> > All players play to have fun and a good and exciting gaming > > experience. If you meet this demand, they will come. Otherwise > > they will not come. > > Others may disagree, but I personally think it is not possible for > crossfire to compete with commercial games ala everquest, ultima online, > etc. They have a lot more resources to throw at game developement, > and can basically tell developers 'do XYZ'. imo, crossfire has a much better engine/framework than ultima online or everquest do. maybe that's just because crossfire has been around so long (so as to give developers a chance to implement features), but I think crossfire, as is, has a lot less work to go in being "awesome" than uo and eq do, which have a number of big problems. so I think that crossfire definately can compete with the bigger games, which tend to be released, then stagnate as no new features get added after release. crossfire, on the other hand, has already shown that it will survive indefinately and continue to evolve. remember that the more popular crossfire becomes, the more developers we'll have, and the faster development will go > And at least in the last two, how do you distribute them? Even soundtracks > would need to get professionally produced (otherwise, you almost certainly > run into copyright issues). I don't really get what you mean about copyright issues did you ever play megazeux? www.modarchive.com has thousands of songs, and I remember that people used to go there (probably still do, I'm not part of the mzx scene much anymore), take songs that had no copyright/license issues, and use them in their megazeux games. so if we built mod support into crossfire, we could do that, or just have somebody write some music specifically for the game -Sniper sniper at citilink.com