Michael T. wrote: > > Most gods hand out the first weapon enchantments after the > > player has reached "medium grace level". Currently "medium > > grace level" is set to 300 grace. (note that grace can be > > doubled when praying over altars => 300 means 150 without altar). > > Uh > I must strongly disagree to this change. 150 grace are NOT medium > sized. Oh, 150 grace IS medium sized for priests. There are 107 wisdom levels out there, with good stats a player can reach more than 500 grace. If you push your POW and WIS up high (like with rings/amulets) you can reach 150 grace at wisdom levels in the range of 10-20. Here's the full current set of grace levels: - grace_limit_low = 100 grace (= 50 without altar) - grace_limit_medium = 300 grace (= 150 without altar) - grace_limit_high = 600 grace (= 300 without altar) - grace_limit_insane = 1000 grace (= 500 without altar) > Weapon enchantments are for warriors, but many warriors has > only medium/low wisdom. I often play warriors with about level 35-40 > and they have not 150 grace! God intervention in general is for priests, not for warriors. But I agree that (low) weapon enchantments should be available at lower levels so that warriors can access them as well. I will set enchant_weapon_low (that means bonus +3 is max) for "low grace level". So that warriors are able to get the attacktypes and slayings at least. But enchant_weapon_medium will still be available at "medium grace level" only. Similar: enchant_weapon_high at high grace level. Note that enchant_weapon_high is only available for Mostrai and Gnarg, the warrior gods. Here's the full current set of enchant_weapon levels: - enchant_weapon_low = weapon bonus +3 is max - enchant_weapon_medium = weapon bonus +7 is max - enchant_weapon_high = weapon bonus +12 is max There are scrolls of weapon enchantment too, remember? Players used to laugh at these. Now for the first time, they can be useful. > I know the tricks to get fast priest levels, but "normal" players will > never come to it. Forget it, you reserve this now for extra advanced > players like us. > > I mean, look in the hit lists, how much players are in there with > grace 150? Without the dev team people? 1 or 2. If nobody except the dev-team is able to play CF properly, does this mean we should make the game easier? No, I think this does only show us that we need a better play-guide and much more in-game hints on how to play. I know that CF still lacks some serious in-game docus, I hope there will be some development in this direction. Naturally, many players underestimate the complexity of CF due to the "simple outlook". Better docus have a second benefit next to helping players: They work like advertising for the game. > [...] > This 150 grace thing will break weapon enchanting. > > So - bring the god enchanting down to about 50 - 75 grace (and thats > also a lot) That's what I'm gonna do (see above). > or better: > > - allow scrolls where you can enchanting normal weapons only with > special attacks. This will bring the things back to order. I doubt that a feature like this would bring things "back to order". We're just at removing the ability to collect more than one god's attacktype on a weapon. Better not start messing with this kinda stuff again. ;) Andreas V.