On Thu, May 17, 2001 at 12:33:38AM -0700, Mark Wedel wrote: [snip] > > Change: Improved Alchemy System > > - Details: The Alchemy is not often used in Crossfire. This may be because it > > is seen as somewhat too difficult for too limited effects. Why not extending > > its possibilities ? I think of a system allowing you to create objects that > > have the added abilities of ingredients used to make them (ex: Sword + Potion > > of Dex + Potion of Cha = Sword (Dex+1)(Cha+1)). > > - Pros: This may make Alchemy more interesting and fun to play. New fields of > > investigation for mages would be opened. > > - Cons: May disturb playbalance a lot. > > I think some of the problem is that if you play honestly, you'll never find > useful recipes either. I think just having more information on what to make > with alchemy may improve how often it is used. Agreed. Currently, even low-level formulae are so rare that my level 110 character has yet to collect them all. High-level formulae are practically impossible to find. I think the very least we can do is to increase the chance for formula books. If that turns out to be too unbalancing, perhaps we should think of a way to make the Alchemist class playable.... i.e., Alchemist players get some special way of learning formulae (perhaps a dedicated guild -- we can implement this with race detectors AFAICT -- that hands out useful formulae for players who advance in their level). > > Change: Improved Combat System > > - Details: The current combat system is very simple: you run into a monster > > to hit. It may be interesting to improve this a bit by allowing special > > combat techniques and critical hits. Monsters could be > > immune/protected/vulnerable against some special combat techniques. In short, > > the idea is to create an equivalent of spells but in the field of fighting. > > - Pros: Make the warriors much more fun to play with. May allow more tactical > > play. > > - Cons: May become too complicated for many players to use. [snip] > I think for things to be more tactical, things would need to be at a slower > pace. When right now you kill the monster by attackign it for 10 seconds, there > isn't a lot of time to try different things. If it took 30 seconds, then maybe > that would be enough time to try some different things out. [snip] 10 seconds!! With my ring of the Necromancer, i can clean out an entire room of cyclops/titans in 5 seconds. Less than a split second for each monster. With karate. D'you think I'd be interested to worry about "karate moves"? :-) T -- "How are you doing?" "Doing what?"