Happy new year to everybody! Now that the new god-intervention code exists, I've done all the dirty work to translate the new god-scheme from dnh's "crossfire pantheon" into reality (in this case: cvs). Evil by nature, I made some personal changes too. :P No, the true reason is: The code doesn't support all features from the pantheon yet. I tried to create a "first-shot-version" that works and is balanced too. Discussion and modifications are of course welcomed! For my own part, I'm gonna escape into skiing holidays in austria. :-))) I will be back in six days. Feel free to change the god's stuff during my absence. All the details about the new gods can be found in the attached text-file "new_gods.txt". It is *long*. I wrote it for the people who are closely interested. I'm quite satisfied with it so far. What we could still need is lots more god-gift artifacts. A few more spells are missing as well (wrathful eye ?, ironwood skin ?... ). Btw, "divine shock" definitly needs to be toned down a little. What I would also love to see in future is a set of god-related quests for each cult. Through god intervention, the diety could encourage the worshipping player to do one of these quests. Of course with appropriate rewards in sight. Andreas Vogl -------------- next part -------------- ************************************************************* List of the new god's properties, by Andreas Vogl. I tried to keep everything according to dnh's god-"pantheon". Some stuff needed a little more finetuning IMHO, so I did my best... ;) Keep in mind that the following list does not mention artifacts that the gods might hand out (Hey it *already* took me a day). For this, take a look at the "treasures"-file in /crossfire/lib. Also, a few spells aren't done yet, hence missing. Special thanks to Darth bob for the "pantheon", Peter M. for creating the new special prayers, Jan and Mark for the new god intervention code. ************************************************************* ############################################################# # Gorokh - Demon King, Duke of Hell, Temptor and Tormentor # enemy god: variel enemy races: angel enchant_weapon_medium attacktypes: fear (avatar: fear, physical) spells: - flaming_aura (medium lvl) - rage (high lvl) - vitriol (high lvl) properties: - resist : magic +30, fear +100 - attuned : wounding, death - repelled: protection - denied : restoration (!) - health-regen -2, luck -1 desc: Gorokh is not the newbies choice: Due to his love for blood and pain he has denied restoration (healing/cures) and reduced health regen... ouch! In return he gives good magic res. (demon-like) and vitriol at higher levels. Vitriol is probably one of the most powerful spells existing. ############################################################# # Devourers - Soul Eaters, Harbingers of Death, Nameless Lords # of the Tomb enemy god: gaea enemy races: NONE enchant_weapon_medium attacktypes: drain, depletion, death spells: - nightfall (medium lvl) - finger_of_death (medium lvl) - face_of_death (medium lvl) - cause_many_wounds (medium lvl) - cause_black_death (medium lvl) - cause_white_death (high lvl) properties: - resist : drain/deplete/death/fear +100, fire -30 (!) - attuned : wounding, death - repelled: protection, restoration - denied : fire, light, turning - immune diseases (!), health-regen -1, sustenance +100, infravision desc: Devourers fire vuln/path_denied make them very unattractive at first glance. The question is: Will the combo of "black/white death" and disease-immu make up for that? Might this even be an exploit or does it just suck? Anyways, at low levels devourers will be hard to play yet. Devourers might need some further adjustments. ############################################################# # Gnarg - Father of goblins, Lord Troll, Master of poisons, # Patron of assassins, The Unclean one enemy god: mostrai enemy races: faire, dwarf enchant_weapon_high attacktypes: poison (avatar: poison, physical) spells: - cause_smallpox (low lvl) - poison_fog (medium lvl) - cause_red_death (medium lvl) - cause_white_death (high lvl) properties: - resist : poison +30 (holy poss.: poison +95), magic -20 - attuned : missiles, wounding - repelled: protection, turning desc: Gnarg is definitly a god for warrior-priests, suiting low-levels for granting smallpox and poison resist. At higher levels, the magic -20 might hurt, but due to poison fog and the diseases Gnarg remains a good choice for a whole player's life. ############################################################# # Mostrai - Dwarven deity of metal smithing and warcraft, # Giant basher, Delver of secrets enemy god: gnarg enemy races: goblin, giant enchant_weapon_high attacktypes: weaponmagic spells: - wall_of_thorns (medium lvl) properties: - resist : fire +30, slow/paralyze -20 - attuned : creation, transmutation - repelled: summoning desc: Good old mostrai. Having the most powerful holy word + avatar and maybe the most desireable blessing for weapons, leveling up with Mostrai seems like a cakewalk. Even more: fire +30! Mostrai is probably the best choice for newbies. But reaching higher levels, Mostrai has some drawbacks too: Paralyze -20 looks harmless, but at a certain level it starts to hurt. Also, there are no great special-spells waiting at higher levels. ############################################################# # Lythander - Elven god of luck, Huntsman of Goblins, Trollslayer, # the Trickster enemy god: gnarg enemy races: goblin, troll enchant_weapon_medium attacktypes: confusion (avatar: confusion, physical) spells: - conflict (medium lvl) properties: - resist : confuse +100 (!), acid/poison -40 - attuned : missiles - denied : detonation - spell-regen +1, luck +2, stealth desc: Lythander is an allrounder. An effective holy word (priest), increased spell-regen (wizards) and confuse-immu (warriors) are a powerful combo, especially for low level. The price to pay is denied detonation (no create bomb) and great troubles with acid/poison (Elves don't like "dirty" stuff). Real useful special-prayers for high levels are missing too. ############################################################# # Gaea - Goddess of peace, Guardian of life, Mother of nature # enemy god: devourers enemy races: undead, unnatural attacktypes: - (avatar: physical) spells: - spiderweb (low lvl) - wall_of_thorns (medium lvl) - insect_plague (medium lvl) - remove_damnation (medium lvl) - daylight (medium lvl) - nightfall (medium lvl) - peace (medium lvl) - (raise_dead/resurrection)(medium lvl) - (reincarnation) (high lvl) properties: - resist : drain/deplete/death +100, fear -100 - attuned : protection, summoning - denied : wounding, death - health-regen +2, grace-regen +3, no weapon (!) desc: Gaea's disadvantage is well-known: "NO WEAPON". To balance this out, gaea grants a huge amount of special prayers, fast hp/grace-regen, valuable path-attunes and drain/deplete-immu. The "goddess of peace" is surely not designed for the newbies. But I think it is well possible to build a character from this cult. ############################################################# # Ruggilli - Chaos God of slaughter and terror, Consuming worm, # Greedy gut enemy god: NONE enemy races: NONE enchant_weapon_medium attacktypes: fire, physical spells: - flaming_aura (medium lvl) - rage (medium lvl) - retributive strike (high lvl) - immolation (high lvl) properties: - resist : fire +30 (holy poss.: +95), magic/armour +30, cold -30 - attuned : fire, wounding - repelled: cold, creation, restoration - denied : turning - no armour (!), reflect missile, health-reg +1 desc: Honestly, I have no idea how that ruggilli scheme will work out. Needs some testing. ############################################################# # Sorig - Lord of Storms, King of Thunder and Lightning, Sky Lord # enemy god: NONE enemy races: NONE enchant_weapon_medium attacktypes: electricity spells: - divine_shock (low lvl) - cause_critical_wounds (medium lvl) - windstorm (medium lvl) - cause_many_wounds (medium lvl) - retributive_strike (high lvl) properties: - resist : electricity +30 (holy poss.: +95) - attuned : electricity, missiles, wounding - repelled: restoration - denied : turning, protection (!) desc: Sorig is one mighty god when it comes to attack-spells, very suitable for the "true" priests. Retributive strike and divine shock can kill anything in short time. The high elec-resist is very helpful as well. To prevent everyody playing sorig again, I left him "deny protection". Lack of protection spells hurt, especially at low levels. Btw, divine shock needs to be toned down a bit. At medium level killing a Jessy with one or two casts... wuah! ######################################################### # Valriel - Lord of Angels, Duke of the Heavens, Healer and Protector # enemy god: gorokh enemy races: demon This god is only half-done. We need some spells or anything to make it playable. What was "wrathful eye" supposed to be for example? Glowing players aren't implemented yet. Sunspear seems useless to me. I guess Valriel requires some additional work... Andreas Vogl