[CF-Devel] Future crossfire changes/projects
gros
yann.chachkoff at mailandnews.com
Wed May 16 08:57:03 CDT 2001
Le Mercredi 16 Mai 2001 02:55, vous avez écrit :
>
Now that 1.0 is out, I'd like to get a little discussion/input on future
>
changes for crossfire (say 2.0). I'm trying to keep these a bit more
>
general in nature and not go into details of exactly how feasible different
>
options are (as other changes may make some things easier or harder to do).
>
This is also to make it aware to others possible projects they may want to
>
take on. I'm also trying to limit to big and/or controversial projects.
>
Doing something like adding a new spell isn't going to make this list.
>
>
If you followup, it is probably worth while to start a thread for each of
>
the proposed changes, so that conversation on each one is easier. Using
>
the brief description in the Change line for subject is probably a good
>
idea.
>
>
General template I'm using:
>
Proposed Change: Brief description of change
>
Details: More detail on the change and other notes
>
Pros & Cons: possible benefits
>
Some others ideas:
Change: Isometric graphics ('Diablo-like' point of view).
-Details: The current Crossfire graphics may be nice, there are still many
players that simply find them 'outdated'. Isometric graphics may help
Crossfire to be up-to-date with today's game standards.
-Pros: May improve interest in the game, no longer seen as 'outdated'. No
major changes in the server are needed.
-Cons: The entire tileset would have to be redrawn. New client graphics
handling needed to support isometric view.
Change: Improved animations
-Details: Currently, you don't _see_ anything when you hit a monster with
your weapon or with karate/punching/etc. The idea is to create animations
showing your character using his weapon. This system may also be implemented
for some 'critical' monsters.
-Pros: The game will definitely look better. It will be easier for other
players to see if your own character is actually fighting or just waiting
before a monster. Do not involve any changes on the Crossfire protocol/client.
-Cons: May require extra CPU time to handle all those new animations.
Change: New Map Features
- Details: It is not always easy to create a map. If you want to add your own
monsters or treasures for example, you may not always find a suitable picture
in standard archetypes. The idea here is to allow new monsters/objects/etc.
to be created and saved completely (including XPM/PNG) inside a map or even
another object. Another map extension: the ability to take current time into
account (for example to cast nightfall when time>22:00 and daylight when
time>7:00). Why not even support for a weather system ? And a music support
(a music tag containing the song to play) ?
- Pros: New monsters/objects submissions would be much more easier since the
only thing you need to get is the map. Standard atmosphere would be improved
a lot with 'real' nightfall.
- Cons: This may also mean a general increase of map sizes if lots of custom
objects are created. May require extra CPU work to handle weather/night.
Change: Improved Alchemy System
- Details: The Alchemy is not often used in Crossfire. This may be because it
is seen as somewhat too difficult for too limited effects. Why not extending
its possibilities ? I think of a system allowing you to create objects that
have the added abilities of ingredients used to make them (ex: Sword + Potion
of Dex + Potion of Cha = Sword (Dex+1)(Cha+1)).
- Pros: This may make Alchemy more interesting and fun to play. New fields of
investigation for mages would be opened.
- Cons: May disturb playbalance a lot.
Change: Improved Combat System
- Details: The current combat system is very simple: you run into a monster
to hit. It may be interesting to improve this a bit by allowing special
combat techniques and critical hits. Monsters could be
immune/protected/vulnerable against some special combat techniques. In short,
the idea is to create an equivalent of spells but in the field of fighting.
- Pros: Make the warriors much more fun to play with. May allow more tactical
play.
- Cons: May become too complicated for many players to use.
Chachkoff Y.
More information about the crossfire
mailing list