[CF-Devel] Tiles and servers
Sebastien Bracquemont
dweeves at hotmail.com
Tue Mar 13 09:09:28 CST 2001
>
1) If the tileserver is down, the game may very well be unplayable (need
>
the
>
images to play).
Not really, the problem occurs the first time only. Then the client has at
least one tileset stored locally.
>
2) If there is one tile server per real server, thus just makes a more
>
complicated setup (two programs to run/restart if images are added (as
>
presumably, if image are added, new archs were added, which means the real
>
server would need to get restarted also). So in this case, nothing is
>
really
>
gained, except more complication.
It's not an obligation. The image server doesn't have to be restarted if
images are added. It will have to check every x time incoming images.
perhaps by having an incoming directory.
>
3) If instead, deal servers are unrelated to the real servers, the problem
>
comes
>
again - someone sets up server XYZ and now needs someway to update the
>
image
>
server with custom images they may have. This is not insurmountable, but
>
gets
>
much more complicated. Many people may be a bit leary of most anyone out
>
there
>
sending (and having the server store for later retrieval) what basically
>
amounts
>
to arbitrary data. Now you can put some basic check in (size can not be
>
larger
>
than 2K or the like), but this gets a whole host of security concerns.
>
I don't think so. the real servers don't have to be aware at all of the
tiles.
Sebastien
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