That should work. The animation code should be able to support any number of faces and any number of images within any sequence (there are some practical limit, like only 8 facings). dnh wrote: > > Hello this is the line I added to a new monster peterm and I have created, > the drake, in its arc file. > > anim > facings 2 > drake.111 > drake.112 > drake.113 > drake.112 > drake.211 > drake.212 > drake.213 > drake.212 > mina > > This is so that the animation properly loops is this correct? there are > only 2 facings (left and right) each with three animations (111,112,113 > and 211,212,213). I am not sure if crossfire can run an animation of 4 > frames and I don't really understand how it works. Can someone inform me? > thanks alot > > dnh > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel