[CF-Devel] [Fwd: preliminary help file for dm commands]

johnny shelley jshelley at ictransnet.com
Tue Dec 25 09:53:40 CST 2001


resend hoping mailing list is fixed now..
-- 
johnny

PGP Public Key available from:
     
     http://www.keyserver.net:11371/pks/lookup?op=get&search=0x17BF1DD3
     
     
-------------- next part --------------
An embedded message was scrubbed...
From: johnny shelley <
     
     jshelley at ictransnet.com
     
     >
Subject: preliminary help file for dm commands
Date: Sat, 22 Dec 2001 22:16:51 -0500
Size: 3489
Url: 
     
     http://shadowknight.real-time.com/pipermail/crossfire/attachments/20011225/f29adf0a/attachment.mht
     
     
-------------- next part --------------
The following commands are available to you:
  dmhelp <command name>
  addxp <player> <how much>
  kick <player>
  goto <map>
  summon <player>
  reset <map>
  create <number> <bonus> <archtype>
  dump <tag>
  remove <tag>
  patch <tag> <variable> <value>
  shutdown
  nodm
  nowiz

General notes for DM's:
  Case sensitivity is important in player and map names.

DM help for addexp:
  syntax: addexp <player> <how much>
  notes: the player must have a skill readied. All experience added in
  this manner will go directly to the skill readied.

DM help for kick:
  syntax: kick <player>
  notes: this command will kick a player off the server.

DM help for goto:
  syntax: goto <mapname>
  notes: using this command will instantly move you to the start point
  of the map specified.

DM help for summon:
  syntax: summon <player>
  notes: summoning a player will bring them immediately to your
  location. There is no 'reverse' summoning, except to go to a map
  yourself and summon the player again.

DM help for reset:
  syntax: reset <mapname>
  notes: all other characters must be off of the map at the time of
  reset. This will NOT reset any unique items, such as players
  apartments, in the case of unique items being on a map, it will cause
  them to be saved before the map is reset.

DM help for create:
  syntax: create <number> <bonus> <archtype>
  notes: creating items is rather dangerous and tends to crash the
  server when creating some items.

  The number and bonus attributes may be left off, or the bonus itself
  may be left off any time. If a bonus is desired, number must be
  specified as well. Archtype must be specified in all cases.

DM help for dump:
  syntax: dump <tag>
  notes: Using dump, you can see the attributes of any item in the game.

DM help for remove:
  syntax: remove <tag>
  notes: remove will, suprisingly enough, remove the object specified by
  the tag supplied.

DM help for patch:
  syntax: patch <tag> <variable> <value>
  notes: using the patch command, you can radically modify the
  properties of objects in the game. Simply specify the object to modify
  and the new values of its variables (or completely new variables).

DM help for shutdown:
  syntax: shutdown
  notes: This will cause the server to shut down entirely.

DM help for nodm and nowiz:
  syntax: nodm
  notes: both of these commands will return you to normal player status.

    
    


More information about the crossfire mailing list