[CF-Devel] RE: Suggested fun project for someone....

Andreas Vogl andi.vogl at gmx.net
Sat Sep 9 07:41:29 CDT 2000


on Fri, 8 Sep 2000 15:11:33 Peter Mardahl wrote:
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      This has been bandied about very often, and I think the consensus
     
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      was favorable:  split races and classes.
     
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      ...
     
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      Here's the basic idea:
     
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      To make a character,
     
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      1) roll stats and redistribute the stats.
     
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      2) choose a race.  This would put stat modifiers in place.
     
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      Stat modifiers should not change stat TOTALS more than +/- 2,
     
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      except for CHA, which is much less important than the others.
     
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      Also, immunities/protections/vulnerabilities and race-based
     
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      abilities would be done here.
     
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      3) choose a class.  This sets up the starting equipment and
     
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      base skills, and may do some ADDITIONAL stat modification,
     
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      and might change the images used.
     
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      ...
     
     
Shouldn´t races (/classes) differ more from each other?
The starting equipment won´t last longer than for an hour or two.
Stats modifications... well, they all end up at 30 thanks to
weapon enchantment and artifacts. Pretty much the same with skills:
Reading all the skill-scrolls will take away the last significant
difference between character classes.
What remains in the end? Different classes = different icons.

If the race/class-system becomes more complex, perhaps it should
also become more important?

Just a thought: A new item-attribute could be created like "is_race"
or sth, allowing items (e.g. artifacts) to be "dedicated" to a certain
player-race. That means only a certain race can wear (or use) that item.
A detector identifying different player-races could also be useful,
so that whole race-specific quests could be created.
That way, an elf could access a powerful magic bow, whilst a barbarian
could go for a mighty sword. Powerful amulets could make up for the
missing armour of Quetzals/Fireborns... And without making the game
unbalanced because one character could never wear all of it at once.
Same for classes (if race/class became split):
Special Spellbooks could only be applied by wizzards, special potions
for some kind of alchemist-class, improvement scrolls for fighters...
the possibillities are endless.

I think that wouldn´t be hard to code. It would only require a little
map-making work. But for the latter part I´d volunteer :-)

Well, it´s just my two cents after all.

Andreas Vogl

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