[CF-Devel] Spells?
Rick Tanner
leaf at real-time.com
Tue Jan 2 12:41:50 CST 2001
Okay, here it is...
The NO_CONE_PROPOGATE option is on, which means when a cone spell hits a
monster the spell stops progressing.
Yes, this weakens cone spells a bit.
Why is it on?
Curiosity ;)
- Rick
On Tue, 2 Jan 2001, Rick Tanner wrote:
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I will confirm this tomorrow, since I can't remember what it was exactly.
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The reason cone spells only travel out until a target is hit and stops is
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because of the setting in the server config. Something to do with cone
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spells.
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- Rick
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On Tue, 2 Jan 2001, Andreas Vogl wrote:
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> > Erm, big bug. I just started a Q character, and my fire breath is very
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> > broken. If I cast next to something, then it will only go one square, if I
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> > fire it out in the open it will go for 5 or so. If I fire where there are
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> > a few scatter monsters it will go the full length, but if it is too
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> > compressed it will only travel 2 or so.. this sounds BaaaD.
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> > I am playing on the Tanner's server.
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> Think this must be an older version of CF.
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> Cone-spells used to be broken some time, long ago.
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