[CF-Devel] major bug in server code

Mark Wedel mwedel at scruz.net
Fri Jan 19 00:04:24 CST 2001


 Its fixed now.  Apparantly the attack code presumed all killed friendly objects
are golems.


Andreas Vogl wrote:
>
     
     
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      > All times a player dies, the current server version core dumbs.
     
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      > All times one die on my server you got this:
     
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      >
     
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      >  Adding friendly object welldressed man.
     
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      >  Adding friendly object conjurer.
     
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      >  Adding friendly object sage.
     
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      > BUG: hit_player(): Encountered golem without owner.
     
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      >
     
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      > SIGSEGV received.
     
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      > Emergency saves disabled, no save attempted
     
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      > Cleaning up...
     
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      Yes, this is very annoying. Server dies every five minutes.
     
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      I suspect it is probably still related to the friendly_object
     
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      patch. We have inserted friendly objects for all players
     
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      recently, and now those seem to get corrupted when a player
     
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      dies. I hope this will be rather easy to fix then... ?
     
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      Andreas V.
     
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