[CF-Devel] Tiles and servers

Sebastien Bracquemont dweeves at hotmail.com
Tue Mar 13 09:09:28 CST 2001



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     1) If the tileserver is down, the game may very well be unplayable (need 
     
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     the
     
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     images to play).
     
     
Not really, the problem occurs the first time only. Then the client has at 
least one tileset stored locally.

>
     
     2) If there is one tile server per real server, thus just makes a more
     
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     complicated setup (two programs to run/restart if images are added (as
     
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     presumably, if image are added, new archs were added, which means the real
     
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     server would need to get restarted also).  So in this case, nothing is 
     
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     really
     
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     gained, except more complication.
     
     
It's not an obligation. The image server doesn't have to be restarted if 
images are added. It will have to check every x time incoming images.
perhaps by having an incoming directory.

>
     
     3) If instead, deal servers are unrelated to the real servers, the problem 
     
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     comes
     
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     again - someone sets up server XYZ and now needs someway to update the 
     
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     image
     
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     server with custom images they may have.  This is not insurmountable, but 
     
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     gets
     
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     much more complicated.  Many people may be a bit leary of most anyone out 
     
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     there
     
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     sending (and having the server store for later retrieval) what basically 
     
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     amounts
     
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     to arbitrary data.  Now you can put some basic check in (size can not be 
     
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     larger
     
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     than 2K or the like), but this gets a whole host of security concerns.
     
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I don't think so. the real servers don't have to be aware at all of the 
tiles.

Sebastien
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