[CF-Devel] the new scheme of gods is on cvs

Andreas Vogl andi.vogl at gmx.net
Mon Jan 1 17:44:39 CST 2001


Happy new year to everybody!

Now that the new god-intervention code exists, I've done
all the dirty work to translate the new god-scheme from
dnh's "crossfire pantheon" into reality (in this case: cvs).

Evil by nature, I made some personal changes too. :P
No, the true reason is: The code doesn't support all features
from the pantheon yet. I tried to create a "first-shot-version"
that works and is balanced too.
Discussion and modifications are of course welcomed!
For my own part, I'm gonna escape into skiing holidays in
austria. :-)))
I will be back in six days. Feel free to change the god's stuff
during my absence.

All the details about the new gods can be found in the attached
text-file "new_gods.txt". It is *long*. I wrote it for the
people who are closely interested.

I'm quite satisfied with it so far. What we could still need
is lots more god-gift artifacts. A few more spells are missing as
well (wrathful eye ?, ironwood skin ?... ).
Btw, "divine shock" definitly needs to be toned down a little.

What I would also love to see in future is a set of god-related
quests for each cult. Through god intervention, the diety
could encourage the worshipping player to do one of these quests.
Of course with appropriate rewards in sight.


Andreas Vogl

 
-------------- next part --------------
*************************************************************
 List of the new god's properties, by Andreas Vogl.
 I tried to keep everything according to dnh's god-"pantheon".
 Some stuff needed a little more finetuning IMHO, so I
 did my best... ;)
 Keep in mind that the following list does not mention artifacts
 that the gods might hand out (Hey it *already* took me a day).
 For this, take a look at the "treasures"-file in /crossfire/lib.
 Also, a few spells aren't done yet, hence missing.

 Special thanks to Darth bob for the "pantheon", Peter M.
 for creating the new special prayers, Jan and Mark for
 the new god intervention code.
*************************************************************

#############################################################
# Gorokh - Demon King, Duke of Hell, Temptor and Tormentor
#
enemy god: variel
enemy races: angel

enchant_weapon_medium
attacktypes: fear       (avatar: fear, physical)

spells:
- flaming_aura (medium lvl)
- rage         (high lvl)
- vitriol      (high lvl)

properties:
- resist  : magic +30, fear +100
- attuned : wounding, death
- repelled: protection
- denied  : restoration (!)
- health-regen -2, luck -1

desc:
Gorokh is not the newbies choice: Due to his love for blood and pain
he has denied restoration (healing/cures) and reduced health regen... ouch!
In return he gives good magic res. (demon-like) and vitriol at higher
levels. Vitriol is probably one of the most powerful spells existing.

#############################################################
# Devourers - Soul Eaters, Harbingers of Death, Nameless Lords
#             of the Tomb
enemy god: gaea
enemy races: NONE

enchant_weapon_medium
attacktypes: drain, depletion, death

spells:
- nightfall          (medium lvl)
- finger_of_death    (medium lvl)
- face_of_death      (medium lvl)
- cause_many_wounds  (medium lvl)
- cause_black_death  (medium lvl)
- cause_white_death  (high lvl)

properties:
- resist  : drain/deplete/death/fear +100, fire -30 (!)
- attuned : wounding, death
- repelled: protection, restoration
- denied  : fire, light, turning
- immune diseases (!), health-regen -1, sustenance +100, infravision

desc:
Devourers fire vuln/path_denied make them very unattractive at first glance.
The question is: Will the combo of "black/white death" and disease-immu
make up for that? Might this even be an exploit or does it just suck?
Anyways, at low levels devourers will be hard to play yet.

Devourers might need some further adjustments.

#############################################################
# Gnarg - Father of goblins, Lord Troll, Master of poisons,
#         Patron of assassins, The Unclean one
enemy god: mostrai
enemy races: faire, dwarf

enchant_weapon_high
attacktypes: poison    (avatar: poison, physical)

spells:
- cause_smallpox     (low lvl)
- poison_fog         (medium lvl)
- cause_red_death    (medium lvl)
- cause_white_death  (high lvl)

properties:
- resist  : poison +30 (holy poss.: poison +95), magic -20
- attuned : missiles, wounding
- repelled: protection, turning

desc:
Gnarg is definitly a god for warrior-priests, suiting low-levels
for granting smallpox and poison resist. At higher levels, the
magic -20 might hurt, but due to poison fog and the diseases Gnarg
remains a good choice for a whole player's life.

#############################################################
# Mostrai - Dwarven deity of metal smithing and warcraft,
#           Giant basher, Delver of secrets
enemy god: gnarg
enemy races: goblin, giant

enchant_weapon_high
attacktypes: weaponmagic

spells:
- wall_of_thorns   (medium lvl)

properties:
- resist  : fire +30, slow/paralyze -20
- attuned : creation, transmutation
- repelled: summoning

desc:
Good old mostrai. Having the most powerful holy word + avatar and
maybe the most desireable blessing for weapons, leveling up with
Mostrai seems like a cakewalk. Even more: fire +30! Mostrai is
probably the best choice for newbies.
But reaching higher levels, Mostrai has some drawbacks too:
Paralyze -20 looks harmless, but at a certain level it starts to hurt.
Also, there are no great special-spells waiting at higher levels.

#############################################################
# Lythander - Elven god of luck, Huntsman of Goblins, Trollslayer,
#             the Trickster
enemy god: gnarg
enemy races: goblin, troll

enchant_weapon_medium
attacktypes: confusion   (avatar: confusion, physical)

spells:
- conflict   (medium lvl)

properties:
- resist  : confuse +100 (!), acid/poison -40
- attuned : missiles
- denied  : detonation
- spell-regen +1, luck +2, stealth

desc:
Lythander is an allrounder. An effective holy word (priest), increased
spell-regen (wizards) and confuse-immu (warriors) are a powerful
combo, especially for low level. The price to pay is denied detonation
(no create bomb) and great troubles with acid/poison (Elves don't
like "dirty" stuff). Real useful special-prayers for high levels are
missing too.

#############################################################
# Gaea - Goddess of peace, Guardian of life, Mother of nature
#
enemy god: devourers
enemy races: undead, unnatural

attacktypes: -       (avatar: physical)

spells:
- spiderweb                (low lvl)
- wall_of_thorns           (medium lvl)
- insect_plague            (medium lvl)
- remove_damnation         (medium lvl)
- daylight                 (medium lvl)
- nightfall                (medium lvl)
- peace                    (medium lvl)
- (raise_dead/resurrection)(medium lvl)
- (reincarnation)          (high lvl)

properties:
- resist  : drain/deplete/death +100, fear -100
- attuned : protection, summoning
- denied  : wounding, death
- health-regen +2, grace-regen +3, no weapon (!)

desc:
Gaea's disadvantage is well-known: "NO WEAPON". To balance this
out, gaea grants a huge amount of special prayers, fast hp/grace-regen,
valuable path-attunes and drain/deplete-immu.
The "goddess of peace" is surely not designed for the newbies.
But I think it is well possible to build a character from this cult.

#############################################################
# Ruggilli - Chaos God of slaughter and terror, Consuming worm,
#            Greedy gut
enemy god: NONE
enemy races: NONE

enchant_weapon_medium
attacktypes: fire, physical

spells:
- flaming_aura        (medium lvl)
- rage                (medium lvl)
- retributive strike  (high lvl)
- immolation          (high lvl)

properties:
- resist  : fire +30 (holy poss.: +95), magic/armour +30, cold -30 
- attuned : fire, wounding
- repelled: cold, creation, restoration
- denied  : turning
- no armour (!), reflect missile, health-reg +1

desc:
Honestly, I have no idea how that ruggilli scheme will work out.
Needs some testing.

#############################################################
# Sorig - Lord of Storms, King of Thunder and Lightning, Sky Lord
#
enemy god: NONE
enemy races: NONE

enchant_weapon_medium
attacktypes: electricity

spells:
- divine_shock           (low lvl)
- cause_critical_wounds  (medium lvl)
- windstorm              (medium lvl)
- cause_many_wounds      (medium lvl)
- retributive_strike     (high lvl)

properties:
- resist  : electricity +30 (holy poss.: +95)
- attuned : electricity, missiles, wounding
- repelled: restoration
- denied  : turning, protection (!)

desc:
Sorig is one mighty god when it comes to attack-spells, very suitable
for the "true" priests. Retributive strike and divine shock can kill
anything in short time. The high elec-resist is very helpful as well.
To prevent everyody playing sorig again, I left him "deny protection".
Lack of protection spells hurt, especially at low levels.

Btw, divine shock needs to be toned down a bit. At medium level killing
a Jessy with one or two casts... wuah!

#########################################################
# Valriel - Lord of Angels, Duke of the Heavens, Healer and Protector
#
enemy god: gorokh
enemy races: demon


This god is only half-done. We need some spells or anything
to make it playable. What was "wrathful eye" supposed to be for example?
Glowing players aren't implemented yet. Sunspear seems useless to me.
I guess Valriel requires some additional work...




Andreas Vogl
    
    


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