Hello, My server keeps crashing too much these days, here is some information that hopefully gives someone a clue about the cause. Running latest version of server from CVS (no updates after last compilation) --- log of crash 0 --- Saving map /pup_land/ancient/world Trying to load map /home/crossfire/share/crossfire/maps/pup_land/nurnberg/reception/reception. load_original_map: /pup_land/nurnberg/reception/reception (0) Adding friendly object woman. Adding friendly object woman. make_path_tofile /home/crossfire/var/crossfire/players/Gilded/_pup_land_nurnberg_apartment_main... Saving map /home/crossfire/var/crossfire/players/Gilded/_pup_land_nurnberg_apartment_main Trying to load map /home/crossfire/var/crossfire/players/Gilded/_city_apartment_apartments. load_original_map: /home/crossfire/var/crossfire/players/Gilded/_city_apartment_apartments (2) make_path_tofile /home/crossfire/var/crossfire/players/Gilded/Gilded.pl... LOGOUT: Player named Gilded from ip 195.68.114.34 LOGOUT: Player named Gilded from ip 195.68.114.34 Saving map /pup_land/port_e Saving map /pup_land/port_e_house Saving map /pup_land/port_w Saving map /pup_land/world Saving map /pup_land/lone_town/town Adding friendly object Poppy the pup. Saving map /pup_land/nurnberg/dick/house Saving map /pup_land/terminal Saving map /city/anthony/portgate Trying to load map /home/crossfire/share/crossfire/maps/pup_land/cave_weapon/cave1. load_original_map: /pup_land/cave_weapon/cave1 (0) Saving map /pup_land/nurnberg/dick/hell SIGSEGV received. Emergency saves disabled, no save attempted Cleaning up... make_path_tofile /home/crossfire/var/crossfire/players/Fido/_city_apartment_apartments... Saving map /home/crossfire/var/crossfire/players/Fido/_city_apartment_apartments Player on map that is being saved Saving map /pup_land/nurnberg/city Saving map /city/city Saving map /pup_land/world Saving map /city/taverns/inn Player on map that is being saved make_path_tofile /home/crossfire/var/crossfire/players/Joyir/_santo_dominion_sdomino_appartment... Saving map /home/crossfire/var/crossfire/players/Joyir/_santo_dominion_sdomino_appartment Player on map that is being saved Saving map /city/towers/tower.mad Player on map that is being saved make_path_tofile /home/crossfire/var/crossfire/players/Asclep/_city_apartment_apartments... Saving map /home/crossfire/var/crossfire/players/Asclep/_city_apartment_apartments Player on map that is being saved Saving map /pup_land/nurnberg/dick/heaven Saving map /pup_land/nurnberg/reception/reception make_path_tofile /home/crossfire/var/crossfire/players/Gilded/_city_apartment_apartments... Saving map /home/crossfire/var/crossfire/players/Gilded/_city_apartment_apartments Saving map /pup_land/cave_weapon/cave1 Player on map that is being saved --- end of log 0 --- --- gdb backtrace of crash 0 --- #0 0x40143881 in kill () from /lib/libc.so.6 #1 0x40109b8e in pthread_kill () from /lib/libpthread.so.0 #2 0x4010a05d in raise () from /lib/libpthread.so.0 #3 0x40144ce1 in abort () from /lib/libc.so.6 #4 0x0805fb54 in fatal_signal (make_core=1, close_sockets=1) at init.c:627 #5 0x0805fa2d in rec_sigsegv (i=11) at init.c:569 #6 0x40109c84 in pthread_sighandler () from /lib/libpthread.so.0 #7 0x401437b8 in sigaction () from /lib/libc.so.6 #8 0x0809f41c in blocked (m=0x0, x=-1, y=5) at map.c:298 #9 0x0806891e in path_to_player (mon=0x970c85c, pl=0x9752a84, mindiff=0) at player.c:358 #10 0x08064968 in monster_cast_spell (head=0x970c85c, part=0x970c85c, pl=0x9752a84, dir=136994603, rv=0xbffff940) at monster.c:527 #11 0x080642de in move_monster (op=0x970c85c) at monster.c:352 #12 0x0808c644 in process_object (op=0x970c85c) at time.c:980 #13 0x080633c9 in process_events (map=0x0) at main.c:860 #14 0x080638ee in main_crossfire (argc=2, argv=0xbffffd94) at main.c:1072 #15 0x400aeca1 in gh_call3 () from /usr/lib/libguile.so.9 #16 0x400b2408 in scm_boot_guile () from /usr/lib/libguile.so.9 #17 0x400d63e3 in scm_internal_lazy_catch () from /usr/lib/libguile.so.9 #18 0x400b23b6 in scm_boot_guile () from /usr/lib/libguile.so.9 #19 0x400b20b4 in scm_boot_guile () from /usr/lib/libguile.so.9 #20 0x400aecd4 in gh_enter () from /usr/lib/libguile.so.9 #21 0x080638a5 in main (argc=2, argv=0xbffffd94) at main.c:1046 #22 0x4013364f in __libc_start_main () from /lib/libc.so.6 --- end of gdb backtrace --- --- log of crash 1 --- Saving map /navar_city/city1enter Trying to load map /home/crossfire/var/crossfire/players/Gallos/_city_apartment_apartments. load_original_map: /home/crossfire/var/crossfire/players/Gallos/_city_apartment_apartments (2) Saving map /navar_city/city1 Trying to load map /home/crossfire/share/crossfire/maps/mak/giant/mainfloor. load_original_map: /mak/giant/mainfloor (0) Saving map /dtabb/darcap/darcap Saving map /world/world_e2 Saving map /world/world_e1 Saving map /mak/Entrance Trying to load map /home/crossfire/share/crossfire/maps/mak/giant/secondfloor. load_original_map: /mak/giant/secondfloor (0) Saving map /mak/MainFloor make_path_tofile /home/crossfire/var/crossfire/players/Gallos/Gallos.pl... Trying to load map /home/crossfire/share/crossfire/maps/city/mansion/entrance. load_original_map: /city/mansion/entrance (0) Trying to load map /home/crossfire/share/crossfire/maps/city/misc/beginners. load_original_map: /city/misc/beginners (0) make_path_tofile /home/crossfire/var/crossfire/players/Nigel/Nigel.pl... Trying to load map /home/crossfire/share/crossfire/maps/city/mansion/garden. load_original_map: /city/mansion/garden (0) hit_map(): next object destroyed hit_map(): next object destroyed Saving map /mak/giant/mainfloor SIGSEGV received. Emergency saves disabled, no save attempted Cleaning up... make_path_tofile /home/crossfire/var/crossfire/players/Fido/_city_apartment_apartments... Saving map /home/crossfire/var/crossfire/players/Fido/_city_apartment_apartments Player on map that is being saved Saving map /city/city Saving map /santo_dominion/tollpost Player on map that is being saved make_path_tofile /home/crossfire/var/crossfire/players/Gallos/_city_apartment_apartments... Saving map /home/crossfire/var/crossfire/players/Gallos/_city_apartment_apartments Saving map /mak/giant/secondfloor Player on map that is being saved Saving map /city/mansion/entrance Saving map /city/misc/beginners Player on map that is being saved Saving map /city/mansion/garden Player on map that is being saved --- end of log 1 --- --- gdb backtrace of crash 1 --- #0 0x40143881 in kill () from /lib/libc.so.6 #1 0x40109b8e in pthread_kill () from /lib/libpthread.so.0 #2 0x4010a05d in raise () from /lib/libpthread.so.0 #3 0x40144ce1 in abort () from /lib/libc.so.6 #4 0x0805fb54 in fatal_signal (make_core=1, close_sockets=1) at init.c:627 #5 0x0805fa2d in rec_sigsegv (i=11) at init.c:569 #6 0x40109c84 in pthread_sighandler () from /lib/libpthread.so.0 #7 0x401437b8 in sigaction () from /lib/libc.so.6 #8 0x0809f41c in blocked (m=0x0, x=-1, y=0) at map.c:298 #9 0x0806891e in path_to_player (mon=0x95bf768, pl=0x91d8e18, mindiff=0) at player.c:358 #10 0x08064968 in monster_cast_spell (head=0x95bf768, part=0x95bf768, pl=0x91d8e18, dir=137734507, rv=0xbffff940) at monster.c:527 #11 0x080642de in move_monster (op=0x95bf768) at monster.c:352 #12 0x0808c644 in process_object (op=0x95bf768) at time.c:980 #13 0x080633c9 in process_events (map=0x0) at main.c:860 #14 0x080638ee in main_crossfire (argc=2, argv=0xbffffd94) at main.c:1072 #15 0x400aeca1 in gh_call3 () from /usr/lib/libguile.so.9 #16 0x400b2408 in scm_boot_guile () from /usr/lib/libguile.so.9 #17 0x400d63e3 in scm_internal_lazy_catch () from /usr/lib/libguile.so.9 #18 0x400b23b6 in scm_boot_guile () from /usr/lib/libguile.so.9 #19 0x400b20b4 in scm_boot_guile () from /usr/lib/libguile.so.9 #20 0x400aecd4 in gh_enter () from /usr/lib/libguile.so.9 #21 0x080638a5 in main (argc=2, argv=0xbffffd94) at main.c:1046 #22 0x4013364f in __libc_start_main () from /lib/libc.so.6 --- end of gdb backtrace --- etc etc etc Hope this helps, Joris Bontje / mids