On Thursday 05 July 2001 06:48 am, you wrote: > 1. Minimum level in specific categories as mentioned above. It > would be cool if you could only get some of the bonuses for an > artifact depending on your range of exp, i.e. you get the dam > bonus if your phys level is high enough, but maybe not the pow if > you're not too bright. This way artifacts could "grow" with a > character as he gained levels... > > 2. Personalize artifacts once they're gained. So once I've had an > artifact in my inventory I can give it away, but it will be > useles to whoever gets it. With this, if a lower level character > helps on a quest, he can still get an artifact for his trouble -- > but he's got to be there. Doesn't prevent someone from going > into a cleaned out area and scooping up artifacts left lying > around, though... Perhaps these two could be combined. How hard would it be to set things up such that each "artifact" had its own specific 'use' skill? The "beginning" rating for the skill could depend on the character's existing experience, but then be built up separately from there. That way "artifact'-quality items get even better with use, but if they're given away to lower-level characters, they're still "useful", just not nearly so powerful for low-level types - until the low-level type has used the artifact enough to get as good with it (by which time he/she/it won't be 'low level' any more). Also, then, if the artifact is given back to the original owner by the 'lower level' character, it's just as powerful for him/her/it as it was when it was given away. Just a thought... -- "Given the pace of technology, I propose we leave math to the machines and go play outside." - Calvin