I think this may be fixed in latest CVS. otherwise, I need more information (server version, and if it occurs with unix clients would be helpful in knowing if I can reproduce it or not). Michael Toennies wrote: > > With the DxClient and the win32 client (java also), > the connect will break if a player steps on a big pile. > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel