[CF-Devel] various ways to crash cf as dm..

johnny shelley jshelley at ictransnet.com
Thu Dec 20 01:44:23 CST 2001


Umm.. I dont even know if these should be called bugs, but since mids
asked me to report the various and sundry ways I keep breaking things,
here goes.

creating more than 1 teleporter with a single create command

creating movers

creating a spellcasting monster and removing it.. this doesnt cause a
crash, but the  now non-existant creature will continue behaving as if
it were there - it becomes invisible (to dm as well), invincible and
generally behaves as a nuisance.

apparently creating pocket realities on the same map as non-unique
worlds is bad. characters can enter and leave it just fine, but any
character that was on the 'real' map when the character entered, will be
dumped into his pocket reality version of it when he leaves. 

I suppose the answer to all of these things is 'well don't DO that
then', but I report anyway.

-- 
johnny

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