[CF-Devel] new god code - weapon enchantment
Andreas Vogl
andi.vogl at gmx.net
Sun Jan 7 08:33:56 CST 2001
Michael T. wrote:
>
> Most gods hand out the first weapon enchantments after the
>
> player has reached "medium grace level". Currently "medium
>
> grace level" is set to 300 grace. (note that grace can be
>
> doubled when praying over altars => 300 means 150 without altar).
>
>
Uh
>
I must strongly disagree to this change. 150 grace are NOT medium
>
sized.
Oh, 150 grace IS medium sized for priests. There are 107 wisdom levels
out there, with good stats a player can reach more than 500 grace.
If you push your POW and WIS up high (like with rings/amulets) you can
reach 150 grace at wisdom levels in the range of 10-20.
Here's the full current set of grace levels:
- grace_limit_low = 100 grace (= 50 without altar)
- grace_limit_medium = 300 grace (= 150 without altar)
- grace_limit_high = 600 grace (= 300 without altar)
- grace_limit_insane = 1000 grace (= 500 without altar)
>
Weapon enchantments are for warriors, but many warriors has
>
only medium/low wisdom. I often play warriors with about level 35-40
>
and they have not 150 grace!
God intervention in general is for priests, not for warriors.
But I agree that (low) weapon enchantments should be available at lower
levels so that warriors can access them as well.
I will set enchant_weapon_low (that means bonus +3 is max) for
"low grace level". So that warriors are able to get the attacktypes and
slayings at least. But enchant_weapon_medium will still be available at
"medium grace level" only. Similar: enchant_weapon_high at high grace
level. Note that enchant_weapon_high is only available for Mostrai and
Gnarg, the warrior gods.
Here's the full current set of enchant_weapon levels:
- enchant_weapon_low = weapon bonus +3 is max
- enchant_weapon_medium = weapon bonus +7 is max
- enchant_weapon_high = weapon bonus +12 is max
There are scrolls of weapon enchantment too, remember? Players used
to laugh at these. Now for the first time, they can be useful.
>
I know the tricks to get fast priest levels, but "normal" players will
>
never come to it. Forget it, you reserve this now for extra advanced
>
players like us.
>
>
I mean, look in the hit lists, how much players are in there with
>
grace 150? Without the dev team people? 1 or 2.
If nobody except the dev-team is able to play CF properly, does
this mean we should make the game easier? No, I think this does
only show us that we need a better play-guide and much more in-game
hints on how to play.
I know that CF still lacks some serious in-game docus, I hope
there will be some development in this direction. Naturally,
many players underestimate the complexity of CF due to the
"simple outlook". Better docus have a second benefit next to
helping players: They work like advertising for the game.
>
[...]
>
This 150 grace thing will break weapon enchanting.
>
>
So - bring the god enchanting down to about 50 - 75 grace (and thats
>
also a lot)
That's what I'm gonna do (see above).
>
or better:
>
>
- allow scrolls where you can enchanting normal weapons only with
>
special attacks. This will bring the things back to order.
I doubt that a feature like this would bring things "back to order".
We're just at removing the ability to collect more than one
god's attacktype on a weapon. Better not start messing with this
kinda stuff again. ;)
Andreas V.
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