I was looking at the player movers (which are famous for the dancing trees), and I had an idea that would use an object mover, but I didn't see them anywhere. What I would like is an object mover that can optionally specify a slaying field to specify what objects to move. For example, it could move rings only. (You would probably want to be able to specify if the match was exact, so you could control whether ring mail would get moved, as well as a ring.) This could be used in a variety of ways. I have one in mind, obviously, but I'm sure that there are other possibilities. (For example, the aqueduct in Nurnberg wouldn't have to flag the clock as alive to have it wash away.) Or perhaps the existing movers should be adjusted to be more generic (with an update to all the maps, easily done with awk): Level: 1 -- move monsters 2 -- move players 4 -- move non-living objects [As always, add them to combine effects.] Slaying: If set, only move objects/monsters that match the text string It would take one more parameter to determine if the slaying can be fuzzy or exact (i.e., strncmp vs. strcmp). It could be level 8 if nothing else is better. --PC