Preston Crow wrote:
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If this is dynamically generated from Commands[] in commands.c, then it's
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leaving out NewServerCommands[].
the help command list is dynamically genereted from the Commands[] listing.
Which is why it includes the debug/animstration commands - there is no way to
exclude those commands.
As for the newserver commands - while the player can execute those commands,
they are really used for communication set by the client. The run and fire
commands here use the numeric directions (1->8), and not the english names.
Also, it will repeat this command until the appropriate _stop command is issued.
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Also:
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No help availble on 'brace'
Player will stop moving and remain in the same spot.