[CF-Devel] Spells granted by gods code bear little resemblance to plan?

Andreas Vogl andi.vogl at gmx.net
Tue Jan 9 14:02:08 CST 2001


Peter M wrote:

>
     
      I've been reviewing the contents of lib/treasures with an eye
     
     >
     
      on the spells given.  They don't seem to jibe with 
     
     >
     
     
      http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html
      
      
     >
     
     
     >
     
      Where there some discussions that I missed on these topics?
     
     >
     
      If so, would someone please see that 
     
     >
     
     
      http://mids.student.utwente.nl/~dnh/crossfire_pantheon.html
      
      
     >
     
      is updated with the new plan?
     
     >
     
     
     >
     
      If not, I'll make the two agree more or less exactly.
     
     
If you want to commit changes please keep an eye on the balance
between the gods. And yes, as I implemented the new gods I did
diverge from the original pantheon a bit.

There were two reasons: First, a few spells were missing or at least
didn't look like being finished to me. I see that you have inserted
them now Peter, thank you.

Second, some gods just needed little changes for balance. Every god
needs *both* advantages and disadvantages in similar severity,
so that there isn't one "best cult".
E.g. look at Lythander and Sorig in the pantheon: I see heaps of
bonus and not one single penalty. However, I didn't change very much.

No matter what way to go, I think it is most important that
everyone knows what's going on. Anyone should be able to participate.
So I took the ascii-file of god-description that I already had posted,
made a nice-looking html-site out of it and here it is:
<
     
     http://mids.student.utwente.nl/~avogl/gods_pantheon.htm
     
     >.

(It's kinda silly to have two seperated pantheons kept updated,
so maybe darth bob wants to take this site and use it as new
crossfire-pantheon of his?)


Andreas V.

    
    


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