Okay, here it is... The NO_CONE_PROPOGATE option is on, which means when a cone spell hits a monster the spell stops progressing. Yes, this weakens cone spells a bit. Why is it on? Curiosity ;) - Rick On Tue, 2 Jan 2001, Rick Tanner wrote: > > I will confirm this tomorrow, since I can't remember what it was exactly. > > The reason cone spells only travel out until a target is hit and stops is > because of the setting in the server config. Something to do with cone > spells. > > - Rick > > > On Tue, 2 Jan 2001, Andreas Vogl wrote: > > > > > > Erm, big bug. I just started a Q character, and my fire breath is very > > > broken. If I cast next to something, then it will only go one square, if I > > > fire it out in the open it will go for 5 or so. If I fire where there are > > > a few scatter monsters it will go the full length, but if it is too > > > compressed it will only travel 2 or so.. this sounds BaaaD. > > > > > > I am playing on the Tanner's server. > > > > Think this must be an older version of CF. > > Cone-spells used to be broken some time, long ago. > > > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > --