> >This client should be done for windows in priority and under GPL for faster > >developpement. > That I can't agree with. Why do you say 'for Windows in priority' ? To touch a > greater number of potential players ? What I think here is that we must use a > common cross-platform development environment, resulting in a client that may > be compiled on both Windows and Unix systems without changes. Ever thought of > libraries like ClanLib or SDL ? > I agree, I think the client should be cross-platform compatible. SDL would be a great idea. I can't say the same for ClanLib, as unlike SDL, ClanLib has a lot of dependencies on other, external libraries (try compiling a ClanLib-based game; you have to install at least one or two other sets of libraries that the game uses). SDL is great tho' -Sniper sniper at citilink.com