Its fixed now. Apparantly the attack code presumed all killed friendly objects are golems. Andreas Vogl wrote: > > > All times a player dies, the current server version core dumbs. > > > > All times one die on my server you got this: > > > > Adding friendly object welldressed man. > > Adding friendly object conjurer. > > Adding friendly object sage. > > BUG: hit_player(): Encountered golem without owner. > > > > SIGSEGV received. > > Emergency saves disabled, no save attempted > > Cleaning up... > > Yes, this is very annoying. Server dies every five minutes. > > I suspect it is probably still related to the friendly_object > patch. We have inserted friendly objects for all players > recently, and now those seem to get corrupted when a player > dies. I hope this will be rather easy to fix then... ? > > Andreas V. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel