Le Mercredi 16 Mai 2001 02:55, vous avez écrit : > Now that 1.0 is out, I'd like to get a little discussion/input on future > changes for crossfire (say 2.0). I'm trying to keep these a bit more > general in nature and not go into details of exactly how feasible different > options are (as other changes may make some things easier or harder to do). > This is also to make it aware to others possible projects they may want to > take on. I'm also trying to limit to big and/or controversial projects. > Doing something like adding a new spell isn't going to make this list. > > If you followup, it is probably worth while to start a thread for each of > the proposed changes, so that conversation on each one is easier. Using > the brief description in the Change line for subject is probably a good > idea. > > General template I'm using: > Proposed Change: Brief description of change > Details: More detail on the change and other notes > Pros & Cons: possible benefits > Some others ideas: Change: Isometric graphics ('Diablo-like' point of view). -Details: The current Crossfire graphics may be nice, there are still many players that simply find them 'outdated'. Isometric graphics may help Crossfire to be up-to-date with today's game standards. -Pros: May improve interest in the game, no longer seen as 'outdated'. No major changes in the server are needed. -Cons: The entire tileset would have to be redrawn. New client graphics handling needed to support isometric view. Change: Improved animations -Details: Currently, you don't _see_ anything when you hit a monster with your weapon or with karate/punching/etc. The idea is to create animations showing your character using his weapon. This system may also be implemented for some 'critical' monsters. -Pros: The game will definitely look better. It will be easier for other players to see if your own character is actually fighting or just waiting before a monster. Do not involve any changes on the Crossfire protocol/client. -Cons: May require extra CPU time to handle all those new animations. Change: New Map Features - Details: It is not always easy to create a map. If you want to add your own monsters or treasures for example, you may not always find a suitable picture in standard archetypes. The idea here is to allow new monsters/objects/etc. to be created and saved completely (including XPM/PNG) inside a map or even another object. Another map extension: the ability to take current time into account (for example to cast nightfall when time>22:00 and daylight when time>7:00). Why not even support for a weather system ? And a music support (a music tag containing the song to play) ? - Pros: New monsters/objects submissions would be much more easier since the only thing you need to get is the map. Standard atmosphere would be improved a lot with 'real' nightfall. - Cons: This may also mean a general increase of map sizes if lots of custom objects are created. May require extra CPU work to handle weather/night. Change: Improved Alchemy System - Details: The Alchemy is not often used in Crossfire. This may be because it is seen as somewhat too difficult for too limited effects. Why not extending its possibilities ? I think of a system allowing you to create objects that have the added abilities of ingredients used to make them (ex: Sword + Potion of Dex + Potion of Cha = Sword (Dex+1)(Cha+1)). - Pros: This may make Alchemy more interesting and fun to play. New fields of investigation for mages would be opened. - Cons: May disturb playbalance a lot. Change: Improved Combat System - Details: The current combat system is very simple: you run into a monster to hit. It may be interesting to improve this a bit by allowing special combat techniques and critical hits. Monsters could be immune/protected/vulnerable against some special combat techniques. In short, the idea is to create an equivalent of spells but in the field of fighting. - Pros: Make the warriors much more fun to play with. May allow more tactical play. - Cons: May become too complicated for many players to use. Chachkoff Y.