[CF-Devel] Future crossfire changes/projects
H. S. Teoh
hsteoh at quickfur.yi.org
Thu May 17 08:15:21 CDT 2001
On Thu, May 17, 2001 at 12:33:38AM -0700, Mark Wedel wrote:
[snip]
>
> Change: Improved Alchemy System
>
> - Details: The Alchemy is not often used in Crossfire. This may be because it
>
> is seen as somewhat too difficult for too limited effects. Why not extending
>
> its possibilities ? I think of a system allowing you to create objects that
>
> have the added abilities of ingredients used to make them (ex: Sword + Potion
>
> of Dex + Potion of Cha = Sword (Dex+1)(Cha+1)).
>
> - Pros: This may make Alchemy more interesting and fun to play. New fields of
>
> investigation for mages would be opened.
>
> - Cons: May disturb playbalance a lot.
>
>
I think some of the problem is that if you play honestly, you'll never find
>
useful recipes either. I think just having more information on what to make
>
with alchemy may improve how often it is used.
Agreed. Currently, even low-level formulae are so rare that my level 110
character has yet to collect them all. High-level formulae are practically
impossible to find. I think the very least we can do is to increase the
chance for formula books.
If that turns out to be too unbalancing, perhaps we should think of a way
to make the Alchemist class playable.... i.e., Alchemist players get some
special way of learning formulae (perhaps a dedicated guild -- we can
implement this with race detectors AFAICT -- that hands out useful
formulae for players who advance in their level).
>
> Change: Improved Combat System
>
> - Details: The current combat system is very simple: you run into a monster
>
> to hit. It may be interesting to improve this a bit by allowing special
>
> combat techniques and critical hits. Monsters could be
>
> immune/protected/vulnerable against some special combat techniques. In short,
>
> the idea is to create an equivalent of spells but in the field of fighting.
>
> - Pros: Make the warriors much more fun to play with. May allow more tactical
>
> play.
>
> - Cons: May become too complicated for many players to use.
[snip]
>
I think for things to be more tactical, things would need to be at a slower
>
pace. When right now you kill the monster by attackign it for 10 seconds, there
>
isn't a lot of time to try different things. If it took 30 seconds, then maybe
>
that would be enough time to try some different things out.
[snip]
10 seconds!! With my ring of the Necromancer, i can clean out an entire
room of cyclops/titans in 5 seconds. Less than a split second for each
monster. With karate. D'you think I'd be interested to worry about "karate
moves"? :-)
T
--
"How are you doing?" "Doing what?"
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