I drop the first iso test release. All stuff is here. http://mids.student.utwente.nl/~michtoen/ISO_stuff All is just in work. All is working and usable but not playable. I don't had transformed maps yet, just a demo map... but this looks great. Also, the player char moves in 8 directions. Iso Client ----------- You need the cfdx125iso.exe DirectX client to see the stuff. Linux will come. ISo server ---------- You must get the newest CVS release and enable the ENABLE_PLAYER_8_DIRECTION option in config.h. To setup a server, download serverdata.zip and copy it over the stuff same named stuff in share folder (or where you have configured it). **The xmb/xpm files are dummys - don't connect with xpm/xbm to a iso server ** Copy the HallOfSelection in the maps folder over the orignal HallOfSelection. new Arch Files -------------- In arch.zip are the new arch files. Thats the stuff we need to work with. Copy it in the editor arch to play with it. Java Editor ----------- The Java Editor now can show html as online help. All the stuff need alot of work. Reworking the maps and including the arches. In the arches are a in_work_stuff folder. This is unchanged stuff. All stuff in dev folder will be automatically excluded from editor, later this need to be included for map transforming. I don't include yet needed replace function or so, and save and map folder selection from editor don't find the folder automatically - this will be changed. Ok, this is just to give a look what it goes. As you can see, moving is easy and the game feeling is very same as flat. The look is great, is all seems much more "3d" - and the demo map is really "nacked". Most items not fit right in map, this must be changed. Also, i must transform more of the critical stuff. This are not so many stuff (buttons, magic mouth, special floors). Most of the arches are monsters and walls. If you work through the arches, you will see in the original stuff how bad it is. Most of the wall stuff for example are crap - and many are broken (not usable tiles). Michael