on Fri, 8 Sep 2000 15:11:33 Peter Mardahl wrote: > This has been bandied about very often, and I think the consensus > was favorable: split races and classes. > ... > Here's the basic idea: > > To make a character, > > 1) roll stats and redistribute the stats. > > 2) choose a race. This would put stat modifiers in place. > Stat modifiers should not change stat TOTALS more than +/- 2, > except for CHA, which is much less important than the others. > Also, immunities/protections/vulnerabilities and race-based > abilities would be done here. > > 3) choose a class. This sets up the starting equipment and > base skills, and may do some ADDITIONAL stat modification, > and might change the images used. > ... Shouldn´t races (/classes) differ more from each other? The starting equipment won´t last longer than for an hour or two. Stats modifications... well, they all end up at 30 thanks to weapon enchantment and artifacts. Pretty much the same with skills: Reading all the skill-scrolls will take away the last significant difference between character classes. What remains in the end? Different classes = different icons. If the race/class-system becomes more complex, perhaps it should also become more important? Just a thought: A new item-attribute could be created like "is_race" or sth, allowing items (e.g. artifacts) to be "dedicated" to a certain player-race. That means only a certain race can wear (or use) that item. A detector identifying different player-races could also be useful, so that whole race-specific quests could be created. That way, an elf could access a powerful magic bow, whilst a barbarian could go for a mighty sword. Powerful amulets could make up for the missing armour of Quetzals/Fireborns... And without making the game unbalanced because one character could never wear all of it at once. Same for classes (if race/class became split): Special Spellbooks could only be applied by wizzards, special potions for some kind of alchemist-class, improvement scrolls for fighters... the possibillities are endless. I think that wouldn´t be hard to code. It would only require a little map-making work. But for the latter part I´d volunteer :-) Well, it´s just my two cents after all. Andreas Vogl -- Sent through GMX FreeMail - http://www.gmx.net