[CF-Devel] Sillyness. (server speed)
Andreas Vogl
andi.vogl at gmx.net
Sat Jan 6 11:32:55 CST 2001
on Thu, 4 Jan 2001, dnh wrote:
>
Okay I was just testing the new ruggilli temple (which is very close to
>
completion) when I died by annoying the templar and knights in there (not
>
a wise move). I tried to see if that wrap around stats bug still occured..
>
so I started killing myself. After about 40 deaths, the server was running
>
at a crawl. Now I am running this on my Dual G4 450 with 256 ram, there is
>
NO way it should be slowing down. After I exited and rejoined it was
>
faster.. but I notice this same speed reduction when playing on other
>
servers, after I start etting above a certain level the player starts
>
getting slow. My first guess as to why it was slowing down was because it
>
was keeping track of all the depleted stats, if this is true then the
>
other speed reduction must be another thing. Anyway, this was on todays
>
CVS, please try the same experiment.. kill yourself alot.. then see if it
>
slows down.
I have the strong suspection that not the server slowed down, but your
character's speed of walking/acting, which is normal and intended.
The loss of STR due to repeated death reduces a character's speed
greatly.
Andreas V.
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