 30 end -arch blocked +arch marble x 12 y 31 end -arch blocked +arch cwall_3_1 +x 12 +y 31 +end +arch marble +x 13 +end +arch cwall_3_3 x 13 end arch marble x 13 y 1 end -arch dwall3_3 +arch cwall_3_1 x 13 y 1 end @@ -2585,19 +2599,15 @@ x 13 y 2 end -arch dwall_3_1 -x 13 -y 2 -end arch marble x 13 y 3 end -arch marble +arch cwall_0 x 13 -y 4 +y 3 end -arch dwall_0 +arch marble x 13 y 4 end @@ -2605,7 +2615,7 @@ x 13 y 5 end -arch dwall_0 +arch cwall_0 x 13 y 5 end @@ -2613,15 +2623,11 @@ x 13 y 6 end -arch dwall_0 -x 13 -y 6 -end arch marble x 13 y 7 end -arch dwall_0 +arch cwall_0 x 13 y 7 end @@ -2629,19 +2635,15 @@ x 13 y 8 end -arch dwall_0 -x 13 -y 8 -end arch marble x 13 y 9 end -arch marble +arch cwall_0 x 13 -y 10 +y 9 end -arch dwall3_3 +arch marble x 13 y 10 end @@ -2649,15 +2651,11 @@ x 13 y 11 end -arch dwall_2_1_1 -x 13 -y 11 -end arch marble x 13 y 12 end -arch dwall_4 +arch cwall_1_4 x 13 y 12 end @@ -2665,15 +2663,11 @@ x 13 y 13 end -arch dwall_2_2_4 -x 13 -y 13 -end arch marble x 13 y 14 end -arch random_food +arch cwall_2_1_2 x 13 y 14 end @@ -2681,7 +2675,7 @@ x 13 y 15 end -arch random_food +arch bed_1 x 13 y 15 end @@ -2689,7 +2683,7 @@ x 13 y 16 end -arch random_food +arch bed_1 x 13 y 16 end @@ -2697,7 +2691,7 @@ x 13 y 17 end -arch random_food +arch bed_1 x 13 y 17 end @@ -2705,15 +2699,11 @@ x 13 y 18 end -arch dwall_2_2_3 -x 13 -y 18 -end arch marble x 13 y 19 end -arch dwall_2_2_1 +arch cwall_1_4 x 13 y 19 end @@ -2729,7 +2719,7 @@ x 13 y 22 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 13 y 22 end @@ -2737,10 +2727,27 @@ x 13 y 23 end +arch bed_1 +x 13 +y 23 +end arch marble x 13 y 24 end +arch priest +Str 5 +Dex 0 +Con 5 +hp 100 +maxhp 100 +x 13 +y 24 +level 10 +type 0 +monster 1 +unaggressive 1 +end arch marble x 13 y 25 @@ -2749,19 +2756,32 @@ x 13 y 26 end +arch cwall_2_1_2 +x 13 +y 26 +end arch marble x 13 y 27 end +arch bed_1 +x 13 +y 27 +end arch marble x 13 y 28 end -arch marble +arch guildmaster +name old man +msg +@match * +Nobody can help me anymore. +endmsg x 13 -y 29 +y 28 end -arch dwall3_3 +arch marble x 13 y 29 end @@ -2769,22 +2789,29 @@ x 13 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 13 y 30 end -arch blocked +arch marble x 13 y 31 end -arch blocked +arch cwall_3_1 +x 13 +y 31 +end +arch marble x 14 end +arch cwall_3_3 +x 14 +end arch marble x 14 y 1 end -arch dwall3_3 +arch cwall_3_1 x 14 y 1 end @@ -2792,10 +2819,6 @@ x 14 y 2 end -arch dwall_3_1 -x 14 -y 2 -end arch marble x 14 y 3 @@ -2828,10 +2851,6 @@ x 14 y 10 end -arch dwall_2_1_2 -x 14 -y 10 -end arch marble x 14 y 11 @@ -2840,7 +2859,7 @@ x 14 y 12 end -arch dwall_2_1_2 +arch cwall_3_3 x 14 y 12 end @@ -2848,7 +2867,7 @@ x 14 y 13 end -arch random_food +arch cwall_3_2 x 14 y 13 end @@ -2856,23 +2875,39 @@ x 14 y 14 end +arch cwall_3_4 +x 14 +y 14 +end arch marble x 14 y 15 end +arch cwall_2_1_1 +x 14 +y 15 +end arch marble x 14 y 16 end +arch cwall_2_1_1 +x 14 +y 16 +end arch marble x 14 y 17 end +arch cwall_2_1_1 +x 14 +y 17 +end arch marble x 14 y 18 end -arch random_food +arch cwall_3_2 x 14 y 18 end @@ -2880,7 +2915,7 @@ x 14 y 19 end -arch dwall_2_1_2 +arch cwall_3_1 x 14 y 19 end @@ -2896,7 +2931,7 @@ x 14 y 22 end -arch dwall_2_1_2 +arch cwall_2_2_3 x 14 y 22 end @@ -2904,15 +2939,23 @@ x 14 y 23 end +arch cwall_2_1_1 +x 14 +y 23 +end arch marble x 14 y 24 end +arch cwall_2_1_1 +x 14 +y 24 +end arch marble x 14 y 25 end -arch chair_3.1 +arch cwall_2_1_1 x 14 y 25 end @@ -2920,7 +2963,7 @@ x 14 y 26 end -arch chair_3.1 +arch cwall_3_4 x 14 y 26 end @@ -2928,15 +2971,23 @@ x 14 y 27 end +arch cwall_2_1_1 +x 14 +y 27 +end arch marble x 14 y 28 end +arch cwall_2_1_1 +x 14 +y 28 +end arch marble x 14 y 29 end -arch dwall3_3 +arch cwall_2_1_1 x 14 y 29 end @@ -2944,42 +2995,64 @@ x 14 y 30 end -arch dwall_3_1 +arch cwall_4 x 14 y 30 end -arch blocked +arch marble x 14 y 31 end -arch blocked +arch cwall_3_1 +x 14 +y 31 +end +arch marble +x 15 +end +arch cwall_3_3 x 15 end arch marble x 15 y 1 end -arch dwall3_3 +arch cwall_3_1 x 15 y 1 end arch marble x 15 y 2 +end +arch cobblestones +name carpet +x 15 +y 2 end -arch dwall_3_1 +arch torch_1 +food 0 x 15 y 2 +material 0 +no_pick 1 +changing 0 end arch marble x 15 y 3 end +arch cobblestones +name carpet +x 15 +y 3 +end arch marble x 15 y 4 end -arch dwall_0 +arch cobblestones +name carpet x 15 y 4 end @@ -2987,7 +3060,8 @@ x 15 y 5 end -arch dwall_0 +arch cobblestones +name carpet x 15 y 5 end @@ -2995,7 +3069,8 @@ x 15 y 6 end -arch dwall_0 +arch cobblestones +name carpet x 15 y 6 end @@ -3003,18 +3078,17 @@ x 15 y 7 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch cobblestones +name carpet x 15 y 7 -connected 2 end arch marble x 15 y 8 end -arch dwall_0 +arch cobblestones +name carpet x 15 y 8 end @@ -3022,11 +3096,17 @@ x 15 y 9 end +arch cobblestones +name carpet +x 15 +y 9 +end arch marble x 15 y 10 end -arch dwall_2_2_3 +arch cobblestones +name carpet x 15 y 10 end @@ -3034,15 +3114,11 @@ x 15 y 11 end -arch dwall_3_2 -x 15 -y 11 -end arch marble x 15 y 12 end -arch dwall_2_2_4 +arch cwall_3_3 x 15 y 12 end @@ -3050,7 +3126,7 @@ x 15 y 13 end -arch random_food +arch cwall_2_2_4 x 15 y 13 end @@ -3058,13 +3134,19 @@ x 15 y 14 end +arch barrel +x 15 +y 14 +material 0 +end arch marble x 15 y 15 end -arch random_food +arch barrel x 15 y 15 +material 0 end arch marble x 15 @@ -3078,11 +3160,15 @@ x 15 y 17 end +arch random_food +x 15 +y 17 +end arch marble x 15 y 18 end -arch random_food +arch cwall_2_2_3 x 15 y 18 end @@ -3090,7 +3176,7 @@ x 15 y 19 end -arch dwall_2_2_3 +arch cwall_3_1 x 15 y 19 end @@ -3098,23 +3184,15 @@ x 15 y 20 end -arch dwall_2_2_1 -x 15 -y 20 -end arch marble x 15 y 21 end -arch dark_elf -x 15 -y 21 -end arch marble x 15 y 22 end -arch dwall_2_1_2 +arch devil x 15 y 22 end @@ -3130,18 +3208,10 @@ x 15 y 25 end -arch table_4 -x 15 -y 25 -end arch marble x 15 y 26 end -arch table_4 -x 15 -y 26 -end arch marble x 15 y 27 @@ -3154,58 +3224,96 @@ x 15 y 29 end -arch dwall3_3 -x 15 -y 29 -end arch marble x 15 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 15 y 30 end -arch blocked +arch marble x 15 y 31 end -arch blocked +arch cwall_3_1 +x 15 +y 31 +end +arch marble +x 16 +end +arch cwall_3_3 x 16 end arch marble x 16 y 1 end -arch dwall3_3 +arch cwall_3_1 x 16 y 1 end arch marble x 16 y 2 +end +arch cobblestones +name carpet +x 16 +y 2 end -arch dwall_3_1 +arch chair_3.2 x 16 y 2 +material 0 +value 0 +no_pick 1 end arch marble x 16 y 3 end +arch cobblestones +name carpet +x 16 +y 3 +end arch marble x 16 y 4 +end +arch cobblestones +name carpet +x 16 +y 4 end -arch dwall_0 +arch evil_master4 +msg +@match * +Grr... groaar... +endmsg +Str 30 +hp 20000 +maxhp 20000 +exp 200000 +ac -128 x 16 y 4 +immune 1 +carrying 100 +randomitems none +arch key2 +name black master key +slaying evil_master_key1 end +end arch marble x 16 y 5 end -arch random_treasure +arch cobblestones +name carpet x 16 y 5 end @@ -3213,7 +3321,8 @@ x 16 y 6 end -arch dwall_0 +arch cobblestones +name carpet x 16 y 6 end @@ -3221,7 +3330,8 @@ x 16 y 7 end -arch random_reading +arch cobblestones +name carpet x 16 y 7 end @@ -3229,7 +3339,8 @@ x 16 y 8 end -arch dwall_0 +arch cobblestones +name carpet x 16 y 8 end @@ -3237,15 +3348,21 @@ x 16 y 9 end +arch cobblestones +name carpet +x 16 +y 9 +end arch marble x 16 y 10 end -arch marble +arch cobblestones +name carpet x 16 -y 11 +y 10 end -arch dwall_2_1_2 +arch marble x 16 y 11 end @@ -3253,7 +3370,7 @@ x 16 y 12 end -arch barrel +arch cwall_2_1_2 x 16 y 12 end @@ -3261,23 +3378,25 @@ x 16 y 13 end -arch marble +arch barrel x 16 -y 14 +y 13 +material 0 end arch marble x 16 -y 15 +y 14 end -arch random_food +arch barrel x 16 -y 15 +y 14 +material 0 end arch marble x 16 -y 16 +y 15 end -arch random_food +arch marble x 16 y 16 end @@ -3289,15 +3408,20 @@ x 16 y 18 end +arch barrel +x 16 +y 18 +material 0 +end arch marble x 16 y 19 end -arch marble +arch cwall_2_1_2 x 16 -y 20 +y 19 end -arch dwall_1_3 +arch marble x 16 y 20 end @@ -3309,10 +3433,6 @@ x 16 y 22 end -arch dwall_2_1_2 -x 16 -y 22 -end arch marble x 16 y 23 @@ -3325,7 +3445,7 @@ x 16 y 25 end -arch chair_3.2 +arch devil x 16 y 25 end @@ -3333,10 +3453,6 @@ x 16 y 26 end -arch chair_3.2 -x 16 -y 26 -end arch marble x 16 y 27 @@ -3349,30 +3465,33 @@ x 16 y 29 end -arch dwall3_3 -x 16 -y 29 -end arch marble x 16 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 16 y 30 end -arch blocked +arch marble x 16 y 31 end -arch blocked +arch cwall_3_1 +x 16 +y 31 +end +arch marble +x 17 +end +arch cwall_3_3 x 17 end arch marble x 17 y 1 end -arch dwall3_3 +arch cwall_3_1 x 17 y 1 end @@ -3380,19 +3499,34 @@ x 17 y 2 end -arch dwall_3_1 +arch cobblestones +name carpet x 17 y 2 end +arch torch_1 +food 0 +x 17 +y 2 +material 0 +no_pick 1 +changing 0 +end arch marble x 17 y 3 end +arch cobblestones +name carpet +x 17 +y 3 +end arch marble x 17 y 4 end -arch dwall_0 +arch cobblestones +name carpet x 17 y 4 end @@ -3400,18 +3534,17 @@ x 17 y 5 end -arch gate_closed_1 -name wall -face dwall_0.111 +arch cobblestones +name carpet x 17 y 5 -connected 2 end arch marble x 17 y 6 end -arch dwall_0 +arch cobblestones +name carpet x 17 y 6 end @@ -3419,7 +3552,8 @@ x 17 y 7 end -arch dwall_0 +arch cobblestones +name carpet x 17 y 7 end @@ -3427,7 +3561,8 @@ x 17 y 8 end -arch dwall_0 +arch cobblestones +name carpet x 17 y 8 end @@ -3435,15 +3570,21 @@ x 17 y 9 end +arch cobblestones +name carpet +x 17 +y 9 +end arch marble x 17 y 10 end -arch marble +arch cobblestones +name carpet x 17 -y 11 +y 10 end -arch dwall_2_1_2 +arch marble x 17 y 11 end @@ -3451,7 +3592,7 @@ x 17 y 12 end -arch barrel +arch cwall_2_1_2 x 17 y 12 end @@ -3459,15 +3600,20 @@ x 17 y 13 end +arch barrel +x 17 +y 13 +material 0 +end arch marble x 17 y 14 end -arch marble +arch random_food x 17 -y 15 +y 14 end -arch barrel +arch marble x 17 y 15 end @@ -3475,9 +3621,10 @@ x 17 y 16 end -arch random_food +arch barrel x 17 y 16 +material 0 end arch marble x 17 @@ -3487,15 +3634,19 @@ x 17 y 18 end +arch random_food +x 17 +y 18 +end arch marble x 17 y 19 end -arch marble +arch cwall_1_3 x 17 -y 20 +y 19 end -arch door_look_1 +arch marble x 17 y 20 end @@ -3507,10 +3658,6 @@ x 17 y 22 end -arch dwall_2_1_2 -x 17 -y 22 -end arch marble x 17 y 23 @@ -3539,30 +3686,33 @@ x 17 y 29 end -arch dwall3_3 -x 17 -y 29 -end arch marble x 17 y 30 end -arch dwall_3_1 +arch cwall_3_3 x 17 y 30 end -arch blocked +arch marble x 17 y 31 end -arch blocked +arch cwall_3_1 +x 17 +y 31 +end +arch marble +x 18 +end +arch cwall_3_3 x 18 end arch marble x 18 y 1 end -arch dwall3_3 +arch cwall_3_1 x 18 y 1 end @@ -3570,10 +3720,6 @@ x 18 y 2 end -arch dwall_3_1 -x 18 -y 2 -end arch marble x 18 y 3 @@ -3610,15 +3756,11 @@ x 18 y 11 end -arch dwall_2_1_2 -x 18 -y 11 -end arch marble x 18 y 12 end -arch barrel +arch cwall_2_1_2 x 18 y 12 end @@ -3626,7 +3768,7 @@ x 18 y 13 end -arch barrel +arch random_food x 18 y 13 end @@ -3638,18 +3780,10 @@ x 18 y 15 end -arch barrel -x 18 -y 15 -end arch marble x 18 y 16 end -arch barrel -x 18 -y 16 -end arch marble x 18 y 17 @@ -3662,11 +3796,11 @@ x 18 y 19 end -arch marble +arch door_look_1 x 18 -y 20 +y 19 end -arch dwall_1_4 +arch marble x 18 y 20 end @@ -3674,15 +3808,11 @@ x 18 y 21 end -arch dark_elf -x 18 -y 21 -end arch marble x 18 y 22 end -arch dwall3_3 +arch cwall_2_2_2 x 18 y 22 end @@ -3690,23 +3820,28 @@ x 18 y 23 end -arch dwall_1_2 +arch cwall_1_2 x 18 y 23 end +arch dungeon_magic +x 18 +y 24 +end arch marble x 18 y 24 end -arch door_look_2 +arch grate_closed_2 x 18 y 24 +speed 0.500000 end arch marble x 18 y 25 end -arch dwall_1_1 +arch cwall_1_1 x 18 y 25 end @@ -3714,7 +3849,7 @@ x 18 y 26 end -arch dwall_2_1_1 +arch cwall_3_2 x 18 y 26 end @@ -3722,23 +3857,28 @@ x 18 y 27 end -arch dwall_2_1_1 +arch cwall_1_2 x 18 y 27 end +arch dungeon_magic +x 18 +y 28 +end arch marble x 18 y 28 end -arch dwall_3_2 +arch grate_closed_2 x 18 y 28 +speed 0.500000 end arch marble x 18 y 29 end -arch dwall_3_4 +arch cwall_1_1 x 18 y 29 end @@ -3746,22 +3886,29 @@ x 18 y 30 end -arch dwall_3_1 +arch cwall_4 x 18 y 30 end -arch blocked +arch marble x 18 y 31 end -arch blocked +arch cwall_3_1 +x 18 +y 31 +end +arch marble +x 19 +end +arch cwall_3_3 x 19 end arch marble x 19 y 1 end -arch dwall3_3 +arch cwall_3_1 x 19 y 1 end @@ -3769,38 +3916,27 @@ x 19 y 2 end -arch dwall_3_1 -x 19 -y 2 -end arch marble x 19 y 3 end -arch marble +arch cwall_0 x 19 -y 4 +y 3 end -arch dwall_0 +arch marble x 19 y 4 end arch marble x 19 y 5 -end -arch gate_closed_1 -name wall -face dwall_0.111 -x 19 -y 5 -connected 2 end -arch marble +arch cwall_0 x 19 -y 6 +y 5 end -arch dwall_0 +arch marble x 19 y 6 end @@ -3808,7 +3944,7 @@ x 19 y 7 end -arch dwall_0 +arch cwall_0 x 19 y 7 end @@ -3816,19 +3952,15 @@ x 19 y 8 end -arch dwall_0 -x 19 -y 8 -end arch marble x 19 y 9 end -arch marble +arch cwall_0 x 19 -y 10 +y 9 end -arch dwall_2_2_2 +arch marble x 19 y 10 end @@ -3836,15 +3968,11 @@ x 19 y 11 end -arch dwall_3_4 -x 19 -y 11 -end arch marble x 19 y 12 end -arch dwall_2_2_1 +arch cwall_2_1_2 x 19 y 12 end @@ -3852,7 +3980,7 @@ x 19 y 13 end -arch barrel +arch random_food x 19 y 13 end @@ -3867,15 +3995,12 @@ arch barrel x 19 y 15 +material 0 end arch marble x 19 y 16 end -arch barrel -x 19 -y 16 -end arch marble x 19 y 17 @@ -3884,15 +4009,11 @@ x 19 y 18 end -arch barrel -x 19 -y 18 -end arch marble x 19 y 19 end -arch dwall_2_2_2 +arch cwall_1_4 x 19 y 19 end @@ -3900,10 +4021,6 @@ x 19 y 20 end -arch dwall_2_2_4 -x 19 -y 20 -end arch marble x 19 y 21 @@ -3912,7 +4029,7 @@ x 19 y 22 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 19 y 22 end @@ -3928,19 +4045,19 @@ x 19 y 25 end -arch marble +arch child x 19 -y 26 +y 25 end arch marble x 19 -y 27 +y 26 end -arch bed_1 +arch cwall_2_1_2 x 19 -y 27 +y 26 end -arch devil +arch marble x 19 y 27 end @@ -3948,7 +4065,15 @@ x 19 y 28 end -arch dwall_2_1_2 +arch veiled_woman3 +msg +@match * +I got captured during the fight for +Shining Village. All of my friends +have died. +endmsg +hp 150 +maxhp 150 x 19 y 28 end @@ -3960,22 +4085,29 @@ x 19 y 30 end -arch dwall_2_1_2 +arch cwall_3_3 x 19 y 30 end -arch blocked +arch marble x 19 y 31 end -arch blocked +arch cwall_3_1 +x 19 +y 31 +end +arch marble x 20 end +arch cwall_3_3 +x 20 +end arch marble x 20 y 1 end -arch dwall3_3 +arch cwall_3_1 x 20 y 1 end @@ -3983,10 +4115,6 @@ x 20 y 2 end -arch dwall_3_1 -x 20 -y 2 -end arch marble x 20 y 3 @@ -3995,42 +4123,22 @@ x 20 y 4 end -arch dwall_0 -x 20 -y 4 -end arch marble x 20 y 5 end -arch random_potion -x 20 -y 5 -end arch marble x 20 y 6 end -arch dwall_0 -x 20 -y 6 -end arch marble x 20 y 7 end -arch random_treasure -x 20 -y 7 -end arch marble x 20 y 8 end -arch dwall_0 -x 20 -y 8 -end arch marble x 20 y 9 @@ -4039,10 +4147,6 @@ x 20 y 10 end -arch dwall_2_1_2 -x 20 -y 10 -end arch marble x 20 y 11 @@ -4051,7 +4155,7 @@ x 20 y 12 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 20 y 12 end @@ -4062,11 +4166,16 @@ arch barrel x 20 y 13 +material 0 end arch marble x 20 y 14 end +arch random_food +x 20 +y 14 +end arch marble x 20 y 15 @@ -4075,10 +4184,19 @@ x 20 y 16 end +arch barrel +x 20 +y 16 +material 0 +end arch marble x 20 y 17 end +arch random_food +x 20 +y 17 +end arch marble x 20 y 18 @@ -4086,12 +4204,13 @@ arch barrel x 20 y 18 +material 0 end arch marble x 20 y 19 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 20 y 19 end @@ -4107,7 +4226,7 @@ x 20 y 22 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 20 y 22 end @@ -4115,78 +4234,69 @@ x 20 y 23 end +arch child +x 20 +y 23 +end arch marble x 20 y 24 end -arch marble +arch child x 20 -y 25 +y 24 end arch marble x 20 -y 26 +y 25 end arch marble x 20 -y 27 +y 26 end -arch bed_1 +arch cwall_2_1_2 x 20 -y 27 +y 26 end -arch devil -hp 1650 +arch marble x 20 y 27 -carrying 75 -unaggressive 1 -arch note -msg -addict - -endmsg -end end arch marble x 20 y 28 end -arch dwall3_3 -x 20 -y 28 -end arch marble x 20 y 29 end -arch dwall_2_1_1 -x 20 -y 29 -end arch marble x 20 y 30 end -arch dwall_2_2_4 +arch cwall_3_3 x 20 y 30 end -arch blocked +arch marble +x 20 +y 31 +end +arch cwall_3_1 x 20 y 31 end arch marble x 21 end -arch dwall_2_2_2 +arch cwall_3_3 x 21 end arch marble x 21 y 1 end -arch dwall_3_4 +arch cwall_3_1 x 21 y 1 end @@ -4194,10 +4304,6 @@ x 21 y 2 end -arch dwall_3_1 -x 21 -y 2 -end arch marble x 21 y 3 @@ -4206,45 +4312,22 @@ x 21 y 4 end -arch dwall_0 -x 21 -y 4 -end arch marble x 21 y 5 end -arch dwall_0 -x 21 -y 5 -end arch marble x 21 y 6 end -arch dwall_0 -x 21 -y 6 -end arch marble x 21 y 7 end -arch gate_closed_1 -name wall -face dwall_0.111 -x 21 -y 7 -connected 2 -end arch marble x 21 y 8 end -arch dwall_0 -x 21 -y 8 -end arch marble x 21 y 9 @@ -4253,23 +4336,15 @@ x 21 y 10 end -arch dwall3_3 -x 21 -y 10 -end arch marble x 21 y 11 end -arch dwall_3_2 -x 21 -y 11 -end arch marble x 21 y 12 end -arch dwall_3_4 +arch cwall_3_3 x 21 y 12 end @@ -4277,7 +4352,7 @@ x 21 y 13 end -arch dwall_2_2_1 +arch cwall_2_2_1 x 21 y 13 end @@ -4288,6 +4363,7 @@ arch barrel x 21 y 14 +material 0 end arch marble x 21 @@ -4296,6 +4372,7 @@ arch barrel x 21 y 15 +material 0 end arch marble x 21 @@ -4304,6 +4381,7 @@ arch barrel x 21 y 16 +material 0 end arch marble x 21 @@ -4312,12 +4390,13 @@ arch barrel x 21 y 17 +material 0 end arch marble x 21 y 18 end -arch dwall_2_2_2 +arch cwall_2_2_2 x 21 y 18 end @@ -4325,7 +4404,7 @@ x 21 y 19 end -arch dwall_3_4 +arch cwall_3_1 x 21 y 19 end @@ -4333,10 +4412,6 @@ x 21 y 20 end -arch dwall_2_2_1 -x 21 -y 20 -end arch marble x 21 y 21 @@ -4345,7 +4420,7 @@ x 21 y 22 end -arch dwall_2_1_2 +arch cwall_2_1_2 x 21 y 22 end @@ -4365,7 +4440,7 @@ x 21 y 26 end -arch dwall_2_2_2 +arch cwall_2_1_2 x 21 y 26 end @@ -4373,45 +4448,49 @@ x 21 y 27 end -arch dwall_2_1_1 -x 21 -y 27 -end arch marble x 21 y 28 end -arch dwall_3_1 +arch marble x 21 -y 28 +y 29 end -arch blocked +arch marble x 21 -y 29 +y 30 end -arch blocked +arch cwall_3_3 x 21 y 30 end -arch blocked +arch marble +x 21 +y 31 +end +arch cwall_3_1 x 21 y 31 end arch marble x 22 end -arch dwall_2_1_2 +arch cwall_3_3 x 22 end arch marble x 22 y 1 end +arch cwall_4 +x 22 +y 1 +end arch marble x 22 y 2 end -arch dwall3_3 +arch cwall_3_2 x 22 y 2 end @@ -4419,7 +4498,7 @@ x 22 y 3 end -arch dwall_2_2_1 +arch cwall_3_2 x 22 y 3 end @@ -4427,27 +4506,47 @@ x 22 y 4 end +arch cwall_3_2 +x 22 +y 4 +end arch marble x 22 y 5 end +arch cwall_3_2 +x 22 +y 5 +end arch marble x 22 y 6 end +arch cwall_3_2 +x 22 +y 6 +end arch marble x 22 y 7 end +arch cwall_3_2 +x 22 +y 7 +end arch marble x 22 y 8 end +arch cwall_3_2 +x 22 +y 8 +end arch marble x 22 y 9 end -arch dwall_2_2_2 +arch cwall_3_2 x 22 y 9 end @@ -4455,7 +4554,7 @@ x 22 y 10 end -arch dwall_4 +arch cwall_3_2 x 22 y 10 end @@ -4463,7 +4562,7 @@ x 22 y 11 end -arch dwall_3_1 +arch cwall_3_2 x 22 y 11 end @@ -4471,11 +4570,15 @@ x 22 y 12 end +arch cwall_4 +x 22 +y 12 +end arch marble x 22 y 13 end -arch dwall3_3 +arch cwall_4 x 22 y 13 end @@ -4483,7 +4586,7 @@ x 22 y 14 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 14 end @@ -4507,7 +4610,7 @@ x 22 y 17 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 17 end @@ -4515,7 +4618,7 @@ x 22 y 18 end -arch dwall_3_1 +arch cwall_4 x 22 y 18 end @@ -4523,11 +4626,15 @@ x 22 y 19 end +arch cwall_4 +x 22 +y 19 +end arch marble x 22 y 20 end -arch dwall3_3 +arch cwall_3_2 x 22 y 20 end @@ -4535,7 +4642,7 @@ x 22 y 21 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 21 end @@ -4543,7 +4650,7 @@ x 22 y 22 end -arch dwall_4 +arch cwall_4 x 22 y 22 end @@ -4551,7 +4658,7 @@ x 22 y 23 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 23 end @@ -4559,7 +4666,7 @@ x 22 y 24 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 24 end @@ -4567,7 +4674,7 @@ x 22 y 25 end -arch dwall_3_2 +arch cwall_3_2 x 22 y 25 end @@ -4575,7 +4682,7 @@ x 22 y 26 end -arch dwall_3_1 +arch cwall_4 x 22 y 26 end @@ -4583,37 +4690,53 @@ x 22 y 27 end +arch cwall_3_2 +x 22 +y 27 +end arch marble x 22 y 28 end -arch dwall_2_1_2 +arch cwall_3_2 x 22 y 28 end -arch blocked +arch marble x 22 y 29 end -arch blocked +arch cwall_3_2 +x 22 +y 29 +end +arch marble x 22 y 30 end -arch blocked +arch cwall_4 +x 22 +y 30 +end +arch marble x 22 y 31 end +arch cwall_3_1 +x 22 +y 31 +end arch marble x 23 end -arch dwall_2_2_3 +arch cwall_2_2_3 x 23 end arch marble x 23 y 1 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 1 end @@ -4621,7 +4744,7 @@ x 23 y 2 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 2 end @@ -4629,7 +4752,7 @@ x 23 y 3 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 3 end @@ -4637,7 +4760,7 @@ x 23 y 4 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 4 end @@ -4645,7 +4768,7 @@ x 23 y 5 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 5 end @@ -4653,7 +4776,7 @@ x 23 y 6 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 6 end @@ -4661,7 +4784,7 @@ x 23 y 7 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 7 end @@ -4669,7 +4792,7 @@ x 23 y 8 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 8 end @@ -4677,7 +4800,7 @@ x 23 y 9 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 9 end @@ -4685,7 +4808,7 @@ x 23 y 10 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 10 end @@ -4693,7 +4816,7 @@ x 23 y 11 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 11 end @@ -4701,7 +4824,7 @@ x 23 y 12 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 12 end @@ -4709,7 +4832,7 @@ x 23 y 13 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 13 end @@ -4717,23 +4840,41 @@ x 23 y 14 end -arch dwall_2_2_4 +arch cwall_3_4 x 23 y 14 end +arch magic_mouth +msg +You are very proud that you have +finally discovered the secret passage +into the castle. +endmsg +x 23 +y 15 +end arch marble x 23 y 15 end -arch earthwall +arch weak_wall_3 x 23 y 15 end +arch magic_mouth +msg +You are very proud that you have +finally discovered the secret passage +into the castle. +endmsg +x 23 +y 16 +end arch marble x 23 y 16 end -arch earthwall +arch weak_wall_3 x 23 y 16 end @@ -4741,7 +4882,7 @@ x 23 y 17 end -arch dwall_2_2_3 +arch cwall_3_4 x 23 y 17 end @@ -4749,7 +4890,7 @@ x 23 y 18 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 18 end @@ -4757,7 +4898,7 @@ x 23 y 19 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 19 end @@ -4765,7 +4906,7 @@ x 23 y 20 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 20 end @@ -4773,7 +4914,7 @@ x 23 y 21 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 21 end @@ -4781,7 +4922,7 @@ x 23 y 22 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 22 end @@ -4789,7 +4930,7 @@ x 23 y 23 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 23 end @@ -4797,7 +4938,7 @@ x 23 y 24 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 24 end @@ -4805,7 +4946,7 @@ x 23 y 25 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 25 end @@ -4813,7 +4954,7 @@ x 23 y 26 end -arch dwall_3_4 +arch cwall_3_4 x 23 y 26 end @@ -4821,7 +4962,7 @@ x 23 y 27 end -arch dwall_2_1_1 +arch cwall_3_4 x 23 y 27 end @@ -4829,19 +4970,31 @@ x 23 y 28 end -arch dwall_2_2_4 +arch cwall_3_4 x 23 y 28 end -arch blocked +arch marble x 23 y 29 end -arch blocked +arch cwall_3_4 +x 23 +y 29 +end +arch marble x 23 y 30 end -arch blocked +arch cwall_3_4 +x 23 +y 30 +end +arch marble +x 23 +y 31 +end +arch cwall_2_2_4 x 23 y 31 end @@ -5055,7 +5208,7 @@ x 25 y 10 end -arch cave5 +arch cave1 x 25 y 10 end @@ -5063,6 +5216,10 @@ x 25 y 11 end +arch cave5 +x 25 +y 11 +end arch pstone_1 x 25 y 12 @@ -5087,7 +5244,7 @@ x 25 y 17 end -arch cave6 +arch cave11 x 25 y 17 end @@ -5198,7 +5355,7 @@ x 26 y 9 end -arch cave25 +arch blocked x 26 y 10 end @@ -5206,7 +5363,7 @@ x 26 y 11 end -arch cave1 +arch cave25 x 26 y 11 end @@ -5234,7 +5391,7 @@ x 26 y 16 end -arch cave11 +arch cave6 x 26 y 16 end @@ -5488,10 +5645,14 @@ x 28 y 10 end -arch blocked +arch pstone_1 x 28 y 11 end +arch cave24 +x 28 +y 11 +end arch pstone_1 x 28 y 12 @@ -5623,7 +5784,11 @@ x 29 y 10 end -arch blocked +arch pstone_1 +x 29 +y 11 +end +arch cave25 x 29 y 11 end @@ -5773,7 +5938,7 @@ arch invis_exit slaying ../ruin/path hp 3 -sp 5 +sp 2 x 30 y 13 end @@ -5784,7 +5949,7 @@ arch invis_exit slaying ../ruin/path hp 3 -sp 6 +sp 3 x 30 y 14 end @@ -5795,7 +5960,7 @@ arch invis_exit slaying ../ruin/path hp 3 -sp 7 +sp 4 x 30 y 15 end @@ -5934,9 +6099,17 @@ x 31 y 13 end +arch dungeon_magic +x 31 +y 14 +end arch pstone_1 x 31 y 14 +end +arch dungeon_magic +x 31 +y 15 end arch pstone_1 x 31 From mwedel at scruznet.com Tue Sep 26 15:56:03 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:01 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/village/siegfried Message-ID: <200009262056.NAA32570@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/village/siegfried In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/ancient/village/siegfried Modified Files: siegfried.1 siegfried.2 siegfried.3 siegfried.B4 siegfried.B5 siegfried.B5a siegfried.B5b siegfried.B5c Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/ancient/village/siegfried/siegfried.1 diff -u maps/pup_land/ancient/village/siegfried/siegfried.1:1.1 maps/pup_land/ancient/village/siegfried/siegfried.1:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.1:1.1 Sun Mar 28 20:23:22 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.1 Tue Sep 26 13:56:03 2000 @@ -238,143 +238,143 @@ x 2 y 1 end -arch dungeon_floor +arch flagstone x 2 y 2 end -arch wall_2_2_2 +arch stwall_2_2_2 x 2 y 2 end -arch dungeon_floor +arch flagstone x 2 y 3 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 3 end -arch dungeon_floor +arch flagstone x 2 y 4 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 4 end -arch dungeon_floor +arch flagstone x 2 y 5 end -arch wall_3_2 +arch stwall_3_2 x 2 y 5 end -arch dungeon_floor +arch flagstone x 2 y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 6 end -arch dungeon_floor +arch flagstone x 2 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 7 end -arch dungeon_floor +arch flagstone x 2 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 8 end -arch dungeon_floor +arch flagstone x 2 y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 9 end -arch dungeon_floor +arch flagstone x 2 y 10 end -arch wall_3_2 +arch stwall_3_2 x 2 y 10 end -arch dungeon_floor +arch flagstone x 2 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 11 end -arch dungeon_floor +arch flagstone x 2 y 12 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 12 end -arch dungeon_floor +arch flagstone x 2 y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 13 end -arch dungeon_floor +arch flagstone x 2 y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 14 end -arch dungeon_floor +arch flagstone x 2 y 15 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 15 end -arch dungeon_floor +arch flagstone x 2 y 16 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 16 end -arch dungeon_floor +arch flagstone x 2 y 17 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 17 end -arch dungeon_floor +arch flagstone x 2 y 18 end -arch wall_1_2 +arch stwall_1_2 x 2 y 18 end -arch dungeon_floor +arch flagstone x 2 y 19 end @@ -382,45 +382,46 @@ x 2 y 19 speed 0.500000 +protected 567 connected 567 end -arch dungeon_floor +arch flagstone x 2 y 20 end -arch wall_1_1 +arch stwall_1_1 x 2 y 20 end -arch dungeon_floor +arch flagstone x 2 y 21 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 21 end -arch dungeon_floor +arch flagstone x 2 y 22 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 22 end -arch dungeon_floor +arch flagstone x 2 y 23 end -arch wall_2_1_1 +arch stwall_2_1_1 x 2 y 23 end -arch dungeon_floor +arch flagstone x 2 y 24 end -arch wall_2_2_1 +arch stwall_2_2_1 x 2 y 24 end @@ -459,19 +460,19 @@ x 3 y 1 end -arch dungeon_floor +arch flagstone x 3 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 y 2 end -arch dungeon_floor +arch unholy_ground x 3 y 3 end -arch unholy_ground +arch flagstone x 3 y 3 end @@ -482,52 +483,49 @@ x 3 y 3 end -arch dungeon_floor -x 3 -y 4 -end arch unholy_ground x 3 y 4 end -arch dungeon_floor +arch flagstone x 3 -y 5 +y 4 end -arch unholy_ground +arch flagstone x 3 y 5 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 y 5 end -arch dungeon_floor +arch unholy_ground x 3 y 6 end -arch unholy_ground +arch flagstone x 3 y 6 end arch button_lever x 3 y 6 +protected 10001 connected 10001 end -arch dungeon_floor +arch unholy_ground x 3 y 7 end -arch unholy_ground +arch flagstone x 3 y 7 end -arch dungeon_floor +arch unholy_ground x 3 y 8 end -arch unholy_ground +arch flagstone x 3 y 8 end @@ -535,90 +533,83 @@ x 3 y 8 speed 0.500000 +protected 10001 value 1 connected 10001 end -arch dungeon_floor -x 3 -y 9 -end arch unholy_ground x 3 y 9 end -arch dungeon_floor +arch flagstone x 3 -y 10 +y 9 end -arch unholy_ground +arch flagstone x 3 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 y 10 end -arch dungeon_floor +arch unholy_ground x 3 y 11 end -arch unholy_ground +arch flagstone x 3 y 11 end -arch dungeon_floor +arch unholy_ground x 3 y 12 end -arch unholy_ground +arch flagstone x 3 y 12 end -arch dungeon_floor +arch unholy_ground x 3 y 13 end -arch unholy_ground +arch flagstone x 3 y 13 end -arch dungeon_floor +arch unholy_ground x 3 y 14 end -arch unholy_ground +arch flagstone x 3 y 14 end -arch dungeon_floor +arch unholy_ground x 3 y 15 end -arch unholy_ground +arch flagstone x 3 y 15 end -arch dungeon_floor +arch dungeon_magic x 3 y 16 end -arch unholy_ground +arch flagstone x 3 y 16 end arch swall_2_2_2 x 3 y 16 -end -arch dungeon_floor -x 3 -y 17 end -arch unholy_ground +arch dungeon_magic x 3 y 17 end -arch dungeon_magic +arch flagstone x 3 y 17 end @@ -626,74 +617,57 @@ x 3 y 17 end -arch dungeon_floor +arch dungeon_magic x 3 y 18 end -arch unholy_ground +arch flagstone x 3 y 18 end arch dungeon_magic x 3 -y 18 -end -arch dungeon_floor -x 3 y 19 end -arch unholy_ground -x 3 -y 19 -end -arch dungeon_magic +arch flagstone x 3 y 19 end -arch pedestal +arch button_small x 3 y 19 +protected 567 +weight 1000 connected 567 end -arch dungeon_floor +arch dungeon_magic x 3 y 20 end -arch unholy_ground +arch flagstone x 3 y 20 end arch dungeon_magic x 3 -y 20 -end -arch dungeon_floor -x 3 y 21 end -arch unholy_ground +arch flagstone x 3 y 21 end -arch dungeon_magic -x 3 -y 21 -end arch grate_closed_1 x 3 y 21 speed 0.500000 +protected 10003 connected 10003 end -arch dungeon_floor -x 3 -y 22 -end -arch unholy_ground +arch dungeon_magic x 3 y 22 end -arch dungeon_magic +arch flagstone x 3 y 22 end @@ -701,25 +675,22 @@ x 3 y 22 speed 0.500000 +protected 10003 connected 10003 -end -arch dungeon_floor -x 3 -y 23 end -arch unholy_ground +arch dungeon_magic x 3 y 23 end -arch dungeon_magic +arch flagstone x 3 y 23 end -arch dungeon_floor +arch flagstone x 3 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 y 24 end @@ -758,140 +729,129 @@ x 4 y 1 end -arch dungeon_floor +arch flagstone x 4 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 y 2 end -arch dungeon_floor +arch unholy_ground x 4 y 3 end -arch unholy_ground +arch flagstone x 4 y 3 end -arch dungeon_floor +arch unholy_ground x 4 y 4 end -arch unholy_ground +arch flagstone x 4 y 4 end arch button_lever x 4 y 4 +protected 10001 connected 10001 end -arch dungeon_floor +arch flagstone x 4 y 5 end -arch unholy_ground +arch stwall_2_1_2 x 4 y 5 end -arch wall_2_1_2 -x 4 -y 5 -end -arch dungeon_floor -x 4 -y 6 -end arch unholy_ground x 4 y 6 end -arch dungeon_floor +arch flagstone x 4 -y 7 +y 6 end arch unholy_ground x 4 y 7 end -arch dungeon_floor +arch flagstone x 4 -y 8 +y 7 end -arch unholy_ground +arch flagstone x 4 y 8 end -arch wall_1_4 +arch stwall_1_4 x 4 y 8 end -arch dungeon_floor -x 4 -y 9 -end arch unholy_ground x 4 y 9 end -arch dungeon_floor +arch flagstone x 4 -y 10 +y 9 end -arch unholy_ground +arch flagstone x 4 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 y 10 end -arch dungeon_floor +arch unholy_ground x 4 y 11 end -arch unholy_ground +arch flagstone x 4 y 11 end -arch dungeon_floor +arch unholy_ground x 4 y 12 end -arch unholy_ground +arch flagstone x 4 y 12 end -arch dungeon_floor +arch unholy_ground x 4 y 13 end -arch unholy_ground +arch flagstone x 4 y 13 end -arch dungeon_floor +arch unholy_ground x 4 y 14 end -arch unholy_ground +arch flagstone x 4 y 14 end -arch dungeon_floor +arch unholy_ground x 4 y 15 end -arch unholy_ground +arch flagstone x 4 y 15 end -arch dungeon_floor +arch dungeon_magic x 4 y 16 end -arch unholy_ground +arch flagstone x 4 y 16 end @@ -899,15 +859,11 @@ x 4 y 16 end -arch dungeon_floor -x 4 -y 17 -end -arch unholy_ground +arch dungeon_magic x 4 y 17 end -arch dungeon_magic +arch flagstone x 4 y 17 end @@ -915,51 +871,35 @@ x 4 y 17 end -arch dungeon_floor +arch dungeon_magic x 4 y 18 end -arch unholy_ground +arch flagstone x 4 y 18 end arch dungeon_magic x 4 -y 18 -end -arch dungeon_floor -x 4 y 19 end -arch unholy_ground +arch flagstone x 4 y 19 end arch dungeon_magic x 4 -y 19 -end -arch dungeon_floor -x 4 y 20 end -arch unholy_ground +arch flagstone x 4 y 20 end arch dungeon_magic x 4 -y 20 -end -arch dungeon_floor -x 4 -y 21 -end -arch unholy_ground -x 4 y 21 end -arch dungeon_magic +arch flagstone x 4 y 21 end @@ -967,11 +907,11 @@ x 4 y 21 end -arch dungeon_floor +arch dungeon_magic x 4 y 22 end -arch unholy_ground +arch flagstone x 4 y 22 end @@ -979,23 +919,19 @@ x 4 y 22 end -arch dungeon_floor -x 4 -y 23 -end -arch unholy_ground +arch dungeon_magic x 4 y 23 end -arch dungeon_magic +arch flagstone x 4 y 23 end -arch dungeon_floor +arch flagstone x 4 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 y 24 end @@ -1034,19 +970,19 @@ x 5 y 1 end -arch dungeon_floor +arch flagstone x 5 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 2 end -arch dungeon_floor +arch unholy_ground x 5 y 3 end -arch unholy_ground +arch flagstone x 5 y 3 end @@ -1054,49 +990,38 @@ x 5 y 3 speed 0.500000 +protected 10001 connected 10001 end -arch dungeon_floor +arch flagstone x 5 y 4 end -arch unholy_ground +arch stwall_2_2_2 x 5 y 4 end -arch wall_2_2_2 +arch flagstone x 5 -y 4 -end -arch dungeon_floor -x 5 y 5 end -arch unholy_ground +arch stwall_3_4 x 5 y 5 end -arch wall_3_4 +arch flagstone x 5 -y 5 -end -arch dungeon_floor -x 5 -y 6 -end -arch unholy_ground -x 5 y 6 end -arch wall_1_2 +arch stwall_1_2 x 5 y 6 end -arch dungeon_floor +arch unholy_ground x 5 y 7 end -arch unholy_ground +arch flagstone x 5 y 7 end @@ -1110,103 +1035,90 @@ y 7 speed 0.250000 speed_left -2.450000 -level 1 immune 8 alive 1 end -arch dungeon_floor -x 5 -y 8 -end -arch unholy_ground +arch flagstone x 5 y 8 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 8 end -arch dungeon_floor -x 5 -y 9 -end arch unholy_ground x 5 y 9 end -arch dungeon_floor +arch flagstone x 5 -y 10 +y 9 end -arch unholy_ground +arch flagstone x 5 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 10 end -arch dungeon_floor +arch unholy_ground x 5 y 11 end -arch unholy_ground +arch flagstone x 5 y 11 end -arch dungeon_floor +arch unholy_ground x 5 y 12 end -arch unholy_ground +arch flagstone x 5 y 12 end -arch dungeon_floor +arch unholy_ground x 5 y 13 end -arch unholy_ground +arch flagstone x 5 y 13 end -arch dungeon_floor +arch unholy_ground x 5 y 14 end -arch unholy_ground +arch flagstone x 5 y 14 end -arch dungeon_floor +arch unholy_ground x 5 y 15 end -arch unholy_ground +arch flagstone x 5 y 15 end -arch dungeon_floor +arch dungeon_magic x 5 y 16 end -arch unholy_ground +arch flagstone x 5 y 16 end arch swall_3_3 x 5 y 16 -end -arch dungeon_floor -x 5 -y 17 end -arch unholy_ground +arch dungeon_magic x 5 y 17 end -arch dungeon_magic +arch flagstone x 5 y 17 end @@ -1214,63 +1126,47 @@ x 5 y 17 end -arch dungeon_floor +arch dungeon_magic x 5 y 18 end -arch unholy_ground +arch flagstone x 5 y 18 end arch dungeon_magic x 5 -y 18 -end -arch dungeon_floor -x 5 y 19 end -arch unholy_ground +arch flagstone x 5 y 19 end arch dungeon_magic x 5 -y 19 -end -arch dungeon_floor -x 5 y 20 end -arch unholy_ground +arch flagstone x 5 y 20 end arch dungeon_magic x 5 -y 20 -end -arch dungeon_floor -x 5 y 21 end -arch unholy_ground +arch flagstone x 5 y 21 end -arch dungeon_magic -x 5 -y 21 -end arch swall_3_3 x 5 y 21 end -arch dungeon_floor +arch dungeon_magic x 5 y 22 end -arch unholy_ground +arch flagstone x 5 y 22 end @@ -1278,23 +1174,19 @@ x 5 y 22 end -arch dungeon_floor -x 5 -y 23 -end -arch unholy_ground +arch dungeon_magic x 5 y 23 end -arch dungeon_magic +arch flagstone x 5 y 23 end -arch dungeon_floor +arch flagstone x 5 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 24 end @@ -1333,47 +1225,43 @@ x 6 y 1 end -arch dungeon_floor +arch flagstone x 6 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 2 end -arch dungeon_floor +arch unholy_ground x 6 y 3 end -arch unholy_ground +arch flagstone x 6 y 3 end -arch dungeon_floor +arch flagstone x 6 y 4 end -arch unholy_ground +arch stwall_2_1_2 x 6 y 4 end -arch wall_2_1_2 -x 6 -y 4 -end -arch dungeon_floor +arch unholy_ground x 6 y 5 end -arch unholy_ground +arch flagstone x 6 y 5 end -arch dungeon_floor +arch unholy_ground x 6 y 6 end -arch unholy_ground +arch flagstone x 6 y 6 end @@ -1387,95 +1275,86 @@ y 6 speed 0.250000 speed_left -2.450000 -level 1 immune 8 alive 1 end -arch dungeon_floor -x 6 -y 7 -end arch unholy_ground x 6 y 7 end -arch dungeon_floor +arch flagstone x 6 -y 8 +y 7 end -arch unholy_ground +arch flagstone x 6 y 8 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 8 end -arch dungeon_floor -x 6 -y 9 -end arch unholy_ground x 6 y 9 end -arch dungeon_floor +arch flagstone x 6 -y 10 +y 9 end -arch unholy_ground +arch flagstone x 6 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 10 end -arch dungeon_floor +arch unholy_ground x 6 y 11 end -arch unholy_ground +arch flagstone x 6 y 11 end -arch dungeon_floor +arch unholy_ground x 6 y 12 end -arch unholy_ground +arch flagstone x 6 y 12 end -arch dungeon_floor +arch unholy_ground x 6 y 13 end -arch unholy_ground +arch flagstone x 6 y 13 end -arch dungeon_floor +arch unholy_ground x 6 y 14 end -arch unholy_ground +arch flagstone x 6 y 14 end -arch dungeon_floor +arch unholy_ground x 6 y 15 end -arch unholy_ground +arch flagstone x 6 y 15 end -arch dungeon_floor +arch dungeon_magic x 6 y 16 end -arch unholy_ground +arch flagstone x 6 y 16 end @@ -1483,67 +1362,47 @@ x 6 y 16 end -arch dungeon_floor +arch dungeon_magic x 6 y 17 end -arch unholy_ground +arch flagstone x 6 y 17 end -arch dungeon_magic -x 6 -y 17 -end arch swall_3_1 x 6 y 17 end -arch dungeon_floor +arch dungeon_magic x 6 y 18 end -arch unholy_ground +arch flagstone x 6 y 18 end arch dungeon_magic x 6 -y 18 -end -arch dungeon_floor -x 6 y 19 end -arch unholy_ground +arch flagstone x 6 y 19 end arch dungeon_magic x 6 -y 19 -end -arch dungeon_floor -x 6 y 20 end -arch unholy_ground +arch flagstone x 6 y 20 end arch dungeon_magic x 6 -y 20 -end -arch dungeon_floor -x 6 -y 21 -end -arch unholy_ground -x 6 y 21 end -arch dungeon_magic +arch flagstone x 6 y 21 end @@ -1551,35 +1410,31 @@ x 6 y 21 end -arch dungeon_floor +arch dungeon_magic x 6 y 22 end -arch unholy_ground +arch flagstone x 6 y 22 end arch swall_3_1 -x 6 -y 22 -end -arch dungeon_floor x 6 -y 23 +y 22 end -arch unholy_ground +arch dungeon_magic x 6 y 23 end -arch dungeon_magic +arch flagstone x 6 y 23 end -arch dungeon_floor +arch flagstone x 6 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 24 end @@ -1622,83 +1477,67 @@ x 7 y 1 end -arch dungeon_floor +arch flagstone x 7 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 2 end -arch dungeon_floor -x 7 -y 3 -end arch unholy_ground x 7 y 3 end -arch dungeon_floor +arch flagstone x 7 -y 4 +y 3 end -arch unholy_ground +arch flagstone x 7 y 4 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 4 end -arch dungeon_floor -x 7 -y 5 -end arch unholy_ground x 7 y 5 end -arch dungeon_floor +arch flagstone x 7 -y 6 +y 5 end -arch unholy_ground +arch flagstone x 7 y 6 end -arch wall_2_2_2 +arch stwall_2_2_2 x 7 y 6 -end -arch dungeon_floor -x 7 -y 7 end -arch unholy_ground +arch flagstone x 7 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 7 y 7 -end -arch dungeon_floor -x 7 -y 8 end -arch unholy_ground +arch flagstone x 7 y 8 end -arch wall_2_2_4 +arch stwall_2_2_4 x 7 y 8 end -arch dungeon_floor +arch unholy_ground x 7 y 9 end -arch unholy_ground +arch flagstone x 7 y 9 end @@ -1712,83 +1551,74 @@ y 9 speed 0.250000 speed_left -2.450000 -level 1 immune 8 alive 1 -end -arch dungeon_floor -x 7 -y 10 end -arch unholy_ground +arch flagstone x 7 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 10 end -arch dungeon_floor +arch unholy_ground x 7 y 11 end -arch unholy_ground +arch flagstone x 7 y 11 end -arch dungeon_floor +arch unholy_ground x 7 y 12 end -arch unholy_ground +arch flagstone x 7 y 12 end -arch dungeon_floor +arch unholy_ground x 7 y 13 end -arch unholy_ground +arch flagstone x 7 y 13 end -arch dungeon_floor +arch unholy_ground x 7 y 14 end -arch unholy_ground +arch flagstone x 7 y 14 end -arch dungeon_floor +arch unholy_ground x 7 y 15 end -arch unholy_ground +arch flagstone x 7 y 15 end -arch dungeon_floor +arch dungeon_magic x 7 y 16 end -arch unholy_ground +arch flagstone x 7 y 16 end arch swall_2_2_3 x 7 y 16 -end -arch dungeon_floor -x 7 -y 17 end -arch unholy_ground +arch dungeon_magic x 7 y 17 end -arch dungeon_magic +arch flagstone x 7 y 17 end @@ -1796,51 +1626,35 @@ x 7 y 17 end -arch dungeon_floor +arch dungeon_magic x 7 y 18 end -arch unholy_ground +arch flagstone x 7 y 18 end arch dungeon_magic x 7 -y 18 -end -arch dungeon_floor -x 7 y 19 end -arch unholy_ground +arch flagstone x 7 y 19 end arch dungeon_magic x 7 -y 19 -end -arch dungeon_floor -x 7 y 20 end -arch unholy_ground +arch flagstone x 7 y 20 end arch dungeon_magic x 7 -y 20 -end -arch dungeon_floor -x 7 -y 21 -end -arch unholy_ground -x 7 y 21 end -arch dungeon_magic +arch flagstone x 7 y 21 end @@ -1848,35 +1662,31 @@ x 7 y 21 end -arch dungeon_floor +arch dungeon_magic x 7 y 22 end -arch unholy_ground +arch flagstone x 7 y 22 end arch swall_3_1 x 7 y 22 -end -arch dungeon_floor -x 7 -y 23 end -arch unholy_ground +arch dungeon_magic x 7 y 23 end -arch dungeon_magic +arch flagstone x 7 y 23 end -arch dungeon_floor +arch flagstone x 7 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 24 end @@ -1915,140 +1725,138 @@ x 8 y 1 end -arch dungeon_floor +arch flagstone x 8 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 y 2 end -arch dungeon_floor -x 8 -y 3 -end arch unholy_ground x 8 y 3 end -arch dungeon_floor +arch flagstone x 8 -y 4 +y 3 end -arch unholy_ground +arch flagstone x 8 y 4 end -arch wall_1_3 +arch stwall_1_3 x 8 y 4 end -arch dungeon_floor -x 8 -y 5 -end arch unholy_ground x 8 y 5 end -arch dungeon_floor +arch flagstone x 8 -y 6 +y 5 end -arch unholy_ground +arch flagstone x 8 y 6 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 y 6 end -arch dungeon_floor +arch unholy_ground x 8 y 7 end -arch unholy_ground +arch flagstone x 8 y 7 end arch button_lever x 8 y 7 +protected 10004 connected 10004 end -arch dungeon_floor +arch unholy_ground x 8 y 8 end -arch unholy_ground +arch flagstone x 8 y 8 end -arch dungeon_floor +arch unholy_ground x 8 y 9 end -arch unholy_ground +arch flagstone x 8 y 9 end -arch dungeon_floor +arch flagstone x 8 y 10 end -arch unholy_ground +arch stwall_2_1_2 x 8 y 10 end -arch wall_2_1_2 +arch unholy_ground x 8 -y 10 +y 11 end -arch dungeon_floor +arch flagstone x 8 y 11 end arch unholy_ground x 8 -y 11 +y 12 end -arch dungeon_floor +arch flagstone x 8 y 12 end arch unholy_ground x 8 -y 12 +y 13 end -arch dungeon_floor +arch flagstone x 8 y 13 end arch unholy_ground x 8 -y 13 +y 14 end -arch dungeon_floor +arch flagstone x 8 y 14 end arch unholy_ground x 8 -y 14 +y 15 end -arch dungeon_floor +arch flagstone x 8 y 15 end -arch unholy_ground +arch dungeon_magic x 8 -y 15 +y 16 end -arch dungeon_floor +arch altar +name detect siegfried's death +slaying heart +food 1 x 8 y 16 +protected 10000 +connected 10000 end -arch unholy_ground +arch flagstone x 8 y 16 end @@ -2057,64 +1865,59 @@ sp 3 x 8 y 16 +protected 10001 invisible 1 connected 10001 end -arch button_small -face button_sma.112 -x 8 -y 16 -value 1 -weight 100000 -connected 10000 -end arch siegfried msg @match Key|key -... I cannot give you it.. -because now Eureca is very dangerous! +... I cannot give you it to you... +because Eureca is very dangerous now! @match Lock|lock -I locked castle entrance by the Key. +I locked the castle entrance with my +Key. @match Ran|ran -I ran away from castle, -and I Locked castle entrance +I ran away from the castle, +and I Locked the castle entrance in order to prevent Eureca from -going out. +leaving that place. @match Sword|sword -Eureca picked up the sword, -and he was charmed by it. -His eye looked vacant. +Eureca picked up the sword, because he +was curious about it. Then he started +screaming and punching at his own head. I was frightened by his behavior, and -Ran away from the castle. -@match Ghothwolte|ghothwolte -Eureca fought against ghothwolte. -At last he killed ghothwolte! -As soon as ghothwolte was died, -ghothwolte's Sword flashed mysteriously. +ran away from the castle. +@match [Gg]othwolte +Eureca fought against Ghothwolte. +After a long fight, Eureca killed him! +As soon as Ghothwolte had died, +his black Sword flashed mysteriously. @match Castle|castle -There were five evil masters in the +There were four evil masters in the castle. But we didn't deal with them. -We went to the top of the castle, where -there was the Ghothwolte. +We went directly to the top of the +castle, to Ghothwolte's room. @match Everything|everything Eureca and I came here two months ago. -We went straight to the ghothwolte's +We went straight to Ghothwolte's Castle. @match Unpunished|unpunished I say Everything. @match Kill|kill I never want to be killed! +Bodyguards! Come and help me!!! @match * Don't Kill me! -If you let me go pass Unpunished, -I'll tell you everything. +If you leave me unpunished, I'll tell +you everything. endmsg hp 50 maxhp 50 ac 50 x 8 y 16 -carrying 100 +carrying 104 weight 100000 randomitems none friendly 1 @@ -2122,35 +1925,42 @@ can_use_weapon 0 can_use_ring 0 can_use_skill 0 +arch heart +type 0 +material 0 +value 0 +invisible 1 +end arch key2 slaying siegfried_1_1 end end -arch dungeon_floor -x 8 -y 17 -end -arch unholy_ground +arch dungeon_magic x 8 y 17 end -arch dungeon_magic +arch flagstone x 8 y 17 end arch ggate_closed x 8 y 17 +protected 10002 connected 10002 end +arch dungeon_magic +x 8 +y 18 +end arch magic_ear msg -@match kill|Kill -Don't kill me! +@match kill|Kill endmsg x 8 y 18 -connected 1234 +protected 110 +connected 110 end arch magic_mouth msg @@ -2163,33 +1973,23 @@ arch magic_ear msg @match uinAgom gomInu -Jacob come to take his revenge on Siegfried! +Jacob appears to take his revenge on +Siegfried! endmsg x 8 y 18 +protected 30000 connected 30000 -end -arch dungeon_floor -x 8 -y 18 end -arch unholy_ground +arch flagstone x 8 y 18 end arch dungeon_magic x 8 -y 18 -end -arch dungeon_floor -x 8 -y 19 -end -arch unholy_ground -x 8 y 19 end -arch dungeon_magic +arch flagstone x 8 y 19 end @@ -2200,27 +2000,19 @@ x 8 y 19 end -arch dungeon_floor +arch dungeon_magic x 8 y 20 end -arch unholy_ground +arch flagstone x 8 y 20 end arch dungeon_magic x 8 -y 20 -end -arch dungeon_floor -x 8 -y 21 -end -arch unholy_ground -x 8 y 21 end -arch dungeon_magic +arch flagstone x 8 y 21 end @@ -2228,35 +2020,31 @@ x 8 y 21 end -arch dungeon_floor +arch dungeon_magic x 8 y 22 end -arch unholy_ground +arch flagstone x 8 y 22 end arch swall_3_1 x 8 y 22 -end -arch dungeon_floor -x 8 -y 23 end -arch unholy_ground +arch dungeon_magic x 8 y 23 end -arch dungeon_magic +arch flagstone x 8 y 23 end -arch dungeon_floor +arch flagstone x 8 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 y 24 end @@ -2295,131 +2083,123 @@ x 9 y 1 end -arch dungeon_floor +arch flagstone x 9 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 2 end -arch dungeon_floor -x 9 -y 3 -end arch unholy_ground x 9 y 3 end -arch dungeon_floor +arch flagstone x 9 -y 4 +y 3 end arch unholy_ground x 9 y 4 end -arch dungeon_floor +arch flagstone x 9 -y 5 +y 4 end arch unholy_ground x 9 y 5 end -arch dungeon_floor +arch flagstone x 9 -y 6 +y 5 end -arch unholy_ground +arch flagstone x 9 y 6 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 6 end -arch dungeon_floor -x 9 -y 7 -end arch unholy_ground x 9 y 7 end -arch dungeon_floor +arch flagstone x 9 -y 8 +y 7 end arch unholy_ground x 9 y 8 end -arch dungeon_floor +arch flagstone x 9 -y 9 +y 8 end arch unholy_ground x 9 y 9 end -arch dungeon_floor +arch flagstone x 9 -y 10 +y 9 end -arch unholy_ground +arch flagstone x 9 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 10 end -arch dungeon_floor +arch unholy_ground x 9 y 11 end -arch unholy_ground +arch flagstone x 9 y 11 end -arch dungeon_floor +arch unholy_ground x 9 y 12 end -arch unholy_ground +arch flagstone x 9 y 12 end -arch dungeon_floor +arch unholy_ground x 9 y 13 end -arch unholy_ground +arch flagstone x 9 y 13 end -arch dungeon_floor +arch unholy_ground x 9 y 14 end -arch unholy_ground +arch flagstone x 9 y 14 end -arch dungeon_floor +arch unholy_ground x 9 y 15 end -arch unholy_ground +arch flagstone x 9 y 15 end -arch dungeon_floor +arch dungeon_magic x 9 y 16 end -arch unholy_ground +arch flagstone x 9 y 16 end @@ -2427,15 +2207,11 @@ x 9 y 16 end -arch dungeon_floor -x 9 -y 17 -end -arch unholy_ground +arch dungeon_magic x 9 y 17 end -arch dungeon_magic +arch flagstone x 9 y 17 end @@ -2443,51 +2219,35 @@ x 9 y 17 end -arch dungeon_floor +arch dungeon_magic x 9 y 18 end -arch unholy_ground +arch flagstone x 9 y 18 end arch dungeon_magic x 9 -y 18 -end -arch dungeon_floor -x 9 y 19 end -arch unholy_ground +arch flagstone x 9 y 19 end arch dungeon_magic x 9 -y 19 -end -arch dungeon_floor -x 9 y 20 end -arch unholy_ground +arch flagstone x 9 y 20 end arch dungeon_magic x 9 -y 20 -end -arch dungeon_floor -x 9 -y 21 -end -arch unholy_ground -x 9 y 21 end -arch dungeon_magic +arch flagstone x 9 y 21 end @@ -2495,35 +2255,31 @@ x 9 y 21 end -arch dungeon_floor +arch dungeon_magic x 9 y 22 end -arch unholy_ground +arch flagstone x 9 y 22 end arch swall_3_1 x 9 y 22 -end -arch dungeon_floor -x 9 -y 23 end -arch unholy_ground +arch dungeon_magic x 9 y 23 end -arch dungeon_magic +arch flagstone x 9 y 23 end -arch dungeon_floor +arch flagstone x 9 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 24 end @@ -2562,79 +2318,59 @@ x 10 y 1 end -arch dungeon_floor +arch flagstone x 10 y 2 end -arch wall_3_3 +arch stwall_3_3 x 10 y 2 end -arch dungeon_floor +arch flagstone x 10 y 3 end -arch unholy_ground -x 10 -y 3 -end -arch wall_2_1_1 +arch stwall_2_1_1 x 10 y 3 end -arch dungeon_floor -x 10 -y 4 -end -arch unholy_ground +arch flagstone x 10 y 4 end -arch wall_2_1_1 +arch stwall_2_1_1 x 10 y 4 end -arch dungeon_floor +arch flagstone x 10 y 5 end -arch unholy_ground -x 10 -y 5 -end -arch wall_2_1_1 +arch stwall_2_1_1 x 10 y 5 end -arch dungeon_floor -x 10 -y 6 -end -arch unholy_ground +arch flagstone x 10 y 6 end -arch wall_3_4 +arch stwall_3_4 x 10 y 6 end -arch dungeon_floor +arch flagstone x 10 y 7 end -arch unholy_ground -x 10 -y 7 -end -arch wall_1_2 +arch stwall_1_2 x 10 y 7 end -arch dungeon_floor +arch unholy_ground x 10 y 8 end -arch unholy_ground +arch flagstone x 10 y 8 end @@ -2642,93 +2378,82 @@ x 10 y 8 speed 0.500000 +protected 10004 connected 10004 -end -arch dungeon_floor -x 10 -y 9 end -arch unholy_ground +arch flagstone x 10 y 9 end -arch wall_1_1 +arch stwall_1_1 x 10 y 9 -end -arch dungeon_floor -x 10 -y 10 end -arch unholy_ground +arch flagstone x 10 y 10 end -arch wall_2_2_4 +arch stwall_2_2_4 x 10 y 10 end -arch dungeon_floor +arch unholy_ground x 10 y 11 end -arch unholy_ground +arch flagstone x 10 y 11 end -arch dungeon_floor +arch unholy_ground x 10 y 12 end -arch unholy_ground +arch flagstone x 10 y 12 end -arch dungeon_floor +arch unholy_ground x 10 y 13 end -arch unholy_ground +arch flagstone x 10 y 13 end -arch dungeon_floor +arch unholy_ground x 10 y 14 end -arch unholy_ground +arch flagstone x 10 y 14 end -arch dungeon_floor +arch unholy_ground x 10 y 15 end -arch unholy_ground +arch flagstone x 10 y 15 end -arch dungeon_floor +arch dungeon_magic x 10 y 16 end -arch unholy_ground +arch flagstone x 10 y 16 end arch swall_3_3 x 10 y 16 -end -arch dungeon_floor -x 10 -y 17 end -arch unholy_ground +arch dungeon_magic x 10 y 17 end -arch dungeon_magic +arch flagstone x 10 y 17 end @@ -2736,51 +2461,35 @@ x 10 y 17 end -arch dungeon_floor +arch dungeon_magic x 10 y 18 end -arch unholy_ground +arch flagstone x 10 y 18 end arch dungeon_magic x 10 -y 18 -end -arch dungeon_floor -x 10 y 19 end -arch unholy_ground +arch flagstone x 10 y 19 end arch dungeon_magic x 10 -y 19 -end -arch dungeon_floor -x 10 y 20 end -arch unholy_ground +arch flagstone x 10 y 20 end arch dungeon_magic x 10 -y 20 -end -arch dungeon_floor -x 10 -y 21 -end -arch unholy_ground -x 10 y 21 end -arch dungeon_magic +arch flagstone x 10 y 21 end @@ -2788,11 +2497,11 @@ x 10 y 21 end -arch dungeon_floor +arch dungeon_magic x 10 y 22 end -arch unholy_ground +arch flagstone x 10 y 22 end @@ -2800,23 +2509,19 @@ x 10 y 22 end -arch dungeon_floor -x 10 -y 23 -end -arch unholy_ground +arch dungeon_magic x 10 y 23 end -arch dungeon_magic +arch flagstone x 10 y 23 end -arch dungeon_floor +arch flagstone x 10 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 10 y 24 end @@ -2855,139 +2560,135 @@ x 11 y 1 end -arch dungeon_floor +arch flagstone x 11 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 11 y 2 end -arch dungeon_floor +arch unholy_ground x 11 y 3 end -arch unholy_ground +arch flagstone x 11 y 3 end -arch dungeon_floor +arch unholy_ground x 11 y 4 end -arch unholy_ground +arch flagstone x 11 y 4 end -arch dungeon_floor +arch unholy_ground x 11 y 5 end -arch unholy_ground +arch flagstone x 11 y 5 end -arch dungeon_floor +arch unholy_ground x 11 y 6 end -arch unholy_ground +arch flagstone x 11 y 6 end -arch dungeon_floor +arch unholy_ground x 11 y 7 end -arch unholy_ground +arch flagstone x 11 y 7 end -arch dungeon_floor +arch unholy_ground x 11 y 8 end -arch unholy_ground +arch flagstone x 11 y 8 end -arch dungeon_floor +arch unholy_ground x 11 y 9 end -arch unholy_ground +arch flagstone x 11 y 9 end -arch dungeon_floor +arch unholy_ground x 11 y 10 end -arch unholy_ground +arch flagstone x 11 y 10 end -arch dungeon_floor +arch unholy_ground x 11 y 11 end -arch unholy_ground +arch flagstone x 11 y 11 end -arch dungeon_floor +arch unholy_ground x 11 y 12 end -arch unholy_ground +arch flagstone x 11 y 12 end -arch dungeon_floor +arch unholy_ground x 11 y 13 end -arch unholy_ground +arch flagstone x 11 y 13 end -arch dungeon_floor +arch unholy_ground x 11 y 14 end -arch unholy_ground +arch flagstone x 11 y 14 end -arch dungeon_floor +arch unholy_ground x 11 y 15 end -arch unholy_ground +arch flagstone x 11 y 15 end -arch dungeon_floor +arch dungeon_magic x 11 y 16 end -arch unholy_ground +arch flagstone x 11 y 16 end arch swall_3_3 x 11 y 16 -end -arch dungeon_floor -x 11 -y 17 end -arch unholy_ground +arch dungeon_magic x 11 y 17 end -arch dungeon_magic +arch flagstone x 11 y 17 end @@ -2995,51 +2696,35 @@ x 11 y 17 end -arch dungeon_floor +arch dungeon_magic x 11 y 18 end -arch unholy_ground +arch flagstone x 11 y 18 end arch dungeon_magic x 11 -y 18 -end -arch dungeon_floor -x 11 y 19 end -arch unholy_ground +arch flagstone x 11 y 19 end arch dungeon_magic x 11 -y 19 -end -arch dungeon_floor -x 11 y 20 end -arch unholy_ground +arch flagstone x 11 y 20 end arch dungeon_magic x 11 -y 20 -end -arch dungeon_floor -x 11 -y 21 -end -arch unholy_ground -x 11 y 21 end -arch dungeon_magic +arch flagstone x 11 y 21 end @@ -3047,11 +2732,11 @@ x 11 y 21 end -arch dungeon_floor +arch dungeon_magic x 11 y 22 end -arch unholy_ground +arch flagstone x 11 y 22 end @@ -3059,23 +2744,19 @@ x 11 y 22 end -arch dungeon_floor -x 11 -y 23 -end -arch unholy_ground +arch dungeon_magic x 11 y 23 end -arch dungeon_magic +arch flagstone x 11 y 23 end -arch dungeon_floor +arch flagstone x 11 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 11 y 24 end @@ -3114,139 +2795,135 @@ x 12 y 1 end -arch dungeon_floor +arch flagstone x 12 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 12 y 2 end -arch dungeon_floor +arch unholy_ground x 12 y 3 end -arch unholy_ground +arch flagstone x 12 y 3 end -arch dungeon_floor +arch unholy_ground x 12 y 4 end -arch unholy_ground +arch flagstone x 12 y 4 end -arch dungeon_floor +arch unholy_ground x 12 y 5 end -arch unholy_ground +arch flagstone x 12 y 5 end -arch dungeon_floor +arch unholy_ground x 12 y 6 end -arch unholy_ground +arch flagstone x 12 y 6 end -arch dungeon_floor +arch unholy_ground x 12 y 7 end -arch unholy_ground +arch flagstone x 12 y 7 end -arch dungeon_floor +arch unholy_ground x 12 y 8 end -arch unholy_ground +arch flagstone x 12 y 8 end -arch dungeon_floor +arch unholy_ground x 12 y 9 end -arch unholy_ground +arch flagstone x 12 y 9 end -arch dungeon_floor +arch unholy_ground x 12 y 10 end -arch unholy_ground +arch flagstone x 12 y 10 end -arch dungeon_floor +arch unholy_ground x 12 y 11 end -arch unholy_ground +arch flagstone x 12 y 11 end -arch dungeon_floor +arch unholy_ground x 12 y 12 end -arch unholy_ground +arch flagstone x 12 y 12 end -arch dungeon_floor +arch unholy_ground x 12 y 13 end -arch unholy_ground +arch flagstone x 12 y 13 end -arch dungeon_floor +arch unholy_ground x 12 y 14 end -arch unholy_ground +arch flagstone x 12 y 14 end -arch dungeon_floor +arch unholy_ground x 12 y 15 end -arch unholy_ground +arch flagstone x 12 y 15 end -arch dungeon_floor +arch dungeon_magic x 12 y 16 end -arch unholy_ground +arch flagstone x 12 y 16 end arch swall_3_3 x 12 y 16 -end -arch dungeon_floor -x 12 -y 17 end -arch unholy_ground +arch dungeon_magic x 12 y 17 end -arch dungeon_magic +arch flagstone x 12 y 17 end @@ -3254,51 +2931,35 @@ x 12 y 17 end -arch dungeon_floor +arch dungeon_magic x 12 y 18 end -arch unholy_ground +arch flagstone x 12 y 18 end arch dungeon_magic x 12 -y 18 -end -arch dungeon_floor -x 12 y 19 end -arch unholy_ground +arch flagstone x 12 y 19 end arch dungeon_magic x 12 -y 19 -end -arch dungeon_floor -x 12 y 20 end -arch unholy_ground +arch flagstone x 12 y 20 end arch dungeon_magic x 12 -y 20 -end -arch dungeon_floor -x 12 -y 21 -end -arch unholy_ground -x 12 y 21 end -arch dungeon_magic +arch flagstone x 12 y 21 end @@ -3306,11 +2967,11 @@ x 12 y 21 end -arch dungeon_floor +arch dungeon_magic x 12 y 22 end -arch unholy_ground +arch flagstone x 12 y 22 end @@ -3318,15 +2979,11 @@ x 12 y 22 end -arch dungeon_floor -x 12 -y 23 -end -arch unholy_ground +arch dungeon_magic x 12 y 23 end -arch dungeon_magic +arch flagstone x 12 y 23 end @@ -3337,11 +2994,11 @@ x 12 y 23 end -arch dungeon_floor +arch flagstone x 12 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 12 y 24 end @@ -3384,139 +3041,135 @@ x 13 y 1 end -arch dungeon_floor +arch flagstone x 13 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 13 y 2 end -arch dungeon_floor +arch unholy_ground x 13 y 3 end -arch unholy_ground +arch flagstone x 13 y 3 end -arch dungeon_floor +arch unholy_ground x 13 y 4 end -arch unholy_ground +arch flagstone x 13 y 4 end -arch dungeon_floor +arch unholy_ground x 13 y 5 end -arch unholy_ground +arch flagstone x 13 y 5 end -arch dungeon_floor +arch unholy_ground x 13 y 6 end -arch unholy_ground +arch flagstone x 13 y 6 end -arch dungeon_floor +arch unholy_ground x 13 y 7 end -arch unholy_ground +arch flagstone x 13 y 7 end -arch dungeon_floor +arch unholy_ground x 13 y 8 end -arch unholy_ground +arch flagstone x 13 y 8 end -arch dungeon_floor +arch unholy_ground x 13 y 9 end -arch unholy_ground +arch flagstone x 13 y 9 end -arch dungeon_floor +arch unholy_ground x 13 y 10 end -arch unholy_ground +arch flagstone x 13 y 10 end -arch dungeon_floor +arch unholy_ground x 13 y 11 end -arch unholy_ground +arch flagstone x 13 y 11 end -arch dungeon_floor +arch unholy_ground x 13 y 12 end -arch unholy_ground +arch flagstone x 13 y 12 end -arch dungeon_floor +arch unholy_ground x 13 y 13 end -arch unholy_ground +arch flagstone x 13 y 13 end -arch dungeon_floor +arch unholy_ground x 13 y 14 end -arch unholy_ground +arch flagstone x 13 y 14 end -arch dungeon_floor +arch unholy_ground x 13 y 15 end -arch unholy_ground +arch flagstone x 13 y 15 end -arch dungeon_floor +arch dungeon_magic x 13 y 16 end -arch unholy_ground +arch flagstone x 13 y 16 end arch swall_3_3 x 13 y 16 -end -arch dungeon_floor -x 13 -y 17 end -arch unholy_ground +arch dungeon_magic x 13 y 17 end -arch dungeon_magic +arch flagstone x 13 y 17 end @@ -3524,71 +3177,59 @@ x 13 y 17 end -arch dungeon_floor +arch dungeon_magic x 13 y 18 end -arch unholy_ground +arch flagstone x 13 y 18 end arch dungeon_magic x 13 -y 18 -end -arch dungeon_floor -x 13 y 19 end -arch unholy_ground +arch flagstone x 13 y 19 end arch dungeon_magic x 13 -y 19 -end -arch dungeon_floor -x 13 -y 20 -end -arch unholy_ground -x 13 y 20 end -arch dungeon_magic +arch flagstone x 13 y 20 end -arch dungeon_floor +arch flagstone x 13 y 21 end -arch wall_2_2_2 +arch stwall_2_2_2 x 13 y 21 end -arch dungeon_floor +arch flagstone x 13 y 22 end -arch wall_3_2 +arch stwall_2_1_1 x 13 y 22 end -arch dungeon_floor +arch flagstone x 13 y 23 end -arch wall_2_1_1 +arch stwall_2_1_1 x 13 y 23 end -arch dungeon_floor +arch flagstone x 13 y 24 end -arch wall_3_1 +arch stwall_3_1 x 13 y 24 end @@ -3627,161 +3268,145 @@ x 14 y 1 end -arch dungeon_floor +arch flagstone x 14 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 14 y 2 end -arch dungeon_floor +arch unholy_ground x 14 y 3 end -arch unholy_ground +arch flagstone x 14 y 3 end -arch dungeon_magic +arch unholy_ground x 14 -y 3 +y 4 end arch magic_ear msg @match open|Open|OPEN|boGus Error: unexpected message. - All item will be deleted. endmsg x 14 y 4 -connected 9623 +protected 333 +connected 333 end -arch dungeon_floor -x 14 -y 4 -end -arch unholy_ground -x 14 -y 4 -end -arch dungeon_magic +arch flagstone x 14 y 4 end -arch dungeon_floor -x 14 -y 5 -end arch unholy_ground x 14 y 5 end -arch dungeon_magic +arch flagstone x 14 y 5 end -arch dungeon_floor +arch unholy_ground x 14 y 6 end -arch unholy_ground +arch flagstone x 14 y 6 end -arch dungeon_floor +arch unholy_ground x 14 y 7 end -arch unholy_ground +arch flagstone x 14 y 7 end -arch dungeon_floor +arch unholy_ground x 14 y 8 end -arch unholy_ground +arch flagstone x 14 y 8 end -arch dungeon_floor +arch unholy_ground x 14 y 9 end -arch unholy_ground +arch flagstone x 14 y 9 end -arch dungeon_floor +arch unholy_ground x 14 y 10 end -arch unholy_ground +arch flagstone x 14 y 10 end -arch dungeon_floor +arch unholy_ground x 14 y 11 end -arch unholy_ground +arch flagstone x 14 y 11 end -arch dungeon_floor +arch unholy_ground x 14 y 12 end -arch unholy_ground +arch flagstone x 14 y 12 end -arch dungeon_floor +arch unholy_ground x 14 y 13 end -arch unholy_ground +arch flagstone x 14 y 13 end -arch dungeon_floor +arch unholy_ground x 14 y 14 end -arch unholy_ground +arch flagstone x 14 y 14 end -arch dungeon_floor +arch unholy_ground x 14 y 15 end -arch unholy_ground +arch flagstone x 14 y 15 end -arch dungeon_floor +arch dungeon_magic x 14 y 16 end -arch unholy_ground +arch flagstone x 14 y 16 end arch swall_2_2_3 x 14 y 16 -end -arch dungeon_floor -x 14 -y 17 end -arch unholy_ground +arch dungeon_magic x 14 y 17 end -arch dungeon_magic +arch flagstone x 14 y 17 end @@ -3789,71 +3414,64 @@ x 14 y 17 end -arch dungeon_floor +arch dungeon_magic x 14 y 18 end -arch unholy_ground +arch flagstone x 14 y 18 end arch dungeon_magic x 14 -y 18 -end -arch dungeon_floor -x 14 y 19 end -arch unholy_ground +arch flagstone x 14 y 19 end arch dungeon_magic x 14 -y 19 -end -arch dungeon_floor -x 14 y 20 end -arch unholy_ground +arch flagstone x 14 y 20 end -arch dungeon_magic +arch flagstone x 14 -y 20 +y 21 end -arch dungeon_floor +arch stwall_2_1_2 x 14 y 21 end -arch wall_3_3 +arch dungeon_magic x 14 -y 21 +y 22 end -arch dungeon_floor +arch flagstone x 14 y 22 end -arch wall_3_1 +arch statue +name hero statue x 14 y 22 end -arch dungeon_floor +arch dungeon_magic x 14 y 23 end -arch dungeon_magic +arch flagstone x 14 y 23 end -arch dungeon_floor +arch flagstone x 14 y 24 end -arch wall_1_3 +arch stwall_1_3 x 14 y 24 end @@ -3861,10 +3479,6 @@ x 14 y 25 end -arch dungeon_magic -x 14 -y 25 -end arch grass x 14 y 26 @@ -3896,23 +3510,23 @@ x 15 y 1 end -arch dungeon_floor +arch flagstone x 15 y 2 end -arch wall_3_3 +arch stwall_3_3 x 15 y 2 end -arch dungeon_floor +arch flagstone x 15 y 3 end -arch wall_2_2_1 +arch stwall_2_2_1 x 15 y 3 end -arch dungeon_floor +arch flagstone x 15 y 4 end @@ -3923,163 +3537,159 @@ x 15 y 4 end -arch dungeon_floor +arch flagstone x 15 y 5 end -arch wall_2_2_2 +arch stwall_2_2_2 x 15 y 5 end -arch dungeon_floor +arch flagstone x 15 y 6 end -arch wall_3_2 +arch stwall_2_1_1 x 15 y 6 end -arch dungeon_floor +arch flagstone x 15 y 7 end -arch wall_3_2 +arch stwall_2_1_1 x 15 y 7 end -arch dungeon_floor +arch flagstone x 15 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 8 end -arch dungeon_floor +arch flagstone x 15 y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 9 end -arch dungeon_floor +arch flagstone x 15 y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 10 end -arch dungeon_floor +arch flagstone x 15 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 11 end -arch dungeon_floor +arch flagstone x 15 y 12 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 12 end -arch dungeon_floor +arch flagstone x 15 y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 13 end -arch dungeon_floor +arch flagstone x 15 y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 14 end -arch dungeon_floor +arch flagstone x 15 y 15 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 15 end -arch dungeon_floor +arch flagstone x 15 y 16 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 16 end -arch dungeon_floor +arch flagstone x 15 y 17 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 17 end -arch dungeon_floor +arch flagstone x 15 y 18 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 18 end -arch dungeon_floor +arch flagstone x 15 y 19 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 19 end -arch dungeon_floor +arch flagstone x 15 y 20 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 20 end -arch dungeon_floor +arch flagstone x 15 y 21 end -arch wall_3_4 +arch stwall_2_2_4 x 15 y 21 end -arch dungeon_floor +arch dungeon_magic x 15 y 22 end -arch wall_2_2_4 +arch flagstone x 15 y 22 end -arch dungeon_floor -x 15 -y 23 -end arch dungeon_magic x 15 y 23 end -arch dungeon_magic +arch flagstone x 15 -y 24 +y 23 end -arch dungeon_floor +arch flagstone x 15 y 24 end @@ -4087,16 +3697,13 @@ x 15 y 24 speed 0.500000 +protected 3 connected 3 end arch pstone_1 x 15 y 25 end -arch dungeon_magic -x 15 -y 25 -end arch pstone_1 x 15 y 26 @@ -4135,23 +3742,23 @@ x 16 y 1 end -arch dungeon_floor +arch flagstone x 16 y 2 end -arch wall_3_3 +arch stwall_3_3 x 16 y 2 end -arch dungeon_floor +arch flagstone x 16 y 3 end -arch wall_2_2_4 +arch stwall_3_1 x 16 y 3 end -arch dungeon_floor +arch flagstone x 16 y 4 end @@ -4160,61 +3767,84 @@ y 4 speed 0.500000 end -arch dungeon_floor +arch flagstone x 16 y 5 end -arch wall_2_2_3 +arch stwall_2_1_2 x 16 y 5 -end -arch dungeon_floor -x 16 -y 6 end -arch wall_3_4 +arch flagstone x 16 y 6 end -arch dungeon_floor +arch flagstone x 16 y 7 end -arch wall_3_1 +arch dungeon_magic x 16 -y 7 +y 8 end -arch dungeon_floor +arch flagstone x 16 y 8 +end +arch dungeon_magic +x 16 +y 9 end -arch dungeon_floor +arch flagstone x 16 y 9 +end +arch dungeon_magic +x 16 +y 10 end -arch dungeon_floor +arch flagstone x 16 y 10 +end +arch dungeon_magic +x 16 +y 11 end -arch dungeon_floor +arch flagstone x 16 y 11 +end +arch dungeon_magic +x 16 +y 12 end -arch dungeon_floor +arch flagstone x 16 y 12 +end +arch dungeon_magic +x 16 +y 13 end -arch dungeon_floor +arch flagstone x 16 y 13 +end +arch dungeon_magic +x 16 +y 14 end -arch dungeon_floor +arch flagstone x 16 y 14 end +arch dungeon_magic +x 16 +y 15 +end arch invis_exit slaying siegfried.B5 -hp 1 sp 1 x 16 y 15 @@ -4226,10 +3856,14 @@ x 16 y 15 end -arch dungeon_floor +arch flagstone x 16 y 15 end +arch dungeon_magic +x 16 +y 16 +end arch magic_mouth msg And you'll be dead, because... @@ -4237,21 +3871,29 @@ x 16 y 16 end -arch dungeon_floor +arch flagstone x 16 y 16 end +arch dungeon_magic +x 16 +y 17 +end arch magic_mouth msg -All who know my secret was dead. +All who know my secret are dead. endmsg x 16 y 17 end -arch dungeon_floor +arch flagstone x 16 y 17 end +arch dungeon_magic +x 16 +y 18 +end arch magic_mouth msg You know my top secret, don't you. @@ -4259,10 +3901,14 @@ x 16 y 18 end -arch dungeon_floor +arch flagstone x 16 y 18 end +arch dungeon_magic +x 16 +y 19 +end arch magic_mouth msg How did you know my name? @@ -4270,13 +3916,14 @@ x 16 y 19 end -arch dungeon_floor -msg -How did you know my name? -endmsg +arch flagstone x 16 y 19 end +arch dungeon_magic +x 16 +y 20 +end arch magic_mouth msg Why do you know me? @@ -4284,11 +3931,15 @@ x 16 y 20 end -arch dungeon_floor +arch flagstone x 16 y 20 +end +arch dungeon_magic +x 16 +y 21 end -arch dungeon_floor +arch flagstone x 16 y 21 end @@ -4296,30 +3947,36 @@ x 16 y 21 speed 0.500000 +protected 2 connected 2 +end +arch dungeon_magic +x 16 +y 22 end -arch dungeon_floor +arch flagstone x 16 y 22 end arch button_lever x 16 y 22 +protected 2 connected 2 end -arch dungeon_floor +arch dungeon_magic x 16 y 23 end -arch dungeon_magic +arch flagstone x 16 y 23 end -arch dungeon_magic +arch flagstone x 16 y 24 end -arch dungeon_floor +arch dungeon_magic x 16 y 24 end @@ -4327,16 +3984,13 @@ x 16 y 24 speed 0.500000 +protected 3 connected 3 end arch pstone_1 x 16 y 25 end -arch dungeon_magic -x 16 -y 25 -end arch pstone_1 x 16 y 26 @@ -4375,203 +4029,192 @@ x 17 y 1 end -arch dungeon_floor +arch flagstone x 17 y 2 end -arch wall_2_1_2 +arch stwall_3_3 x 17 y 2 -end -arch dungeon_floor -x 17 -y 3 end -arch table_4 +arch flagstone x 17 y 3 end -arch random_talisman +arch stwall_2_2_4 x 17 y 3 -end -arch dungeon_floor -x 17 -y 4 end -arch random_treasure +arch flagstone x 17 y 4 end -arch dungeon_floor +arch flagstone x 17 y 5 end -arch random_treasure +arch stwall_2_2_3 x 17 y 5 end -arch dungeon_floor +arch flagstone x 17 y 6 end -arch table_4 -x 17 -y 6 -end -arch random_spells +arch stwall_2_1_1 x 17 y 6 end -arch dungeon_floor +arch flagstone x 17 y 7 end -arch wall_2_2_3 +arch stwall_2_1_1 x 17 y 7 end -arch dungeon_floor +arch flagstone x 17 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 8 end -arch dungeon_floor +arch flagstone x 17 y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 9 end -arch dungeon_floor +arch flagstone x 17 y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 10 end -arch dungeon_floor +arch flagstone x 17 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 11 end -arch dungeon_floor +arch flagstone x 17 y 12 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 12 end -arch dungeon_floor +arch flagstone x 17 y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 13 end -arch dungeon_floor +arch flagstone x 17 y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 14 end -arch dungeon_floor +arch flagstone x 17 y 15 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 15 end -arch dungeon_floor +arch flagstone x 17 y 16 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 16 end -arch dungeon_floor +arch flagstone x 17 y 17 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 17 end -arch dungeon_floor +arch flagstone x 17 y 18 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 18 end -arch dungeon_floor +arch flagstone x 17 y 19 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 19 end -arch dungeon_floor +arch flagstone x 17 y 20 end -arch wall_2_1_1 +arch stwall_2_1_1 x 17 y 20 end -arch dungeon_floor +arch flagstone x 17 y 21 end -arch wall_3_2 +arch stwall_2_2_1 x 17 y 21 end -arch dungeon_floor +arch dungeon_magic x 17 y 22 end -arch wall_2_2_1 +arch flagstone x 17 y 22 end -arch dungeon_floor +arch statue +name hero statue x 17 -y 23 +y 22 end arch dungeon_magic x 17 y 23 end -arch dungeon_floor +arch flagstone x 17 -y 24 +y 23 end -arch wall_1_4 +arch flagstone x 17 y 24 end -arch grass +arch stwall_1_4 x 17 -y 25 +y 24 end -arch dungeon_magic +arch grass x 17 y 25 end @@ -4606,47 +4249,27 @@ x 18 y 1 end -arch dungeon_floor +arch flagstone x 18 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 18 y 2 -end -arch dungeon_floor -x 18 -y 3 -end -arch table_4 -x 18 -y 3 end -arch random_talisman +arch flagstone x 18 y 3 -end -arch dungeon_floor -x 18 -y 4 end -arch random_treasure +arch flagstone x 18 y 4 -end -arch dungeon_floor -x 18 -y 5 end -arch random_treasure +arch flagstone x 18 y 5 -end -arch dungeon_floor -x 18 -y 6 end -arch table_4 +arch flagstone x 18 y 6 end @@ -4654,47 +4277,31 @@ x 18 y 6 end -arch dungeon_floor +arch flagstone x 18 y 7 end -arch table_4 -x 18 -y 7 -end arch random_spells x 18 y 7 -end -arch dungeon_floor -x 18 -y 8 end -arch table_4 +arch flagstone x 18 y 8 end arch random_spells x 18 y 8 -end -arch dungeon_floor -x 18 -y 9 end -arch table_4 +arch flagstone x 18 y 9 end arch random_spells x 18 y 9 -end -arch dungeon_floor -x 18 -y 10 end -arch table_4 +arch flagstone x 18 y 10 end @@ -4702,47 +4309,31 @@ x 18 y 10 end -arch dungeon_floor +arch flagstone x 18 y 11 end -arch table_4 -x 18 -y 11 -end arch random_spells x 18 y 11 -end -arch dungeon_floor -x 18 -y 12 end -arch table_4 +arch flagstone x 18 y 12 end arch random_spells x 18 y 12 -end -arch dungeon_floor -x 18 -y 13 end -arch table_4 +arch flagstone x 18 y 13 end arch random_spells x 18 y 13 -end -arch dungeon_floor -x 18 -y 14 end -arch table_4 +arch flagstone x 18 y 14 end @@ -4750,47 +4341,31 @@ x 18 y 14 end -arch dungeon_floor +arch flagstone x 18 y 15 end -arch table_4 -x 18 -y 15 -end arch random_spells x 18 y 15 -end -arch dungeon_floor -x 18 -y 16 end -arch table_4 +arch flagstone x 18 y 16 end arch random_spells x 18 y 16 -end -arch dungeon_floor -x 18 -y 17 end -arch table_4 +arch flagstone x 18 y 17 end arch random_spells x 18 y 17 -end -arch dungeon_floor -x 18 -y 18 end -arch table_4 +arch flagstone x 18 y 18 end @@ -4798,23 +4373,15 @@ x 18 y 18 end -arch dungeon_floor +arch flagstone x 18 y 19 end -arch table_4 -x 18 -y 19 -end arch random_spells x 18 y 19 -end -arch dungeon_floor -x 18 -y 20 end -arch table_4 +arch flagstone x 18 y 20 end @@ -4822,35 +4389,35 @@ x 18 y 20 end -arch dungeon_floor +arch flagstone x 18 y 21 end -arch wall_2_2_3 +arch stwall_2_2_3 x 18 y 21 end -arch dungeon_floor +arch flagstone x 18 y 22 end -arch wall_3_4 +arch stwall_2_1_1 x 18 y 22 end -arch dungeon_floor +arch flagstone x 18 y 23 end -arch wall_2_1_1 +arch stwall_2_1_1 x 18 y 23 end -arch dungeon_floor +arch flagstone x 18 y 24 end -arch wall_3_1 +arch stwall_3_1 x 18 y 24 end @@ -4889,35 +4456,23 @@ x 19 y 1 end -arch dungeon_floor +arch flagstone x 19 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 19 y 2 -end -arch dungeon_floor -x 19 -y 3 -end -arch table_4 -x 19 -y 3 end -arch random_talisman +arch flagstone x 19 y 3 -end -arch dungeon_floor -x 19 -y 4 end -arch random_treasure +arch flagstone x 19 y 4 end -arch dungeon_floor +arch flagstone x 19 y 5 end @@ -4925,7 +4480,7 @@ x 19 y 5 end -arch dungeon_floor +arch flagstone x 19 y 6 end @@ -4933,7 +4488,7 @@ x 19 y 6 end -arch dungeon_floor +arch flagstone x 19 y 7 end @@ -4941,7 +4496,7 @@ x 19 y 7 end -arch dungeon_floor +arch flagstone x 19 y 8 end @@ -4949,7 +4504,7 @@ x 19 y 8 end -arch dungeon_floor +arch flagstone x 19 y 9 end @@ -4957,7 +4512,7 @@ x 19 y 9 end -arch dungeon_floor +arch flagstone x 19 y 10 end @@ -4965,7 +4520,7 @@ x 19 y 10 end -arch dungeon_floor +arch flagstone x 19 y 11 end @@ -4973,7 +4528,7 @@ x 19 y 11 end -arch dungeon_floor +arch flagstone x 19 y 12 end @@ -4981,7 +4536,7 @@ x 19 y 12 end -arch dungeon_floor +arch flagstone x 19 y 13 end @@ -4989,7 +4544,7 @@ x 19 y 13 end -arch dungeon_floor +arch flagstone x 19 y 14 end @@ -4997,7 +4552,7 @@ x 19 y 14 end -arch dungeon_floor +arch flagstone x 19 y 15 end @@ -5005,7 +4560,7 @@ x 19 y 15 end -arch dungeon_floor +arch flagstone x 19 y 16 end @@ -5013,7 +4568,7 @@ x 19 y 16 end -arch dungeon_floor +arch flagstone x 19 y 17 end @@ -5021,7 +4576,7 @@ x 19 y 17 end -arch dungeon_floor +arch flagstone x 19 y 18 end @@ -5029,19 +4584,15 @@ x 19 y 18 end -arch dungeon_floor +arch flagstone x 19 y 19 end arch random_treasure x 19 y 19 -end -arch dungeon_floor -x 19 -y 20 end -arch table_4 +arch flagstone x 19 y 20 end @@ -5049,19 +4600,15 @@ x 19 y 20 end -arch dungeon_floor +arch flagstone x 19 y 21 end -arch table_4 -x 19 -y 21 -end arch random_spells x 19 y 21 end -arch dungeon_floor +arch flagstone x 19 y 22 end @@ -5069,9 +4616,10 @@ x 19 y 22 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 19 y 23 end @@ -5088,11 +4636,11 @@ level 50 alive 1 end -arch dungeon_floor +arch flagstone x 19 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 19 y 24 end @@ -5131,19 +4679,15 @@ x 20 y 1 end -arch dungeon_floor +arch flagstone x 20 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 20 y 2 -end -arch dungeon_floor -x 20 -y 3 end -arch table_4 +arch flagstone x 20 y 3 end @@ -5151,7 +4695,7 @@ x 20 y 3 end -arch dungeon_floor +arch flagstone x 20 y 4 end @@ -5159,7 +4703,7 @@ x 20 y 4 end -arch dungeon_floor +arch flagstone x 20 y 5 end @@ -5167,7 +4711,7 @@ x 20 y 5 end -arch dungeon_floor +arch flagstone x 20 y 6 end @@ -5175,7 +4719,7 @@ x 20 y 6 end -arch dungeon_floor +arch flagstone x 20 y 7 end @@ -5183,7 +4727,7 @@ x 20 y 7 end -arch dungeon_floor +arch flagstone x 20 y 8 end @@ -5191,7 +4735,7 @@ x 20 y 8 end -arch dungeon_floor +arch flagstone x 20 y 9 end @@ -5199,7 +4743,7 @@ x 20 y 9 end -arch dungeon_floor +arch flagstone x 20 y 10 end @@ -5207,7 +4751,7 @@ x 20 y 10 end -arch dungeon_floor +arch flagstone x 20 y 11 end @@ -5215,7 +4759,7 @@ x 20 y 11 end -arch dungeon_floor +arch flagstone x 20 y 12 end @@ -5223,7 +4767,7 @@ x 20 y 12 end -arch dungeon_floor +arch flagstone x 20 y 13 end @@ -5231,7 +4775,7 @@ x 20 y 13 end -arch dungeon_floor +arch flagstone x 20 y 14 end @@ -5239,7 +4783,7 @@ x 20 y 14 end -arch dungeon_floor +arch flagstone x 20 y 15 end @@ -5247,7 +4791,7 @@ x 20 y 15 end -arch dungeon_floor +arch flagstone x 20 y 16 end @@ -5255,7 +4799,7 @@ x 20 y 16 end -arch dungeon_floor +arch flagstone x 20 y 17 end @@ -5263,7 +4807,7 @@ x 20 y 17 end -arch dungeon_floor +arch flagstone x 20 y 18 end @@ -5271,7 +4815,7 @@ x 20 y 18 end -arch dungeon_floor +arch flagstone x 20 y 19 end @@ -5279,7 +4823,7 @@ x 20 y 19 end -arch dungeon_floor +arch flagstone x 20 y 20 end @@ -5287,7 +4831,7 @@ x 20 y 20 end -arch dungeon_floor +arch flagstone x 20 y 21 end @@ -5295,17 +4839,18 @@ x 20 y 21 end -arch dungeon_floor +arch flagstone x 20 y 22 end -arch igate_closed_1 +arch igate_closed_2 x 20 y 22 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 20 y 23 end @@ -5313,13 +4858,14 @@ x 20 y 23 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 20 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 20 y 24 end @@ -5358,27 +4904,23 @@ x 21 y 1 end -arch dungeon_floor +arch flagstone x 21 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 21 y 2 end -arch dungeon_floor +arch flagstone x 21 y 3 end -arch table_4 -x 21 -y 3 -end arch random_talisman x 21 y 3 end -arch dungeon_floor +arch flagstone x 21 y 4 end @@ -5386,7 +4928,7 @@ x 21 y 4 end -arch dungeon_floor +arch flagstone x 21 y 5 end @@ -5394,7 +4936,7 @@ x 21 y 5 end -arch dungeon_floor +arch flagstone x 21 y 6 end @@ -5402,7 +4944,7 @@ x 21 y 6 end -arch dungeon_floor +arch flagstone x 21 y 7 end @@ -5410,7 +4952,7 @@ x 21 y 7 end -arch dungeon_floor +arch flagstone x 21 y 8 end @@ -5418,7 +4960,7 @@ x 21 y 8 end -arch dungeon_floor +arch flagstone x 21 y 9 end @@ -5426,7 +4968,7 @@ x 21 y 9 end -arch dungeon_floor +arch flagstone x 21 y 10 end @@ -5434,7 +4976,7 @@ x 21 y 10 end -arch dungeon_floor +arch flagstone x 21 y 11 end @@ -5442,7 +4984,7 @@ x 21 y 11 end -arch dungeon_floor +arch flagstone x 21 y 12 end @@ -5450,7 +4992,7 @@ x 21 y 12 end -arch dungeon_floor +arch flagstone x 21 y 13 end @@ -5458,7 +5000,7 @@ x 21 y 13 end -arch dungeon_floor +arch flagstone x 21 y 14 end @@ -5466,7 +5008,7 @@ x 21 y 14 end -arch dungeon_floor +arch flagstone x 21 y 15 end @@ -5474,7 +5016,7 @@ x 21 y 15 end -arch dungeon_floor +arch flagstone x 21 y 16 end @@ -5482,7 +5024,7 @@ x 21 y 16 end -arch dungeon_floor +arch flagstone x 21 y 17 end @@ -5490,7 +5032,7 @@ x 21 y 17 end -arch dungeon_floor +arch flagstone x 21 y 18 end @@ -5498,7 +5040,7 @@ x 21 y 18 end -arch dungeon_floor +arch flagstone x 21 y 19 end @@ -5506,7 +5048,7 @@ x 21 y 19 end -arch dungeon_floor +arch flagstone x 21 y 20 end @@ -5514,7 +5056,7 @@ x 21 y 20 end -arch dungeon_floor +arch flagstone x 21 y 21 end @@ -5522,31 +5064,27 @@ x 21 y 21 end -arch dungeon_floor +arch flagstone x 21 y 22 end arch random_treasure x 21 y 22 -end -arch dungeon_floor -x 21 -y 23 end -arch table_4 +arch flagstone x 21 y 23 end -arch random_artifact +arch random_treasure x 21 y 23 end -arch dungeon_floor +arch flagstone x 21 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 21 y 24 end @@ -5585,27 +5123,23 @@ x 22 y 1 end -arch dungeon_floor +arch flagstone x 22 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 22 y 2 end -arch dungeon_floor +arch flagstone x 22 y 3 end -arch table_4 -x 22 -y 3 -end arch random_talisman x 22 y 3 end -arch dungeon_floor +arch flagstone x 22 y 4 end @@ -5613,7 +5147,7 @@ x 22 y 4 end -arch dungeon_floor +arch flagstone x 22 y 5 end @@ -5621,7 +5155,7 @@ x 22 y 5 end -arch dungeon_floor +arch flagstone x 22 y 6 end @@ -5629,7 +5163,7 @@ x 22 y 6 end -arch dungeon_floor +arch flagstone x 22 y 7 end @@ -5637,7 +5171,7 @@ x 22 y 7 end -arch dungeon_floor +arch flagstone x 22 y 8 end @@ -5645,7 +5179,7 @@ x 22 y 8 end -arch dungeon_floor +arch flagstone x 22 y 9 end @@ -5653,7 +5187,7 @@ x 22 y 9 end -arch dungeon_floor +arch flagstone x 22 y 10 end @@ -5661,7 +5195,7 @@ x 22 y 10 end -arch dungeon_floor +arch flagstone x 22 y 11 end @@ -5669,7 +5203,7 @@ x 22 y 11 end -arch dungeon_floor +arch flagstone x 22 y 12 end @@ -5677,7 +5211,7 @@ x 22 y 12 end -arch dungeon_floor +arch flagstone x 22 y 13 end @@ -5685,7 +5219,7 @@ x 22 y 13 end -arch dungeon_floor +arch flagstone x 22 y 14 end @@ -5693,39 +5227,27 @@ x 22 y 14 end -arch dungeon_floor +arch flagstone x 22 y 15 end arch random_treasure x 22 y 15 -end -arch dungeon_floor -x 22 -y 16 end -arch random_spells +arch flagstone x 22 y 16 -end -arch dungeon_floor -x 22 -y 17 end -arch random_spells +arch flagstone x 22 y 17 -end -arch dungeon_floor -x 22 -y 18 end -arch random_spells +arch flagstone x 22 y 18 end -arch dungeon_floor +arch flagstone x 22 y 19 end @@ -5733,7 +5255,7 @@ x 22 y 19 end -arch dungeon_floor +arch flagstone x 22 y 20 end @@ -5741,7 +5263,7 @@ x 22 y 20 end -arch dungeon_floor +arch flagstone x 22 y 21 end @@ -5749,19 +5271,15 @@ x 22 y 21 end -arch dungeon_floor +arch flagstone x 22 y 22 end arch random_treasure x 22 y 22 -end -arch dungeon_floor -x 22 -y 23 end -arch table_4 +arch flagstone x 22 y 23 end @@ -5769,11 +5287,11 @@ x 22 y 23 end -arch dungeon_floor +arch flagstone x 22 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 22 y 24 end @@ -5812,19 +5330,15 @@ x 23 y 1 end -arch dungeon_floor +arch flagstone x 23 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 23 y 2 -end -arch dungeon_floor -x 23 -y 3 end -arch table_4 +arch flagstone x 23 y 3 end @@ -5832,7 +5346,7 @@ x 23 y 3 end -arch dungeon_floor +arch flagstone x 23 y 4 end @@ -5840,7 +5354,7 @@ x 23 y 4 end -arch dungeon_floor +arch flagstone x 23 y 5 end @@ -5848,7 +5362,7 @@ x 23 y 5 end -arch dungeon_floor +arch flagstone x 23 y 6 end @@ -5856,7 +5370,7 @@ x 23 y 6 end -arch dungeon_floor +arch flagstone x 23 y 7 end @@ -5864,7 +5378,7 @@ x 23 y 7 end -arch dungeon_floor +arch flagstone x 23 y 8 end @@ -5872,7 +5386,7 @@ x 23 y 8 end -arch dungeon_floor +arch flagstone x 23 y 9 end @@ -5880,7 +5394,7 @@ x 23 y 9 end -arch dungeon_floor +arch flagstone x 23 y 10 end @@ -5888,7 +5402,7 @@ x 23 y 10 end -arch dungeon_floor +arch flagstone x 23 y 11 end @@ -5896,7 +5410,7 @@ x 23 y 11 end -arch dungeon_floor +arch flagstone x 23 y 12 end @@ -5904,7 +5418,7 @@ x 23 y 12 end -arch dungeon_floor +arch flagstone x 23 y 13 end @@ -5912,7 +5426,7 @@ x 23 y 13 end -arch dungeon_floor +arch flagstone x 23 y 14 end @@ -5920,7 +5434,7 @@ x 23 y 14 end -arch dungeon_floor +arch flagstone x 23 y 15 end @@ -5928,15 +5442,22 @@ x 23 y 15 end -arch dungeon_floor +arch flagstone x 23 y 16 end -arch random_spells +arch button_small x 23 -y 16 +y 17 +protected 333 +weight 20000 +connected 333 +end +arch flagstone +x 23 +y 17 end -arch dungeon_floor +arch altar_none x 23 y 17 end @@ -5946,15 +5467,11 @@ x 23 y 17 end -arch dungeon_floor +arch flagstone x 23 y 18 end -arch random_spells -x 23 -y 18 -end -arch dungeon_floor +arch flagstone x 23 y 19 end @@ -5962,7 +5479,7 @@ x 23 y 19 end -arch dungeon_floor +arch flagstone x 23 y 20 end @@ -5970,7 +5487,7 @@ x 23 y 20 end -arch dungeon_floor +arch flagstone x 23 y 21 end @@ -5978,19 +5495,15 @@ x 23 y 21 end -arch dungeon_floor +arch flagstone x 23 y 22 end arch random_treasure x 23 -y 22 -end -arch dungeon_floor -x 23 -y 23 +y 22 end -arch table_4 +arch flagstone x 23 y 23 end @@ -5998,11 +5511,11 @@ x 23 y 23 end -arch dungeon_floor +arch flagstone x 23 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 23 y 24 end @@ -6050,19 +5563,15 @@ x 24 y 1 end -arch dungeon_floor +arch flagstone x 24 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 24 y 2 -end -arch dungeon_floor -x 24 -y 3 end -arch table_4 +arch flagstone x 24 y 3 end @@ -6070,7 +5579,7 @@ x 24 y 3 end -arch dungeon_floor +arch flagstone x 24 y 4 end @@ -6078,7 +5587,7 @@ x 24 y 4 end -arch dungeon_floor +arch flagstone x 24 y 5 end @@ -6086,7 +5595,7 @@ x 24 y 5 end -arch dungeon_floor +arch flagstone x 24 y 6 end @@ -6094,7 +5603,7 @@ x 24 y 6 end -arch dungeon_floor +arch flagstone x 24 y 7 end @@ -6102,7 +5611,7 @@ x 24 y 7 end -arch dungeon_floor +arch flagstone x 24 y 8 end @@ -6110,7 +5619,7 @@ x 24 y 8 end -arch dungeon_floor +arch flagstone x 24 y 9 end @@ -6118,7 +5627,7 @@ x 24 y 9 end -arch dungeon_floor +arch flagstone x 24 y 10 end @@ -6126,7 +5635,7 @@ x 24 y 10 end -arch dungeon_floor +arch flagstone x 24 y 11 end @@ -6134,7 +5643,7 @@ x 24 y 11 end -arch dungeon_floor +arch flagstone x 24 y 12 end @@ -6142,7 +5651,7 @@ x 24 y 12 end -arch dungeon_floor +arch flagstone x 24 y 13 end @@ -6150,7 +5659,7 @@ x 24 y 13 end -arch dungeon_floor +arch flagstone x 24 y 14 end @@ -6158,7 +5667,7 @@ x 24 y 14 end -arch dungeon_floor +arch flagstone x 24 y 15 end @@ -6166,31 +5675,19 @@ x 24 y 15 end -arch dungeon_floor -x 24 -y 16 -end -arch random_spells +arch flagstone x 24 y 16 end -arch dungeon_floor +arch flagstone x 24 y 17 end -arch random_spells -x 24 -y 17 -end -arch dungeon_floor -x 24 -y 18 -end -arch random_spells +arch flagstone x 24 y 18 end -arch dungeon_floor +arch flagstone x 24 y 19 end @@ -6198,7 +5695,7 @@ x 24 y 19 end -arch dungeon_floor +arch flagstone x 24 y 20 end @@ -6206,7 +5703,7 @@ x 24 y 20 end -arch dungeon_floor +arch flagstone x 24 y 21 end @@ -6214,7 +5711,7 @@ x 24 y 21 end -arch dungeon_floor +arch flagstone x 24 y 22 end @@ -6222,23 +5719,19 @@ x 24 y 22 end -arch dungeon_floor +arch flagstone x 24 y 23 end -arch table_4 -x 24 -y 23 -end arch random_artifact x 24 y 23 end -arch dungeon_floor +arch flagstone x 24 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 24 y 24 end @@ -6277,19 +5770,15 @@ x 25 y 1 end -arch dungeon_floor +arch flagstone x 25 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 25 y 2 -end -arch dungeon_floor -x 25 -y 3 end -arch table_4 +arch flagstone x 25 y 3 end @@ -6297,7 +5786,7 @@ x 25 y 3 end -arch dungeon_floor +arch flagstone x 25 y 4 end @@ -6305,7 +5794,7 @@ x 25 y 4 end -arch dungeon_floor +arch flagstone x 25 y 5 end @@ -6313,7 +5802,7 @@ x 25 y 5 end -arch dungeon_floor +arch flagstone x 25 y 6 end @@ -6321,7 +5810,7 @@ x 25 y 6 end -arch dungeon_floor +arch flagstone x 25 y 7 end @@ -6329,7 +5818,7 @@ x 25 y 7 end -arch dungeon_floor +arch flagstone x 25 y 8 end @@ -6337,7 +5826,7 @@ x 25 y 8 end -arch dungeon_floor +arch flagstone x 25 y 9 end @@ -6345,7 +5834,7 @@ x 25 y 9 end -arch dungeon_floor +arch flagstone x 25 y 10 end @@ -6353,7 +5842,7 @@ x 25 y 10 end -arch dungeon_floor +arch flagstone x 25 y 11 end @@ -6361,7 +5850,7 @@ x 25 y 11 end -arch dungeon_floor +arch flagstone x 25 y 12 end @@ -6369,7 +5858,7 @@ x 25 y 12 end -arch dungeon_floor +arch flagstone x 25 y 13 end @@ -6377,7 +5866,7 @@ x 25 y 13 end -arch dungeon_floor +arch flagstone x 25 y 14 end @@ -6385,7 +5874,7 @@ x 25 y 14 end -arch dungeon_floor +arch flagstone x 25 y 15 end @@ -6393,7 +5882,7 @@ x 25 y 15 end -arch dungeon_floor +arch flagstone x 25 y 16 end @@ -6401,7 +5890,7 @@ x 25 y 16 end -arch dungeon_floor +arch flagstone x 25 y 17 end @@ -6409,7 +5898,7 @@ x 25 y 17 end -arch dungeon_floor +arch flagstone x 25 y 18 end @@ -6417,7 +5906,7 @@ x 25 y 18 end -arch dungeon_floor +arch flagstone x 25 y 19 end @@ -6425,7 +5914,7 @@ x 25 y 19 end -arch dungeon_floor +arch flagstone x 25 y 20 end @@ -6433,7 +5922,7 @@ x 25 y 20 end -arch dungeon_floor +arch flagstone x 25 y 21 end @@ -6441,19 +5930,15 @@ x 25 y 21 end -arch dungeon_floor +arch flagstone x 25 y 22 end arch random_treasure x 25 y 22 -end -arch dungeon_floor -x 25 -y 23 end -arch table_4 +arch flagstone x 25 y 23 end @@ -6461,11 +5946,11 @@ x 25 y 23 end -arch dungeon_floor +arch flagstone x 25 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 25 y 24 end @@ -6504,19 +5989,15 @@ x 26 y 1 end -arch dungeon_floor +arch flagstone x 26 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 26 y 2 -end -arch dungeon_floor -x 26 -y 3 end -arch table_4 +arch flagstone x 26 y 3 end @@ -6524,7 +6005,7 @@ x 26 y 3 end -arch dungeon_floor +arch flagstone x 26 y 4 end @@ -6532,7 +6013,7 @@ x 26 y 4 end -arch dungeon_floor +arch flagstone x 26 y 5 end @@ -6540,7 +6021,7 @@ x 26 y 5 end -arch dungeon_floor +arch flagstone x 26 y 6 end @@ -6548,7 +6029,7 @@ x 26 y 6 end -arch dungeon_floor +arch flagstone x 26 y 7 end @@ -6556,7 +6037,7 @@ x 26 y 7 end -arch dungeon_floor +arch flagstone x 26 y 8 end @@ -6564,7 +6045,7 @@ x 26 y 8 end -arch dungeon_floor +arch flagstone x 26 y 9 end @@ -6572,7 +6053,7 @@ x 26 y 9 end -arch dungeon_floor +arch flagstone x 26 y 10 end @@ -6580,7 +6061,7 @@ x 26 y 10 end -arch dungeon_floor +arch flagstone x 26 y 11 end @@ -6588,7 +6069,7 @@ x 26 y 11 end -arch dungeon_floor +arch flagstone x 26 y 12 end @@ -6596,7 +6077,7 @@ x 26 y 12 end -arch dungeon_floor +arch flagstone x 26 y 13 end @@ -6604,7 +6085,7 @@ x 26 y 13 end -arch dungeon_floor +arch flagstone x 26 y 14 end @@ -6612,7 +6093,7 @@ x 26 y 14 end -arch dungeon_floor +arch flagstone x 26 y 15 end @@ -6620,7 +6101,7 @@ x 26 y 15 end -arch dungeon_floor +arch flagstone x 26 y 16 end @@ -6628,7 +6109,7 @@ x 26 y 16 end -arch dungeon_floor +arch flagstone x 26 y 17 end @@ -6636,7 +6117,7 @@ x 26 y 17 end -arch dungeon_floor +arch flagstone x 26 y 18 end @@ -6644,7 +6125,7 @@ x 26 y 18 end -arch dungeon_floor +arch flagstone x 26 y 19 end @@ -6652,7 +6133,7 @@ x 26 y 19 end -arch dungeon_floor +arch flagstone x 26 y 20 end @@ -6660,7 +6141,7 @@ x 26 y 20 end -arch dungeon_floor +arch flagstone x 26 y 21 end @@ -6668,7 +6149,7 @@ x 26 y 21 end -arch dungeon_floor +arch flagstone x 26 y 22 end @@ -6676,23 +6157,19 @@ x 26 y 22 end -arch dungeon_floor +arch flagstone x 26 y 23 end -arch table_4 -x 26 -y 23 -end -arch random_artifact +arch random_treasure x 26 y 23 end -arch dungeon_floor +arch flagstone x 26 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 26 y 24 end @@ -6731,15 +6208,15 @@ x 27 y 1 end -arch dungeon_floor +arch flagstone x 27 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 27 y 2 end -arch dungeon_floor +arch flagstone x 27 y 3 end @@ -6747,19 +6224,21 @@ x 27 y 3 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 27 y 4 end -arch igate_closed_1 +arch igate_closed_2 x 27 y 4 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 27 y 5 end @@ -6767,7 +6246,7 @@ x 27 y 5 end -arch dungeon_floor +arch flagstone x 27 y 6 end @@ -6775,7 +6254,7 @@ x 27 y 6 end -arch dungeon_floor +arch flagstone x 27 y 7 end @@ -6783,7 +6262,7 @@ x 27 y 7 end -arch dungeon_floor +arch flagstone x 27 y 8 end @@ -6791,7 +6270,7 @@ x 27 y 8 end -arch dungeon_floor +arch flagstone x 27 y 9 end @@ -6799,7 +6278,7 @@ x 27 y 9 end -arch dungeon_floor +arch flagstone x 27 y 10 end @@ -6807,7 +6286,7 @@ x 27 y 10 end -arch dungeon_floor +arch flagstone x 27 y 11 end @@ -6815,7 +6294,7 @@ x 27 y 11 end -arch dungeon_floor +arch flagstone x 27 y 12 end @@ -6823,7 +6302,7 @@ x 27 y 12 end -arch dungeon_floor +arch flagstone x 27 y 13 end @@ -6831,7 +6310,7 @@ x 27 y 13 end -arch dungeon_floor +arch flagstone x 27 y 14 end @@ -6839,7 +6318,7 @@ x 27 y 14 end -arch dungeon_floor +arch flagstone x 27 y 15 end @@ -6847,7 +6326,7 @@ x 27 y 15 end -arch dungeon_floor +arch flagstone x 27 y 16 end @@ -6855,7 +6334,7 @@ x 27 y 16 end -arch dungeon_floor +arch flagstone x 27 y 17 end @@ -6863,7 +6342,7 @@ x 27 y 17 end -arch dungeon_floor +arch flagstone x 27 y 18 end @@ -6871,7 +6350,7 @@ x 27 y 18 end -arch dungeon_floor +arch flagstone x 27 y 19 end @@ -6879,7 +6358,7 @@ x 27 y 19 end -arch dungeon_floor +arch flagstone x 27 y 20 end @@ -6887,7 +6366,7 @@ x 27 y 20 end -arch dungeon_floor +arch flagstone x 27 y 21 end @@ -6895,17 +6374,18 @@ x 27 y 21 end -arch dungeon_floor +arch flagstone x 27 y 22 end -arch igate_closed_1 +arch igate_closed_2 x 27 y 22 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 27 y 23 end @@ -6913,13 +6393,14 @@ x 27 y 23 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 27 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 27 y 24 end @@ -6958,15 +6439,15 @@ x 28 y 1 end -arch dungeon_floor +arch flagstone x 28 y 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 28 y 2 end -arch dungeon_floor +arch flagstone x 28 y 3 end @@ -6982,7 +6463,7 @@ level 50 alive 1 end -arch dungeon_floor +arch flagstone x 28 y 4 end @@ -6990,61 +6471,38 @@ x 28 y 4 speed 0.500000 -connected 9623 -end -arch dungeon_floor -x 28 -y 5 +protected 334 +connected 334 end -arch table_4 +arch flagstone x 28 y 5 end -arch random_spells -x 28 -y 5 -end -arch dungeon_floor +arch flagstone x 28 y 6 end -arch table_4 -x 28 -y 6 -end arch random_spells x 28 y 6 -end -arch dungeon_floor -x 28 -y 7 end -arch table_4 +arch flagstone x 28 y 7 end arch random_spells x 28 y 7 -end -arch dungeon_floor -x 28 -y 8 end -arch table_4 +arch flagstone x 28 y 8 end arch random_spells x 28 y 8 -end -arch dungeon_floor -x 28 -y 9 end -arch table_4 +arch flagstone x 28 y 9 end @@ -7052,47 +6510,31 @@ x 28 y 9 end -arch dungeon_floor +arch flagstone x 28 y 10 end -arch table_4 -x 28 -y 10 -end arch random_spells x 28 y 10 -end -arch dungeon_floor -x 28 -y 11 end -arch table_4 +arch flagstone x 28 y 11 end arch random_spells x 28 y 11 -end -arch dungeon_floor -x 28 -y 12 end -arch table_4 +arch flagstone x 28 y 12 end arch random_spells x 28 y 12 -end -arch dungeon_floor -x 28 -y 13 end -arch table_4 +arch flagstone x 28 y 13 end @@ -7100,47 +6542,31 @@ x 28 y 13 end -arch dungeon_floor +arch flagstone x 28 y 14 end -arch table_4 -x 28 -y 14 -end arch random_spells x 28 y 14 -end -arch dungeon_floor -x 28 -y 15 end -arch table_4 +arch flagstone x 28 y 15 end arch random_spells x 28 y 15 -end -arch dungeon_floor -x 28 -y 16 end -arch table_4 +arch flagstone x 28 y 16 end arch random_spells x 28 y 16 -end -arch dungeon_floor -x 28 -y 17 end -arch table_4 +arch flagstone x 28 y 17 end @@ -7148,47 +6574,31 @@ x 28 y 17 end -arch dungeon_floor +arch flagstone x 28 y 18 end -arch table_4 -x 28 -y 18 -end arch random_spells x 28 y 18 -end -arch dungeon_floor -x 28 -y 19 end -arch table_4 +arch flagstone x 28 y 19 end arch random_spells x 28 y 19 -end -arch dungeon_floor -x 28 -y 20 end -arch table_4 +arch flagstone x 28 y 20 end arch random_spells x 28 y 20 -end -arch dungeon_floor -x 28 -y 21 end -arch table_4 +arch flagstone x 28 y 21 end @@ -7196,7 +6606,7 @@ x 28 y 21 end -arch dungeon_floor +arch flagstone x 28 y 22 end @@ -7204,9 +6614,10 @@ x 28 y 22 speed 0.500000 -connected 9623 +protected 334 +connected 334 end -arch dungeon_floor +arch flagstone x 28 y 23 end @@ -7223,11 +6634,11 @@ level 50 alive 1 end -arch dungeon_floor +arch flagstone x 28 y 24 end -arch wall_2_1_2 +arch stwall_2_1_2 x 28 y 24 end @@ -7266,187 +6677,187 @@ x 29 y 1 end -arch dungeon_floor +arch flagstone x 29 y 2 end -arch wall_2_2_3 +arch stwall_2_2_3 x 29 y 2 end -arch dungeon_floor +arch flagstone x 29 y 3 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 3 end -arch dungeon_floor +arch flagstone x 29 y 4 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 4 end -arch dungeon_floor +arch flagstone x 29 y 5 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 5 end -arch dungeon_floor +arch flagstone x 29 y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 6 end -arch dungeon_floor +arch flagstone x 29 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 7 end -arch dungeon_floor +arch flagstone x 29 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 8 end -arch dungeon_floor +arch flagstone x 29 y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 9 end -arch dungeon_floor +arch flagstone x 29 y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 10 end -arch dungeon_floor +arch flagstone x 29 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 11 end -arch dungeon_floor +arch flagstone x 29 y 12 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 12 end -arch dungeon_floor +arch flagstone x 29 y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 13 end -arch dungeon_floor +arch flagstone x 29 y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 14 end -arch dungeon_floor +arch flagstone x 29 y 15 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 15 end -arch dungeon_floor +arch flagstone x 29 y 16 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 16 end -arch dungeon_floor +arch flagstone x 29 y 17 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 17 end -arch dungeon_floor +arch flagstone x 29 y 18 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 18 end -arch dungeon_floor +arch flagstone x 29 y 19 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 19 end -arch dungeon_floor +arch flagstone x 29 y 20 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 20 end -arch dungeon_floor +arch flagstone x 29 y 21 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 21 end -arch dungeon_floor +arch flagstone x 29 y 22 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 22 end -arch dungeon_floor +arch flagstone x 29 y 23 end -arch wall_2_1_1 +arch stwall_2_1_1 x 29 y 23 end -arch dungeon_floor +arch flagstone x 29 y 24 end -arch wall_2_2_4 +arch stwall_2_2_4 x 29 y 24 end @@ -7993,22 +7404,32 @@ x 34 y 1 speed 0.500000 -connected 12367 +protected 10000 +value 1 +connected 10000 end arch boulder x 34 y 1 end -arch igate_closed_1 +arch button_plate +name open gate x 34 y 2 +protected 10002 +connected 10002 +end +arch igate_open_1 +x 34 +y 3 speed 0.500000 -connected 10000 +protected 10001 +value 1 +connected 10001 end -arch button_plate +arch boulder x 34 y 3 -connected 10002 end arch blocked x 34 @@ -8106,6 +7527,7 @@ x 34 y 18 speed 0.500000 +protected 1 value 1 connected 1 end @@ -8116,34 +7538,36 @@ arch button_small x 34 y 19 +protected 3 connected 3 end arch blocked x 34 y 20 end -arch grate_open_1 +arch blocked x 34 y 21 +end +arch igate_open_1 +name 111 +x 34 +y 22 speed 0.500000 +protected 111 value 1 -connected 12399 +connected 111 end arch boulder x 34 -y 21 -end -arch grate_closed_1 -x 34 y 22 -speed 0.500000 -value 1 -connected 1235 end arch button_plate +name goblin assassins x 34 y 23 -connected 2345 +protected 112 +connected 112 end arch blocked x 34 @@ -8153,39 +7577,23 @@ x 34 y 25 end -arch lightningwall_5 +arch blocked x 34 y 26 end -arch grate_closed_1 +arch blocked x 34 y 27 -speed 0.500000 -connected 1234 -end -arch button_small -face button_sma.112 -x 34 -y 28 -value 1 -connected 1235 end -arch scroll +arch blocked x 34 y 28 end arch blocked x 34 y 29 -end -arch button_small -face button_sma.112 -x 34 -y 30 -value 1 -connected 12367 end -arch scroll +arch blocked x 34 y 30 end @@ -8204,14 +7612,7 @@ x 35 y 2 end -arch grate_open_2 -x 35 -y 3 -speed 0.500000 -value 1 -connected 10001 -end -arch boulder +arch blocked x 35 y 3 end @@ -8265,6 +7666,7 @@ arch button_lever x 35 y 13 +protected 1 connected 1 end arch pstone_1 @@ -8295,6 +7697,7 @@ x 35 y 19 speed 0.500000 +protected 2 connected 2 end arch blocked @@ -8321,37 +7724,34 @@ x 35 y 25 end -arch grate_closed_1 +arch igateTrg1 +name 110 x 35 y 26 -speed 0.500000 -connected 12399 +protected 110 +connected 110 end -arch grate_open_1 +arch igate_open_1 x 35 y 27 -speed 0.500000 -connected 1235 -end -arch grate_open_1 -x 35 -y 28 speed 0.500000 +protected 222 value 1 -connected 1234 +connected 222 end -arch button_small -face button_sma.112 +arch director_5 x 35 -y 29 -value 1 -connected 1236 +y 28 end -arch scroll +arch detector +name 111 +slaying lightning x 35 y 29 +protected 111 +connected 111 end -arch blocked +arch director_1 x 35 y 30 end @@ -8365,6 +7765,7 @@ arch button_plate x 36 y 1 +protected 10003 connected 10003 end arch blocked @@ -8462,41 +7863,11 @@ arch blocked x 36 y 16 -end -arch pit_closed -hp 10 -sp 19 -x 36 -y 17 -connected 2346 end -arch goblin -name unholy goblin assassin -Con 127 -hp 15000 -maxhp 15000 -exp 300000 -dam 127 -wc -128 -ac -128 -armour 127 +arch blocked x 36 y 17 -speed 0.250000 -level 100 -attacktype 1048576 -carrying 5000 -run_away 0 -unaggressive 1 -can_use_armour 0 -can_use_weapon 0 -arch holy_symbol -name unholy symbol -Wis -10 -luck 1 -damned 1 end -end arch blocked x 36 y 18 @@ -8509,28 +7880,28 @@ x 36 y 20 end -arch grate_open_1 +arch blocked x 36 y 21 +end +arch igate_open_1 +x 36 +y 22 speed 0.500000 +protected 30000 value 1 -connected 12399 +connected 30000 end arch boulder x 36 -y 21 -end -arch grate_closed_1 -x 36 y 22 -speed 0.500000 -value 1 -connected 1237 end arch button_plate +name no assassins x 36 y 23 -connected 2347 +protected 222 +connected 222 end arch blocked x 36 @@ -8540,30 +7911,23 @@ x 36 y 25 end -arch lightningwall_5 +arch blocked x 36 y 26 end -arch grate_closed_1 +arch blocked x 36 y 27 -speed 0.500000 -connected 1234 end -arch grate_open_1 +arch blocked x 36 y 28 -speed 0.500000 -connected 1236 end -arch button_small -face button_sma.112 +arch blocked x 36 -y 30 -value 1 -connected 1237 +y 29 end -arch scroll +arch blocked x 36 y 30 end @@ -8578,6 +7942,7 @@ x 37 y 1 speed 0.500000 +protected 10001 value 1 connected 10001 end @@ -8771,75 +8136,54 @@ arch blocked x 38 y 17 -end -arch grate_open_1 -x 38 -y 18 -speed 0.500000 -value 1 -connected 12367 -end -arch note -x 38 -y 18 -weight 1 -end -arch scroll -x 38 -y 18 -weight 1 -end -arch letter -x 38 -y 18 -weight 1 end -arch book_read -x 38 -y 18 -weight 1 -end -arch gravestone +arch blocked x 38 y 18 -weight 1 end -arch button_small +arch blocked x 38 y 19 -weight 5 -connected 12399 end arch blocked x 38 y 20 end -arch grate_open_1 +arch blocked x 38 y 21 +end +arch igate_open_1 +name 333 +x 38 +y 22 speed 0.500000 +protected 333 value 1 -connected 12399 +connected 333 end arch boulder x 38 -y 21 -end -arch grate_closed_1 -x 38 y 22 -speed 0.500000 -value 1 -connected 1236 end arch button_plate +name burn items x 38 y 23 -connected 2346 +protected 334 +connected 334 end -arch blocked +arch magic_mouth +msg +beep - Security system online... +Alert! Intruder detected... +All items must be eradicated... +beep - beep... +endmsg x 38 y 24 +protected 334 +connected 334 end arch blocked x 38 @@ -8850,7 +8194,8 @@ sp 19 x 38 y 26 -connected 2345 +protected 112 +connected 112 end arch goblin name goblin assassin @@ -8881,15 +8226,17 @@ sp 19 x 38 y 28 -connected 2347 +protected 112 +connected 112 end arch goblin name unholy goblin assassin +Str 10 Con 127 hp 15000 maxhp 15000 exp 300000 -dam 127 +dam 10 wc -128 ac -128 armour 127 @@ -8904,8 +8251,10 @@ can_use_armour 0 can_use_weapon 0 arch holy_symbol -name unholy symbol +name atheistic symbol Wis -10 +hp 2 +sp 0 luck 1 damned 1 end @@ -8920,6 +8269,7 @@ x 38 y 30 speed 0.000000 +protected 30000 connected 30000 end arch zombie Index: maps/pup_land/ancient/village/siegfried/siegfried.2 diff -u maps/pup_land/ancient/village/siegfried/siegfried.2:1.2 maps/pup_land/ancient/village/siegfried/siegfried.2:1.3 --- maps/pup_land/ancient/village/siegfried/siegfried.2:1.2 Mon Mar 27 23:30:39 2000 +++ maps/pup_land/ancient/village/siegfried/siegfried.2 Tue Sep 26 13:56:03 2000 @@ -5,117 +5,147 @@ Email: gnu@foo.bar Date: Fri Jun 7 22:56:50 1996 endmsg -x 30 +x 22 end arch woodfloor end -arch wall_2_2_2 +arch stwall_2_2_2 end arch woodfloor y 1 end -arch wall_2_1_1 +arch stwall_2_1_1 y 1 end arch woodfloor y 2 end -arch wall_2_1_1 +arch stwall_2_1_1 y 2 end arch woodfloor y 3 end -arch wall_2_1_1 +arch stwall_2_1_1 y 3 end arch woodfloor y 4 end -arch wall_2_1_1 +arch stwall_2_1_1 y 4 end arch woodfloor y 5 end -arch wall_2_1_1 +arch stwall_2_1_1 y 5 end arch woodfloor y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 y 6 end arch woodfloor y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 y 7 end arch woodfloor y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 y 8 end arch woodfloor y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 y 9 end arch woodfloor y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 y 10 end arch woodfloor y 11 end -arch wall_3_2 +arch stwall_3_2 y 11 end arch woodfloor y 12 end -arch wall_3_2 +arch stwall_2_1_1 y 12 end arch woodfloor y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 y 13 end arch woodfloor y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 y 14 end arch woodfloor y 15 end -arch wall_2_2_1 +arch stwall_2_2_1 y 15 end arch woodfloor x 1 end -arch wall_2_1_2 +arch stwall_2_1_2 x 1 end +arch magic_ear +msg +@match I agree +Here we go! Hanuk travel agency is +is honored to make another customer +happy. +endmsg +x 1 +y 1 +protected 91 +connected 91 +end arch woodfloor x 1 y 1 end -arch book -sp 89 -dam 89 +arch book_read +name spellbook of meteor swarm +msg +You are a winner! You'll get teleported +directly to the true spellbook of +meteor swarm. All you gotta do is say +`I agree`. Damn, you are SO lucky! +endmsg +x 1 +y 1 +material 0 +no_pick 1 +end +arch teleporter +slaying /Lake_Country/DA +hp 8 +sp 15 x 1 y 1 +speed 0.000000 +protected 91 +invisible 1 +connected 91 end arch dungeon_magic x 1 @@ -193,7 +223,7 @@ x 1 y 11 end -arch wall_3_3 +arch stwall_2_1_2 x 1 y 11 end @@ -201,10 +231,6 @@ x 1 y 12 end -arch wall_2_2_4 -x 1 -y 12 -end arch woodfloor x 1 y 13 @@ -224,14 +250,14 @@ x 1 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 1 y 15 end arch woodfloor x 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 2 end arch woodfloor @@ -306,7 +332,7 @@ x 2 y 10 end -arch wall_2_2_2 +arch stwall_2_2_2 x 2 y 10 end @@ -314,7 +340,7 @@ x 2 y 11 end -arch wall_2_2_4 +arch stwall_2_2_4 x 2 y 11 end @@ -334,14 +360,14 @@ x 2 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 2 y 15 end arch woodfloor x 3 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 end arch woodfloor @@ -400,7 +426,7 @@ x 3 y 9 end -arch wall_2_2_2 +arch stwall_2_2_2 x 3 y 9 end @@ -408,7 +434,7 @@ x 3 y 10 end -arch wall_2_2_4 +arch stwall_2_2_4 x 3 y 10 end @@ -424,7 +450,7 @@ x 3 y 13 end -arch door_look_1 +arch stwall_1_1 x 3 y 13 end @@ -432,7 +458,7 @@ x 3 y 14 end -arch wall_1_1 +arch stwall_2_1_1 x 3 y 14 end @@ -440,14 +466,14 @@ x 3 y 15 end -arch wall_3_1 +arch stwall_3_1 x 3 y 15 end arch woodfloor x 4 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 end arch woodfloor @@ -498,7 +524,7 @@ x 4 y 8 end -arch wall_2_2_2 +arch stwall_2_2_2 x 4 y 8 end @@ -506,7 +532,7 @@ x 4 y 9 end -arch wall_2_2_4 +arch stwall_2_2_4 x 4 y 9 end @@ -538,14 +564,14 @@ x 4 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 y 15 end arch woodfloor x 5 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 end arch woodfloor @@ -584,7 +610,7 @@ x 5 y 6 end -arch wall_1_1 +arch stwall_1_1 x 5 y 6 end @@ -592,7 +618,7 @@ x 5 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 5 y 7 end @@ -600,7 +626,7 @@ x 5 y 8 end -arch wall_2_2_4 +arch stwall_2_2_4 x 5 y 8 end @@ -620,7 +646,7 @@ x 5 y 12 end -arch wall_2_2_2 +arch stwall_2_2_2 x 5 y 12 end @@ -628,7 +654,7 @@ x 5 y 13 end -arch wall_1_2 +arch stwall_1_2 x 5 y 13 end @@ -640,14 +666,14 @@ x 5 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 15 end arch woodfloor x 6 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 end arch woodfloor @@ -714,7 +740,7 @@ x 6 y 11 end -arch wall_2_2_2 +arch stwall_2_2_2 x 6 y 11 end @@ -722,7 +748,7 @@ x 6 y 12 end -arch wall_2_2_4 +arch stwall_2_2_4 x 6 y 12 end @@ -738,14 +764,14 @@ x 6 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 15 end arch woodfloor x 7 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 end arch woodfloor @@ -776,7 +802,7 @@ x 7 y 5 end -arch wall_2_2_2 +arch stwall_2_2_2 x 7 y 5 end @@ -784,7 +810,7 @@ x 7 y 6 end -arch wall_2_2_4 +arch stwall_1_2 x 7 y 6 end @@ -804,7 +830,7 @@ x 7 y 10 end -arch wall_2_2_2 +arch stwall_2_2_2 x 7 y 10 end @@ -812,7 +838,7 @@ x 7 y 11 end -arch wall_2_2_4 +arch stwall_2_2_4 x 7 y 11 end @@ -836,14 +862,14 @@ x 7 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 15 end arch woodfloor x 8 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 end arch woodfloor @@ -870,7 +896,7 @@ x 8 y 4 end -arch wall_2_2_2 +arch stwall_2_2_2 x 8 y 4 end @@ -878,7 +904,7 @@ x 8 y 5 end -arch wall_2_2_4 +arch stwall_2_2_4 x 8 y 5 end @@ -898,7 +924,7 @@ x 8 y 9 end -arch wall_2_2_2 +arch stwall_2_2_2 x 8 y 9 end @@ -906,7 +932,7 @@ x 8 y 10 end -arch wall_2_2_4 +arch stwall_2_2_4 x 8 y 10 end @@ -942,14 +968,14 @@ x 8 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 y 15 end arch woodfloor x 9 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 end arch woodfloor @@ -972,7 +998,7 @@ x 9 y 3 end -arch wall_2_2_2 +arch stwall_2_2_2 x 9 y 3 end @@ -980,7 +1006,7 @@ x 9 y 4 end -arch wall_2_2_4 +arch stwall_2_2_4 x 9 y 4 end @@ -1000,7 +1026,7 @@ x 9 y 8 end -arch wall_2_2_2 +arch stwall_2_2_2 x 9 y 8 end @@ -1008,7 +1034,7 @@ x 9 y 9 end -arch wall_2_2_4 +arch stwall_2_2_4 x 9 y 9 end @@ -1048,14 +1074,14 @@ x 9 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 15 end arch woodfloor x 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 10 end arch woodfloor @@ -1070,7 +1096,7 @@ x 10 y 2 end -arch wall_2_2_2 +arch stwall_2_2_2 x 10 y 2 end @@ -1078,7 +1104,7 @@ x 10 y 3 end -arch wall_2_2_4 +arch stwall_2_2_4 x 10 y 3 end @@ -1098,7 +1124,7 @@ x 10 y 7 end -arch wall_2_2_2 +arch stwall_2_2_2 x 10 y 7 end @@ -1106,7 +1132,7 @@ x 10 y 8 end -arch wall_2_2_4 +arch stwall_2_2_4 x 10 y 8 end @@ -1150,21 +1176,21 @@ x 10 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 10 y 15 end arch woodfloor x 11 end -arch wall_3_3 +arch stwall_3_3 x 11 end arch woodfloor x 11 y 1 end -arch wall_3_2 +arch stwall_3_2 x 11 y 1 end @@ -1172,7 +1198,7 @@ x 11 y 2 end -arch wall_2_2_4 +arch stwall_2_2_4 x 11 y 2 end @@ -1192,7 +1218,7 @@ x 11 y 6 end -arch wall_2_2_2 +arch stwall_2_2_2 x 11 y 6 end @@ -1200,7 +1226,7 @@ x 11 y 7 end -arch wall_2_2_4 +arch stwall_2_2_4 x 11 y 7 end @@ -1216,7 +1242,7 @@ x 11 y 10 end -arch wall_1_4 +arch stwall_1_4 x 11 y 10 end @@ -1252,21 +1278,21 @@ x 11 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 11 y 15 end arch woodfloor x 12 end -arch wall_3_3 +arch stwall_3_3 x 12 end arch woodfloor x 12 y 1 end -arch wall_2_2_4 +arch stwall_2_2_4 x 12 y 1 end @@ -1286,7 +1312,7 @@ x 12 y 5 end -arch wall_2_2_2 +arch stwall_2_2_2 x 12 y 5 end @@ -1294,7 +1320,7 @@ x 12 y 6 end -arch wall_2_2_4 +arch stwall_2_2_4 x 12 y 6 end @@ -1314,7 +1340,7 @@ x 12 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 12 y 10 end @@ -1350,14 +1376,14 @@ x 12 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 12 y 15 end arch woodfloor x 13 end -arch wall_2_1_2 +arch stwall_2_1_2 x 13 end arch woodfloor @@ -1376,7 +1402,7 @@ x 13 y 4 end -arch wall_2_2_2 +arch stwall_2_2_2 x 13 y 4 end @@ -1384,7 +1410,7 @@ x 13 y 5 end -arch wall_2_2_4 +arch stwall_2_2_4 x 13 y 5 end @@ -1416,7 +1442,7 @@ x 13 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 13 y 10 end @@ -1444,14 +1470,14 @@ x 13 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 13 y 15 end arch woodfloor x 14 end -arch wall_2_1_2 +arch stwall_2_1_2 x 14 end arch woodfloor @@ -1473,7 +1499,7 @@ x 14 y 3 end -arch wall_2_2_2 +arch stwall_2_2_2 x 14 y 3 end @@ -1481,7 +1507,7 @@ x 14 y 4 end -arch wall_3_1 +arch stwall_3_1 x 14 y 4 end @@ -1512,6 +1538,7 @@ arch button_lever x 14 y 8 +protected 1 connected 1 end arch bed_1 @@ -1526,7 +1553,7 @@ x 14 y 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 14 y 10 end @@ -1550,21 +1577,21 @@ x 14 y 15 end -arch wall_2_1_2 +arch stwall_2_1_2 x 14 y 15 end arch woodfloor x 15 end -arch wall_2_2_3 +arch stwall_2_2_3 x 15 end arch woodfloor x 15 y 1 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 1 end @@ -1572,7 +1599,7 @@ x 15 y 2 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 2 end @@ -1580,7 +1607,7 @@ x 15 y 3 end -arch wall_3_4 +arch stwall_3_4 x 15 y 3 end @@ -1588,7 +1615,7 @@ x 15 y 4 end -arch wall_3_4 +arch stwall_3_4 x 15 y 4 end @@ -1596,7 +1623,7 @@ x 15 y 5 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 5 end @@ -1604,7 +1631,7 @@ x 15 y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 6 end @@ -1612,7 +1639,7 @@ x 15 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 7 end @@ -1620,7 +1647,7 @@ x 15 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 8 end @@ -1628,7 +1655,7 @@ x 15 y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 9 end @@ -1636,7 +1663,7 @@ x 15 y 10 end -arch wall_3_4 +arch stwall_3_4 x 15 y 10 end @@ -1644,7 +1671,7 @@ x 15 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 11 end @@ -1652,7 +1679,7 @@ x 15 y 12 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 12 end @@ -1663,6 +1690,7 @@ endmsg x 15 y 13 +protected 2 connected 2 end arch woodfloor @@ -1671,17 +1699,18 @@ end arch igate_closed_2 name wall -face wall_5.111 +face stwall_5.111 x 15 y 13 speed 0.500000 +protected 1 connected 1 end arch woodfloor x 15 y 14 end -arch wall_2_1_1 +arch stwall_2_1_1 x 15 y 14 end @@ -1689,7 +1718,7 @@ x 15 y 15 end -arch wall_2_2_4 +arch stwall_2_2_4 x 15 y 15 end @@ -1756,7 +1785,10 @@ x 16 y 13 speed 0.500000 +protected 3 connected 3 +no_magic 1 +damned 1 end arch afloor_right x 16 @@ -1833,7 +1865,10 @@ x 17 y 13 speed 0.500000 +protected 3 connected 3 +no_magic 1 +damned 1 end arch afloor_right x 17 @@ -1851,66 +1886,100 @@ x 18 end arch igate_open_1 +name 2 x 18 y 1 speed 0.500000 +protected 2 value 1 connected 2 end -arch scroll -x 18 -y 1 -weight 1 -end arch note +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch scroll +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch note +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch scroll +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch note +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch scroll +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch note +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch scroll +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end arch note +name 10g x 18 y 1 -weight 1 +material 0 +value 0 +weight 10 end +arch scroll +name 10g +x 18 +y 1 +material 0 +value 0 +weight 10 +end arch button_small +name 10 x 18 y 2 -weight 10 +protected 10 +weight 100 connected 10 end arch blocked @@ -1921,32 +1990,19 @@ x 18 y 4 end -arch lightningwall_5 +arch blocked x 18 y 5 end -arch igate_closed_1 +arch blocked x 18 y 6 -speed 0.500000 -connected 10 end -arch igate_closed_1 -maxsp 1 +arch blocked x 18 y 7 -speed 0.500000 -value 1 -connected 3 end -arch button_small -face button_sma.112 -x 18 -y 8 -value 1 -connected 11 -end -arch scroll +arch blocked x 18 y 8 end @@ -1976,12 +2032,23 @@ x 18 y 12 speed 0.500000 +protected 2 connected 2 end +arch magic_mouth +msg +The key got burned, your quest is +over! Leave now - and regret your +mistake. +endmsg +x 18 +y 13 +end arch button_small face button_sma.112 x 18 y 13 +protected 3 value 1 connected 3 end @@ -2072,6 +2139,7 @@ x 19 y 13 speed 0.500000 +protected 4 connected 4 end arch afloor_right @@ -2088,47 +2156,166 @@ end arch blocked x 20 -y 3 end -arch button_small -face button_sma.112 +arch igate_open_1 +name 10 x 20 -y 4 +y 1 +speed 0.500000 +protected 10 value 1 -connected 100 +connected 10 end +arch note +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end arch scroll +name 10g x 20 -y 4 +y 1 +material 0 +value 0 +weight 10 +end +arch note +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch scroll +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch note +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch scroll +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 end +arch note +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch scroll +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch note +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch scroll +name 10g +x 20 +y 1 +material 0 +value 0 +weight 10 +end +arch button_small +name 11 +x 20 +y 2 +protected 11 +weight 100 +connected 11 +end arch blocked x 20 -y 5 +y 3 end -arch igate_closed_1 -maxsp 1 +arch button_small +name open last gate x 20 -y 7 +y 4 +protected 4 +weight 10 +connected 4 +end +arch gate_open_1 +name gate of chance +x 20 +y 5 speed 0.500000 +protected 11 +value 1 connected 11 end -arch button_plate +arch scroll +name 10g x 20 +y 5 +material 0 +value 0 +weight 10 +end +arch button_small +name bummer +x 20 +y 6 +protected 12 +weight 10 +connected 12 +end +arch magic_mouth +msg +What are you waiting for? Christmas? +endmsg +x 20 y 7 -connected 4 +protected 12 +connected 12 end -arch igate_open_1 -maxsp 0 +arch blocked x 20 y 8 -speed 0.500000 -connected 100 end -arch boulder +arch teleporter +hp 20 +sp 13 x 20 -y 8 +y 9 +speed 0.000000 +protected 4 +connected 4 end -arch blocked +arch key2 +name Cordish Key +slaying cordish x 20 y 9 end @@ -2144,27 +2331,35 @@ x 20 y 12 end -arch wall_1_4 +arch stwall_open_1 +name wall +face blocked.111 x 20 y 12 +protected 4 +connected 4 end -arch afloor_right +arch creator +name blocked +other_arch afloor_right +face blocked.111 x 20 y 13 -end -arch key2 -name Cordish Key -slaying cordish -x 20 -y 13 +protected 4 +invisible 0 +connected 4 end arch afloor_right x 20 y 14 end -arch wall_1_4 +arch stwall_open_1 +name wall +face blocked.111 x 20 y 14 +protected 4 +connected 4 end arch blocked x 20 @@ -2172,6 +2367,17 @@ end arch blocked x 21 +end +arch blocked +x 21 +y 1 +end +arch blocked +x 21 +y 2 +end +arch blocked +x 21 y 3 end arch blocked @@ -2210,7 +2416,7 @@ x 21 y 12 end -arch wall_2_2_3 +arch stwall_2_2_3 x 21 y 12 end @@ -2218,7 +2424,7 @@ x 21 y 13 end -arch wall_2_1_1 +arch stwall_2_1_1 x 21 y 13 end @@ -2226,7 +2432,7 @@ x 21 y 14 end -arch wall_2_2_4 +arch stwall_2_2_4 x 21 y 14 end Index: maps/pup_land/ancient/village/siegfried/siegfried.3 diff -u maps/pup_land/ancient/village/siegfried/siegfried.3:1.1 maps/pup_land/ancient/village/siegfried/siegfried.3:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.3:1.1 Sun Mar 28 20:23:40 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.3 Tue Sep 26 13:56:03 2000 @@ -9,247 +9,175 @@ y 13 level 5 end -arch dungeon_floor +arch woodfloor end -arch wall_2_2_2 +arch stwall_2_2_2 end -arch dungeon_floor +arch woodfloor y 1 end -arch wall_2_1_1 +arch stwall_2_1_1 y 1 end -arch dungeon_floor +arch woodfloor y 2 end -arch wall_2_1_1 +arch stwall_2_1_1 y 2 end -arch dungeon_floor +arch woodfloor y 3 end -arch wall_2_1_1 +arch stwall_2_1_1 y 3 end -arch dungeon_floor +arch woodfloor y 4 end -arch wall_2_1_1 +arch stwall_2_1_1 y 4 end -arch dungeon_floor +arch woodfloor y 5 end -arch wall_2_1_1 +arch stwall_2_1_1 y 5 end -arch dungeon_floor +arch woodfloor y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 y 6 end -arch dungeon_floor +arch woodfloor y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 y 7 end -arch dungeon_floor +arch woodfloor y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 y 8 end -arch dungeon_floor +arch woodfloor y 9 end -arch wall_2_1_1 +arch stwall_2_1_1 y 9 end -arch dungeon_floor +arch woodfloor y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 y 10 end -arch dungeon_floor +arch woodfloor y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 y 11 end -arch dungeon_floor +arch woodfloor y 12 end -arch wall_2_2_1 +arch stwall_2_2_1 y 12 end -arch dungeon_floor +arch woodfloor x 1 end -arch wall_2_1_2 +arch stwall_2_1_2 x 1 end -arch dungeon_floor +arch woodfloor x 1 y 1 end -arch unholy_ground +arch woodfloor x 1 -y 1 -end -arch dungeon_floor -x 1 y 2 -end -arch unholy_ground -x 1 -y 2 -end -arch dungeon_floor -x 1 -y 3 end -arch unholy_ground +arch woodfloor x 1 y 3 end -arch dungeon_floor +arch woodfloor x 1 y 4 end -arch unholy_ground +arch woodfloor x 1 -y 4 -end -arch dungeon_floor -x 1 y 5 end -arch unholy_ground +arch woodfloor x 1 -y 5 -end -arch dungeon_floor -x 1 -y 6 -end -arch unholy_ground -x 1 y 6 end arch swall_2_2_2 x 1 y 6 -end -arch dungeon_floor -x 1 -y 7 end -arch unholy_ground +arch woodfloor x 1 y 7 end -arch dungeon_magic -x 1 -y 7 -end arch swall_2_2_1 x 1 y 7 -end -arch dungeon_floor -x 1 -y 8 end -arch unholy_ground +arch woodfloor x 1 y 8 end -arch dungeon_floor +arch woodfloor x 1 y 9 end -arch unholy_ground +arch woodfloor x 1 -y 9 -end -arch dungeon_floor -x 1 y 10 -end -arch unholy_ground -x 1 -y 10 -end -arch dungeon_floor -x 1 -y 11 end -arch unholy_ground +arch woodfloor x 1 y 11 end -arch dungeon_floor +arch woodfloor x 1 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 1 y 12 end -arch dungeon_floor +arch woodfloor x 2 end -arch wall_2_1_2 +arch stwall_2_1_2 x 2 end -arch dungeon_floor +arch woodfloor x 2 y 1 end -arch unholy_ground +arch woodfloor x 2 -y 1 -end -arch dungeon_floor -x 2 y 2 end -arch unholy_ground +arch woodfloor x 2 -y 2 -end -arch dungeon_floor -x 2 -y 3 -end -arch unholy_ground -x 2 y 3 -end -arch dungeon_floor -x 2 -y 4 end -arch unholy_ground +arch woodfloor x 2 y 4 end -arch dungeon_floor +arch woodfloor x 2 y 5 -end -arch unholy_ground -x 2 -y 5 -end -arch dungeon_floor -x 2 -y 6 end -arch unholy_ground +arch woodfloor x 2 y 6 end @@ -257,113 +185,65 @@ x 2 y 6 end -arch dungeon_floor +arch woodfloor x 2 y 7 end -arch unholy_ground -x 2 -y 7 -end -arch dungeon_magic -x 2 -y 7 -end arch swall_3_1 x 2 y 7 -end -arch dungeon_floor -x 2 -y 8 end -arch unholy_ground +arch woodfloor x 2 y 8 end -arch dungeon_floor +arch woodfloor x 2 y 9 end -arch unholy_ground +arch woodfloor x 2 -y 9 -end -arch dungeon_floor -x 2 y 10 end -arch unholy_ground +arch woodfloor x 2 -y 10 -end -arch dungeon_floor -x 2 -y 11 -end -arch unholy_ground -x 2 y 11 end -arch dungeon_floor +arch woodfloor x 2 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 2 y 12 end -arch dungeon_floor +arch woodfloor x 3 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 -end -arch dungeon_floor -x 3 -y 1 end -arch unholy_ground +arch woodfloor x 3 y 1 end -arch dungeon_floor +arch woodfloor x 3 y 2 -end -arch unholy_ground -x 3 -y 2 -end -arch dungeon_floor -x 3 -y 3 end -arch unholy_ground +arch woodfloor x 3 y 3 end -arch dungeon_floor +arch woodfloor x 3 y 4 end -arch unholy_ground +arch woodfloor x 3 -y 4 -end -arch dungeon_floor -x 3 y 5 -end -arch unholy_ground -x 3 -y 5 -end -arch dungeon_floor -x 3 -y 6 end -arch unholy_ground +arch woodfloor x 3 y 6 end @@ -371,227 +251,131 @@ x 3 y 6 end -arch dungeon_floor +arch woodfloor x 3 y 7 end -arch unholy_ground -x 3 -y 7 -end -arch dungeon_magic -x 3 -y 7 -end arch swall_3_1 x 3 y 7 -end -arch dungeon_floor -x 3 -y 8 end -arch unholy_ground +arch woodfloor x 3 y 8 -end -arch dungeon_floor -x 3 -y 9 end -arch unholy_ground +arch woodfloor x 3 y 9 end -arch dungeon_floor +arch woodfloor x 3 y 10 -end -arch unholy_ground -x 3 -y 10 -end -arch dungeon_floor -x 3 -y 11 end -arch unholy_ground +arch woodfloor x 3 y 11 end -arch dungeon_floor +arch woodfloor x 3 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 3 y 12 end -arch dungeon_floor +arch woodfloor x 4 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 end -arch dungeon_floor +arch woodfloor x 4 y 1 end -arch unholy_ground +arch woodfloor x 4 -y 1 -end -arch dungeon_floor -x 4 y 2 -end -arch unholy_ground -x 4 -y 2 -end -arch dungeon_floor -x 4 -y 3 end -arch unholy_ground +arch woodfloor x 4 y 3 end -arch dungeon_floor +arch woodfloor x 4 y 4 end -arch unholy_ground +arch woodfloor x 4 -y 4 -end -arch dungeon_floor -x 4 y 5 end -arch unholy_ground +arch woodfloor x 4 -y 5 -end -arch dungeon_floor -x 4 -y 6 -end -arch unholy_ground -x 4 y 6 end arch swall_3_3 x 4 y 6 -end -arch dungeon_floor -x 4 -y 7 end -arch unholy_ground +arch woodfloor x 4 y 7 end -arch dungeon_magic -x 4 -y 7 -end arch swall_3_1 x 4 y 7 -end -arch dungeon_floor -x 4 -y 8 end -arch unholy_ground +arch woodfloor x 4 y 8 end -arch dungeon_floor +arch woodfloor x 4 y 9 end -arch unholy_ground +arch woodfloor x 4 -y 9 -end -arch dungeon_floor -x 4 y 10 -end -arch unholy_ground -x 4 -y 10 -end -arch dungeon_floor -x 4 -y 11 end -arch unholy_ground +arch woodfloor x 4 y 11 end -arch dungeon_floor +arch woodfloor x 4 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 4 y 12 end -arch dungeon_floor +arch woodfloor x 5 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 end -arch dungeon_floor +arch woodfloor x 5 y 1 end -arch unholy_ground +arch woodfloor x 5 -y 1 -end -arch dungeon_floor -x 5 y 2 end -arch unholy_ground +arch woodfloor x 5 -y 2 -end -arch dungeon_floor -x 5 -y 3 -end -arch unholy_ground -x 5 y 3 -end -arch dungeon_floor -x 5 -y 4 end -arch unholy_ground +arch woodfloor x 5 y 4 end -arch dungeon_floor +arch woodfloor x 5 y 5 -end -arch unholy_ground -x 5 -y 5 -end -arch dungeon_floor -x 5 -y 6 end -arch unholy_ground +arch woodfloor x 5 y 6 end @@ -599,170 +383,125 @@ x 5 y 6 end -arch dungeon_floor +arch woodfloor x 5 y 7 end -arch unholy_ground -x 5 -y 7 -end -arch dungeon_magic -x 5 -y 7 -end arch swall_3_1 x 5 y 7 -end -arch dungeon_floor -x 5 -y 8 end -arch unholy_ground +arch woodfloor x 5 y 8 end -arch dungeon_floor +arch woodfloor x 5 y 9 end -arch unholy_ground +arch woodfloor x 5 -y 9 -end -arch dungeon_floor -x 5 y 10 end -arch unholy_ground +arch woodfloor x 5 -y 10 -end -arch dungeon_floor -x 5 -y 11 -end -arch unholy_ground -x 5 y 11 end -arch dungeon_floor +arch woodfloor x 5 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 5 y 12 end -arch dungeon_floor +arch woodfloor x 6 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 -end -arch dungeon_floor -x 6 -y 1 end -arch unholy_ground +arch woodfloor x 6 y 1 end -arch dungeon_floor +arch woodfloor x 6 y 2 -end -arch unholy_ground -x 6 -y 2 -end -arch dungeon_floor -x 6 -y 3 end -arch unholy_ground +arch woodfloor x 6 y 3 end -arch dungeon_floor +arch woodfloor x 6 y 4 end -arch unholy_ground +arch woodfloor x 6 -y 4 -end -arch dungeon_floor -x 6 y 5 end -arch unholy_ground +arch woodfloor x 6 -y 5 -end -arch dungeon_floor -x 6 y 6 end -arch unholy_ground -x 6 -y 6 -end arch siegfried msg @match Key|key -... I cannot give you it.. -because now Eureca is very dangerous! +... I cannot give you it to you... +because Eureca is very dangerous now! @match Lock|lock -I locked castle entrance by the Key. +I locked the castle entrance with my +Key. @match Ran|ran -I ran away from castle, -and I Locked castle entrance +I ran away from the castle, +and I Locked the castle entrance in order to prevent Eureca from -going out. +leaving that place. @match Sword|sword -Eureca picked up the sword, -and he was charmed by it. -His eye looked vacant. +Eureca picked up the sword, because he +was curious about it. Then he started +screaming and punching at his own head. I was frightened by his behavior, and -Ran away from the castle. -@match Ghothwolte|ghothwolte -Eureca fought against ghothwolte. -At last he killed ghothwolte! -As soon as ghothwolte was died, -ghothwolte's Sword flashed mysteriously. +ran away from the castle. +@match [Gg]othwolte +Eureca fought against Ghothwolte. +After a long fight, Eureca killed him! +As soon as Ghothwolte had died, +his black Sword flashed mysteriously. @match Castle|castle -There were five evil masters in the +There were four evil masters in the castle. But we didn't deal with them. -We went to the top of the castle, where -there was the Ghothwolte. +We went directly to the top of the +castle, to Ghothwolte's room. @match Everything|everything Eureca and I came here two months ago. -We went straight to the ghothwolte's +We went straight to Ghothwolte's Castle. @match Unpunished|unpunished I say Everything. @match Kill|kill -I never want to be killed! +No, please! I'm too young to die! @match * -Don't kill me! -If you let me go pass Unpunished, -I'll tell you everything. +Don't Kill me! +If you leave me unpunished, I'll tell +you everything. endmsg +hp 50 +maxhp 50 +ac 50 x 6 y 6 +carrying 104 +weight 100000 +randomitems none friendly 1 -end -arch dungeon_floor -x 6 -y 7 -end -arch unholy_ground -x 6 -y 7 +can_use_armour 0 +can_use_weapon 0 +can_use_ring 0 +can_use_skill 0 end -arch dungeon_magic +arch woodfloor x 6 y 7 end @@ -770,234 +509,138 @@ x 6 y 7 end -arch dungeon_floor +arch woodfloor x 6 y 8 end -arch unholy_ground +arch woodfloor x 6 -y 8 -end -arch dungeon_floor -x 6 y 9 end -arch unholy_ground -x 6 -y 9 -end arch stair_down slaying siegfried.2 hp 14 sp 1 x 6 y 9 -end -arch dungeon_floor -x 6 -y 10 end -arch unholy_ground +arch woodfloor x 6 y 10 end -arch dungeon_floor +arch woodfloor x 6 y 11 end -arch unholy_ground +arch woodfloor x 6 -y 11 -end -arch dungeon_floor -x 6 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 6 y 12 -end -arch dungeon_floor -x 7 end -arch wall_2_1_2 +arch woodfloor x 7 end -arch dungeon_floor +arch stwall_2_1_2 x 7 -y 1 end -arch unholy_ground +arch woodfloor x 7 y 1 -end -arch dungeon_floor -x 7 -y 2 end -arch unholy_ground +arch woodfloor x 7 y 2 end -arch dungeon_floor +arch woodfloor x 7 y 3 end -arch unholy_ground +arch woodfloor x 7 -y 3 -end -arch dungeon_floor -x 7 y 4 end -arch unholy_ground +arch woodfloor x 7 -y 4 -end -arch dungeon_floor -x 7 y 5 end -arch unholy_ground +arch woodfloor x 7 -y 5 -end -arch dungeon_floor -x 7 y 6 end -arch unholy_ground -x 7 -y 6 -end arch swall_2_2_2 x 7 y 6 end -arch dungeon_floor +arch woodfloor x 7 y 7 end -arch unholy_ground -x 7 -y 7 -end -arch dungeon_magic -x 7 -y 7 -end arch swall_3_1 x 7 y 7 -end -arch dungeon_floor -x 7 -y 8 end -arch unholy_ground +arch woodfloor x 7 y 8 -end -arch dungeon_floor -x 7 -y 9 end -arch unholy_ground +arch woodfloor x 7 y 9 -end -arch dungeon_floor -x 7 -y 10 end -arch unholy_ground +arch woodfloor x 7 y 10 end -arch dungeon_floor +arch woodfloor x 7 y 11 end -arch unholy_ground +arch woodfloor x 7 -y 11 -end -arch dungeon_floor -x 7 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 7 y 12 end -arch dungeon_floor +arch woodfloor x 8 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 end -arch dungeon_floor +arch woodfloor x 8 y 1 end -arch unholy_ground +arch woodfloor x 8 -y 1 -end -arch dungeon_floor -x 8 y 2 end -arch unholy_ground +arch woodfloor x 8 -y 2 -end -arch dungeon_floor -x 8 y 3 end -arch unholy_ground +arch woodfloor x 8 -y 3 -end -arch dungeon_floor -x 8 y 4 end -arch unholy_ground +arch woodfloor x 8 -y 4 -end -arch dungeon_floor -x 8 -y 5 -end -arch unholy_ground -x 8 y 5 end -arch dungeon_floor +arch woodfloor x 8 y 6 end -arch unholy_ground -x 8 -y 6 -end arch swall_3_3 x 8 y 6 -end -arch dungeon_floor -x 8 -y 7 -end -arch unholy_ground -x 8 -y 7 end -arch dungeon_magic +arch woodfloor x 8 y 7 end @@ -1005,531 +648,327 @@ x 8 y 7 end -arch dungeon_floor +arch woodfloor x 8 y 8 end -arch unholy_ground +arch woodfloor x 8 -y 8 -end -arch dungeon_floor -x 8 y 9 end -arch unholy_ground +arch woodfloor x 8 -y 9 -end -arch dungeon_floor -x 8 y 10 end -arch unholy_ground +arch woodfloor x 8 -y 10 -end -arch dungeon_floor -x 8 y 11 end -arch unholy_ground +arch woodfloor x 8 -y 11 -end -arch dungeon_floor -x 8 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 8 y 12 end -arch dungeon_floor +arch woodfloor x 9 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 end -arch dungeon_floor +arch woodfloor x 9 y 1 end -arch unholy_ground +arch woodfloor x 9 -y 1 -end -arch dungeon_floor -x 9 -y 2 -end -arch unholy_ground -x 9 y 2 end -arch dungeon_floor +arch woodfloor x 9 y 3 end -arch unholy_ground +arch woodfloor x 9 -y 3 -end -arch dungeon_floor -x 9 -y 4 -end -arch unholy_ground -x 9 y 4 -end -arch dungeon_floor -x 9 -y 5 end -arch unholy_ground +arch woodfloor x 9 y 5 end -arch dungeon_floor +arch woodfloor x 9 y 6 end -arch unholy_ground -x 9 -y 6 -end arch swall_3_3 x 9 y 6 -end -arch dungeon_floor -x 9 -y 7 end -arch unholy_ground +arch woodfloor x 9 y 7 end -arch dungeon_magic -x 9 -y 7 -end arch swall_3_1 x 9 y 7 end -arch dungeon_floor +arch woodfloor x 9 y 8 end -arch unholy_ground +arch woodfloor x 9 -y 8 -end -arch dungeon_floor -x 9 y 9 end -arch unholy_ground +arch woodfloor x 9 -y 9 -end -arch dungeon_floor -x 9 -y 10 -end -arch unholy_ground -x 9 y 10 -end -arch dungeon_floor -x 9 -y 11 end -arch unholy_ground +arch woodfloor x 9 y 11 end -arch dungeon_floor +arch woodfloor x 9 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 9 y 12 end -arch dungeon_floor +arch woodfloor x 10 end -arch wall_2_1_2 +arch stwall_2_1_2 x 10 end -arch dungeon_floor +arch woodfloor x 10 y 1 -end -arch unholy_ground -x 10 -y 1 -end -arch dungeon_floor -x 10 -y 2 end -arch unholy_ground +arch woodfloor x 10 y 2 -end -arch dungeon_floor -x 10 -y 3 end -arch unholy_ground +arch woodfloor x 10 y 3 -end -arch dungeon_floor -x 10 -y 4 end -arch unholy_ground +arch woodfloor x 10 y 4 end -arch dungeon_floor +arch woodfloor x 10 y 5 end -arch unholy_ground +arch woodfloor x 10 -y 5 -end -arch dungeon_floor -x 10 y 6 end -arch unholy_ground -x 10 -y 6 -end arch swall_3_3 x 10 y 6 end -arch dungeon_floor +arch woodfloor x 10 y 7 end -arch unholy_ground -x 10 -y 7 -end -arch dungeon_magic -x 10 -y 7 -end arch swall_3_1 x 10 y 7 -end -arch dungeon_floor -x 10 -y 8 end -arch unholy_ground +arch woodfloor x 10 y 8 end -arch dungeon_floor +arch woodfloor x 10 y 9 -end -arch unholy_ground -x 10 -y 9 -end -arch dungeon_floor -x 10 -y 10 end -arch unholy_ground +arch woodfloor x 10 y 10 -end -arch dungeon_floor -x 10 -y 11 end -arch unholy_ground +arch woodfloor x 10 y 11 end -arch dungeon_floor +arch woodfloor x 10 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 10 y 12 end -arch dungeon_floor +arch woodfloor x 11 end -arch wall_2_1_2 +arch stwall_2_1_2 x 11 -end -arch dungeon_floor -x 11 -y 1 end -arch unholy_ground +arch woodfloor x 11 y 1 end -arch dungeon_floor +arch woodfloor x 11 y 2 end -arch unholy_ground +arch woodfloor x 11 -y 2 -end -arch dungeon_floor -x 11 y 3 end -arch unholy_ground +arch woodfloor x 11 -y 3 -end -arch dungeon_floor -x 11 y 4 end -arch unholy_ground +arch woodfloor x 11 -y 4 -end -arch dungeon_floor -x 11 -y 5 -end -arch unholy_ground -x 11 y 5 end -arch dungeon_floor +arch woodfloor x 11 y 6 end -arch unholy_ground -x 11 -y 6 -end arch swall_2_2_3 x 11 y 6 -end -arch dungeon_floor -x 11 -y 7 -end -arch unholy_ground -x 11 -y 7 end -arch dungeon_magic +arch woodfloor x 11 y 7 end arch swall_2_2_4 x 11 y 7 -end -arch dungeon_floor -x 11 -y 8 end -arch unholy_ground +arch woodfloor x 11 y 8 -end -arch dungeon_floor -x 11 -y 9 end -arch unholy_ground +arch woodfloor x 11 y 9 end -arch dungeon_floor +arch woodfloor x 11 y 10 end -arch unholy_ground +arch woodfloor x 11 -y 10 -end -arch dungeon_floor -x 11 y 11 end -arch unholy_ground +arch woodfloor x 11 -y 11 -end -arch dungeon_floor -x 11 y 12 end -arch wall_2_1_2 +arch stwall_2_1_2 x 11 y 12 end -arch dungeon_floor +arch woodfloor x 12 end -arch wall_2_2_3 +arch stwall_2_2_3 x 12 end -arch dungeon_floor +arch woodfloor x 12 y 1 end -arch unholy_ground +arch stwall_2_1_1 x 12 y 1 end -arch wall_2_1_1 +arch woodfloor x 12 -y 1 -end -arch dungeon_floor -x 12 -y 2 -end -arch unholy_ground -x 12 y 2 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 2 end -arch dungeon_floor +arch woodfloor x 12 y 3 end -arch unholy_ground +arch stwall_2_1_1 x 12 y 3 end -arch wall_2_1_1 +arch woodfloor x 12 -y 3 -end -arch dungeon_floor -x 12 y 4 end -arch unholy_ground +arch stwall_2_1_1 x 12 y 4 end -arch wall_2_1_1 +arch woodfloor x 12 -y 4 -end -arch dungeon_floor -x 12 y 5 end -arch unholy_ground +arch stwall_2_1_1 x 12 y 5 end -arch wall_2_1_1 +arch woodfloor x 12 -y 5 -end -arch dungeon_floor -x 12 -y 6 -end -arch unholy_ground -x 12 y 6 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 6 -end -arch dungeon_floor -x 12 -y 7 -end -arch unholy_ground -x 12 -y 7 end -arch dungeon_magic +arch woodfloor x 12 y 7 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 7 -end -arch dungeon_floor -x 12 -y 8 end -arch unholy_ground +arch woodfloor x 12 y 8 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 8 end -arch dungeon_floor +arch woodfloor x 12 y 9 end -arch unholy_ground +arch stwall_2_1_1 x 12 y 9 -end -arch wall_2_1_1 -x 12 -y 9 -end -arch dungeon_floor -x 12 -y 10 end -arch unholy_ground +arch woodfloor x 12 y 10 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 10 end -arch dungeon_floor +arch woodfloor x 12 y 11 end -arch wall_2_1_1 +arch stwall_2_1_1 x 12 y 11 end -arch dungeon_floor +arch woodfloor x 12 y 12 end -arch wall_2_2_4 +arch stwall_2_2_4 x 12 y 12 end Index: maps/pup_land/ancient/village/siegfried/siegfried.B4 diff -u maps/pup_land/ancient/village/siegfried/siegfried.B4:1.1 maps/pup_land/ancient/village/siegfried/siegfried.B4:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.B4:1.1 Sun Mar 28 20:23:26 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.B4 Tue Sep 26 13:56:03 2000 @@ -95,8 +95,7 @@ end arch invis_exit slaying siegfried.B5 -hp 24 -sp 6 +sp 1 x 1 y 5 end @@ -718,6 +717,7 @@ x 5 y 14 speed 0.500000 +protected 1 connected 1 end arch afloor_right @@ -735,7 +735,7 @@ arch stair_down slaying siegfried.B5b hp 1 -sp 15 +sp 14 x 5 y 17 end @@ -769,8 +769,7 @@ end arch invis_exit slaying siegfried.B5 -hp 24 -sp 6 +sp 1 x 5 y 24 end @@ -1454,8 +1453,7 @@ end arch invis_exit slaying siegfried.B5 -hp 24 -sp 23 +sp 1 x 9 y 1 end @@ -1609,6 +1607,7 @@ x 9 y 33 speed 0.500000 +protected 2 connected 2 end arch afloor_right @@ -1625,8 +1624,8 @@ end arch stair_down slaying siegfried.B5c -hp 10 -sp 2 +hp 9 +sp 1 x 9 y 36 end @@ -1708,6 +1707,7 @@ arch pedestal x 10 y 12 +protected 110 connected 110 end arch blocked @@ -1896,6 +1896,7 @@ x 11 y 12 speed 0.500000 +protected 110 connected 110 end arch flagstone @@ -2417,6 +2418,7 @@ x 13 y 18 speed 0.500000 +protected 330 connected 330 end arch blocked @@ -2427,6 +2429,7 @@ arch pedestal x 13 y 20 +protected 330 invisible 1 connected 330 end @@ -2670,8 +2673,7 @@ end arch invis_exit slaying siegfried.B5 -hp 8 -sp 23 +sp 1 x 14 y 28 end @@ -2912,15 +2914,18 @@ sp 16 x 16 speed 0.500000 +protected 999 value 1 connected 999 end arch button_lever x 16 +protected 1 connected 1 end arch button_lever x 16 +protected 10 connected 10 end arch button_lever @@ -2932,17 +2937,20 @@ x 16 y 1 speed 0.500000 +protected 999 value 1 connected 999 end arch button_lever x 16 y 1 +protected 2 connected 2 end arch button_lever x 16 y 1 +protected 20 connected 20 end arch button_lever @@ -2955,17 +2963,20 @@ x 16 y 2 speed 0.500000 +protected 999 value 1 connected 999 end arch button_lever x 16 y 2 +protected 3 connected 3 end arch button_lever x 16 y 2 +protected 30 connected 30 end arch button_lever @@ -2981,6 +2992,7 @@ sp 16 x 16 y 4 +protected 10 connected 10 end arch lightningwall_6 @@ -3002,6 +3014,7 @@ sp 35 x 16 y 5 +protected 20 connected 20 end arch lightningwall_6 @@ -3023,6 +3036,7 @@ sp 25 x 16 y 6 +protected 30 connected 30 end arch lightningwall_6 @@ -3242,6 +3256,7 @@ sp 16 x 17 y 4 +protected 10 connected 10 end arch firewall_2 @@ -3263,6 +3278,7 @@ sp 35 x 17 y 5 +protected 20 connected 20 end arch firewall_2 @@ -3284,6 +3300,7 @@ sp 25 x 17 y 6 +protected 30 connected 30 end arch firewall_2 @@ -3350,6 +3367,7 @@ x 17 y 14 speed 0.500000 +protected 220 connected 220 end arch flagstone @@ -3526,6 +3544,7 @@ sp 16 x 18 y 4 +protected 10 connected 10 end arch lbulletwall_5 @@ -3548,6 +3567,7 @@ sp 35 x 18 y 5 +protected 20 connected 20 end arch lbulletwall_5 @@ -3570,6 +3590,7 @@ sp 25 x 18 y 6 +protected 30 connected 30 end arch lbulletwall_5 @@ -3782,6 +3803,7 @@ arch pedestal x 19 y 14 +protected 220 invisible 1 connected 220 end @@ -4475,6 +4497,7 @@ x 23 y 23 speed 0.500000 +protected 3 connected 3 end arch afloor_right @@ -4491,7 +4514,7 @@ end arch stair_down slaying siegfried.B5a -hp 2 +hp 1 sp 1 x 23 y 26 @@ -4678,6 +4701,7 @@ face button_sma.112 x 25 y 4 +protected 999 value 1 connected 999 end @@ -4973,8 +4997,7 @@ end arch invis_exit slaying siegfried.B5 -hp 24 -sp 23 +sp 1 x 27 y 10 end @@ -5123,8 +5146,7 @@ end arch invis_exit slaying siegfried.B5 -hp 8 -sp 23 +sp 1 x 28 y 18 end Index: maps/pup_land/ancient/village/siegfried/siegfried.B5 diff -u maps/pup_land/ancient/village/siegfried/siegfried.B5:1.1 maps/pup_land/ancient/village/siegfried/siegfried.B5:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.B5:1.1 Sun Mar 28 20:23:23 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.B5 Tue Sep 26 13:56:03 2000 @@ -5,14 +5,23 @@ Email: gnu@foo.bar Date: Mon Jun 3 22:21:44 1996 endmsg -x 17 -y 17 level 5 end arch blocked end +arch dungeon_magic +y 1 +end arch blocked +name darkness +y 1 +no_pass 0 +is_floor 1 +end +arch mover_3 y 1 +level 1 +attacktype 1 end arch blocked y 2 @@ -27,27 +36,29 @@ y 5 end arch blocked -y 14 +y 6 end arch blocked -y 15 +y 7 end -arch marble -y 16 +arch blocked +y 14 end -arch dwall_2_2_2 -y 16 +arch blocked +y 15 end arch blocked x 1 end -arch unholy_ground +arch flagstone +name darkness +face blocked.111 x 1 y 1 end arch pit_open -hp 3 -sp 3 +hp 4 +sp 4 x 1 y 1 end @@ -69,19 +80,19 @@ end arch blocked x 1 -y 14 +y 6 end arch blocked x 1 -y 15 +y 7 end -arch marble +arch blocked x 1 -y 16 +y 14 end -arch dwall_2_1_2 +arch blocked x 1 -y 16 +y 15 end arch blocked x 2 @@ -94,10 +105,7 @@ x 2 y 2 end -arch exit -slaying siegfried.B5b -hp 8 -sp 8 +arch blocked x 2 y 3 end @@ -111,19 +119,19 @@ end arch blocked x 2 -y 14 +y 6 end arch blocked x 2 -y 15 +y 7 end -arch marble +arch blocked x 2 -y 16 +y 14 end -arch dwall_2_1_2 +arch blocked x 2 -y 16 +y 15 end arch blocked x 3 @@ -132,24 +140,22 @@ x 3 y 1 end -arch exit -slaying siegfried.B5a -hp 9 -sp 6 +arch blocked x 3 y 2 end -arch exit -slaying siegfried.B5c -hp 9 -sp 8 +arch blocked x 3 y 3 end +arch flagstone +x 3 +y 4 +end arch exit -slaying siegfried.B5a -hp 9 -sp 6 +slaying siegfried.B5b +hp 8 +sp 7 x 3 y 4 end @@ -159,19 +165,19 @@ end arch blocked x 3 -y 14 +y 6 end arch blocked x 3 -y 15 +y 7 end -arch marble +arch blocked x 3 -y 16 +y 14 end -arch dwall_2_1_2 +arch blocked x 3 -y 16 +y 15 end arch blocked x 4 @@ -184,36 +190,54 @@ x 4 y 2 end +arch flagstone +x 4 +y 3 +end arch exit -slaying siegfried.B5b +slaying siegfried.B5a hp 8 -sp 8 +sp 6 x 4 y 3 end -arch blocked +arch flagstone x 4 y 4 end -arch blocked +arch exit +slaying siegfried.B5c +hp 8 +sp 7 +x 4 +y 4 +end +arch flagstone x 4 y 5 end +arch exit +slaying siegfried.B5a +hp 8 +sp 6 +x 4 +y 5 +end arch blocked x 4 -y 14 +y 6 end arch blocked x 4 -y 15 +y 7 end -arch marble +arch blocked x 4 -y 16 +y 14 end -arch dwall_2_1_2 +arch blocked x 4 -y 16 +y 15 end arch blocked x 5 @@ -230,7 +254,14 @@ x 5 y 3 end -arch blocked +arch flagstone +x 5 +y 4 +end +arch exit +slaying siegfried.B5b +hp 8 +sp 7 x 5 y 4 end @@ -240,22 +271,45 @@ end arch blocked x 5 -y 14 +y 6 end arch blocked x 5 -y 15 +y 7 end -arch marble +arch blocked x 5 -y 16 +y 14 end -arch dwall_2_1_2 +arch blocked x 5 -y 16 +y 15 +end +arch blocked +x 6 +end +arch blocked +x 6 +y 1 +end +arch blocked +x 6 +y 2 +end +arch blocked +x 6 +y 3 end arch blocked x 6 +y 4 +end +arch blocked +x 6 +y 5 +end +arch blocked +x 6 y 6 end arch blocked @@ -294,16 +348,31 @@ x 6 y 15 end -arch marble -x 6 -y 16 +arch blocked +x 7 end -arch dwall_2_1_2 -x 6 -y 16 +arch blocked +x 7 +y 1 end arch blocked x 7 +y 2 +end +arch blocked +x 7 +y 3 +end +arch blocked +x 7 +y 4 +end +arch blocked +x 7 +y 5 +end +arch blocked +x 7 y 6 end arch blocked @@ -342,16 +411,31 @@ x 7 y 15 end -arch marble -x 7 -y 16 +arch blocked +x 8 end -arch dwall_2_1_2 -x 7 -y 16 +arch blocked +x 8 +y 1 +end +arch blocked +x 8 +y 2 +end +arch blocked +x 8 +y 3 +end +arch blocked +x 8 +y 4 end arch blocked x 8 +y 5 +end +arch blocked +x 8 y 6 end arch blocked @@ -362,7 +446,7 @@ x 8 y 8 end -arch dwall_2_2_2 +arch wall_2_2_2 x 8 y 8 end @@ -370,7 +454,7 @@ x 8 y 9 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 9 end @@ -378,7 +462,7 @@ x 8 y 10 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 10 end @@ -386,7 +470,7 @@ x 8 y 11 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 11 end @@ -394,7 +478,7 @@ x 8 y 12 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 12 end @@ -402,7 +486,7 @@ x 8 y 13 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 13 end @@ -410,7 +494,7 @@ x 8 y 14 end -arch dwall_2_1_1 +arch wall_2_1_1 x 8 y 14 end @@ -418,17 +502,34 @@ x 8 y 15 end -arch dwall_3_2 +arch wall_2_2_1 x 8 y 15 end -arch marble -x 8 -y 16 +arch blocked +x 9 end -arch dwall_3_1 -x 8 -y 16 +arch blocked +x 9 +y 1 +end +arch blocked +x 9 +y 2 +no_pass 0 +is_floor 1 +end +arch blocked +x 9 +y 3 +end +arch blocked +x 9 +y 4 +end +arch blocked +x 9 +y 5 end arch blocked x 9 @@ -442,7 +543,7 @@ x 9 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 9 y 8 end @@ -488,20 +589,35 @@ x 9 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 9 y 15 end -arch marble -x 9 -y 16 +arch blocked +x 10 end -arch dwall_3_1 -x 9 -y 16 +arch blocked +x 10 +y 1 end arch blocked x 10 +y 2 +end +arch blocked +x 10 +y 3 +end +arch blocked +x 10 +y 4 +end +arch blocked +x 10 +y 5 +end +arch blocked +x 10 y 6 end arch blocked @@ -512,7 +628,7 @@ x 10 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 10 y 8 end @@ -544,20 +660,35 @@ x 10 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 10 y 15 end -arch marble -x 10 -y 16 +arch blocked +x 11 end -arch dwall_3_1 -x 10 -y 16 +arch blocked +x 11 +y 1 +end +arch blocked +x 11 +y 2 end arch blocked x 11 +y 3 +end +arch blocked +x 11 +y 4 +end +arch blocked +x 11 +y 5 +end +arch blocked +x 11 y 6 end arch blocked @@ -568,7 +699,7 @@ x 11 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 11 y 8 end @@ -612,20 +743,35 @@ x 11 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 11 y 15 end -arch marble -x 11 -y 16 +arch blocked +x 12 end -arch dwall_3_1 -x 11 -y 16 +arch blocked +x 12 +y 1 +end +arch blocked +x 12 +y 2 end arch blocked x 12 +y 3 +end +arch blocked +x 12 +y 4 +end +arch blocked +x 12 +y 5 +end +arch blocked +x 12 y 6 end arch blocked @@ -636,7 +782,7 @@ x 12 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 12 y 8 end @@ -676,20 +822,35 @@ x 12 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 12 y 15 end -arch marble -x 12 -y 16 +arch blocked +x 13 end -arch dwall_3_1 -x 12 -y 16 +arch blocked +x 13 +y 1 end arch blocked x 13 +y 2 +end +arch blocked +x 13 +y 3 +end +arch blocked +x 13 +y 4 +end +arch blocked +x 13 +y 5 +end +arch blocked +x 13 y 6 end arch blocked @@ -700,7 +861,7 @@ x 13 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 13 y 8 end @@ -744,18 +905,10 @@ x 13 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 13 y 15 end -arch marble -x 13 -y 16 -end -arch dwall_3_1 -x 13 -y 16 -end arch blocked x 14 end @@ -791,7 +944,7 @@ x 14 y 8 end -arch dwall_2_1_2 +arch wall_2_1_2 x 14 y 8 end @@ -823,18 +976,10 @@ x 14 y 15 end -arch dwall3_3 +arch wall_2_1_2 x 14 y 15 end -arch marble -x 14 -y 16 -end -arch dwall_3_1 -x 14 -y 16 -end arch blocked x 15 end @@ -870,7 +1015,7 @@ x 15 y 8 end -arch dwall3_3 +arch wall_2_2_3 x 15 y 8 end @@ -878,7 +1023,7 @@ x 15 y 9 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 9 end @@ -886,7 +1031,7 @@ x 15 y 10 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 10 end @@ -894,7 +1039,7 @@ x 15 y 11 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 11 end @@ -902,7 +1047,7 @@ x 15 y 12 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 12 end @@ -910,7 +1055,7 @@ x 15 y 13 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 13 end @@ -918,7 +1063,7 @@ x 15 y 14 end -arch dwall_3_2 +arch wall_2_1_1 x 15 y 14 end @@ -926,149 +1071,7 @@ x 15 y 15 end -arch dwall_4 +arch wall_2_2_4 x 15 y 15 -end -arch marble -x 15 -y 16 -end -arch dwall_4 -x 15 -y 16 -end -arch woodfloor -x 16 -end -arch dwall_2_2_2 -x 16 -end -arch woodfloor -x 16 -y 1 -end -arch dwall_2_1_1 -x 16 -y 1 -end -arch woodfloor -x 16 -y 2 -end -arch dwall_2_1_1 -x 16 -y 2 -end -arch woodfloor -x 16 -y 3 -end -arch dwall_2_1_1 -x 16 -y 3 -end -arch woodfloor -x 16 -y 4 -end -arch dwall_2_1_1 -x 16 -y 4 -end -arch woodfloor -x 16 -y 5 -end -arch dwall_2_1_1 -x 16 -y 5 -end -arch woodfloor -x 16 -y 6 -end -arch dwall_2_1_1 -x 16 -y 6 -end -arch woodfloor -x 16 -y 7 -end -arch dwall_2_1_1 -x 16 -y 7 -end -arch woodfloor -x 16 -y 8 -end -arch dwall_3_4 -x 16 -y 8 -end -arch woodfloor -x 16 -y 9 -end -arch dwall_3_4 -x 16 -y 9 -end -arch woodfloor -x 16 -y 10 -end -arch dwall_3_4 -x 16 -y 10 -end -arch woodfloor -x 16 -y 11 -end -arch dwall_3_4 -x 16 -y 11 -end -arch woodfloor -x 16 -y 12 -end -arch dwall_3_4 -x 16 -y 12 -end -arch woodfloor -x 16 -y 13 -end -arch dwall_3_4 -x 16 -y 13 -end -arch woodfloor -x 16 -y 14 -end -arch dwall_3_4 -x 16 -y 14 -end -arch woodfloor -x 16 -y 15 -end -arch dwall_4 -x 16 -y 15 -end -arch cobblestones2 -x 16 -y 16 -end -arch dwall_4 -x 16 -y 16 end Index: maps/pup_land/ancient/village/siegfried/siegfried.B5a diff -u maps/pup_land/ancient/village/siegfried/siegfried.B5a:1.1 maps/pup_land/ancient/village/siegfried/siegfried.B5a:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.B5a:1.1 Sun Mar 28 20:23:40 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.B5a Tue Sep 26 13:56:03 2000 @@ -4,107 +4,138 @@ Email: gnu@foo.bar Date: Sun Jul 13 00:05:41 1997 endmsg -x 17 -y 17 level 20 value 5 end -arch blocked +arch woodfloor +end +arch dwall_2_2_2 +end +arch woodfloor +y 1 end -arch blocked +arch dwall_2_1_1 y 1 +end +arch woodfloor +y 2 end -arch blocked +arch dwall_2_1_1 y 2 +end +arch woodfloor +y 3 end -arch blocked +arch dwall_2_1_1 y 3 +end +arch woodfloor +y 4 end -arch blocked +arch dwall_2_1_1 y 4 +end +arch woodfloor +y 5 end -arch blocked +arch dwall_2_1_1 y 5 +end +arch woodfloor +y 6 end -arch blocked +arch dwall_2_1_1 y 6 +end +arch woodfloor +y 7 end -arch blocked +arch dwall_2_1_1 y 7 end -arch afloor_right +arch woodfloor y 8 end -arch dwall3_3 +arch dwall_2_1_1 y 8 end -arch afloor_right +arch woodfloor y 9 end -arch dwall_3_2 +arch dwall_2_1_1 y 9 end -arch afloor_right +arch woodfloor y 10 end -arch dwall_3_2 +arch dwall_2_1_1 y 10 end -arch afloor_right +arch woodfloor y 11 end -arch dwall_3_2 +arch dwall_2_1_1 y 11 end -arch afloor_right +arch woodfloor y 12 end -arch dwall_3_2 +arch dwall_2_1_1 y 12 end -arch afloor_right +arch woodfloor y 13 end -arch dwall_3_2 +arch dwall_2_1_1 y 13 end -arch afloor_right +arch woodfloor y 14 end -arch dwall_3_2 +arch dwall_2_1_1 y 14 end -arch afloor_right +arch woodfloor y 15 end -arch dwall_4 +arch dwall_2_2_1 y 15 end -arch marble -y 16 -end -arch dwall_4 -y 16 -end arch woodfloor x 1 end -arch dwall_2_2_2 +arch dwall_2_1_2 x 1 end arch woodfloor x 1 y 1 end -arch dwall_2_1_1 +arch stair_up +slaying siegfried.B4 +hp 23 +sp 26 +x 1 +y 1 +end +arch firewall_4 +Con 100 +hp 5000 +maxhp 5000 +dam 82 +ac -30 x 1 y 1 +speed 0.050000 +speed_left -1.160000 +level 50 +alive 1 end arch woodfloor x 1 y 2 end -arch dwall_2_1_1 +arch door_2_2_2 x 1 y 2 end @@ -112,7 +143,7 @@ x 1 y 3 end -arch dwall_2_1_1 +arch door_2_1_1 x 1 y 3 end @@ -120,7 +151,7 @@ x 1 y 4 end -arch dwall_2_1_1 +arch door_2_1_1 x 1 y 4 end @@ -128,7 +159,7 @@ x 1 y 5 end -arch dwall_2_1_1 +arch door_2_1_1 x 1 y 5 end @@ -136,7 +167,7 @@ x 1 y 6 end -arch dwall_2_1_1 +arch door_2_1_1 x 1 y 6 end @@ -144,7 +175,7 @@ x 1 y 7 end -arch dwall_2_1_1 +arch door_2_1_1 x 1 y 7 end @@ -152,7 +183,7 @@ x 1 y 8 end -arch dwall_3_4 +arch door_2_1_1 x 1 y 8 end @@ -160,7 +191,7 @@ x 1 y 9 end -arch dwall_3_4 +arch door_2_1_1 x 1 y 9 end @@ -168,7 +199,7 @@ x 1 y 10 end -arch dwall_3_4 +arch door_2_1_1 x 1 y 10 end @@ -176,7 +207,7 @@ x 1 y 11 end -arch dwall_3_4 +arch door_2_1_1 x 1 y 11 end @@ -184,7 +215,7 @@ x 1 y 12 end -arch dwall_3_4 +arch door_2_1_1 x 1 y 12 end @@ -192,7 +223,7 @@ x 1 y 13 end -arch dwall_3_4 +arch door_2_2_1 x 1 y 13 end @@ -200,26 +231,27 @@ x 1 y 14 end -arch dwall_3_4 +arch firewall_2 +Con 100 +hp 5000 +maxhp 5000 +dam 82 +ac -30 x 1 y 14 +speed 0.050000 +speed_left -0.410000 +level 50 +alive 1 end arch woodfloor x 1 y 15 end -arch dwall_4 +arch dwall_2_1_2 x 1 y 15 end -arch cobblestones2 -x 1 -y 16 -end -arch dwall_4 -x 1 -y 16 -end arch woodfloor x 2 end @@ -229,32 +261,16 @@ arch woodfloor x 2 y 1 -end -arch stair_up -slaying siegfried.B4 -hp 23 -sp 26 -x 2 -y 1 end -arch firewall_4 -Con 100 -hp 5000 -maxhp 5000 -dam 82 -ac -30 +arch door_2_2_2 x 2 y 1 -speed 0.050000 -speed_left -1.160000 -level 50 -alive 1 end arch woodfloor x 2 y 2 end -arch door_2_2_2 +arch door_2_2_4 x 2 y 2 end @@ -262,87 +278,47 @@ x 2 y 3 end -arch door_2_1_1 -x 2 -y 3 -end arch woodfloor x 2 y 4 end -arch door_2_1_1 -x 2 -y 4 -end arch woodfloor x 2 y 5 end -arch door_2_1_1 -x 2 -y 5 -end arch woodfloor x 2 y 6 end -arch door_2_1_1 -x 2 -y 6 -end arch woodfloor x 2 y 7 end -arch door_2_1_1 -x 2 -y 7 -end arch woodfloor x 2 y 8 end -arch door_2_1_1 -x 2 -y 8 -end arch woodfloor x 2 y 9 end -arch door_2_1_1 -x 2 -y 9 -end arch woodfloor x 2 y 10 end -arch door_2_1_1 -x 2 -y 10 -end arch woodfloor x 2 y 11 end -arch door_2_1_1 -x 2 -y 11 -end arch woodfloor x 2 y 12 end -arch door_2_1_1 -x 2 -y 12 -end arch woodfloor x 2 y 13 end -arch door_2_2_1 +arch door_2_2_3 x 2 y 13 end @@ -350,35 +326,18 @@ x 2 y 14 end -arch firewall_2 -Con 100 -hp 5000 -maxhp 5000 -dam 82 -ac -30 +arch door_2_2_1 x 2 y 14 -speed 0.050000 -speed_left -0.410000 -level 50 -alive 1 end arch woodfloor x 2 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 2 y 15 end -arch cobblestones2 -x 2 -y 16 -end -arch dwall_3_1 -x 2 -y 16 -end arch woodfloor x 3 end @@ -389,7 +348,7 @@ x 3 y 1 end -arch door_2_2_2 +arch door_2_1_2 x 3 y 1 end @@ -397,10 +356,6 @@ x 3 y 2 end -arch door_2_2_4 -x 3 -y 2 -end arch woodfloor x 3 y 3 @@ -445,15 +400,11 @@ x 3 y 13 end -arch door_2_2_3 -x 3 -y 13 -end arch woodfloor x 3 y 14 end -arch door_2_2_1 +arch door_2_1_2 x 3 y 14 end @@ -461,18 +412,10 @@ x 3 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 3 y 15 end -arch cobblestones2 -x 3 -y 16 -end -arch dwall_3_1 -x 3 -y 16 -end arch woodfloor x 4 end @@ -547,18 +490,10 @@ x 4 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 4 y 15 end -arch cobblestones2 -x 4 -y 16 -end -arch dwall_3_1 -x 4 -y 16 -end arch woodfloor x 5 end @@ -633,18 +568,10 @@ x 5 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 5 y 15 end -arch cobblestones2 -x 5 -y 16 -end -arch dwall_3_1 -x 5 -y 16 -end arch woodfloor x 6 end @@ -719,18 +646,10 @@ x 6 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 6 y 15 end -arch cobblestones2 -x 6 -y 16 -end -arch dwall_3_1 -x 6 -y 16 -end arch woodfloor x 7 end @@ -761,14 +680,26 @@ x 7 y 5 end +arch door_2_2_2 +x 7 +y 5 +end arch woodfloor x 7 y 6 end +arch door_2_1_1 +x 7 +y 6 +end arch woodfloor x 7 y 7 end +arch door_2_2_1 +x 7 +y 7 +end arch woodfloor x 7 y 8 @@ -805,18 +736,10 @@ x 7 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 7 y 15 end -arch cobblestones2 -x 7 -y 16 -end -arch dwall_3_1 -x 7 -y 16 -end arch woodfloor x 8 end @@ -847,7 +770,7 @@ x 8 y 5 end -arch door_2_2_2 +arch door_2_1_2 x 8 y 5 end @@ -855,7 +778,7 @@ x 8 y 6 end -arch door_2_1_1 +arch unholy_ground x 8 y 6 end @@ -863,7 +786,7 @@ x 8 y 7 end -arch door_2_2_1 +arch door_2_1_2 x 8 y 7 end @@ -903,18 +826,10 @@ x 8 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 8 y 15 end -arch cobblestones2 -x 8 -y 16 -end -arch dwall_3_1 -x 8 -y 16 -end arch woodfloor x 9 end @@ -945,7 +860,7 @@ x 9 y 5 end -arch door_2_1_2 +arch door_2_2_3 x 9 y 5 end @@ -953,7 +868,7 @@ x 9 y 6 end -arch unholy_ground +arch door_3_2 x 9 y 6 end @@ -961,7 +876,7 @@ x 9 y 7 end -arch door_2_1_2 +arch door_2_2_4 x 9 y 7 end @@ -1001,18 +916,10 @@ x 9 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 9 y 15 end -arch cobblestones2 -x 9 -y 16 -end -arch dwall_3_1 -x 9 -y 16 -end arch woodfloor x 10 end @@ -1043,15 +950,11 @@ x 10 y 5 end -arch door_2_2_3 -x 10 -y 5 -end arch woodfloor x 10 y 6 end -arch door_3_2 +arch door_2_1_2 x 10 y 6 end @@ -1059,10 +962,6 @@ x 10 y 7 end -arch door_2_2_4 -x 10 -y 7 -end arch woodfloor x 10 y 8 @@ -1099,18 +998,10 @@ x 10 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 10 y 15 end -arch cobblestones2 -x 10 -y 16 -end -arch dwall_3_1 -x 10 -y 16 -end arch woodfloor x 11 end @@ -1189,18 +1080,10 @@ x 11 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 11 y 15 end -arch cobblestones2 -x 11 -y 16 -end -arch dwall_3_1 -x 11 -y 16 -end arch woodfloor x 12 end @@ -1279,18 +1162,10 @@ x 12 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 12 y 15 end -arch cobblestones2 -x 12 -y 16 -end -arch dwall_3_1 -x 12 -y 16 -end arch woodfloor x 13 end @@ -1301,7 +1176,7 @@ x 13 y 1 end -arch door_2_1_2 +arch door_2_2_3 x 13 y 1 end @@ -1309,6 +1184,10 @@ x 13 y 2 end +arch door_2_2_1 +x 13 +y 2 +end arch woodfloor x 13 y 3 @@ -1357,11 +1236,15 @@ x 13 y 13 end +arch door_2_2_2 +x 13 +y 13 +end arch woodfloor x 13 y 14 end -arch door_2_1_2 +arch door_2_2_4 x 13 y 14 end @@ -1369,18 +1252,10 @@ x 13 y 15 end -arch dwall3_3 +arch dwall_2_1_2 x 13 y 15 end -arch cobblestones2 -x 13 -y 16 -end -arch dwall_3_1 -x 13 -y 16 -end arch woodfloor x 14 end @@ -1391,110 +1266,12 @@ x 14 y 1 end -arch door_2_2_3 -x 14 -y 1 -end -arch woodfloor -x 14 -y 2 -end -arch door_2_2_1 -x 14 -y 2 -end -arch woodfloor -x 14 -y 3 -end -arch woodfloor -x 14 -y 4 -end -arch woodfloor -x 14 -y 5 -end -arch woodfloor -x 14 -y 6 -end -arch door_2_1_2 -x 14 -y 6 -end -arch woodfloor -x 14 -y 7 -end -arch woodfloor -x 14 -y 8 -end -arch woodfloor -x 14 -y 9 -end -arch woodfloor -x 14 -y 10 -end -arch woodfloor -x 14 -y 11 -end -arch woodfloor -x 14 -y 12 -end -arch woodfloor -x 14 -y 13 -end -arch door_2_2_2 -x 14 -y 13 -end -arch woodfloor -x 14 -y 14 -end -arch door_2_2_4 -x 14 -y 14 -end -arch woodfloor -x 14 -y 15 -end -arch dwall3_3 -x 14 -y 15 -end -arch cobblestones2 -x 14 -y 16 -end -arch dwall_3_1 -x 14 -y 16 -end -arch woodfloor -x 15 -end -arch dwall_2_1_2 -x 15 -end -arch woodfloor -x 15 -y 1 -end arch firewall_6 Con 100 maxhp 5000 dam 82 ac -30 -x 15 +x 14 y 1 speed 0.050000 speed_left -2.540000 @@ -1502,103 +1279,103 @@ alive 1 end arch woodfloor -x 15 +x 14 y 2 end arch door_2_2_3 -x 15 +x 14 y 2 end arch woodfloor -x 15 +x 14 y 3 end arch door_2_1_1 -x 15 +x 14 y 3 end arch woodfloor -x 15 +x 14 y 4 end arch door_2_1_1 -x 15 +x 14 y 4 end arch woodfloor -x 15 +x 14 y 5 end arch door_2_1_1 -x 15 +x 14 y 5 end arch woodfloor -x 15 +x 14 y 6 end arch door_3_4 -x 15 +x 14 y 6 end arch woodfloor -x 15 +x 14 y 7 end arch door_2_1_1 -x 15 +x 14 y 7 end arch woodfloor -x 15 +x 14 y 8 end arch door_2_1_1 -x 15 +x 14 y 8 end arch woodfloor -x 15 +x 14 y 9 end arch door_2_1_1 -x 15 +x 14 y 9 end arch woodfloor -x 15 +x 14 y 10 end arch door_2_1_1 -x 15 +x 14 y 10 end arch woodfloor -x 15 +x 14 y 11 end arch door_2_1_1 -x 15 +x 14 y 11 end arch woodfloor -x 15 +x 14 y 12 end arch door_2_1_1 -x 15 +x 14 y 12 end arch woodfloor -x 15 +x 14 y 13 end arch door_2_2_4 -x 15 +x 14 y 13 end arch woodfloor -x 15 +x 14 y 14 end arch firewall_8 @@ -1607,7 +1384,7 @@ maxhp 5000 dam 82 ac -30 -x 15 +x 14 y 14 speed 0.050000 speed_left -1.810000 @@ -1615,442 +1392,426 @@ alive 1 end arch woodfloor -x 15 +x 14 y 15 end -arch dwall3_3 -x 15 +arch dwall_2_1_2 +x 14 y 15 end -arch cobblestones2 -x 15 -y 16 -end -arch dwall_3_1 -x 15 -y 16 -end arch woodfloor -x 16 +x 15 end arch dwall_2_2_3 -x 16 +x 15 end arch woodfloor -x 16 +x 15 y 1 end arch dwall_2_1_1 -x 16 +x 15 y 1 end arch woodfloor -x 16 +x 15 y 2 end arch dwall_2_1_1 -x 16 +x 15 y 2 end arch woodfloor -x 16 +x 15 y 3 end arch dwall_2_1_1 -x 16 +x 15 y 3 end arch woodfloor -x 16 +x 15 y 4 end arch dwall_2_1_1 -x 16 +x 15 y 4 end arch woodfloor -x 16 +x 15 y 5 end arch dwall_2_1_1 -x 16 +x 15 y 5 end arch woodfloor -x 16 +x 15 y 6 end arch dwall_2_1_1 -x 16 +x 15 y 6 end arch woodfloor -x 16 +x 15 y 7 end arch dwall_2_1_1 -x 16 +x 15 y 7 end arch woodfloor -x 16 +x 15 y 8 end arch dwall_2_1_1 -x 16 +x 15 y 8 end arch woodfloor -x 16 +x 15 y 9 end arch dwall_2_1_1 -x 16 +x 15 y 9 end arch woodfloor -x 16 +x 15 y 10 end arch dwall_2_1_1 -x 16 +x 15 y 10 end arch woodfloor -x 16 +x 15 y 11 end arch dwall_2_1_1 -x 16 +x 15 y 11 end arch woodfloor -x 16 +x 15 y 12 end arch dwall_2_1_1 -x 16 +x 15 y 12 end arch woodfloor -x 16 +x 15 y 13 end arch dwall_2_1_1 -x 16 +x 15 y 13 end arch woodfloor -x 16 +x 15 y 14 end arch dwall_2_1_1 -x 16 +x 15 y 14 end arch woodfloor -x 16 +x 15 y 15 end -arch dwall_3_4 -x 16 +arch dwall_2_2_4 +x 15 y 15 end -arch cobblestones2 -x 16 -y 16 -end -arch dwall_3_4 -x 16 -y 16 -end arch big_dragon -x 5 +x 4 y 3 end More arch big_dragon_2 -x 6 +x 5 y 3 end More arch big_dragon_3 -x 7 +x 6 y 3 end More arch big_dragon_4 -x 5 +x 4 y 4 end More arch big_dragon_5 -x 6 +x 5 y 4 end More arch big_dragon_6 -x 7 +x 6 y 4 end arch big_dragon -x 5 +x 4 y 5 end More arch big_dragon_2 -x 6 +x 5 y 5 end More arch big_dragon_3 -x 7 +x 6 y 5 end More arch big_dragon_4 -x 5 +x 4 y 6 end More arch big_dragon_5 -x 6 +x 5 y 6 end More arch big_dragon_6 -x 7 +x 6 y 6 end arch big_dragon -x 5 +x 4 y 9 end More arch big_dragon_2 -x 6 +x 5 y 9 end More arch big_dragon_3 -x 7 +x 6 y 9 end More arch big_dragon_4 -x 5 +x 4 y 10 end More arch big_dragon_5 -x 6 +x 5 y 10 end More arch big_dragon_6 -x 7 +x 6 y 10 end arch big_dragon -x 8 +x 7 y 8 end More arch big_dragon_2 -x 9 +x 8 y 8 end More arch big_dragon_3 -x 10 +x 9 y 8 end More arch big_dragon_4 -x 8 +x 7 y 9 end More arch big_dragon_5 -x 9 +x 8 y 9 end More arch big_dragon_6 -x 10 +x 9 y 9 end arch big_dragon -x 8 +x 7 y 10 end More arch big_dragon_2 -x 9 +x 8 y 10 end More arch big_dragon_3 -x 10 +x 9 y 10 end More arch big_dragon_4 -x 8 +x 7 y 11 end More arch big_dragon_5 -x 9 +x 8 y 11 end More arch big_dragon_6 -x 10 +x 9 y 11 end arch big_dragon -x 8 +x 7 y 12 end More arch big_dragon_2 -x 9 +x 8 y 12 end More arch big_dragon_3 -x 10 +x 9 y 12 end More arch big_dragon_4 -x 8 +x 7 y 13 end More arch big_dragon_5 -x 9 +x 8 y 13 end More arch big_dragon_6 -x 10 +x 9 y 13 end arch big_dragon -x 11 +x 10 y 2 end More arch big_dragon_2 -x 12 +x 11 y 2 end More arch big_dragon_3 -x 13 +x 12 y 2 end More arch big_dragon_4 -x 11 +x 10 y 3 end More arch big_dragon_5 -x 12 +x 11 y 3 end More arch big_dragon_6 -x 13 +x 12 y 3 end arch big_dragon -x 11 +x 10 y 4 end More arch big_dragon_2 -x 12 +x 11 y 4 end More arch big_dragon_3 -x 13 +x 12 y 4 end More arch big_dragon_4 -x 11 +x 10 y 5 end More arch big_dragon_5 -x 12 +x 11 y 5 end More arch big_dragon_6 -x 13 +x 12 y 5 end arch big_dragon -x 11 +x 10 y 7 end More arch big_dragon_2 -x 12 +x 11 y 7 end More arch big_dragon_3 -x 13 +x 12 y 7 end More arch big_dragon_4 -x 11 +x 10 y 8 end More arch big_dragon_5 -x 12 +x 11 y 8 end More arch big_dragon_6 -x 13 +x 12 y 8 end arch big_dragon -x 11 +x 10 y 11 end More arch big_dragon_2 -x 12 +x 11 y 11 end More arch big_dragon_3 -x 13 +x 12 y 11 end More arch big_dragon_4 -x 11 +x 10 y 12 end More arch big_dragon_5 -x 12 +x 11 y 12 end More arch big_dragon_6 -x 13 +x 12 y 12 end Index: maps/pup_land/ancient/village/siegfried/siegfried.B5b diff -u maps/pup_land/ancient/village/siegfried/siegfried.B5b:1.1 maps/pup_land/ancient/village/siegfried/siegfried.B5b:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.B5b:1.1 Sun Mar 28 20:23:42 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.B5b Tue Sep 26 13:56:03 2000 @@ -4,17 +4,17 @@ Email: gnu@foo.bar Date: Sun Jul 13 00:13:51 1997 endmsg -x 17 -y 17 level 20 value 5 end -arch blocked +arch marble +end +arch dwall_2_2_2 end arch marble y 1 end -arch dwall_2_2_2 +arch dwall_2_1_1 y 1 end arch marble @@ -98,29 +98,18 @@ arch marble y 15 end -arch dwall_2_1_1 -y 15 -end -arch marble -y 16 -end arch dwall_2_2_1 -y 16 -end -arch blocked -x 1 +y 15 end arch marble x 1 -y 1 end arch dwall_2_1_2 x 1 -y 1 end arch marble x 1 -y 2 +y 1 end arch lightningwall_4 Con 100 @@ -129,7 +118,7 @@ dam 88 ac -30 x 1 -y 2 +y 1 speed 0.250000 speed_left -1.410000 level 50 @@ -138,10 +127,18 @@ end arch marble x 1 -y 3 +y 2 end arch door_2_2_2 x 1 +y 2 +end +arch marble +x 1 +y 3 +end +arch door_2_1_1 +x 1 y 3 end arch marble @@ -220,7 +217,7 @@ x 1 y 13 end -arch door_2_1_1 +arch door_2_2_1 x 1 y 13 end @@ -228,20 +225,12 @@ x 1 y 14 end -arch door_2_2_1 -x 1 -y 14 -end -arch marble -x 1 -y 15 -end arch stair_up slaying siegfried.B4 hp 5 sp 17 x 1 -y 15 +y 14 end arch lightningwall_2 Con 100 @@ -250,7 +239,7 @@ dam 88 ac -30 x 1 -y 15 +y 14 speed 0.250000 speed_left -2.450000 level 50 @@ -259,20 +248,23 @@ end arch marble x 1 -y 16 +y 15 end arch dwall_2_1_2 x 1 -y 16 +y 15 +end +arch marble +x 2 end -arch blocked +arch dwall_2_1_2 x 2 end arch marble x 2 y 1 end -arch dwall_2_1_2 +arch door_2_2_2 x 2 y 1 end @@ -280,7 +272,7 @@ x 2 y 2 end -arch door_2_2_2 +arch door_2_2_4 x 2 y 2 end @@ -288,10 +280,6 @@ x 2 y 3 end -arch door_2_2_4 -x 2 -y 3 -end arch marble x 2 y 4 @@ -332,11 +320,15 @@ x 2 y 13 end +arch door_2_2_3 +x 2 +y 13 +end arch marble x 2 y 14 end -arch door_2_2_3 +arch door_1_2 x 2 y 14 end @@ -344,26 +336,21 @@ x 2 y 15 end -arch door_1_2 +arch dwall_2_1_2 x 2 y 15 end arch marble -x 2 -y 16 +x 3 end arch dwall_2_1_2 -x 2 -y 16 -end -arch blocked x 3 end arch marble x 3 y 1 end -arch dwall_2_1_2 +arch door_2_1_2 x 3 y 1 end @@ -371,10 +358,6 @@ x 3 y 2 end -arch door_2_1_2 -x 3 -y 2 -end arch marble x 3 y 3 @@ -427,31 +410,26 @@ x 3 y 15 end -arch marble -x 3 -y 16 -end arch dwall_2_1_2 x 3 -y 16 -end -arch blocked -x 4 +y 15 end arch marble x 4 -y 1 end arch dwall_2_1_2 x 4 -y 1 end arch marble x 4 -y 2 +y 1 end arch door_2_1_2 x 4 +y 1 +end +arch marble +x 4 y 2 end arch marble @@ -506,31 +484,26 @@ x 4 y 15 end -arch marble -x 4 -y 16 -end arch dwall_2_1_2 x 4 -y 16 -end -arch blocked -x 5 +y 15 end arch marble x 5 -y 1 end arch dwall_2_1_2 x 5 -y 1 end arch marble x 5 -y 2 +y 1 end arch door_2_1_2 x 5 +y 1 +end +arch marble +x 5 y 2 end arch marble @@ -585,31 +558,26 @@ x 5 y 15 end -arch marble -x 5 -y 16 -end arch dwall_2_1_2 x 5 -y 16 -end -arch blocked -x 6 +y 15 end arch marble x 6 -y 1 end arch dwall_2_1_2 x 6 -y 1 end arch marble x 6 -y 2 +y 1 end arch door_2_1_2 x 6 +y 1 +end +arch marble +x 6 y 2 end arch marble @@ -664,31 +632,26 @@ x 6 y 15 end -arch marble -x 6 -y 16 -end arch dwall_2_1_2 x 6 -y 16 -end -arch blocked -x 7 +y 15 end arch marble x 7 -y 1 end arch dwall_2_1_2 x 7 -y 1 end arch marble x 7 -y 2 +y 1 end arch door_2_1_2 x 7 +y 1 +end +arch marble +x 7 y 2 end arch marble @@ -707,11 +670,15 @@ x 7 y 6 end +arch door_2_2_2 +x 7 +y 6 +end arch marble x 7 y 7 end -arch door_2_2_2 +arch door_2_1_1 x 7 y 7 end @@ -719,7 +686,7 @@ x 7 y 8 end -arch door_2_1_1 +arch door_2_2_1 x 7 y 8 end @@ -727,10 +694,6 @@ x 7 y 9 end -arch door_2_2_1 -x 7 -y 9 -end arch marble x 7 y 10 @@ -755,25 +718,21 @@ x 7 y 15 end -arch marble -x 7 -y 16 -end arch dwall_2_1_2 x 7 -y 16 +y 15 end -arch afloor_right +arch marble x 8 end -arch dwall_3_2 +arch dwall_2_1_2 x 8 end arch marble x 8 y 1 end -arch dwall_3_1 +arch door_3_3 x 8 y 1 end @@ -781,7 +740,7 @@ x 8 y 2 end -arch door_3_3 +arch door_2_1_1 x 8 y 2 end @@ -813,7 +772,7 @@ x 8 y 6 end -arch door_2_1_1 +arch door_3_1 x 8 y 6 end @@ -821,7 +780,7 @@ x 8 y 7 end -arch door_3_1 +arch unholy_ground x 8 y 7 end @@ -829,7 +788,7 @@ x 8 y 8 end -arch unholy_ground +arch door_2_1_2 x 8 y 8 end @@ -837,10 +796,6 @@ x 8 y 9 end -arch door_2_1_2 -x 8 -y 9 -end arch marble x 8 y 10 @@ -865,25 +820,21 @@ x 8 y 15 end -arch marble -x 8 -y 16 -end arch dwall_2_1_2 x 8 -y 16 +y 15 end -arch afloor_right +arch marble x 9 end -arch dwall3_3 +arch dwall_2_1_2 x 9 end arch marble x 9 y 1 end -arch dwall_3_1 +arch door_2_1_2 x 9 y 1 end @@ -891,10 +842,6 @@ x 9 y 2 end -arch door_2_1_2 -x 9 -y 2 -end arch marble x 9 y 3 @@ -911,11 +858,15 @@ x 9 y 6 end +arch door_2_2_3 +x 9 +y 6 +end arch marble x 9 y 7 end -arch door_2_2_3 +arch door_2_1_1 x 9 y 7 end @@ -923,7 +874,7 @@ x 9 y 8 end -arch door_2_1_1 +arch door_2_2_4 x 9 y 8 end @@ -931,10 +882,6 @@ x 9 y 9 end -arch door_2_2_4 -x 9 -y 9 -end arch marble x 9 y 10 @@ -959,25 +906,21 @@ x 9 y 15 end -arch marble -x 9 -y 16 -end arch dwall_2_1_2 x 9 -y 16 +y 15 end -arch afloor_right +arch marble x 10 end -arch dwall3_3 +arch dwall_2_1_2 x 10 end arch marble x 10 y 1 end -arch dwall_3_1 +arch door_2_1_2 x 10 y 1 end @@ -985,10 +928,6 @@ x 10 y 2 end -arch door_2_1_2 -x 10 -y 2 -end arch marble x 10 y 3 @@ -1041,25 +980,21 @@ x 10 y 15 end -arch marble -x 10 -y 16 -end arch dwall_2_1_2 x 10 -y 16 +y 15 end -arch afloor_right +arch marble x 11 end -arch dwall3_3 +arch dwall_2_1_2 x 11 end arch marble x 11 y 1 end -arch dwall_3_1 +arch door_2_1_2 x 11 y 1 end @@ -1067,10 +1002,6 @@ x 11 y 2 end -arch door_2_1_2 -x 11 -y 2 -end arch marble x 11 y 3 @@ -1123,25 +1054,21 @@ x 11 y 15 end -arch marble -x 11 -y 16 -end arch dwall_2_1_2 x 11 -y 16 +y 15 end -arch afloor_right +arch marble x 12 end -arch dwall3_3 +arch dwall_2_1_2 x 12 end arch marble x 12 y 1 end -arch dwall_3_1 +arch door_2_1_2 x 12 y 1 end @@ -1149,10 +1076,6 @@ x 12 y 2 end -arch door_2_1_2 -x 12 -y 2 -end arch marble x 12 y 3 @@ -1205,25 +1128,21 @@ x 12 y 15 end -arch marble -x 12 -y 16 -end arch dwall_2_1_2 x 12 -y 16 +y 15 end -arch afloor_right +arch marble x 13 end -arch dwall3_3 +arch dwall_2_1_2 x 13 end arch marble x 13 y 1 end -arch dwall_3_1 +arch door_2_2_3 x 13 y 1 end @@ -1231,7 +1150,7 @@ x 13 y 2 end -arch door_2_2_3 +arch door_2_2_1 x 13 y 2 end @@ -1239,10 +1158,6 @@ x 13 y 3 end -arch door_2_2_1 -x 13 -y 3 -end arch marble x 13 y 4 @@ -1283,47 +1198,35 @@ x 13 y 13 end -arch marble -x 13 -y 14 -end arch door_2_2_2 x 13 -y 14 +y 13 end arch marble x 13 -y 15 +y 14 end arch door_1_2 x 13 -y 15 +y 14 end arch marble x 13 -y 16 +y 15 end arch dwall_2_1_2 x 13 -y 16 -end -arch afloor_right -x 14 -end -arch dwall3_3 -x 14 +y 15 end arch marble x 14 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 14 -y 1 end arch marble x 14 -y 2 +y 1 end arch lightningwall_6 Con 100 @@ -1332,7 +1235,7 @@ dam 88 ac -30 x 14 -y 2 +y 1 speed 0.250000 speed_left -2.370000 level 50 @@ -1341,12 +1244,20 @@ end arch marble x 14 -y 3 +y 2 end arch door_2_2_3 x 14 +y 2 +end +arch marble +x 14 y 3 end +arch door_2_1_1 +x 14 +y 3 +end arch marble x 14 y 4 @@ -1423,7 +1334,7 @@ x 14 y 13 end -arch door_2_1_1 +arch door_2_2_4 x 14 y 13 end @@ -1431,14 +1342,6 @@ x 14 y 14 end -arch door_2_2_4 -x 14 -y 14 -end -arch marble -x 14 -y 15 -end arch lightningwall_8 Con 100 hp 5000 @@ -1446,7 +1349,7 @@ dam 88 ac -30 x 14 -y 15 +y 14 speed 0.250000 speed_left -2.750000 level 50 @@ -1455,23 +1358,23 @@ end arch marble x 14 -y 16 +y 15 end arch dwall_2_1_2 x 14 -y 16 +y 15 end -arch afloor_right +arch marble x 15 end -arch dwall_4 +arch dwall_2_2_3 x 15 end arch marble x 15 y 1 end -arch dwall_4 +arch dwall_2_1_1 x 15 y 1 end @@ -1479,7 +1382,7 @@ x 15 y 2 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 2 end @@ -1487,7 +1390,7 @@ x 15 y 3 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 3 end @@ -1495,7 +1398,7 @@ x 15 y 4 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 4 end @@ -1503,7 +1406,7 @@ x 15 y 5 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 5 end @@ -1511,7 +1414,7 @@ x 15 y 6 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 6 end @@ -1519,7 +1422,7 @@ x 15 y 7 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 7 end @@ -1527,7 +1430,7 @@ x 15 y 8 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 8 end @@ -1535,7 +1438,7 @@ x 15 y 9 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 9 end @@ -1543,7 +1446,7 @@ x 15 y 10 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 10 end @@ -1551,7 +1454,7 @@ x 15 y 11 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 11 end @@ -1559,7 +1462,7 @@ x 15 y 12 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 12 end @@ -1567,7 +1470,7 @@ x 15 y 13 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 13 end @@ -1575,7 +1478,7 @@ x 15 y 14 end -arch dwall_3_2 +arch dwall_2_1_1 x 15 y 14 end @@ -1583,584 +1486,442 @@ x 15 y 15 end -arch dwall_3_2 +arch dwall_2_2_4 x 15 y 15 end -arch marble -x 15 -y 16 -end -arch dwall_3_1 -x 15 -y 16 -end -arch woodfloor -x 16 -end -arch dwall_4 -x 16 -end -arch cobblestones2 -x 16 -y 1 -end -arch dwall_4 -x 16 -y 1 -end -arch cobblestones2 -x 16 -y 2 -end -arch dwall_3_4 -x 16 -y 2 -end -arch cobblestones2 -x 16 -y 3 -end -arch dwall_3_4 -x 16 -y 3 -end -arch cobblestones2 -x 16 -y 4 -end -arch dwall_3_4 -x 16 -y 4 -end -arch cobblestones2 -x 16 -y 5 -end -arch dwall_3_4 -x 16 -y 5 -end -arch cobblestones2 -x 16 -y 6 -end -arch dwall_3_4 -x 16 -y 6 -end -arch cobblestones2 -x 16 -y 7 -end -arch dwall_3_4 -x 16 -y 7 -end -arch cobblestones2 -x 16 -y 8 -end -arch dwall_3_4 -x 16 -y 8 -end -arch cobblestones2 -x 16 -y 9 -end -arch dwall_3_4 -x 16 -y 9 -end -arch cobblestones2 -x 16 -y 10 -end -arch dwall_3_4 -x 16 -y 10 -end -arch cobblestones2 -x 16 -y 11 -end -arch dwall_3_4 -x 16 -y 11 -end -arch cobblestones2 -x 16 -y 12 -end -arch dwall_3_4 -x 16 -y 12 -end -arch cobblestones2 -x 16 -y 13 -end -arch dwall_3_4 -x 16 -y 13 -end -arch cobblestones2 -x 16 -y 14 -end -arch dwall_3_4 -x 16 -y 14 -end -arch cobblestones2 -x 16 -y 15 -end -arch dwall_3_4 -x 16 -y 15 -end -arch cobblestones2 -x 16 -y 16 -end -arch dwall_3_1 -x 16 -y 16 -end arch big_elec x 3 -y 7 +y 6 end More arch big_elec_2 x 4 -y 7 +y 6 end More arch big_elec_3 x 3 -y 8 +y 7 end More arch big_elec_4 x 4 -y 8 +y 7 end More arch big_elec_5 x 3 -y 9 +y 8 end More arch big_elec_6 x 4 -y 9 +y 8 end arch big_elec x 4 -y 4 +y 3 end More arch big_elec_2 x 5 -y 4 +y 3 end More arch big_elec_3 x 4 -y 5 +y 4 end More arch big_elec_4 x 5 -y 5 +y 4 end More arch big_elec_5 x 4 -y 6 +y 5 end More arch big_elec_6 x 5 -y 6 +y 5 end arch big_elec x 4 -y 10 +y 9 end More arch big_elec_2 x 5 -y 10 +y 9 end More arch big_elec_3 x 4 -y 11 +y 10 end More arch big_elec_4 x 5 -y 11 +y 10 end More arch big_elec_5 x 4 -y 12 +y 11 end More arch big_elec_6 x 5 -y 12 +y 11 end arch big_elec x 5 -y 7 +y 6 end More arch big_elec_2 x 6 -y 7 +y 6 end More arch big_elec_3 x 5 -y 8 +y 7 end More arch big_elec_4 x 6 -y 8 +y 7 end More arch big_elec_5 x 5 -y 9 +y 8 end More arch big_elec_6 x 6 -y 9 +y 8 end arch big_elec x 6 -y 4 +y 3 end More arch big_elec_2 x 7 -y 4 +y 3 end More arch big_elec_3 x 6 -y 5 +y 4 end More arch big_elec_4 x 7 -y 5 +y 4 end More arch big_elec_5 x 6 -y 6 +y 5 end More arch big_elec_6 x 7 -y 6 +y 5 end arch big_elec x 6 -y 10 +y 9 end More arch big_elec_2 x 7 -y 10 +y 9 end More arch big_elec_3 x 6 -y 11 +y 10 end More arch big_elec_4 x 7 -y 11 +y 10 end More arch big_elec_5 x 6 -y 12 +y 11 end More arch big_elec_6 x 7 -y 12 +y 11 end arch big_elec x 7 -y 13 +y 12 end More arch big_elec_2 x 8 -y 13 +y 12 end More arch big_elec_3 x 7 -y 14 +y 13 end More arch big_elec_4 x 8 -y 14 +y 13 end More arch big_elec_5 x 7 -y 15 +y 14 end More arch big_elec_6 x 8 -y 15 +y 14 end arch big_elec x 8 -y 10 +y 9 end More arch big_elec_2 x 9 -y 10 +y 9 end More arch big_elec_3 x 8 -y 11 +y 10 end More arch big_elec_4 x 9 -y 11 +y 10 end More arch big_elec_5 x 8 -y 12 +y 11 end More arch big_elec_6 x 9 -y 12 +y 11 end arch big_elec x 9 -y 13 +y 12 end More arch big_elec_2 x 10 -y 13 +y 12 end More arch big_elec_3 x 9 -y 14 +y 13 end More arch big_elec_4 x 10 -y 14 +y 13 end More arch big_elec_5 x 9 -y 15 +y 14 end More arch big_elec_6 x 10 -y 15 +y 14 end arch big_elec x 10 -y 4 +y 3 end More arch big_elec_2 x 11 -y 4 +y 3 end More arch big_elec_3 x 10 -y 5 +y 4 end More arch big_elec_4 x 11 -y 5 +y 4 end More arch big_elec_5 x 10 -y 6 +y 5 end More arch big_elec_6 x 11 -y 6 +y 5 end arch big_elec x 10 -y 7 +y 6 end More arch big_elec_2 x 11 -y 7 +y 6 end More arch big_elec_3 x 10 -y 8 +y 7 end More arch big_elec_4 x 11 -y 8 +y 7 end More arch big_elec_5 x 10 -y 9 +y 8 end More arch big_elec_6 x 11 -y 9 +y 8 end arch big_elec x 10 -y 10 +y 9 end More arch big_elec_2 x 11 -y 10 +y 9 end More arch big_elec_3 x 10 -y 11 +y 10 end More arch big_elec_4 x 11 -y 11 +y 10 end More arch big_elec_5 x 10 -y 12 +y 11 end More arch big_elec_6 x 11 -y 12 +y 11 end arch big_elec x 12 -y 4 +y 3 end More arch big_elec_2 x 13 -y 4 +y 3 end More arch big_elec_3 x 12 -y 5 +y 4 end More arch big_elec_4 x 13 -y 5 +y 4 end More arch big_elec_5 x 12 -y 6 +y 5 end More arch big_elec_6 x 13 -y 6 +y 5 end arch big_elec x 12 -y 7 +y 6 end More arch big_elec_2 x 13 -y 7 +y 6 end More arch big_elec_3 x 12 -y 8 +y 7 end More arch big_elec_4 x 13 -y 8 +y 7 end More arch big_elec_5 x 12 -y 9 +y 8 end More arch big_elec_6 x 13 -y 9 +y 8 end arch big_elec x 12 -y 10 +y 9 end More arch big_elec_2 x 13 -y 10 +y 9 end More arch big_elec_3 x 12 -y 11 +y 10 end More arch big_elec_4 x 13 -y 11 +y 10 end More arch big_elec_5 x 12 -y 12 +y 11 end More arch big_elec_6 x 13 -y 12 +y 11 end Index: maps/pup_land/ancient/village/siegfried/siegfried.B5c diff -u maps/pup_land/ancient/village/siegfried/siegfried.B5c:1.1 maps/pup_land/ancient/village/siegfried/siegfried.B5c:1.2 --- maps/pup_land/ancient/village/siegfried/siegfried.B5c:1.1 Sun Mar 28 20:23:43 1999 +++ maps/pup_land/ancient/village/siegfried/siegfried.B5c Tue Sep 26 13:56:03 2000 @@ -4,414 +4,413 @@ Email: gnu@foo.bar Date: Sun Jul 13 00:15:50 1997 endmsg -x 17 -y 17 level 20 value 5 end -arch afloor_right +arch cobblestones2 end -arch dwall_4 +arch dwall_2_2_2 end -arch marble +arch cobblestones2 y 1 end -arch dwall_4 +arch dwall_2_1_1 y 1 end -arch marble +arch cobblestones2 y 2 end -arch dwall_3_2 +arch dwall_2_1_1 y 2 end -arch marble +arch cobblestones2 y 3 end -arch dwall_3_2 +arch dwall_2_1_1 y 3 end -arch marble +arch cobblestones2 y 4 end -arch dwall_3_2 +arch dwall_2_1_1 y 4 end -arch marble +arch cobblestones2 y 5 end -arch dwall_3_2 +arch dwall_2_1_1 y 5 end -arch marble +arch cobblestones2 y 6 end -arch dwall_3_2 +arch dwall_2_1_1 y 6 end -arch marble +arch cobblestones2 y 7 end -arch dwall_3_2 +arch dwall_2_1_1 y 7 end -arch marble +arch cobblestones2 y 8 end -arch dwall_3_2 +arch dwall_2_1_1 y 8 end -arch marble +arch cobblestones2 y 9 end -arch dwall_3_2 +arch dwall_2_1_1 y 9 end -arch marble +arch cobblestones2 y 10 end -arch dwall_3_2 +arch dwall_2_1_1 y 10 end -arch marble +arch cobblestones2 y 11 end -arch dwall_3_2 +arch dwall_2_1_1 y 11 end -arch marble +arch cobblestones2 y 12 end -arch dwall_3_2 +arch dwall_2_1_1 y 12 end -arch marble +arch cobblestones2 y 13 end -arch dwall_3_2 +arch dwall_2_1_1 y 13 end -arch marble +arch cobblestones2 y 14 end -arch dwall_3_2 +arch dwall_2_1_1 y 14 end -arch marble +arch cobblestones2 y 15 end -arch dwall_3_2 +arch dwall_2_2_1 y 15 -end -arch marble -y 16 -end -arch dwall_3_1 -y 16 end -arch woodfloor +arch cobblestones2 x 1 end -arch dwall_4 +arch dwall_2_1_2 x 1 end arch cobblestones2 x 1 y 1 end -arch dwall_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 1 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 2 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 2 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 3 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 3 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 4 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 4 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 5 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 5 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 6 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 6 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 7 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 7 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 8 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 8 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 9 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 9 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 10 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 10 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 11 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 11 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 12 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 12 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 13 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 13 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 14 end -arch dwall_3_4 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 1 y 14 +speed 0.200000 +level 100 end arch cobblestones2 x 1 y 15 end -arch dwall_3_4 +arch dwall_2_1_2 x 1 y 15 end arch cobblestones2 -x 1 -y 16 -end -arch dwall_3_1 -x 1 -y 16 -end -arch woodfloor x 2 end -arch dwall3_3 +arch dwall_2_1_2 x 2 end arch cobblestones2 x 2 y 1 end -arch dwall_3_1 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 x 2 y 1 +speed 0.200000 +level 100 end arch cobblestones2 x 2 y 2 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_2_2 x 2 y 2 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 3 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 3 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 4 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 4 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 5 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 5 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 6 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 6 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 7 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 7 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 8 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_3_2 x 2 y 8 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 9 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 9 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 10 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 10 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 11 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 11 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 12 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_1_1 x 2 y 12 -speed 0.200000 -level 100 end arch cobblestones2 x 2 y 13 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch door_2_2_1 x 2 y 13 -speed 0.200000 -level 100 end arch cobblestones2 x 2 @@ -430,63 +429,42 @@ x 2 y 15 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 +arch dwall_2_1_2 x 2 y 15 -speed 0.200000 -level 100 end arch cobblestones2 -x 2 -y 16 -end -arch dwall_2_1_2 -x 2 -y 16 -end -arch woodfloor x 3 end -arch dwall3_3 +arch dwall_2_1_2 x 3 end arch cobblestones2 x 3 y 1 end -arch dwall_3_1 -x 3 -y 1 -end -arch cobblestones2 -x 3 -y 2 -end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 3 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 3 -y 3 +y 2 end -arch door_2_2_2 +arch door_2_1_2 x 3 -y 3 +y 2 end arch cobblestones2 x 3 -y 4 +y 3 end -arch door_2_1_1 +arch cobblestones2 x 3 y 4 end @@ -494,31 +472,19 @@ x 3 y 5 end -arch door_2_1_1 -x 3 -y 5 -end arch cobblestones2 x 3 y 6 end -arch door_2_1_1 -x 3 -y 6 -end arch cobblestones2 x 3 y 7 end -arch door_2_1_1 +arch cobblestones2 x 3 -y 7 -end -arch cobblestones2 -x 3 y 8 end -arch door_2_1_1 +arch door_2_1_2 x 3 y 8 end @@ -526,39 +492,23 @@ x 3 y 9 end -arch door_3_2 -x 3 -y 9 -end arch cobblestones2 x 3 y 10 end -arch door_2_1_1 -x 3 -y 10 -end arch cobblestones2 x 3 y 11 end -arch door_2_1_1 -x 3 -y 11 -end arch cobblestones2 x 3 y 12 end -arch door_2_1_1 -x 3 -y 12 -end arch cobblestones2 x 3 y 13 end -arch door_2_1_1 +arch door_2_1_2 x 3 y 13 end @@ -566,64 +516,52 @@ x 3 y 14 end -arch door_2_2_1 -x 3 -y 14 -end -arch cobblestones2 -x 3 -y 15 -end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 3 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 3 -y 16 +y 15 end arch dwall_2_1_2 x 3 -y 16 -end -arch woodfloor -x 4 -end -arch dwall3_3 -x 4 +y 15 end arch cobblestones2 x 4 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 4 -y 1 end arch cobblestones2 x 4 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 4 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 4 -y 3 +y 2 end arch door_2_1_2 x 4 +y 2 +end +arch cobblestones2 +x 4 y 3 end arch cobblestones2 @@ -646,11 +584,11 @@ x 4 y 8 end -arch cobblestones2 +arch door_2_1_2 x 4 -y 9 +y 8 end -arch door_2_1_2 +arch cobblestones2 x 4 y 9 end @@ -670,95 +608,107 @@ x 4 y 13 end -arch cobblestones2 -x 4 -y 14 -end arch door_2_1_2 x 4 -y 14 +y 13 end arch cobblestones2 x 4 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 4 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 4 -y 16 +y 15 end arch dwall_2_1_2 x 4 -y 16 -end -arch woodfloor -x 5 -end -arch dwall3_3 -x 5 +y 15 end arch cobblestones2 x 5 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 5 -y 1 end arch cobblestones2 x 5 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 5 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 5 -y 3 +y 2 end arch door_2_1_2 x 5 +y 2 +end +arch cobblestones2 +x 5 y 3 end arch cobblestones2 x 5 y 4 end +arch door_2_2_2 +x 5 +y 4 +end arch cobblestones2 x 5 y 5 end +arch door_2_1_1 +x 5 +y 5 +end arch cobblestones2 x 5 y 6 end +arch door_2_1_1 +x 5 +y 6 +end arch cobblestones2 x 5 y 7 end +arch door_2_1_1 +x 5 +y 7 +end arch cobblestones2 x 5 y 8 end +arch door_3_4 +x 5 +y 8 +end arch cobblestones2 x 5 y 9 end -arch door_2_1_2 +arch door_2_1_1 x 5 y 9 end @@ -766,6 +716,10 @@ x 5 y 10 end +arch door_2_2_1 +x 5 +y 10 +end arch cobblestones2 x 5 y 11 @@ -778,119 +732,154 @@ x 5 y 13 end -arch cobblestones2 -x 5 -y 14 -end arch door_2_1_2 x 5 -y 14 +y 13 end arch cobblestones2 x 5 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 5 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 5 -y 16 +y 15 end arch dwall_2_1_2 x 5 -y 16 -end -arch woodfloor -x 6 -end -arch dwall3_3 -x 6 +y 15 end arch cobblestones2 x 6 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 6 -y 1 end arch cobblestones2 x 6 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 6 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 6 -y 3 +y 2 end arch door_2_1_2 x 6 +y 2 +end +arch cobblestones2 +x 6 y 3 end arch cobblestones2 x 6 y 4 end +arch door_2_1_2 +x 6 +y 4 +end arch cobblestones2 x 6 y 5 end -arch door_2_2_2 +arch lbulletwall_4 +name bombbomb wall +other_arch bomb +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 6 y 5 +level 50 +alive 1 end arch cobblestones2 x 6 y 6 end -arch door_2_1_1 +arch lbulletwall_3 +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 6 y 6 +level 50 +alive 1 end arch cobblestones2 x 6 y 7 end -arch door_2_1_1 +arch lbulletwall_3 +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 6 y 7 +level 50 +alive 1 end arch cobblestones2 x 6 y 8 end -arch door_2_1_1 +arch lbulletwall_3 +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 6 y 8 +level 50 +alive 1 end arch cobblestones2 x 6 y 9 end -arch door_3_4 +arch lbulletwall_2 +name bombbomb wall +other_arch bomb +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 6 y 9 +level 50 +alive 1 end arch cobblestones2 x 6 y 10 end -arch door_2_1_1 +arch door_2_1_2 x 6 y 10 end @@ -898,10 +887,6 @@ x 6 y 11 end -arch door_2_2_1 -x 6 -y 11 -end arch cobblestones2 x 6 y 12 @@ -910,87 +895,75 @@ x 6 y 13 end -arch cobblestones2 -x 6 -y 14 -end arch door_2_1_2 x 6 -y 14 +y 13 end arch cobblestones2 x 6 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 6 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 6 -y 16 +y 15 end arch dwall_2_1_2 x 6 -y 16 -end -arch woodfloor -x 7 -end -arch dwall3_3 -x 7 +y 15 end arch cobblestones2 x 7 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 7 -y 1 end arch cobblestones2 x 7 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 7 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 7 -y 3 +y 2 end arch door_2_1_2 x 7 -y 3 +y 2 end arch cobblestones2 x 7 -y 4 +y 3 end arch cobblestones2 x 7 -y 5 +y 4 end arch door_2_1_2 x 7 -y 5 +y 4 end arch cobblestones2 x 7 -y 6 +y 5 end -arch lbulletwall_4 +arch lbulletwall_5 name bombbomb wall other_arch bomb Con 100 @@ -999,60 +972,40 @@ dam 8 ac -30 x 7 -y 6 +y 5 +speed -0.100000 level 50 alive 1 end arch cobblestones2 x 7 -y 7 +y 6 end -arch lbulletwall_3 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_2_2 x 7 -y 7 -level 50 -alive 1 +y 6 end arch cobblestones2 x 7 -y 8 +y 7 end -arch lbulletwall_3 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_1_1 x 7 -y 8 -level 50 -alive 1 +y 7 end arch cobblestones2 x 7 -y 9 +y 8 end -arch lbulletwall_3 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_2_1 x 7 -y 9 -level 50 -alive 1 +y 8 end arch cobblestones2 x 7 -y 10 +y 9 end -arch lbulletwall_2 +arch lbulletwall_1 name bombbomb wall other_arch bomb Con 100 @@ -1061,105 +1014,98 @@ dam 8 ac -30 x 7 -y 10 +y 9 +speed -0.100000 level 50 alive 1 end arch cobblestones2 x 7 -y 11 +y 10 end arch door_2_1_2 x 7 -y 11 +y 10 end arch cobblestones2 x 7 -y 12 +y 11 end arch cobblestones2 x 7 -y 13 +y 12 end arch cobblestones2 x 7 -y 14 +y 13 end arch door_2_1_2 x 7 -y 14 +y 13 end arch cobblestones2 x 7 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 7 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 7 -y 16 +y 15 end arch dwall_2_1_2 x 7 -y 16 -end -arch woodfloor -x 8 -end -arch dwall3_3 -x 8 +y 15 end arch cobblestones2 x 8 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 8 -y 1 end arch cobblestones2 x 8 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 8 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 8 -y 3 +y 2 end arch door_2_1_2 x 8 -y 3 +y 2 end arch cobblestones2 x 8 -y 4 +y 3 end arch cobblestones2 x 8 -y 5 +y 4 end arch door_2_1_2 x 8 -y 5 +y 4 end arch cobblestones2 x 8 -y 6 +y 5 end arch lbulletwall_5 name bombbomb wall @@ -1170,38 +1116,38 @@ dam 8 ac -30 x 8 -y 6 +y 5 speed -0.100000 level 50 alive 1 end arch cobblestones2 x 8 -y 7 +y 6 end -arch door_2_2_2 +arch door_2_1_2 x 8 -y 7 +y 6 end arch cobblestones2 x 8 -y 8 +y 7 end -arch door_2_1_1 +arch unholy_ground x 8 -y 8 +y 7 end arch cobblestones2 x 8 -y 9 +y 8 end -arch door_2_2_1 +arch door_2_1_2 x 8 -y 9 +y 8 end arch cobblestones2 x 8 -y 10 +y 9 end arch lbulletwall_1 name bombbomb wall @@ -1212,106 +1158,105 @@ dam 8 ac -30 x 8 -y 10 +y 9 speed -0.100000 level 50 alive 1 end arch cobblestones2 x 8 -y 11 +y 10 end arch door_2_1_2 x 8 -y 11 +y 10 end arch cobblestones2 x 8 -y 12 +y 11 end arch cobblestones2 x 8 -y 13 +y 12 end arch cobblestones2 x 8 -y 14 +y 13 end arch door_2_1_2 x 8 -y 14 +y 13 end arch cobblestones2 x 8 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 8 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 8 -y 16 +y 15 end arch dwall_2_1_2 x 8 -y 16 +y 15 end -arch woodfloor +arch cobblestones2 x 9 end -arch dwall3_3 +arch dwall_2_1_2 x 9 end arch cobblestones2 x 9 y 1 end -arch dwall_3_1 +arch stair_up +slaying siegfried.B4 +hp 9 +sp 36 x 9 y 1 end -arch cobblestones2 -x 9 -y 2 -end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 9 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 9 -y 3 +y 2 end arch door_2_1_2 x 9 -y 3 +y 2 end arch cobblestones2 x 9 -y 4 +y 3 end arch cobblestones2 x 9 -y 5 +y 4 end arch door_2_1_2 x 9 -y 5 +y 4 end arch cobblestones2 x 9 -y 6 +y 5 end arch lbulletwall_5 name bombbomb wall @@ -1322,38 +1267,38 @@ dam 8 ac -30 x 9 -y 6 +y 5 speed -0.100000 level 50 alive 1 end arch cobblestones2 x 9 -y 7 +y 6 end -arch door_2_1_2 +arch door_2_2_3 x 9 -y 7 +y 6 end arch cobblestones2 x 9 -y 8 +y 7 end -arch unholy_ground +arch door_2_1_1 x 9 -y 8 +y 7 end arch cobblestones2 x 9 -y 9 +y 8 end -arch door_2_1_2 +arch door_2_2_4 x 9 -y 9 +y 8 end arch cobblestones2 x 9 -y 10 +y 9 end arch lbulletwall_1 name bombbomb wall @@ -1364,117 +1309,118 @@ dam 8 ac -30 x 9 -y 10 +y 9 speed -0.100000 level 50 alive 1 end arch cobblestones2 x 9 -y 11 +y 10 end arch door_2_1_2 x 9 -y 11 +y 10 end arch cobblestones2 x 9 -y 12 +y 11 end arch cobblestones2 x 9 -y 13 +y 12 end arch cobblestones2 x 9 -y 14 +y 13 end arch door_2_1_2 x 9 -y 14 +y 13 end arch cobblestones2 x 9 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 9 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 9 -y 16 +y 15 end arch dwall_2_1_2 x 9 -y 16 -end -arch woodfloor -x 10 -end -arch dwall3_3 -x 10 +y 15 end arch cobblestones2 x 10 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 10 -y 1 end arch cobblestones2 x 10 -y 2 -end -arch stair_up -slaying siegfried.B4 -hp 9 -sp 36 -x 10 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 10 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 10 -y 3 +y 2 end arch door_2_1_2 x 10 +y 2 +end +arch cobblestones2 +x 10 y 3 end arch cobblestones2 x 10 y 4 end +arch door_2_1_2 +x 10 +y 4 +end arch cobblestones2 x 10 y 5 end -arch door_2_1_2 +arch lbulletwall_6 +name bombbomb wall +other_arch bomb +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 10 y 5 +speed -0.100000 +level 50 +alive 1 end arch cobblestones2 x 10 y 6 end -arch lbulletwall_5 -name bombbomb wall -other_arch bomb +arch lbulletwall_7 Con 100 hp 5000 maxhp 5000 @@ -1482,7 +1428,6 @@ ac -30 x 10 y 6 -speed -0.100000 level 50 alive 1 end @@ -1490,31 +1435,37 @@ x 10 y 7 end -arch door_2_2_3 +arch lbulletwall_7 +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 10 y 7 +level 50 +alive 1 end arch cobblestones2 x 10 y 8 end -arch door_2_1_1 +arch lbulletwall_7 +Con 100 +hp 5000 +maxhp 5000 +dam 8 +ac -30 x 10 y 8 +level 50 +alive 1 end arch cobblestones2 x 10 y 9 -end -arch door_2_2_4 -x 10 -y 9 -end -arch cobblestones2 -x 10 -y 10 end -arch lbulletwall_1 +arch lbulletwall_8 name bombbomb wall other_arch bomb Con 100 @@ -1523,100 +1474,100 @@ dam 8 ac -30 x 10 -y 10 +y 9 speed -0.100000 level 50 alive 1 end arch cobblestones2 x 10 -y 11 +y 10 end arch door_2_1_2 x 10 -y 11 +y 10 end arch cobblestones2 x 10 -y 12 +y 11 end arch cobblestones2 x 10 -y 13 +y 12 end arch cobblestones2 x 10 -y 14 +y 13 end arch door_2_1_2 x 10 -y 14 +y 13 end arch cobblestones2 x 10 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 10 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 10 -y 16 +y 15 end arch dwall_2_1_2 x 10 -y 16 -end -arch woodfloor -x 11 -end -arch dwall3_3 -x 11 +y 15 end arch cobblestones2 x 11 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 11 -y 1 end arch cobblestones2 x 11 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 11 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 11 -y 3 +y 2 end arch door_2_1_2 x 11 +y 2 +end +arch cobblestones2 +x 11 y 3 end arch cobblestones2 x 11 y 4 end +arch door_2_2_3 +x 11 +y 4 +end arch cobblestones2 x 11 y 5 end -arch door_2_1_2 +arch door_2_1_1 x 11 y 5 end @@ -1624,91 +1575,46 @@ x 11 y 6 end -arch lbulletwall_6 -name bombbomb wall -other_arch bomb -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_1_1 x 11 y 6 -speed -0.100000 -level 50 -alive 1 end arch cobblestones2 x 11 y 7 end -arch lbulletwall_7 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_1_1 x 11 y 7 -level 50 -alive 1 end arch cobblestones2 x 11 y 8 end -arch lbulletwall_7 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_1_1 x 11 y 8 -level 50 -alive 1 end arch cobblestones2 x 11 y 9 end -arch lbulletwall_7 -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_1_1 x 11 y 9 -level 50 -alive 1 end arch cobblestones2 x 11 y 10 end -arch lbulletwall_8 -name bombbomb wall -other_arch bomb -Con 100 -hp 5000 -maxhp 5000 -dam 8 -ac -30 +arch door_2_2_4 x 11 y 10 -speed -0.100000 -level 50 -alive 1 end arch cobblestones2 x 11 y 11 end -arch door_2_1_2 -x 11 -y 11 -end arch cobblestones2 x 11 y 12 @@ -1717,750 +1623,582 @@ x 11 y 13 end -arch cobblestones2 -x 11 -y 14 -end arch door_2_1_2 x 11 -y 14 +y 13 end arch cobblestones2 x 11 -y 15 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 11 -y 15 +y 14 speed 0.200000 level 100 end arch cobblestones2 x 11 -y 16 +y 15 end arch dwall_2_1_2 x 11 -y 16 -end -arch woodfloor -x 12 -end -arch dwall3_3 -x 12 +y 15 end arch cobblestones2 x 12 -y 1 end -arch dwall_3_1 +arch dwall_2_1_2 x 12 -y 1 end arch cobblestones2 x 12 -y 2 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 x 12 -y 2 +y 1 speed 0.200000 level 100 end arch cobblestones2 x 12 -y 3 -end -arch door_2_1_2 -x 12 -y 3 -end -arch cobblestones2 -x 12 -y 4 -end -arch cobblestones2 -x 12 -y 5 -end -arch door_2_2_3 -x 12 -y 5 -end -arch cobblestones2 -x 12 -y 6 -end -arch door_2_1_1 -x 12 -y 6 -end -arch cobblestones2 -x 12 -y 7 -end -arch door_2_1_1 -x 12 -y 7 -end -arch cobblestones2 -x 12 -y 8 -end -arch door_2_1_1 -x 12 -y 8 -end -arch cobblestones2 -x 12 -y 9 -end -arch door_2_1_1 -x 12 -y 9 -end -arch cobblestones2 -x 12 -y 10 -end -arch door_2_1_1 -x 12 -y 10 -end -arch cobblestones2 -x 12 -y 11 -end -arch door_2_2_4 -x 12 -y 11 -end -arch cobblestones2 -x 12 -y 12 -end -arch cobblestones2 -x 12 -y 13 -end -arch cobblestones2 -x 12 -y 14 +y 2 end arch door_2_1_2 x 12 -y 14 -end -arch cobblestones2 -x 12 -y 15 -end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 -x 12 -y 15 -speed 0.200000 -level 100 -end -arch cobblestones2 -x 12 -y 16 -end -arch dwall_2_1_2 -x 12 -y 16 -end -arch woodfloor -x 13 -end -arch dwall3_3 -x 13 -end -arch cobblestones2 -x 13 -y 1 -end -arch dwall_3_1 -x 13 -y 1 -end -arch cobblestones2 -x 13 y 2 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 -x 13 -y 2 -speed 0.200000 -level 100 -end arch cobblestones2 -x 13 -y 3 -end -arch door_2_1_2 -x 13 +x 12 y 3 end arch cobblestones2 -x 13 +x 12 y 4 end arch cobblestones2 -x 13 +x 12 y 5 end arch cobblestones2 -x 13 +x 12 y 6 end arch cobblestones2 -x 13 +x 12 y 7 end arch cobblestones2 -x 13 +x 12 y 8 end arch cobblestones2 -x 13 +x 12 y 9 end arch cobblestones2 -x 13 +x 12 y 10 end arch cobblestones2 -x 13 +x 12 y 11 end arch cobblestones2 -x 13 +x 12 y 12 end arch cobblestones2 -x 13 +x 12 y 13 end -arch cobblestones2 -x 13 -y 14 -end arch door_2_1_2 -x 13 -y 14 +x 12 +y 13 end arch cobblestones2 -x 13 -y 15 +x 12 +y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 13 -y 15 +x 12 +y 14 speed 0.200000 level 100 end arch cobblestones2 -x 13 -y 16 +x 12 +y 15 end arch dwall_2_1_2 -x 13 -y 16 -end -arch woodfloor -x 14 -end -arch dwall3_3 -x 14 +x 12 +y 15 end arch cobblestones2 -x 14 -y 1 +x 13 end -arch dwall_3_1 -x 14 -y 1 +arch dwall_2_1_2 +x 13 end arch cobblestones2 -x 14 -y 2 +x 13 +y 1 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 14 -y 2 +x 13 +y 1 speed 0.200000 level 100 end arch cobblestones2 -x 14 -y 3 +x 13 +y 2 end arch door_2_2_3 -x 14 +x 13 +y 2 +end +arch cobblestones2 +x 13 +y 3 +end +arch door_2_1_1 +x 13 y 3 end arch cobblestones2 -x 14 +x 13 y 4 end arch door_2_1_1 -x 14 +x 13 y 4 end arch cobblestones2 -x 14 +x 13 y 5 end arch door_2_1_1 -x 14 +x 13 y 5 end arch cobblestones2 -x 14 +x 13 y 6 end arch door_2_1_1 -x 14 +x 13 y 6 end arch cobblestones2 -x 14 +x 13 y 7 end arch door_2_1_1 -x 14 +x 13 y 7 end arch cobblestones2 -x 14 +x 13 y 8 end arch door_2_1_1 -x 14 +x 13 y 8 end arch cobblestones2 -x 14 +x 13 y 9 end arch door_2_1_1 -x 14 +x 13 y 9 end arch cobblestones2 -x 14 +x 13 y 10 end arch door_2_1_1 -x 14 +x 13 y 10 end arch cobblestones2 -x 14 +x 13 y 11 end arch door_2_1_1 -x 14 +x 13 y 11 end arch cobblestones2 -x 14 +x 13 y 12 end arch door_2_1_1 -x 14 +x 13 y 12 end arch cobblestones2 -x 14 +x 13 y 13 end -arch door_2_1_1 -x 14 +arch door_2_2_4 +x 13 y 13 end arch cobblestones2 -x 14 -y 14 -end -arch door_2_2_4 -x 14 +x 13 y 14 end -arch cobblestones2 -x 14 -y 15 -end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 14 -y 15 +x 13 +y 14 speed 0.200000 level 100 end arch cobblestones2 -x 14 -y 16 +x 13 +y 15 end arch dwall_2_1_2 -x 14 -y 16 +x 13 +y 15 end -arch woodfloor -x 15 +arch cobblestones2 +x 14 end -arch dwall3_3 -x 15 +arch dwall_2_1_2 +x 14 end arch cobblestones2 -x 15 +x 14 y 1 end -arch dwall_3_1 -x 15 +arch pyro_gen +hp 5000 +maxhp 5000 +ac -30 +x 14 y 1 +speed 0.200000 +level 100 end arch cobblestones2 -x 15 +x 14 y 2 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 2 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 3 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 3 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 4 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 4 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 5 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 5 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 6 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 6 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 7 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 7 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 8 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 8 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 9 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 9 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 10 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 10 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 11 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 11 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 12 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 12 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 13 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 13 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 14 end arch pyro_gen hp 5000 maxhp 5000 ac -30 -x 15 +x 14 y 14 speed 0.200000 level 100 end arch cobblestones2 -x 15 +x 14 y 15 end -arch pyro_gen -hp 5000 -maxhp 5000 -ac -30 -x 15 +arch dwall_2_1_2 +x 14 y 15 -speed 0.200000 -level 100 end arch cobblestones2 x 15 -y 16 end -arch dwall_2_1_2 +arch dwall_2_2_3 x 15 -y 16 -end -arch woodfloor -x 16 end -arch dwall_3_4 -x 16 -end arch cobblestones2 -x 16 +x 15 y 1 end -arch dwall_3_4 -x 16 +arch dwall_2_1_1 +x 15 y 1 end arch cobblestones2 -x 16 +x 15 y 2 end arch dwall_2_1_1 -x 16 +x 15 y 2 end arch cobblestones2 -x 16 +x 15 y 3 end arch dwall_2_1_1 -x 16 +x 15 y 3 end arch cobblestones2 -x 16 +x 15 y 4 end arch dwall_2_1_1 -x 16 +x 15 y 4 end arch cobblestones2 -x 16 +x 15 y 5 end arch dwall_2_1_1 -x 16 +x 15 y 5 end arch cobblestones2 -x 16 +x 15 y 6 end arch dwall_2_1_1 -x 16 +x 15 y 6 end arch cobblestones2 -x 16 +x 15 y 7 end arch dwall_2_1_1 -x 16 +x 15 y 7 end arch cobblestones2 -x 16 +x 15 y 8 end arch dwall_2_1_1 -x 16 +x 15 y 8 end arch cobblestones2 -x 16 +x 15 y 9 end arch dwall_2_1_1 -x 16 +x 15 y 9 end arch cobblestones2 -x 16 +x 15 y 10 end arch dwall_2_1_1 -x 16 +x 15 y 10 end arch cobblestones2 -x 16 +x 15 y 11 end arch dwall_2_1_1 -x 16 +x 15 y 11 end arch cobblestones2 -x 16 +x 15 y 12 end arch dwall_2_1_1 -x 16 +x 15 y 12 end arch cobblestones2 -x 16 +x 15 y 13 end arch dwall_2_1_1 -x 16 +x 15 y 13 end arch cobblestones2 -x 16 +x 15 y 14 end arch dwall_2_1_1 -x 16 +x 15 y 14 end arch cobblestones2 -x 16 -y 15 -end -arch dwall_2_1_1 -x 16 +x 15 y 15 end -arch cobblestones2 -x 16 -y 16 -end arch dwall_2_2_4 -x 16 -y 16 +x 15 +y 15 end From mwedel at scruznet.com Tue Sep 26 15:56:05 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/castle_eureca Message-ID: <200009262056.NAA32582@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:56 Author: peterm Update of /home/cvs/CVS/maps/pup_land/castle_eureca In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32506/pup_land/castle_eureca Modified Files: castle_eureca2 castle_eureca5 castle_eureca6 castle_eureca7 castle_eureca8 castle_eureca9 castle_eurecaB1 Log Message: Changes from Andreas Vogl applied to the pupland mix. He's done numerous fixes and balancing to the maps. --PeterM **************************************** Index: maps/pup_land/castle_eureca/castle_eureca2 diff -u maps/pup_land/castle_eureca/castle_eureca2:1.1 maps/pup_land/castle_eureca/castle_eureca2:1.2 --- maps/pup_land/castle_eureca/castle_eureca2:1.1 Sun Mar 28 20:26:29 1999 +++ maps/pup_land/castle_eureca/castle_eureca2 Tue Sep 26 13:56:05 2000 @@ -2223,9 +2223,15 @@ y 1 end arch dungeon_floor +x 14 +y 2 +end +arch cwall_2_1_1 face cwall_w_0.119 x 14 y 2 +no_pass 0 +blocksview 0 end arch dungeon_floor x 14 @@ -2625,19 +2631,20 @@ no_pick 1 arch icecube carrying 7255 -arch dragon_steak -end -arch food -end -arch mushroom_1 +arch mushroom_3 nrof 3 end arch mushroom_2 nrof 3 end -arch mushroom_3 +arch mushroom_1 nrof 3 end +arch food +been_applied 1 +end +arch dragon_steak +end end end arch dungeon_floor @@ -2792,13 +2799,15 @@ arch book_read name Lauretta's Diary msg -We are attacked by monsters suddenly. -Eureca hid us in this room, and ran -away from this castle to ask someone -for help. Now he haven't come back yet +We have been attacked by monsters +suddenly. Eureca led us in this room, +and then he ran out of the castle to +ask someone for help. +We are still waiting for him. ... -My son and I am afraid that this -secret room is found by monsters... +My son and I are afraid that this +secret room will be discovered by the +monsters soon... endmsg x 18 y 1 Index: maps/pup_land/castle_eureca/castle_eureca5 diff -u maps/pup_land/castle_eureca/castle_eureca5:1.1 maps/pup_land/castle_eureca/castle_eureca5:1.2 --- maps/pup_land/castle_eureca/castle_eureca5:1.1 Sun Mar 28 20:26:55 1999 +++ maps/pup_land/castle_eureca/castle_eureca5 Tue Sep 26 13:56:05 2000 @@ -6,7 +6,7 @@ Date: Thu Mar 7 22:09:53 1996 endmsg x 22 -y 40 +y 45 end arch flagstone end @@ -135,72 +135,132 @@ arch blocked y 21 end +arch dirtfloor +y 22 +end arch blocked y 22 end +arch dirtfloor +y 23 +end arch blocked y 23 end +arch dirtfloor +y 24 +end arch blocked y 24 end +arch dirtfloor +y 25 +end arch blocked y 25 end +arch dirtfloor +y 26 +end arch blocked y 26 end +arch dirtfloor +y 27 +end arch blocked y 27 end +arch dirtfloor +y 28 +end arch blocked y 28 end +arch dirtfloor +y 29 +end arch blocked y 29 end +arch dirtfloor +y 30 +end arch blocked y 30 end -arch flagstone +arch dirtfloor y 31 end -arch cwall_2_2_2 +arch blocked y 31 end -arch flagstone +arch dirtfloor y 32 end -arch cwall_2_1_1 +arch blocked y 32 end -arch flagstone +arch dirtfloor y 33 end -arch cwall_2_1_1 +arch blocked y 33 end -arch flagstone +arch dirtfloor y 34 end -arch cwall_2_2_1 +arch blocked y 34 end +arch dirtfloor +y 35 +end arch blocked y 35 end +arch dirtfloor +y 36 +end arch blocked y 36 end +arch dirtfloor +y 37 +end arch blocked y 37 end +arch dirtfloor +y 38 +end arch blocked y 38 end +arch dirtfloor +y 39 +end arch blocked y 39 end +arch dirtfloor +y 40 +end +arch blocked +y 40 +end +arch blocked +y 41 +end +arch blocked +y 42 +end +arch blocked +y 43 +end +arch blocked +y 44 +end arch flagstone x 1 end @@ -320,92 +380,233 @@ x 1 y 21 end -arch blocked +arch dirtfloor x 1 y 22 end -arch blocked +arch dun2 +x 1 +y 22 +end +arch detector +slaying stardust x 1 y 23 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 23 +end +arch detector +slaying stardust x 1 y 24 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 24 +end +arch detector +slaying stardust x 1 y 25 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 25 +end +arch detector +slaying stardust x 1 y 26 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +face pstone_4.111 +x 1 +y 26 +end +arch detector +slaying stardust x 1 y 27 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +face pstone_4.111 +x 1 +y 27 +end +arch detector +slaying stardust x 1 y 28 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 28 +end +arch detector +slaying stardust x 1 y 29 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 29 +end +arch detector +slaying stardust x 1 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 1 +y 30 +end +arch detector +slaying stardust x 1 y 31 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 1 y 31 end -arch flagstone +arch detector +slaying stardust x 1 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 1 +y 32 +end +arch detector +slaying stardust +x 1 y 33 +protected 15 +connected 15 end -arch firewall_2 -dam 4 +arch dirtfloor x 1 y 33 -level 100 end -arch flagstone +arch detector +slaying stardust x 1 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 1 y 34 end -arch blocked +arch detector +slaying stardust x 1 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 35 +end +arch mountain3 +name rocks +x 1 +y 35 +no_pass 1 +end +arch detector +slaying stardust x 1 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 36 +end +arch detector +slaying stardust x 1 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 37 +end +arch detector +slaying stardust x 1 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 1 +y 38 +end +arch detector +slaying stardust +x 1 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 1 y 39 end +arch dirtfloor +x 1 +y 40 +end +arch blocked +x 1 +y 40 +end +arch blocked +x 1 +y 41 +end +arch blocked +x 1 +y 42 +end +arch blocked +x 1 +y 43 +end +arch blocked +x 1 +y 44 +end arch dungeon_floor x 2 end @@ -572,128 +773,227 @@ x 2 y 21 end -arch blocked +arch dirtfloor x 2 y 22 end -arch blocked +arch dun2 +x 2 +y 22 +end +arch detector +slaying stardust x 2 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 2 +y 23 +end +arch detector +slaying stardust x 2 y 24 +protected 15 +connected 15 end -arch cwall_2_2_2 +arch dirtfloor x 2 y 24 end -arch flagstone +arch detector +slaying stardust x 2 y 25 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 2 y 25 end -arch flagstone +arch detector +slaying stardust x 2 y 26 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 2 y 26 end -arch flagstone +arch detector +slaying stardust x 2 y 27 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor +face pstone_4.111 x 2 y 27 end -arch flagstone +arch detector +slaying stardust x 2 y 28 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 2 y 28 end -arch flagstone +arch detector +slaying stardust x 2 y 29 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor +face pstone_4.111 x 2 y 29 end -arch flagstone +arch detector +slaying stardust x 2 y 30 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 2 y 30 end -arch flagstone +arch detector +slaying stardust x 2 y 31 +protected 15 +connected 15 end -arch cwall_3_4 +arch dirtfloor x 2 y 31 end -arch flagstone +arch detector +slaying stardust x 2 y 32 +protected 15 +connected 15 end -arch igate_closed_2 -face cwall_5.111 +arch dirtfloor x 2 y 32 -speed 0.500000 -connected 2 end -arch flagstone +arch detector +slaying stardust x 2 y 33 +protected 15 +connected 15 end -arch igate_closed_2 -face cwall_5.111 +arch dirtfloor x 2 y 33 -speed 0.500000 -connected 2 end -arch flagstone +arch detector +slaying stardust x 2 y 34 +protected 15 +connected 15 end -arch cwall_2_2_1 +arch dirtfloor x 2 y 34 end -arch blocked +arch detector +slaying stardust x 2 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 2 +y 35 +end +arch detector +slaying stardust x 2 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 2 +y 36 +end +arch detector +slaying stardust x 2 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 2 +y 37 +end +arch detector +slaying stardust x 2 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 2 +y 38 +end +arch detector +slaying stardust +x 2 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 2 y 39 end +arch dirtfloor +x 2 +y 40 +end +arch blocked +x 2 +y 40 +end +arch blocked +x 2 +y 41 +end +arch blocked +x 2 +y 42 +end +arch blocked +x 2 +y 43 +end +arch blocked +x 2 +y 44 +end arch dungeon_floor x 3 end @@ -726,6 +1026,18 @@ end arch dungeon_floor x 3 +y 4 +end +arch dungeon_floor +x 3 +y 5 +end +arch dungeon_floor +x 3 +y 6 +end +arch dungeon_floor +x 3 y 7 end arch dungeon_floor @@ -796,85 +1108,240 @@ x 3 y 21 end -arch blocked +arch dirtfloor x 3 y 22 end -arch blocked +arch dun2 +x 3 +y 22 +end +arch detector +slaying stardust x 3 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 3 +y 23 +end +arch detector +slaying stardust x 3 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 3 y 24 end -arch flagstone +arch detector +slaying stardust x 3 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 3 -y 26 +y 25 end -arch flagstone +arch detector +slaying stardust x 3 -y 27 +y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 3 -y 28 +y 26 end -arch flagstone +arch mountain3 +name rocks x 3 -y 29 +y 26 +no_pass 1 end -arch flagstone +arch detector +slaying stardust x 3 -y 30 +y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 3 -y 31 +y 27 end -arch flagstone +arch detector +slaying stardust x 3 -y 32 +y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 3 -y 33 +y 28 end -arch flagstone +arch detector +slaying stardust x 3 +y 29 +protected 15 +connected 15 +end +arch dirtfloor +x 3 +y 29 +end +arch detector +slaying stardust +x 3 +y 30 +protected 15 +connected 15 +end +arch dirtfloor +x 3 +y 30 +end +arch dragon_wing +name dragon's wing +x 3 +y 30 +material 0 +no_pick 1 +end +arch detector +slaying stardust +x 3 +y 31 +protected 15 +connected 15 +end +arch dirtfloor +x 3 +y 31 +end +arch detector +slaying stardust +x 3 +y 32 +protected 15 +connected 15 +end +arch dirtfloor +face pstone_4.111 +x 3 +y 32 +end +arch detector +slaying stardust +x 3 +y 33 +protected 15 +connected 15 +end +arch dirtfloor +face pstone_4.111 +x 3 +y 33 +end +arch detector +slaying stardust +x 3 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 3 y 34 end -arch blocked +arch detector +slaying stardust x 3 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 3 +y 35 +end +arch detector +slaying stardust x 3 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 3 +y 36 +end +arch detector +slaying stardust x 3 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 3 +y 37 +end +arch detector +slaying stardust x 3 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 3 +y 38 +end +arch detector +slaying stardust x 3 y 39 +protected 15 +connected 15 +end +arch hills_rocky +name uneven ground +x 3 +y 39 +end +arch dirtfloor +x 3 +y 40 +end +arch blocked +x 3 +y 40 +end +arch blocked +x 3 +y 41 +end +arch blocked +x 3 +y 42 +end +arch blocked +x 3 +y 43 +end +arch blocked +x 3 +y 44 end arch dungeon_floor x 4 @@ -886,6 +1353,10 @@ x 4 y 1 end +arch random_potion +x 4 +y 1 +end arch dungeon_floor x 4 y 2 @@ -904,6 +1375,18 @@ end arch dungeon_floor x 4 +y 4 +end +arch dungeon_floor +x 4 +y 5 +end +arch dungeon_floor +x 4 +y 6 +end +arch dungeon_floor +x 4 y 7 end arch dungeon_floor @@ -974,86 +1457,235 @@ x 4 y 21 end -arch blocked +arch dirtfloor x 4 y 22 end -arch blocked +arch dun2 +x 4 +y 22 +end +arch detector +slaying stardust x 4 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 4 +y 23 +end +arch detector +slaying stardust x 4 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 4 y 24 end -arch flagstone +arch detector +slaying stardust x 4 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 25 +end +arch dragonclaw x 4 +y 25 +material 0 +no_pick 1 +end +arch detector +slaying stardust +x 4 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 26 +end +arch detector +slaying stardust x 4 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 27 +end +arch detector +slaying stardust x 4 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 28 +end +arch detector +slaying stardust x 4 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 29 +end +arch detector +slaying stardust x 4 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 30 +end +arch detector +slaying stardust x 4 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 4 +y 31 +end +arch detector +slaying stardust x 4 y 32 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 4 +y 32 +end +arch detector +slaying stardust x 4 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 4 +y 33 +end +arch detector +slaying stardust x 4 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 4 y 34 end -arch blocked +arch detector +slaying stardust x 4 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 4 +y 35 +end +arch detector +slaying stardust x 4 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 4 +y 36 +end +arch detector +slaying stardust x 4 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 4 +y 37 +end +arch detector +slaying stardust x 4 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 4 +y 38 +end +arch detector +slaying stardust +x 4 +y 39 +protected 15 +connected 15 +end +arch hills_rocky +name uneven ground x 4 y 39 end +arch dirtfloor +x 4 +y 40 +end +arch blocked +x 4 +y 40 +end +arch blocked +x 4 +y 41 +end +arch blocked +x 4 +y 42 +end +arch blocked +x 4 +y 43 +end +arch blocked +x 4 +y 44 +end arch dungeon_floor x 5 end @@ -1084,6 +1716,18 @@ x 5 y 3 end +arch dungeon_floor +x 5 +y 4 +end +arch dungeon_floor +x 5 +y 5 +end +arch dungeon_floor +x 5 +y 6 +end arch cwall_0 x 5 y 6 @@ -1156,86 +1800,228 @@ x 5 y 21 end -arch blocked +arch dirtfloor x 5 y 22 end -arch blocked +arch dun2 +x 5 +y 22 +end +arch detector +slaying stardust x 5 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 5 +y 23 +end +arch detector +slaying stardust x 5 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 5 y 24 end -arch flagstone +arch detector +slaying stardust x 5 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 25 +end +arch detector +slaying stardust +x 5 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 26 +end +arch detector +slaying stardust +x 5 y 27 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground x 5 +y 27 +end +arch detector +slaying stardust +x 5 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 28 +end +arch detector +slaying stardust +x 5 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 29 +end +arch detector +slaying stardust +x 5 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 30 +end +arch detector +slaying stardust +x 5 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 31 +end +arch detector +slaying stardust +x 5 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 32 +end +arch detector +slaying stardust +x 5 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 5 +y 33 +end +arch detector +slaying stardust +x 5 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 5 y 34 end -arch blocked +arch detector +slaying stardust x 5 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 5 +y 35 +end +arch detector +slaying stardust x 5 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 5 +y 36 +end +arch detector +slaying stardust x 5 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 5 +y 37 +end +arch detector +slaying stardust x 5 y 38 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground x 5 -y 39 +y 38 end +arch detector +slaying stardust +x 5 +y 39 +protected 15 +connected 15 +end +arch hills_rocky +name uneven ground +x 5 +y 39 +end +arch dirtfloor +x 5 +y 40 +end +arch blocked +x 5 +y 40 +end +arch blocked +x 5 +y 41 +end +arch blocked +x 5 +y 42 +end +arch blocked +x 5 +y 43 +end +arch blocked +x 5 +y 44 +end arch dungeon_floor x 6 end @@ -1268,6 +2054,18 @@ end arch dungeon_floor x 6 +y 4 +end +arch dungeon_floor +x 6 +y 5 +end +arch dungeon_floor +x 6 +y 6 +end +arch dungeon_floor +x 6 y 7 end arch dungeon_floor @@ -1338,85 +2136,232 @@ x 6 y 21 end -arch blocked +arch dirtfloor x 6 y 22 end -arch blocked +arch dun2 +x 6 +y 22 +end +arch detector +slaying stardust x 6 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 23 +end +arch detector +slaying stardust x 6 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch hills_rocky +name uneven ground x 6 y 24 end -arch flagstone +arch detector +slaying stardust x 6 y 25 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 6 +y 25 +end +arch detector +slaying stardust x 6 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 26 +end +arch detector +slaying stardust x 6 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 27 +end +arch detector +slaying stardust x 6 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 28 +end +arch detector +slaying stardust x 6 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 29 +end +arch detector +slaying stardust x 6 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 30 +end +arch detector +slaying stardust x 6 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 31 +end +arch detector +slaying stardust x 6 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 32 +end +arch detector +slaying stardust x 6 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 6 +y 33 +end +arch detector +slaying stardust x 6 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 6 y 34 end -arch blocked +arch detector +slaying stardust x 6 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 6 +y 35 +end +arch detector +slaying stardust x 6 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 6 +y 36 +end +arch detector +slaying stardust x 6 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 6 +y 37 +end +arch detector +slaying stardust x 6 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 6 +y 38 +end +arch detector +slaying stardust +x 6 +y 39 +protected 15 +connected 15 +end +arch dirtfloor +x 6 +y 39 +end +arch mountain3 +name rocks x 6 y 39 +no_pass 1 +end +arch dirtfloor +x 6 +y 40 +end +arch blocked +x 6 +y 40 +end +arch blocked +x 6 +y 41 +end +arch blocked +x 6 +y 42 +end +arch blocked +x 6 +y 43 +end +arch blocked +x 6 +y 44 end arch dungeon_floor x 7 @@ -1448,6 +2393,18 @@ x 7 y 3 end +arch dungeon_floor +x 7 +y 4 +end +arch dungeon_floor +x 7 +y 5 +end +arch dungeon_floor +x 7 +y 6 +end arch cwall_0 x 7 y 6 @@ -1465,8 +2422,15 @@ y 8 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 7 y 8 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 7 @@ -1481,8 +2445,15 @@ y 10 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 7 y 10 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 7 @@ -1497,8 +2468,15 @@ y 12 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 7 y 12 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 7 @@ -1513,8 +2491,15 @@ y 14 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 7 y 14 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 7 @@ -1564,120 +2549,245 @@ x 7 y 21 end -arch flagstone +arch dirtfloor x 7 y 22 end -arch cwall_2_2_2 +arch dun2 x 7 y 22 end -arch flagstone +arch detector +slaying stardust x 7 y 23 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 7 y 23 end -arch flagstone +arch detector +slaying stardust x 7 y 24 +protected 15 +connected 15 end -arch cwall_2_2_4 +arch dirtfloor x 7 y 24 end -arch flagstone +arch detector +slaying stardust x 7 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 25 +end +arch detector +slaying stardust x 7 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 26 +end +arch detector +slaying stardust x 7 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 27 +end +arch detector +slaying stardust x 7 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 28 +end +arch detector +slaying stardust x 7 y 29 +protected 15 +connected 15 end -arch sword -name Evil Sword +arch dirtfloor x 7 y 29 -no_pick 1 end -arch flagstone +arch detector +slaying stardust x 7 y 30 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 7 +y 30 +end +arch detector +slaying stardust x 7 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 31 +end +arch detector +slaying stardust x 7 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 32 +end +arch detector +slaying stardust x 7 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 7 +y 33 +end +arch detector +slaying stardust x 7 y 34 +protected 15 +connected 15 end -arch cwall_2_2_3 +arch dirtfloor +face pstone_4.111 x 7 y 34 end -arch flagstone +arch detector +slaying stardust x 7 y 35 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor +face pstone_4.111 x 7 y 35 end -arch flagstone +arch detector +slaying stardust x 7 y 36 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 7 y 36 end -arch flagstone +arch detector +slaying stardust x 7 y 37 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 7 y 37 end -arch flagstone +arch detector +slaying stardust x 7 y 38 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 7 y 38 end -arch flagstone +arch detector +slaying stardust x 7 y 39 +protected 15 +connected 15 end -arch cwall_2_2_1 +arch hills_rocky +name uneven ground x 7 y 39 end +arch dirtfloor +x 7 +y 40 +end +arch blocked +x 7 +y 40 +end +arch dirtfloor +x 7 +y 41 +end +arch blocked +x 7 +y 41 +end +arch dirtfloor +x 7 +y 42 +end +arch blocked +x 7 +y 42 +end +arch dirtfloor +x 7 +y 43 +end +arch blocked +x 7 +y 43 +end +arch dirtfloor +x 7 +y 44 +end +arch blocked +x 7 +y 44 +end arch dungeon_floor x 8 end @@ -1710,6 +2820,18 @@ end arch dungeon_floor x 8 +y 4 +end +arch dungeon_floor +x 8 +y 5 +end +arch dungeon_floor +x 8 +y 6 +end +arch dungeon_floor +x 8 y 7 end arch dungeon_floor @@ -1776,149 +2898,250 @@ x 8 y 21 end -arch flagstone +arch dirtfloor x 8 y 22 end -arch cwall_2_1_2 +arch dun2 x 8 y 22 end -arch flagstone +arch detector +slaying stardust x 8 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 8 +y 23 +end +arch detector +slaying stardust x 8 y 24 +protected 15 +connected 15 end -arch door_look_1 -hp 0 -exp 0 -ac 0 +arch dirtfloor x 8 y 24 -alive 0 -no_pass 0 -pass_thru 0 end -arch flagstone +arch detector +slaying stardust x 8 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 +y 25 +end +arch detector +slaying stardust +x 8 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 +y 26 +end +arch detector +slaying stardust +x 8 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 +y 27 +end +arch detector +slaying stardust +x 8 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 -y 29 +y 28 end -arch magic_ear -msg -@match disperse -Click. - -** As soon as you said "disperse", - Ghoswolte blowed out from Evil - Sword** - -endmsg +arch detector +slaying stardust x 8 y 29 -connected 1 +protected 15 +connected 15 end -arch corpse -name Lord Eureca -msg -@match yes|Yes -Thank you. -I ha..ve ano...ther re..quest. -Ple...ase say - "disperse" -@match disperse -goo..d. -Soon th..is fl..oor wi..ll -be e..ng..ulfe..d by th..e fi..re. -Ru..n a..wa..y! -@match * -"AceRue"... -This is the password of my Castle.. -Ple..ase te..ll it to my family.. -Do y..ou gr..ant my re..quest? -endmsg -hp 50 +arch dirtfloor x 8 y 29 -immune 3 -alive 1 -no_pick 1 -friendly 1 end -arch flagstone +arch detector +slaying stardust x 8 y 30 +protected 15 +connected 15 end -arch magic_mouth -msg -Lord Eureca is dying. -endmsg +arch dirtfloor x 8 y 30 end -arch flagstone +arch detector +slaying stardust x 8 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 8 +y 31 +end +arch key2 +name broken blue key +slaying this_key_is_broken +msg + The key got broken during combat. + Too bad, Gothwoltes treasure would + have been interesting for sure! +endmsg +face key_blue.111 x 8 +y 31 +no_pick 1 +end +arch detector +slaying stardust +x 8 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 8 +y 32 +end +arch detector +slaying stardust x 8 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 8 +y 33 +end +arch detector +slaying stardust x 8 y 34 +protected 15 +connected 15 end -arch igate_closed_1 +arch dirtfloor x 8 y 34 -speed 0.500000 end -arch flagstone +arch detector +slaying stardust x 8 y 35 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 x 8 +y 35 +end +arch detector +slaying stardust +x 8 y 36 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 x 8 +y 36 +end +arch detector +slaying stardust +x 8 y 37 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 +y 37 +end +arch detector +slaying stardust +x 8 y 38 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 8 +y 38 +end +arch detector +slaying stardust +x 8 y 39 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 8 y 39 end +arch dirtfloor +x 8 +y 40 +end +arch dun12 +x 8 +y 40 +end +arch dirtfloor +x 8 +y 41 +end +arch button_handle +x 8 +y 41 +protected 163 +connected 163 +end +arch dirtfloor +x 8 +y 42 +end +arch dirtfloor +x 8 +y 43 +end +arch dirtfloor +x 8 +y 44 +end +arch blocked +x 8 +y 44 +end arch dungeon_floor x 9 end @@ -1949,11 +3172,15 @@ x 9 y 3 end -arch cwall_0 +arch dungeon_floor +x 9 +y 4 +end +arch afloor_right x 9 y 5 end -arch cwall_0 +arch afloor_right x 9 y 6 end @@ -2025,116 +3252,304 @@ x 9 y 21 end -arch flagstone +arch dirtfloor x 9 y 22 end -arch cwall_2_1_2 +arch dun2 x 9 y 22 end -arch flagstone +arch detector +slaying stardust x 9 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 9 +y 23 +end +arch detector +slaying stardust x 9 y 24 +protected 15 +connected 15 end -arch cwall_1_4 +arch dirtfloor x 9 y 24 end -arch flagstone +arch detector +slaying stardust x 9 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 9 +y 25 +end +arch detector +slaying stardust x 9 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 9 +y 26 +end +arch detector +slaying stardust x 9 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 9 +y 27 +end +arch detector +slaying stardust x 9 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 9 +y 28 +end +arch detector +slaying stardust x 9 y 29 +protected 15 +connected 15 end -arch key2 -name Lord Key -slaying Eureca_Key +arch dirtfloor x 9 y 29 end -arch flagstone +arch detector +slaying stardust x 9 y 30 +protected 15 +connected 15 end -arch flagstone +arch magic_ear +msg +@match disperse|Disperse +endmsg +x 9 +y 30 +protected 10 +connected 10 +end +arch magic_mouth +msg +Lord Eureca is dying! +But his lips are moving, he is trying +to say something... +endmsg +x 9 +y 30 +end +arch corpse1 +name Lord Eureca +msg +@match disperse|Disperse +Good.. now kill.. that.. son of a.. +bitch... +*Eureca is coughing blood* +@match * +Don't.. touch ..the sword... +Ple..ase say.. "dis..perse" and.. +kill that.. crea..ture... Let +my.. death have.. some mea..ning +at.. least.. +endmsg +face magicmouth.111 x 9 +y 30 +material 0 +no_pick 1 +end +arch dirtfloor +x 9 +y 30 +end +arch corpse1 +name Lord Eureca +msg + Lord Eureca is bleeding to death. + You feel very sorry for him. +endmsg +x 9 +y 30 +type 0 +material 0 +no_pick 1 +end +arch detector +slaying stardust +x 9 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 9 +y 31 +end +arch detector +slaying stardust +x 9 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 9 +y 32 +end +arch detector +slaying stardust +x 9 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 x 9 +y 33 +end +arch detector +slaying stardust +x 9 y 34 +protected 15 +connected 15 end -arch cwall_2_2_2 +arch dirtfloor x 9 y 34 end -arch flagstone +arch detector +slaying stardust x 9 y 35 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor +face pstone_4.111 x 9 y 35 end -arch flagstone +arch detector +slaying stardust x 9 y 36 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor +face pstone_4.111 x 9 y 36 end -arch flagstone +arch detector +slaying stardust x 9 y 37 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 9 y 37 end -arch flagstone +arch detector +slaying stardust x 9 y 38 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 9 y 38 end -arch flagstone +arch detector +slaying stardust x 9 y 39 +protected 15 +connected 15 end -arch cwall_2_2_4 +arch dirtfloor x 9 y 39 end +arch dirtfloor +x 9 +y 40 +end +arch igate_closed_1 +x 9 +y 40 +speed 0.500000 +protected 16 +connected 16 +end +arch dirtfloor +x 9 +y 41 +end +arch sign +name training arena +msg +If you enter, you'll be treated like a +punching bag. + Gothwolte +endmsg +x 9 +y 41 +end +arch dirtfloor +x 9 +y 42 +end +arch stair_up_2 +slaying ../ancient/world +hp 17 +sp 26 +x 9 +y 42 +end +arch dirtfloor +x 9 +y 43 +end +arch dirtfloor +x 9 +y 44 +end +arch blocked +x 9 +y 44 +end arch dungeon_floor x 10 end @@ -2145,7 +3560,7 @@ x 10 y 1 end -arch scroll +arch random_artifact x 10 y 1 end @@ -2165,64 +3580,63 @@ x 10 y 3 speed 0.500000 +protected 1 connected 1 -end -arch cwall_0 -x 10 -y 5 end -arch pit_closed -hp 20 -sp 20 +arch dungeon_floor x 10 -y 6 -invisible 1 -connected 3 +y 4 end arch afloor_right x 10 -y 6 +y 5 end -arch chair_3.1 +arch afloor_right +hp 20 +sp 20 x 10 y 6 +type 41 +protected 16 +connected 16 end -arch corpse1 -name Ghothwolte +arch sailor +name Gothwolte msg -@match Family|family -His family? -I don't know, huhahaha! +@match [Ff]amily +Eureca's family? I don't care, bua ha +ha... @match Eureca|eureca -I forced him out! -Now he goes back to the past, -and fuses with me, hahaha! -@match Lord|lord -Yes, I'm not Eureca, but Ghothwolte, -the Lord of the world. +Eureca is the perfect body. He fled +from my attack and I have to find him +soon. I'll let you live if you help me +find Eureca. +@match [Bb]ody +My body... that is the guy who found +me recently, after horrible decades of +waiting. But you don't understand my +being... @match * -I'm the Lord of the world -Who are you? -I didn't invite you to my castle. -I usually kill rude fellows. -But you seemed too weak, -so I'll save your life specially. -Go away! +I am Gothwolte, the lord of the world. +I am invulnerable, but my body is damn +weak! I want Eureca, but I have to +find him before he travels to the past. endmsg +Str 40 +Dex 40 +Con 60 +hp 1000 +maxhp 1000 +dam 40 x 10 y 6 -immune 262143 -material 64 -no_pass 1 -unaggressive 1 -end -arch magic_mouth -msg - "Who ... are ... you ..." -the corpse said. -endmsg -x 10 -y 7 +level 50 +immune 8388607 +attacktype 1 +randomitems none +monster 0 +unaggressive 0 +random_movement 0 end arch afloor_right x 10 @@ -2299,90 +3713,266 @@ x 10 y 21 end -arch flagstone +arch dirtfloor x 10 y 22 end -arch cwall_2_1_2 +arch dun2 x 10 y 22 end -arch flagstone +arch detector +slaying stardust x 10 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 10 +y 23 +end +arch detector +slaying stardust x 10 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 10 y 24 end -arch flagstone +arch detector +slaying stardust x 10 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 10 +y 25 +end +arch detector +slaying stardust x 10 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 10 +y 26 +end +arch detector +slaying stardust x 10 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 10 +y 27 +end +arch detector +slaying stardust x 10 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 10 -y 29 +y 28 end -arch flagstone +arch mountain3 +name rocks x 10 -y 30 +y 28 +no_pass 1 end -arch flagstone +arch detector +slaying stardust x 10 -y 31 +y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 10 -y 32 +y 29 end -arch flagstone +arch detector +slaying stardust x 10 -y 33 +y 30 +protected 15 +connected 15 end -arch flagstone +arch creator +other_arch burnout x 10 -y 34 +y 30 +protected 11 +connected 11 end -arch cwall_2_1_2 +arch dirtfloor x 10 +y 30 +end +arch masamune +name whirlwind +msg + The sword flashes mysteriously. You + would love to touch it, but you won't + make the same mistake like Eureca! +endmsg +Str 0 +Dex 0 +Con 0 +Wis 0 +dam 30 +x 10 +y 30 +protected 0 +attacktype 1 +material 0 +no_pick 1 +damned 1 +end +arch detector +slaying stardust +x 10 +y 31 +protected 15 +connected 15 +end +arch dirtfloor +x 10 +y 31 +end +arch detector +slaying stardust +x 10 +y 32 +protected 15 +connected 15 +end +arch dirtfloor +x 10 +y 32 +end +arch detector +slaying stardust +x 10 +y 33 +protected 15 +connected 15 +end +arch hills_rocky +name uneven ground +x 10 +y 33 +end +arch detector +slaying stardust +x 10 y 34 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 10 +y 34 +end +arch detector +slaying stardust x 10 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 10 +y 35 +end +arch detector +slaying stardust x 10 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 10 +y 36 +end +arch detector +slaying stardust x 10 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 10 +y 37 +end +arch detector +slaying stardust x 10 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 10 +y 38 +end +arch detector +slaying stardust +x 10 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 10 y 39 end +arch dirtfloor +x 10 +y 40 +end +arch dun6 +x 10 +y 40 +end +arch dirtfloor +x 10 +y 41 +end +arch dirtfloor +x 10 +y 42 +end +arch dirtfloor +x 10 +y 43 +end +arch dirtfloor +x 10 +y 44 +end +arch blocked +x 10 +y 44 +end arch dungeon_floor x 11 end @@ -2413,11 +4003,15 @@ x 11 y 3 end -arch cwall_0 +arch dungeon_floor +x 11 +y 4 +end +arch afloor_right x 11 y 5 end -arch cwall_0 +arch afloor_right x 11 y 6 end @@ -2489,89 +4083,249 @@ x 11 y 21 end -arch flagstone +arch dirtfloor x 11 y 22 end -arch cwall_2_1_2 +arch dun2 x 11 y 22 end -arch flagstone +arch detector +slaying stardust x 11 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 11 +y 23 +end +arch detector +slaying stardust x 11 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor +face pstone_4.111 x 11 y 24 end -arch flagstone +arch detector +slaying stardust x 11 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 25 +end +arch detector +slaying stardust x 11 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 26 +end +arch detector +slaying stardust x 11 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 27 +end +arch detector +slaying stardust x 11 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 28 +end +arch detector +slaying stardust x 11 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 29 +end +arch detector +slaying stardust x 11 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 30 +end +arch detector +slaying stardust x 11 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 31 +end +arch detector +slaying stardust x 11 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 32 +end +arch big_eye +name dread's eye +x 11 +y 32 +material 0 +no_pick 1 +end +arch detector +slaying stardust x 11 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 11 +y 33 +end +arch detector +slaying stardust x 11 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 11 y 34 end -arch blocked +arch detector +slaying stardust x 11 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 11 +y 35 +end +arch detector +slaying stardust x 11 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 11 +y 36 +end +arch detector +slaying stardust x 11 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 11 +y 37 +end +arch detector +slaying stardust x 11 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 11 +y 38 +end +arch detector +slaying stardust x 11 y 39 +protected 15 +connected 15 +end +arch dirtfloor +x 11 +y 39 +end +arch dirtfloor +x 11 +y 40 +end +arch dun16 +x 11 +y 40 +end +arch dirtfloor +x 11 +y 41 +end +arch dun3 +x 11 +y 41 +end +arch dirtfloor +x 11 +y 42 +end +arch dun3 +x 11 +y 42 +end +arch dirtfloor +x 11 +y 43 +end +arch dun3 +x 11 +y 43 +end +arch dirtfloor +x 11 +y 44 +end +arch blocked +x 11 +y 44 end arch dungeon_floor x 12 @@ -2605,6 +4359,18 @@ end arch dungeon_floor x 12 +y 4 +end +arch dungeon_floor +x 12 +y 5 +end +arch dungeon_floor +x 12 +y 6 +end +arch dungeon_floor +x 12 y 7 end arch dungeon_floor @@ -2671,100 +4437,242 @@ x 12 y 21 end -arch flagstone +arch dirtfloor x 12 y 22 end -arch cwall_2_1_2 +arch dun2 x 12 y 22 end -arch flagstone +arch detector +slaying stardust x 12 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 12 +y 23 +end +arch detector +slaying stardust x 12 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 12 y 24 end -arch flagstone +arch detector +slaying stardust x 12 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 25 +end +arch detector +slaying stardust +x 12 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 26 +end +arch detector +slaying stardust +x 12 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 27 +end +arch detector +slaying stardust +x 12 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 28 +end +arch detector +slaying stardust +x 12 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 29 +end +arch detector +slaying stardust +x 12 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 30 +end +arch detector +slaying stardust +x 12 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 31 +end +arch detector +slaying stardust +x 12 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 32 +end +arch detector +slaying stardust +x 12 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 12 +y 33 +end +arch detector +slaying stardust +x 12 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 12 y 34 end -arch blocked +arch detector +slaying stardust x 12 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 12 +y 35 +end +arch detector +slaying stardust x 12 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 12 +y 36 +end +arch detector +slaying stardust x 12 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 12 +y 37 +end +arch detector +slaying stardust x 12 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 12 -y 39 +y 38 end -arch dungeon_floor -x 13 +arch dragonclaw +x 12 +y 38 +material 0 +no_pick 1 end -arch cwall_2_1_2 -x 13 +arch detector +slaying stardust +x 12 +y 39 +protected 15 +connected 15 end -arch dungeon_floor -x 13 -y 1 +arch dirtfloor +x 12 +y 39 +end +arch dirtfloor +x 12 +y 40 +end +arch blocked +x 12 +y 40 +end +arch blocked +x 12 +y 41 +end +arch blocked +x 12 +y 42 +end +arch blocked +x 12 +y 43 +end +arch blocked +x 12 +y 44 +end +arch dungeon_floor +x 13 end +arch cwall_2_1_2 +x 13 +end +arch dungeon_floor +x 13 +y 1 +end arch random_wealth x 13 y 1 @@ -2785,6 +4693,18 @@ x 13 y 3 end +arch dungeon_floor +x 13 +y 4 +end +arch dungeon_floor +x 13 +y 5 +end +arch dungeon_floor +x 13 +y 6 +end arch cwall_0 x 13 y 6 @@ -2802,8 +4722,15 @@ y 8 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 13 y 8 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 13 @@ -2818,8 +4745,15 @@ y 10 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 13 y 10 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 13 @@ -2834,8 +4768,15 @@ y 12 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 13 y 12 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 13 @@ -2850,8 +4791,15 @@ y 14 end arch nightmare +name trained nightmare +hp 500 +maxhp 500 +dam 30 x 13 y 14 +level 15 +unaggressive 1 +one_hit 0 end arch dungeon_floor x 13 @@ -2901,90 +4849,233 @@ x 13 y 21 end -arch flagstone +arch dirtfloor x 13 y 22 end -arch cwall_2_1_2 +arch dun2 x 13 y 22 end -arch flagstone +arch detector +slaying stardust x 13 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 23 +end +arch detector +slaying stardust x 13 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 13 y 24 end -arch flagstone +arch detector +slaying stardust x 13 y 25 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 25 +end +arch detector +slaying stardust x 13 y 26 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 26 +end +arch detector +slaying stardust x 13 y 27 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 27 +end +arch detector +slaying stardust x 13 y 28 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 28 +end +arch detector +slaying stardust x 13 y 29 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 29 +end +arch detector +slaying stardust x 13 y 30 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 13 +y 30 +end +arch detector +slaying stardust x 13 y 31 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 31 +end +arch detector +slaying stardust x 13 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 32 +end +arch detector +slaying stardust x 13 y 33 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 13 +y 33 +end +arch detector +slaying stardust x 13 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 13 y 34 end -arch blocked +arch detector +slaying stardust x 13 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 13 +y 35 +end +arch mountain3 +name rocks +x 13 +y 35 +no_pass 1 +end +arch detector +slaying stardust x 13 y 36 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground +x 13 +y 36 +end +arch detector +slaying stardust x 13 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 13 +y 37 +end +arch detector +slaying stardust x 13 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 13 +y 38 +end +arch detector +slaying stardust +x 13 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 13 y 39 end +arch dirtfloor +x 13 +y 40 +end +arch blocked +x 13 +y 40 +end +arch blocked +x 13 +y 41 +end +arch blocked +x 13 +y 42 +end +arch blocked +x 13 +y 43 +end +arch blocked +x 13 +y 44 +end arch dungeon_floor x 14 end @@ -3017,6 +5108,18 @@ end arch dungeon_floor x 14 +y 4 +end +arch dungeon_floor +x 14 +y 5 +end +arch dungeon_floor +x 14 +y 6 +end +arch dungeon_floor +x 14 y 7 end arch dungeon_floor @@ -3087,132 +5190,234 @@ x 14 y 21 end -arch flagstone +arch dirtfloor x 14 y 22 end -arch cwall_2_1_2 +arch dun2 x 14 y 22 end -arch flagstone +arch detector +slaying stardust x 14 y 23 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor x 14 +y 23 +end +arch detector +slaying stardust +x 14 y 24 +protected 15 +connected 15 end -arch cwall_3_3 +arch dirtfloor x 14 y 24 end -arch flagstone +arch serp_skin +name giant cobra's skin +x 14 +y 24 +no_pick 1 +end +arch detector +slaying stardust x 14 y 25 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 14 y 25 end -arch flagstone +arch detector +slaying stardust x 14 y 26 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 14 y 26 end -arch flagstone +arch detector +slaying stardust x 14 y 27 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 14 y 27 end -arch flagstone +arch detector +slaying stardust x 14 y 28 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 14 y 28 end -arch flagstone +arch detector +slaying stardust x 14 y 29 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch hills_rocky +name uneven ground x 14 y 29 end -arch flagstone +arch detector +slaying stardust x 14 y 30 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 14 y 30 end -arch flagstone +arch detector +slaying stardust x 14 y 31 +protected 15 +connected 15 end -arch cwall_3_2 +arch dirtfloor x 14 y 31 end -arch flagstone +arch detector +slaying stardust x 14 y 32 +protected 15 +connected 15 end -arch igate_closed_2 -face cwall_5.111 +arch dirtfloor x 14 y 32 -speed 0.500000 -connected 2 end -arch flagstone +arch detector +slaying stardust x 14 y 33 +protected 15 +connected 15 end -arch igate_closed_2 -face cwall_5.111 +arch dirtfloor x 14 y 33 -speed 0.500000 -connected 2 end -arch flagstone +arch detector +slaying stardust x 14 y 34 +protected 15 +connected 15 end -arch cwall_3_1 +arch dirtfloor x 14 y 34 end -arch blocked +arch detector +slaying stardust x 14 y 35 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground +x 14 +y 35 +end +arch detector +slaying stardust x 14 y 36 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground +x 14 +y 36 +end +arch detector +slaying stardust x 14 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 14 +y 37 +end +arch detector +slaying stardust x 14 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 14 +y 38 +end +arch detector +slaying stardust +x 14 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 14 y 39 end +arch dirtfloor +x 14 +y 40 +end +arch blocked +x 14 +y 40 +end +arch blocked +x 14 +y 41 +end +arch blocked +x 14 +y 42 +end +arch blocked +x 14 +y 43 +end +arch blocked +x 14 +y 44 +end arch dungeon_floor x 15 end @@ -3243,6 +5448,18 @@ x 15 y 3 end +arch dungeon_floor +x 15 +y 4 +end +arch dungeon_floor +x 15 +y 5 +end +arch dungeon_floor +x 15 +y 6 +end arch cwall_0 x 15 y 6 @@ -3315,100 +5532,233 @@ x 15 y 21 end -arch flagstone +arch dirtfloor x 15 y 22 end -arch cwall_2_1_2 +arch dun2 x 15 y 22 end -arch flagstone +arch detector +slaying stardust x 15 y 23 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 15 +y 23 +end +arch detector +slaying stardust x 15 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 15 y 24 end -arch blocked +arch detector +slaying stardust x 15 y 25 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 15 +y 25 +end +arch detector +slaying stardust x 15 y 26 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 15 +y 26 +end +arch detector +slaying stardust x 15 y 27 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 15 +y 27 +end +arch detector +slaying stardust x 15 y 28 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 15 -y 29 +y 28 end -arch blocked +arch detector +slaying stardust x 15 +y 29 +protected 15 +connected 15 +end +arch dirtfloor +x 15 +y 29 +end +arch detector +slaying stardust +x 15 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 15 +y 30 +end +arch detector +slaying stardust x 15 y 31 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 15 y 31 end -arch flagstone +arch hand +name human hand +x 15 +y 31 +material 0 +no_pick 1 +end +arch detector +slaying stardust x 15 y 32 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +x 15 +y 32 +end +arch detector +slaying stardust x 15 y 33 +protected 15 +connected 15 end -arch firewall_8 -dam 4 +arch dirtfloor x 15 y 33 -level 100 end -arch flagstone +arch detector +slaying stardust x 15 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 15 y 34 end -arch blocked +arch detector +slaying stardust x 15 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 15 +y 35 +end +arch detector +slaying stardust +x 15 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 15 +y 36 +end +arch detector +slaying stardust +x 15 y 37 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 15 +y 37 +end +arch detector +slaying stardust +x 15 y 38 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 15 +y 38 +end +arch detector +slaying stardust +x 15 +y 39 +protected 15 +connected 15 +end +arch dirtfloor x 15 y 39 end +arch dirtfloor +x 15 +y 40 +end +arch blocked +x 15 +y 40 +end +arch blocked +x 15 +y 41 +end +arch blocked +x 15 +y 42 +end +arch blocked +x 15 +y 43 +end +arch blocked +x 15 +y 44 +end arch dungeon_floor x 16 end @@ -3419,6 +5769,10 @@ x 16 y 1 end +arch random_potion +x 16 +y 1 +end arch dungeon_floor x 16 y 2 @@ -3437,6 +5791,18 @@ end arch dungeon_floor x 16 +y 4 +end +arch dungeon_floor +x 16 +y 5 +end +arch dungeon_floor +x 16 +y 6 +end +arch dungeon_floor +x 16 y 7 end arch dungeon_floor @@ -3507,140 +5873,233 @@ x 16 y 21 end -arch flagstone +arch dirtfloor x 16 y 22 end -arch cwall_2_1_2 +arch dun2 x 16 y 22 end -arch flagstone +arch detector +slaying stardust x 16 y 23 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground x 16 +y 23 +end +arch detector +slaying stardust +x 16 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 16 y 24 end -arch blocked +arch detector +slaying stardust x 16 y 25 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 25 +end +arch mountain3 +name rocks +x 16 +y 25 +no_pass 1 +end +arch detector +slaying stardust x 16 y 26 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 26 +end +arch detector +slaying stardust x 16 y 27 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 27 +end +arch detector +slaying stardust x 16 y 28 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 28 +end +arch detector +slaying stardust x 16 y 29 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 29 +end +arch detector +slaying stardust x 16 y 30 +protected 15 +connected 15 end -arch flagstone +arch dirtfloor +face pstone_4.111 +x 16 +y 30 +end +arch detector +slaying stardust x 16 y 31 +protected 15 +connected 15 end -arch cwall_2_2_3 +arch dirtfloor x 16 y 31 end -arch flagstone +arch detector +slaying stardust x 16 y 32 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 16 y 32 end -arch flagstone +arch detector +slaying stardust x 16 y 33 +protected 15 +connected 15 end -arch cwall_2_1_1 +arch dirtfloor x 16 y 33 end -arch flagstone +arch detector +slaying stardust x 16 y 34 +protected 15 +connected 15 end -arch cwall_3_1 +arch dirtfloor x 16 y 34 end -arch blocked +arch detector +slaying stardust x 16 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 35 +end +arch detector +slaying stardust x 16 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 16 +y 36 +end +arch detector +slaying stardust x 16 y 37 +protected 15 +connected 15 end -arch grate_open_2 +arch dirtfloor x 16 -y 38 -speed 0.500000 -value 1 -connected 1 +y 37 end -arch boulder +arch detector +slaying stardust x 16 y 38 +protected 15 +connected 15 end -arch note +arch dirtfloor x 16 y 38 end -arch scroll_2 +arch detector +slaying stardust x 16 -y 38 +y 39 +protected 15 +connected 15 end -arch note +arch dirtfloor +face pstone_4.111 x 16 -y 38 +y 39 end -arch scroll_2 +arch dirtfloor x 16 -y 38 +y 40 end -arch note +arch blocked x 16 -y 38 +y 40 end -arch scroll_2 +arch blocked x 16 -y 38 +y 41 end -arch note +arch blocked x 16 -y 38 +y 42 end -arch scroll_2 +arch blocked x 16 -y 38 +y 43 end arch blocked x 16 -y 39 +y 44 end arch dungeon_floor x 17 @@ -3674,6 +6133,18 @@ end arch dungeon_floor x 17 +y 4 +end +arch dungeon_floor +x 17 +y 5 +end +arch dungeon_floor +x 17 +y 6 +end +arch dungeon_floor +x 17 y 7 end arch dungeon_floor @@ -3740,91 +6211,232 @@ x 17 y 21 end -arch flagstone +arch dirtfloor x 17 y 22 end -arch cwall_2_1_2 +arch dun2 x 17 y 22 end -arch flagstone +arch detector +slaying stardust x 17 y 23 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground +x 17 +y 23 +end +arch detector +slaying stardust x 17 y 24 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch hills_rocky +name uneven ground x 17 y 24 end -arch blocked +arch detector +slaying stardust x 17 y 25 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 25 +end +arch detector +slaying stardust +x 17 y 26 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 26 +end +arch detector +slaying stardust +x 17 y 27 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground x 17 +y 27 +end +arch detector +slaying stardust +x 17 y 28 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 28 +end +arch detector +slaying stardust +x 17 y 29 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 29 +end +arch detector +slaying stardust +x 17 y 30 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 30 +end +arch detector +slaying stardust +x 17 y 31 +protected 15 +connected 15 end -arch blocked +arch dirtfloor x 17 +y 31 +end +arch detector +slaying stardust +x 17 y 32 +protected 15 +connected 15 end -arch blocked +arch hills_rocky +name uneven ground x 17 +y 32 +end +arch detector +slaying stardust +x 17 y 33 +protected 15 +connected 15 end -arch flagstone +arch hills_rocky +name uneven ground x 17 +y 33 +end +arch detector +slaying stardust +x 17 y 34 +protected 15 +connected 15 end -arch cwall_2_1_2 +arch dirtfloor x 17 y 34 end -arch blocked +arch detector +slaying stardust x 17 y 35 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 17 +y 35 +end +arch detector +slaying stardust x 17 y 36 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +x 17 +y 36 +end +arch detector +slaying stardust +x 17 +y 37 +protected 15 +connected 15 +end +arch dirtfloor x 17 y 37 end -arch button_plate +arch detector +slaying stardust x 17 y 38 -connected 2 +protected 15 +connected 15 end -arch blocked +arch dirtfloor +face pstone_4.111 +x 17 +y 38 +end +arch detector +slaying stardust x 17 y 39 +protected 15 +connected 15 +end +arch dirtfloor +face pstone_4.111 +x 17 +y 39 +end +arch dirtfloor +x 17 +y 40 +end +arch blocked +x 17 +y 40 +end +arch blocked +x 17 +y 41 +end +arch blocked +x 17 +y 42 end +arch blocked +x 17 +y 43 +end +arch blocked +x 17 +y 44 +end arch dungeon_floor x 18 end @@ -3995,90 +6607,174 @@ x 18 y 21 end -arch flagstone +arch dirtfloor x 18 y 22 end -arch cwall_2_1_2 +arch dun9 x 18 y 22 end -arch flagstone +arch dirtfloor x 18 y 23 end -arch flagstone +arch dun3 x 18 +y 23 +end +arch dirtfloor +x 18 y 24 end -arch cwall_2_1_2 +arch dun3 x 18 y 24 end -arch blocked +arch dirtfloor x 18 y 25 end -arch blocked +arch dun3 +x 18 +y 25 +end +arch dirtfloor x 18 y 26 end -arch blocked +arch dun3 +x 18 +y 26 +end +arch dirtfloor x 18 y 27 end -arch blocked +arch dun3 x 18 +y 27 +end +arch dirtfloor +x 18 y 28 end -arch blocked +arch dun3 +x 18 +y 28 +end +arch dirtfloor x 18 y 29 end -arch blocked +arch dun3 x 18 +y 29 +end +arch dirtfloor +x 18 y 30 end -arch blocked +arch dun3 x 18 +y 30 +end +arch dirtfloor +x 18 y 31 end -arch blocked +arch dun3 +x 18 +y 31 +end +arch dirtfloor x 18 y 32 end -arch blocked +arch dun3 +x 18 +y 32 +end +arch dirtfloor x 18 y 33 end -arch flagstone +arch dun3 x 18 +y 33 +end +arch dirtfloor +x 18 y 34 end -arch cwall_2_1_2 +arch dun3 x 18 y 34 end -arch blocked +arch dirtfloor x 18 y 35 end -arch blocked +arch dun3 +x 18 +y 35 +end +arch dirtfloor x 18 y 36 end -arch blocked +arch dun3 +x 18 +y 36 +end +arch dirtfloor x 18 y 37 end -arch blocked +arch dun3 x 18 +y 37 +end +arch dirtfloor +x 18 y 38 end -arch blocked +arch dun3 +x 18 +y 38 +end +arch dirtfloor +x 18 +y 39 +end +arch dun3 x 18 y 39 end +arch dirtfloor +x 18 +y 40 +end +arch blocked +x 18 +y 40 +end +arch blocked +x 18 +y 41 +end +arch blocked +x 18 +y 42 +end +arch blocked +x 18 +y 43 +end +arch blocked +x 18 +y 44 +end arch blocked x 19 end @@ -4166,23 +6862,15 @@ x 19 y 21 end -arch flagstone -x 19 -y 22 -end -arch cwall_2_1_2 +arch blocked x 19 y 22 end -arch flagstone +arch blocked x 19 y 23 end -arch flagstone -x 19 -y 24 -end -arch cwall_2_1_2 +arch blocked x 19 y 24 end @@ -4222,11 +6910,7 @@ x 19 y 33 end -arch flagstone -x 19 -y 34 -end -arch cwall_2_1_2 +arch blocked x 19 y 34 end @@ -4242,103 +6926,159 @@ x 19 y 37 end -arch pit_closed -hp 7 -sp 29 +arch blocked x 19 y 38 -connected 1 end -arch wraith -name Ghothwolte -msg -@match * -Help me! -I don't want to die!! - -endmsg -Con 0 +arch blocked x 19 -y 38 -speed 10.000000 -immune 1 -attacktype 1 -randomitems none -run_away 100 -friendly 1 -undead 0 -random_movement 1 +y 39 end arch blocked x 19 -y 39 +y 40 +end +arch blocked +x 19 +y 41 +end +arch blocked +x 19 +y 42 +end +arch blocked +x 19 +y 43 +end +arch blocked +x 19 +y 44 +end +arch blocked +x 20 +end +arch blocked +x 20 +y 1 end arch blocked x 20 +y 2 +end +arch blocked +x 20 +y 3 +end +arch blocked +x 20 +y 4 +end +arch blocked +x 20 +y 5 +end +arch blocked +x 20 +y 6 +end +arch blocked +x 20 +y 7 +end +arch blocked +x 20 y 8 end -arch lightningwall_5 +arch blocked x 20 y 9 end -arch grate_closed_1 +arch blocked x 20 y 10 -speed 0.500000 -connected 2 end -arch button_small +arch blocked x 20 y 11 -connected 3 end -arch grate_open_1 +arch blocked x 20 y 12 -speed 0.500000 -value 1 -connected 1 end -arch note +arch blocked x 20 -y 12 +y 13 end arch blocked x 20 -y 13 +y 14 end arch blocked x 20 -y 19 +y 15 end arch blocked x 20 -y 21 +y 16 end -arch flagstone +arch teleporter +hp 10 +sp 6 x 20 -y 22 +y 17 +speed 0.000000 +protected 1 +connected 1 end -arch cwall_2_1_2 +arch corpse x 20 -y 22 +y 17 end -arch flagstone +arch teleporter +hp 10 +sp 7 x 20 -y 23 +y 18 +speed 0.000000 +protected 1 +connected 1 end -arch chole_1 -slaying ../ancient/castle/castle.5 -hp 29 -sp 15 +arch key2 +name blue key +slaying gothwolte_key +msg + This is the key to Gothwolte's + treasure hoard. Don't drop it! +endmsg +face key_blue.111 x 20 -y 23 +y 18 +startequip 1 end -arch flagstone +arch blocked x 20 -y 24 +y 19 end -arch cwall_2_1_2 +arch detector +slaying Gothwolte +x 20 +y 20 +protected 1 +connected 1 +end +arch blocked +x 20 +y 21 +end +arch blocked +x 20 +y 22 +end +arch blocked +x 20 +y 23 +end +arch blocked x 20 y 24 end @@ -4346,50 +7086,210 @@ x 20 y 25 end -arch blocked +arch magic_mouth +name 11 +msg +You hear an angry voice: +Mortal! Who are you to challenge the +likes of me? I have watched the +creation of earth - I have seen birth +and implosion of many galaxies! +And you? - A baby, a pile of dust! +endmsg +x 20 +y 26 +protected 11 +connected 11 +end +arch teleporter +hp 11 +sp 29 +x 20 +y 26 +speed 0.000000 +protected 12 +connected 12 +end +arch wraith +name Gothwolte +Str 30 +Con 70 +Wis 30 +Pow 50 +Int 20 +hp 30000 +maxhp 30000 +sp 1000 +maxsp 1000 +exp 50000 +wc -60 +ac -105 x 20 y 26 +level 110 +immune 8451 +protected 28 +vulnerable 0 +carrying 100 +randomitems none +see_invisible 1 +can_pass_thru 0 +can_cast_spell 1 +sleep 0 +one_hit 0 +arch ability_heal +name regenerate spellpoints +sp 67 +end +arch ability_bullet +hp 0 +sp 165 +end +arch ability_cold +name icestorm +hp 0 +sp 17 +end +arch ability_fire +name meteor +hp 0 +sp 90 +end +arch paralyze +name stardust +dam 0 +wc 0 +speed 0.200000 +type 0 +attacktype 0 +weight 100 +pick_up 1 +flying 0 end +end arch blocked x 20 y 27 end -arch blocked +arch igate_open_1 +name 10 x 20 y 28 +speed 0.500000 +protected 10 +value 1 +connected 10 end -arch blocked +arch note +name 10 g +x 20 +y 28 +material 0 +value 0 +weight 10 +end +arch scroll_2 +name 10 g +x 20 +y 28 +material 0 +value 0 +weight 10 +end +arch note +name 10 g x 20 +y 28 +material 0 +value 0 +weight 10 +end +arch button_small +name 11 +x 20 y 29 +protected 11 +weight 30 +connected 11 end arch blocked x 20 y 30 end -arch blocked +arch igate_open_1 +name 11 x 20 y 31 +speed 0.500000 +protected 11 +value 1 +connected 11 end -arch blocked +arch scroll_2 +name 10 g x 20 +y 31 +material 0 +value 0 +weight 10 +end +arch note +name 10 g +x 20 +y 31 +material 0 +value 0 +weight 10 +end +arch button_small +name 12 +x 20 y 32 +protected 12 +weight 20 +connected 12 end arch blocked x 20 y 33 end -arch flagstone +arch igate_open_1 +name 15 x 20 y 34 +speed 0.500000 +protected 15 +value 1 +connected 15 end -arch cwall_2_1_2 +arch note +name 10 g x 20 y 34 +material 0 +value 0 +weight 10 end -arch blocked +arch magic_mouth +msg +Gothwolte cries: +Nooo, this can't be happening! I will +return and then... Guuuuuhh!!! +GWAAAAAAHHH!!!!!! +endmsg x 20 y 35 +protected 16 +connected 16 end +arch button_small +name victory +x 20 +y 35 +protected 16 +weight 10 +connected 16 +end arch blocked x 20 y 36 @@ -4407,142 +7307,161 @@ y 39 end arch blocked +x 20 +y 40 +end +arch blocked +x 20 +y 41 +end +arch blocked +x 20 +y 42 +end +arch blocked +x 20 +y 43 +end +arch blocked +x 20 +y 44 +end +arch blocked x 21 -y 8 end arch blocked x 21 -y 9 +y 1 end arch blocked x 21 -y 10 +y 2 end arch blocked x 21 -y 11 +y 3 end arch blocked x 21 -y 12 +y 4 end arch blocked x 21 -y 13 +y 5 end arch blocked x 21 -y 19 +y 6 end arch blocked x 21 -y 20 +y 7 end arch blocked x 21 -y 21 +y 8 end -arch flagstone +arch blocked x 21 -y 22 +y 9 end -arch cwall_3_4 +arch blocked x 21 -y 22 +y 10 end -arch flagstone +arch blocked x 21 -y 23 +y 11 end -arch cwall_2_1_1 +arch blocked x 21 -y 23 +y 12 end -arch flagstone +arch blocked x 21 -y 24 +y 13 end -arch cwall_3_4 +arch blocked x 21 -y 24 +y 14 end -arch flagstone +arch blocked x 21 -y 25 +y 15 end -arch cwall_2_1_1 +arch blocked x 21 -y 25 +y 16 end -arch flagstone +arch blocked x 21 -y 26 +y 17 end -arch cwall_2_1_1 +arch blocked x 21 -y 26 +y 18 end -arch flagstone +arch blocked x 21 -y 27 +y 19 end -arch cwall_2_1_1 +arch blocked x 21 -y 27 +y 20 end -arch flagstone +arch blocked x 21 -y 28 +y 21 end -arch cwall_2_1_1 +arch blocked x 21 -y 28 +y 22 end -arch flagstone +arch blocked x 21 -y 29 +y 23 end -arch cwall_2_1_1 +arch blocked x 21 -y 29 +y 24 end -arch flagstone +arch blocked x 21 -y 30 +y 25 end -arch cwall_2_1_1 +arch blocked x 21 -y 30 +y 26 end -arch flagstone +arch blocked x 21 -y 31 +y 27 end -arch cwall_2_1_1 +arch blocked x 21 -y 31 +y 28 end -arch flagstone +arch blocked x 21 -y 32 +y 29 end -arch cwall_2_1_1 +arch blocked x 21 -y 32 +y 30 end -arch flagstone +arch blocked x 21 -y 33 +y 31 end -arch cwall_2_1_1 +arch blocked x 21 -y 33 +y 32 end -arch flagstone +arch blocked x 21 -y 34 +y 33 end -arch cwall_2_2_4 +arch blocked x 21 y 34 end @@ -4565,4 +7484,24 @@ arch blocked x 21 y 39 +end +arch blocked +x 21 +y 40 +end +arch blocked +x 21 +y 41 +end +arch blocked +x 21 +y 42 +end +arch blocked +x 21 +y 43 +end +arch blocked +x 21 +y 44 end Index: maps/pup_land/castle_eureca/castle_eureca6 diff -u maps/pup_land/castle_eureca/castle_eureca6:1.1 maps/pup_land/castle_eureca/castle_eureca6:1.2 --- maps/pup_land/castle_eureca/castle_eureca6:1.1 Sun Mar 28 20:26:58 1999 +++ maps/pup_land/castle_eureca/castle_eureca6 Tue Sep 26 13:56:05 2000 @@ -5,7 +5,7 @@ Email: gnu@foo.bar Date: Fri Mar 8 20:49:56 1996 endmsg -x 18 +x 17 y 15 end arch flagstone @@ -668,13 +668,14 @@ food 1 x 6 y 7 -connected 11 +connected 3 end arch flagstone x 6 y 8 end arch bone_head +name Bonehead msg @match yes|Yes I forbit you to pass! @@ -802,7 +803,7 @@ food 1 x 7 y 7 -connected 12 +connected 4 end arch flagstone x 7 @@ -912,7 +913,7 @@ food 1 x 8 y 7 -connected 13 +connected 5 end arch flagstone x 8 @@ -1585,150 +1586,86 @@ x 15 y 14 end -arch lightningwall_5 -x 16 -end -arch grate_closed_1 -x 16 -y 1 -speed 0.500000 -connected 11 -end -arch grate_closed_1 -x 16 -y 2 -speed 0.500000 -connected 12 -end -arch grate_closed_1 -x 16 -y 3 -speed 0.500000 -connected 13 -end -arch button_small -face button_sma.112 -x 16 -y 4 -value 1 -connected 14 -end -arch scroll -x 16 -y 4 -end arch blocked x 16 -y 5 -end -arch grate_open_1 -x 16 -y 6 -speed 0.500000 -connected 100 -end -arch boulder -x 16 -y 6 end -arch grate_closed_1 -x 16 -y 7 -speed 0.500000 -connected 14 -end -arch button_plate +arch button_small +name open_gate x 16 -y 8 +y 1 +weight 30000 connected 1 -end -arch blocked -x 16 -y 9 end -arch blocked +arch creator +name 5 +other_arch small_shield x 16 -y 10 -end -arch blocked -x 16 -y 11 -end -arch blocked -x 16 -y 12 -end -arch blocked -x 16 -y 13 +y 1 +connected 5 end -arch button_small -face button_sma.112 +arch creator +name 4 +other_arch small_shield x 16 -y 14 -value 1 -connected 100 +y 1 +connected 4 end -arch scroll +arch creator +name 3 +other_arch small_shield x 16 -y 14 -end -arch blocked -x 17 -end -arch blocked -x 17 y 1 +connected 3 end arch blocked -x 17 +x 16 y 2 end arch blocked -x 17 +x 16 y 3 end arch blocked -x 17 +x 16 y 4 end arch blocked -x 17 +x 16 y 5 end arch blocked -x 17 +x 16 y 6 end arch blocked -x 17 +x 16 y 7 end arch blocked -x 17 +x 16 y 8 end arch blocked -x 17 +x 16 y 9 end arch blocked -x 17 +x 16 y 10 end arch blocked -x 17 +x 16 y 11 end arch blocked -x 17 +x 16 y 12 end arch blocked -x 17 +x 16 y 13 end arch blocked -x 17 +x 16 y 14 end Index: maps/pup_land/castle_eureca/castle_eureca7 diff -u maps/pup_land/castle_eureca/castle_eureca7:1.1 maps/pup_land/castle_eureca/castle_eureca7:1.2 --- maps/pup_land/castle_eureca/castle_eureca7:1.1 Sun Mar 28 20:27:02 1999 +++ maps/pup_land/castle_eureca/castle_eureca7 Tue Sep 26 13:56:05 2000 @@ -137,18 +137,11 @@ x 1 y 4 end -arch stair2_up -slaying castle_eureca8 -hp 1 -sp 2 -x 1 -y 4 -end arch flagstone x 1 y 5 end -arch stair2_down +arch stair_3_down slaying castle_eureca6 hp 1 sp 3 @@ -270,7 +263,6 @@ arch sign msg Pet Room2: - You've better building earthwalls before opening the door. endmsg @@ -892,6 +884,13 @@ x 8 y 5 end +arch stair_3_up +slaying castle_eureca8 +hp 9 +sp 3 +x 8 +y 5 +end arch flagstone x 8 y 6 @@ -1841,61 +1840,61 @@ end arch big_elec x 5 -y 3 +y 4 end More arch big_elec_2 x 6 -y 3 +y 4 end More arch big_elec_3 x 5 -y 4 +y 5 end More arch big_elec_4 x 6 -y 4 +y 5 end More arch big_elec_5 x 5 -y 5 +y 6 end More arch big_elec_6 x 6 -y 5 +y 6 end arch big_elec x 5 -y 6 +y 8 end More arch big_elec_2 x 6 -y 6 +y 8 end More arch big_elec_3 x 5 -y 7 +y 9 end More arch big_elec_4 x 6 -y 7 +y 9 end More arch big_elec_5 x 5 -y 8 +y 10 end More arch big_elec_6 x 6 -y 8 +y 10 end arch titan x 5 @@ -1943,61 +1942,32 @@ end arch big_elec x 7 -y 5 -end -More -arch big_elec_2 -x 8 -y 5 -end -More -arch big_elec_3 -x 7 -y 6 -end -More -arch big_elec_4 -x 8 -y 6 -end -More -arch big_elec_5 -x 7 -y 7 -end -More -arch big_elec_6 -x 8 y 7 end -arch big_elec -x 7 -y 8 -end More arch big_elec_2 x 8 -y 8 +y 7 end More arch big_elec_3 x 7 -y 9 +y 8 end More arch big_elec_4 x 8 -y 9 +y 8 end More arch big_elec_5 x 7 -y 10 +y 9 end More arch big_elec_6 x 8 -y 10 +y 9 end arch titan x 8 Index: maps/pup_land/castle_eureca/castle_eureca8 diff -u maps/pup_land/castle_eureca/castle_eureca8:1.1 maps/pup_land/castle_eureca/castle_eureca8:1.2 --- maps/pup_land/castle_eureca/castle_eureca8:1.1 Sun Mar 28 20:27:04 1999 +++ maps/pup_land/castle_eureca/castle_eureca8 Tue Sep 26 13:56:05 2000 @@ -1,31 +1,23 @@ arch map -name castle_eureca8 msg Creator: Gnat the Gnu Email: gnu@foo.bar -Date: Wed Mar 13 22:28:33 1996 +Date: Mon Jun 5 15:00:32 2000 endmsg -x 18 -end -arch dungeon_magic +x 21 +y 19 end -arch afloor_right +arch flagstone end arch wall_2_2_2 end -arch dungeon_magic -y 1 -end -arch afloor_right +arch flagstone y 1 end arch wall_2_1_1 y 1 end -arch dungeon_magic -y 2 -end -arch afloor_right +arch flagstone y 2 end arch wall_2_1_1 @@ -106,62 +98,76 @@ arch flagstone y 15 end -arch wall_2_2_1 +arch wall_2_1_1 y 15 end -arch dungeon_magic -x 1 +arch flagstone +y 16 end -arch afloor_right -x 1 +arch wall_2_1_1 +y 16 end -arch wall_2_1_2 -x 1 +arch flagstone +y 17 end -arch dungeon_magic -x 1 -y 1 +arch wall_2_1_1 +y 17 +end +arch flagstone +y 18 end -arch afloor_right +arch wall_2_2_1 +y 18 +end +arch flagstone x 1 -y 1 end -arch dungeon_magic +arch wall_2_1_2 x 1 -y 2 end -arch afloor_right +arch flagstone x 1 -y 2 +y 1 end -arch stair_3_down -slaying castle_eureca7 -hp 1 -sp 4 +arch flagstone x 1 y 2 end -arch dungeon_magic +arch flagstone x 1 y 3 end -arch afloor_right +arch button_handle x 1 y 3 +protected 16 +connected 16 end arch flagstone x 1 y 4 end +arch grate_closed_1 +x 1 +y 4 +speed 0.500000 +protected 16 +connected 16 +end arch flagstone +hp 1 +sp 9 x 1 y 5 +type 41 +protected 16 +connected 16 end arch flagstone x 1 y 6 end -arch door_look_1 +arch swall_2_1_2 x 1 y 6 end @@ -173,18 +179,39 @@ x 1 y 8 end +arch swall_1_4 +x 1 +y 8 +end arch flagstone +hp 20 +sp 8 x 1 y 9 +type 41 +protected 17 +connected 17 end arch flagstone x 1 y 10 end +arch swall_2_1_2 +x 1 +y 10 +end +arch dungeon_magic +x 1 +y 11 +end arch flagstone x 1 y 11 end +arch firewall_4 +x 1 +y 11 +end arch flagstone x 1 y 12 @@ -201,14 +228,27 @@ x 1 y 15 end -arch wall_2_1_2 +arch flagstone x 1 -y 15 +y 16 end -arch dungeon_magic -x 2 +arch flagstone +x 1 +y 17 +end +arch firewall_2 +x 1 +y 17 +end +arch flagstone +x 1 +y 18 +end +arch wall_2_1_2 +x 1 +y 18 end -arch afloor_right +arch flagstone x 2 end arch wall_2_1_2 @@ -218,7 +258,7 @@ x 2 y 1 end -arch afloor_right +arch flagstone x 2 y 1 end @@ -226,7 +266,7 @@ x 2 y 2 end -arch afloor_right +arch flagstone x 2 y 2 end @@ -234,7 +274,7 @@ x 2 y 3 end -arch afloor_right +arch flagstone x 2 y 3 end @@ -242,97 +282,140 @@ x 2 y 4 end -arch afloor_right +arch flagstone x 2 y 4 end -arch flagstone +arch swall_1_4 x 2 +y 4 +end +arch dungeon_magic +x 2 y 5 end arch flagstone x 2 -y 6 +y 5 end arch dungeon_magic x 2 y 6 end -arch swall_2_2_2 +arch flagstone x 2 y 6 end -arch flagstone +arch swall_2_2_3 x 2 -y 7 +y 6 end arch dungeon_magic x 2 y 7 end +arch flagstone +x 2 +y 7 +end arch swall_2_1_1 x 2 y 7 end -arch flagstone +arch dungeon_magic x 2 y 8 end -arch dungeon_magic +arch flagstone x 2 y 8 end -arch swall_2_1_1 +arch swall_2_2_4 x 2 y 8 end -arch flagstone +arch dungeon_magic x 2 y 9 end -arch dungeon_magic +arch flagstone x 2 y 9 end -arch swall_2_1_1 +arch grate_closed_2 x 2 y 9 +speed 0.500000 +protected 17 +connected 17 end -arch flagstone +arch dungeon_magic x 2 y 10 end -arch dungeon_magic +arch flagstone x 2 y 10 end -arch swall_2_2_1 +arch swall_2_1_2 x 2 y 10 end +arch dungeon_magic +x 2 +y 11 +end arch flagstone x 2 y 11 end +arch dungeon_magic +x 2 +y 12 +end arch flagstone x 2 y 12 end +arch dungeon_magic +x 2 +y 13 +end arch flagstone x 2 y 13 end +arch dungeon_magic +x 2 +y 14 +end arch flagstone x 2 y 14 end +arch dungeon_magic +x 2 +y 15 +end arch flagstone x 2 y 15 end +arch flagstone +x 2 +y 16 +end +arch flagstone +x 2 +y 17 +end +arch flagstone +x 2 +y 18 +end arch wall_2_1_2 x 2 -y 15 +y 18 end arch flagstone x 3 @@ -344,7 +427,7 @@ x 3 y 1 end -arch afloor_right +arch flagstone x 3 y 1 end @@ -352,7 +435,7 @@ x 3 y 2 end -arch afloor_right +arch flagstone x 3 y 2 end @@ -360,15 +443,19 @@ x 3 y 3 end -arch afloor_right +arch flagstone x 3 y 3 end arch dungeon_magic x 3 y 4 +end +arch flagstone +x 3 +y 4 end -arch afloor_right +arch swall_2_1_2 x 3 y 4 end @@ -376,79 +463,122 @@ x 3 y 5 end -arch afloor_right +arch flagstone x 3 y 5 end -arch flagstone +arch dungeon_magic x 3 y 6 end -arch dungeon_magic +arch flagstone x 3 y 6 end -arch swall_2_1_2 +arch grate_closed_1 x 3 y 6 +speed 0.500000 +protected 16 +connected 16 end -arch flagstone +arch dungeon_magic x 3 y 7 end arch flagstone x 3 -y 8 +y 7 end -arch pedestal_trigger +arch dungeon_magic x 3 y 8 -invisible 1 -connected 1 end -arch torch_indigo +arch flagstone x 3 y 8 end -arch flagstone +arch dungeon_magic x 3 y 9 end arch flagstone x 3 -y 10 +y 9 end +arch button_handle +x 3 +y 9 +protected 17 +connected 17 +end arch dungeon_magic x 3 y 10 end +arch flagstone +x 3 +y 10 +end arch swall_2_1_2 x 3 y 10 end +arch dungeon_magic +x 3 +y 11 +end arch flagstone x 3 y 11 end +arch dungeon_magic +x 3 +y 12 +end arch flagstone x 3 y 12 end +arch dungeon_magic +x 3 +y 13 +end arch flagstone x 3 y 13 end +arch dungeon_magic +x 3 +y 14 +end arch flagstone x 3 y 14 end +arch dungeon_magic +x 3 +y 15 +end arch flagstone x 3 y 15 end +arch flagstone +x 3 +y 16 +end +arch flagstone +x 3 +y 17 +end +arch flagstone +x 3 +y 18 +end arch wall_2_1_2 x 3 -y 15 +y 18 end arch flagstone x 4 @@ -456,31 +586,54 @@ arch wall_2_1_2 x 4 end +arch dungeon_magic +x 4 +y 1 +end arch flagstone x 4 y 1 end +arch grate_closed_2 +x 4 +y 1 +speed 0.500000 +protected 15 +connected 15 +end arch dungeon_magic x 4 y 2 +end +arch flagstone +x 4 +y 2 end -arch afloor_right +arch swall_1_1 x 4 y 2 end arch dungeon_magic x 4 y 3 +end +arch flagstone +x 4 +y 3 end -arch afloor_right +arch swall_2_1_1 x 4 y 3 end arch dungeon_magic x 4 y 4 +end +arch flagstone +x 4 +y 4 end -arch afloor_right +arch swall_3_4 x 4 y 4 end @@ -488,7 +641,11 @@ x 4 y 5 end -arch afloor_right +arch flagstone +x 4 +y 5 +end +arch swall_2_1_1 x 4 y 5 end @@ -496,153 +653,223 @@ x 4 y 6 end -arch afloor_right +arch flagstone x 4 y 6 end -arch dungeon_magic +arch swall_2_1_1 x 4 y 6 end -arch swall_2_1_2 +arch dungeon_magic x 4 -y 6 +y 7 end arch flagstone x 4 y 7 end -arch flagstone +arch swall_2_1_1 x 4 -y 8 +y 7 end arch dungeon_magic x 4 y 8 end -arch swall_1_4 +arch flagstone x 4 y 8 end -arch flagstone +arch swall_2_2_1 +x 4 +y 8 +end +arch dungeon_magic x 4 y 9 end arch flagstone x 4 -y 10 +y 9 +end +arch grate_closed_2 +x 4 +y 9 +speed 0.500000 +protected 17 +connected 17 end arch dungeon_magic x 4 y 10 end -arch swall_2_1_2 +arch flagstone x 4 y 10 end +arch swall_3_3 +x 4 +y 10 +end +arch dungeon_magic +x 4 +y 11 +end arch flagstone x 4 y 11 end +arch swall_2_1_1 +x 4 +y 11 +end +arch dungeon_magic +x 4 +y 12 +end arch flagstone x 4 y 12 end +arch swall_2_1_1 +x 4 +y 12 +end +arch dungeon_magic +x 4 +y 13 +end arch flagstone x 4 y 13 end +arch swall_2_1_1 +x 4 +y 13 +end +arch dungeon_magic +x 4 +y 14 +end arch flagstone x 4 y 14 end +arch swall_2_1_1 +x 4 +y 14 +end +arch dungeon_magic +x 4 +y 15 +end arch flagstone x 4 y 15 end -arch wall_2_1_2 +arch swall_2_1_1 x 4 y 15 end arch flagstone -x 5 +x 4 +y 16 +end +arch swall_2_1_1 +x 4 +y 16 +end +arch flagstone +x 4 +y 17 +end +arch swall_1_2 +x 4 +y 17 +end +arch flagstone +x 4 +y 18 end arch wall_2_1_2 -x 5 +x 4 +y 18 end arch flagstone x 5 -y 1 +end +arch wall_2_1_2 +x 5 end arch dungeon_magic x 5 y 1 end -arch swall_1_1 +arch flagstone x 5 y 1 end -arch flagstone +arch button_handle x 5 -y 2 +y 1 +protected 15 +connected 15 end arch dungeon_magic x 5 y 2 end -arch swall_2_2_1 +arch flagstone x 5 y 2 end arch dungeon_magic x 5 y 3 -end -arch afloor_right -x 5 -y 3 end -arch door_look_2 +arch flagstone x 5 y 3 end arch dungeon_magic x 5 y 4 -end -arch afloor_right -x 5 -y 4 end -arch swall_1_1 +arch flagstone x 5 y 4 end arch dungeon_magic x 5 y 5 -end -arch afloor_right -x 5 -y 5 end -arch swall_2_1_1 +arch flagstone +hp 1 +sp 5 x 5 y 5 +type 41 +protected 14 +connected 14 end arch dungeon_magic x 5 y 6 end -arch afloor_right +arch button_small +name 14 x 5 y 6 +protected 14 +weight 10 +connected 14 end -arch dungeon_magic +arch glue x 5 y 6 end -arch swall_3_1 +arch flagstone x 5 y 6 end @@ -650,15 +877,15 @@ x 5 y 7 end -arch afloor_right +arch flagstone x 5 y 7 end -arch flagstone +arch dungeon_magic x 5 y 8 end -arch dungeon_magic +arch flagstone x 5 y 8 end @@ -666,61 +893,104 @@ x 5 y 8 end -arch flagstone +arch dungeon_magic +x 5 +y 9 +end +arch magic_mouth +msg + +endmsg x 5 y 9 end arch flagstone x 5 -y 10 +y 9 +end +arch teleporter +slaying castle_eureca8 +hp 5 +sp 11 +x 5 +y 9 +type 66 end arch dungeon_magic x 5 y 10 end -arch swall_3_3 +arch flagstone x 5 y 10 end -arch flagstone +arch swall_2_1_2 x 5 -y 11 +y 10 end arch dungeon_magic x 5 y 11 end -arch swall_2_1_1 +arch flagstone x 5 y 11 end -arch flagstone +arch teleporter +slaying castle_eureca8 +hp 5 +sp 9 x 5 -y 12 +y 11 +type 66 end arch dungeon_magic x 5 y 12 end -arch swall_1_2 +arch flagstone x 5 y 12 end +arch dungeon_magic +x 5 +y 13 +end arch flagstone x 5 y 13 end +arch dungeon_magic +x 5 +y 14 +end arch flagstone x 5 y 14 end +arch dungeon_magic +x 5 +y 15 +end arch flagstone x 5 y 15 end +arch flagstone +x 5 +y 16 +end +arch flagstone +x 5 +y 17 +end +arch flagstone +x 5 +y 18 +end arch wall_2_1_2 x 5 -y 15 +y 18 end arch flagstone x 6 @@ -728,35 +998,51 @@ arch wall_2_1_2 x 6 end +arch dungeon_magic +x 6 +y 1 +end arch flagstone x 6 y 1 end -arch random_spells +arch swall_1_1 x 6 y 1 end -arch flagstone +arch dungeon_magic x 6 y 2 end -arch dungeon_magic +arch flagstone x 6 y 2 end -arch swall_2_1_2 +arch swall_2_1_1 x 6 y 2 end +arch dungeon_magic +x 6 +y 3 +end arch flagstone x 6 y 3 end +arch swall_2_1_1 +x 6 +y 3 +end arch dungeon_magic x 6 y 4 +end +arch flagstone +x 6 +y 4 end -arch afloor_right +arch swall_3_2 x 6 y 4 end @@ -764,89 +1050,132 @@ x 6 y 5 end -arch afloor_right +arch flagstone x 6 y 5 end -arch dungeon_magic +arch swall_2_1_1 x 6 -y 6 +y 5 end -arch afloor_right +arch dungeon_magic x 6 y 6 end -arch dungeon_magic +arch flagstone x 6 y 6 end -arch swall_2_1_2 +arch swall_1_2 x 6 y 6 end arch dungeon_magic x 6 y 7 +end +arch flagstone +x 6 +y 7 end -arch afloor_right +arch grate_closed_2 x 6 y 7 +speed 0.500000 +protected 13 +connected 13 end arch dungeon_magic x 6 y 8 end -arch afloor_right +arch flagstone x 6 y 8 end -arch dungeon_magic +arch swall_2_2_3 x 6 y 8 end -arch swall_2_1_2 +arch dungeon_magic x 6 -y 8 +y 9 end arch flagstone x 6 y 9 end -arch flagstone +arch swall_2_1_1 x 6 -y 10 +y 9 end arch dungeon_magic x 6 y 10 end -arch swall_2_1_2 +arch flagstone +x 6 +y 10 +end +arch swall_3_1 x 6 y 10 end +arch dungeon_magic +x 6 +y 11 +end arch flagstone x 6 y 11 end +arch dungeon_magic +x 6 +y 12 +end arch flagstone x 6 y 12 end +arch dungeon_magic +x 6 +y 13 +end arch flagstone x 6 y 13 end +arch dungeon_magic +x 6 +y 14 +end arch flagstone x 6 y 14 end +arch dungeon_magic +x 6 +y 15 +end arch flagstone x 6 y 15 end +arch flagstone +x 6 +y 16 +end +arch flagstone +x 6 +y 17 +end +arch flagstone +x 6 +y 18 +end arch wall_2_1_2 x 6 -y 15 +y 18 end arch flagstone x 7 @@ -854,55 +1183,73 @@ arch wall_2_1_2 x 7 end +arch dungeon_magic +x 7 +y 1 +end arch flagstone x 7 y 1 end -arch random_spells +arch button_handle x 7 y 1 +protected 6 +connected 6 end -arch flagstone +arch dungeon_magic x 7 y 2 end -arch dungeon_magic +arch flagstone x 7 y 2 end -arch swall_2_1_2 +arch grate_closed_1 x 7 y 2 +speed 0.500000 +protected 6 +connected 6 end -arch flagstone +arch dungeon_magic x 7 y 3 end arch flagstone +hp 13 +sp 9 x 7 -y 4 +y 3 +type 41 +protected 6 +connected 6 end arch dungeon_magic x 7 -y 5 +y 4 end -arch afloor_right +arch flagstone x 7 -y 5 +y 4 end +arch swall_2_1_2 +x 7 +y 4 +end arch dungeon_magic x 7 -y 6 +y 5 end -arch afloor_right +arch flagstone x 7 -y 6 +y 5 end arch dungeon_magic x 7 y 6 end -arch swall_2_1_2 +arch flagstone x 7 y 6 end @@ -910,7 +1257,7 @@ x 7 y 7 end -arch afloor_right +arch flagstone x 7 y 7 end @@ -918,31 +1265,30 @@ x 7 y 8 end -arch afloor_right -x 7 -y 8 -end -arch dungeon_magic +arch flagstone x 7 y 8 end -arch swall_2_1_2 +arch grate_closed_1 x 7 y 8 +speed 0.500000 +protected 3 +connected 3 end arch dungeon_magic x 7 y 9 end -arch afloor_right +arch flagstone x 7 y 9 end -arch flagstone +arch dungeon_magic x 7 y 10 end -arch dungeon_magic +arch flagstone x 7 y 10 end @@ -950,29 +1296,61 @@ x 7 y 10 end +arch dungeon_magic +x 7 +y 11 +end arch flagstone x 7 y 11 end +arch dungeon_magic +x 7 +y 12 +end arch flagstone x 7 y 12 end +arch dungeon_magic +x 7 +y 13 +end arch flagstone x 7 y 13 end +arch dungeon_magic +x 7 +y 14 +end arch flagstone x 7 y 14 end +arch dungeon_magic +x 7 +y 15 +end arch flagstone x 7 y 15 end +arch flagstone +x 7 +y 16 +end +arch flagstone +x 7 +y 17 +end +arch flagstone +x 7 +y 18 +end arch wall_2_1_2 x 7 -y 15 +y 18 end arch flagstone x 8 @@ -980,79 +1358,79 @@ arch wall_2_1_2 x 8 end -arch flagstone +arch dungeon_magic x 8 y 1 end -arch random_spells +arch flagstone x 8 y 1 end -arch flagstone +arch dungeon_magic x 8 y 2 end -arch dungeon_magic +arch flagstone x 8 y 2 end -arch swall_2_1_2 +arch swall_2_2_2 x 8 y 2 end -arch flagstone +arch dungeon_magic x 8 y 3 end arch flagstone x 8 +y 3 +end +arch swall_2_1_1 +x 8 +y 3 +end +arch dungeon_magic +x 8 y 4 end arch flagstone x 8 -y 5 +y 4 +end +arch swall_2_2_4 +x 8 +y 4 end arch dungeon_magic x 8 -y 6 +y 5 end -arch afloor_right +arch flagstone x 8 -y 6 +y 5 end arch dungeon_magic x 8 y 6 end -arch swall_2_1_2 +arch flagstone x 8 y 6 end +arch swall_1_1 +x 8 +y 6 +end arch dungeon_magic x 8 y 7 end -arch afloor_right +arch flagstone x 8 y 7 end -arch scroll -msg -You are very clever! -So I'll give you a special hint to -treasure! - -*:wall -O:pit -o:hidden pit -X:entrance to treasure room - -* * -* * -**o** -**O** -**X** -endmsg +arch swall_2_1_1 x 8 y 7 end @@ -1060,35 +1438,39 @@ x 8 y 8 end -arch afloor_right +arch flagstone x 8 y 8 end -arch dungeon_magic +arch swall_2_2_1 x 8 y 8 end -arch swall_2_1_2 +arch dungeon_magic x 8 -y 8 +y 9 end -arch dungeon_magic +arch button_small +name 4 x 8 y 9 +protected 4 +weight 10 +connected 4 end -arch afloor_right +arch glue x 8 y 9 end -arch dungeon_magic +arch flagstone x 8 -y 10 +y 9 end -arch afloor_right +arch dungeon_magic x 8 y 10 end -arch dungeon_magic +arch flagstone x 8 y 10 end @@ -1096,29 +1478,61 @@ x 8 y 10 end +arch dungeon_magic +x 8 +y 11 +end arch flagstone x 8 y 11 end +arch dungeon_magic +x 8 +y 12 +end arch flagstone x 8 y 12 end +arch dungeon_magic +x 8 +y 13 +end arch flagstone x 8 y 13 end +arch dungeon_magic +x 8 +y 14 +end arch flagstone x 8 y 14 end +arch dungeon_magic +x 8 +y 15 +end arch flagstone x 8 y 15 end +arch flagstone +x 8 +y 16 +end +arch flagstone +x 8 +y 17 +end +arch flagstone +x 8 +y 18 +end arch wall_2_1_2 x 8 -y 15 +y 18 end arch flagstone x 9 @@ -1126,19 +1540,19 @@ arch wall_2_1_2 x 9 end -arch flagstone +arch dungeon_magic x 9 y 1 end -arch random_spells +arch flagstone x 9 y 1 end -arch flagstone +arch dungeon_magic x 9 y 2 end -arch dungeon_magic +arch flagstone x 9 y 2 end @@ -1146,63 +1560,92 @@ x 9 y 2 end +arch dungeon_magic +x 9 +y 3 +end arch flagstone x 9 y 3 end +arch stair_3_down +slaying castle_eureca7 +hp 8 +sp 5 +x 9 +y 3 +end +arch dungeon_magic +x 9 +y 4 +end arch flagstone x 9 y 4 end -arch swall_1_1 +arch sign +msg +This one is VERY easy. Just pull the +lever and grab the torch... +endmsg x 9 y 4 end -arch flagstone +arch dungeon_magic x 9 y 5 end -arch dungeon_magic +arch flagstone x 9 y 5 end -arch swall_2_1_1 +arch button_handle x 9 y 5 +protected 1 +connected 1 end -arch flagstone +arch dungeon_magic x 9 y 6 end -arch dungeon_magic +arch flagstone x 9 y 6 end -arch swall_3_1 +arch grate_closed_1 x 9 y 6 +speed 0.500000 +protected 1 +connected 1 end arch dungeon_magic x 9 y 7 end -arch afloor_right +arch flagstone +hp 11 +sp 8 x 9 y 7 +type 41 +protected 1 +connected 1 end -arch dungeon_magic +arch torch_indigo x 9 -y 8 +y 7 end -arch afloor_right +arch dungeon_magic x 9 y 8 end -arch dungeon_magic +arch flagstone x 9 y 8 end -arch ggate_closed +arch swall_2_1_2 x 9 y 8 end @@ -1210,59 +1653,48 @@ x 9 y 9 end -arch afloor_right +arch flagstone +hp 7 +sp 3 x 9 y 9 +type 41 +protected 4 +connected 4 end arch dungeon_magic x 9 y 10 -end -arch afloor_right -x 9 -y 10 end -arch dungeon_magic +arch flagstone x 9 y 10 end -arch swall_3_3 +arch swall_2_1_2 x 9 y 10 end arch dungeon_magic x 9 y 11 -end -arch afloor_right -x 9 -y 11 end -arch swall_2_1_1 +arch flagstone x 9 y 11 end arch dungeon_magic x 9 y 12 -end -arch afloor_right -x 9 -y 12 end -arch swall_2_1_1 +arch flagstone x 9 y 12 end arch dungeon_magic x 9 y 13 -end -arch afloor_right -x 9 -y 13 end -arch swall_1_2 +arch flagstone x 9 y 13 end @@ -1270,17 +1702,33 @@ x 9 y 14 end -arch afloor_right +arch flagstone x 9 y 14 end +arch dungeon_magic +x 9 +y 15 +end arch flagstone x 9 y 15 end +arch flagstone +x 9 +y 16 +end +arch flagstone +x 9 +y 17 +end +arch flagstone +x 9 +y 18 +end arch wall_2_1_2 x 9 -y 15 +y 18 end arch flagstone x 10 @@ -1288,81 +1736,103 @@ arch wall_2_1_2 x 10 end -arch flagstone +arch dungeon_magic x 10 y 1 end -arch random_spells +arch flagstone x 10 y 1 end -arch flagstone +arch dungeon_magic x 10 y 2 end -arch dungeon_magic +arch flagstone x 10 y 2 end -arch swall_2_1_2 +arch swall_2_2_3 x 10 y 2 end -arch flagstone +arch dungeon_magic x 10 y 3 end arch flagstone x 10 -y 4 +y 3 end -arch flagstone +arch swall_2_1_1 x 10 -y 5 +y 3 end -arch trigger -name trigger for director +arch dungeon_magic +x 10 +y 4 +end +arch flagstone +x 10 +y 4 +end +arch swall_1_2 +x 10 +y 4 +end +arch dungeon_magic x 10 y 5 -connected 2 end arch flagstone x 10 -y 6 +y 5 end arch dungeon_magic x 10 y 6 end -arch swall_2_1_2 +arch flagstone +x 10 +y 6 +end +arch swall_1_1 x 10 y 6 end +arch dungeon_magic +x 10 +y 7 +end arch flagstone x 10 y 7 end -arch dungeon_magic +arch swall_2_1_1 x 10 -y 8 +y 7 end -arch afloor_right +arch dungeon_magic x 10 y 8 end -arch dungeon_magic +arch flagstone x 10 y 8 end -arch swall_2_1_2 +arch swall_3_4 x 10 y 8 end arch dungeon_magic x 10 y 9 +end +arch flagstone +x 10 +y 9 end -arch afloor_right +arch swall_2_1_1 x 10 y 9 end @@ -1370,20 +1840,19 @@ x 10 y 10 end -arch afloor_right +arch flagstone x 10 y 10 end -arch ggate_closed +arch swall_3_1 x 10 y 10 -connected 4 end arch dungeon_magic x 10 y 11 end -arch afloor_right +arch flagstone x 10 y 11 end @@ -1391,7 +1860,7 @@ x 10 y 12 end -arch afloor_right +arch flagstone x 10 y 12 end @@ -1399,7 +1868,7 @@ x 10 y 13 end -arch afloor_right +arch flagstone x 10 y 13 end @@ -1407,136 +1876,154 @@ x 10 y 14 end -arch afloor_right +arch flagstone x 10 y 14 end -arch flagstone +arch dungeon_magic x 10 y 15 end -arch wall_2_1_2 +arch flagstone x 10 y 15 end arch flagstone -x 11 +x 10 +y 16 +end +arch flagstone +x 10 +y 17 end +arch flagstone +x 10 +y 18 +end arch wall_2_1_2 -x 11 +x 10 +y 18 end arch flagstone x 11 -y 1 +end +arch wall_2_1_2 +x 11 end -arch random_spells +arch dungeon_magic x 11 y 1 end arch flagstone x 11 -y 2 +y 1 end arch dungeon_magic x 11 y 2 end -arch swall_2_2_3 -x 11 -y 2 -end arch flagstone x 11 -y 3 +y 2 end arch dungeon_magic x 11 y 3 end -arch swall_2_1_1 +arch flagstone x 11 y 3 end -arch flagstone +arch dungeon_magic x 11 y 4 end -arch dungeon_magic +arch flagstone x 11 y 4 end -arch swall_2_1_1 +arch grate_closed_1 x 11 y 4 +speed 0.500000 +protected 5 +connected 5 end -arch flagstone +arch dungeon_magic x 11 y 5 end -arch dungeon_magic +arch flagstone x 11 y 5 end -arch swall_2_1_1 +arch dungeon_magic x 11 -y 5 +y 6 end arch flagstone x 11 y 6 end -arch dungeon_magic +arch grate_closed_1 x 11 y 6 +speed 0.500000 +protected 1 +connected 1 end -arch swall_2_2_4 +arch dungeon_magic x 11 -y 6 +y 7 end -arch flagstone +arch button_small +name 2 x 11 y 7 +protected 2 +weight 10 +connected 2 end -arch lightningwall_t -face light_wall.131 -sp 3 -maxsp 4 +arch glue x 11 y 7 -speed 0.100000 -speed_left -3.990000 -state 2 -connected 1 end arch flagstone x 11 -y 8 +y 7 end arch dungeon_magic x 11 y 8 end -arch swall_1_3 +arch flagstone +hp 9 +sp 9 x 11 y 8 +type 41 +protected 2 +connected 2 end arch dungeon_magic x 11 y 9 end -arch afloor_right +arch flagstone x 11 y 9 end -arch dungeon_magic +arch button_handle x 11 -y 10 +y 9 +protected 3 +connected 3 end -arch afloor_right +arch dungeon_magic x 11 y 10 end -arch dungeon_magic +arch flagstone x 11 y 10 end @@ -1548,19 +2035,15 @@ x 11 y 11 end -arch afloor_right +arch flagstone x 11 y 11 end arch dungeon_magic x 11 y 12 -end -arch afloor_right -x 11 -y 12 end -arch swall_1_1 +arch flagstone x 11 y 12 end @@ -1568,11 +2051,7 @@ x 11 y 13 end -arch afloor_right -x 11 -y 13 -end -arch swall_2_1_1 +arch flagstone x 11 y 13 end @@ -1580,21 +2059,33 @@ x 11 y 14 end -arch afloor_right +arch flagstone x 11 y 14 end -arch swall_1_2 +arch dungeon_magic x 11 -y 14 +y 15 end arch flagstone x 11 y 15 end +arch flagstone +x 11 +y 16 +end +arch flagstone +x 11 +y 17 +end +arch flagstone +x 11 +y 18 +end arch wall_2_1_2 x 11 -y 15 +y 18 end arch flagstone x 12 @@ -1602,106 +2093,114 @@ arch wall_2_1_2 x 12 end -arch flagstone +arch dungeon_magic x 12 y 1 end -arch director_7 -face director.172 +arch flagstone x 12 y 1 -state 1 end -arch flagstone +arch dungeon_magic x 12 y 2 end -arch random_talisman +arch flagstone x 12 y 2 end -arch flagstone +arch dungeon_magic x 12 y 3 end -arch random_talisman +arch flagstone x 12 y 3 end +arch dungeon_magic +x 12 +y 4 +end arch flagstone x 12 y 4 end -arch random_spells +arch swall_1_4 x 12 y 4 end +arch dungeon_magic +x 12 +y 5 +end arch flagstone x 12 y 5 end -arch random_spells +arch grate_closed_2 x 12 y 5 +speed 0.500000 +protected 6 +connected 6 +end +arch dungeon_magic +x 12 +y 6 end arch flagstone x 12 y 6 end -arch random_spells +arch swall_1_1 x 12 y 6 end +arch dungeon_magic +x 12 +y 7 +end arch flagstone x 12 y 7 end -arch director_3 -face director.132 -sp 1 -maxsp 2 +arch swall_2_1_1 x 12 y 7 -state 1 -connected 2 end -arch flagstone +arch dungeon_magic x 12 y 8 end -arch button_small -face button_sma.112 +arch flagstone x 12 y 8 -value 1 -connected 3 end -arch raas -msg - -endmsg +arch swall_2_1_1 x 12 y 8 -attack_movement 0 -stand_still 1 end +arch dungeon_magic +x 12 +y 9 +end arch flagstone x 12 y 9 end -arch dungeon_magic +arch swall_2_1_1 x 12 -y 10 +y 9 end -arch afloor_right +arch dungeon_magic x 12 y 10 end -arch dungeon_magic +arch flagstone x 12 y 10 end -arch swall_2_1_2 +arch swall_3_1 x 12 y 10 end @@ -1709,7 +2208,7 @@ x 12 y 11 end -arch afloor_right +arch flagstone x 12 y 11 end @@ -1717,7 +2216,7 @@ x 12 y 12 end -arch afloor_right +arch flagstone x 12 y 12 end @@ -1725,7 +2224,7 @@ x 12 y 13 end -arch afloor_right +arch flagstone x 12 y 13 end @@ -1733,17 +2232,33 @@ x 12 y 14 end -arch afloor_right +arch flagstone x 12 y 14 end +arch dungeon_magic +x 12 +y 15 +end arch flagstone x 12 y 15 end +arch flagstone +x 12 +y 16 +end +arch flagstone +x 12 +y 17 +end +arch flagstone +x 12 +y 18 +end arch wall_2_1_2 x 12 -y 15 +y 18 end arch flagstone x 13 @@ -1751,78 +2266,107 @@ arch wall_2_1_2 x 13 end -arch flagstone +arch dungeon_magic x 13 y 1 end -arch random_treasure +arch flagstone x 13 y 1 end -arch flagstone +arch dungeon_magic x 13 y 2 end -arch random_treasure +arch flagstone x 13 y 2 end -arch flagstone +arch dungeon_magic x 13 y 3 end -arch random_treasure +arch flagstone x 13 y 3 end -arch flagstone +arch dungeon_magic x 13 y 4 end -arch random_wealth +arch flagstone x 13 y 4 end -arch flagstone +arch swall_2_1_2 x 13 -y 5 +y 4 end -arch random_wealth +arch dungeon_magic x 13 y 5 end arch flagstone x 13 -y 6 +y 5 end arch dungeon_magic x 13 y 6 end -arch swall_1_4 +arch flagstone x 13 y 6 end -arch flagstone +arch dungeon_magic x 13 y 7 end arch flagstone x 13 +y 7 +end +arch dungeon_magic +x 13 +y 8 +end +arch button_small +name 7 +x 13 +y 8 +protected 7 +weight 10 +connected 7 +end +arch glue +x 13 y 8 end arch flagstone x 13 +y 8 +end +arch dungeon_magic +x 13 y 9 end arch flagstone +hp 15 +sp 7 x 13 -y 10 +y 9 +type 41 +protected 7 +connected 7 end arch dungeon_magic x 13 y 10 end +arch flagstone +x 13 +y 10 +end arch swall_2_1_2 x 13 y 10 @@ -1831,7 +2375,7 @@ x 13 y 11 end -arch afloor_right +arch flagstone x 13 y 11 end @@ -1839,26 +2383,15 @@ x 13 y 12 end -arch afloor_right +arch flagstone x 13 y 12 end arch dungeon_magic x 13 y 13 -end -arch afloor_right -x 13 -y 13 -end -arch mover_8 -maxhp 1 -x 13 -y 13 -level 1 -attacktype 1 end -arch trap_rocks +arch flagstone x 13 y 13 end @@ -1866,29 +2399,33 @@ x 13 y 14 end -arch afloor_right +arch flagstone x 13 y 14 end arch dungeon_magic x 13 -y 14 +y 15 end -arch swall_0 +arch flagstone x 13 -y 14 +y 15 end -arch dungeon_magic +arch flagstone x 13 -y 15 +y 16 end -arch afloor_right +arch flagstone x 13 -y 15 +y 17 end +arch flagstone +x 13 +y 18 +end arch wall_2_1_2 x 13 -y 15 +y 18 end arch flagstone x 14 @@ -1896,11 +2433,11 @@ arch wall_2_1_2 x 14 end -arch flagstone +arch dungeon_magic x 14 y 1 end -arch dungeon_magic +arch flagstone x 14 y 1 end @@ -1908,11 +2445,11 @@ x 14 y 1 end -arch flagstone +arch dungeon_magic x 14 y 2 end -arch dungeon_magic +arch flagstone x 14 y 2 end @@ -1920,11 +2457,11 @@ x 14 y 2 end -arch flagstone +arch dungeon_magic x 14 y 3 end -arch dungeon_magic +arch flagstone x 14 y 3 end @@ -1932,23 +2469,23 @@ x 14 y 3 end -arch flagstone +arch dungeon_magic x 14 y 4 end -arch dungeon_magic +arch flagstone x 14 y 4 end -arch swall_2_1_1 +arch swall_3_4 x 14 y 4 end -arch flagstone +arch dungeon_magic x 14 y 5 end -arch dungeon_magic +arch flagstone x 14 y 5 end @@ -1956,23 +2493,23 @@ x 14 y 5 end -arch flagstone +arch dungeon_magic x 14 y 6 end -arch dungeon_magic +arch flagstone x 14 y 6 end -arch swall_3_4 +arch swall_2_1_1 x 14 y 6 end -arch flagstone +arch dungeon_magic x 14 y 7 end -arch dungeon_magic +arch flagstone x 14 y 7 end @@ -1980,11 +2517,11 @@ x 14 y 7 end -arch flagstone +arch dungeon_magic x 14 y 8 end -arch dungeon_magic +arch flagstone x 14 y 8 end @@ -1992,35 +2529,43 @@ x 14 y 8 end -arch flagstone +arch dungeon_magic x 14 y 9 end -arch dungeon_magic +arch flagstone x 14 y 9 end -arch swall_2_1_1 +arch grate_closed_2 +face swall_5.111 x 14 y 9 +speed 0.500000 +protected 9 +connected 9 end -arch flagstone +arch dungeon_magic x 14 y 10 end -arch dungeon_magic +arch flagstone x 14 y 10 end -arch swall_3_4 +arch swall_4 x 14 y 10 end +arch dungeon_magic +x 14 +y 11 +end arch flagstone x 14 y 11 end -arch swall_1_2 +arch swall_2_1_1 x 14 y 11 end @@ -2028,23 +2573,23 @@ x 14 y 12 end -arch afloor_right +arch flagstone x 14 y 12 end -arch dungeon_magic +arch swall_2_1_1 x 14 -y 13 +y 12 end -arch afloor_right +arch dungeon_magic x 14 y 13 end -arch dungeon_magic +arch flagstone x 14 y 13 end -arch swall_0 +arch swall_2_1_1 x 14 y 13 end @@ -2052,156 +2597,199 @@ x 14 y 14 end -arch afloor_right +arch flagstone x 14 y 14 end -arch button_small -face button_sma.112 +arch swall_2_1_1 x 14 y 14 -value 1 -connected 5 end -arch booze +arch dungeon_magic x 14 -y 14 +y 15 end -arch dungeon_magic +arch flagstone x 14 y 15 end -arch afloor_right +arch swall_2_1_1 x 14 y 15 end +arch flagstone +x 14 +y 16 +end +arch swall_2_1_1 +x 14 +y 16 +end +arch flagstone +x 14 +y 17 +end +arch swall_1_2 +x 14 +y 17 +end +arch flagstone +x 14 +y 18 +end arch wall_2_1_2 x 14 -y 15 +y 18 end arch flagstone x 15 end -arch wall_2_2_3 +arch wall_2_1_2 x 15 end -arch flagstone +arch dungeon_magic x 15 y 1 end -arch wall_2_1_1 +arch flagstone x 15 y 1 end -arch flagstone +arch dungeon_magic x 15 y 2 end -arch wall_2_1_1 +arch flagstone x 15 y 2 end -arch flagstone +arch dungeon_magic x 15 y 3 end -arch wall_2_1_1 +arch flagstone x 15 y 3 end +arch dungeon_magic +x 15 +y 4 +end arch flagstone x 15 y 4 end -arch wall_2_1_1 +arch grate_closed_1 x 15 y 4 +speed 0.500000 +protected 11 +connected 11 +end +arch dungeon_magic +x 15 +y 5 end arch flagstone x 15 y 5 end -arch wall_2_1_1 +arch button_handle x 15 y 5 +protected 11 +connected 11 end -arch flagstone +arch dungeon_magic x 15 y 6 end -arch wall_2_1_1 +arch flagstone x 15 y 6 end -arch flagstone +arch dungeon_magic x 15 y 7 end -arch wall_2_1_1 +arch flagstone +hp 17 +sp 9 x 15 y 7 +type 41 +protected 10 +connected 10 end -arch flagstone +arch dungeon_magic x 15 y 8 end -arch wall_2_1_1 +arch button_small +name 10 +x 15 +y 8 +protected 10 +weight 10 +connected 10 +end +arch glue x 15 y 8 end arch flagstone x 15 +y 8 +end +arch dungeon_magic +x 15 y 9 end -arch wall_2_1_1 +arch flagstone x 15 y 9 end +arch dungeon_magic +x 15 +y 10 +end arch flagstone x 15 y 10 end -arch wall_2_1_1 +arch swall_2_1_2 x 15 y 10 end -arch flagstone +arch dungeon_magic x 15 y 11 end -arch wall_2_1_1 +arch flagstone x 15 y 11 end -arch flagstone +arch dungeon_magic x 15 y 12 end -arch wall_2_1_1 +arch flagstone x 15 y 12 end arch dungeon_magic x 15 y 13 -end -arch afloor_right -x 15 -y 13 end -arch wall_2_1_1 +arch flagstone x 15 y 13 end arch dungeon_magic x 15 y 14 -end -arch afloor_right -x 15 -y 14 end -arch wall_2_1_1 +arch flagstone x 15 y 14 end @@ -2209,284 +2797,830 @@ x 15 y 15 end -arch afloor_right +arch flagstone x 15 y 15 end -arch wall_2_2_4 +arch flagstone x 15 -y 15 +y 16 end -arch blocked -x 16 +arch flagstone +x 15 +y 17 end -arch blocked -x 16 -y 1 +arch flagstone +x 15 +y 18 end -arch blocked -x 16 -y 2 +arch wall_2_1_2 +x 15 +y 18 end -arch blocked +arch flagstone x 16 -y 3 end -arch blocked +arch wall_2_1_2 x 16 -y 4 end -arch blocked +arch dungeon_magic x 16 -y 5 +y 1 end -arch blocked +arch flagstone x 16 -y 6 +y 1 end -arch blocked +arch dungeon_magic x 16 -y 7 +y 2 end -arch blocked +arch flagstone x 16 -y 8 +y 2 end -arch blocked +arch dungeon_magic x 16 -y 9 +y 3 end -arch blocked +arch flagstone x 16 -y 10 +y 3 end -arch blocked +arch dungeon_magic x 16 -y 11 +y 4 end -arch blocked +arch flagstone x 16 -y 12 +y 4 end -arch blocked +arch swall_1_1 x 16 -y 13 +y 4 end -arch blocked +arch dungeon_magic x 16 -y 14 +y 5 end -arch blocked +arch flagstone x 16 -y 15 +y 5 end -arch grate_open_1 +arch swall_2_1_1 +x 16 +y 5 +end +arch dungeon_magic +x 16 +y 6 +end +arch flagstone +x 16 +y 6 +end +arch swall_2_1_1 +x 16 +y 6 +end +arch dungeon_magic +x 16 +y 7 +end +arch flagstone +x 16 +y 7 +end +arch swall_2_1_1 +x 16 +y 7 +end +arch dungeon_magic +x 16 +y 8 +end +arch flagstone +x 16 +y 8 +end +arch swall_2_1_1 +x 16 +y 8 +end +arch dungeon_magic +x 16 +y 9 +end +arch flagstone +x 16 +y 9 +end +arch swall_2_1_1 +x 16 +y 9 +end +arch dungeon_magic +x 16 +y 10 +end +arch flagstone +x 16 +y 10 +end +arch swall_3_1 +x 16 +y 10 +end +arch dungeon_magic +x 16 +y 11 +end +arch flagstone +x 16 +y 11 +end +arch dungeon_magic +x 16 +y 12 +end +arch flagstone +x 16 +y 12 +end +arch dungeon_magic +x 16 +y 13 +end +arch flagstone +x 16 +y 13 +end +arch dungeon_magic +x 16 +y 14 +end +arch flagstone +x 16 +y 14 +end +arch dungeon_magic +x 16 +y 15 +end +arch flagstone +x 16 +y 15 +end +arch flagstone +x 16 +y 16 +end +arch flagstone +x 16 +y 17 +end +arch flagstone +x 16 +y 18 +end +arch wall_2_1_2 +x 16 +y 18 +end +arch flagstone +x 17 +end +arch wall_2_1_2 +x 17 +end +arch flagstone +x 17 +y 1 +end +arch flagstone +x 17 +y 2 +end +arch flagstone +x 17 +y 3 +end +arch flagstone x 17 +y 4 +end +arch grate_closed_1 +x 17 +y 4 speed 0.500000 -connected 100 +protected 11 +connected 11 +end +arch flagstone +x 17 +y 5 +end +arch flagstone +x 17 +y 6 +end +arch flagstone +x 17 +y 7 +end +arch button_small +name 12 +x 17 +y 8 +protected 12 +weight 10 +connected 12 +end +arch glue +x 17 +y 8 +end +arch flagstone +x 17 +y 8 +end +arch flagstone +hp 5 +sp 5 +x 17 +y 9 +type 41 +protected 12 +connected 12 +end +arch flagstone +x 17 +y 10 +end +arch swall_1_3 +x 17 +y 10 +end +arch flagstone +x 17 +y 11 +end +arch firewall_6 +x 17 +y 11 +end +arch flagstone +x 17 +y 12 +end +arch flagstone +x 17 +y 13 +end +arch flagstone +x 17 +y 14 +end +arch flagstone +x 17 +y 15 +end +arch flagstone +x 17 +y 16 +end +arch flagstone +x 17 +y 17 +end +arch firewall_8 +x 17 +y 17 +end +arch flagstone +x 17 +y 18 +end +arch wall_2_1_2 +x 17 +y 18 +end +arch flagstone +x 18 +end +arch wall_2_2_3 +x 18 +end +arch flagstone +x 18 +y 1 +end +arch wall_2_1_1 +x 18 +y 1 +end +arch flagstone +x 18 +y 2 +end +arch wall_2_1_1 +x 18 +y 2 +end +arch flagstone +x 18 +y 3 +end +arch wall_2_1_1 +x 18 +y 3 +end +arch flagstone +x 18 +y 4 +end +arch wall_2_1_1 +x 18 +y 4 +end +arch flagstone +x 18 +y 5 +end +arch wall_2_1_1 +x 18 +y 5 +end +arch flagstone +x 18 +y 6 +end +arch wall_2_1_1 +x 18 +y 6 +end +arch flagstone +x 18 +y 7 +end +arch wall_2_1_1 +x 18 +y 7 +end +arch flagstone +x 18 +y 8 +end +arch wall_2_1_1 +x 18 +y 8 +end +arch flagstone +x 18 +y 9 +end +arch wall_2_1_1 +x 18 +y 9 +end +arch flagstone +x 18 +y 10 +end +arch wall_2_1_1 +x 18 +y 10 +end +arch flagstone +x 18 +y 11 +end +arch wall_2_1_1 +x 18 +y 11 +end +arch flagstone +x 18 +y 12 +end +arch wall_2_1_1 +x 18 +y 12 end -arch boulder -x 17 +arch flagstone +x 18 +y 13 end -arch grate_closed_1 -x 17 +arch wall_2_1_1 +x 18 +y 13 +end +arch flagstone +x 18 +y 14 +end +arch wall_2_1_1 +x 18 +y 14 +end +arch flagstone +x 18 +y 15 +end +arch wall_2_1_1 +x 18 +y 15 +end +arch flagstone +x 18 +y 16 +end +arch wall_2_1_1 +x 18 +y 16 +end +arch flagstone +x 18 +y 17 +end +arch wall_2_1_1 +x 18 +y 17 +end +arch flagstone +x 18 +y 18 +end +arch wall_2_2_4 +x 18 +y 18 +end +arch blocked +x 19 +end +arch blocked +x 19 y 1 -speed 0.500000 -connected 3 end -arch button_plate -x 17 +arch blocked +x 19 y 2 -connected 4 end arch blocked -x 17 +x 19 y 3 -end -arch grate_open_1 -x 17 -y 4 -speed 0.500000 -connected 100 end -arch boulder -x 17 +arch blocked +x 19 y 4 end -arch grate_closed_1 -x 17 +arch blocked +x 19 y 5 -speed 0.500000 -connected 5 end -arch button_plate -x 17 +arch blocked +x 19 y 6 -connected 6 end arch blocked -x 17 +x 19 y 7 -end -arch pit_closed -hp 10 -sp 7 -x 17 -y 8 -connected 6 end -arch boulder -x 17 +arch blocked +x 19 y 8 end arch blocked -x 17 +x 19 y 9 end arch blocked -x 17 +x 19 y 10 end arch blocked -x 17 +x 19 y 11 end arch blocked -x 17 +x 19 y 12 end arch blocked -x 17 +x 19 y 13 end arch blocked -x 17 +x 19 y 14 end -arch button_small -face button_sma.112 -x 17 +arch blocked +x 19 y 15 +end +arch blocked +x 19 +y 16 +end +arch blocked +x 19 +y 17 +end +arch blocked +x 19 +y 18 +end +arch button_small +name 5 +x 20 +protected 5 +weight 10 +connected 5 +end +arch creator +name 4 +other_arch scroll +x 20 +protected 4 +connected 4 +end +arch blocked +x 20 +y 1 +end +arch button_small +name 8 +x 20 +y 2 +protected 8 +weight 10 +connected 8 +end +arch creator +name 7 +other_arch scroll +x 20 +y 2 +protected 7 +connected 7 +end +arch button_small +name 9 +x 20 +y 3 +protected 9 +weight 30 +connected 9 +end +arch igate_open_1 +name 8 +x 20 +y 4 +speed 0.500000 +protected 8 value 1 -connected 100 +connected 8 end arch scroll -x 17 -y 15 +name 10g +x 20 +y 4 +weight 10 end -arch big_elec -x 1 -y 11 +arch note +name 10g +x 20 +y 4 +weight 10 end -More -arch big_elec_2 -x 2 +arch scroll +name 10g +x 20 +y 4 +weight 10 +end +arch blocked +x 20 +y 5 +end +arch button_small +name 13 +x 20 +y 6 +protected 13 +weight 10 +connected 13 +end +arch creator +name 12 +other_arch scroll +x 20 +y 6 +protected 12 +connected 12 +end +arch blocked +x 20 +y 7 +end +arch blocked +x 20 +y 9 +end +arch teleporter +hp 9 +sp 14 +x 20 +y 10 +speed 0.000000 +protected 17 +connected 17 +end +arch torch_indigo +name very confused torch +Str 5 +Con 30 +hp 5000 +maxhp 5000 +ac -30 +x 20 +y 10 +speed 2.000000 +speed_left -1.000000 +level 20 +immune 1 +carrying 3000 +run_away 36 +alive 1 +flying 1 +monster 1 +scared 1 +random_movement 1 +confused 1 +arch torch_indigo +end +end +arch blocked +x 20 y 11 end -More -arch big_elec_3 -x 1 +arch blocked +x 20 y 12 end -More -arch big_elec_4 +arch blocked +x 20 +y 13 +end +arch blocked +x 20 +y 14 +end +arch blocked +x 20 +y 15 +end +arch blocked +x 20 +y 16 +end +arch blocked +x 20 +y 17 +end +arch blocked +x 20 +y 18 +end +arch titan x 2 -y 12 +y 2 end More -arch big_elec_5 +arch titan_2 x 1 -y 13 +y 2 +end +More +arch titan_3 +x 1 +y 1 end More -arch big_elec_6 +arch titan_4 x 2 -y 13 +y 1 end -arch big_elec +More +arch titan_5 x 3 -y 11 +y 1 end More -arch big_elec_2 -x 4 -y 11 +arch titan_6 +x 3 +y 2 end More -arch big_elec_3 +arch titan_7 x 3 -y 12 +y 3 end More -arch big_elec_4 -x 4 -y 12 +arch titan_8 +x 2 +y 3 end More -arch big_elec_5 -x 3 -y 13 +arch titan_9 +x 1 +y 3 +end +arch titan +x 12 +y 2 end More -arch big_elec_6 -x 4 -y 13 +arch titan_2 +x 11 +y 2 end -arch big_elec -x 6 -y 3 +More +arch titan_3 +x 11 +y 1 end More -arch big_elec_2 -x 7 +arch titan_4 +x 12 +y 1 +end +More +arch titan_5 +x 13 +y 1 +end +More +arch titan_6 +x 13 +y 2 +end +More +arch titan_7 +x 13 y 3 end More -arch big_elec_3 -x 6 -y 4 +arch titan_8 +x 12 +y 3 end More -arch big_elec_4 -x 7 -y 4 +arch titan_9 +x 11 +y 3 end +arch titan +x 16 +y 2 +end More -arch big_elec_5 -x 6 -y 5 +arch titan_2 +x 15 +y 2 end More -arch big_elec_6 -x 7 -y 5 +arch titan_3 +x 15 +y 1 end -arch big_elec -x 6 -y 11 +More +arch titan_4 +x 16 +y 1 end More -arch big_elec_2 -x 7 -y 11 +arch titan_5 +x 17 +y 1 end More -arch big_elec_3 -x 6 -y 12 +arch titan_6 +x 17 +y 2 end More -arch big_elec_4 -x 7 -y 12 +arch titan_7 +x 17 +y 3 end More -arch big_elec_5 -x 6 -y 13 +arch titan_8 +x 16 +y 3 end More -arch big_elec_6 -x 7 -y 13 +arch titan_9 +x 15 +y 3 end Index: maps/pup_land/castle_eureca/castle_eureca9 diff -u maps/pup_land/castle_eureca/castle_eureca9:1.1 maps/pup_land/castle_eureca/castle_eureca9:1.2 --- maps/pup_land/castle_eureca/castle_eureca9:1.1 Sun Mar 28 20:27:45 1999 +++ maps/pup_land/castle_eureca/castle_eureca9 Tue Sep 26 13:56:05 2000 @@ -621,39 +621,31 @@ arch woman name Lauretta msg -@match Ghothwolte|ghothwolte -Ghothwolte is "perfect thing". -So Eureca couldn't defeat him.. +@match [Gg]hothwolte +Ghothwolte is the "perfect being". +Even Eureca couldn't defeat him... @match Eureca|eureca Eureca and Cordish went to consult with Kurte. @match Cordish|cordish -Cordish is our servant. -He is very coward person... +Cordish is our servant. He is a +coward... I don't like him. @match Kurte|kurte Kurte are the elders of pupland. -He knows everything about pupland. -So he'll solve this disaster. - -I don't know where he is, -Go to the two huts which exist to the -north of this castle. -There are two persons in it. -They must know Kurte. +They know everything about pupland. +So they'll solve this disaster. +I don't know where to find Kurte, +Go to the two huts, located north of +this castle. There are two persons +inside. They must know it. Please say "fireflies live on a clear river" -This is the key to meet Kurte.. -@match AceRue -I think it is the password of the -treasure room. -I will give you the treasure as a -reward for saving us. +This is the keyword to meet Kurte... @match * -Thank you for saving us. -We were suddenly attacked by -Ghothwolte and his devils. -He occupied our castle and he will -conqure the world. +Thank you for saving us. We were +suddenly attacked by Ghothwolte and his +devils. He occupied our castle and he +plans to conquer the world. My husband, Eureca, is not here. endmsg Con 100 @@ -728,7 +720,6 @@ arch magic_mouth msg You hear a shout: - Help, Help me!! endmsg x 7 @@ -874,7 +865,6 @@ msg @match * I'm hungry mum.. - Lauretta says: Bernie, you must endure. endmsg @@ -1414,9 +1404,9 @@ y 13 end arch chole_1 -slaying castle_eureca8 -hp 12 -sp 12 +slaying castle_eureca7 +hp 13 +sp 15 x 13 y 13 end Index: maps/pup_land/castle_eureca/castle_eurecaB1 diff -u maps/pup_land/castle_eureca/castle_eurecaB1:1.1 maps/pup_land/castle_eureca/castle_eurecaB1:1.2 --- maps/pup_land/castle_eureca/castle_eurecaB1:1.1 Sun Mar 28 20:27:28 1999 +++ maps/pup_land/castle_eureca/castle_eurecaB1 Tue Sep 26 13:56:05 2000 @@ -456,7 +456,6 @@ arch dwall_2_1_1 x 2 y 17 -no_pass 0 end arch cobblestones2 x 2 @@ -584,7 +583,7 @@ x 3 y 15 end -arch dwall3_3 +arch dwall_2_2_3 x 3 y 15 end @@ -730,18 +729,10 @@ x 4 y 14 end -arch dwall_2_2_2 -x 4 -y 14 -end arch cobblestones2 x 4 y 15 end -arch dwall_2_2_4 -x 4 -y 15 -end arch cobblestones2 x 4 y 16 @@ -876,18 +867,10 @@ x 5 y 13 end -arch dwall_2_2_2 -x 5 -y 13 -end arch cobblestones2 x 5 y 14 end -arch dwall_2_2_4 -x 5 -y 14 -end arch cobblestones2 x 5 y 15 @@ -1018,18 +1001,10 @@ x 6 y 12 end -arch dwall_2_2_2 -x 6 -y 12 -end arch cobblestones2 x 6 y 13 end -arch dwall_2_2_4 -x 6 -y 13 -end arch cobblestones2 x 6 y 14 @@ -1168,7 +1143,7 @@ x 7 y 11 end -arch dwall_2_2_2 +arch dwall_1_4 x 7 y 11 end @@ -1176,10 +1151,6 @@ x 7 y 12 end -arch dwall_2_2_4 -x 7 -y 12 -end arch cobblestones2 x 7 y 13 @@ -1309,7 +1280,7 @@ arch chest_2 x 8 y 10 -carrying 78000 +carrying 32500 no_pick 1 arch booze nrof 5 @@ -1327,13 +1298,6 @@ x 8 y 12 end -arch ladder_down -slaying castle_eurecaB2 -hp 1 -sp 19 -x 8 -y 12 -end arch cobblestones2 x 8 y 13 @@ -1922,7 +1886,7 @@ arch chest_2 x 12 y 10 -carrying 13000 +carrying 32500 no_pick 1 arch booze nrof 5 From mwedel at scruznet.com Tue Sep 26 15:58:18 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/volcano Message-ID: <200009262058.NAA32665@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 13:58 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/volcano In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32662/volcano Log Message: Directory /home/cvs/CVS/maps/pup_land/ancient/volcano added to the repository **************************************** [input file was '-'] From mwedel at scruznet.com Tue Sep 26 16:02:54 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/castle Message-ID: <200009262102.OAA32735@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 14:02 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/castle In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32708/ancient/castle Added Files: castle.6 gothwolte.1 gothwolte.2 gothwolte.3 Log Message: peterm: Changes from Andreas Vogl: new files added. **************************************** From mwedel at scruznet.com Tue Sep 26 16:02:55 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/mountain Message-ID: <200009262102.OAA32743@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 14:02 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/mountain In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32708/ancient/mountain Added Files: tower.2 tower.3 tower.4 tower.b1 Log Message: peterm: Changes from Andreas Vogl: new files added. **************************************** From mwedel at scruznet.com Tue Sep 26 16:02:56 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/village Message-ID: <200009262102.OAA32751@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 14:02 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/village In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32708/ancient/village Added Files: library Log Message: peterm: Changes from Andreas Vogl: new files added. **************************************** From mwedel at scruznet.com Tue Sep 26 16:02:56 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps/pup_land/ancient/volcano Message-ID: <200009262102.OAA32756@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 14:02 Author: peterm Update of /home/cvs/CVS/maps/pup_land/ancient/volcano In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv32708/ancient/volcano Added Files: guardians treasure volcano.1 volcano.2 volcano.3 Log Message: peterm: Changes from Andreas Vogl: new files added. **************************************** From mwedel at scruznet.com Tue Sep 26 16:05:09 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] CVS update: maps Message-ID: <200009262105.OAA00326@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 14:05 Author: peterm Update of /home/cvs/CVS/maps In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv321 Modified Files: CHANGES Log Message: Comments on Andreas Vogl's changes, which I applied. --PeterM **************************************** Index: maps/CHANGES diff -u maps/CHANGES:1.20 maps/CHANGES:1.21 --- maps/CHANGES:1.20 Wed Sep 20 23:09:09 2000 +++ maps/CHANGES Tue Sep 26 14:05:09 2000 @@ -1,5 +1,69 @@ Changes for CVS tree: +9/26/2000 PeterM: Merged in changes from Andreas Vogl to the pupland +maps. Here are his description of the changes: + +************************************ +* pupland changes, by Andreas Vogl * +************************************ + +Some of the maps contain only little changes, like different +NPC messages or exit paths. Major changes/new stuff can be found +on the following maps: +- pup_land/ancient/castle/* +- pup_land/ancient/volcano/* +- pup_land/castle_eureca/castle_eureca5 & 8 +- pup_land/ancient/village/library +- pup_land/ancient/village/siegfried/siegfried.1 &.2 +- pup_land/ancient/mountain/tower.1 & .3 + +If you want to play the maps, copy them all into the current +CF-map-tree (exact same directory structure). Everything should work +since I tested it over and over, if not please contact me. + +About the changes... + +I inserted some very tough fighting parts into the quests for wdsm +and magic cloak, they *should* be hard to get. +Once a player knows the theoretical part of the quest he still needs to +solve the fighting part (e.g. at another server). +The monsters are very dangerous, but still far from being impossible to +defeat. Just that you'll need much more strategy and maybe level 110 +to do so. It is well possible to kill them alone (I extensively +tested that), but it would be much easier if several players attacked +together. + +I toned down the wdsm by removing the cold immunity. I think it will +still be the most desireable artifact that exists. +In return, I increased the chance to actually get a wdsm at the +end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair +to get too low chances after that kind of battles you need to +survive now. + +What I didnīt like is the possibility of handing those +powerful artifacts to other players. Newbies with a wdsm? - Urrgh! +Hence, I set the flag "startequip 1" for the artifacts. That means you +can pick them up, wear them, even improve them (armour enchanting) +and enjoy your life. But if you ever drop them, they will vanish +instantly. + +Finally, I tried to improved the language of the NPCs a little. +I didnīt change the storyline but I tried to make it more +logic and interesting. I have added some stories about the evil +masters for example. + +Not to forget: I certainly removed all of the nasty bugs that crep +into the eureca quest due to changes in the CF-code. + +I think I could write a book about all the changes and why I put +things the way I did. Just take a look for yourself... have fun! + +I would appreciate any sort of feedback, positive or negative. +If you have additional questions, don't hesitate - ask me. + +Andreas V. - + + ------------------------------------------------------------------------------ Crossfire-maps-0.95.6 released. From peterm at tesla.EECS.Berkeley.EDU Tue Sep 26 16:12:45 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] [CF List] Updated/repaired pupland maps in CVS and on crossfire.csua Message-ID: <200009262112.OAA20813@tesla.EECS.Berkeley.EDU> Andreas Vogl has updated and repaired numerous issues with the pupland maps. I've put his updates and repairs into CVS, and also put them in the active mapset on the public server: crossfire.csua.berkeley.edu Andreas has said he'd like feedback on his changes. Furthermore, the creators of pupland have "passed the torch" to him. His email is: andi.vogl@gmx.net Here is a summary of his changes: ************************************ * pupland changes, by Andreas Vogl * ************************************ Some of the maps contain only little changes, like different NPC messages or exit paths. Major changes/new stuff can be found on the following maps: - pup_land/ancient/castle/* - pup_land/ancient/volcano/* - pup_land/castle_eureca/castle_eureca5 & 8 - pup_land/ancient/village/library - pup_land/ancient/village/siegfried/siegfried.1 &.2 - pup_land/ancient/mountain/tower.1 & .3 If you want to play the maps, copy them all into the current CF-map-tree (exact same directory structure). Everything should work since I tested it over and over, if not please contact me. About the changes... I inserted some very tough fighting parts into the quests for wdsm and magic cloak, they *should* be hard to get. Once a player knows the theoretical part of the quest he still needs to solve the fighting part (e.g. at another server). The monsters are very dangerous, but still far from being impossible to defeat. Just that you'll need much more strategy and maybe level 110 to do so. It is well possible to kill them alone (I extensively tested that), but it would be much easier if several players attacked together. I toned down the wdsm by removing the cold immunity. I think it will still be the most desireable artifact that exists. In return, I increased the chance to actually get a wdsm at the end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair to get too low chances after that kind of battles you need to survive now. What I didnīt like is the possibility of handing those powerful artifacts to other players. Newbies with a wdsm? - Urrgh! Hence, I set the flag "startequip 1" for the artifacts. That means you can pick them up, wear them, even improve them (armour enchanting) and enjoy your life. But if you ever drop them, they will vanish instantly. Finally, I tried to improved the language of the NPCs a little. I didnīt change the storyline but I tried to make it more logic and interesting. I have added some stories about the evil masters for example. Not to forget: I certainly removed all of the nasty bugs that crep into the eureca quest due to changes in the CF-code. I think I could write a book about all the changes and why I put things the way I did. Just take a look for yourself... have fun! I would appreciate any sort of feedback, positive or negative. If you have additional questions, don't hesitate - ask me. Andreas V. - _______________________________________________ crossfire-list mailing list crossfire-list@lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-list From bugs at real-time.com Tue Sep 26 17:21:50 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:58:04 2005 Subject: [CF-Devel] [Bug 306] New - Fireborn levitate ability prevents player from entering maps Message-ID: <200009262221.e8QMLoX32008@crusader.real-time.com> http://bugzilla.real-time.com/show_bug.cgi?id=306 *** shadow/306 Tue Sep 26 17:21:50 2000 --- shadow/306.tmp.32005 Tue Sep 26 17:21:50 2000 *************** *** 0 **** --- 1,30 ---- + Bug#: 306 + Product: Crossfire + Version: 0.95.6 + Platform: Other + OS/Version: Linux + Status: NEW + Resolution: + Severity: normal + Priority: P2 + Component: arch + AssignedTo: crossfire-devel@lists.real-time.com + ReportedBy: leaf@real-time.com + URL: + Cc: + Summary: Fireborn levitate ability prevents player from entering maps + + Please contact lessio Rocchi if you have further questions. + + ============= + + Date: Mon, 25 Sep 2000 23:36:00 +0200 + From: Alessio Rocchi + To: leaf@real-time.com + Subject: [Fwd: Crossfire Contact Me] + + When I start playing with the fireborn, it's flying and I don't know how + to land. I can't enter nowhere. + + I tried out my localhst server and other servers... all with the same + problem.... From mwedel at scruznet.com Tue Sep 26 18:22:48 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: arch/player Message-ID: <200009262322.QAA01113@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 16:22 Author: peterm Update of /home/cvs/CVS/arch/player In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1102 Modified Files: fireborn.arc quetzalcoatl.arc Log Message: Took away "flying 1" from fireborn: made them unplayable. Also, fixed some of the stat problems. **************************************** Index: arch/player/fireborn.arc diff -u arch/player/fireborn.arc:1.2 arch/player/fireborn.arc:1.3 --- arch/player/fireborn.arc:1.2 Sat Jun 26 15:58:03 1999 +++ arch/player/fireborn.arc Tue Sep 26 16:22:47 2000 @@ -11,8 +11,6 @@ fireborn.444 mina is_animated 1 -flying 1 -fly_on 1 type 1 level 1 ac 0 @@ -30,7 +28,7 @@ Con -4 Cha -4 Int 3 -Pow 5 +Pow 6 immune 1028 vulnerable 656 editable 0 Index: arch/player/quetzalcoatl.arc diff -u arch/player/quetzalcoatl.arc:1.1 arch/player/quetzalcoatl.arc:1.2 --- arch/player/quetzalcoatl.arc:1.1 Sun Mar 28 21:00:16 1999 +++ arch/player/quetzalcoatl.arc Tue Sep 26 16:22:47 2000 @@ -24,12 +24,11 @@ color_fg light_blue can_use_armour 0 can_use_weapon 1 -Str 4 -Dex -4 -Con 4 -Wis -10 -Int -10 -Pow 7 +Str 6 +Con 6 +Wis -8 +Int -8 +Pow 8 immune 4 vulnerable 5136 editable 0 From mwedel at scruznet.com Tue Sep 26 18:26:02 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: arch/player Message-ID: <200009262326.QAA01148@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 16:26 Author: peterm Update of /home/cvs/CVS/arch/player In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1143 Modified Files: wraithp.arc Log Message: Removed "speed 0.5" **************************************** Index: arch/player/wraithp.arc diff -u arch/player/wraithp.arc:1.1 arch/player/wraithp.arc:1.2 --- arch/player/wraithp.arc:1.1 Sun Mar 28 21:00:16 1999 +++ arch/player/wraithp.arc Tue Sep 26 16:26:02 2000 @@ -19,7 +19,6 @@ alive 1 weight 30000 food 500 -speed 0.5 can_use_armour 1 can_use_weapon 1 attacktype 17 From mwedel at scruznet.com Tue Sep 26 18:30:41 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/lib Message-ID: <200009262330.QAA01194@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 16:30 Author: peterm Update of /home/cvs/CVS/crossfire/lib In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1180 Modified Files: archetypes Log Message: Updated archetypes to reflect diffs in arch dir. **************************************** Index: crossfire/lib/archetypes diff -u crossfire/lib/archetypes:1.10 crossfire/lib/archetypes:1.11 --- crossfire/lib/archetypes:1.10 Tue Jun 27 23:19:19 2000 +++ crossfire/lib/archetypes Tue Sep 26 16:30:40 2000 @@ -20163,8 +20163,6 @@ face fireborn.111 animation fireborn is_animated 1 -flying 1 -fly_on 1 type 1 level 1 ac 0 @@ -20182,7 +20180,7 @@ Con -4 Cha -4 Int 3 -Pow 5 +Pow 6 immune 1028 vulnerable 656 editable 0 @@ -20394,12 +20392,11 @@ attacktype 1 can_use_armour 0 can_use_weapon 1 -Str 4 -Dex -4 -Con 4 -Wis -10 -Int -10 -Pow 7 +Str 6 +Con 6 +Wis -8 +Int -8 +Pow 8 immune 4 vulnerable 5136 editable 0 @@ -20530,7 +20527,6 @@ alive 1 weight 30000 food 500 -speed 0.5 can_use_armour 1 can_use_weapon 1 attacktype 17 From mwedel at scruznet.com Tue Sep 26 18:55:06 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/lib Message-ID: <200009262355.QAA01333@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 16:55 Author: peterm Update of /home/cvs/CVS/crossfire/lib In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1330 Modified Files: Makefile.in Log Message: No need to cp -r maps. **************************************** Index: crossfire/lib/Makefile.in diff -u crossfire/lib/Makefile.in:1.7 crossfire/lib/Makefile.in:1.8 --- crossfire/lib/Makefile.in:1.7 Thu May 18 23:12:20 2000 +++ crossfire/lib/Makefile.in Tue Sep 26 16:55:06 2000 @@ -124,7 +124,6 @@ echo "Installing $$i"; \ $(INSTALL) $(INSTALLFLAGS) $$i $(datadir); \ done - $(CP) -r ./maps $(datadir) touch $(localdir)/highscore touch $(localdir)/bookarch From mwedel at scruznet.com Tue Sep 26 19:48:04 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/lib Message-ID: <200009270048.RAA01639@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 17:48 Author: peterm Update of /home/cvs/CVS/crossfire/lib In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1602 Modified Files: archetypes treasures Log Message: Rebuilt collected stuff. **************************************** Index: crossfire/lib/archetypes diff -u crossfire/lib/archetypes:1.11 crossfire/lib/archetypes:1.12 --- crossfire/lib/archetypes:1.11 Tue Sep 26 16:30:40 2000 +++ crossfire/lib/archetypes Tue Sep 26 17:48:03 2000 @@ -22071,14 +22071,14 @@ sp 10 editable 0 end -Object skill_karate -name karate +Object skill_levitate +name levitation type 43 invisible 1 last_sp 2 -dam 4 +flying 1 no_drop 1 -sp 19 +sp 32 editable 0 end Object skill_literacy Index: crossfire/lib/treasures diff -u crossfire/lib/treasures:1.3 crossfire/lib/treasures:1.4 --- crossfire/lib/treasures:1.3 Sun Jun 18 17:42:31 2000 +++ crossfire/lib/treasures Tue Sep 26 17:48:03 2000 @@ -1,6 +1,6 @@ # This file contains various treasures, with generation rules. # -# $Id: treasures,v 1.3 2000/06/19 00:42:31 cvs Exp $ +# $Id: treasures,v 1.4 2000/09/27 00:48:03 peterm Exp $ # # As of version 0.91.1, what this file was extended to handle list # re-linking and generation of only 1 item on that list. This does away @@ -3090,6 +3090,8 @@ arch sack end treasure fireborn + arch skill_levitate + more arch skill_missile_weapon more list basic_skills @@ -3117,6 +3119,8 @@ arch book end treasure quetzalcoatl + arch skill_levitate + more arch skill_melee_weapon more arch skill_missile_weapon From mwedel at scruznet.com Tue Sep 26 19:50:18 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/include Message-ID: <200009270050.RAA01687@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 17:50 Author: peterm Update of /home/cvs/CVS/crossfire/include In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1677 Modified Files: define.h skills.h skillist.h Log Message: Created a levitation skill for fireborn. They were always supposed to be flying creatures. And flying creatures should be able to control whether they levitate or not. **************************************** Index: crossfire/include/define.h diff -u crossfire/include/define.h:1.12 crossfire/include/define.h:1.13 --- crossfire/include/define.h:1.12 Fri Jun 9 05:01:46 2000 +++ crossfire/include/define.h Tue Sep 26 17:50:18 2000 @@ -1,6 +1,6 @@ /* * static char *rcsid_define_h = - * "$Id: define.h,v 1.12 2000/06/09 12:01:46 jec Exp $"; + * "$Id: define.h,v 1.13 2000/09/27 00:50:18 peterm Exp $"; */ /* @@ -306,7 +306,7 @@ #define NROFREALSPELLS 187 /* Number of different spells */ -#define NROFSKILLS 32 /* match to the number of elements in skills[] array */ +#define NROFSKILLS 33 /* match to the number of elements in skills[] array */ #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ Index: crossfire/include/skills.h diff -u crossfire/include/skills.h:1.5 crossfire/include/skills.h:1.6 --- crossfire/include/skills.h:1.5 Tue Jun 20 22:03:47 2000 +++ crossfire/include/skills.h Tue Sep 26 17:50:18 2000 @@ -1,6 +1,6 @@ /* * static char *rcsid_skills_h = - * "$Id: skills.h,v 1.5 2000/06/21 05:03:47 cvs Exp $"; + * "$Id: skills.h,v 1.6 2000/09/27 00:50:18 peterm Exp $"; */ /* @@ -117,7 +117,8 @@ SK_USE_MAGIC_ITEM, /* player use wands/horns/rods */ /* 30 */ SK_PRAYING, /* player can cast cleric spells, regen grace points */ - SK_CLAWING /* player attack for troll, dragon characters */ + SK_CLAWING, /* player attack for troll, dragon characters */ + SK_LEVITATION /* skill for players who can fly. */ /* Here follows a list of others which could be implemented, but are * not */ Index: crossfire/include/skillist.h diff -u crossfire/include/skillist.h:1.2 crossfire/include/skillist.h:1.3 --- crossfire/include/skillist.h:1.2 Thu Feb 10 21:00:10 2000 +++ crossfire/include/skillist.h Tue Sep 26 17:50:18 2000 @@ -70,7 +70,8 @@ { "use magic item", EXP_NONE, 0, 0, 0, NO_STAT_VAL, NO_STAT_VAL, NO_STAT_VAL }, /* 30 */ { "praying", EXP_NONE, 0, 0, 0, WIS, POW, INT }, - { "clawing", EXP_NONE, 0, 0, 0, STR, DEX, NO_STAT_VAL } + { "clawing", EXP_NONE, 0, 0, 0, STR, DEX, NO_STAT_VAL }, + { "levitation", EXP_NONE, 0, 0, 0, NO_STAT_VAL, NO_STAT_VAL, NO_STAT_VAL } }; From mwedel at scruznet.com Tue Sep 26 19:50:48 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/server Message-ID: <200009270050.RAA01712@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 17:50 Author: peterm Update of /home/cvs/CVS/crossfire/server In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv1708 Modified Files: skill_util.c Log Message: Implemented levitation skill. **************************************** Index: crossfire/server/skill_util.c diff -u crossfire/server/skill_util.c:1.8 crossfire/server/skill_util.c:1.9 --- crossfire/server/skill_util.c:1.8 Thu Aug 24 23:23:28 2000 +++ crossfire/server/skill_util.c Tue Sep 26 17:50:47 2000 @@ -1,6 +1,6 @@ /* * static char *rcsid_skill_util_c = - * "$Id: skill_util.c,v 1.8 2000/08/25 06:23:28 cvs Exp $"; + * "$Id: skill_util.c,v 1.9 2000/09/27 00:50:47 peterm Exp $"; */ /* CrossFire, A Multiplayer game for X-windows @@ -82,6 +82,17 @@ int skill = op->chosen_skill->stats.sp; switch(skill) { + case SK_LEVITATION: + if(QUERY_FLAG(op,FLAG_FLYING)) { + CLEAR_FLAG(op,FLAG_FLYING); + new_draw_info(NDI_UNIQUE,0,op,"You come to earth."); + } + else { + SET_FLAG(op,FLAG_FLYING); + new_draw_info(NDI_UNIQUE,0,op,"You rise into the air!."); + } + + break; case SK_STEALING: success = steal(op, dir); break; From mwedel at scruznet.com Tue Sep 26 22:48:29 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: arch/skills Message-ID: <200009270348.UAA02824@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 20:48 Author: peterm Update of /home/cvs/CVS/arch/skills In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv2819 Added Files: levitation.arc Log Message: Levitation archetype. **************************************** From mwedel at scruznet.com Tue Sep 26 22:56:41 2000 From: mwedel at scruznet.com (Crossfire CVS devel) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] CVS update: crossfire/lib Message-ID: <200009270356.UAA02885@boltzmann.eecs.berkeley.edu> Date: Tuesday September 26, 2000 @ 20:56 Author: peterm Update of /home/cvs/CVS/crossfire/lib In directory boltzmann.eecs.berkeley.edu:/tmp/cvs-serv2844 Modified Files: archetypes Log Message: Yet another rebuild of the archetypes. *sigh* **************************************** Index: crossfire/lib/archetypes diff -u crossfire/lib/archetypes:1.12 crossfire/lib/archetypes:1.13 --- crossfire/lib/archetypes:1.12 Tue Sep 26 17:48:03 2000 +++ crossfire/lib/archetypes Tue Sep 26 20:56:40 2000 @@ -22071,6 +22071,16 @@ sp 10 editable 0 end +Object skill_karate +name karate +type 43 +invisible 1 +last_sp 2 +dam 4 +no_drop 1 +sp 19 +editable 0 +end Object skill_levitate name levitation type 43 From bugs at real-time.com Wed Sep 27 02:10:03 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] Your Bugzilla buglist needs attention. Message-ID: <200009270710.e8R7A3P07888@crusader.real-time.com> [This e-mail has been automatically generated.] You have one or more bugs assigned to you in the Bugzilla bugsystem (http://bugzilla.real-time.com/) that require attention. All of these bugs are in the NEW state, and have not been touched in 7 days or more. You need to take a look at them, and decide on an initial action. Generally, this means one of three things: (1) You decide this bug is really quick to deal with (like, it's INVALID), and so you get rid of it immediately. (2) You decide the bug doesn't belong to you, and you reassign it to someone else. (Hint: if you don't know who to reassign it to, make sure that the Component field seems reasonable, and then use the "Reassign bug to owner of selected component" option.) (3) You decide the bug belongs to you, but you can't solve it this moment. Just use the "Accept bug" command. To get a list of all NEW bugs, you can use this URL (bookmark it if you like!): http://bugzilla.real-time.com/buglist.cgi?bug_status=NEW&assigned_to=crossfire-devel@lists.real-time.com Or, you can use the general query page, at http://bugzilla.real-time.com/query.cgi. Appended below are the individual URLs to get to all of your NEW bugs that haven't been touched for a week or more. You will get this message once a day until you've dealt with these bugs! http://bugzilla.real-time.com/show_bug.cgi?id=27 http://bugzilla.real-time.com/show_bug.cgi?id=33 http://bugzilla.real-time.com/show_bug.cgi?id=34 http://bugzilla.real-time.com/show_bug.cgi?id=268 From bugs at real-time.com Wed Sep 27 03:06:36 2000 From: bugs at real-time.com (bugs@real-time.com) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] [Bug 306] Changed - Fireborn levitate ability prevents player from entering maps Message-ID: <200009270806.e8R86aq09335@crusader.real-time.com> http://bugzilla.real-time.com/show_bug.cgi?id=306 *** shadow/306 Tue Sep 26 17:21:50 2000 --- shadow/306.tmp.9332 Wed Sep 27 03:06:36 2000 *************** *** 3,10 **** Version: 0.95.6 Platform: Other OS/Version: Linux ! Status: NEW ! Resolution: Severity: normal Priority: P2 Component: arch --- 3,10 ---- Version: 0.95.6 Platform: Other OS/Version: Linux ! Status: RESOLVED ! Resolution: FIXED Severity: normal Priority: P2 Component: arch *************** *** 28,30 **** --- 28,36 ---- I tried out my localhst server and other servers... all with the same problem.... + + ------- Additional Comments From peterm@tesla.eecs.berkeley.edu 2000-09-27 03:06 ------- + Fixed. Fireborn now have the ability to levitate as a skill. It + can be turned on and off like any other skill. Update your CVS "crossfire" + and "archetypes". Quetzalcoatls also have the ability to levitate. + From andi.vogl at gmx.net Wed Sep 27 05:01:24 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] [CF List] Updated/repaired pupland maps in CVS and on crossfire.csua References: <200009262112.OAA20813@tesla.EECS.Berkeley.EDU> Message-ID: <9807.970048884@www4.gmx.net> on Tue, 26 Sep 2000 Peter M. wrote: > Andreas Vogl has updated and repaired numerous issues with the > pupland maps. Yup, I tried to do my best 8) > I've put his updates and repairs into CVS, and also put them in the > active mapset on the public server: > > crossfire.csua.berkeley.edu Thanks to Peter Mardahl, I?m very happy that my maps are official now. I encourage everybody to download them from the current snapshot and to enjoy the new version of the eureca quest. (If the snapshot download takes too long or doesn?t work, just send me an email to get the maps.) > Andreas has said he'd like feedback on his changes. Furthermore, > the creators of pupland have "passed the torch" to him. Yes, it looks like I?m gonna be the new pupland maintainer. That is once I have finished my conversation with the pupland creators, and once I got CVS-access to the maps. When I?m done - hopefully in a few days - I?ll declare war to all of the remaining pupland bugs (that is still a whole lot). And of course, any feedback to the new pupland maps is welcomed! Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Thu Sep 28 20:03:28 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] Religions of Rugguli and Devourer Message-ID: <200009290103.SAA05588@tesla.EECS.Berkeley.EDU> Neither of these religions has enemy races. Does this mean that holy word for these religions works on nothing? Or that it works on everything? PeterM From andi.vogl at gmx.net Fri Sep 29 07:04:03 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] Religions of Rugguli and Devourer References: <200009290103.SAA05588@tesla.EECS.Berkeley.EDU> Message-ID: <9106.970229043@www28.gmx.net> > Neither of these religions has enemy races. Does > this mean that holy word for these religions works on > nothing? Or that it works on everything? > > PeterM Ruggili, Devourers and Sorig have no enemies. But they also deny the spellpath for holy word (path is called "Turning" I think). That should answer your question :-) However, holy word does not only hurt the god?s enemies but undead creatures as well. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Fri Sep 29 12:06:07 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] Spell failure code for cleric spells flawed? Message-ID: <200009291706.KAA13812@tesla.EECS.Berkeley.EDU> Hello, I've been trying to advance a character with an average Wis (10) as a priest in Devourer. I found that the 1st level spell cause wounds would fail from 50% to 75% of the time. I believe this high a failure rate is extreme. I believe it should be about 25%. Here is the code: if(item == spellNormal && op->type==PLAYER&&s->cleric&& RANDOM()%100< s->level*2 - op->level + cleric_chance[op->stats.Wis]- op->stats.luck*3) { /* You fumble the prayer */ For a level 1 spell and a level 1 char and a 10 wis and 0 luck: 2 - 1 + 70 == 71% chance of failing on a level 1 spell. At Wis 18: 2 - 1 + 20 == 21% chance of failing. My comments: 1) This is too harsh. 2) Increasing skill levels in the priest area helps far too little. I mean, a level 3 priest enjoys a 2% success rate benefit on a 1st level spell! Sheesh! How about: s->level/(float)MAX(op->level,1) * cleric_chance[Wis] - op->stats.luck *3 and changing cleric_chance: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 100, 100, 100, 100, 90, 80, 70, 60, 50, 40, 35, 30, 25, 20, 15, 14, 13, 18 19 20 21 22 23 24 25 26 27 28 29 30 12 11 10 9 8 7 6 5 4 3 2 1 0 My scheme has these properties: 1) No matter how high a level you get, you can still fail a spell unless you have either luck or Wis 30. 2) Base failure % of 40 for lev 1, 10Wis chars instead of 71. For level 2, 20% failure on a level 1 spell. PeterM From andi.vogl at gmx.net Sat Sep 30 05:44:40 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 17:58:05 2005 Subject: [CF-Devel] Spell failure code for cleric spells flawed? References: <200009291706.KAA13812@tesla.EECS.Berkeley.EDU> Message-ID: <20438.970310680@www14.gmx.net> on Fri, 29 Sep 2000 Peter M. wrote: > I've been trying to advance a character with an average Wis (10) > as a priest in Devourer. I found that the 1st level spell cause > wounds would fail from 50% to 75% of the time. > > I believe this high a failure rate is extreme. I believe it should > be about 25%. Yes, fumbling prayers too often can be a pain in the rare. But then again, Wis 10, that must be something like a soused barbarian with a cursed -Wis ring, hehe :-P > Here is the code: > if( ... && > RANDOM()%100 < s->level*2 - op->level + cleric_chance[op->stats.Wis]- > op->stats.luck*3) { /* You fumble the prayer */ } > > For a level 1 spell and a level 1 char and a 10 wis and 0 luck: > > 2 - 1 + 70 == 71% chance of failing on a level 1 spell. At Wis 18: > 2 - 1 + 20 == 21% chance of failing. > > My comments: > > 1) This is too harsh. > 2) Increasing skill levels in the priest area helps far too little. > I mean, a level 3 priest enjoys a 2% success rate benefit on a 1st > level spell! Sheesh! Yes, but we should keep in mind that increasing skill level makes the prayers more powerful too. I think the old formulae was acceptable, but not very good. > How about: > s->level/(float)MAX(op->level,1) * cleric_chance[Wis] - op->stats.luck *3 > > and changing cleric_chance: > 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 > 100, 100, 100, 100, 90, 80, 70, 60, 50, 40, 35, 30, 25, 20, 15, 14, 13, > > 18 19 20 21 22 23 24 25 26 27 28 29 30 > 12 11 10 9 8 7 6 5 4 3 2 1 0 > > My scheme has these properties: > > 1) No matter how high a level you get, you can still fail a spell > unless you have either luck or Wis 30. > 2) Base failure % of 40 for lev 1, 10Wis chars instead of 71. > For level 2, 20% failure on a level 1 spell. I like your new formulae, I plead for using it. Example: A player with WIS 15 (average for new started characters) casting a level 1 spell (like holy word) without luck bonus: wisdom skill lvl : 1 2 3 4 5 .. 10 .. 20 ... % fumbling chance: 15 8 5 4 3 .. 2 .. 1 ... Just an idea: The step from "player?s level == spell level" to "player?s level == spell level + 1" reduces the fumbling-chance by 50% (ignoring luck bonus), that seems quite much for gaining a single level. What about inserting a square root here: if (RANDOM()%100 < sqrt(s->level / (float)MAX(op->level,1)) * cleric_chance[op->stats.Wis] - op->stats.luck * 3) { /* you fumble the spell */ } exmaple from above ==> wisdom skill lvl : 1 2 3 4 5 .. 10 .. 20 ... % fumbling chance: 15 11 9 8 7 .. 5 .. 3 ... Would that cause too much spell-fumbling? I?m not sure. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From peterm at tesla.EECS.Berkeley.EDU Wed Sep 6 13:29:01 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 18:03:41 2005 Subject: [CF List] crossfire.csua.berkeley.edu including non-standard maps now Message-ID: <200009061829.LAA31101@tesla.EECS.Berkeley.EDU> The public server at crossfire.csua.berkeley.edu has on it some never-before-seen (in the standard dist) maps, the so-called Destiny maps by Tom Green. They're accessible from the mountain-town in dtabb-land. The maps are beta, but everyone is invited to try them out and give me feedback. Tom apparently isnt around to maintain his maps anymore, but I'll fix any bugs with them that people report. Regards, PeterM (P.S., the destiny maps just got included into the CVS, so you can try them out taht way too if you're one of those with CVS access.) From peterm at tesla.EECS.Berkeley.EDU Wed Sep 6 14:00:18 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 18:03:41 2005 Subject: [CF List] Yet another new mapset at crossfire.csua.berkeley.edu Message-ID: <200009061900.MAA14126@tesla.EECS.Berkeley.EDU> I found and included another new testing map set: the mak maps by Magnus K. They're accessible directly from scorn. PeterM From peterm at tesla.EECS.Berkeley.EDU Sat Sep 16 20:33:28 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 18:03:41 2005 Subject: [CF List] Solution to ShowInv de Pon in Nurnberg in Pupland? Message-ID: <200009170133.SAA02694@tesla.EECS.Berkeley.EDU> Hello, Is there a solution to ShoInv de Pon in pupland de pon? I see no way past the second door. PM From peterm at tesla.EECS.Berkeley.EDU Thu Sep 21 18:49:08 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 18:03:41 2005 Subject: [CF List] Defective map pupland/castle_eureca/castle_eureca8? Message-ID: <200009212349.QAA18607@tesla.EECS.Berkeley.EDU> Hello, After a careful look at that map in the map editor, I do not see how it can be solved. Anyone got any comments? PeterM From Kimmo.Hoikka at Digia.com Fri Sep 22 00:14:52 2000 From: Kimmo.Hoikka at Digia.com (Kimmo Hoikka) Date: Thu Jan 13 18:03:41 2005 Subject: [CF List] Defective map pupland/castle_eureca/castle_eureca8? References: <200009212349.QAA18607@tesla.EECS.Berkeley.EDU> Message-ID: <39CAEACC.EF54927B@Digia.com> I remember that some of those castle eureca maps was broken. There is a switch that supposed to open a door bu it doesn't Peter Mardahl wrote: > Hello, > > After a careful look at that map in the map editor, > I do not see how it can be solved. > > Anyone got any comments? > > PeterM > > _______________________________________________ > crossfire-list mailing list > crossfire-list@lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-list -- ___ <@,@> Kimmo Hoikka - www.hoikka.com [`-'] Pellonm?enraitti 3 as 8, 53850 Lpr -"-"- +358(0)40 738 0747 From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:42 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:43 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:44 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:45 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:46 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From andi.vogl at gmx.net Fri Sep 22 11:32:06 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] pupland bugs Message-ID: <3831.969640326@www9.gmx.net> on Thu, 21 Sep 2000 Peter M. wrote: > After a careful look at that map [castle_eureca8] in the map > editor, I do not see how it can be solved. > > Anyone got any comments? The map "pupland/castle_eureca/castle_eureca8" and all other bugs in the eureca quest will be fixed when my pupland changes become official. Some bugs in other areas of pupland will remain (like ShowInv). If desired I could fix them all. However, I?ll wait for Kawamoto Yoshihisa's (creator of pupland) response to my recent pupland maps and deal with that stuff first. Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:47 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:48 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:49 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From dragonm at leech.org Fri Sep 22 20:41:55 2000 From: dragonm at leech.org (Dragon Master) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list In-Reply-To: <3831.969640326@www9.gmx.net> Message-ID: Is anybody ever going to fix this fool thing? I've deleted 100 copies of the same e-mail so far. Hopefully sending in this message will kick it out of its loop. DM From norbert.irmer at heim9.tu-clausthal.de Fri Sep 22 21:42:48 2000 From: norbert.irmer at heim9.tu-clausthal.de (Norbert Irmer) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Broken list References: Message-ID: <39CC18A8.4FE6E9B4@heim9.tu-clausthal.de> Dragon Master wrote: > > Is anybody ever going to fix this fool thing? I've deleted 100 copies of > the same e-mail so far. Hopefully sending in this message will kick it > out of its loop. > > DM > Well, it were exactly 104 in the moment when I deleted the 6 copies, pardon me, 8 copies of your mail. Is there no way to stop this mail bouncing ? From peterm at tesla.EECS.Berkeley.EDU Tue Sep 26 16:12:45 2000 From: peterm at tesla.EECS.Berkeley.EDU (Peter Mardahl) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Updated/repaired pupland maps in CVS and on crossfire.csua Message-ID: <200009262112.OAA20813@tesla.EECS.Berkeley.EDU> Andreas Vogl has updated and repaired numerous issues with the pupland maps. I've put his updates and repairs into CVS, and also put them in the active mapset on the public server: crossfire.csua.berkeley.edu Andreas has said he'd like feedback on his changes. Furthermore, the creators of pupland have "passed the torch" to him. His email is: andi.vogl@gmx.net Here is a summary of his changes: ************************************ * pupland changes, by Andreas Vogl * ************************************ Some of the maps contain only little changes, like different NPC messages or exit paths. Major changes/new stuff can be found on the following maps: - pup_land/ancient/castle/* - pup_land/ancient/volcano/* - pup_land/castle_eureca/castle_eureca5 & 8 - pup_land/ancient/village/library - pup_land/ancient/village/siegfried/siegfried.1 &.2 - pup_land/ancient/mountain/tower.1 & .3 If you want to play the maps, copy them all into the current CF-map-tree (exact same directory structure). Everything should work since I tested it over and over, if not please contact me. About the changes... I inserted some very tough fighting parts into the quests for wdsm and magic cloak, they *should* be hard to get. Once a player knows the theoretical part of the quest he still needs to solve the fighting part (e.g. at another server). The monsters are very dangerous, but still far from being impossible to defeat. Just that you'll need much more strategy and maybe level 110 to do so. It is well possible to kill them alone (I extensively tested that), but it would be much easier if several players attacked together. I toned down the wdsm by removing the cold immunity. I think it will still be the most desireable artifact that exists. In return, I increased the chance to actually get a wdsm at the end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair to get too low chances after that kind of battles you need to survive now. What I didnīt like is the possibility of handing those powerful artifacts to other players. Newbies with a wdsm? - Urrgh! Hence, I set the flag "startequip 1" for the artifacts. That means you can pick them up, wear them, even improve them (armour enchanting) and enjoy your life. But if you ever drop them, they will vanish instantly. Finally, I tried to improved the language of the NPCs a little. I didnīt change the storyline but I tried to make it more logic and interesting. I have added some stories about the evil masters for example. Not to forget: I certainly removed all of the nasty bugs that crep into the eureca quest due to changes in the CF-code. I think I could write a book about all the changes and why I put things the way I did. Just take a look for yourself... have fun! I would appreciate any sort of feedback, positive or negative. If you have additional questions, don't hesitate - ask me. Andreas V. - From andi.vogl at gmx.net Wed Sep 27 05:01:24 2000 From: andi.vogl at gmx.net (Andreas Vogl) Date: Thu Jan 13 18:03:50 2005 Subject: [CF-Devel] [CF List] Updated/repaired pupland maps in CVS and on crossfire.csua References: <200009262112.OAA20813@tesla.EECS.Berkeley.EDU> Message-ID: <9807.970048884@www4.gmx.net> on Tue, 26 Sep 2000 Peter M. wrote: > Andreas Vogl has updated and repaired numerous issues with the > pupland maps. Yup, I tried to do my best 8) > I've put his updates and repairs into CVS, and also put them in the > active mapset on the public server: > > crossfire.csua.berkeley.edu Thanks to Peter Mardahl, I?m very happy that my maps are official now. I encourage everybody to download them from the current snapshot and to enjoy the new version of the eureca quest. (If the snapshot download takes too long or doesn?t work, just send me an email to get the maps.) > Andreas has said he'd like feedback on his changes. Furthermore, > the creators of pupland have "passed the torch" to him. Yes, it looks like I?m gonna be the new pupland maintainer. That is once I have finished my conversation with the pupland creators, and once I got CVS-access to the maps. When I?m done - hopefully in a few days - I?ll declare war to all of the remaining pupland bugs (that is still a whole lot). And of course, any feedback to the new pupland maps is welcomed! Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net From frank_mckenney at mindspring.com Wed Sep 27 10:25:56 2000 From: frank_mckenney at mindspring.com (Frank McKenney) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Unsibscribing due to current low S/N ratio Message-ID: <200009271425.KAA12038@granger.mail.mindspring.net> Over the last few months it has become harder and harder to follow the various discussions on this list due to the large number of duplicate messages and "bugs" postings. "Real World" stuff is picking up as well, and I simply no longer have the time to dig through all this stuff, so I will be unsubscribing (as soon as I can find my notes on how to do this (;-)). Assuming the "stuttering list server" bug is eventually fixed, I would like to offer a few other suggestions... 1) Reduce the "bugs" postings to once a week or once every two weeks instead of every day. 2) Set up a separate mailing list (or use some other machanism) for the code patches/updates. Thanks for the discussions. I think Crossfire itself is an impressive piece of work, and hope to come back to it at some point in the future. Frank McKenney Frank McKenney, McKenney Associates Richmond, Virginia / (804) 320-4887 E-mail: frank_mckenney@mindspring.com From leaf at real-time.com Wed Sep 27 11:52:24 2000 From: leaf at real-time.com (Rick Tanner) Date: Thu Jan 13 18:03:50 2005 Subject: [CF List] Unsibscribing due to current low S/N ratio (fwd) Message-ID: On Wed, 27 Sep 2000, Frank McKenney wrote: [snip] > Assuming the "stuttering list server" bug is eventually fixed, I would > like to offer a few other suggestions... The Crossfire list is really good at finding bugs with Mailman. The ongoing problem is an email address with a nonexistant domain is somehow able to subscribe to the list, or the domain name ceases to exist while still subscribed to the list. So, when a message is sent, Mailman tries to send to that address and then resets. Hence the looping. Right now the list is disabled, but the archives are still up and running. Once this problem is resolved, I will re-activate the list and send out a status update to everyone. > 1) Reduce the "bugs" postings to once a week or once every two > weeks instead of every day. Done. > 2) Set up a separate mailing list (or use some other machanism) > for the code patches/updates. I will see about a separate list or maybe using the Announce list for this. --