[CF-Devel] Future crossfire changes/projects
Mike Ponicki
sniper at citilink.com
Thu May 17 16:18:08 CDT 2001
>
The other bandwidth hog is large piles of objects on the ground. This gets
>
costly because for each item, we send the name information (arrow/arrows)
>
as well as lots of other duplicate information (face for example). In
>
some cases, you get unique artifacts and can't help that, but most
>
big piles are a whole bunch of mundane objects that could perhaps be
>
handled in a better fashion. If it was a commercial game with known
>
information between the client and server, it could probably get simplied to
>
'80 of item 1734', and the client would know item 1734 is arrows, its face is
>
this, and its weight is this.
>
Is there a way we could simplify the handling of objects, like how you
said commercial games would handle it, or would that be really tough to
implement?
-Sniper
sniper at citilink.com
More information about the crossfire
mailing list