[CF-Devel] Spells granted by gods code bear little resemblance to plan?
Andreas Vogl
andi.vogl at gmx.net
Tue Jan 9 14:02:08 CST 2001
Peter M wrote:
>
I've been reviewing the contents of lib/treasures with an eye
>
on the spells given. They don't seem to jibe with
>
http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html
>
>
Where there some discussions that I missed on these topics?
>
If so, would someone please see that
>
http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html
>
is updated with the new plan?
>
>
If not, I'll make the two agree more or less exactly.
If you want to commit changes please keep an eye on the balance
between the gods. And yes, as I implemented the new gods I did
diverge from the original pantheon a bit.
There were two reasons: First, a few spells were missing or at least
didn't look like being finished to me. I see that you have inserted
them now Peter, thank you.
Second, some gods just needed little changes for balance. Every god
needs *both* advantages and disadvantages in similar severity,
so that there isn't one "best cult".
E.g. look at Lythander and Sorig in the pantheon: I see heaps of
bonus and not one single penalty. However, I didn't change very much.
No matter what way to go, I think it is most important that
everyone knows what's going on. Anyone should be able to participate.
So I took the ascii-file of god-description that I already had posted,
made a nice-looking html-site out of it and here it is:
<
http://mids.student.utwente.nl/~avogl/gods_pantheon.htm
>.
(It's kinda silly to have two seperated pantheons kept updated,
so maybe darth bob wants to take this site and use it as new
crossfire-pantheon of his?)
Andreas V.
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