[CF-Devel] Poor interaction between random maps and temp maps
Peter Mardahl
peterm at alfven.EECS.Berkeley.EDU
Sat Mar 31 14:29:54 CST 2001
Hello,
Playing on metalforge with 97.0, I noticed this:
1) Server crashes
2) Random map files are saved
3) Server restarts
4) recycled temp random maps lead to VERY nasty and unpredictable random maps
the names are like /random/0000000001
if those get saved as temp maps and are recycled
and then the server crashes/restarts
the server will recycle the old maps into the current exit
I recommend that the server NEVER use a recycled tmp map for a random map
either that or we change the naming scheme for random maps
so that loading of the wrong old random map never happens.
PeterM
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