I've made up a 1500x1500 new world map - go to http://www.sonic.net/~mwedel/ it has the source as well as some images of the new world map. From the readme: el_map.gif is an elevation map - it is color coded based on elevations. terrain_map.gif is color coded based on the type of terrain - I tried to match the coloration on what the image looks like in the png set. ann_map.gif is a annotated version of the map, showing the roads and locations of the main cities. If you want to play on a server using those generated maps, go to 209.204.178.229 - the server has some minor customizations to let you move faster and not run out of food. Do note that the maps there have not been touched since they are modified. A certain amount of cleanup is needed in some places. It was suggested (and I agree) that a better naming scheme for when the map set is redone was needed. The current naming cheme for the world tiles is world_100_100 through world_130_130 (each tile is 50x50). This keeps things nice and simple - you can load up one of those .gif images into your favorite viewer, find the coordinate of a space, and pretty easily find the map (take the coordinate, divide by 50, drop any fractions, and add 100). Note it is of my opinion that things like the cities get placed directly on those maps -thus, as you wander up, you see the city walls, and not some city icon. Given the scale, this is not much a problem, and I think works better in other regards (easier to do other entrances and the like). It would also reduce crossfire to a 2 scale system, and let us get rid of a few images while we're at it. However, such a scheme means that the city maps (eg, /city/city or /santo_dominion/town) don't really exist - they are just on the various tiles (like world_110_115). And in fact, a city could span a few tiles. Given that, I think the following may work: 1) Create a top level Index txt file. This would be english, and say things like 'Scorn is on tiles 110_115 and 110_116' and 'Navar city is on tiles 125_112' and the like. In a sense, just some pointers so if someone wants to edit those, it is easy to find. 2) The world tiles themselves would be under the /world directory. 3) Cities would each be under their own city (eg, /santo_dominion, /scorn, /navar_city). This is basically as it is now. All buildings that are linked to the city would be with the city - no sorting by author. Probably keeping the naming roughly the same as it is for the buildings works OK - while standardizing things like 'inn' and 'weapon_store' could make it easier, it makes it difficult if you have two magic shops for example. Buildings that may not be in the city but are near the walls would also be in the appropriate city directory. 4) Maps located in the middle of the wild are harder to deal with. I have the following thoughs: a) If the map is part of a larger quest, all these maps should be in a /quests/name_of_quest file (potentially split into sub directories if there are lots of maps). a README can be put saying any other maps that may be part of the quest but are located in cities. b) For independent maps, I'm less sure what to do. Probably make some area directories (eg, split into 9 areas, each including a 10x10 tiled area or something). But I'm not sure how well that works out, or if there are better suggestions out there.