Hi As i look at the new mapcmd code from mark, i notice that this opens the door to a nice feature - to avoid the cutting of multi tile monster pictures. First, lets remember what multi tile monster means. They are needed for server to control monsters which reach over more than 1 tile. In this process isn't a face(=png picture) involved or used - they are only used on client side. The client itself don't know anything about multi monsters nor about the shown monsters - it just print the pngs. A multi tile monster is for the client nothing different than x single tile pieces. Well, to send all this parts, the server goes through the objects in a map tile, collect and sort them and send the attached faces/animation faces to the client. Its easy now to include here a control. Every multi tile monster part knows which his "first" tile (=head) is and which his relative position to his own position is. So, its easy to send this to the client. Means this: If (multi tile monster part) goto head if (this monster not shown this map update) send client face + x offset of head + y offset of head mark monster as shown this step continue This will of course invoke 2 more bytes at this point to the map cmd, but because only ONE time a face information get send from a multi tile monster, this will safe some byte at the end. On client side, there are many ways then to draw this right. Easiest way is to clip it or to presort it... Its not hard and there are some working ways. What will give it to us? For all clients, this is a great sacrifice for the artists. It will drawing & storing of bigger monsters some more easier. And this is REALLY a good thing. For the iso client but even for the normal client, this will open the way for some nicer layering. I had worked with this before in other games, and you will really not miss the picture tiling when you had done this. Its really needed for the iso client, because the cutting for iso multi is very tricky and a pain in a ass if you must do it with hands. And i don't want introduce here a programm (scripting will not work easily because you need some trick masks).