[CF-Devel] Return home on save?
Andreas Vogl
andi.vogl at gmx.net
Sat Mar 17 04:39:51 CST 2001
Mark W. wrote:
>
>
Michael Toennies wrote:
>
>
>
>
>
> Well, log in on save bed position is some hard.
>
>
>
> Why not make ONE new map cmd? And this must only be insert in some
>
> maps - in the maps which BIG monsters, tricky locked mazes and with
>
> treasure rooms.
>
>
Adding hints is a good idea, but is a big task - if we want to get 1.0
>
out soon, bigger than we want to spend, because not only does it
>
potentially mean updating all the maps, this is not an automatic
>
process - you need to look at each map and see the suitability.
>
>
Here is a revised idea:
>
It is easy to find out how long ago the player was saved off.
>
How about something like if the player has saved more than 15 minutes
>
(arbitrary time, but I think its reasonable), they are brought back on
>
their save bed. If less than 15 minutes, they got brought back on their
>
original position.
>
>
Advantage of this:
>
1) Players can't camp out in treasure rooms - I believe the shortest
>
map reset time is basically 2 hours after the last player has left.
>
2) Players who accidentally disconnect get to resume playing from where
>
they were - for better or worse.
>
3) Players who purposely disconnect have to wait 15 minutes to get the
free
>
word of recall, which in most cases probably is not a time saver.
>
4) Players who somehow get trapped only need to wait a relatively short
>
amount of time to get brought back in a place where they can resume
>
playing. This saves the server admin trouble of fixing characters,
>
and 15 minutes is probably faster than the server admin will respond
>
anyways.
>
>
Thoughts? Any big problems with the above scheme?
Yes, I do see a problem with the above scheme. It will be impossible to
take a break from playing (a quest) for more than 15 minutes.
Okay, in most cases it's actually 2 hours (till the maps reset), but
that's still not much.
Crossfire is an addictive game that can be played quickly without
spending much time (E.g. in a "coffee break"). When the time is up
you simply put your char into a safe corner hit <save> and disconnect.
I think it would be very sad if we gave up this big advantage by setting
a 15 minutes time-up. That means the player has to sit at least one full
hour to do certain quests, bad news for "coffee break"-players.
Even I have often disconnected in the middle of Mwizard when
suddenly I had to leave - And returned the other day.
However, I believe MichToen's idea is very good. The issued save/logout
problem only exists on about 0.1% of all maps. If we have this new map-
attribute we could slowly start to apply them at the most important points
(That is the big treasure rooms out there: Mwizard, demonology,
firetemple etc). Later we can extend them to more maps. Lockup-mazes can
usually be corrected by inserting emergency exits. And getting disconnected
on a map with big monsters means death in most cases anyways.
Andreas V.
More information about the crossfire
mailing list