Mark W. wrote: > > Michael Toennies wrote: > > > > > > Well, log in on save bed position is some hard. > > > > Why not make ONE new map cmd? And this must only be insert in some > > maps - in the maps which BIG monsters, tricky locked mazes and with > > treasure rooms. > > Adding hints is a good idea, but is a big task - if we want to get 1.0 > out soon, bigger than we want to spend, because not only does it > potentially mean updating all the maps, this is not an automatic > process - you need to look at each map and see the suitability. > > Here is a revised idea: > It is easy to find out how long ago the player was saved off. > How about something like if the player has saved more than 15 minutes > (arbitrary time, but I think its reasonable), they are brought back on > their save bed. If less than 15 minutes, they got brought back on their > original position. > > Advantage of this: > 1) Players can't camp out in treasure rooms - I believe the shortest > map reset time is basically 2 hours after the last player has left. > 2) Players who accidentally disconnect get to resume playing from where > they were - for better or worse. > 3) Players who purposely disconnect have to wait 15 minutes to get the free > word of recall, which in most cases probably is not a time saver. > 4) Players who somehow get trapped only need to wait a relatively short > amount of time to get brought back in a place where they can resume > playing. This saves the server admin trouble of fixing characters, > and 15 minutes is probably faster than the server admin will respond > anyways. > > Thoughts? Any big problems with the above scheme? Yes, I do see a problem with the above scheme. It will be impossible to take a break from playing (a quest) for more than 15 minutes. Okay, in most cases it's actually 2 hours (till the maps reset), but that's still not much. Crossfire is an addictive game that can be played quickly without spending much time (E.g. in a "coffee break"). When the time is up you simply put your char into a safe corner hit <save> and disconnect. I think it would be very sad if we gave up this big advantage by setting a 15 minutes time-up. That means the player has to sit at least one full hour to do certain quests, bad news for "coffee break"-players. Even I have often disconnected in the middle of Mwizard when suddenly I had to leave - And returned the other day. However, I believe MichToen's idea is very good. The issued save/logout problem only exists on about 0.1% of all maps. If we have this new map- attribute we could slowly start to apply them at the most important points (That is the big treasure rooms out there: Mwizard, demonology, firetemple etc). Later we can extend them to more maps. Lockup-mazes can usually be corrected by inserting emergency exits. And getting disconnected on a map with big monsters means death in most cases anyways. Andreas V.