> Resistance to godpower must not exist! > If we don't want to plunge the whole attacktype-concept > into anarchy, there's certain rules we must keep. > > Mapmakers have to rely on certain attacktypes being > dangerous. Godpower is the last resort against crazy > equipment. Don't ruin it. > > Please take it out. > > Andreas V. > > > Update of /cvsroot/crossfire/crossfire/lib > > In directory usw-pr-cvs1:/tmp/cvs-serv23480 > > > > Modified Files: > > artifacts > > Log Message: > > New priest-oriented rings. > > > > [...] > > + # > > + # Ring of Benevolence > > + # Two small things I want to underline: - Andreas V. is right. Allowing such protection against Godpower will ruin fun since it means that you could become nearly immune to nearly any attack type. What could then those poor monsters do ? And I just can't see how you could justify a protection against the pure force of the gods in a RPG. So please, throw it away ! - I thought that Crossfire-0.98.0 was the last step before 1.0 release and that the only additions that would be integrated were bugfixes. Strangely, the Ring of Benevolence doesn't seem to be a bugfix at all... Does it mean that the Crossfire development team changed their projects and finally decided to accept new additions, or is it just the manifestation that only some people are allowed to make such additions ? If so, please send an official 'Authorized Developers List' so other coders will not loose time on Crossfire. Commander Gros Of the Western Dwarven Kingdom