> 1) If the tileserver is down, the game may very well be unplayable (need > the > images to play). Not really, the problem occurs the first time only. Then the client has at least one tileset stored locally. > 2) If there is one tile server per real server, thus just makes a more > complicated setup (two programs to run/restart if images are added (as > presumably, if image are added, new archs were added, which means the real > server would need to get restarted also). So in this case, nothing is > really > gained, except more complication. It's not an obligation. The image server doesn't have to be restarted if images are added. It will have to check every x time incoming images. perhaps by having an incoming directory. > 3) If instead, deal servers are unrelated to the real servers, the problem > comes > again - someone sets up server XYZ and now needs someway to update the > image > server with custom images they may have. This is not insurmountable, but > gets > much more complicated. Many people may be a bit leary of most anyone out > there > sending (and having the server store for later retrieval) what basically > amounts > to arbitrary data. Now you can put some basic check in (size can not be > larger > than 2K or the like), but this gets a whole host of security concerns. > I don't think so. the real servers don't have to be aware at all of the tiles. Sebastien _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com