Hello, I've noticed some instability on entering random maps. Sometimes it'll instantly crash. Very irritating. I caught one such crash here: #0 0x4009ad21 in __kill () from /lib/libc.so.6 #1 0x4009a996 in raise (sig=6) at ../sysdeps/posix/raise.c:27 #2 0x4009c0b8 in abort () at ../sysdeps/generic/abort.c:88 #3 0x80cc5c1 in remove_ob (op=0x8a64bd0) at object.c:1098 #4 0x80cc6f7 in remove_ob (op=0x8a774c0) at object.c:1117 #5 0x80a1676 in explosion (op=0x8a774c0) at spell_util.c:1319 #6 0x80a95ec in process_object (op=0x8a774c0) at time.c:1033 #7 0x807054f in process_events (map=0x0) at main.c:862 #8 0x8070c39 in main (argc=1, argv=0xbffff83c) at main.c:1056 More debugging info: at level 3, "op" is an arch angel, who has no map, and is removed. level 3 is at abort(); at level 4, "op" is a fireball, which is in a random map, and which is unfortunately also having its "more" pointer point to the archangel. level 4 is at remove_ob(op->more) at level 5, op is still a fireball, and it still has the invalid (op->more) is an angel. This is a full dump of the object: (gdb) p *op (gdb) p *op $21 = {contr = 0x0, next = 0x8f84de8, prev = 0x8a64bd0, active_next = 0xbffff684, active_prev = 0x8954364, below = 0x89725b4, above = 0x8b46d28, inv = 0x0, container = 0x0, env = 0x0, more = 0x8a64bd0, head = 0x8af2b10, map = 0x931c5f0, count = 345935, refcount = 0, sk_list = 0x0, name = 0x81af2b2 "fireball", title = 0x0, race = 0x0, slaying = 0x0, msg = 0x0, x = 20, y = 16, ox = 20, oy = 16, speed = 0.200000003, speed_left = -0.899999976, nrof = 0, face = 0x81a5490, direction = 0 '\000', facing = 0 '\000', type = 11 '\013', resist = { 0 <repeats 24 times>}, attacktype = 6, path_attuned = 0, path_repelled = 0, path_denied = 0, material = 0, magic = 0 '\000', thrownthaco = 0 '\000', state = 1 '\001', value = 0, level = 0, last_heal = 0, last_sp = 0, last_grace = 0, last_eat = 0, invisible = 0, pick_up = 0 '\000', owner = 0x89725b4, enemy = 0x0, arch = 0x8217718, other_arch = 0x0, weight = 0, carrying = 0, flags = {10496, 1073741824, 0, 0}, ownercount = 345864, randomitems = 0x0, run_away = 0, chosen_skill = 0x0, exp_obj = 0x0, hide = 0, lights = 0x0, glow_radius = 1, move_status = 0, move_type = 0, weight_limit = 0, can_apply = 0 '\000', will_apply = 0 '\000', animation_id = 299, anim_speed = 0 '\000', last_anim = 2 '\002', stats = {Str = 0 '\000', Dex = 0 '\000', Con = 0 '\000', Wis = 0 '\000', Cha = 0 '\000', Int = 0 '\000', Pow = 0 '\000', wc = -', ac = 0 '\000', hp = 13, maxhp = 18254, sp = 0, maxsp = 0, grace = 0, maxgrace = 0, exp = 0, food = 0, dam = 11, luck = 0 '\000'}, spellitem = 0x0, expmul = 1} Those flags mean: NO_PICK FLAG_ANIMATE FLAG_FLYING And, I think... FLAG_NO_APPLY It is IN a map. Even at the top level, op->more points to the angel. So it all boils down to: why does this fireball have "op->more"? PeterM