[CF List] Too stupid...

cf dubious at 2xtreme.net
Thu Jul 5 11:26:06 CDT 2001


On Thursday 05 July 2001 06:48 am, you wrote:

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       1.  Minimum level in specific categories as mentioned above.  It
     
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           would be cool if you could only get some of the bonuses for an
     
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           artifact depending on your range of exp, i.e. you get the dam
     
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           bonus if your phys level is high enough, but maybe not the pow if
     
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           you're not too bright.  This way artifacts could "grow" with a
     
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           character as he gained levels...
     
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       2.  Personalize artifacts once they're gained.  So once I've had an
     
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           artifact in my inventory I can give it away, but it will be
     
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           useles to whoever gets it.  With this, if a lower level character
     
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           helps on a quest, he can still get an artifact for his trouble --
     
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           but he's got to be there.  Doesn't prevent someone from going
     
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           into a cleaned out area and scooping up artifacts left lying
     
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           around, though...
     
     
Perhaps these two could be combined.  How hard would it be to set things
up such that each "artifact" had its own specific 'use' skill?  The 
"beginning" rating for the skill could depend on the character's existing
experience, but then be built up separately from there.  That way 
"artifact'-quality items get even better with use, but if they're given 
away to lower-level characters, they're still "useful", just not nearly so
powerful for low-level types - until the low-level type has used the artifact
enough to get as good with it (by which time he/she/it won't be 'low level'
any more).

Also, then, if the artifact is given back to the original owner by the 'lower 
level' character, it's just as powerful for him/her/it as it was when it was
given away.

Just a thought...
-- 
"Given the pace of technology, I propose we leave math to the machines
and go play outside." - Calvin

    
    


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