on Wed, 13 Sep 2000 Peter Mardahl wrote: > So I've made that weapon considerably less potent. I don't anticipate > making any other changes. It gives +2 Str, +2 Pow -4 Cha, dam 35. > Is +4 stats unreasonable? I´d say +4 stats is okay. It´s still powerfull considering that an additional +26 stats can be added via enchantment. If that is too much one should probably blame the enchanting rules, not Calamity anymore. referring to Jan Echternach: > I would give it Pow+1 Int+1 or Pow+1 Wis+1 instead of Pow+2, because > Pow+2 weapons make it much easier to get Pow 30, IMHO. As long as one can add +26 stats to ("none-magic") weapons, getting Pow 30 will always be a piece ´a cake... > > As Pertti Karppinen mentioned in another mail, there are numerous > > Lord Spectres on those random maps. Thus one can collect about > > 50 Clamities in five minutes. So when you´re at it, maybe you > > could make a unique final map instead, with only one Spectre and > > one Calamity. However, your map - your descision what to do... > > If by "unique" you mean "only one person may solve the map, ever", uh, > no. I'm very disinclined to make quests that can only be done once, > though I've no problem making quests which can only be done once by > a particular character. Oh no! By "unique final map" I meant a final map that is not random, that can be done once per reboot. With one Lord Spectre as final "boss", just like most of the other random map quests. I found it a bit irritating that one could collect insane numbers of a valuable artifact in a short period of time. That was what I intended to say. (A unique map that can only be done once ever, that would be idiotic indeed!) I´d say forget about it. It isn´t that important. You´ve done enough by toning the Calamity down. Let´s better focus on the immunity issue and try to find a consensus there :-) Andreas V. -- Sent through GMX FreeMail - http://www.gmx.net